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- Failed to compile pixel shader!
- This usually happens when trying to use Dolphin with an outdated GPU or integrated GPU like the Intel GMA series.
- If you're sure this is Dolphin's error anyway, post the contents of /home/raidzero/.dolphin-emu/Dump/bad_ps_0000.txt along with this error message at the forums.
- Debug info (7000):
- (0) : warning C6502: Profile option 'NumInstructionSlots' value (-1) too small; clamped to 0
- (0) : warning C6502: Profile option 'NumTexInstructionSlots' value (-1) too small; clamped to 0
- (0) : warning C6502: Profile option 'NumMathInstructionSlots' value (-1) too small; clamped to 0
- (0) : warning C6502: Profile option 'MaxTexIndirections' value (-1) too small; clamped to 1
- (0) : warning C6503: Profile option 'MaxDrawBuffers' value (8) too large; clamped to 4
- (0) : warning C6502: Profile option 'NumInstructionSlots' value (-1) too small; clamped to 0
- (0) : warning C6502: Profile option 'NumTexInstructionSlots' value (-1) too small; clamped to 0
- (0) : warning C6502: Profile option 'NumMathInstructionSlots' value (-1) too small; clamped to 0
- (0) : warning C6502: Profile option 'MaxTexIndirections' value (-1) too small; clamped to 1
- (0) : warning C6503: Profile option 'MaxDrawBuffers' value (8) too large; clamped to 4
- (0) : error C6002: Instruction limit of 0 exceeded; 10 instructions needed to compile program
- *********
- uniform samplerRECT samp0 : register(s0);
- void main(
- out float4 ocol0 : COLOR0,
- in float2 uv0 : TEXCOORD0)
- {
- float2 uv1 = float2(uv0.x + 1.0f, uv0.y);
- float3 c0 = texRECT(samp0, uv0).rgb;
- float3 c1 = texRECT(samp0, uv1).rgb;
- float3 y_const = float3(0.257f,0.504f,0.098f);
- float3 u_const = float3(-0.148f,-0.291f,0.439f);
- float3 v_const = float3(0.439f,-0.368f,-0.071f);
- float4 const3 = float4(0.0625f,0.5f,0.0625f,0.5f);
- float3 c01 = (c0 + c1) * 0.5f;
- ocol0 = float4(dot(c1,y_const),dot(c01,u_const),dot(c0,y_const),dot(c01, v_const)) + const3;
- }
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