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server_UpdateObject

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Feb 4th, 2014
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  1. /*
  2. [_object,_type] spawn server_updateObject;
  3. */
  4. private ["_object","_type","_objectID","_uid","_lastUpdate","_needUpdate","_object_position","_object_inventory","_object_damage","_isNotOk","_parachuteWest","_firstTime","_object_killed","_object_repair","_isbuildable"];
  5.  
  6. _object = _this select 0;
  7.  
  8. if(isNull(_object)) exitWith {
  9. diag_log format["Skipping Null Object: %1", _object];
  10. };
  11.  
  12. _type = _this select 1;
  13. _parachuteWest = ((typeOf _object == "ParachuteWest") or (typeOf _object == "ParachuteC"));
  14. _isbuildable = (typeOf _object) in dayz_allowedObjects;
  15. _isNotOk = false;
  16. _firstTime = false;
  17.  
  18. _objectID = _object getVariable ["ObjectID","0"];
  19. _uid = _object getVariable ["ObjectUID","0"];
  20.  
  21. if ((typeName _objectID != "string") || (typeName _uid != "string")) then
  22. {
  23. diag_log(format["Non-string Object: ID %1 UID %2", _objectID, _uid]);
  24. //force fail
  25. _objectID = "0";
  26. _uid = "0";
  27. };
  28. if (!_parachuteWest and !(locked _object)) then {
  29. if (_objectID == "0" && _uid == "0") then
  30. {
  31. _object_position = getPosATL _object;
  32. _isNotOk = true;
  33. };
  34. };
  35.  
  36. // do not update if buildable and not ok
  37. if (_isNotOk and _isbuildable) exitWith { };
  38.  
  39. // delete if still not ok
  40. if (_isNotOk) exitWith { deleteVehicle _object; diag_log(format["Deleting object %1 with invalid ID at pos [%2,%3,%4]",typeOf _object,_object_position select 0,_object_position select 1, _object_position select 2]); };
  41.  
  42.  
  43. _lastUpdate = _object getVariable ["lastUpdate",time];
  44. _needUpdate = _object in needUpdate_objects;
  45.  
  46. // TODO ----------------------
  47. _object_position = {
  48. private["_position","_worldspace","_fuel","_key"];
  49. _position = getPosATL _object;
  50. _worldspace = [
  51. round(direction _object),
  52. _position
  53. ];
  54. _fuel = 0;
  55. if (_object isKindOf "AllVehicles") then {
  56. _fuel = fuel _object;
  57. };
  58. _key = format["CHILD:305:%1:%2:%3:",_objectID,_worldspace,_fuel];
  59. //diag_log ("HIVE: WRITE: "+ str(_key));
  60. _key call server_hiveWrite;
  61. };
  62.  
  63. _object_inventory = {
  64. private["_inventory","_previous","_key"];
  65. _inventory = [
  66. getWeaponCargo _object,
  67. getMagazineCargo _object,
  68. getBackpackCargo _object
  69. ];
  70. _previous = str(_object getVariable["lastInventory",[]]);
  71. if (str(_inventory) != _previous) then {
  72. _object setVariable["lastInventory",_inventory];
  73. if (_objectID == "0") then {
  74. _key = format["CHILD:309:%1:%2:",_uid,_inventory];
  75. } else {
  76. _key = format["CHILD:303:%1:%2:",_objectID,_inventory];
  77. };
  78. //diag_log ("HIVE: WRITE: "+ str(_key));
  79. _key call server_hiveWrite;
  80. };
  81. };
  82.  
  83. _object_damage = {
  84. private["_hitpoints","_array","_hit","_selection","_key","_damage"];
  85. _hitpoints = _object call vehicle_getHitpoints;
  86. _damage = damage _object;
  87. _array = [];
  88. {
  89. _hit = [_object,_x] call object_getHit;
  90. _selection = getText (configFile >> "CfgVehicles" >> (typeOf _object) >> "HitPoints" >> _x >> "name");
  91. if (_hit > 0) then {_array set [count _array,[_selection,_hit]]};
  92. _object setHit ["_selection", _hit]
  93. } forEach _hitpoints;
  94.  
  95. _key = format["CHILD:306:%1:%2:%3:",_objectID,_array,_damage];
  96. //diag_log ("HIVE: WRITE: "+ str(_key));
  97. _key call server_hiveWrite;
  98. _object setVariable ["needUpdate",false,true];
  99. };
  100.  
  101. _object_killed = {
  102. private["_hitpoints","_array","_hit","_selection","_key","_damage"];
  103. _hitpoints = _object call vehicle_getHitpoints;
  104. //_damage = damage _object;
  105. _damage = 1;
  106. _array = [];
  107. {
  108. _hit = [_object,_x] call object_getHit;
  109. _selection = getText (configFile >> "CfgVehicles" >> (typeOf _object) >> "HitPoints" >> _x >> "name");
  110. if (_hit > 0) then {_array set [count _array,[_selection,_hit]]};
  111. _hit = 1;
  112. _object setHit ["_selection", _hit]
  113. } forEach _hitpoints;
  114.  
  115. if (_objectID == "0") then {
  116. _key = format["CHILD:306:%1:%2:%3:",_uid,_array,_damage];
  117. } else {
  118. _key = format["CHILD:306:%1:%2:%3:",_objectID,_array,_damage];
  119. };
  120. //diag_log ("HIVE: WRITE: "+ str(_key));
  121. _key call server_hiveWrite;
  122. _object setVariable ["needUpdate",false,true];
  123. };
  124.  
  125. _object_repair = {
  126. private["_hitpoints","_array","_hit","_selection","_key","_damage"];
  127. _hitpoints = _object call vehicle_getHitpoints;
  128. _damage = damage _object;
  129. _array = [];
  130. {
  131. _hit = [_object,_x] call object_getHit;
  132. _selection = getText (configFile >> "CfgVehicles" >> (typeOf _object) >> "HitPoints" >> _x >> "name");
  133. if (_hit > 0) then {_array set [count _array,[_selection,_hit]]};
  134. _object setHit ["_selection", _hit]
  135. } forEach _hitpoints;
  136.  
  137. _key = format["CHILD:306:%1:%2:%3:",_objectID,_array,_damage];
  138. //diag_log ("HIVE: WRITE: "+ str(_key));
  139. _key call server_hiveWrite;
  140. _object setVariable ["needUpdate",false,true];
  141. };
  142. // TODO ----------------------
  143.  
  144. _object setVariable ["lastUpdate",time,true];
  145. switch (_type) do {
  146. case "all": {
  147. call _object_position;
  148. call _object_inventory;
  149. call _object_damage;
  150. };
  151. case "position": {
  152. if (!(_object in needUpdate_objects)) then {
  153. //diag_log format["DEBUG Position: Added to NeedUpdate=%1",_object];
  154. needUpdate_objects set [count needUpdate_objects, _object];
  155. };
  156. };
  157. case "gear": {
  158. call _object_inventory;
  159. };
  160. case "damage": {
  161. if ( (time - _lastUpdate) > 5) then {
  162. call _object_damage;
  163. } else {
  164. if (!(_object in needUpdate_objects)) then {
  165. //diag_log format["DEBUG Damage: Added to NeedUpdate=%1",_object];
  166. needUpdate_objects set [count needUpdate_objects, _object];
  167. };
  168. };
  169. };
  170. case "killed": {
  171. call _object_killed;
  172. };
  173. case "repair": {
  174. call _object_damage;
  175. };
  176. };
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