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- cl_radar_scale "0.4"
- cl_radar_always_centered "0"
- cl_disablefreezecam "1"
- zoom_sensitivity_ratio_mouse "1"
- cl_timeout "1337"
- cl_crosshair_drawoutline "1"
- cl_crosshair_dynamic_maxdist_splitratio "0.0"
- cl_crosshair_dynamic_splitalpha_innermod "1"
- cl_crosshair_dynamic_splitalpha_outermod "0.300000"
- cl_crosshair_dynamic_splitdist "5"
- cl_crosshair_outlinethickness "1"
- cl_crosshairalpha "255"
- cl_crosshaircolor "0"
- cl_crosshaircolor_b "50"
- cl_crosshaircolor_g "250"
- cl_crosshaircolor_r "50"
- cl_crosshairdot "1"
- cl_crosshairgap "-2.500000"
- cl_crosshairgap_useweaponvalue "0"
- cl_crosshairscale "0"
- cl_crosshairsize "0"
- cl_crosshairstyle "3"
- cl_crosshairthickness "1.000000"
- cl_crosshairusealpha "1"
- cl_fixedcrosshairgap "1000"
- //bind "kp_end" "sv_cheats 1; noclip; give weapon_hegrenade; give weapon_flashbang; give weapon_smokegrenade"
- //alias "scout" "buy ssg08"
- // Shooting with the mousewheel on / off script. To toggle, press down the mousewheel
- // Activation of the default mode
- //mwheel_mode_inv
- // Definition of the used aliases
- //alias "mwheel_mode" "mwheel_mode_shoot"
- //alias "mwheel_mode_inv" "bind mwheelup invprev; bind mwheeldown invnext; bind mouse1 +attack; alias mwheel_mode mwheel_mode_shoot;echo mwheel_mode set to cycle through the loadout"
- //alias "mwheel_mode_shoot" "bind mouse1 scout; bind mouse4 +attack; bind mouse4 +attack; alias mwheel_mode mwheel_mode_inv; echo mwheel_mode set to primary attack"
- // Toggle shooting via scrolling the mousewheel on / off
- //bind "mouse3" "mwheel_mode"
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