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Oct 1st, 2010
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  1. //-----------TextDraw------------
  2. // This has maded by Boom
  3. // Just don't remove the credits!
  4. //----------------------------
  5. #pragma tabsize 0
  6. #include <a_samp>
  7. #include <core>
  8. #include <float>
  9. #include <dudb>
  10.  
  11. #define c_y 0xFFFF00AA
  12. #define c_r 0xAA3333AA
  13.  
  14. new Text:text34;
  15. new Text:text28;
  16. new Text:text29;
  17. new Text:text30;
  18. new Text:text31;
  19. new Text:text32;
  20. new Text:text33;
  21. new Text:text45;
  22. new Text:text46;
  23.  
  24. //--------------------------------------------------
  25.  
  26.  
  27.  
  28.  
  29.  
  30. public OnGameModeInit()
  31. {
  32.  
  33. text45 = TextDrawCreate(181.000000,140.000000, "You'r Server Name"); //Type You Subject Here Example
  34. TextDrawAlignment(text45, 0);
  35. TextDrawBackgroundColor(text45, 0xF6F600AA);
  36. TextDrawFont(text45, 1);
  37. TextDrawLetterSize(text45, 0.599999, 1.300000);
  38. TextDrawColor(text45, 0x0000ffff);
  39. TextDrawSetOutline(text45, 1);
  40. TextDrawSetProportional(text45, 1);
  41. TextDrawSetShadow(text45, 1);
  42.  
  43. text46 = TextDrawCreate(181.000000,140.000000, "You'r Server Name2"); //Type You Subject Here Example
  44. TextDrawAlignment(text46, 0);
  45. TextDrawBackgroundColor(text46, 0xF6F600AA);
  46. TextDrawFont(text46, 1);
  47. TextDrawLetterSize(text46, 0.599999, 1.300000);
  48. TextDrawColor(text46, 0x0000ffff);
  49. TextDrawSetOutline(text46, 1);
  50. TextDrawSetProportional(text46, 1);
  51. TextDrawSetShadow(text46, 1);
  52.  
  53.  
  54. text28 = TextDrawCreate(200.000000, 280.000000, " Rules"); //Type You Subject Here Example
  55. TextDrawAlignment(text28, 0);
  56. TextDrawBackgroundColor(text28, 0xF6F600AA);
  57. TextDrawFont(text28, 1);
  58. TextDrawLetterSize(text28, 0.499999, 1.200000);
  59. TextDrawColor(text28, 0x0000ffff);
  60. TextDrawSetOutline(text28, 1);
  61. TextDrawSetProportional(text28, 1);
  62. TextDrawSetShadow(text28, 1);
  63.  
  64.  
  65. text34 = TextDrawCreate(200.000000, 280.000000, " Rules"); //Rules
  66. TextDrawAlignment(text34, 0);
  67. TextDrawBackgroundColor(text34, 0xF6F600AA);
  68. TextDrawFont(text34, 1);
  69. TextDrawLetterSize(text34, 0.509999, 1.200000);
  70. TextDrawColor(text34, 0x0000ffff);
  71. TextDrawSetOutline(text34, 1);
  72. TextDrawSetProportional(text34, 1);
  73. TextDrawSetShadow(text34, 1);
  74.  
  75. text29 = TextDrawCreate(185.000000,300.000000, "~n~~w~- Respect Other Players ~n~~w~- Not Allowed to Swearning~n~~w~- Dont Ask to be Admin~n~~w~- Not Allowed To Flood/Spam~n~~w~- Not Allowed To Advairsting~n~~w~- Not Allowed To Use Cheat/Hack!~n~~w~- Don't Kill AnyOne Out Area Dm"); //You can change it
  76. TextDrawLetterSize(text29, 0.499999, 0.909990);
  77. TextDrawColor(text29, 0xffff00ff);
  78. TextDrawSetOutline(text29, 1);
  79. TextDrawSetProportional(text29, 1);
  80. TextDrawSetShadow(text29, 1);
  81.  
  82.  
  83. }
  84.  
  85.  
  86. forward HideDraw(playerid);
  87. public HideDraw(playerid)
  88. {
  89. TextDrawHideForPlayer(playerid, text28);
  90. TextDrawHideForPlayer(playerid, text29);
  91. TextDrawHideForPlayer(playerid, text46);
  92. TextDrawHideForPlayer(playerid, text45);
  93. TextDrawHideForPlayer(playerid, text34);
  94. TextDrawHideForPlayer(playerid, text30);
  95. TextDrawHideForPlayer(playerid, text31);
  96. TextDrawHideForPlayer(playerid, text32);
  97. TextDrawHideForPlayer(playerid, text33);
  98. new str2[256];
  99. format(str2, sizeof(str2), " ");
  100. TextDrawSetString(text32, str2);
  101. return 1;
  102. }
  103.  
  104.  
  105.  
  106. new Text: esp[MAX_PLAYERS];
  107. public OnPlayerConnect(playerid)
  108. {
  109. HideDraw(playerid);
  110. TextDrawShowForPlayer(playerid, text28);
  111. TextDrawShowForPlayer(playerid, text29);
  112. TextDrawShowForPlayer(playerid, text45);
  113. TextDrawShowForPlayer(playerid, text46);
  114. return 1;
  115. }
  116.  
  117. //-------------------------------------------------
  118.  
  119.  
  120. public OnPlayerSpawn(playerid)
  121. {
  122. HideDraw(playerid);
  123. TextDrawShowForPlayer(playerid,esp[playerid]);
  124. return 1;
  125. }
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