Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- 1>------ Build started: Project: ZERO_CHECK, Configuration: Debug Win32 ------
- 1> Checking Build System
- 1> CMake does not need to re-run because E:/Cores/Eluna/mzerocmake/build/CMakeFiles/generate.stamp is up-to-date.
- 1> CMake does not need to re-run because E:/Cores/Eluna/mzerocmake/build/dep/CMakeFiles/generate.stamp is up-to-date.
- 1> CMake does not need to re-run because E:/Cores/Eluna/mzerocmake/build/dep/acelite/CMakeFiles/generate.stamp is up-to-date.
- 1> CMake does not need to re-run because E:/Cores/Eluna/mzerocmake/build/dep/acelite/ace/CMakeFiles/generate.stamp is up-to-date.
- 1> CMake does not need to re-run because E:/Cores/Eluna/mzerocmake/build/dep/recastnavigation/CMakeFiles/generate.stamp is up-to-date.
- 1> CMake does not need to re-run because E:/Cores/Eluna/mzerocmake/build/dep/recastnavigation/Detour/CMakeFiles/generate.stamp is up-to-date.
- 1> CMake does not need to re-run because E:/Cores/Eluna/mzerocmake/build/dep/recastnavigation/Detour/Source/CMakeFiles/generate.stamp is up-to-date.
- 1> CMake does not need to re-run because E:/Cores/Eluna/mzerocmake/build/dep/recastnavigation/Recast/CMakeFiles/generate.stamp is up-to-date.
- 1> CMake does not need to re-run because E:/Cores/Eluna/mzerocmake/build/dep/src/CMakeFiles/generate.stamp is up-to-date.
- 1> CMake does not need to re-run because E:/Cores/Eluna/mzerocmake/build/dep/src/g3dlite/CMakeFiles/generate.stamp is up-to-date.
- 1> CMake does not need to re-run because E:/Cores/Eluna/mzerocmake/build/dep/src/zlib/CMakeFiles/generate.stamp is up-to-date.
- 1> CMake does not need to re-run because E:/Cores/Eluna/mzerocmake/build/dep/src/bzip2/CMakeFiles/generate.stamp is up-to-date.
- 1> CMake does not need to re-run because E:/Cores/Eluna/mzerocmake/build/dep/libmpq/CMakeFiles/generate.stamp is up-to-date.
- 1> CMake does not need to re-run because E:/Cores/Eluna/mzerocmake/build/dep/lualib/CMakeFiles/generate.stamp is up-to-date.
- 1> CMake does not need to re-run because E:/Cores/Eluna/mzerocmake/build/src/CMakeFiles/generate.stamp is up-to-date.
- 1> CMake does not need to re-run because E:/Cores/Eluna/mzerocmake/build/src/framework/CMakeFiles/generate.stamp is up-to-date.
- 1> CMake does not need to re-run because E:/Cores/Eluna/mzerocmake/build/src/shared/CMakeFiles/generate.stamp is up-to-date.
- 1> CMake does not need to re-run because E:/Cores/Eluna/mzerocmake/build/src/game/CMakeFiles/generate.stamp is up-to-date.
- 1> CMake does not need to re-run because E:/Cores/Eluna/mzerocmake/build/src/game/AuctionHouseBot/CMakeFiles/generate.stamp is up-to-date.
- 1> CMake does not need to re-run because E:/Cores/Eluna/mzerocmake/build/src/realmd/CMakeFiles/generate.stamp is up-to-date.
- 1> CMake does not need to re-run because E:/Cores/Eluna/mzerocmake/build/src/mangosd/CMakeFiles/generate.stamp is up-to-date.
- 1> CMake does not need to re-run because E:/Cores/Eluna/mzerocmake/build/src/modules/CMakeFiles/generate.stamp is up-to-date.
- 1> CMake does not need to re-run because E:/Cores/Eluna/mzerocmake/build/src/modules/SD2/CMakeFiles/generate.stamp is up-to-date.
- 1> CMake does not need to re-run because E:/Cores/Eluna/mzerocmake/build/src/modules/Eluna/CMakeFiles/generate.stamp is up-to-date.
- 2>------ Build started: Project: genrev, Configuration: Debug Win32 ------
- 3>------ Build started: Project: ace, Configuration: Debug Win32 ------
- 4>------ Build started: Project: LuaEngine, Configuration: Debug Win32 ------
- 5>------ Build started: Project: detour, Configuration: Debug Win32 ------
- 2> Building Custom Rule E:/Cores/Eluna/mzerocmake/CMakeLists.txt
- 2> CMake does not need to re-run because E:\Cores\Eluna\mzerocmake\build\CMakeFiles\generate.stamp is up-to-date.
- 3> Building Custom Rule E:/Cores/Eluna/mzerocmake/dep/acelite/ace/CMakeLists.txt
- 2> genrevision.cpp
- 3> CMake does not need to re-run because E:\Cores\Eluna\mzerocmake\build\dep\acelite\ace\CMakeFiles\generate.stamp is up-to-date.
- 4> Building Custom Rule E:/Cores/Eluna/mzerocmake/src/modules/Eluna/CMakeLists.txt
- 4> CMake does not need to re-run because E:\Cores\Eluna\mzerocmake\build\src\modules\Eluna\CMakeFiles\generate.stamp is up-to-date.
- 5> Building Custom Rule E:/Cores/Eluna/mzerocmake/dep/recastnavigation/Detour/Source/CMakeLists.txt
- 4> ElunaEventMgr.cpp
- 5> CMake does not need to re-run because E:\Cores\Eluna\mzerocmake\build\dep\recastnavigation\Detour\Source\CMakeFiles\generate.stamp is up-to-date.
- 4> ElunaUtility.cpp
- 4> HookMgr.cpp
- 4> LuaEngine.cpp
- 3> ACE.cpp
- 5> DetourAlloc.cpp
- 3> ACE_crc32.cpp
- 3> ACE_crc_ccitt.cpp
- 5> DetourCommon.cpp
- 5> DetourNavMeshBuilder.cpp
- 5> DetourNavMesh.cpp
- 3> ace_wchar.cpp
- 5> DetourNavMeshQuery.cpp
- 5> DetourNode.cpp
- 3> Activation_Queue.cpp
- 3> Active_Map_Manager.cpp
- 3> Addr.cpp
- 5> detour.vcxproj -> E:\Cores\Eluna\mzerocmake\build\dep\recastnavigation\Detour\Source\Debug\detour.lib
- 2> genrev.vcxproj -> E:\Cores\Eluna\mzerocmake\build\Debug\genrev.exe
- 6>------ Build started: Project: lualib, Configuration: Debug Win32 ------
- 7>------ Build started: Project: revision.h, Configuration: Debug Win32 ------
- 6> Building Custom Rule E:/Cores/Eluna/mzerocmake/dep/lualib/CMakeLists.txt
- 6> CMake does not need to re-run because E:\Cores\Eluna\mzerocmake\build\dep\lualib\CMakeFiles\generate.stamp is up-to-date.
- 7> Building Custom Rule E:/Cores/Eluna/mzerocmake/CMakeLists.txt
- 7> CMake does not need to re-run because E:\Cores\Eluna\mzerocmake\build\CMakeFiles\generate.stamp is up-to-date.
- 8>------ Build started: Project: shared, Configuration: Debug Win32 ------
- 8> Building Custom Rule E:/Cores/Eluna/mzerocmake/src/shared/CMakeLists.txt
- 8> CMake does not need to re-run because E:\Cores\Eluna\mzerocmake\build\src\shared\CMakeFiles\generate.stamp is up-to-date.
- 8> AuthCrypt.cpp
- 8> BigNumber.cpp
- 8> Hmac.cpp
- 8> Sha1.cpp
- 8> Config.cpp
- 8> Database.cpp
- 8> DatabaseMysql.cpp
- 8> DatabasePostgre.cpp
- 8> Field.cpp
- 8> QueryResultMysql.cpp
- 8> QueryResultPostgre.cpp
- 8> SqlDelayThread.cpp
- 8> SqlOperations.cpp
- 6> lapi.c
- 6> lauxlib.c
- 6> lbaselib.c
- 6> lbitlib.c
- 3> Argv_Type_Converter.cpp
- 3> Assert.cpp
- 3> Asynch_IO.cpp
- 3> Asynch_IO_Impl.cpp
- 6> lcode.c
- 3> Asynch_Pseudo_Task.cpp
- 6> lcorolib.c
- 6> lctype.c
- 6> ldblib.c
- 6> ldebug.c
- 6> ldo.c
- 6> ldump.c
- 6> lfunc.c
- 6> lgc.c
- 6> linit.c
- 6> liolib.c
- 6> llex.c
- 6> lmathlib.c
- 6> lmem.c
- 6> loadlib.c
- 6> lobject.c
- 6> lopcodes.c
- 6> loslib.c
- 6> lparser.c
- 6> lstate.c
- 6> lstring.c
- 6> lstrlib.c
- 6> ltable.c
- 6> ltablib.c
- 6> ltm.c
- 6> lundump.c
- 6> lvm.c
- 6> lzio.c
- 3> ATM_Acceptor.cpp
- 3> ATM_Addr.cpp
- 3> ATM_Connector.cpp
- 3> ATM_Params.cpp
- 3> ATM_QoS.cpp
- 3> ATM_Stream.cpp
- 3> Atomic_Op.cpp
- 3> Atomic_Op_Sparc.c
- 3> Auto_Event.cpp
- 3> Barrier.cpp
- 3> Base_Thread_Adapter.cpp
- 3> Based_Pointer_Repository.cpp
- 3> Basic_Stats.cpp
- 3> Basic_Types.cpp
- 3> Capabilities.cpp
- 3> CDR_Base.cpp
- 3> CDR_Size.cpp
- 3> CDR_Stream.cpp
- 3> Cleanup.cpp
- 6> lualib.vcxproj -> E:\Cores\Eluna\mzerocmake\build\dep\lualib\Debug\lualib.lib
- 9>------ Build started: Project: zlib, Configuration: Debug Win32 ------
- 9> Building Custom Rule E:/Cores/Eluna/mzerocmake/dep/src/zlib/CMakeLists.txt
- 9> CMake does not need to re-run because E:\Cores\Eluna\mzerocmake\build\dep\src\zlib\CMakeFiles\generate.stamp is up-to-date.
- 9> adler32.c
- 3> Codecs.cpp
- 9> compress.c
- 9> crc32.c
- 9> deflate.c
- 9> example.c
- 9> infback.c
- 9> inffast.c
- 9> inflate.c
- 9> inftrees.c
- 9> trees.c
- 9> uncompr.c
- 9> zutil.c
- 3> Codeset_IBM1047.cpp
- 9> zlib.vcxproj -> E:\Cores\Eluna\mzerocmake\build\dep\src\zlib\Debug\zlib.lib
- 8> SqlPreparedStatement.cpp
- 3> Codeset_Registry.cpp
- 8> SQLStorage.cpp
- 10>------ Build started: Project: bzip2, Configuration: Debug Win32 ------
- 8> DBCFileLoader.cpp
- 3> Codeset_Registry_db.cpp
- 10> Building Custom Rule E:/Cores/Eluna/mzerocmake/dep/src/bzip2/CMakeLists.txt
- 10> CMake does not need to re-run because E:\Cores\Eluna\mzerocmake\build\dep\src\bzip2\CMakeFiles\generate.stamp is up-to-date.
- 8> Log.cpp
- 8> ByteBuffer.cpp
- 10> blocksort.c
- 10> bzlib.c
- 10> compress.c
- 10> crctable.c
- 3> Condition_Attributes.cpp
- 10> decompress.c
- 10> huffman.c
- 10> randtable.c
- 10> bzip2.vcxproj -> E:\Cores\Eluna\mzerocmake\build\dep\src\bzip2\Debug\bzip2.lib
- 3> Condition_Recursive_Thread_Mutex.cpp
- 11>------ Build started: Project: framework, Configuration: Debug Win32 ------
- 11> Building Custom Rule E:/Cores/Eluna/mzerocmake/src/framework/CMakeLists.txt
- 11> CMake does not need to re-run because E:\Cores\Eluna\mzerocmake\build\src\framework\CMakeFiles\generate.stamp is up-to-date.
- 3> Condition_Thread_Mutex.cpp
- 3> Configuration.cpp
- 3> Configuration_Import_Export.cpp
- 3> Connection_Recycling_Strategy.cpp
- 8> ProgressBar.cpp
- 8> Util.cpp
- 3> Containers.cpp
- 3> Copy_Disabled.cpp
- 3> Date_Time.cpp
- 3> DEV.cpp
- 8> Common.cpp
- 3> DEV_Addr.cpp
- 8> Threading.cpp
- 8> WheatyExceptionReport.cpp
- 3> DEV_Connector.cpp
- 3> DEV_IO.cpp
- 11> ObjectLifeTime.cpp
- 11> EventProcessor.cpp
- 4> LuaFunctions.cpp
- 3> Dev_Poll_Reactor.cpp
- 11> framework.vcxproj -> E:\Cores\Eluna\mzerocmake\build\src\framework\Debug\framework.lib
- 12>------ Build started: Project: g3dlite, Configuration: Debug Win32 ------
- 8> ServiceWin32.cpp
- 3> Dirent.cpp
- 3> Dirent_Selector.cpp
- 3> DLL.cpp
- 3> DLL_Manager.cpp
- 3> Dump.cpp
- 3> Dynamic.cpp
- 3> Dynamic_Message_Strategy.cpp
- 3> Dynamic_Service_Base.cpp
- 3> Dynamic_Service_Dependency.cpp
- 3> Encoding_Converter.cpp
- 3> Encoding_Converter_Factory.cpp
- 3> Event.cpp
- 3> Event_Handler.cpp
- 3> Event_Handler_Handle_Timeout_Upcall.cpp
- 3> FIFO.cpp
- 3> FIFO_Recv.cpp
- 3> FIFO_Recv_Msg.cpp
- 3> FIFO_Send.cpp
- 3> FIFO_Send_Msg.cpp
- 3> FILE.cpp
- 3> FILE_Addr.cpp
- 3> FILE_Connector.cpp
- 3> FILE_IO.cpp
- 3> File_Lock.cpp
- 3> Filecache.cpp
- 3> Flag_Manip.cpp
- 3> Framework_Component.cpp
- 3> Functor.cpp
- 3> Functor_String.cpp
- 3> Get_Opt.cpp
- 3> Handle_Ops.cpp
- 3> Handle_Set.cpp
- 3> Hashable.cpp
- 3> High_Res_Timer.cpp
- 3> ICMP_Socket.cpp
- 3> INET_Addr.cpp
- 3> Init_ACE.cpp
- 3> IO_Cntl_Msg.cpp
- 3> IO_SAP.cpp
- 3> IOStream.cpp
- 3> IPC_SAP.cpp
- 3> Lib_Find.cpp
- 3> Local_Memory_Pool.cpp
- 3> Local_Name_Space.cpp
- 3> Local_Tokens.cpp
- 3> Lock.cpp
- 3> Log_Msg.cpp
- 3> Log_Msg_Backend.cpp
- 3> Log_Msg_Callback.cpp
- 3> Log_Msg_IPC.cpp
- 3> Log_Msg_NT_Event_Log.cpp
- 3> Log_Msg_UNIX_Syslog.cpp
- 3> Log_Record.cpp
- 3> Logging_Strategy.cpp
- 3> LSOCK.cpp
- 3> LSOCK_Acceptor.cpp
- 3> LSOCK_CODgram.cpp
- 3> LSOCK_Connector.cpp
- 3> LSOCK_Dgram.cpp
- 3> LSOCK_Stream.cpp
- 3> Malloc.cpp
- 3> Malloc_Allocator.cpp
- 3> Manual_Event.cpp
- 3> MEM_Acceptor.cpp
- 3> MEM_Addr.cpp
- 3> MEM_Connector.cpp
- 3> MEM_IO.cpp
- 3> Mem_Map.cpp
- 3> MEM_SAP.cpp
- 3> MEM_Stream.cpp
- 3> Message_Block.cpp
- 3> Message_Queue.cpp
- 3> Message_Queue_NT.cpp
- 3> Message_Queue_Vx.cpp
- 3> Method_Request.cpp
- 3> MMAP_Memory_Pool.cpp
- 3> Monitor_Admin.cpp
- 3> Monitor_Admin_Manager.cpp
- 3> Monitor_Base.cpp
- 3> Monitor_Control_Action.cpp
- 3> Monitor_Control_Types.cpp
- 3> Monitor_Point_Registry.cpp
- 8> shared.vcxproj -> E:\Cores\Eluna\mzerocmake\build\src\shared\Debug\shared.lib
- 3> Monitor_Size.cpp
- 13>------ Build started: Project: libmpq, Configuration: Debug Win32 ------
- 3> Msg_WFMO_Reactor.cpp
- 13> Building Custom Rule E:/Cores/Eluna/mzerocmake/dep/libmpq/CMakeLists.txt
- 13> CMake does not need to re-run because E:\Cores\Eluna\mzerocmake\build\dep\libmpq\CMakeFiles\generate.stamp is up-to-date.
- 13> common.c
- 14>------ Build started: Project: recast, Configuration: Debug Win32 ------
- 13> explode.c
- 13> extract.c
- 13> huffman.c
- 14> Building Custom Rule E:/Cores/Eluna/mzerocmake/dep/recastnavigation/Recast/CMakeLists.txt
- 14> CMake does not need to re-run because E:\Cores\Eluna\mzerocmake\build\dep\recastnavigation\Recast\CMakeFiles\generate.stamp is up-to-date.
- 13> mpq.c
- 13> wave.c
- 14> Recast.cpp
- 14> RecastAlloc.cpp
- 14> RecastArea.cpp
- 14> RecastContour.cpp
- 14> RecastFilter.cpp
- 14> RecastLayers.cpp
- 14> RecastMesh.cpp
- 14> RecastMeshDetail.cpp
- 14> RecastRasterization.cpp
- 14> RecastRegion.cpp
- 3> Multihomed_INET_Addr.cpp
- 3> Mutex.cpp
- 3> Name_Proxy.cpp
- 3> Name_Request_Reply.cpp
- 3> Name_Space.cpp
- 3> Naming_Context.cpp
- 3> Netlink_Addr.cpp
- 3> Notification_Queue.cpp
- 3> Notification_Strategy.cpp
- 3> NT_Service.cpp
- 3> Obchunk.cpp
- 3> Object_Manager.cpp
- 3> Object_Manager_Base.cpp
- 3> OS_Errno.cpp
- 3> OS_Log_Msg_Attributes.cpp
- 3> OS_main.cpp
- 3> OS_NS_arpa_inet.cpp
- 3> OS_NS_ctype.cpp
- 3> OS_NS_dirent.cpp
- 3> OS_NS_dlfcn.cpp
- 3> OS_NS_errno.cpp
- 3> OS_NS_fcntl.cpp
- 3> OS_NS_math.cpp
- 3> OS_NS_netdb.cpp
- 3> OS_NS_poll.cpp
- 3> OS_NS_pwd.cpp
- 3> OS_NS_regex.cpp
- 3> OS_NS_signal.cpp
- 3> OS_NS_stdio.cpp
- 3> OS_NS_stdlib.cpp
- 3> OS_NS_string.cpp
- 3> OS_NS_strings.cpp
- 13> libmpq.vcxproj -> E:\Cores\Eluna\mzerocmake\build\dep\libmpq\Debug\libmpq.lib
- 14> recast.vcxproj -> E:\Cores\Eluna\mzerocmake\build\dep\recastnavigation\Recast\Debug\recast.lib
- 15>------ Skipped Build: Project: uninstall, Configuration: Debug Win32 ------
- 15>Project not selected to build for this solution configuration
- 3> OS_NS_stropts.cpp
- 3> OS_NS_sys_mman.cpp
- 3> OS_NS_sys_msg.cpp
- 3> OS_NS_sys_resource.cpp
- 3> OS_NS_sys_select.cpp
- 4> LuaEngine.vcxproj -> E:\Cores\Eluna\mzerocmake\build\src\modules\Eluna\Debug\LuaEngine.lib
- 3> OS_NS_sys_sendfile.cpp
- 3> OS_NS_sys_shm.cpp
- 3> OS_NS_sys_socket.cpp
- 3> OS_NS_sys_stat.cpp
- 3> OS_NS_sys_time.cpp
- 3> OS_NS_sys_uio.cpp
- 3> OS_NS_sys_utsname.cpp
- 3> OS_NS_sys_wait.cpp
- 3> OS_NS_Thread.cpp
- 3> OS_NS_time.cpp
- 3> OS_NS_unistd.cpp
- 3> OS_NS_wchar.cpp
- 3> OS_QoS.cpp
- 3> OS_Thread_Adapter.cpp
- 3> OS_TLI.cpp
- 3> Pagefile_Memory_Pool.cpp
- 3> Parse_Node.cpp
- 3> PI_Malloc.cpp
- 3> Ping_Socket.cpp
- 3> Pipe.cpp
- 3> POSIX_Asynch_IO.cpp
- 3> POSIX_CB_Proactor.cpp
- 3> POSIX_Proactor.cpp
- 3> Priority_Reactor.cpp
- 3> Proactor.cpp
- 3> Proactor_Impl.cpp
- 3> Process.cpp
- 3> Process_Manager.cpp
- 3> Process_Mutex.cpp
- 3> Process_Semaphore.cpp
- 3> Profile_Timer.cpp
- 3> Reactor.cpp
- 3> Reactor_Impl.cpp
- 3> Reactor_Notification_Strategy.cpp
- 3> Reactor_Timer_Interface.cpp
- 3> Read_Buffer.cpp
- 3> Recursive_Thread_Mutex.cpp
- 3> Recyclable.cpp
- 3> Registry.cpp
- 3> Registry_Name_Space.cpp
- 3> Remote_Name_Space.cpp
- 3> Remote_Tokens.cpp
- 3> Rtems_init.c
- 3> RW_Mutex.cpp
- 3> RW_Process_Mutex.cpp
- 3> RW_Thread_Mutex.cpp
- 3> Sample_History.cpp
- 3> Sbrk_Memory_Pool.cpp
- 3> Sched_Params.cpp
- 3> Select_Reactor_Base.cpp
- 3> Semaphore.cpp
- 3> Service_Config.cpp
- 3> Service_Gestalt.cpp
- 3> Service_Manager.cpp
- 3> Service_Object.cpp
- 3> Service_Repository.cpp
- 3> Service_Types.cpp
- 3> Shared_Memory.cpp
- 3> Shared_Memory_MM.cpp
- 3> Shared_Memory_Pool.cpp
- 3> Shared_Memory_SV.cpp
- 3> Shared_Object.cpp
- 3> Sig_Adapter.cpp
- 3> Sig_Handler.cpp
- 3> Signal.cpp
- 3> SOCK.cpp
- 3> SOCK_Acceptor.cpp
- 3> SOCK_CODgram.cpp
- 3> Sock_Connect.cpp
- 3> SOCK_Connector.cpp
- 3> SOCK_Dgram.cpp
- 3> SOCK_Dgram_Bcast.cpp
- 3> SOCK_Dgram_Mcast.cpp
- 3> SOCK_IO.cpp
- 3> SOCK_Netlink.cpp
- 3> SOCK_SEQPACK_Acceptor.cpp
- 3> SOCK_SEQPACK_Association.cpp
- 3> SOCK_SEQPACK_Connector.cpp
- 3> SOCK_Stream.cpp
- 3> SPIPE.cpp
- 3> SPIPE_Acceptor.cpp
- 3> SPIPE_Addr.cpp
- 3> SPIPE_Connector.cpp
- 3> SPIPE_Stream.cpp
- 3> SString.cpp
- 3> Stack_Trace.cpp
- 3> Stats.cpp
- 3> String_Base_Const.cpp
- 3> SUN_Proactor.cpp
- 3> SV_Message.cpp
- 3> SV_Message_Queue.cpp
- 3> SV_Semaphore_Complex.cpp
- 3> SV_Semaphore_Simple.cpp
- 3> SV_Shared_Memory.cpp
- 3> Svc_Conf_Lexer.cpp
- 3> Svc_Conf_y.cpp
- 3> Synch_Options.cpp
- 3> System_Time.cpp
- 3> Task.cpp
- 3> Thread.cpp
- 3> Thread_Adapter.cpp
- 3> Thread_Control.cpp
- 3> Thread_Exit.cpp
- 3> Thread_Hook.cpp
- 3> Thread_Manager.cpp
- 3> Thread_Mutex.cpp
- 3> Thread_Semaphore.cpp
- 3> Throughput_Stats.cpp
- 3> Time_Policy.cpp
- 3> Time_Value.cpp
- 3> Timeprobe.cpp
- 3> TLI.cpp
- 3> TLI_Acceptor.cpp
- 3> TLI_Connector.cpp
- 3> TLI_Stream.cpp
- 3> Token.cpp
- 3> Token_Collection.cpp
- 3> Token_Invariants.cpp
- 3> Token_Manager.cpp
- 3> Token_Request_Reply.cpp
- 3> TP_Reactor.cpp
- 3> Trace.cpp
- 3> TSS_Adapter.cpp
- 3> TTY_IO.cpp
- 3> UNIX_Addr.cpp
- 3> UPIPE_Acceptor.cpp
- 3> UPIPE_Connector.cpp
- 3> UPIPE_Stream.cpp
- 3> UTF16_Encoding_Converter.cpp
- 3> UTF32_Encoding_Converter.cpp
- 3> UTF8_Encoding_Converter.cpp
- 3> UUID.cpp
- 3> WFMO_Reactor.cpp
- 3> WIN32_Asynch_IO.cpp
- 3> WIN32_Proactor.cpp
- 3> XML_Svc_Conf.cpp
- 3> XTI_ATM_Mcast.cpp
- 3> Creating library E:/Cores/Eluna/mzerocmake/build/dep/acelite/ace/Debug/ace.lib and object E:/Cores/Eluna/mzerocmake/build/dep/acelite/ace/Debug/ace.exp
- 3> ace.vcxproj -> E:\Cores\Eluna\mzerocmake\build\dep\acelite\ace\Debug\ace.dll
- 16>------ Build started: Project: mangosscript, Configuration: Debug Win32 ------
- 17>------ Build started: Project: realmd, Configuration: Debug Win32 ------
- 16> Building Custom Rule E:/Cores/Eluna/mzerocmake/src/modules/SD2/CMakeLists.txt
- 16> CMake does not need to re-run because E:\Cores\Eluna\mzerocmake\build\src\modules\SD2\CMakeFiles\generate.stamp is up-to-date.
- 17> Building Custom Rule E:/Cores/Eluna/mzerocmake/src/realmd/CMakeLists.txt
- 17> CMake does not need to re-run because E:\Cores\Eluna\mzerocmake\build\src\realmd\CMakeFiles\generate.stamp is up-to-date.
- 16> ScriptDevMgr.cpp
- 16> escort_ai.cpp
- 16> follower_ai.cpp
- 16> guard_ai.cpp
- 17> AuthSocket.cpp
- 17> BufferedSocket.cpp
- 17> Main.cpp
- 17> PatchHandler.cpp
- 17> RealmList.cpp
- 17> Creating library E:/Cores/Eluna/mzerocmake/build/src/realmd/Debug/realmd.lib and object E:/Cores/Eluna/mzerocmake/build/src/realmd/Debug/realmd.exp
- 17> realmd.vcxproj -> E:\Cores\Eluna\mzerocmake\build\src\realmd\Debug\realmd.exe
- 16> pet_ai.cpp
- 16> precompiled.cpp
- 16> sc_creature.cpp
- 16> sc_grid_searchers.cpp
- 16> sc_instance.cpp
- 16> MangosdRev.cpp
- 16> ScriptLoader.cpp
- 16> system.cpp
- 16> battleground.cpp
- 16> areatrigger_scripts.cpp
- 16> bosses_emerald_dragons.cpp
- 16> go_scripts.cpp
- 16> guards.cpp
- 16> item_scripts.cpp
- 16> mob_generic_creature.cpp
- 16> npcs_special.cpp
- 16> npc_professions.cpp
- 16> spell_scripts.cpp
- 16> world_map_scripts.cpp
- 16> alterac_mountains.cpp
- 16> arathi_highlands.cpp
- 16> blasted_lands.cpp
- 16> boss_kazzak.cpp
- 16> burning_steppes.cpp
- 16> dun_morogh.cpp
- 16> eastern_plaguelands.cpp
- 16> elwynn_forest.cpp
- 16> hinterlands.cpp
- 16> ironforge.cpp
- 16> loch_modan.cpp
- 16> redridge_mountains.cpp
- 16> searing_gorge.cpp
- 16> silverpine_forest.cpp
- 16> stormwind_city.cpp
- 16> stranglethorn_vale.cpp
- 16> swamp_of_sorrows.cpp
- 16> tirisfal_glades.cpp
- 16> undercity.cpp
- 16> western_plaguelands.cpp
- 16> westfall.cpp
- 16> wetlands.cpp
- 16> ashenvale.cpp
- 16> azshara.cpp
- 16> boss_azuregos.cpp
- 16> darkshore.cpp
- 16> desolace.cpp
- 16> durotar.cpp
- 16> dustwallow_marsh.cpp
- 16> felwood.cpp
- 16> feralas.cpp
- 16> moonglade.cpp
- 16> mulgore.cpp
- 16> orgrimmar.cpp
- 16> silithus.cpp
- 16> stonetalon_mountains.cpp
- 16> tanaris.cpp
- 16> teldrassil.cpp
- 16> the_barrens.cpp
- 16> thousand_needles.cpp
- 16> thunder_bluff.cpp
- 16> ungoro_crater.cpp
- 16> winterspring.cpp
- 16> blackrock_depths.cpp
- 16> boss_ambassador_flamelash.cpp
- 16> boss_emperor_dagran_thaurissan.cpp
- 16> boss_general_angerforge.cpp
- 16> boss_high_interrogator_gerstahn.cpp
- 16> instance_blackrock_depths.cpp
- 16> boss_gyth.cpp
- 16> boss_overlord_wyrmthalak.cpp
- 16> boss_pyroguard_emberseer.cpp
- 16> instance_blackrock_spire.cpp
- 16> boss_mr_smite.cpp
- 16> deadmines.cpp
- 16> instance_deadmines.cpp
- 16> boss_thermaplugg.cpp
- 16> gnomeregan.cpp
- 16> instance_gnomeregan.cpp
- 16> boss_arcanist_doan.cpp
- 16> boss_herod.cpp
- 16> boss_mograine_and_whitemane.cpp
- 16> instance_scarlet_monastery.cpp
- 16> boss_darkmaster_gandling.cpp
- 16> boss_jandice_barov.cpp
- 16> instance_scholomance.cpp
- 16> instance_shadowfang_keep.cpp
- 16> shadowfang_keep.cpp
- 16> boss_baroness_anastari.cpp
- 16> boss_cannon_master_willey.cpp
- 16> boss_dathrohan_balnazzar.cpp
- 16> boss_maleki_the_pallid.cpp
- 16> instance_stratholme.cpp
- 16> stratholme.cpp
- 16> instance_sunken_temple.cpp
- 16> sunken_temple.cpp
- 16> boss_archaedas.cpp
- 16> instance_uldaman.cpp
- 16> uldaman.cpp
- 16> boss_baron_geddon.cpp
- 16> boss_garr.cpp
- 16> boss_gehennas.cpp
- 16> boss_golemagg.cpp
- 16> boss_lucifron.cpp
- 16> boss_magmadar.cpp
- 16> boss_majordomo_executus.cpp
- 16> boss_ragnaros.cpp
- 16> boss_shazzrah.cpp
- 16> boss_sulfuron_harbinger.cpp
- 16> instance_molten_core.cpp
- 16> molten_core.cpp
- 16> boss_broodlord_lashlayer.cpp
- 16> boss_chromaggus.cpp
- 16> boss_ebonroc.cpp
- 16> boss_firemaw.cpp
- 16> boss_flamegor.cpp
- 16> boss_nefarian.cpp
- 16> boss_razorgore.cpp
- 16> boss_vaelastrasz.cpp
- 16> boss_victor_nefarius.cpp
- 16> instance_blackwing_lair.cpp
- 16> boss_anubrekhan.cpp
- 16> boss_faerlina.cpp
- 16> boss_four_horsemen.cpp
- 16> boss_gluth.cpp
- 16> boss_gothik.cpp
- 16> boss_grobbulus.cpp
- 16> boss_heigan.cpp
- 16> boss_kelthuzad.cpp
- 16> boss_loatheb.cpp
- 16> boss_maexxna.cpp
- 16> boss_noth.cpp
- 16> boss_patchwerk.cpp
- 16> boss_razuvious.cpp
- 16> boss_sapphiron.cpp
- 16> boss_thaddius.cpp
- 16> instance_naxxramas.cpp
- 16> boss_arlokk.cpp
- 16> boss_hakkar.cpp
- 16> boss_hazzarah.cpp
- 16> boss_jeklik.cpp
- 16> boss_jindo.cpp
- 16> boss_mandokir.cpp
- 16> boss_marli.cpp
- 16> boss_renataki.cpp
- 16> boss_thekal.cpp
- 16> boss_venoxis.cpp
- 16> instance_zulgurub.cpp
- 16> instance_blackfathom_deeps.cpp
- 16> dire_maul.cpp
- 16> instance_dire_maul.cpp
- 16> boss_noxxion.cpp
- 16> maraudon.cpp
- 16> razorfen_downs.cpp
- 16> instance_razorfen_kraul.cpp
- 16> razorfen_kraul.cpp
- 16> instance_wailing_caverns.cpp
- 16> wailing_caverns.cpp
- 16> boss_zumrah.cpp
- 16> instance_zulfarrak.cpp
- 16> zulfarrak.cpp
- 16> boss_onyxia.cpp
- 16> instance_onyxias_lair.cpp
- 16> npc_onyxian_warder.cpp
- 16> boss_ayamiss.cpp
- 16> boss_buru.cpp
- 16> boss_kurinnaxx.cpp
- 16> boss_moam.cpp
- 16> boss_ossirian.cpp
- 16> boss_rajaxx.cpp
- 16> instance_ruins_of_ahnqiraj.cpp
- 16> ruins_of_ahnqiraj.cpp
- 16> boss_bug_trio.cpp
- 16> boss_cthun.cpp
- 16> boss_fankriss.cpp
- 16> boss_huhuran.cpp
- 16> boss_ouro.cpp
- 16> boss_sartura.cpp
- 16> boss_skeram.cpp
- 16> boss_twinemperors.cpp
- 16> boss_viscidus.cpp
- 16> instance_temple_of_ahnqiraj.cpp
- 16> mob_anubisath_sentinel.cpp
- 16>precompiled.obj : warning LNK4221: This object file does not define any previously undefined public symbols, so it will not be used by any link operation that consumes this library
- 16> mangosscript.vcxproj -> E:\Cores\Eluna\mzerocmake\build\src\modules\SD2\Debug\mangosscript.lib
- 18>------ Build started: Project: game, Configuration: Debug Win32 ------
- 18> Building Custom Rule E:/Cores/Eluna/mzerocmake/src/game/CMakeLists.txt
- 18> CMake does not need to re-run because E:\Cores\Eluna\mzerocmake\build\src\game\CMakeFiles\generate.stamp is up-to-date.
- 18> AuctionHouseBot.cpp
- 18> BattleGround.cpp
- 18> BattleGroundAB.cpp
- 18> BattleGroundAV.cpp
- 18> BattleGroundHandler.cpp
- 18> BattleGroundMgr.cpp
- 18> BattleGroundWS.cpp
- 18> debugcmds.cpp
- 18> Level0.cpp
- 18> Level1.cpp
- 18> Level2.cpp
- 18> Level3.cpp
- 18> ConfusedMovementGenerator.cpp
- 18> FleeingMovementGenerator.cpp
- 18> HomeMovementGenerator.cpp
- 18> IdleMovementGenerator.cpp
- 18> MotionMaster.cpp
- 18> MovementGenerator.cpp
- 18> PathFinder.cpp
- 18> PointMovementGenerator.cpp
- 18> RandomMovementGenerator.cpp
- 18> TargetedMovementGenerator.cpp
- 18> WaypointMovementGenerator.cpp
- 18> MoveSpline.cpp
- 18> MoveSplineInit.cpp
- 18> packet_builder.cpp
- 18> spline.cpp
- 18> util.cpp
- 18> AggressorAI.cpp
- 18> AuctionHouseMgr.cpp
- 18> Bag.cpp
- 18> Camera.cpp
- 18> Corpse.cpp
- 18> Creature.cpp
- 18> CreatureAI.cpp
- 18> CreatureAIRegistry.cpp
- 18> CreatureAISelector.cpp
- 18> CreatureEventAI.cpp
- 18> CreatureEventAIMgr.cpp
- 18> DynamicObject.cpp
- 18> GameObject.cpp
- 18> GMTicketMgr.cpp
- 18> GuardAI.cpp
- 18> Guild.cpp
- 18> Item.cpp
- 18> ItemEnchantmentMgr.cpp
- 18> LootMgr.cpp
- 18> NullCreatureAI.cpp
- 18> Object.cpp
- 18> ObjectAccessor.cpp
- 18> ObjectGuid.cpp
- 18> ObjectMgr.cpp
- 18> ObjectPosSelector.cpp
- 18> Pet.cpp
- 18> PetAI.cpp
- 18> Player.cpp
- 18> ReactorAI.cpp
- 18>..\..\..\src\game\Object\Player.cpp(17932): warning C4018: '<' : signed/unsigned mismatch
- 18>..\..\..\src\game\Object\Player.cpp(17937): warning C4018: '<' : signed/unsigned mismatch
- 18> ReputationMgr.cpp
- 18> SocialMgr.cpp
- 18> SpellMgr.cpp
- 18> StatSystem.cpp
- 18> TemporarySummon.cpp
- 18> Totem.cpp
- 18> TotemAI.cpp
- 18> Unit.cpp
- 18> OutdoorPvP.cpp
- 18> OutdoorPvPEP.cpp
- 18> OutdoorPvPMgr.cpp
- 18> OutdoorPvPSI.cpp
- 18> FollowerReference.cpp
- 18> GroupReference.cpp
- 18> HostileRefManager.cpp
- 18> ThreatManager.cpp
- 18> DBCStores.cpp
- 18> Opcodes.cpp
- 18> SQLStorages.cpp
- 18> WorldSession.cpp
- 18> WorldSocket.cpp
- 18> WorldSocketMgr.cpp
- 18> CharacterDatabaseCleaner.cpp
- 18> PlayerDump.cpp
- 18> BIH.cpp
- 18> DynamicTree.cpp
- 18> GameObjectModel.cpp
- 18> MapTree.cpp
- 18> ModelInstance.cpp
- 18> TileAssembler.cpp
- 18> VMapFactory.cpp
- 18> VMapManager2.cpp
- 18> WorldModel.cpp
- 18> AccountMgr.cpp
- 18> AddonHandler.cpp
- 18> AuctionHouseHandler.cpp
- 18> Channel.cpp
- 18> ChannelHandler.cpp
- 18> ChannelMgr.cpp
- 18> CharacterHandler.cpp
- 18> Chat.cpp
- 18> ChatHandler.cpp
- 18> CombatHandler.cpp
- 18> CreatureLinkingMgr.cpp
- 18> DuelHandler.cpp
- 18> GameEventMgr.cpp
- 18> GMTicketHandler.cpp
- 18> GossipDef.cpp
- 18> GridMap.cpp
- 18> GridNotifiers.cpp
- 18> GridStates.cpp
- 18> Group.cpp
- 18> GroupHandler.cpp
- 18> GuildHandler.cpp
- 18> GuildMgr.cpp
- 18> InstanceData.cpp
- 18> ItemHandler.cpp
- 18> LFGHandler.cpp
- 18> LootHandler.cpp
- 18> Mail.cpp
- 18> MailHandler.cpp
- 18> Map.cpp
- 18> MapManager.cpp
- 18> MapPersistentStateMgr.cpp
- 18> MassMailMgr.cpp
- 18> MiscHandler.cpp
- 18> MoveMap.cpp
- 18> MovementHandler.cpp
- 18> NPCHandler.cpp
- 18> ObjectGridLoader.cpp
- 18>..\..\..\src\game\WorldHandlers\MovementHandler.cpp(59): warning C4307: '*' : integral constant overflow
- 18> PetHandler.cpp
- 18> PetitionsHandler.cpp
- 18> PoolManager.cpp
- 18> QueryHandler.cpp
- 18> QuestDef.cpp
- 18> QuestHandler.cpp
- 18> ScriptMgr.cpp
- 18> SkillHandler.cpp
- 18> Spell.cpp
- 18> SpellAuras.cpp
- 18> SpellEffects.cpp
- 18> SpellHandler.cpp
- 18> TaxiHandler.cpp
- 18> TradeHandler.cpp
- 18> Transports.cpp
- 18> UnitAuraProcHandler.cpp
- 18> UpdateData.cpp
- 18> WaypointManager.cpp
- 18> Weather.cpp
- 18> World.cpp
- 18> pchdef.cpp
- 18> game.vcxproj -> E:\Cores\Eluna\mzerocmake\build\src\game\Debug\game.lib
- 19>------ Build started: Project: mangosd, Configuration: Debug Win32 ------
- 19> Building Custom Rule E:/Cores/Eluna/mzerocmake/src/mangosd/CMakeLists.txt
- 19> CMake does not need to re-run because E:\Cores\Eluna\mzerocmake\build\src\mangosd\CMakeFiles\generate.stamp is up-to-date.
- 19> CliRunnable.cpp
- 19> Main.cpp
- 19> Master.cpp
- 19> RASocket.cpp
- 19> WorldRunnable.cpp
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement