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- Initialize engine version: 5.4.3p1 (00292ff31167)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 11.0 [level 11.0]
- Renderer: AMD Radeon HD 5700 Series (ID=0x68be)
- Vendor: ATI
- VRAM: 1010 MB
- Begin MonoManager ReloadAssembly
- Platform assembly: E:\Steam\steamapps\common\Verdun\Verdun_Data\Managed\UnityEngine.dll (this message is harmless)
- Loading E:\Steam\steamapps\common\Verdun\Verdun_Data\Managed\UnityEngine.dll into Unity Child Domain
- Platform assembly: E:\Steam\steamapps\common\Verdun\Verdun_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
- Loading E:\Steam\steamapps\common\Verdun\Verdun_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Platform assembly: E:\Steam\steamapps\common\Verdun\Verdun_Data\Managed\Assembly-CSharp.dll (this message is harmless)
- Loading E:\Steam\steamapps\common\Verdun\Verdun_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Platform assembly: E:\Steam\steamapps\common\Verdun\Verdun_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
- Loading E:\Steam\steamapps\common\Verdun\Verdun_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
- Platform assembly: E:\Steam\steamapps\common\Verdun\Verdun_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
- Loading E:\Steam\steamapps\common\Verdun\Verdun_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
- Platform assembly: E:\Steam\steamapps\common\Verdun\Verdun_Data\Managed\UnityEngine.UI.dll (this message is harmless)
- Loading E:\Steam\steamapps\common\Verdun\Verdun_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Platform assembly: E:\Steam\steamapps\common\Verdun\Verdun_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
- Loading E:\Steam\steamapps\common\Verdun\Verdun_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Platform assembly: E:\Steam\steamapps\common\Verdun\Verdun_Data\Managed\UnityEngine.Analytics.dll (this message is harmless)
- Loading E:\Steam\steamapps\common\Verdun\Verdun_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain
- Platform assembly: E:\Steam\steamapps\common\Verdun\Verdun_Data\Managed\AmplifyMotion.dll (this message is harmless)
- Loading E:\Steam\steamapps\common\Verdun\Verdun_Data\Managed\AmplifyMotion.dll into Unity Child Domain
- Platform assembly: E:\Steam\steamapps\common\Verdun\Verdun_Data\Managed\ICSharpCode.SharpZipLib.dll (this message is harmless)
- Loading E:\Steam\steamapps\common\Verdun\Verdun_Data\Managed\ICSharpCode.SharpZipLib.dll into Unity Child Domain
- Platform assembly: E:\Steam\steamapps\common\Verdun\Verdun_Data\Managed\LitJson.dll (this message is harmless)
- Loading E:\Steam\steamapps\common\Verdun\Verdun_Data\Managed\LitJson.dll into Unity Child Domain
- Platform assembly: E:\Steam\steamapps\common\Verdun\Verdun_Data\Managed\Photon3Unity3D.dll (this message is harmless)
- Loading E:\Steam\steamapps\common\Verdun\Verdun_Data\Managed\Photon3Unity3D.dll into Unity Child Domain
- Platform assembly: E:\Steam\steamapps\common\Verdun\Verdun_Data\Managed\SSAA.dll (this message is harmless)
- Loading E:\Steam\steamapps\common\Verdun\Verdun_Data\Managed\SSAA.dll into Unity Child Domain
- Platform assembly: E:\Steam\steamapps\common\Verdun\Verdun_Data\Managed\UnityEngine.CrashLog.dll (this message is harmless)
- Loading E:\Steam\steamapps\common\Verdun\Verdun_Data\Managed\UnityEngine.CrashLog.dll into Unity Child Domain
- Platform assembly: E:\Steam\steamapps\common\Verdun\Verdun_Data\Managed\websocket-sharp.dll (this message is harmless)
- Loading E:\Steam\steamapps\common\Verdun\Verdun_Data\Managed\websocket-sharp.dll into Unity Child Domain
- - Completed reload, in 0.098 seconds
- Platform assembly: E:\Steam\steamapps\common\Verdun\Verdun_Data\Managed\System.Core.dll (this message is harmless)
- Platform assembly: E:\Steam\steamapps\common\Verdun\Verdun_Data\Managed\System.dll (this message is harmless)
- Shader 'Nature/Terrain/Diffuse': dependency 'Details1' shader 'Hidden/TerrainEngine/Details/WavingDoublePass' not found
- Shader 'Nature/Terrain/Diffuse': dependency 'Details2' shader 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' not found
- Shader 'Nature/Terrain/Diffuse': dependency 'Tree0' shader 'Hidden/TerrainEngine/BillboardTree' not found
- <RI> Initializing input.
- <RI> Input initialized.
- desktop: 1680x1050 60Hz; virtual: 1680x1050 at 0,0
- <RI> Initialized touch support.
- UnloadTime: 1.370063 ms
- Steamworks initialized and ready to use. IsCloudEnabledForAccount=True IsCloudEnabledForApp=True fileC=271
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Architecture Test: Unity64bits=True and System64bits=False
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Setting up 2 worker threads for Enlighten.
- Thread -> id: 114c -> priority: 1
- Thread -> id: b30 -> priority: 1
- [1104 - LeaderboardFindResult] - 222556 -- 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- The referenced script on this Behaviour (Game Object 'weaponcameo') is missing!
- (Filename: Line: 1656)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1510)
- The referenced script on this Behaviour (Game Object '') is missing!
- (Filename: Line: 1656)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1510)
- The referenced script on this Behaviour (Game Object '') is missing!
- (Filename: Line: 1656)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1510)
- The referenced script on this Behaviour (Game Object '') is missing!
- (Filename: Line: 1656)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1510)
- The referenced script on this Behaviour (Game Object '') is missing!
- (Filename: Line: 1656)
- Unloading 6 Unused Serialized files (Serialized files now loaded: 4)
- UnloadTime: 1.761978 ms
- Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioListener).
- (Filename: Line: 527)
- Platform assembly: E:\Steam\steamapps\common\Verdun\Verdun_Data\Managed\System.Xml.dll (this message is harmless)
- ###########################################
- Game Version: 255 Network Version: 255 Build=4714 S=True
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Best region found in PlayerPrefs. Connecting to: eu
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unloading 3058 unused Assets to reduce memory usage. Loaded Objects now: 30045.
- Total: 46.882557 ms (FindLiveObjects: 2.303733 ms CreateObjectMapping: 1.411259 ms MarkObjects: 24.463539 ms DeleteObjects: 18.703659 ms)
- Unloading 2 Unused Serialized files (Serialized files now loaded: 4)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 30046.
- Total: 58.502213 ms (FindLiveObjects: 10.354586 ms CreateObjectMapping: 2.274567 ms MarkObjects: 45.811810 ms DeleteObjects: 0.060519 ms)
- PressedEnlistButton
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- currentSquad != null
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Joniing squad: Deutsche Kaiser Guard on role 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- FoundInGameJoinMatch different gametypeFRONTLINE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Loading _11Champagne_BAKED
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- [504 - LobbyEnter] - 109775243794256915 -- 0 -- False -- 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- OnLobbyDataUpdate succes:1 lobbyID:109775243794256915
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unloading 1 Unused Serialized files (Serialized files now loaded: 4)
- Unloading 74 unused Assets to reduce memory usage. Loaded Objects now: 31716.
- Total: 59.961594 ms (FindLiveObjects: 2.262536 ms CreateObjectMapping: 1.382094 ms MarkObjects: 56.190456 ms DeleteObjects: 0.125777 ms)
- Unloading 5 Unused Serialized files (Serialized files now loaded: 4)
- UnloadTime: 14.788152 ms
- Unloading 592 unused Assets to reduce memory usage. Loaded Objects now: 23715.
- Total: 37.063164 ms (FindLiveObjects: 1.410530 ms CreateObjectMapping: 1.086790 ms MarkObjects: 25.601006 ms DeleteObjects: 8.963742 ms)
- OnLobbyDataUpdate succes:1 lobbyID:109775243794256915
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 2)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 23674.
- Total: 26.943726 ms (FindLiveObjects: 1.435321 ms CreateObjectMapping: 1.043406 ms MarkObjects: 24.427813 ms DeleteObjects: 0.036092 ms)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1510)
- The referenced script on this Behaviour (Game Object '') is missing!
- (Filename: Line: 1656)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1510)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1510)
- The referenced script on this Behaviour (Game Object '') is missing!
- (Filename: Line: 1656)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1510)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1510)
- The referenced script on this Behaviour (Game Object '') is missing!
- (Filename: Line: 1656)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1510)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1510)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1510)
- The referenced script on this Behaviour (Game Object 'tripwire_hellvision_A LOD 2') is missing!
- (Filename: Line: 1656)
- The referenced script on this Behaviour (Game Object 'FR_ft17 LOD 2') is missing!
- (Filename: Line: 1656)
- The referenced script on this Behaviour (Game Object 'tripwire_hellvision_A LOD 0') is missing!
- (Filename: Line: 1656)
- The referenced script on this Behaviour (Game Object 'FR_ft17 LOD 0') is missing!
- (Filename: Line: 1656)
- The referenced script on this Behaviour (Game Object 'FR_ft17 LOD 2') is missing!
- (Filename: Line: 1656)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1510)
- The referenced script on this Behaviour (Game Object 'DEVTOOLS') is missing!
- (Filename: Line: 1656)
- The referenced script on this Behaviour (Game Object '_RTP_LODmanager') is missing!
- (Filename: Line: 1656)
- Unloading 2 Unused Serialized files (Serialized files now loaded: 4)
- UnloadTime: 1.003303 ms
- Unloading 6778 unused Assets to reduce memory usage. Loaded Objects now: 559113.
- Total: 358.048065 ms (FindLiveObjects: 66.025169 ms CreateObjectMapping: 11.714441 ms MarkObjects: 85.181992 ms DeleteObjects: 195.126480 ms)
- QueueIncomingReliableWarning. This client buffers many incoming messages. This is OK temporarily. With lots of these warnings, check if you send too much or execute messages too slow.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Init player match with: Level:_11Champagne Gametype:FRONTLINE serverGameStatus: 2 matchWinner 3 team1 1 team2 2 team1wins 0 team2wins 0 currentRoundIndex 0 roundTimeLimit 1515 roundLimit 1 realtimeSinceStartup=38.80273
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- AddRound with: roundWinner: none team1RoundScore 1 team2RoundScore 1 roundTimeLimit 1515 running True roundStartTime 20 statusRoundPlaying
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Tried to switch weapon, but inventory is not synched
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Shifted LOD levels on 18994 LOD groups.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unloading 1 Unused Serialized files (Serialized files now loaded: 20)
- Unloading 157 unused Assets to reduce memory usage. Loaded Objects now: 513259.
- Total: 267.351532 ms (FindLiveObjects: 91.307533 ms CreateObjectMapping: 7.281605 ms MarkObjects: 167.476563 ms DeleteObjects: 1.285117 ms)
- QueueIncomingUnreliableWarning. This client buffers many incoming messages. This is OK temporarily. With lots of these warnings, check if you send too much or execute messages too slow.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- QueueIncomingUnreliableWarning. This client buffers many incoming messages. This is OK temporarily. With lots of these warnings, check if you send too much or execute messages too slow.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- QueueIncomingUnreliableWarning. This client buffers many incoming messages. This is OK temporarily. With lots of these warnings, check if you send too much or execute messages too slow.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Tried to switch weapon, but inventory is not synched
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- QueueIncomingUnreliableWarning. This client buffers many incoming messages. This is OK temporarily. With lots of these warnings, check if you send too much or execute messages too slow.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
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