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  1. MGO3 PRO v1.12b Changelog
  2.  
  3. Weapons:
  4.  
  5. -Body Part multipliers
  6. -Head: ~3.1x -> 1.5x
  7. -Stomach: 1.2x -> 0.9x
  8. -Humerus/Thigh: 0.9x -> 0.75x
  9. -Forearm/Shin: 0.7x -> 0.75x
  10.  
  11. -AM MRS-4
  12. -Drop-Off Start: 15 -> 10
  13. -Drop-Off End: 40 -> 60
  14. -Attenuation: 0.72 -> 0.63
  15. -MinSpread: 0.14 -> 0.3
  16. -MaxSpread: 1.12 -> 1.5
  17. -Spread Increase Per Shot (SIPS): 0.12 -> 0.1
  18. -Spread Decrease Per Second (SDEC): 3.7 -> 0.756
  19. -Recoil: 0.16 -> 0.25
  20. -Recoil Recovery Time (RRT): 0.31 -> 1.0
  21. -Added Short Scope to attachments
  22.  
  23. -SVG-76
  24. -Start Damage: 320 -> 330
  25. -Drop-Off Start: 30 -> 10
  26. -Drop-Off End: 52 -> 60
  27. -MinSpread: 0.23 -> 0.2
  28. -MaxSpread: 2.28 -> 1.7
  29. -SIPS: 0.16 -> 0.094
  30. -SDEC: 7.8 -> 0.533
  31. -Recoil: 0.28 -> 0.313
  32. -RRT: 0.339 -> 1.33
  33. -Weight: 7.0 -> 6.0
  34. -Removed UB GL from attachments
  35. -Added Short Scope to attachments
  36.  
  37. -UN-ARC
  38. -Drop-Off Start: 45 -> 40
  39. -Attenuation: 0.85 -> 0.8
  40. -MinSpread: 0.18 -> 0.1
  41. -MaxSpread: 2.04 -> 1.7
  42. -SIPS: 0.67 -> 0.078
  43. -SDEC: 5.02 -> 0.444
  44. -Recoil: 0.48 -> 1.0
  45. -RRT: 0.42 -> 1.33
  46. -Added Short Scope to attachments
  47.  
  48. -G44
  49. -Start Damage: 270 -> 240
  50. -Drop-Off Start: 25 -> 20
  51. -Drop-Off End: 50 -> 80
  52. -MinSpread: 0.16 -> 0.3
  53. -MaxSpread: 1.43 -> 1.5
  54. -SIPS: 0.11 -> 0.139
  55. -SDEC: 6.29 -> 1.05
  56. -Recoil: 0.41 -> 0.348
  57. -RRT: 0.32 -> 1.0
  58. -Removed UB GL, UB S1000, and UB WU SP from attachments
  59.  
  60. -S1000
  61. -Start Damage: 150 -> 170
  62. -Drop-Off Start: 6.6 -> 10
  63. -Drop-Off End: 15 -> 30
  64. -Attenuation: 0.15 -> 0.5
  65. -MinSpread: 0.38 -> 0.3
  66. -MaxSpread 4.25 -> 7.0
  67. -SIPS: 2.78 -> 0.0
  68. -SDEC: 6.2 -> 1.0
  69. -Recoil: 7.286 -> 5.0
  70. -RRT: 0.459 -> 0.75
  71. -Rate of Fire: 60 -> 90
  72.  
  73. -RASP TB
  74. -Start Damage: 280 -> 180
  75. -Drop-Off Start: 6.5 -> 10
  76. -Drop-Off End: 15 -> 25
  77. -Attenuation: 0.15 -> 0.4
  78. -MinSpread: 0.2 -> 0.3
  79. -MaxSpread: 9.25 -> 7.0
  80. -SIPS: 2.65 -> 1.0
  81. -SDEC: 6.31 -> 1.0
  82. -Recoil: 5.06 -> 5.0
  83. -RRT: 0.54 -> 0.75
  84.  
  85. -BULLHORN
  86. -Drop-Off Start: 6.5 -> 15
  87. -Drop-Off End: 15 -> 30
  88. -Attenuation: 0.2 -> 0.67
  89. -MinSpread: 0.38 -> 0.3
  90. -MaxSpread: 4.25 -> 7.0
  91. -SIPS: 2.65 -> 0.0
  92. -SDEC: 7.78 -> 1.0
  93. -Recoil: 3.8 -> 5.0
  94. -RRT: 0.39 -> 0.75
  95. -Rate of Fire: 60 -> 90
  96. -Reticle changed to Assault Rifle's to better reflect beanbag usage
  97.  
  98. -KABARGA
  99. -Start Damage: 120 -> 163
  100. -Drop-Off Start: 7.2 -> 10
  101. -Drop-Off End: 17 -> 30
  102. -Attenuation 0.18 -> 0.5
  103. -MinSpread: 0.34 -> 0.3
  104. -MaxSpread: 6.4 -> 7.0
  105. -SIPS: 0.6 -> 0.5
  106. -SDEC: 7.5 -> 1.0
  107. -Recoil: 2.07 -> 3.75
  108. -RRT: 0.408 -> 0.75
  109.  
  110. -ALM-48
  111. -Start Damage: 310 -> 330
  112. -Drop-Off Start: 35 -> 25
  113. -Drop-Off End: 70 -> 80
  114. -Attenuation: 0.75 -> 0.7
  115. -MinSpread: 0.36 -> 0.3
  116. -MaxSpread: 2.28 -> 2.4
  117. -SIPS: 0.56 -> 0.104
  118. -SDEC: 6.3 -> 0.592
  119. -Recoil: 0.8 -> 0.415
  120. -RRT: 0.55 -> 1.995
  121. -Weight: 10.0 -> 9.0
  122. -Added Suppressor to attachments
  123.  
  124. -LPG-61
  125. -Start Damage: 380 -> 330
  126. -Drop-Off Start: 35 -> 25
  127. -Drop-Off End: 70 -> 80
  128. -Attenuation: 0.75 -> 0.7
  129. -MinSpread: 0.66 -> 0.3
  130. -MaxSpread: 2.79 -> 2.4
  131. -SIPS: 0.88 -> 0.122
  132. -SDEC: 7.784 -> 0.691
  133. -Recoil: 1.12 -> 0.488
  134. -RRT: 0.44 -> 1.995
  135.  
  136. -UN-AAM
  137. -Start Damage: 350 -> 240
  138. -Drop-Off Start: 25 -> 20
  139. -Drop-Off End: 50 -> 80
  140. -MinSpread: 0.52 -> 0.3
  141. -MaxSpread: 2.53 -> 2.2
  142. -SIPS: 0.74 -> 0.111
  143. -SDEC: 8.24 -> 0.84
  144. -Recoil: 1.01 -> 0.333
  145. -RRT: 0.56 -> 1.5
  146. -Magazine capacity: 100 -> 200
  147. -Total Ammo: 200 -> 400
  148. -Added Short Scope to attachments
  149.  
  150. -AM MRS-71
  151. -Start Damage: 600 -> 450
  152. -Drop-Off End: 120 -> 140
  153. -Attenuation: 0.7 -> 1.0
  154. -MinSpread: 0.65 -> 1.5
  155. -MaxSpread: 10.0 -> 7.0
  156. -SIPS: 3.22 -> 0.5
  157. -SDEC: 3.87 -> 0.5
  158. -RRT: 1.18 -> 3.0
  159.  
  160. -M2000-D
  161. -Start Damage: 1200 -> 750
  162. -Drop-Off Start: 120 -> 100
  163. -Drop-Off End: 180 -> 160
  164. -Attenuation: 0.85 -> 1.0
  165. -MinSpread: 1.25 -> 2.0
  166. -SIPS: 4.91 -> 0.0
  167. -SDEC: 8.8 -> 1.0
  168. -Recoil: 6.75 -> 1.0
  169. -RRT: 0.56 -> 0.5
  170.  
  171. -RENOV-ICKX TP
  172. -Start Damage: 60 -> 75
  173. -MinSpread: 1.25 -> 2.0
  174. -SIPS: 4.91 -> 0.0
  175. -SDEC: 8.8 -> 1.0
  176. -Recoil: 9.3 -> 1.0
  177. -RRT: 0.68 -> 0.5
  178.  
  179. -SERVAL AMR-7
  180. -Start Damage: 1400 -> 600
  181. -Drop-Off Start: 60 -> 140
  182. -Drop-Off End: 120 -> 200
  183. -Attenuation: 0.5 -> 1.0
  184. -MaxSpread: 15.0 -> 7.0
  185. -SIPS: 7.5 -> 1.0
  186. -SDEC: 5.48 -> 0.5
  187. -Recoil: 19.15 -> 5.0
  188. -RRT: 2.75 -> 3.0
  189. -Rate of Fire: 50 -> 150
  190. -Removed Suppressor from attachments
  191.  
  192. -AM D114
  193. -Start Damage: 270 -> 360
  194. -Drop-Off Start: 17 -> 15
  195. -Drop-Off End: 40 -> 50
  196. -Attenuation: 0.65 -> 0.6
  197. -MaxSpread: 1.1 -> 1.5
  198. -SIPS: 0.45 -> 0.1
  199. -SDEC: 1.25 -> 0.48
  200. -Recoil: 1.25 -> 0.22
  201. -RRT: 0.23 -> 0.5
  202. -Total Ammo: 40 -> 60
  203. -Rate of Fire: 600 -> 320
  204.  
  205. -WU SP
  206. -MinSpread: 0.08 -> 0.3
  207. -SIPS: 1.72 -> 0.0
  208. -SDEC: 7.55 -> 1.0
  209. -Recoil: 3.71 -> 1.0
  210. -RRT: 0.27 -> 1.0
  211. -Reticle changed to Handgun's to promote ease of use
  212.  
  213. -WU S333
  214. -Start Damage: 500 -> 560
  215. -Drop-Off Start: 30 -> 15
  216. -MinSpread: 0.12 -> 0.1
  217. -MaxSpread: 2.5 -> 1.5
  218. -SIPS: 1.02 -> 0.3
  219. -SDEC: 5.52 -> 0.675
  220. -Recoil: 3.344 -> 0.66
  221. -RRT: 0.38 -> 0.665
  222. -Total Ammo: 24 -> 36
  223. -Rate of Fire: 158 -> 150
  224.  
  225. -URAGAN
  226. -Start Damage: 160 -> 220
  227. -Drop-Off Start: 6.5 -> 10
  228. -Drop-Off End: 15 -> 25
  229. -Attenuation: 0.15 -> 0.4
  230. -MinSpread: 0.191 -> 0.3
  231. -MaxSpread: 9.57 -> 7.0
  232. -SIPS: 2.44 -> 0.5
  233. -SDEC: 8.7 -> 1.0
  234. -Recoil: 6.228 -> 4.0
  235. -RRT: 0.33 -> 0.5
  236.  
  237. -GEIST P3
  238. -Start Damage: 110 -> 200
  239. -Drop-Off End: 30 -> 55
  240. -Attenuation: 0.5 -> 0.7
  241. -MinSpread: 0.18 -> 0.25
  242. -MaxSpread: 1.92 -> 1.5
  243. -SIPS: 0.45 -> 0.153
  244. -SDEC: 7.55 -> 1.283
  245. -Recoil: 1.15 -> 0.337
  246. -RRT: 0.33 -> 0.5
  247.  
  248. -Sz. 336
  249. -Start Damage: 200 -> 270
  250. -Drop-Off Start: 12 -> 5
  251. -Drop-Off End: 18 -> 45
  252. -Attenuation: 0.5 -> 0.55
  253. -MinSpread: 0.23 -> 0.4
  254. -MaxSpread: 2.34 -> 1.3
  255. -SIPS: 0.28 -> 0.125
  256. -SDEC: 10.25 -> 0.945
  257. -Recoil: 0.1 -> 0.3
  258. -RRT: 0.63 -> 0.75
  259.  
  260. -ZE'EV
  261. -Start Damage: 170 -> 330
  262. -Drop-Off Start: 17 -> 15
  263. -Drop-Off End: 40 -> 50
  264. -Attenuation: 0.65 -> 0.6
  265. -MinSpread: 0.16 -> 0.4
  266. -MaxSpread: 1.78 -> 1.3
  267. -SIPS: 0.18 -> 0.104
  268. -SDEC: 8.25 -> 0.788
  269. -Recoil: 0.422 -> 0.332
  270. -RRT: 0.376 -> 0.998
  271.  
  272. -MACHT
  273. -Start Damage: 150 -> 240
  274. -Drop-Off Start: 20 -> 15
  275. -Drop-Off End: 32 -> 50
  276. -Attenuation: 0.6 -> 0.57
  277. -MinSpread: 0.13 -> 0.4
  278. -MaxSpread: 1.19 -> 1.3
  279. -SIPS: 0.12 -> 0.111
  280. -SDEC: 6.72 -> 0.84
  281. -Recoil: 0.15 -> 0.266
  282. -RRT: 0.32 -> 0.75
  283.  
  284. -UB WU
  285. -MinSpread: 0.08 -> 0.3
  286. -SIPS: 1.75 -> 0.0
  287. -SDEC: 2.0 -> 1.0
  288. -Recoil: 3.71 -> 1.0
  289. -RRT: 0.6 -> 1.0
  290. -Reticle changed to Handgun's to promote ease of use
  291.  
  292. -UB S1000
  293. -Start Damage: 150 -> 170
  294. -Drop-Off Start: 6.5 -> 10
  295. -Drop-Off End: 15 -> 25
  296. -Attenuation: 0.15 -> 0.4
  297. -Attenuation: 0.15 -> 0.5
  298. -MinSpread: 0.2 -> 0.3
  299. -MaxSpread: 4.5 -> 7.0
  300. -SIPS: 2.0 -> 0.0
  301. -SDEC: 2.25 -> 1.0
  302. -Recoil: 4.25 -> 5.0
  303. -RRT: 0.59 -> 0.75
  304. -Rate of Fire: 80 -> 90
  305.  
  306. -UB GL
  307. -Start Damage: 550 -> 350
  308. -Inner Radius: 3.5 -> 1.0
  309. -Outer Radius: 4.5 -> 3.0
  310. -Stopping Power: 2000.0 -> 0.0
  311. -MinSpread: 0.3 -> 0.0
  312. -MaxSpread: 4.5 -> 7.0
  313. -SIPS: 2.0 -> 7.0
  314. -SDEC: 4.0 -> 10.0
  315. -Recoil: 3.1 -> 5.0
  316. -RRT: 0.29 -> 3.0
  317.  
  318. -GROM-11
  319. -Start Damage: 710.0 -> 2000.0
  320. -Inner Radius: 5.0 -> 1.0
  321. -Outer Radius: 6.0 -> 3.0
  322. -MinSpread: 0.73 -> 0.0
  323. -MaxSpread: 15.0 -> 7.0
  324. -SIPS: 3.85 -> 7.0
  325. -SDEC: 5.82 -> 10.0
  326. -Recoil: 8.2 -> 5.0
  327. -RRT: 0.92 -> 3.0
  328. -Total Ammo: 2 -> 14
  329. -Velocity: 75.0 -> 60.0
  330. -Gravity: 9.8 -> 20.0
  331. -Weight: 13.5 -> 10.0
  332. -Removed Flashlight from attachments
  333. -Added a -20% draw speed penalty
  334.  
  335. -FB MR R-LAUNCHER
  336. -Start Damage: 700 -> 720
  337. -Inner Radius: 4.0 -> 8.0
  338. -Outer Radius: 5.0 -> 8.0
  339. -MinSpread: 0.42 -> 0.0
  340. -MaxSpread: 10.0 -> 7.0
  341. -SIPS: 3.2 -> 7.0
  342. -SDEC: 4.7 -> 10.0
  343. -Recoil: 1.6 -> 5.0
  344. -RRT: 0.22 -> 3.0
  345. -Total Ammo: 2 -> 14
  346. -Weight: 13.0 -> 10.0
  347. -Removed Flashlight from attachments
  348. -Added a -20% draw speed penalty
  349.  
  350. -ISANDO RGL-220
  351. -Inner Radius: 3.0 -> 4.0
  352. -MinSpread: 0.434 -> 0.4
  353. -MaxSpread: 9.2 -> 4.1
  354. -SIPS: 2.93 -> 1.0
  355. -SDEC: 4.15 -> 1.2
  356. -Recoil: 8.2 -> 4.0
  357. -RRT: 0.92 -> 1.5
  358. -Rate of Fire: 80 -> 110
  359. -Total Ammo: 4 -> 24
  360. -Weight: 12.0 -> 8.0
  361.  
  362. -HAIL MGR-4
  363. -Start Damage: 550 -> 350
  364. -Inner Radius: 3.0 -> 4.0
  365. -Stopping Power: 4000 -> 0
  366. -MaxSpread: 4.75 -> 4.1
  367. -SIPS: 3.2 -> 1.0
  368. -SDEC: 5.9 -> 1.2
  369. -Recoil: 8.2 -> 4.0
  370. -RRT: 0.41 -> 1.5
  371. -Rate of Fire: 50 -> 110
  372. -Total Ammo: 6 -> 24
  373. -Velocity: 75.0 -> 90.0
  374. -Weight: 12.0 -> 8.0
  375.  
  376. -GRENADE
  377. -Start Damage: 1500 -> 720
  378. -Inner Radius: 2.5 -> 4.0
  379. -Outer Radius: 5.0 -> 4.0
  380. -Total Ammo: 3 -> 2
  381.  
  382. -STUN GRENADE
  383. -Start Damage: 120 -> 72
  384. -Inner Radius: 3.0 -> 4.0
  385.  
  386. -PETROL BOMB
  387. -Reduced the initial damage (not the DoT component) from 220 to 150
  388. -This is to improve the chances of players rolling or boxing out the fire
  389. -Total Ammo: 3 -> 2
  390.  
  391. -SLEEP GRENADE
  392. -Inner Radius: 4.5 -> 4.0
  393. -Outer Radius: 4.5 -> 4.0
  394.  
  395. -E LOC
  396. -Total Ammo: 2 -> 3
  397.  
  398. -DECOY
  399. -Total Ammo: 3 -> 5
  400.  
  401. -C4
  402. -Total Ammo: 3 -> 5
  403.  
  404. -M21 D-MINE
  405. -Inner Radius: 1.5 -> 3.0
  406. -Outer Radius: 2.5 -> 3.0
  407.  
  408. -LLG-MINE
  409. -Weight: 2.5 -> 2.0
  410.  
  411. -PLUSHY SNARE
  412. -Trigger Range: 2.5 -> 1.5
  413.  
  414. -FULTON CANNON
  415. -Trigger Range: 3.0 -> 2.0
  416. -Weight: 3.0 -> 2.5
  417.  
  418. -NVG
  419. -Default active time is 10 seconds
  420. -Default recharge time is 10 seconds
  421. -Removed accuracy penalties
  422. -Added a +50% penalty to Marker placement time
  423. -Added a -50 penalty to Marker duration
  424.  
  425. -PB SHIELD
  426. -Removed accuracy penalties
  427. -Drawspeed penalty changed from -22% to -20%
  428.  
  429. -Stealth Camo
  430. -Default active time is 10 seconds
  431. -Default recharge time is 10 seconds
  432. -Added -30% drawspeed penalty when camo is active
  433.  
  434. -Misc.
  435. -Walker Gear Minigun now has a set spread of 0.5 and does 240 damage
  436. -Removed various animation speed and movement speed modifiers tied to weapons
  437. -Diving will no longer knock people down or deal NL damage
  438. -This is to prevent diving into a knife or plushy combo
  439. -Snake's BLAST ARM is a 1m blast radius in order to balance the guided nature of the weapon
  440.  
  441. Attachments:
  442.  
  443. -Sights
  444. -Removed all previous benefits and replaced with a -10% bonus to sway
  445.  
  446. -Foregrip
  447. -Now applies a -10% bonus to recoil
  448. -Weight increased from 0.1 to 0.3
  449.  
  450. -UB Weapons
  451. -Accuracy modifiers removed
  452.  
  453. -Suppressor
  454. -Removed accuracy benefits of the Suppressor
  455.  
  456. -Muzzle Brake
  457. -Now applies a -10% bonus to spread
  458. -Weight increased from 0.1 to 0.3
  459.  
  460. -Flashlight
  461. -Now applies a +20% bonus to drawspeed
  462. -Now applies a +10% penalty to spread, sway, and recoil
  463.  
  464. -Laser
  465. -Now applies a -25% bonus to moving spread
  466.  
  467. Abilities
  468.  
  469. -Some abilities saw a lot of changes. I will simply outline what is different. You may assume everything else is unchanged.
  470.  
  471. -CAMO+
  472. -Level 1: Stealth Camo added to inventory
  473. -Level 2: Battery Consumption Rate reduced by 25%. In addition, Suppressor Durability is increased by 50%
  474. -Level 3: Battery Recharge Rate increased by 33%.
  475.  
  476. -NON/LETHAL AIM+
  477. -Level 1: -10% spread and -20% sway on non/lethal weapons
  478. -Level 2: -10% recoil and -25% non/lethal weapon weight (drawspeed bonus removed)
  479. -Level 3: Modifiers changed to -20% spread, -40% sway, and -20% recoil. In addition -25% moving spread added. (basically unnerfed NON/LETHAL AIM+)
  480.  
  481. -SHIELD+
  482. -Level 2: -10% spread, -0% moving spread, -10% recoil, and -10% sway while aiming with the PB Shield.
  483.  
  484. -SNIPER+
  485. -Level 1: -20% Sniper sway and -10% Sniper recoil
  486.  
  487. -TACTICAL+
  488. -Level 3: Throwing animation modifier removed. +33% throw distance. +33% planting animation speed.
  489.  
  490. -TANK+
  491. -Level 1: -33% explosive damage
  492.  
  493. -WEAPONS+
  494. -Level 3: +33% reload speed
  495.  
  496. -S Rank Speed
  497. -Noise radius decreased by 30%
  498. -Mobility increased by 10%
  499. -Health regen delay decreased by 50%
  500. -Sprint consumption rate reduced by 20%
  501.  
  502. -A Rank Speed
  503. -Noise radius decreased by 15%
  504. -Mobility increased by 5%
  505. -Sprint consumption rate reduced by 10%
  506.  
  507. -C Rank Speed
  508. -Noise radius increased by 20%
  509. -Mobility decreased by 5%
  510. -Markers placed on you last 25% longer
  511. -Plant weapons 25% slower
  512. -Throw weapons 25% slower
  513. -Draw weapons 10% slower
  514.  
  515. -D Rank Speed
  516. -Noise radius increased by 40%
  517. -Mobility decreased by 10%
  518. -Markers on you last 50% longer
  519. -Plant weapons 50% slower
  520. -Throw weapons 50% slower
  521. -Draw weapons 20% slower
  522.  
  523. Classes
  524.  
  525. -Classes are now less like a gradient and more like 1 better guy versus 2 average guys in their respective gameplay pillars
  526. -Changes will be detailed as {Old Scout, Old Enforcer, Old Infiltrator} {New Scout, New Enforcer, New Infiltrator}
  527. -Only parameters that really changed will be here
  528.  
  529. Noise radius {1.0, 1.4, 0.6} {1.2, 1.2, 0.6}
  530. CQC Break out {0.9, 0.8, 1.0} {0.85, 0.85, 1.0}
  531. CQC Choke time {2.0, 2.5, 1.75} {2.45, 2.45, 1.75}
  532. LIFE {1150, 1400, 900} {1000, 1200, 1000}
  533. Interrogation time {2.2, 2.5, 1.8} {2.4, 2.4, 1.8}
  534. Mobility {1.0, 0.9, 1.05} {0.95, 0.95, 1.05}
  535. Sprint time {11, 9, 13} {10, 10, 13}
  536. Sprint recharge time {3.5, 4, 3} {4, 4, 3}
  537. Marker placement time {1.35, 1.75, 2.2} {1.25, 2.0, 2.0}
  538. Marker placement resist {1.2, 0.9, 1.0} {1.2, 1.0, 1.0}
  539. Marker duration resist {0.9, 1.0, 1.2} {0.9, 1.0, 1.0}
  540. Weapon Placement speed {1.0, 1.45, 1.15} {1.0, 1.0, 1.45}
  541. Weapon throwing speed {0.85, 0.93, 1.2} {0.85, 1.0, 1.0}
  542. Weapon throwing distance {1.0, 1.0, 0.875} {1.0, 0.9, 0.9}
  543.  
  544. -Enforcer Splash loadout changed to better reflect its name. Enjoy!
  545. -Enforcer cover fire loadout changed to UN-AAM
  546. -Scout Assault loadout uses a UN-ARC with a Short Scope
  547. -Infiltrator CQC loadout now has a ZE'EV CQC3 and Interrogation1
  548. -All default non-lethal loadouts have had their primary weapons added
  549. -This is so that players just starting the game are not a burden to the team
  550. -Ocelot's Shield loadout no longer has twin TORNADO-6 and instead uses a WU-S333 with Short Scope
  551.  
  552. Game Modes
  553.  
  554. -Score will no longer be the primary metric to break ties. Each game mode now has specific metrics related to the objective.
  555.  
  556. BH: (Kills + Stuns + Fultons + Bounty Collection) / time; higher ratio wins
  557. CC: (Download progress) / time; higher ratio wins
  558. CD: (DiscSteal * 100 + Kills as Defender * 10) / time; higher ratio wins
  559. SAB: (MissileFulton * 100000 + MissileDestroy * 100000 + MissileDamage events) / time; higher ratio wins
  560.  
  561. -The new tiebreak system seems to be working fine but occassionally will fail to award victory to the appropriate team. I am not sure where the problem is exactly but please bear with it.
  562. -In the event that somehow the ratios between the two teams are tied, it will default back to awarding the player with the highest score
  563. -This is unlikely to happen but is still a possibility I would have liked to eliminate, but a winner must be awarded somehow
  564.  
  565. -In Bounty Hunter, only the losing team may collect bounties for additional tickets. If the winning team executes a Fulton, it will not award tickets.
  566. -This change means that the winning team cannot undo any ground the losing team is gaining on them
  567. -Furthermore, the losing team will only redeem tickets up to the winning team's ticket count. This means that at best, the losing team can put themselves on even ground.
  568. -The Fulton mechanic is a good comeback mechanic but had the possibility of creating very wild swings in the match. These changes should temper that.
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