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- Thriae Homebrew Race
- http://www.d20pfsrd.com/bestiary/monster-listings/monstrous-humanoids/thriae
- Thriae are born into the roles needed for the continued survival of their hive and as such, develop with their own dimorphisms based on their established roles.
- All Thriae possess common similarities however:
- 30ft poor fly speed
- Low-Light Vision of 60ft.
- Scent
- Social Hivemind - Thriae wings can vibrate at a very subtle inaudible frequency, allowing them to communicate with other Thriae as if they possessed the telepathy ability with a range of 100 ft.
- Worker Thriae:
- Worker Thriaes expand and repair their hives, generally responsible for the grandiosity and span of the Thriae Hive community.
- Racial Traits: Workers are resourceful, hardy but lack individuality. These Thriae gain +2 to Constitution and Intelligence, but a -2 to Charisma.
- Skill Traits: Hivecraft - Workers are trained as laborers and craftsmen in the service of their hive. They gain a +2 to Craft and Profession checks.
- Offense Traits: Sticky Wax - Workers can produce a sticky wax-like substance from their hands and may throw this sticky wax as a 30ft ranged touch attack to entangle a creature. Creatures attempting to escape must make a successful Escape Artist check or burst the wax with a Strength check. Both are standard actions with a DC equal to 10 + 1/2 the Thriae's HD + Con. Thriae Workers may produce this sticky wax equal to 3 + their Con modifier per day. Exposing the Sticky Wax to an open flame may melt this wax in a single round.
- Soldier Thriae:
- Soldier Thriaes are the defenders of the hive, sacrificing their life for their comrades and delivering fatal poison to their enemies.
- Racial Traits: Soldiers are strong, vigilant but lack autonomy. These Thriae gain +2 to Strength and Wisdom, but a -2 to Intelligence.
- Defense Traits: Poison Resistance - Due to their body physiology developing poisons, these Thriae have also built themselves a natural resistance to other poisons. Soldiers gains a +2 to their saves against poison.
- Offense Traits: Stinger Training - Soldiers have been trained to use manufactured weapons that closely resemble their natural weapons. They gain a weapon proficiency with spears, bows, rapiers and a free exotic weapon proficiency with a single piercing weapon.
- Poison - unlike other Thriae, Soldiers can produce a more potent toxin. Thriae Venom (Ex) Sting—injury; save Fort DC (10 + 1/2 Thriae's HD + Con), frequency 1/round for 2 rounds, effect 1d4 Con, cure 2 consecutive saves
- Harvester Thriae:
- Harvest Thriaes have the difficult task of finding suitable mates for their hive and such, develop their own methods to charm and subjugate these subjects.
- Racial Traits: Harvesters are graceful, charming but lack any foresight. These Thriae gain +2 to Dexterity and Charisma, but a -2 to Wisdom.
- Social Traits: Seductive - Harvesters use their natural elegance and grace to entice their subjects. These Thriae gain a +2 to Diplomacy and Bluff checks.
- Magical Traits: Merope - Once per day, Harvesters produce a special honey with a unique magical property. When used as an additional spell component, the spellcaster must use a number of doses of merope equal to the spell's original level to increase the effective caster level of any spells of the enchantment school by one level. A single dose of Merope costs 50gp.
- Thriae feats:
- Expanded Role - Some Thriae are born capable of performing more than one designated role for their hive. Upon selecting this feat, a Thriae may gain the Sticky Wax, Thriae Venom or Merope racial traits if they don't already possess it. This feat may be taken an additional time, gaining the remaining racial trait.
- Merope Consumption - Requirements: Merope racial trait; Thriae who consume Merope may tap into a deeper spiritual power they never possessed. Once per day as a standard action, a Thriae who consumes a dose of Merope gains a +4 insight bonus to a single d20 roll within the next 24 hours.
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