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- The East, and What to Do Here
- -----------------------------
- Congratulations, you have completed the Reknor dungeon and have made it into the
- mysterious continent simply known as "the Far East." The unremarkable cave you
- start in is mostly a summation of previous zones in terms of occupants (there's
- a little bit of everything in here), which can result in random difficulty at
- times. Try fighting a skeleton master archer while confused from a snow giant's
- ability and you'll see what I mean. Before exiting to the worldmap from this
- cave, put on any +movement speed gear you have. Orc patrols are hostile ambush
- encounters that only occur in the East, and can be quite deadly. They're
- typically comprised of 6-10 orcs with random class abilities, and they're a few
- levels more powerful than you to boot.
- Make your way southeast to the yellow-coloured mountain chain, and the village
- of Gates of Morning roughly in the middle of it, on the western side. You'll be
- greeted by High Paladin Aeryn a few tiles away from you, who welcomes you to the
- city. Be sure to explore the city, there's more than one thing to do here at
- this time. First off, find someone looking for a lost loved one. This opens up
- one of the easier dungeons in the East, just a few tiles north of Gates of
- Morning on the worldmap. The Prides are generally considered to be the hardest
- dungeons before the final dungeon, and after doing the "easy" dungeons here,
- you'll still be woefully underpowered for the fights there. To get a few extra
- levels, it's highly recommended to go back to Maj'Eyal and fight the "backup
- guardians" of old dungeons you've previously cleared. There is someone in
- Gates of Morning that can help you with this task, but he's in a building.
- Near this building is High Paladin Aeryn again, who can point you to this
- man, and can also reveal to you the locations of the four Prides.
- Once you've offered to help the person looking for a lost loved one, accepted
- the task from the man that can help you get back to Maj'Eyal, and acquired the
- locations of the Prides, time to go do your first dungeons in the East. If you
- swapped your +movement speed gear out for your regular gear, put it back on
- before leaving. The first dungeon we will be exploring is Ardhungol, to the
- north. It's only 3-5 tiles away, so if there weren't any orc patrols following
- you to Gates of Morning, you might not need to swap your gear. Ardhungol has 5
- levels infested with every variety of spider imaginable, and a few random things
- on the side such as minotaurs, dragons, and demons. Killing the boss on level 5
- completes one of the quests from Gates of Morning, and opens a portal back there
- as well. If you want to finish exploring the level for some extra gold, xp, and
- items, you can do so as the portal stays there forever once it gets placed.
- Use the portal when you're done, talk to the person that gave the quest to
- complete it, and then back to the worldmap (speed gear on, this time). The next
- dungeon I'd recommend doing is a random one that might take some time to find.
- There are a series of rivers and lakes off to the west from Gates of Morning;
- follow these rivers until you get a message revealing a flooded cave entrance.
- You will need to be able to breathe water for this dungeon as there aren't any
- air bubbles. Go in, get to the second level. Don't attack anything just yet (or
- at all, if you don't want to). Talk to the thing in the middle and apologise for
- intruding, and it offers you a quest. Accept it, and you'll be teleported to
- another flooded dungeon with no air bubbles. This one is chock-full of naga, so
- be careful. Myrmidons have rush, and the tide huntresses are nearly as bad as
- skeleton master archers. In general, it's a good idea to pop a regen infusion
- or shield rune once you get hit by an insidious poison as it's usually what
- myrmidons throw at you before rushing. This dungeon is all about fighting as few
- naga at a time as possible. Get down to the bottom level and choose one of the
- opportunities to fight him (probably a good idea to talk to him first as there
- have been occasional issues pop up with summoner things refusing to attack him).
- This fight is going to be a pain, you will need very high stun resistance (90%
- or more). Once he dies, he drops a VERY nice light source that amplifies all but
- one of your stats, and gives a light radius of 6 tiles. It also allows you to
- breathe water, so you can safely switch the old equipment piece granting water
- breathing out for something better. Back to the East and where you started your
- naga-slaying quest, and a choice: kill the questgiver for a chance at an exotic
- weapon artefact (uses the exotic weapons talent for damage), or use rod of
- recall.
- Once back on the worldmap (speed gear) you have a choice: The shadow crypt
- dungeon, or the orc breeding pit dungeon. I'd suggest whichever is closer, and
- for the purposes of this guide will assume it's the shadow crypt. The crypt has
- 3 levels; the first two are structured like the ancient elven ruins in Maj'Eyal
- while the third is a boss fight level. All the monsters on the first two levels
- can pass through walls (they're shades of random things). The boss fight is a
- bit of a challenge: in general, you want to hammer on the boss until he summons
- his unique thing (you'll know it when you see it), and then you'll want to keep
- his unique summon between you and him, while trying to kill his summon.
- Defeating his summon unlocks something at character creation. You can choose to
- leave now, or you can stay and kill the boss for more xp and gear.
- After leaving the crypt, on to the pit. Defeating the boss at the end of the pit
- lessens the frequency of orc patrols appearing, so even if you find the dungeon
- to be a bit morally questionable to be fighting in here, remember that. It's 5
- levels long and filled with just orcs, nothing too special. Some of the
- summoners (and the boss) cannot move, and some of the weaker things here slow
- you. This can be painful if you get attacked by more than one thing at a time,
- so be careful.
- Once the boss is dead, recall when ready and it's on to the Vor Armoury, where
- you can begin your quest to return to Maj'Eyal. The first level of the Armoury
- is structured a bit like Dreadfall or Kor'Pul, but be very careful here: you'll
- find a lot of orc pyromancers and cryomancers, these are two of the more deadly
- orc varieties. The second level is going to be a bit harder: This time, there
- are more open areas for the spellcasting orcs to gank you, and when you start to
- gank them, there's a chance their phase door will take them inside the room with
- the boss, which will instantly get the boss to start chasing you down. This is
- -probably- a good thing because he's a fighter-type monster and the areas before
- his room are much more cramped. But he's still a boss and you'll probably be
- fighting him and a few of his mage "buddies" at once. The thing you need to get
- back to Maj'Eyal is in the boss's starting room and you'll be informed that
- you've picked it up. There's A LOT of gear in this room, be sure to explore it
- all. One last thing, there's a vault on this level. I'll make this simple:
- DO NOT OPEN THAT VAULT UNLESS YOU KNOW WHAT YOU'RE DOING OR ARE CHEATING.
- It's intended to be a death-trap and unless you get it "bugged" without its most
- powerful defenders, you will almost certainly die very quickly. If you got an
- artefact tome which gave you a quest, it might behoove you to put off talking
- about the quest with the person until you've returned to the East from Maj'Eyal,
- as it removes him from the game until you complete the quest.
- Recall when you please, and it's back to Gates of Morning. But wait, you were
- supposed to have two items and you only found one in the Armoury. Surprise
- surprise, he points you to a dungeon far to the south in the desert.
- The location differs every time you get a character this far; you may need to do
- some exploring. This is a one-level sand-pit. It's probably a good idea to just
- sit and wait for the boss to come to you, but be careful: he can be difficult.
- The level is quite large, and can be a good spot to get free gems. I once found
- a nice artefact here; it stands to reason that you can find it or any number of
- other artefacts here as well. Recall as you please once you've collected the
- quest item, and once in Gates of Morning you can go back to Maj'Eyal once the
- quest is completed.
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