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- Options:
- P: &7[&9Bloodcycle&7]&r
- command /bloodcycle [<text>] [<text>]:
- permission: skript.op
- trigger:
- if arg 1 is "enable":
- set {bcemerald} to true
- set {bclapis} to true
- set {bcredstone} to true
- set {bcgold} to true
- set {bccoal} to true
- set {bciron} to true
- set {bcdiamonds} to true
- message "{@P} Everything is now &aEnabled" to player
- if arg 1 is "disable":
- set {bcemerald} to false
- set {bclapis} to false
- set {bcredstone} to false
- set {bcgold} to false
- set {bccoal} to false
- set {bciron} to false
- set {bcdiamonds} to false
- message "{@P} Everything is now &cDisabled" to player
- if arg 1 is "help":
- message "&c/bloodcycle enable/disable" to player
- wait 5 ticks
- message "&c/bloodcycle startgame" to player
- wait 5 ticks
- message "&c/bloodcycle endgame" to player
- if arg 1 is "info":
- message "{@P} Skripted by &cZakkeagle" to player
- message "{@P} Gamemode by &cLethalWinter" to player
- if arg 1 is "startgame":
- set {bloodcycle} to true
- broadcast "{@P} The BloodCycle game has started"
- set {death} to a random integer between 0 and 7
- if {death} is 1:
- if {bcdiamonds} is true:
- broadcast "{@P} &bDiamonds &rnow do damage"
- if {death} is 2:
- if {bcgold} is true:
- broadcast "{@P} &6Gold &rnow does damage"
- if {death} is 3:
- if {bcemerald} is true:
- broadcast "{@P} &2Emerald &rnow does damage"
- if {death} is 4:
- if {bclapis} is true:
- broadcast "{@P} &9Lapis &rnow does damage"
- if {death} is 5:
- if {bcredstone} is true:
- broadcast "{@P} &4Redstone &rnow does damage"
- if {death} is 6:
- if {bccoal} is true:
- broadcast "{@P} &0Coal &rnow does damage"
- if {death} is 7:
- if {bciron} is true:
- broadcast "{@P} &7Iron &rnow does damage"
- if arg 1 is "endgame":
- set {bloodcycle} to false
- broadcast "{@P} The BloodCycle game has ended"
- set {death} to 0
- every 10 minutes:
- if {bloodcycle} is true:
- set {death} to a random integer between 0 and 7
- if {death} is 1:
- if {bcdiamonds} is true:
- broadcast "{@P} &bDiamonds &rnow do damage"
- if {death} is 2:
- if {bcgold} is true:
- broadcast "{@P} &6Gold &rnow does damage"
- if {death} is 3:
- if {bcemerald} is true:
- broadcast "{@P} &2Emerald &rnow does damage"
- if {death} is 4:
- if {bclapis} is true:
- broadcast "{@P} &9Lapis &rnow does damage"
- if {death} is 5:
- if {bcredstone} is true:
- broadcast "{@P} &4Redstone &rnow does damage"
- if {death} is 6:
- if {bccoal} is true:
- broadcast "{@P} &0Coal &rnow does damage"
- if {death} is 7:
- if {bciron} is true:
- broadcast "{@P} &7Iron &rnow does damage"
- on mine of diamond ore:
- if {death} is 1:
- chance of 75%:
- damage the player by 0.5 hearts
- on mine of gold ore:
- if {death} is 2:
- chance of 50%:
- damage the player by 0.5 hearts
- on mine of emerald ore:
- if {death} is 3:
- chance of 40%:
- damage the player by 0.5 hearts
- on mine of lapis ore:
- if {death} is 4:
- chance of 30%:
- damage the player by 0.5 hearts
- on mine of redstone ore:
- if {death} is 5:
- chance of 35%:
- damage the player by 0.5 hearts
- on mine of coal ore:
- if {death} is 6:
- chance of 15%:
- damage the player by 0.5 hearts
- on mine of iron ore:
- if {death} is 7:
- chance of 15%:
- damage the player by 0.5 hearts
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