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Aug 24th, 2016
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  1. [OGT]
  2. Territory:44
  3. Pop: 114 (+4turn)
  4. Food: 125 (+4/turn)
  5. Currency: 25 (-4/turn)
  6. Tech Points 3 (+1/turn)
  7. Ley-Power: 34(+2/turn)
  8. Defenses (Capital-Saltny): 1
  9. Kedesh: 1
  10. Military:
  11. 5 Orc Raiders [3.8x {-2 food/currency//turn}] {Raider}
  12. 2x Orc raid leader [2x {-2 currency/food//turn}]
  13. 3x Orc Raiders [1.8x {-1 currency/food//turn}]
  14. 2 assault boats 2.8x {-2 currency/turn {Each}{Raider}
  15. Assault boat [3.8 {-2 currency/turn}] {Raider}
  16. Assault boat [3.6x {-2 currency/turn}]{Raider}
  17. >>Tech:
  18. Research-[Animal Studies II][Science IV]
  19. Military- [Infantry II][Leadership I][Raiding III][Training I][Cavalry I][Tribal Tactics I][Scouting II][Tribal Weaponry I]
  20. Building-[Stonecarving I][Shipbuilding II][Metallurgy I]
  21. Economic-[slavery I] [Plantations© I +2 bonus][Domestication II]
  22. Magic: [Enchanting III][Summoning II]
  23. Cultural-[Oral Traditions I][Religion I]
  24. >Buildings:[Barracks II] [Port I]
  25. [Farm I +2 food/turn]
  26. [plantation II +7 food/turn]
  27. [Sawmill I; +2 wood/turn]
  28. [Forge I]
  29. [Quarry I; +2 stone/turn]
  30. [Market I; +2 currency/turn]
  31. Resources:
  32. stone:7 +2 stone/turn
  33. wood:3 +2/turn
  34. Ore:5
  35. Eccentricities:
  36. [Tech Dependence: roll modifier]: The mad Troll-king might hoard magical items, but doesn't use them. The OGT are pretty technologically advanced, though.
  37. [Deadlands: roll modifier]: While the OGT are very good at expanding, they destroy most of the natural resources at their disposal.
  38. Trade routes:
  39. Blatrek-+4 currency/turn
  40. {Warhost} +4 currency/turn
  41. Sanar +4 currency/turn
  42. Volden [+1 gold/turn]
  43. unfinished:, Tribal Arena(cbr) - [5/20], Animal Studies III - [1/5], [Scouting III 2/5][Raiding IV 3/7]
  44.  
  45.  
  46. 1. The ogt must work on becoming more independent financially, Research economics I
  47. [Science IV] [Tech Dependence: roll modifier]
  48. 2. Move to attack the tribes the people will learn what happens to those who break treaties with the OGT.
  49. 4 Orc Raiders [3.8x {-2 food/currency//turn}] {Raider}
  50. 2x Orc raid leader [2x {-2 currency/food//turn}]
  51. 3x Orc Raiders [1.8x {-1 currency/food//turn}]
  52. 3. The ogt must work on becoming more independent financially, Research Banking I
  53. [Science IV] [Tech Dependence: roll modifier]
  54. 4. Begin construction of a Bank I.
  55. [Stonecarving I]
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