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- Possible achievement: Base_CumulativeDamage, progress: 100
- Possible achievement: Base_CumulativeHeal, progress: 1946
- Possible achievement: Base_DefeatAllEnvironments, progress: 100
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_LastHeroStanding
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- Possible achievement: Base_NoCards
- Possible achievement: Base_NoPowers
- Possible achievement: Base_RedirectMany
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_WinGame
- GameController puts Reactive Plating into play.
- GameController puts Automated Turret into play.
- GameController puts Custom Hand-Cannon into play.
- GameController puts Reactive Plating into play.
- Ambuscade shuffles their the villain deck.
- Went to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Unavoidable Explosive.
- Unavoidable Explosive was moved to the bottom of the villain deck.
- Ambuscade shuffles their the villain deck.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 4 Projectile damage to America's Greatest Legacy.
- Ambuscade deals America's Greatest Legacy 4 Projectile damage.
- America's Greatest Legacy is now at 26 HP.
- Automated Turret initiates 2 Projectile damage to Captain Cosmic.
- Automated Turret deals Captain Cosmic 2 Projectile damage.
- Captain Cosmic is now at 25 HP.
- Ambuscade initiates 2 Projectile damage to The Argent Adept.
- Ambuscade deals The Argent Adept 2 Projectile damage.
- The Argent Adept is now at 22 HP.
- Went from Ambuscade's End phase to Guise's Start phase.
- Went from Guise's Start phase to PlayCard phase.
- GameController plays Gritty Reboot.
- Went from Guise's PlayCard phase to UsePower phase.
- Guise uses the power on Santa Guise.
- The top card of Guise's deck was flipped face-down.
- Santa Guise moved one of Guise's cards from Guise's deck to Guise's play area.
- The top card of Captain Cosmic's deck was flipped face-down.
- Santa Guise moved one of Captain Cosmic's cards from Captain Cosmic's deck to Captain Cosmic's play area.
- The top card of Legacy's deck was flipped face-down.
- Santa Guise moved one of Legacy's cards from Legacy's deck to Legacy's play area.
- The top card of The Argent Adept's deck was flipped face-down.
- Santa Guise moved one of The Argent Adept's cards from The Argent Adept's deck to The Argent Adept's play area.
- The top card of Unity's deck was flipped face-down.
- Santa Guise moved one of Unity's cards from Unity's deck to Unity's play area.
- Went from Guise's UsePower phase to DrawCard phase.
- Guise draws I Can Do That, Too!.
- Went from Guise's DrawCard phase to End phase.
- Went from Guise's End phase to Captain Cosmic's Start phase.
- Went from Captain Cosmic's Start phase to PlayCard phase.
- GameController plays Augmented Ally.
- GameController moved Augmented Ally from Captain Cosmic's hand next to The Argent Adept.
- Went from Captain Cosmic's PlayCard phase to UsePower phase.
- Captain Cosmic uses the power on Captain Cosmic.
- Revealed card: Energy Bracer
- Captain Cosmic's Fabrication puts Energy Bracer into play.
- GameController moved Energy Bracer from Captain Cosmic's revealed cards next to Santa Guise.
- Went from Captain Cosmic's UsePower phase to DrawCard phase.
- Captain Cosmic draws Dynamic Siphon.
- Went from Captain Cosmic's DrawCard phase to End phase.
- Went from Captain Cosmic's End phase to Legacy's Start phase.
- Went from Legacy's Start phase to PlayCard phase.
- GameController plays Heroic Interception.
- America's Greatest Legacy initiates 3 Melee damage to America's Greatest Legacy.
- America's Greatest Legacy deals America's Greatest Legacy 3 Melee damage.
- America's Greatest Legacy is now at 23 HP.
- Went from Legacy's PlayCard phase to UsePower phase.
- Legacy uses the power on America's Greatest Legacy.
- America's Greatest Legacy's Gung-Ho tried to increase Santa Guise's HP, but they are already at their maximum HP.
- Guise uses the power on Santa Guise.
- The top card of Guise's deck was flipped face-down.
- Santa Guise moved one of Guise's cards from Guise's deck to Guise's play area.
- The top card of Captain Cosmic's deck was flipped face-down.
- Santa Guise moved one of Captain Cosmic's cards from Captain Cosmic's deck to Captain Cosmic's play area.
- The top card of Legacy's deck was flipped face-down.
- Santa Guise moved one of Legacy's cards from Legacy's deck to Legacy's play area.
- The top card of The Argent Adept's deck was flipped face-down.
- Santa Guise moved one of The Argent Adept's cards from The Argent Adept's deck to The Argent Adept's play area.
- The top card of Unity's deck was flipped face-down.
- Santa Guise moved one of Unity's cards from Unity's deck to Unity's play area.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws Superhuman Durability.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to The Argent Adept's Start phase.
- Went from The Argent Adept's Start phase to PlayCard phase.
- GameController plays Alacritous Subdominant.
- Went from The Argent Adept's PlayCard phase to UsePower phase.
- The Argent Adept uses the power on The Argent Adept.
- The Argent Adept activates the text on Alacritous Subdominant.
- Alacritous Subdominant plays I Can Do That, Too!.
- Guise uses the power on Santa Guise.
- The top card of Guise's deck was flipped face-down.
- Santa Guise moved one of Guise's cards from Guise's deck to Guise's play area.
- The top card of Captain Cosmic's deck was flipped face-down.
- Santa Guise moved one of Captain Cosmic's cards from Captain Cosmic's deck to Captain Cosmic's play area.
- The top card of Legacy's deck was flipped face-down.
- Santa Guise moved one of Legacy's cards from Legacy's deck to Legacy's play area.
- The top card of The Argent Adept's deck was flipped face-down.
- Santa Guise moved one of The Argent Adept's cards from The Argent Adept's deck to The Argent Adept's play area.
- The top card of Unity's deck was flipped face-down.
- Santa Guise moved one of Unity's cards from Unity's deck to Unity's play area.
- GameController moved I Can Do That, Too! to Guise's trash.
- Went from The Argent Adept's UsePower phase to DrawCard phase.
- The Argent Adept draws Cedistic Dissonant.
- Went from The Argent Adept's DrawCard phase to End phase.
- Went from The Argent Adept's End phase to Unity's Start phase.
- Went from Unity's Start phase to PlayCard phase.
- GameController plays Construction Pylon.
- Went from Unity's PlayCard phase to UsePower phase.
- Went from Unity's UsePower phase to DrawCard phase.
- Unity draws Platform Bot.
- ***** LOADED UNDO FILE: undo-24-Unity-Start *****
- Possible achievement: Base_CumulativeDamage, progress: 100
- Possible achievement: Base_CumulativeHeal, progress: 1946
- Possible achievement: Base_DefeatAllEnvironments, progress: 100
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_LastHeroStanding
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- Possible achievement: Base_NoCards
- Possible achievement: Base_NoPowers
- Possible achievement: Base_RedirectMany
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_WinGame
- Went from The Argent Adept's End phase to Unity's Start phase.
- Went from Unity's Start phase to PlayCard phase.
- Went from Unity's PlayCard phase to UsePower phase.
- Unity did not play a card or use a power this turn. Increasing draw count by 1.
- Went from Unity's UsePower phase to DrawCard phase. (Count: 2)
- Unity draws Platform Bot.
- Unity draws Cryo Bot.
- Went from Unity's DrawCard phase to End phase.
- Went from Unity's End phase to Wagner Mars Base's Start phase.
- Went from Wagner Mars Base's Start phase to PlayCard phase.
- GameController plays Oxygen Leak.
- Went from Wagner Mars Base's PlayCard phase to End phase.
- 1 player may discard 1 card to destroy Oxygen Leak.
- Unity discards Champion Bot.
- Oxygen Leak moved Champion Bot from Unity's hand to Unity's trash.
- Oxygen Leak destroys itself!
- GameController moved Oxygen Leak to the environment trash.
- Went from Wagner Mars Base's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Automated Turret.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 4 Projectile damage to Unity.
- Heroic Interception made Unity immune to damage.
- Damage amount was 0, so no damage was dealt.
- Automated Turret initiates 2 Projectile damage to Unity.
- Heroic Interception made Unity immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 2 Projectile damage to Captain Cosmic.
- Heroic Interception made Captain Cosmic immune to damage.
- Damage amount was 0, so no damage was dealt.
- Automated Turret initiates 2 Projectile damage to Unity.
- Heroic Interception made Unity immune to damage.
- Damage amount was 0, so no damage was dealt.
- Went from Ambuscade's End phase to Guise's Start phase.
- Gritty Reboot destroys itself!
- GameController moved Gritty Reboot to Guise's trash.
- Went from Guise's Start phase to PlayCard phase.
- GameController plays Gimmicky Character.
- Gimmicky Character moved Run and Gun from the villain deck to the villain trash.
- ***** LOADED UNDO FILE: undo-35-Guise-Start *****
- Possible achievement: Base_CumulativeDamage, progress: 100
- Possible achievement: Base_CumulativeHeal, progress: 1946
- Possible achievement: Base_DefeatAllEnvironments, progress: 100
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_LastHeroStanding
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- Possible achievement: Base_NoCards
- Possible achievement: Base_NoPowers
- Possible achievement: Base_RedirectMany
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_WinGame
- Went from Ambuscade's End phase to Guise's Start phase.
- Gritty Reboot destroys itself!
- GameController moved Gritty Reboot to Guise's trash.
- Went from Guise's Start phase to PlayCard phase.
- Went from Guise's PlayCard phase to UsePower phase.
- Guise uses the power on Santa Guise.
- The top card of Guise's deck was flipped face-down.
- Santa Guise moved one of Guise's cards from Guise's deck to Guise's play area.
- The top card of Captain Cosmic's deck was flipped face-down.
- Santa Guise moved one of Captain Cosmic's cards from Captain Cosmic's deck to Captain Cosmic's play area.
- The top card of Legacy's deck was flipped face-down.
- Santa Guise moved one of Legacy's cards from Legacy's deck to Legacy's play area.
- The top card of The Argent Adept's deck was flipped face-down.
- Santa Guise moved one of The Argent Adept's cards from The Argent Adept's deck to The Argent Adept's play area.
- The top card of Unity's deck was flipped face-down.
- Santa Guise moved one of Unity's cards from Unity's deck to Unity's play area.
- Went from Guise's UsePower phase to DrawCard phase.
- Guise draws Lemme See That....
- Went from Guise's DrawCard phase to End phase.
- Went from Guise's End phase to Captain Cosmic's Start phase.
- Went from Captain Cosmic's Start phase to PlayCard phase.
- GameController plays Dynamic Siphon.
- GameController moved Dynamic Siphon from Captain Cosmic's hand next to Santa Guise.
- Went from Captain Cosmic's PlayCard phase to UsePower phase.
- Captain Cosmic uses the power on Captain Cosmic.
- Revealed card: Cosmic Weapon
- Captain Cosmic's Fabrication puts Cosmic Weapon into play.
- GameController moved Cosmic Weapon from Captain Cosmic's revealed cards next to Captain Cosmic.
- Went from Captain Cosmic's UsePower phase to DrawCard phase.
- Captain Cosmic draws Unflagging Animation.
- Went from Captain Cosmic's DrawCard phase to End phase.
- Went from Captain Cosmic's End phase to Legacy's Start phase.
- Heroic Interception destroys itself!
- GameController moved Heroic Interception to Legacy's trash.
- Went from Legacy's Start phase to PlayCard phase.
- GameController plays Fortitude.
- Went from Legacy's PlayCard phase to UsePower phase.
- Legacy uses the power on America's Greatest Legacy.
- America's Greatest Legacy's Gung-Ho tried to increase Santa Guise's HP, but they are already at their maximum HP.
- Guise uses the power on Santa Guise.
- The top card of Guise's deck was flipped face-down.
- Santa Guise moved one of Guise's cards from Guise's deck to Guise's play area.
- The top card of Captain Cosmic's deck was flipped face-down.
- Santa Guise moved one of Captain Cosmic's cards from Captain Cosmic's deck to Captain Cosmic's play area.
- The top card of Legacy's deck was flipped face-down.
- Santa Guise moved one of Legacy's cards from Legacy's deck to Legacy's play area.
- The top card of The Argent Adept's deck was flipped face-down.
- Santa Guise moved one of The Argent Adept's cards from The Argent Adept's deck to The Argent Adept's play area.
- The top card of Unity's deck was flipped face-down.
- Santa Guise moved one of Unity's cards from Unity's deck to Unity's play area.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws Lead from the Front.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to The Argent Adept's Start phase.
- Went from The Argent Adept's Start phase to PlayCard phase.
- GameController plays Cedistic Dissonant.
- Went from The Argent Adept's PlayCard phase to UsePower phase.
- The Argent Adept uses the power on The Argent Adept.
- The Argent Adept activates the text on Alacritous Subdominant.
- Alacritous Subdominant plays Inspiring Presence.
- Inspiring Presence tried to increase Santa Guise's HP, but they are already at their maximum HP.
- Inspiring Presence caused Captain Cosmic to regain 1 HP. HP is now 26.
- Inspiring Presence tried to increase Augmented Ally's HP, but they are already at their maximum HP.
- Inspiring Presence tried to increase Cosmic Weapon's HP, but they are already at their maximum HP.
- Inspiring Presence tried to increase Dynamic Siphon's HP, but they are already at their maximum HP.
- Inspiring Presence tried to increase Energy Bracer's HP, but they are already at their maximum HP.
- Inspiring Presence caused America's Greatest Legacy to regain 1 HP. HP is now 24.
- Inspiring Presence caused The Argent Adept to regain 1 HP. HP is now 23.
- Inspiring Presence tried to increase Unity's HP, but they are already at their maximum HP.
- Went from The Argent Adept's UsePower phase to DrawCard phase.
- The Argent Adept draws Syncopated Onslaught.
- Went from The Argent Adept's DrawCard phase to End phase.
- Went from The Argent Adept's End phase to Unity's Start phase.
- Went from Unity's Start phase to PlayCard phase.
- Went from Unity's PlayCard phase to UsePower phase.
- Unity did not play a card or use a power this turn. Increasing draw count by 1.
- Went from Unity's UsePower phase to DrawCard phase. (Count: 2)
- Unity draws Volatile Parts.
- Unity draws Raptor Bot.
- Went from Unity's DrawCard phase to End phase.
- Went from Unity's End phase to Wagner Mars Base's Start phase.
- Went from Wagner Mars Base's Start phase to PlayCard phase.
- GameController plays Pervasive Red Dust.
- Went from Wagner Mars Base's PlayCard phase to End phase.
- There are no equipment cards in play for Pervasive Red Dust to destroy.
- Went from Wagner Mars Base's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- ***** LOADED UNDO FILE: undo-56-Unity-PlayCard *****
- Possible achievement: Base_CumulativeDamage, progress: 100
- Possible achievement: Base_CumulativeHeal, progress: 1947.5
- Possible achievement: Base_DefeatAllEnvironments, progress: 100
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_LastHeroStanding
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- Possible achievement: Base_NoCards
- Possible achievement: Base_NoPowers
- Possible achievement: Base_RedirectMany
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_WinGame
- Went from Unity's PlayCard phase to UsePower phase.
- Unity uses the power on Unity.
- Went from Unity's UsePower phase to DrawCard phase.
- Unity draws Volatile Parts.
- Went from Unity's DrawCard phase to End phase.
- Went from Unity's End phase to Wagner Mars Base's Start phase.
- Went from Wagner Mars Base's Start phase to PlayCard phase.
- GameController plays Pervasive Red Dust.
- Went from Wagner Mars Base's PlayCard phase to End phase.
- There are no equipment cards in play for Pervasive Red Dust to destroy.
- Went from Wagner Mars Base's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- Ambuscade initiates 4 Energy damage to Dynamic Siphon.
- Ambuscade deals Dynamic Siphon 4 Energy damage.
- Dynamic Siphon is now at 0 HP.
- Ambuscade destroys Dynamic Siphon!
- GameController moved Dynamic Siphon to Captain Cosmic's trash.
- Ambuscade initiates 4 Energy damage to Santa Guise.
- Energy Bracer reduces the damage dealt to Santa Guise by Ambuscade by 1.
- Ambuscade deals Santa Guise 3 Energy damage.
- Santa Guise is now at 22 HP.
- Ambuscade initiates 4 Energy damage to Captain Cosmic.
- Ambuscade deals Captain Cosmic 4 Energy damage.
- Captain Cosmic is now at 22 HP.
- Ambuscade initiates 4 Energy damage to Augmented Ally.
- Ambuscade deals Augmented Ally 4 Energy damage.
- Augmented Ally is now at 0 HP.
- Ambuscade destroys Augmented Ally!
- GameController moved Augmented Ally to Captain Cosmic's trash.
- Ambuscade initiates 4 Energy damage to Cosmic Weapon.
- Ambuscade deals Cosmic Weapon 4 Energy damage.
- Cosmic Weapon is now at 0 HP.
- Ambuscade destroys Cosmic Weapon!
- GameController moved Cosmic Weapon to Captain Cosmic's trash.
- Ambuscade initiates 4 Energy damage to Energy Bracer.
- Ambuscade deals Energy Bracer 4 Energy damage.
- Energy Bracer is now at 0 HP.
- Ambuscade destroys Energy Bracer!
- GameController moved Energy Bracer to Captain Cosmic's trash.
- Ambuscade initiates 4 Energy damage to America's Greatest Legacy.
- Fortitude reduces the damage dealt to America's Greatest Legacy by Ambuscade by 1.
- Ambuscade deals America's Greatest Legacy 3 Energy damage.
- America's Greatest Legacy is now at 21 HP.
- Ambuscade initiates 4 Energy damage to The Argent Adept.
- Ambuscade deals The Argent Adept 4 Energy damage.
- The Argent Adept is now at 19 HP.
- Ambuscade initiates 4 Energy damage to Unity.
- Ambuscade deals Unity 4 Energy damage.
- Unity is now at 22 HP.
- Unavoidable Explosive was moved from the villain deck to the villain trash.
- GameController plays Run and Gun.
- Ambuscade initiates 2 Projectile damage to Unity.
- Ambuscade deals Unity 2 Projectile damage.
- Unity is now at 20 HP.
- Run and Gun moves 1 cards to the top of Ambuscade's Deck.
- Ambuscade shuffles their the villain deck.
- Run and Gun plays Sonic Mine.
- GameController moved Run and Gun to the villain trash.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 4 Projectile damage to Santa Guise.
- Ambuscade deals Santa Guise 4 Projectile damage.
- Santa Guise is now at 18 HP.
- Automated Turret initiates 2 Projectile damage to Captain Cosmic.
- Automated Turret deals Captain Cosmic 2 Projectile damage.
- Captain Cosmic is now at 20 HP.
- Ambuscade initiates 2 Projectile damage to America's Greatest Legacy.
- Fortitude reduces the damage dealt to America's Greatest Legacy by Ambuscade by 1.
- Ambuscade deals America's Greatest Legacy 1 Projectile damage.
- America's Greatest Legacy is now at 20 HP.
- Automated Turret initiates 2 Projectile damage to Unity.
- Automated Turret deals Unity 2 Projectile damage.
- Unity is now at 18 HP.
- Went from Ambuscade's End phase to Guise's Start phase.
- Went from Guise's Start phase to PlayCard phase.
- Went from Guise's PlayCard phase to UsePower phase.
- Guise uses the power on Santa Guise.
- The top card of Guise's deck was flipped face-down.
- Santa Guise moved one of Guise's cards from Guise's deck to Guise's play area.
- The top card of Captain Cosmic's deck was flipped face-down.
- Santa Guise moved one of Captain Cosmic's cards from Captain Cosmic's deck to Captain Cosmic's play area.
- The top card of Legacy's deck was flipped face-down.
- Santa Guise moved one of Legacy's cards from Legacy's deck to Legacy's play area.
- The top card of The Argent Adept's deck was flipped face-down.
- Santa Guise moved one of The Argent Adept's cards from The Argent Adept's deck to The Argent Adept's play area.
- The top card of Unity's deck was flipped face-down.
- Santa Guise moved one of Unity's cards from Unity's deck to Unity's play area.
- Went from Guise's UsePower phase to DrawCard phase.
- Guise draws Best Card Ever!.
- Went from Guise's DrawCard phase to End phase.
- Went from Guise's End phase to Captain Cosmic's Start phase.
- Went from Captain Cosmic's Start phase to PlayCard phase.
- GameController plays Harsh Offense.
- Revealed card: Autonomous Blade
- Revealed card: Cosmic Weapon
- Revealed card: Sustained Influence
- Captain Cosmic initiates 4 Energy damage to Custom Hand-Cannon.
- Inspiring Presence increases the damage dealt by Captain Cosmic by 1.
- Captain Cosmic deals Custom Hand-Cannon 5 Energy damage.
- Custom Hand-Cannon is now at 0 HP.
- Captain Cosmic's Fabrication destroys Custom Hand-Cannon!
- GameController moved Custom Hand-Cannon to the villain trash.
- Moving cards inRevealedlocation back from whence they came.
- GameController moves 3 cards to the top of Captain Cosmic's Trash.
- GameController moved Harsh Offense to Captain Cosmic's trash.
- Went from Captain Cosmic's PlayCard phase to UsePower phase.
- Captain Cosmic uses the power on Captain Cosmic.
- Revealed card: Harsh Offense
- Captain Cosmic's Fabrication puts Harsh Offense into play.
- Revealed card: Sustained Influence
- Revealed card: Potent Disruption
- Revealed card: Harsh Offense
- Captain Cosmic initiates 0 Energy damage to Automated Turret.
- Inspiring Presence increases the damage dealt by Captain Cosmic by 1.
- Captain Cosmic deals Automated Turret 1 Energy damage.
- Automated Turret is now at 7 HP.
- Moving cards inRevealedlocation back from whence they came.
- GameController moves 3 cards to the top of Captain Cosmic's Trash.
- GameController moved Harsh Offense to Captain Cosmic's trash.
- Went from Captain Cosmic's UsePower phase to DrawCard phase.
- Captain Cosmic draws Autonomous Blade.
- Went from Captain Cosmic's DrawCard phase to End phase.
- Went from Captain Cosmic's End phase to Legacy's Start phase.
- Went from Legacy's Start phase to PlayCard phase.
- GameController plays Superhuman Durability.
- Went from Legacy's PlayCard phase to UsePower phase.
- Legacy uses the power on America's Greatest Legacy.
- America's Greatest Legacy's Gung-Ho caused Santa Guise to regain 1 HP. HP is now 19.
- Guise uses the power on Santa Guise.
- The top card of Guise's deck was flipped face-down.
- Santa Guise moved one of Guise's cards from Guise's deck to Guise's play area.
- The top card of Captain Cosmic's deck was flipped face-down.
- Santa Guise moved one of Captain Cosmic's cards from Captain Cosmic's deck to Captain Cosmic's play area.
- The top card of Legacy's deck was flipped face-down.
- Santa Guise moved one of Legacy's cards from Legacy's deck to Legacy's play area.
- The top card of The Argent Adept's deck was flipped face-down.
- Santa Guise moved one of The Argent Adept's cards from The Argent Adept's deck to The Argent Adept's play area.
- The top card of Unity's deck was flipped face-down.
- Santa Guise moved one of Unity's cards from Unity's deck to Unity's play area.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws Next Evolution.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to The Argent Adept's Start phase.
- Went from The Argent Adept's Start phase to PlayCard phase.
- GameController plays Silver Shadow.
- The Argent Adept activates the text on Cedistic Dissonant.
- The Argent Adept discards Alacritous Subdominant.
- Cedistic Dissonant moved Alacritous Subdominant from The Argent Adept's hand to The Argent Adept's trash.
- The Argent Adept discards Syncopated Onslaught.
- Cedistic Dissonant moved Syncopated Onslaught from The Argent Adept's hand to The Argent Adept's trash.
- The Argent Adept draws Xu's Bell.
- The Argent Adept draws Counterpoint Bulwark.
- The Argent Adept draws Rhapsody of Vigor.
- Silver Shadow plays Rhapsody of Vigor.
- GameController moved Silver Shadow to The Argent Adept's trash.
- Went from The Argent Adept's PlayCard phase to UsePower phase.
- The Argent Adept uses the power on The Argent Adept.
- The Argent Adept activates the text on Rhapsody of Vigor.
- Rhapsody of Vigor caused Santa Guise to regain 1 HP. HP is now 20.
- Rhapsody of Vigor caused Captain Cosmic to regain 1 HP. HP is now 21.
- Rhapsody of Vigor caused America's Greatest Legacy to regain 1 HP. HP is now 21.
- Rhapsody of Vigor caused The Argent Adept to regain 1 HP. HP is now 20.
- Rhapsody of Vigor caused Unity to regain 1 HP. HP is now 19.
- Went from The Argent Adept's UsePower phase to DrawCard phase.
- The Argent Adept draws Inventive Preparation.
- Went from The Argent Adept's DrawCard phase to End phase.
- Went from The Argent Adept's End phase to Unity's Start phase.
- Went from Unity's Start phase to PlayCard phase.
- Went from Unity's PlayCard phase to UsePower phase.
- Unity uses the power on Unity.
- Went from Unity's UsePower phase to DrawCard phase.
- Unity draws Inspired Repair.
- Went from Unity's DrawCard phase to End phase.
- Went from Unity's End phase to Wagner Mars Base's Start phase.
- Each player may discard 1 card each to destroy Pervasive Red Dust
- Guise discards Lemme See That....
- Pervasive Red Dust moved Lemme See That... from Guise's hand to Guise's trash.
- Captain Cosmic discards Unflagging Animation.
- Pervasive Red Dust moved Unflagging Animation from Captain Cosmic's hand to Captain Cosmic's trash.
- Legacy discards Next Evolution.
- Pervasive Red Dust moved Next Evolution from Legacy's hand to Legacy's trash.
- The Argent Adept discards Xu's Bell.
- Pervasive Red Dust moved Xu's Bell from The Argent Adept's hand to The Argent Adept's trash.
- Unity discards Cryo Bot.
- Pervasive Red Dust moved Cryo Bot from Unity's hand to Unity's trash.
- Pervasive Red Dust puts Xu's Bell into play.
- Pervasive Red Dust destroys itself!
- GameController moved Pervasive Red Dust to the environment trash.
- Went from Wagner Mars Base's Start phase to PlayCard phase.
- GameController plays Meteor Storm.
- Went from Wagner Mars Base's PlayCard phase to End phase.
- Went from Wagner Mars Base's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Snatch and Grab.
- Ambuscade initiates 3 Melee damage to America's Greatest Legacy.
- Meteor Storm made America's Greatest Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 4 Energy damage to America's Greatest Legacy.
- Meteor Storm made America's Greatest Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- GameController moved Snatch and Grab to the villain trash.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 4 Projectile damage to America's Greatest Legacy.
- Meteor Storm made America's Greatest Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Automated Turret initiates 2 Projectile damage to Captain Cosmic.
- Meteor Storm made Captain Cosmic immune to damage.
- Damage amount was 0, so no damage was dealt.
- Automated Turret initiates 2 Projectile damage to America's Greatest Legacy.
- Meteor Storm made America's Greatest Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Went from Ambuscade's End phase to Guise's Start phase.
- Went from Guise's Start phase to PlayCard phase.
- GameController plays Best Card Ever!.
- Guise draws Total Beefcake.
- Guise draws Say Cheese!.
- Santa Guise initiates 2 Melee damage to Sonic Mine.
- Meteor Storm made Sonic Mine immune to damage.
- Damage amount was 0, so no damage was dealt.
- Best Card Ever! caused Santa Guise to regain 1 HP. HP is now 21.
- GameController moved Best Card Ever! to Guise's trash.
- Went from Guise's PlayCard phase to UsePower phase.
- Guise uses the power on Santa Guise.
- The top card of Guise's deck was flipped face-down.
- Santa Guise moved one of Guise's cards from Guise's deck to Guise's play area.
- The top card of Captain Cosmic's deck was flipped face-down.
- Santa Guise moved one of Captain Cosmic's cards from Captain Cosmic's deck to Captain Cosmic's play area.
- The top card of Legacy's deck was flipped face-down.
- Santa Guise moved one of Legacy's cards from Legacy's deck to Legacy's play area.
- The top card of The Argent Adept's deck was flipped face-down.
- Santa Guise moved one of The Argent Adept's cards from The Argent Adept's deck to The Argent Adept's play area.
- The top card of Unity's deck was flipped face-down.
- Santa Guise moved one of Unity's cards from Unity's deck to Unity's play area.
- Went from Guise's UsePower phase to DrawCard phase.
- Guise draws Look What I Found!.
- Went from Guise's DrawCard phase to End phase.
- Went from Guise's End phase to Captain Cosmic's Start phase.
- Went from Captain Cosmic's Start phase to PlayCard phase.
- GameController plays Sustained Influence.
- Went from Captain Cosmic's PlayCard phase to UsePower phase.
- Captain Cosmic uses the power on Captain Cosmic.
- Revealed card: Vitality Conduit
- Captain Cosmic's Fabrication puts Vitality Conduit into play.
- GameController moved Vitality Conduit from Captain Cosmic's revealed cards next to Unity.
- Went from Captain Cosmic's UsePower phase to DrawCard phase.
- Captain Cosmic draws Dynamic Siphon.
- Went from Captain Cosmic's DrawCard phase to End phase.
- Went from Captain Cosmic's End phase to Legacy's Start phase.
- Went from Legacy's Start phase to PlayCard phase.
- GameController plays Lead from the Front.
- Went from Legacy's PlayCard phase to UsePower phase.
- Legacy uses the power on America's Greatest Legacy.
- America's Greatest Legacy's Gung-Ho caused Santa Guise to regain 1 HP. HP is now 22.
- Guise uses the power on Santa Guise.
- The top card of Guise's deck was flipped face-down.
- Santa Guise moved one of Guise's cards from Guise's deck to Guise's play area.
- The top card of Captain Cosmic's deck was flipped face-down.
- Santa Guise moved one of Captain Cosmic's cards from Captain Cosmic's deck to Captain Cosmic's play area.
- The top card of Legacy's deck was flipped face-down.
- Santa Guise moved one of Legacy's cards from Legacy's deck to Legacy's play area.
- The top card of The Argent Adept's deck was flipped face-down.
- Santa Guise moved one of The Argent Adept's cards from The Argent Adept's deck to The Argent Adept's play area.
- The top card of Unity's deck was flipped face-down.
- Santa Guise moved one of Unity's cards from Unity's deck to Unity's play area.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws Surge of Strength.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to The Argent Adept's Start phase.
- Went from The Argent Adept's Start phase to PlayCard phase.
- GameController plays Counterpoint Bulwark.
- Went from The Argent Adept's PlayCard phase to UsePower phase.
- The Argent Adept uses the power on Xu's Bell.
- The Argent Adept activates the text on Counterpoint Bulwark.
- Applying ongoing effect: Reduce damage dealt to Santa Guise by 1. So stealthy!
- Applying ongoing effect: Reduce damage dealt to Vitality Conduit by 1.
- The Argent Adept activates the text on Cedistic Dissonant.
- The Argent Adept discards Inventive Preparation.
- Cedistic Dissonant moved Inventive Preparation from The Argent Adept's hand to The Argent Adept's trash.
- The Argent Adept discards Eydisar's Horn.
- Cedistic Dissonant moved Eydisar's Horn from The Argent Adept's hand to The Argent Adept's trash.
- The Argent Adept draws Counterpoint Bulwark.
- The Argent Adept draws Sarabande of Destruction.
- The Argent Adept draws Inspiring Supertonic.
- Went from The Argent Adept's UsePower phase to DrawCard phase.
- The Argent Adept draws Scherzo of Frost and Flame.
- Went from The Argent Adept's DrawCard phase to End phase.
- Went from The Argent Adept's End phase to Unity's Start phase.
- Went from Unity's Start phase to PlayCard phase.
- Went from Unity's PlayCard phase to UsePower phase.
- Unity did not play a card or use a power this turn. Increasing draw count by 1.
- Went from Unity's UsePower phase to DrawCard phase. (Count: 2)
- Unity draws Brainstorm.
- Unity draws Powered Shock Wave.
- Went from Unity's DrawCard phase to End phase.
- Went from Unity's End phase to Wagner Mars Base's Start phase.
- Went from Wagner Mars Base's Start phase to PlayCard phase.
- GameController plays Maintenance Level.
- Went from Wagner Mars Base's PlayCard phase to End phase.
- Maintenance Level plays the top card of the environment deck.
- Maintenance Level plays Fire In the Biosphere.
- Fire In the Biosphere initiates 2 Fire damage to Ambuscade.
- Meteor Storm made Ambuscade immune to damage.
- Damage amount was 0, so no damage was dealt.
- Fire In the Biosphere initiates 2 Fire damage to Automated Turret.
- Meteor Storm made Automated Turret immune to damage.
- Damage amount was 0, so no damage was dealt.
- Fire In the Biosphere initiates 2 Fire damage to Automated Turret.
- Meteor Storm made Automated Turret immune to damage.
- Damage amount was 0, so no damage was dealt.
- Fire In the Biosphere initiates 2 Fire damage to Reactive Plating.
- Meteor Storm made Reactive Plating immune to damage.
- Damage amount was 0, so no damage was dealt.
- Fire In the Biosphere initiates 2 Fire damage to Reactive Plating.
- Meteor Storm made Reactive Plating immune to damage.
- Damage amount was 0, so no damage was dealt.
- Fire In the Biosphere initiates 2 Fire damage to Sonic Mine.
- Meteor Storm made Sonic Mine immune to damage.
- Damage amount was 0, so no damage was dealt.
- Fire In the Biosphere initiates 2 Fire damage to Santa Guise.
- Meteor Storm made Santa Guise immune to damage.
- Damage amount was 0, so no damage was dealt.
- Fire In the Biosphere initiates 2 Fire damage to Captain Cosmic.
- Meteor Storm made Captain Cosmic immune to damage.
- Damage amount was 0, so no damage was dealt.
- Fire In the Biosphere initiates 2 Fire damage to Vitality Conduit.
- Meteor Storm made Vitality Conduit immune to damage.
- Damage amount was 0, so no damage was dealt.
- Fire In the Biosphere initiates 2 Fire damage to America's Greatest Legacy.
- Meteor Storm made America's Greatest Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Fire In the Biosphere initiates 2 Fire damage to The Argent Adept.
- Meteor Storm made The Argent Adept immune to damage.
- Damage amount was 0, so no damage was dealt.
- Fire In the Biosphere initiates 2 Fire damage to Unity.
- Meteor Storm made Unity immune to damage.
- Damage amount was 0, so no damage was dealt.
- Fire In the Biosphere initiates 2 Fire damage to Santa Guise.
- Meteor Storm made Santa Guise immune to damage.
- Damage amount was 0, so no damage was dealt.
- Fire In the Biosphere initiates 2 Fire damage to Captain Cosmic.
- Meteor Storm made Captain Cosmic immune to damage.
- Damage amount was 0, so no damage was dealt.
- Fire In the Biosphere initiates 2 Fire damage to America's Greatest Legacy.
- Meteor Storm made America's Greatest Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Fire In the Biosphere initiates 2 Fire damage to The Argent Adept.
- Meteor Storm made The Argent Adept immune to damage.
- Damage amount was 0, so no damage was dealt.
- Fire In the Biosphere initiates 2 Fire damage to Unity.
- Meteor Storm made Unity immune to damage.
- Damage amount was 0, so no damage was dealt.
- Went from Wagner Mars Base's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Run and Gun.
- Ambuscade initiates 2 Projectile damage to Santa Guise.
- Meteor Storm made Santa Guise immune to damage.
- Damage amount was 0, so no damage was dealt.
- Run and Gun moves 3 cards to the top of Ambuscade's Deck.
- Ambuscade shuffles their the villain deck.
- Run and Gun plays Personal Cloaking Device.
- Ambuscade was flipped to its back side.
- GameController moved Run and Gun to the villain trash.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 4 Energy damage to Vitality Conduit.
- Meteor Storm made Vitality Conduit immune to damage.
- Damage amount was 0, so no damage was dealt.
- Automated Turret initiates 2 Projectile damage to Santa Guise.
- Meteor Storm made Santa Guise immune to damage.
- Damage amount was 0, so no damage was dealt.
- Automated Turret initiates 2 Projectile damage to Santa Guise.
- Meteor Storm made Santa Guise immune to damage.
- Damage amount was 0, so no damage was dealt.
- Went from Ambuscade's End phase to Guise's Start phase.
- Went from Guise's Start phase to PlayCard phase.
- GameController plays Look What I Found!.
- Santa Guise initiates 3 Melee damage to Reactive Plating.
- Meteor Storm made Reactive Plating immune to damage.
- Damage amount was 0, so no damage was dealt.
- Applying ongoing effect: Increase the next damage dealt by Santa Guise by 1.
- GameController moved Look What I Found! to Guise's trash.
- Went from Guise's PlayCard phase to UsePower phase.
- Guise uses the power on Santa Guise.
- The top card of Guise's deck was flipped face-down.
- Santa Guise moved one of Guise's cards from Guise's deck to Guise's play area.
- The top card of Captain Cosmic's deck was flipped face-down.
- Santa Guise moved one of Captain Cosmic's cards from Captain Cosmic's deck to Captain Cosmic's play area.
- The top card of Legacy's deck was flipped face-down.
- Santa Guise moved one of Legacy's cards from Legacy's deck to Legacy's play area.
- The top card of The Argent Adept's deck was flipped face-down.
- Santa Guise moved one of The Argent Adept's cards from The Argent Adept's deck to The Argent Adept's play area.
- The top card of Unity's deck was flipped face-down.
- Santa Guise moved one of Unity's cards from Unity's deck to Unity's play area.
- Went from Guise's UsePower phase to DrawCard phase.
- Guise draws Lemme See That....
- Went from Guise's DrawCard phase to End phase.
- Went from Guise's End phase to Captain Cosmic's Start phase.
- Went from Captain Cosmic's Start phase to PlayCard phase.
- GameController plays Dynamic Siphon.
- GameController moved Dynamic Siphon from Captain Cosmic's hand next to Santa Guise.
- Went from Captain Cosmic's PlayCard phase to UsePower phase.
- Captain Cosmic uses the power on Captain Cosmic.
- Revealed card: Wounding Buffer
- Captain Cosmic's Fabrication puts Wounding Buffer into play.
- GameController moved Wounding Buffer from Captain Cosmic's revealed cards next to America's Greatest Legacy.
- Went from Captain Cosmic's UsePower phase to DrawCard phase.
- Captain Cosmic draws Cosmic Weapon.
- Went from Captain Cosmic's DrawCard phase to End phase.
- Went from Captain Cosmic's End phase to Legacy's Start phase.
- Went from Legacy's Start phase to PlayCard phase.
- GameController plays Surge of Strength.
- Went from Legacy's PlayCard phase to UsePower phase.
- Legacy uses the power on America's Greatest Legacy.
- America's Greatest Legacy's Gung-Ho caused Santa Guise to regain 1 HP. HP is now 23.
- Guise uses the power on Santa Guise.
- The top card of Guise's deck was flipped face-down.
- Santa Guise moved one of Guise's cards from Guise's deck to Guise's play area.
- The top card of Captain Cosmic's deck was flipped face-down.
- Santa Guise moved one of Captain Cosmic's cards from Captain Cosmic's deck to Captain Cosmic's play area.
- The top card of Legacy's deck was flipped face-down.
- Santa Guise moved one of Legacy's cards from Legacy's deck to Legacy's play area.
- The top card of The Argent Adept's deck was flipped face-down.
- Santa Guise moved one of The Argent Adept's cards from The Argent Adept's deck to The Argent Adept's play area.
- The top card of Unity's deck was flipped face-down.
- Santa Guise moved one of Unity's cards from Unity's deck to Unity's play area.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws Back-Fist Strike.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to The Argent Adept's Start phase.
- Notice: an ongoing effect just expired: Reduce damage dealt to Santa Guise by 1. So stealthy!
- Notice: an ongoing effect just expired: Reduce damage dealt to Vitality Conduit by 1.
- Went from The Argent Adept's Start phase to PlayCard phase.
- GameController plays Inspiring Supertonic.
- Went from The Argent Adept's PlayCard phase to UsePower phase.
- The Argent Adept uses the power on The Argent Adept.
- The Argent Adept activates the text on Inspiring Supertonic.
- Guise uses the power on Santa Guise.
- The top card of Guise's deck was flipped face-down.
- Santa Guise moved one of Guise's cards from Guise's deck to Guise's play area.
- The top card of Captain Cosmic's deck was flipped face-down.
- Santa Guise moved one of Captain Cosmic's cards from Captain Cosmic's deck to Captain Cosmic's play area.
- The top card of Legacy's deck was flipped face-down.
- Santa Guise moved one of Legacy's cards from Legacy's deck to Legacy's play area.
- The top card of The Argent Adept's deck was flipped face-down.
- Santa Guise moved one of The Argent Adept's cards from The Argent Adept's deck to The Argent Adept's play area.
- The top card of Unity's deck was flipped face-down.
- Santa Guise moved one of Unity's cards from Unity's deck to Unity's play area.
- Went from The Argent Adept's UsePower phase to DrawCard phase.
- The Argent Adept draws Polyphoric Flare.
- Went from The Argent Adept's DrawCard phase to End phase.
- Went from The Argent Adept's End phase to Unity's Start phase.
- Went from Unity's Start phase to PlayCard phase.
- Went from Unity's PlayCard phase to UsePower phase.
- Unity did not play a card or use a power this turn. Increasing draw count by 1.
- Went from Unity's UsePower phase to DrawCard phase. (Count: 2)
- Unity draws Bee Bot.
- Unity draws Stealth Bot.
- Went from Unity's DrawCard phase to End phase.
- Went from Unity's End phase to Wagner Mars Base's Start phase.
- Maintenance Level moves 5 cards to the top of Guise's Deck.
- Guise shuffles their Guise's deck.
- Maintenance Level moves 13 cards to the top of Captain Cosmic's Deck.
- Captain Cosmic shuffles their Captain Cosmic's deck.
- Maintenance Level moves 2 cards to the top of Legacy's Deck.
- Legacy shuffles their Legacy's deck.
- Maintenance Level moves 5 cards to the top of The Argent Adept's Deck.
- The Argent Adept shuffles their The Argent Adept's deck.
- Maintenance Level moves 2 cards to the top of Unity's Deck.
- Unity shuffles their Unity's deck.
- Maintenance Level destroys itself!
- GameController moved Maintenance Level to the environment trash.
- Unity discards Platform Bot.
- Fire In the Biosphere moved Platform Bot from Unity's hand to Unity's trash.
- Unity discards Stealth Bot.
- Fire In the Biosphere moved Stealth Bot from Unity's hand to Unity's trash.
- Fire In the Biosphere destroys itself!
- GameController moved Fire In the Biosphere to the environment trash.
- Went from Wagner Mars Base's Start phase to PlayCard phase.
- GameController plays Fire In the Biosphere.
- Went from Wagner Mars Base's PlayCard phase to End phase.
- Fire In the Biosphere initiates 2 Fire damage to Ambuscade.
- Ambuscade made Ambuscade immune to damage.
- Damage amount was 0, so no damage was dealt.
- Fire In the Biosphere initiates 2 Fire damage to Automated Turret.
- Meteor Storm made Automated Turret immune to damage.
- Damage amount was 0, so no damage was dealt.
- Fire In the Biosphere initiates 2 Fire damage to Automated Turret.
- Meteor Storm made Automated Turret immune to damage.
- Damage amount was 0, so no damage was dealt.
- Fire In the Biosphere initiates 2 Fire damage to Personal Cloaking Device.
- Meteor Storm made Personal Cloaking Device immune to damage.
- Damage amount was 0, so no damage was dealt.
- Fire In the Biosphere initiates 2 Fire damage to Reactive Plating.
- Meteor Storm made Reactive Plating immune to damage.
- Damage amount was 0, so no damage was dealt.
- Fire In the Biosphere initiates 2 Fire damage to Reactive Plating.
- Meteor Storm made Reactive Plating immune to damage.
- Damage amount was 0, so no damage was dealt.
- Fire In the Biosphere initiates 2 Fire damage to Sonic Mine.
- Meteor Storm made Sonic Mine immune to damage.
- Damage amount was 0, so no damage was dealt.
- Fire In the Biosphere initiates 2 Fire damage to Santa Guise.
- Meteor Storm made Santa Guise immune to damage.
- Damage amount was 0, so no damage was dealt.
- Fire In the Biosphere initiates 2 Fire damage to Captain Cosmic.
- Meteor Storm made Captain Cosmic immune to damage.
- Damage amount was 0, so no damage was dealt.
- Fire In the Biosphere initiates 2 Fire damage to Dynamic Siphon.
- Meteor Storm made Dynamic Siphon immune to damage.
- Damage amount was 0, so no damage was dealt.
- Fire In the Biosphere initiates 2 Fire damage to Vitality Conduit.
- Meteor Storm made Vitality Conduit immune to damage.
- Damage amount was 0, so no damage was dealt.
- Fire In the Biosphere initiates 2 Fire damage to Wounding Buffer.
- Meteor Storm made Wounding Buffer immune to damage.
- Damage amount was 0, so no damage was dealt.
- Fire In the Biosphere initiates 2 Fire damage to America's Greatest Legacy.
- Meteor Storm made America's Greatest Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Fire In the Biosphere initiates 2 Fire damage to The Argent Adept.
- Meteor Storm made The Argent Adept immune to damage.
- Damage amount was 0, so no damage was dealt.
- Fire In the Biosphere initiates 2 Fire damage to Unity.
- Meteor Storm made Unity immune to damage.
- Damage amount was 0, so no damage was dealt.
- Fire In the Biosphere initiates 2 Fire damage to Santa Guise.
- Meteor Storm made Santa Guise immune to damage.
- Damage amount was 0, so no damage was dealt.
- Fire In the Biosphere initiates 2 Fire damage to Captain Cosmic.
- Meteor Storm made Captain Cosmic immune to damage.
- Damage amount was 0, so no damage was dealt.
- Fire In the Biosphere initiates 2 Fire damage to America's Greatest Legacy.
- Meteor Storm made America's Greatest Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Fire In the Biosphere initiates 2 Fire damage to The Argent Adept.
- Meteor Storm made The Argent Adept immune to damage.
- Damage amount was 0, so no damage was dealt.
- Fire In the Biosphere initiates 2 Fire damage to Unity.
- Meteor Storm made Unity immune to damage.
- Damage amount was 0, so no damage was dealt.
- Went from Wagner Mars Base's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Charged Attacks.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 4 Energy damage to Wounding Buffer.
- Meteor Storm made Wounding Buffer immune to damage.
- Damage amount was 0, so no damage was dealt.
- Automated Turret initiates 2 Projectile damage to Santa Guise.
- Meteor Storm made Santa Guise immune to damage.
- Damage amount was 0, so no damage was dealt.
- Automated Turret initiates 2 Projectile damage to Santa Guise.
- Meteor Storm made Santa Guise immune to damage.
- Damage amount was 0, so no damage was dealt.
- Went from Ambuscade's End phase to Guise's Start phase.
- Went from Guise's Start phase to PlayCard phase.
- Went from Guise's PlayCard phase to UsePower phase.
- Guise uses the power on Santa Guise.
- The top card of Guise's deck was flipped face-down.
- Santa Guise moved one of Guise's cards from Guise's deck to Guise's play area.
- The top card of Captain Cosmic's deck was flipped face-down.
- Santa Guise moved one of Captain Cosmic's cards from Captain Cosmic's deck to Captain Cosmic's play area.
- The top card of Legacy's deck was flipped face-down.
- Santa Guise moved one of Legacy's cards from Legacy's deck to Legacy's play area.
- The top card of The Argent Adept's deck was flipped face-down.
- Santa Guise moved one of The Argent Adept's cards from The Argent Adept's deck to The Argent Adept's play area.
- The top card of Unity's deck was flipped face-down.
- Santa Guise moved one of Unity's cards from Unity's deck to Unity's play area.
- Went from Guise's UsePower phase to DrawCard phase.
- Guise draws Selling Out.
- Went from Guise's DrawCard phase to End phase.
- Went from Guise's End phase to Captain Cosmic's Start phase.
- Went from Captain Cosmic's Start phase to PlayCard phase.
- Went from Captain Cosmic's PlayCard phase to UsePower phase.
- Captain Cosmic uses the power on Captain Cosmic.
- Revealed card: Potent Disruption
- Captain Cosmic's Fabrication puts Potent Disruption into play.
- Potent Disruption destroys Wounding Buffer!
- GameController moved Wounding Buffer to Captain Cosmic's trash.
- Captain Cosmic initiates 5 Energy damage to Sonic Mine.
- Meteor Storm made Sonic Mine immune to damage.
- Damage amount was 0, so no damage was dealt.
- GameController moved Potent Disruption to Captain Cosmic's trash.
- Went from Captain Cosmic's UsePower phase to DrawCard phase.
- Captain Cosmic draws Energy Bracer.
- Went from Captain Cosmic's DrawCard phase to End phase.
- Went from Captain Cosmic's End phase to Legacy's Start phase.
- Went from Legacy's Start phase to PlayCard phase.
- Went from Legacy's PlayCard phase to UsePower phase.
- Legacy uses the power on America's Greatest Legacy.
- America's Greatest Legacy's Gung-Ho caused Santa Guise to regain 1 HP. HP is now 24.
- Guise uses the power on Santa Guise.
- The top card of Guise's deck was flipped face-down.
- Santa Guise moved one of Guise's cards from Guise's deck to Guise's play area.
- The top card of Captain Cosmic's deck was flipped face-down.
- Santa Guise moved one of Captain Cosmic's cards from Captain Cosmic's deck to Captain Cosmic's play area.
- The top card of Legacy's deck was flipped face-down.
- Santa Guise moved one of Legacy's cards from Legacy's deck to Legacy's play area.
- The top card of The Argent Adept's deck was flipped face-down.
- Santa Guise moved one of The Argent Adept's cards from The Argent Adept's deck to The Argent Adept's play area.
- The top card of Unity's deck was flipped face-down.
- Santa Guise moved one of Unity's cards from Unity's deck to Unity's play area.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws Heroic Interception.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to The Argent Adept's Start phase.
- Went from The Argent Adept's Start phase to PlayCard phase.
- GameController plays Sarabande of Destruction.
- Went from The Argent Adept's PlayCard phase to UsePower phase.
- The Argent Adept uses the power on The Argent Adept.
- The Argent Adept activates the text on Inspiring Supertonic.
- Guise uses the power on Santa Guise.
- The top card of Guise's deck was flipped face-down.
- Santa Guise moved one of Guise's cards from Guise's deck to Guise's play area.
- The top card of Captain Cosmic's deck was flipped face-down.
- Santa Guise moved one of Captain Cosmic's cards from Captain Cosmic's deck to Captain Cosmic's play area.
- The top card of Legacy's deck was flipped face-down.
- Santa Guise moved one of Legacy's cards from Legacy's deck to Legacy's play area.
- The top card of The Argent Adept's deck was flipped face-down.
- Santa Guise moved one of The Argent Adept's cards from The Argent Adept's deck to The Argent Adept's play area.
- The top card of Unity's deck was flipped face-down.
- Santa Guise moved one of Unity's cards from Unity's deck to Unity's play area.
- Went from The Argent Adept's UsePower phase to DrawCard phase.
- The Argent Adept draws Vernal Sonata.
- Went from The Argent Adept's DrawCard phase to End phase.
- Went from The Argent Adept's End phase to Unity's Start phase.
- Went from Unity's Start phase to PlayCard phase.
- Went from Unity's PlayCard phase to UsePower phase.
- Unity did not play a card or use a power this turn. Increasing draw count by 1.
- Went from Unity's UsePower phase to DrawCard phase. (Count: 2)
- Unity draws Swift Bot.
- Unity draws Hasty Augmentation.
- Went from Unity's DrawCard phase to End phase.
- Went from Unity's End phase to Wagner Mars Base's Start phase.
- Unity discards Bee Bot.
- Fire In the Biosphere moved Bee Bot from Unity's hand to Unity's trash.
- Unity discards Swift Bot.
- Fire In the Biosphere moved Swift Bot from Unity's hand to Unity's trash.
- Fire In the Biosphere destroys itself!
- GameController moved Fire In the Biosphere to the environment trash.
- Went from Wagner Mars Base's Start phase to PlayCard phase.
- GameController plays Maintenance Level.
- Went from Wagner Mars Base's PlayCard phase to End phase.
- Maintenance Level plays the top card of the environment deck.
- Maintenance Level plays Villainous Weaponry.
- Went from Wagner Mars Base's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Run and Gun.
- Ambuscade initiates 2 Projectile damage to Santa Guise.
- Meteor Storm made Santa Guise immune to damage.
- Damage amount was 0, so no damage was dealt.
- Run and Gun moves 1 cards to the top of Ambuscade's Deck.
- Ambuscade shuffles their the villain deck.
- Run and Gun plays Armed and Dangerous.
- Revealed card: Quick Stim-Patch
- Revealed card: Unavoidable Explosive
- Revealed card: Rigged to Detonate
- Revealed card: Run and Gun
- Revealed matching card: Custom Hand-Cannon
- Armed and Dangerous puts Custom Hand-Cannon into play.
- Armed and Dangerous moves 4 cards to the top of Ambuscade's Deck.
- Ambuscade shuffles their the villain deck.
- Armed and Dangerous plays Sonic Mine.
- GameController moved Armed and Dangerous to the villain trash.
- GameController moved Run and Gun to the villain trash.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 4 Energy damage to Dynamic Siphon.
- Meteor Storm made Dynamic Siphon immune to damage.
- Damage amount was 0, so no damage was dealt.
- Automated Turret initiates 2 Projectile damage to Santa Guise.
- Meteor Storm made Santa Guise immune to damage.
- Damage amount was 0, so no damage was dealt.
- Automated Turret initiates 2 Projectile damage to Santa Guise.
- Meteor Storm made Santa Guise immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 2 Projectile damage to The Argent Adept.
- Meteor Storm made The Argent Adept immune to damage.
- Damage amount was 0, so no damage was dealt.
- Went from Ambuscade's End phase to Guise's Start phase.
- Went from Guise's Start phase to PlayCard phase.
- Went from Guise's PlayCard phase to UsePower phase.
- Guise uses the power on Santa Guise.
- The top card of Guise's deck was flipped face-down.
- Santa Guise moved one of Guise's cards from Guise's deck to Guise's play area.
- The top card of Captain Cosmic's deck was flipped face-down.
- Santa Guise moved one of Captain Cosmic's cards from Captain Cosmic's deck to Captain Cosmic's play area.
- The top card of Legacy's deck was flipped face-down.
- Santa Guise moved one of Legacy's cards from Legacy's deck to Legacy's play area.
- The top card of The Argent Adept's deck was flipped face-down.
- Santa Guise moved one of The Argent Adept's cards from The Argent Adept's deck to The Argent Adept's play area.
- The top card of Unity's deck was flipped face-down.
- Santa Guise moved one of Unity's cards from Unity's deck to Unity's play area.
- Went from Guise's UsePower phase to DrawCard phase.
- Guise draws Guise the Barbarian.
- Went from Guise's DrawCard phase to End phase.
- Went from Guise's End phase to Captain Cosmic's Start phase.
- Meteor Storm destroys itself!
- GameController moved Meteor Storm to the environment trash.
- Went from Captain Cosmic's Start phase to Legacy's Start phase.
- Went from Legacy's Start phase to PlayCard phase.
- GameController plays Heroic Interception.
- America's Greatest Legacy initiates 3 Melee damage to America's Greatest Legacy.
- Inspiring Presence increases the damage dealt by America's Greatest Legacy by 1.
- Surge of Strength increases the damage dealt by America's Greatest Legacy by 1.
- Superhuman Durability reduces the damage dealt to America's Greatest Legacy by America's Greatest Legacy by 3.
- Fortitude reduces the damage dealt to America's Greatest Legacy by America's Greatest Legacy by 1.
- America's Greatest Legacy deals America's Greatest Legacy 1 Melee damage.
- America's Greatest Legacy is now at 20 HP.
- Went from Legacy's PlayCard phase to UsePower phase.
- Legacy uses the power on America's Greatest Legacy.
- America's Greatest Legacy's Gung-Ho caused Santa Guise to regain 1 HP, up to their maximum HP. HP is now 25.
- Guise uses the power on Santa Guise.
- Polyphoric Flare was flipped to its front side.
- GameController puts Polyphoric Flare into play.
- The Argent Adept initiates 2 Energy damage to The Argent Adept.
- Heroic Interception made The Argent Adept immune to damage.
- Damage amount was 0, so no damage was dealt.
- GameController moved Polyphoric Flare to The Argent Adept's trash.
- Instrumental Conjuration was flipped to its front side.
- GameController puts Instrumental Conjuration into play.
- Instrumental Conjuration puts Musaragni's Harp into play.
- The Argent Adept shuffles their The Argent Adept's deck.
- The Argent Adept draws Rhapsody of Vigor.
- GameController moved Instrumental Conjuration to The Argent Adept's trash.
- Cedistic Dissonant was flipped to its front side.
- GameController puts Cedistic Dissonant into play.
- Vernal Sonata was flipped to its front side.
- GameController puts Vernal Sonata into play.
- Vernal Sonata tried to increase Santa Guise's HP, but they are already at their maximum HP.
- Vernal Sonata caused Captain Cosmic to regain 1 HP. HP is now 22.
- Vernal Sonata tried to increase Dynamic Siphon's HP, but they are already at their maximum HP.
- Vernal Sonata tried to increase Vitality Conduit's HP, but they are already at their maximum HP.
- Vernal Sonata caused America's Greatest Legacy to regain 1 HP. HP is now 21.
- Vernal Sonata caused The Argent Adept to regain 1 HP. HP is now 21.
- Vernal Sonata caused Unity to regain 1 HP. HP is now 20.
- Vernal Sonata moved Potent Disruption from Captain Cosmic's trash to Captain Cosmic's deck.
- Vernal Sonata moved Instrumental Conjuration from The Argent Adept's trash to The Argent Adept's deck.
- GameController moved Vernal Sonata to The Argent Adept's trash.
- Vernal Sonata was flipped to its front side.
- ***** LOADED UNDO FILE: undo-198-Legacy-UsePower *****
- Possible achievement: Base_CumulativeDamage, progress: 100
- Possible achievement: Base_CumulativeHeal, progress: 1955
- Possible achievement: Base_DefeatAllEnvironments, progress: 100
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_LastHeroStanding
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- Possible achievement: Base_NoCards
- Possible achievement: Base_NoPowers
- Possible achievement: Base_RedirectMany
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_WinGame
- Legacy uses the power on America's Greatest Legacy.
- America's Greatest Legacy's Gung-Ho caused Santa Guise to regain 1 HP, up to their maximum HP. HP is now 25.
- Guise uses the power on Santa Guise.
- Polyphoric Flare was flipped to its front side.
- GameController puts Polyphoric Flare into play.
- The Argent Adept initiates 2 Energy damage to The Argent Adept.
- Heroic Interception made The Argent Adept immune to damage.
- Damage amount was 0, so no damage was dealt.
- GameController moved Polyphoric Flare to The Argent Adept's trash.
- Instrumental Conjuration was flipped to its front side.
- GameController puts Instrumental Conjuration into play.
- Instrumental Conjuration puts Musaragni's Harp into play.
- The Argent Adept shuffles their The Argent Adept's deck.
- The Argent Adept draws Rhapsody of Vigor.
- GameController moved Instrumental Conjuration to The Argent Adept's trash.
- Cedistic Dissonant was flipped to its front side.
- GameController puts Cedistic Dissonant into play.
- Vernal Sonata was flipped to its front side.
- GameController puts Vernal Sonata into play.
- Vernal Sonata tried to increase Santa Guise's HP, but they are already at their maximum HP.
- Vernal Sonata caused Captain Cosmic to regain 1 HP. HP is now 22.
- Vernal Sonata tried to increase Dynamic Siphon's HP, but they are already at their maximum HP.
- Vernal Sonata tried to increase Vitality Conduit's HP, but they are already at their maximum HP.
- Vernal Sonata caused America's Greatest Legacy to regain 1 HP. HP is now 21.
- Vernal Sonata caused The Argent Adept to regain 1 HP. HP is now 21.
- Vernal Sonata caused Unity to regain 1 HP. HP is now 20.
- Vernal Sonata moved Potent Disruption from Captain Cosmic's trash to Captain Cosmic's deck.
- Vernal Sonata moved Instrumental Conjuration from The Argent Adept's trash to The Argent Adept's deck.
- Vernal Sonata moved Swift Bot from Unity's trash to Unity's deck.
- GameController moved Vernal Sonata to The Argent Adept's trash.
- Vernal Sonata was flipped to its front side.
- GameController puts Vernal Sonata into play.
- Vernal Sonata tried to increase Santa Guise's HP, but they are already at their maximum HP.
- Vernal Sonata caused Captain Cosmic to regain 1 HP. HP is now 23.
- Vernal Sonata tried to increase Dynamic Siphon's HP, but they are already at their maximum HP.
- Vernal Sonata tried to increase Vitality Conduit's HP, but they are already at their maximum HP.
- Vernal Sonata caused America's Greatest Legacy to regain 1 HP. HP is now 22.
- Vernal Sonata caused The Argent Adept to regain 1 HP. HP is now 22.
- Vernal Sonata caused Unity to regain 1 HP. HP is now 21.
- Vernal Sonata moved Stealth Bot from Unity's trash to Unity's deck.
- GameController moved Vernal Sonata to The Argent Adept's trash.
- Vernal Sonata was flipped to its front side.
- GameController puts Vernal Sonata into play.
- Vernal Sonata tried to increase Santa Guise's HP, but they are already at their maximum HP.
- Vernal Sonata caused Captain Cosmic to regain 1 HP. HP is now 24.
- Vernal Sonata tried to increase Dynamic Siphon's HP, but they are already at their maximum HP.
- Vernal Sonata tried to increase Vitality Conduit's HP, but they are already at their maximum HP.
- Vernal Sonata caused America's Greatest Legacy to regain 1 HP. HP is now 23.
- Vernal Sonata caused The Argent Adept to regain 1 HP. HP is now 23.
- Vernal Sonata caused Unity to regain 1 HP. HP is now 22.
- Vernal Sonata moved Wounding Buffer from Captain Cosmic's trash to Captain Cosmic's deck.
- Vernal Sonata moved Platform Bot from Unity's trash to Unity's deck.
- GameController moved Vernal Sonata to The Argent Adept's trash.
- Drake's Pipes was flipped to its front side.
- GameController puts Drake's Pipes into play.
- Inventive Preparation was flipped to its front side.
- GameController puts Inventive Preparation into play.
- Scherzo of Frost and Flame was flipped to its front side.
- GameController puts Scherzo of Frost and Flame into play.
- Telamon's Lyra was flipped to its front side.
- GameController puts Telamon's Lyra into play.
- Arcane Cadence was flipped to its front side.
- GameController puts Arcane Cadence into play.
- Revealed card: Instrumental Conjuration
- Revealed card: Syncopated Onslaught
- Revealed card: Silver Shadow
- Revealed card: Arcane Cadence
- Revealed card: Silver Shadow
- Arcane Cadence moved Silver Shadow from The Argent Adept's revealed cards to The Argent Adept's hand.
- Arcane Cadence moved Arcane Cadence from The Argent Adept's revealed cards to The Argent Adept's deck.
- Arcane Cadence moved Instrumental Conjuration from The Argent Adept's revealed cards to the bottom of The Argent Adept's deck.
- Arcane Cadence moved Syncopated Onslaught from The Argent Adept's revealed cards to The Argent Adept's trash.
- Arcane Cadence plays Silver Shadow.
- The Argent Adept activates the text on Alacritous Subdominant.
- The Argent Adept uses the power on Musaragni's Harp.
- The Argent Adept activates the text on Inspiring Supertonic.
- Guise uses the power on Santa Guise.
- The top card of Guise's deck was flipped face-down.
- Santa Guise moved one of Guise's cards from Guise's deck to Guise's play area.
- The top card of Captain Cosmic's deck was flipped face-down.
- Santa Guise moved one of Captain Cosmic's cards from Captain Cosmic's deck to Captain Cosmic's play area.
- The top card of Legacy's deck was flipped face-down.
- Santa Guise moved one of Legacy's cards from Legacy's deck to Legacy's play area.
- The top card of The Argent Adept's deck was flipped face-down.
- Santa Guise moved one of The Argent Adept's cards from The Argent Adept's deck to The Argent Adept's play area.
- The top card of Unity's deck was flipped face-down.
- Santa Guise moved one of Unity's cards from Unity's deck to Unity's play area.
- The Argent Adept activates the text on Inspiring Supertonic.
- Inspiring Supertonic caused The Argent Adept to regain 1 HP, up to their maximum HP. HP is now 24.
- Alacritous Subdominant destroys itself!
- GameController moved Alacritous Subdominant to The Argent Adept's trash.
- The Argent Adept draws Arcane Cadence.
- GameController moved Silver Shadow to The Argent Adept's trash.
- GameController moved Arcane Cadence to The Argent Adept's trash.
- Syncopated Onslaught was flipped to its front side.
- GameController puts Syncopated Onslaught into play.
- Akpunku's Drum was flipped to its front side.
- GameController puts Akpunku's Drum into play.
- Inspiring Supertonic was flipped to its front side.
- GameController puts Inspiring Supertonic into play.
- Inventive Preparation was flipped to its front side.
- GameController puts Inventive Preparation into play.
- Instrumental Conjuration was flipped to its front side.
- GameController puts Instrumental Conjuration into play.
- The Argent Adept draws Arcane Cadence.
- GameController moved Instrumental Conjuration to The Argent Adept's trash.
- Arcane Cadence was flipped to its front side.
- GameController puts Arcane Cadence into play.
- Revealed card: Instrumental Conjuration
- Revealed card: Sarabande of Destruction
- Revealed card: Instrumental Conjuration
- Revealed card: Alacritous Subdominant
- Revealed card: Eydisar's Horn
- Arcane Cadence moved Instrumental Conjuration from The Argent Adept's revealed cards to The Argent Adept's hand.
- Arcane Cadence moved Eydisar's Horn from The Argent Adept's revealed cards to The Argent Adept's deck.
- Arcane Cadence moved Sarabande of Destruction from The Argent Adept's revealed cards to the bottom of The Argent Adept's deck.
- Arcane Cadence moved Instrumental Conjuration from The Argent Adept's revealed cards to The Argent Adept's trash.
- Arcane Cadence plays Alacritous Subdominant.
- GameController moved Arcane Cadence to The Argent Adept's trash.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws Next Evolution.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to The Argent Adept's Start phase.
- Went from The Argent Adept's Start phase to PlayCard phase.
- GameController plays Silver Shadow.
- The Argent Adept activates the text on Alacritous Subdominant.
- The Argent Adept uses the power on Telamon's Lyra.
- The Argent Adept activates the text on Inspiring Supertonic.
- Guise uses the power on Santa Guise.
- Danger Sense was flipped to its front side.
- GameController puts Danger Sense into play.
- Back-Fist Strike was flipped to its front side.
- GameController puts Back-Fist Strike into play.
- America's Greatest Legacy initiates 4 Melee damage to Custom Hand-Cannon.
- Inspiring Presence increases the damage dealt by America's Greatest Legacy by 1.
- Surge of Strength increases the damage dealt by America's Greatest Legacy by 1.
- America's Greatest Legacy deals Custom Hand-Cannon 6 Melee damage.
- Custom Hand-Cannon is now at -1 HP.
- America's Greatest Legacy's Gung-Ho destroys Custom Hand-Cannon!
- Ambuscade initiates 2 Energy damage to Ambuscade.
- Ambuscade made Ambuscade immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 2 Energy damage to Automated Turret.
- Charged Attacks increases the damage dealt by Ambuscade by 1.
- Villainous Weaponry increases the damage dealt by Ambuscade by 1.
- Ambuscade deals Automated Turret 4 Energy damage.
- Automated Turret is now at 4 HP.
- Ambuscade initiates 2 Energy damage to Automated Turret.
- Charged Attacks increases the damage dealt by Ambuscade by 1.
- Villainous Weaponry increases the damage dealt by Ambuscade by 1.
- Ambuscade deals Automated Turret 4 Energy damage.
- Automated Turret is now at 3 HP.
- Ambuscade initiates 2 Energy damage to Custom Hand-Cannon.
- Charged Attacks increases the damage dealt by Ambuscade by 1.
- Villainous Weaponry increases the damage dealt by Ambuscade by 1.
- Ambuscade deals Custom Hand-Cannon 4 Energy damage.
- Custom Hand-Cannon is now at -5 HP.
- Ambuscade initiates 2 Energy damage to Personal Cloaking Device.
- Charged Attacks increases the damage dealt by Ambuscade by 1.
- Villainous Weaponry increases the damage dealt by Ambuscade by 1.
- Ambuscade deals Personal Cloaking Device 4 Energy damage.
- Personal Cloaking Device is now at 5 HP.
- Ambuscade initiates 2 Energy damage to Reactive Plating.
- Charged Attacks increases the damage dealt by Ambuscade by 1.
- Villainous Weaponry increases the damage dealt by Ambuscade by 1.
- Reactive Plating reduces the damage dealt to Reactive Plating by Ambuscade by 1.
- Ambuscade deals Reactive Plating 3 Energy damage.
- Reactive Plating is now at 7 HP.
- ***** LOADED UNDO FILE: undo-202-TheArgentAdept-PlayCard *****
- Possible achievement: Base_CumulativeDamage, progress: 100
- Possible achievement: Base_CumulativeHeal, progress: 1962
- Possible achievement: Base_DefeatAllEnvironments, progress: 100
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_LastHeroStanding
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- Possible achievement: Base_NoCards
- Possible achievement: Base_NoPowers
- Possible achievement: Base_RedirectMany
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_WinGame
- GameController plays Silver Shadow.
- The Argent Adept activates the text on Inspiring Supertonic.
- Inspiring Supertonic tried to increase The Argent Adept's HP, but they are already at their maximum HP.
- ***** LOADED UNDO FILE: undo-202-TheArgentAdept-PlayCard *****
- Possible achievement: Base_CumulativeDamage, progress: 100
- Possible achievement: Base_CumulativeHeal, progress: 1962
- Possible achievement: Base_DefeatAllEnvironments, progress: 100
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_LastHeroStanding
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- Possible achievement: Base_NoCards
- Possible achievement: Base_NoPowers
- Possible achievement: Base_RedirectMany
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_WinGame
- GameController plays Silver Shadow.
- The Argent Adept activates the text on Alacritous Subdominant.
- The Argent Adept uses the power on Musaragni's Harp.
- The Argent Adept activates the text on Inspiring Supertonic.
- Guise uses the power on Santa Guise.
- Danger Sense was flipped to its front side.
- GameController puts Danger Sense into play.
- Back-Fist Strike was flipped to its front side.
- GameController puts Back-Fist Strike into play.
- America's Greatest Legacy initiates 4 Melee damage to Reactive Plating.
- Inspiring Presence increases the damage dealt by America's Greatest Legacy by 1.
- Surge of Strength increases the damage dealt by America's Greatest Legacy by 1.
- Reactive Plating reduces the damage dealt to Reactive Plating by America's Greatest Legacy by 1.
- America's Greatest Legacy deals Reactive Plating 5 Melee damage.
- Reactive Plating is now at 5 HP.
- GameController moved Back-Fist Strike to Legacy's trash.
- Flying Smash was flipped to its front side.
- GameController puts Flying Smash into play.
- America's Greatest Legacy initiates 3 Melee damage to Reactive Plating.
- Inspiring Presence increases the damage dealt by America's Greatest Legacy by 1.
- Surge of Strength increases the damage dealt by America's Greatest Legacy by 1.
- Reactive Plating reduces the damage dealt to Reactive Plating by America's Greatest Legacy by 1.
- America's Greatest Legacy deals Reactive Plating 4 Melee damage.
- Reactive Plating is now at 1 HP.
- America's Greatest Legacy initiates 3 Melee damage to Automated Turret.
- Inspiring Presence increases the damage dealt by America's Greatest Legacy by 1.
- Surge of Strength increases the damage dealt by America's Greatest Legacy by 1.
- America's Greatest Legacy deals Automated Turret 5 Melee damage.
- Automated Turret is now at 3 HP.
- America's Greatest Legacy initiates 3 Melee damage to Personal Cloaking Device.
- Inspiring Presence increases the damage dealt by America's Greatest Legacy by 1.
- Surge of Strength increases the damage dealt by America's Greatest Legacy by 1.
- America's Greatest Legacy deals Personal Cloaking Device 5 Melee damage.
- Personal Cloaking Device is now at 4 HP.
- GameController moved Flying Smash to Legacy's trash.
- Motivational Charge was flipped to its front side.
- GameController puts Motivational Charge into play.
- Inspiring Presence was flipped to its front side.
- GameController moved Inspiring Presence to Legacy's trash.
- "Thokk!" was flipped to its front side.
- GameController puts "Thokk!" into play.
- America's Greatest Legacy initiates 3 Melee damage to Automated Turret.
- Inspiring Presence increases the damage dealt by America's Greatest Legacy by 1.
- Surge of Strength increases the damage dealt by America's Greatest Legacy by 1.
- America's Greatest Legacy deals Automated Turret 5 Melee damage.
- Automated Turret is now at 2 HP.
- Legacy draws The Legacy Ring.
- GameController moved "Thokk!" to Legacy's trash.
- Take Down was flipped to its front side.
- GameController puts Take Down into play.
- Danger Sense was flipped to its front side.
- GameController puts Danger Sense into play.
- Lead from the Front was flipped to its front side.
- GameController moved Lead from the Front to Legacy's trash.
- The Legacy Ring was flipped to its front side.
- GameController puts The Legacy Ring into play.
- Fortitude was flipped to its front side.
- GameController moved Fortitude to Legacy's trash.
- Fortitude was flipped to its front side.
- GameController moved Fortitude to Legacy's trash.
- Next Evolution was flipped to its front side.
- GameController puts Next Evolution into play.
- Surge of Strength was flipped to its front side.
- GameController moved Surge of Strength to Legacy's trash.
- Bolster Allies was flipped to its front side.
- GameController puts Bolster Allies into play.
- Guise draws Gimmicky Character.
- Captain Cosmic draws Potent Disruption.
- Legacy draws Heroic Interception.
- The Argent Adept draws Eydisar's Horn.
- Unity draws Stealth Bot.
- GameController moved Bolster Allies to Legacy's trash.
- "Thokk!" was flipped to its front side.
- GameController puts "Thokk!" into play.
- America's Greatest Legacy initiates 3 Melee damage to Reactive Plating.
- Inspiring Presence increases the damage dealt by America's Greatest Legacy by 1.
- Surge of Strength increases the damage dealt by America's Greatest Legacy by 1.
- Reactive Plating reduces the damage dealt to Reactive Plating by America's Greatest Legacy by 1.
- America's Greatest Legacy deals Reactive Plating 4 Melee damage.
- Reactive Plating is now at 6 HP.
- Legacy draws Motivational Charge.
- GameController moved "Thokk!" to Legacy's trash.
- "Thokk!" was flipped to its front side.
- GameController puts "Thokk!" into play.
- America's Greatest Legacy initiates 3 Melee damage to Reactive Plating.
- Inspiring Presence increases the damage dealt by America's Greatest Legacy by 1.
- Surge of Strength increases the damage dealt by America's Greatest Legacy by 1.
- Reactive Plating reduces the damage dealt to Reactive Plating by America's Greatest Legacy by 1.
- America's Greatest Legacy deals Reactive Plating 4 Melee damage.
- Reactive Plating is now at 2 HP.
- Legacy draws Superhuman Durability.
- GameController moved "Thokk!" to Legacy's trash.
- The Argent Adept activates the text on Alacritous Subdominant.
- The Argent Adept uses the power on Telamon's Lyra.
- The Argent Adept activates the text on Alacritous Subdominant.
- Alacritous Subdominant plays Back-Fist Strike.
- America's Greatest Legacy initiates 4 Melee damage to Villainous Weaponry.
- Inspiring Presence increases the damage dealt by America's Greatest Legacy by 1.
- Surge of Strength increases the damage dealt by America's Greatest Legacy by 1.
- America's Greatest Legacy deals Villainous Weaponry 6 Melee damage.
- Villainous Weaponry is now at -1 HP.
- America's Greatest Legacy's Gung-Ho destroys Villainous Weaponry!
- GameController moved Villainous Weaponry to the environment trash.
- GameController moved Back-Fist Strike to Legacy's trash.
- The Argent Adept activates the text on Inventive Preparation.
- Inventive Preparation plays Energy Bracer.
- GameController moved Energy Bracer from Captain Cosmic's hand next to Santa Guise.
- Alacritous Subdominant destroys itself!
- GameController moved Alacritous Subdominant to The Argent Adept's trash.
- Silver Shadow plays Eydisar's Horn.
- GameController moved Silver Shadow to The Argent Adept's trash.
- Went from The Argent Adept's PlayCard phase to UsePower phase.
- The Argent Adept uses the power on Xu's Bell.
- ***** LOADED UNDO FILE: undo-203-TheArgentAdept-UsePower *****
- Possible achievement: Base_CumulativeDamage, progress: 100
- Possible achievement: Base_CumulativeHeal, progress: 1962
- Possible achievement: Base_DefeatAllEnvironments, progress: 100
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_LastHeroStanding
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- Possible achievement: Base_NoCards
- Possible achievement: Base_NoPowers
- Possible achievement: Base_RedirectMany
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_WinGame
- The Argent Adept uses the power on The Argent Adept.
- The Argent Adept activates the text on Inspiring Supertonic.
- Legacy uses the power on Motivational Charge.
- America's Greatest Legacy initiates 2 Melee damage to Reactive Plating.
- Inspiring Presence increases the damage dealt by America's Greatest Legacy by 1.
- Surge of Strength increases the damage dealt by America's Greatest Legacy by 1.
- Reactive Plating reduces the damage dealt to Reactive Plating by America's Greatest Legacy by 1.
- America's Greatest Legacy deals Reactive Plating 3 Melee damage.
- Reactive Plating is now at -1 HP.
- America's Greatest Legacy's Gung-Ho destroys Reactive Plating!
- Ambuscade initiates 2 Energy damage to Ambuscade.
- Ambuscade made Ambuscade immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 2 Energy damage to Automated Turret.
- Charged Attacks increases the damage dealt by Ambuscade by 1.
- Ambuscade deals Automated Turret 3 Energy damage.
- Automated Turret is now at 0 HP.
- Ambuscade destroys Automated Turret!
- Ambuscade initiates 2 Energy damage to Ambuscade.
- Ambuscade made Ambuscade immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 2 Energy damage to Automated Turret.
- Charged Attacks increases the damage dealt by Ambuscade by 1.
- Ambuscade deals Automated Turret 3 Energy damage.
- Automated Turret is now at -3 HP.
- Ambuscade initiates 2 Energy damage to Automated Turret.
- Charged Attacks increases the damage dealt by Ambuscade by 1.
- Ambuscade deals Automated Turret 3 Energy damage.
- Automated Turret is now at -1 HP.
- Ambuscade destroys Automated Turret!
- Ambuscade initiates 2 Energy damage to Ambuscade.
- Ambuscade made Ambuscade immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 2 Energy damage to Automated Turret.
- Charged Attacks increases the damage dealt by Ambuscade by 1.
- Ambuscade deals Automated Turret 3 Energy damage.
- Automated Turret is now at -6 HP.
- Ambuscade initiates 2 Energy damage to Automated Turret.
- Charged Attacks increases the damage dealt by Ambuscade by 1.
- Ambuscade deals Automated Turret 3 Energy damage.
- Automated Turret is now at -4 HP.
- Ambuscade initiates 2 Energy damage to Custom Hand-Cannon.
- Charged Attacks increases the damage dealt by Ambuscade by 1.
- Ambuscade deals Custom Hand-Cannon 3 Energy damage.
- Custom Hand-Cannon is now at 2 HP.
- Ambuscade initiates 2 Energy damage to Personal Cloaking Device.
- Charged Attacks increases the damage dealt by Ambuscade by 1.
- Ambuscade deals Personal Cloaking Device 3 Energy damage.
- Personal Cloaking Device is now at 1 HP.
- Ambuscade initiates 2 Energy damage to Reactive Plating.
- Charged Attacks increases the damage dealt by Ambuscade by 1.
- Ambuscade deals Reactive Plating 3 Energy damage.
- Reactive Plating is now at -4 HP.
- Ambuscade initiates 2 Energy damage to Reactive Plating.
- Charged Attacks increases the damage dealt by Ambuscade by 1.
- Reactive Plating reduces the damage dealt to Reactive Plating by Ambuscade by 1.
- Ambuscade deals Reactive Plating 2 Energy damage.
- Reactive Plating is now at -1 HP.
- Ambuscade destroys Reactive Plating!
- Ambuscade initiates 2 Energy damage to Ambuscade.
- Ambuscade made Ambuscade immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 2 Energy damage to Automated Turret.
- Charged Attacks increases the damage dealt by Ambuscade by 1.
- Ambuscade deals Automated Turret 3 Energy damage.
- Automated Turret is now at -9 HP.
- Ambuscade initiates 2 Energy damage to Automated Turret.
- Charged Attacks increases the damage dealt by Ambuscade by 1.
- Ambuscade deals Automated Turret 3 Energy damage.
- Automated Turret is now at -7 HP.
- Ambuscade initiates 2 Energy damage to Custom Hand-Cannon.
- Charged Attacks increases the damage dealt by Ambuscade by 1.
- Ambuscade deals Custom Hand-Cannon 3 Energy damage.
- Custom Hand-Cannon is now at -1 HP.
- Ambuscade destroys Custom Hand-Cannon!
- Ambuscade initiates 2 Energy damage to Ambuscade.
- Ambuscade made Ambuscade immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 2 Energy damage to Automated Turret.
- Charged Attacks increases the damage dealt by Ambuscade by 1.
- Ambuscade deals Automated Turret 3 Energy damage.
- Automated Turret is now at -12 HP.
- Ambuscade initiates 2 Energy damage to Automated Turret.
- Charged Attacks increases the damage dealt by Ambuscade by 1.
- Ambuscade deals Automated Turret 3 Energy damage.
- Automated Turret is now at -10 HP.
- Ambuscade initiates 2 Energy damage to Custom Hand-Cannon.
- Charged Attacks increases the damage dealt by Ambuscade by 1.
- Ambuscade deals Custom Hand-Cannon 3 Energy damage.
- Custom Hand-Cannon is now at -4 HP.
- Ambuscade initiates 2 Energy damage to Personal Cloaking Device.
- Charged Attacks increases the damage dealt by Ambuscade by 1.
- Ambuscade deals Personal Cloaking Device 3 Energy damage.
- Personal Cloaking Device is now at -2 HP.
- Ambuscade destroys Personal Cloaking Device!
- Ambuscade initiates 2 Energy damage to Ambuscade.
- Ambuscade made Ambuscade immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 2 Energy damage to Automated Turret.
- Charged Attacks increases the damage dealt by Ambuscade by 1.
- Ambuscade deals Automated Turret 3 Energy damage.
- Automated Turret is now at -15 HP.
- Ambuscade initiates 2 Energy damage to Automated Turret.
- Charged Attacks increases the damage dealt by Ambuscade by 1.
- Ambuscade deals Automated Turret 3 Energy damage.
- Automated Turret is now at -13 HP.
- Ambuscade initiates 2 Energy damage to Custom Hand-Cannon.
- Charged Attacks increases the damage dealt by Ambuscade by 1.
- Ambuscade deals Custom Hand-Cannon 3 Energy damage.
- Custom Hand-Cannon is now at -7 HP.
- Ambuscade initiates 2 Energy damage to Personal Cloaking Device.
- Charged Attacks increases the damage dealt by Ambuscade by 1.
- Ambuscade deals Personal Cloaking Device 3 Energy damage.
- Personal Cloaking Device is now at -5 HP.
- Ambuscade initiates 2 Energy damage to Reactive Plating.
- Charged Attacks increases the damage dealt by Ambuscade by 1.
- Ambuscade deals Reactive Plating 3 Energy damage.
- Reactive Plating is now at -7 HP.
- Ambuscade initiates 2 Energy damage to Reactive Plating.
- Charged Attacks increases the damage dealt by Ambuscade by 1.
- Ambuscade deals Reactive Plating 3 Energy damage.
- Reactive Plating is now at -4 HP.
- Ambuscade initiates 2 Energy damage to Sonic Mine.
- Charged Attacks increases the damage dealt by Ambuscade by 1.
- Ambuscade deals Sonic Mine 3 Energy damage.
- Sonic Mine is now at -2 HP.
- Ambuscade initiates 2 Energy damage to Ambuscade.
- Ambuscade made Ambuscade immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 2 Energy damage to Automated Turret.
- Charged Attacks increases the damage dealt by Ambuscade by 1.
- Ambuscade deals Automated Turret 3 Energy damage.
- Automated Turret is now at -18 HP.
- Ambuscade initiates 2 Energy damage to Automated Turret.
- Charged Attacks increases the damage dealt by Ambuscade by 1.
- Ambuscade deals Automated Turret 3 Energy damage.
- Automated Turret is now at -16 HP.
- Ambuscade initiates 2 Energy damage to Custom Hand-Cannon.
- Charged Attacks increases the damage dealt by Ambuscade by 1.
- Ambuscade deals Custom Hand-Cannon 3 Energy damage.
- Custom Hand-Cannon is now at -10 HP.
- Ambuscade initiates 2 Energy damage to Personal Cloaking Device.
- Charged Attacks increases the damage dealt by Ambuscade by 1.
- Ambuscade deals Personal Cloaking Device 3 Energy damage.
- Personal Cloaking Device is now at -8 HP.
- Ambuscade initiates 2 Energy damage to Reactive Plating.
- Charged Attacks increases the damage dealt by Ambuscade by 1.
- Ambuscade deals Reactive Plating 3 Energy damage.
- Reactive Plating is now at -10 HP.
- Ambuscade initiates 2 Energy damage to Reactive Plating.
- Charged Attacks increases the damage dealt by Ambuscade by 1.
- Ambuscade deals Reactive Plating 3 Energy damage.
- Reactive Plating is now at -7 HP.
- Ambuscade initiates 2 Energy damage to Sonic Mine.
- Charged Attacks increases the damage dealt by Ambuscade by 1.
- Ambuscade deals Sonic Mine 3 Energy damage.
- Sonic Mine is now at -5 HP.
- Ambuscade initiates 2 Energy damage to Sonic Mine.
- Charged Attacks increases the damage dealt by Ambuscade by 1.
- Ambuscade deals Sonic Mine 3 Energy damage.
- Sonic Mine is now at -2 HP.
- Sonic Mine initiates 2 Sonic damage to Santa Guise.
- Heroic Interception made Santa Guise immune to damage.
- Damage amount was 0, so no damage was dealt.
- Sonic Mine initiates 2 Sonic damage to Captain Cosmic.
- Heroic Interception made Captain Cosmic immune to damage.
- Damage amount was 0, so no damage was dealt.
- Sonic Mine initiates 2 Sonic damage to Dynamic Siphon.
- Heroic Interception made Dynamic Siphon immune to damage.
- Damage amount was 0, so no damage was dealt.
- Sonic Mine initiates 2 Sonic damage to Energy Bracer.
- Heroic Interception made Energy Bracer immune to damage.
- Damage amount was 0, so no damage was dealt.
- Sonic Mine initiates 2 Sonic damage to Vitality Conduit.
- Heroic Interception made Vitality Conduit immune to damage.
- Damage amount was 0, so no damage was dealt.
- Sonic Mine initiates 2 Sonic damage to America's Greatest Legacy.
- Fortitude reduces the damage dealt to America's Greatest Legacy by Sonic Mine by 1.
- Sonic Mine deals America's Greatest Legacy 1 Sonic damage.
- America's Greatest Legacy is now at 22 HP.
- Applying ongoing effect: America's Greatest Legacy cannot deal damage.
- Sonic Mine initiates 2 Sonic damage to The Argent Adept.
- Heroic Interception made The Argent Adept immune to damage.
- Damage amount was 0, so no damage was dealt.
- Sonic Mine initiates 2 Sonic damage to Unity.
- Heroic Interception made Unity immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 2 Energy damage to Ambuscade.
- Ambuscade made Ambuscade immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 2 Energy damage to Automated Turret.
- Charged Attacks increases the damage dealt by Ambuscade by 1.
- Ambuscade deals Automated Turret 3 Energy damage.
- Automated Turret is now at -21 HP.
- Ambuscade initiates 2 Energy damage to Automated Turret.
- Charged Attacks increases the damage dealt by Ambuscade by 1.
- Ambuscade deals Automated Turret 3 Energy damage.
- Automated Turret is now at -19 HP.
- Ambuscade initiates 2 Energy damage to Custom Hand-Cannon.
- Charged Attacks increases the damage dealt by Ambuscade by 1.
- Ambuscade deals Custom Hand-Cannon 3 Energy damage.
- Custom Hand-Cannon is now at -13 HP.
- Ambuscade initiates 2 Energy damage to Personal Cloaking Device.
- Charged Attacks increases the damage dealt by Ambuscade by 1.
- Ambuscade deals Personal Cloaking Device 3 Energy damage.
- Personal Cloaking Device is now at -11 HP.
- Ambuscade initiates 2 Energy damage to Reactive Plating.
- Charged Attacks increases the damage dealt by Ambuscade by 1.
- Ambuscade deals Reactive Plating 3 Energy damage.
- Reactive Plating is now at -13 HP.
- Ambuscade initiates 2 Energy damage to Reactive Plating.
- Charged Attacks increases the damage dealt by Ambuscade by 1.
- Ambuscade deals Reactive Plating 3 Energy damage.
- Reactive Plating is now at -10 HP.
- Ambuscade initiates 2 Energy damage to Sonic Mine.
- Charged Attacks increases the damage dealt by Ambuscade by 1.
- Ambuscade deals Sonic Mine 3 Energy damage.
- Sonic Mine is now at -8 HP.
- Ambuscade initiates 2 Energy damage to Sonic Mine.
- Charged Attacks increases the damage dealt by Ambuscade by 1.
- Ambuscade deals Sonic Mine 3 Energy damage.
- Sonic Mine is now at -5 HP.
- Ambuscade initiates 2 Energy damage to Santa Guise.
- Heroic Interception made Santa Guise immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 2 Energy damage to Captain Cosmic.
- Heroic Interception made Captain Cosmic immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 2 Energy damage to Dynamic Siphon.
- Heroic Interception made Dynamic Siphon immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 2 Energy damage to Energy Bracer.
- Heroic Interception made Energy Bracer immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 2 Energy damage to Vitality Conduit.
- Heroic Interception made Vitality Conduit immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 2 Energy damage to America's Greatest Legacy.
- Charged Attacks increases the damage dealt by Ambuscade by 1.
- Fortitude reduces the damage dealt to America's Greatest Legacy by Ambuscade by 1.
- Ambuscade deals America's Greatest Legacy 2 Energy damage.
- America's Greatest Legacy is now at 20 HP.
- Ambuscade initiates 2 Energy damage to The Argent Adept.
- Heroic Interception made The Argent Adept immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 2 Energy damage to Unity.
- Heroic Interception made Unity immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade destroys Sonic Mine!
- GameController moved Sonic Mine to the villain trash.
- Ambuscade initiates 2 Energy damage to Santa Guise.
- Heroic Interception made Santa Guise immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 2 Energy damage to Captain Cosmic.
- Heroic Interception made Captain Cosmic immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 2 Energy damage to Dynamic Siphon.
- Heroic Interception made Dynamic Siphon immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 2 Energy damage to Energy Bracer.
- Heroic Interception made Energy Bracer immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 2 Energy damage to Vitality Conduit.
- Heroic Interception made Vitality Conduit immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 2 Energy damage to America's Greatest Legacy.
- Charged Attacks increases the damage dealt by Ambuscade by 1.
- Fortitude reduces the damage dealt to America's Greatest Legacy by Ambuscade by 1.
- Ambuscade deals America's Greatest Legacy 2 Energy damage.
- America's Greatest Legacy is now at 18 HP.
- Ambuscade initiates 2 Energy damage to The Argent Adept.
- Heroic Interception made The Argent Adept immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 2 Energy damage to Unity.
- Heroic Interception made Unity immune to damage.
- Damage amount was 0, so no damage was dealt.
- Sonic Mine initiates 2 Sonic damage to Santa Guise.
- Heroic Interception made Santa Guise immune to damage.
- Damage amount was 0, so no damage was dealt.
- Sonic Mine initiates 2 Sonic damage to Captain Cosmic.
- Heroic Interception made Captain Cosmic immune to damage.
- Damage amount was 0, so no damage was dealt.
- Sonic Mine initiates 2 Sonic damage to Dynamic Siphon.
- Heroic Interception made Dynamic Siphon immune to damage.
- Damage amount was 0, so no damage was dealt.
- Sonic Mine initiates 2 Sonic damage to Energy Bracer.
- Heroic Interception made Energy Bracer immune to damage.
- Damage amount was 0, so no damage was dealt.
- Sonic Mine initiates 2 Sonic damage to Vitality Conduit.
- Heroic Interception made Vitality Conduit immune to damage.
- Damage amount was 0, so no damage was dealt.
- Sonic Mine initiates 2 Sonic damage to America's Greatest Legacy.
- Fortitude reduces the damage dealt to America's Greatest Legacy by Sonic Mine by 1.
- Sonic Mine deals America's Greatest Legacy 1 Sonic damage.
- America's Greatest Legacy is now at 17 HP.
- Applying ongoing effect: America's Greatest Legacy cannot deal damage.
- Sonic Mine initiates 2 Sonic damage to The Argent Adept.
- Heroic Interception made The Argent Adept immune to damage.
- Damage amount was 0, so no damage was dealt.
- Sonic Mine initiates 2 Sonic damage to Unity.
- Heroic Interception made Unity immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade destroys Sonic Mine!
- GameController moved Sonic Mine to the villain trash.
- Ambuscade initiates 2 Energy damage to Santa Guise.
- Heroic Interception made Santa Guise immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 2 Energy damage to Captain Cosmic.
- Heroic Interception made Captain Cosmic immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 2 Energy damage to Dynamic Siphon.
- Heroic Interception made Dynamic Siphon immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 2 Energy damage to Energy Bracer.
- Heroic Interception made Energy Bracer immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 2 Energy damage to Vitality Conduit.
- Heroic Interception made Vitality Conduit immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 2 Energy damage to America's Greatest Legacy.
- Charged Attacks increases the damage dealt by Ambuscade by 1.
- Fortitude reduces the damage dealt to America's Greatest Legacy by Ambuscade by 1.
- Ambuscade deals America's Greatest Legacy 2 Energy damage.
- America's Greatest Legacy is now at 15 HP.
- Ambuscade initiates 2 Energy damage to The Argent Adept.
- Heroic Interception made The Argent Adept immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 2 Energy damage to Unity.
- Heroic Interception made Unity immune to damage.
- Damage amount was 0, so no damage was dealt.
- GameController moved Personal Cloaking Device to the villain trash.
- Ambuscade initiates 2 Energy damage to Reactive Plating.
- Charged Attacks increases the damage dealt by Ambuscade by 1.
- Ambuscade deals Reactive Plating 3 Energy damage.
- Reactive Plating is now at -16 HP.
- Ambuscade initiates 2 Energy damage to Reactive Plating.
- Charged Attacks increases the damage dealt by Ambuscade by 1.
- Ambuscade deals Reactive Plating 3 Energy damage.
- Reactive Plating is now at -13 HP.
- Ambuscade initiates 2 Energy damage to Santa Guise.
- Heroic Interception made Santa Guise immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 2 Energy damage to Captain Cosmic.
- Heroic Interception made Captain Cosmic immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 2 Energy damage to Dynamic Siphon.
- Heroic Interception made Dynamic Siphon immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 2 Energy damage to Energy Bracer.
- Heroic Interception made Energy Bracer immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 2 Energy damage to Vitality Conduit.
- Heroic Interception made Vitality Conduit immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 2 Energy damage to America's Greatest Legacy.
- Charged Attacks increases the damage dealt by Ambuscade by 1.
- Fortitude reduces the damage dealt to America's Greatest Legacy by Ambuscade by 1.
- Ambuscade deals America's Greatest Legacy 2 Energy damage.
- America's Greatest Legacy is now at 13 HP.
- Ambuscade initiates 2 Energy damage to The Argent Adept.
- Heroic Interception made The Argent Adept immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 2 Energy damage to Unity.
- Heroic Interception made Unity immune to damage.
- Damage amount was 0, so no damage was dealt.
- GameController moved Custom Hand-Cannon to the villain trash.
- Ambuscade initiates 2 Energy damage to Reactive Plating.
- Charged Attacks increases the damage dealt by Ambuscade by 1.
- Ambuscade deals Reactive Plating 3 Energy damage.
- Reactive Plating is now at -19 HP.
- Ambuscade initiates 2 Energy damage to Reactive Plating.
- Charged Attacks increases the damage dealt by Ambuscade by 1.
- Ambuscade deals Reactive Plating 3 Energy damage.
- Reactive Plating is now at -16 HP.
- Ambuscade initiates 2 Energy damage to Santa Guise.
- Heroic Interception made Santa Guise immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 2 Energy damage to Captain Cosmic.
- Heroic Interception made Captain Cosmic immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 2 Energy damage to Dynamic Siphon.
- Heroic Interception made Dynamic Siphon immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 2 Energy damage to Energy Bracer.
- Heroic Interception made Energy Bracer immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 2 Energy damage to Vitality Conduit.
- Heroic Interception made Vitality Conduit immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 2 Energy damage to America's Greatest Legacy.
- Charged Attacks increases the damage dealt by Ambuscade by 1.
- Fortitude reduces the damage dealt to America's Greatest Legacy by Ambuscade by 1.
- Ambuscade deals America's Greatest Legacy 2 Energy damage.
- America's Greatest Legacy is now at 11 HP.
- Ambuscade initiates 2 Energy damage to The Argent Adept.
- Heroic Interception made The Argent Adept immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 2 Energy damage to Unity.
- Heroic Interception made Unity immune to damage.
- Damage amount was 0, so no damage was dealt.
- GameController moved Reactive Plating to the villain trash.
- Ambuscade initiates 2 Energy damage to Santa Guise.
- Heroic Interception made Santa Guise immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 2 Energy damage to Captain Cosmic.
- Heroic Interception made Captain Cosmic immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 2 Energy damage to Dynamic Siphon.
- Heroic Interception made Dynamic Siphon immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 2 Energy damage to Energy Bracer.
- Heroic Interception made Energy Bracer immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 2 Energy damage to Vitality Conduit.
- Heroic Interception made Vitality Conduit immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 2 Energy damage to America's Greatest Legacy.
- Charged Attacks increases the damage dealt by Ambuscade by 1.
- Fortitude reduces the damage dealt to America's Greatest Legacy by Ambuscade by 1.
- Ambuscade deals America's Greatest Legacy 2 Energy damage.
- America's Greatest Legacy is now at 9 HP.
- Ambuscade initiates 2 Energy damage to The Argent Adept.
- Heroic Interception made The Argent Adept immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 2 Energy damage to Unity.
- Heroic Interception made Unity immune to damage.
- Damage amount was 0, so no damage was dealt.
- GameController moved Automated Turret to the villain trash.
- Ambuscade initiates 2 Energy damage to Reactive Plating.
- Charged Attacks increases the damage dealt by Ambuscade by 1.
- Ambuscade deals Reactive Plating 3 Energy damage.
- Reactive Plating is now at -22 HP.
- Ambuscade initiates 2 Energy damage to Santa Guise.
- Heroic Interception made Santa Guise immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 2 Energy damage to Captain Cosmic.
- Heroic Interception made Captain Cosmic immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 2 Energy damage to Dynamic Siphon.
- Heroic Interception made Dynamic Siphon immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 2 Energy damage to Energy Bracer.
- Heroic Interception made Energy Bracer immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 2 Energy damage to Vitality Conduit.
- Heroic Interception made Vitality Conduit immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 2 Energy damage to America's Greatest Legacy.
- Charged Attacks increases the damage dealt by Ambuscade by 1.
- Fortitude reduces the damage dealt to America's Greatest Legacy by Ambuscade by 1.
- Ambuscade deals America's Greatest Legacy 2 Energy damage.
- America's Greatest Legacy is now at 7 HP.
- Ambuscade initiates 2 Energy damage to The Argent Adept.
- Heroic Interception made The Argent Adept immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 2 Energy damage to Unity.
- Heroic Interception made Unity immune to damage.
- Damage amount was 0, so no damage was dealt.
- GameController moved Automated Turret to the villain trash.
- Ambuscade initiates 2 Energy damage to Reactive Plating.
- Charged Attacks increases the damage dealt by Ambuscade by 1.
- Ambuscade deals Reactive Plating 3 Energy damage.
- Reactive Plating is now at -25 HP.
- Ambuscade initiates 2 Energy damage to Santa Guise.
- Heroic Interception made Santa Guise immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 2 Energy damage to Captain Cosmic.
- Heroic Interception made Captain Cosmic immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 2 Energy damage to Dynamic Siphon.
- Heroic Interception made Dynamic Siphon immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 2 Energy damage to Energy Bracer.
- Heroic Interception made Energy Bracer immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 2 Energy damage to Vitality Conduit.
- Heroic Interception made Vitality Conduit immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 2 Energy damage to America's Greatest Legacy.
- Charged Attacks increases the damage dealt by Ambuscade by 1.
- Fortitude reduces the damage dealt to America's Greatest Legacy by Ambuscade by 1.
- Ambuscade deals America's Greatest Legacy 2 Energy damage.
- America's Greatest Legacy is now at 5 HP.
- Ambuscade initiates 2 Energy damage to The Argent Adept.
- Heroic Interception made The Argent Adept immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 2 Energy damage to Unity.
- Heroic Interception made Unity immune to damage.
- Damage amount was 0, so no damage was dealt.
- GameController moved Reactive Plating to the villain trash.
- Motivational Charge tried to increase Santa Guise's HP, but they are already at their maximum HP.
- Motivational Charge caused Captain Cosmic to regain 1 HP. HP is now 25.
- Motivational Charge tried to increase Dynamic Siphon's HP, but they are already at their maximum HP.
- Motivational Charge tried to increase Energy Bracer's HP, but they are already at their maximum HP.
- Motivational Charge tried to increase Vitality Conduit's HP, but they are already at their maximum HP.
- Motivational Charge caused America's Greatest Legacy to regain 1 HP. HP is now 6.
- Motivational Charge tried to increase The Argent Adept's HP, but they are already at their maximum HP.
- Motivational Charge caused Unity to regain 1 HP. HP is now 23.
- Went from The Argent Adept's UsePower phase to DrawCard phase.
- The Argent Adept draws Instrumental Conjuration.
- Went from The Argent Adept's DrawCard phase to End phase.
- Went from The Argent Adept's End phase to Unity's Start phase.
- Went from Unity's Start phase to PlayCard phase.
- Went from Unity's PlayCard phase to UsePower phase.
- Unity did not play a card or use a power this turn. Increasing draw count by 1.
- Went from Unity's UsePower phase to DrawCard phase. (Count: 2)
- Unity draws Swift Bot.
- Unity draws Champion Bot.
- Went from Unity's DrawCard phase to End phase.
- Went from Unity's End phase to Wagner Mars Base's Start phase.
- Went from Wagner Mars Base's Start phase to PlayCard phase.
- GameController plays Oxygen Leak.
- Went from Wagner Mars Base's PlayCard phase to End phase.
- Maintenance Level plays the top card of the environment deck.
- Maintenance Level plays Villainous Weaponry.
- 1 player may discard 1 card to destroy Oxygen Leak.
- Unity discards Champion Bot.
- Oxygen Leak moved Champion Bot from Unity's hand to Unity's trash.
- Oxygen Leak destroys itself!
- GameController moved Oxygen Leak to the environment trash.
- Went from Wagner Mars Base's End phase to Ambuscade's Start phase.
- Notice: an ongoing effect just expired: America's Greatest Legacy cannot deal damage.
- Notice: an ongoing effect just expired: America's Greatest Legacy cannot deal damage.
- Ambuscade was flipped to its front side.
- Went from Ambuscade's Start phase to PlayCard phase.
- Take Down prevented the phase action of Ambuscade's PlayCard phase.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 4 Projectile damage to Captain Cosmic.
- Heroic Interception made Captain Cosmic immune to damage.
- Damage amount was 0, so no damage was dealt.
- Went from Ambuscade's End phase to Guise's Start phase.
- Went from Guise's Start phase to PlayCard phase.
- Went from Guise's PlayCard phase to UsePower phase.
- Guise uses the power on Santa Guise.
- The top card of Guise's deck was flipped face-down.
- Santa Guise moved one of Guise's cards from Guise's deck to Guise's play area.
- The top card of Captain Cosmic's deck was flipped face-down.
- Santa Guise moved one of Captain Cosmic's cards from Captain Cosmic's deck to Captain Cosmic's play area.
- The top card of Legacy's deck was flipped face-down.
- Santa Guise moved one of Legacy's cards from Legacy's deck to Legacy's play area.
- The top card of The Argent Adept's deck was flipped face-down.
- Santa Guise moved one of The Argent Adept's cards from The Argent Adept's deck to The Argent Adept's play area.
- The top card of Unity's deck was flipped face-down.
- Santa Guise moved one of Unity's cards from Unity's deck to Unity's play area.
- Went from Guise's UsePower phase to DrawCard phase.
- Guise draws Blatant Reference.
- Went from Guise's DrawCard phase to End phase.
- Went from Guise's End phase to Captain Cosmic's Start phase.
- Went from Captain Cosmic's Start phase to PlayCard phase.
- GameController plays Autonomous Blade.
- GameController moved Autonomous Blade from Captain Cosmic's hand next to America's Greatest Legacy.
- Went from Captain Cosmic's PlayCard phase to UsePower phase.
- Captain Cosmic uses the power on Captain Cosmic.
- Revealed card: Destructive Response
- Captain Cosmic's Fabrication puts Destructive Response into play.
- Went from Captain Cosmic's UsePower phase to DrawCard phase.
- Captain Cosmic draws Dynamic Siphon.
- Went from Captain Cosmic's DrawCard phase to End phase.
- Went from Captain Cosmic's End phase to Legacy's Start phase.
- Heroic Interception destroys itself!
- GameController moved Heroic Interception to Legacy's trash.
- Take Down destroys itself!
- GameController moved Take Down to Legacy's trash.
- Went from Legacy's Start phase to PlayCard phase.
- GameController plays Next Evolution.
- The Legacy Ring increased the action count of UsePower by 1.
- Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
- Legacy uses the power on America's Greatest Legacy.
- America's Greatest Legacy's Gung-Ho tried to increase Santa Guise's HP, but they are already at their maximum HP.
- Guise uses the power on Santa Guise.
- The top card of Guise's deck was flipped face-down.
- Santa Guise moved one of Guise's cards from Guise's deck to Guise's play area.
- The top card of Captain Cosmic's deck was flipped face-down.
- Santa Guise moved one of Captain Cosmic's cards from Captain Cosmic's deck to Captain Cosmic's play area.
- The top card of Legacy's deck was flipped face-down.
- Santa Guise moved one of Legacy's cards from Legacy's deck to Legacy's play area.
- Santa Guise's It's Gift-mas Time! moves 13 cards to the top of The Argent Adept's Deck.
- The Argent Adept shuffles their The Argent Adept's deck.
- The top card of The Argent Adept's deck was flipped face-down.
- Santa Guise moved one of The Argent Adept's cards from The Argent Adept's deck to The Argent Adept's play area.
- The top card of Unity's deck was flipped face-down.
- Santa Guise moved one of Unity's cards from Unity's deck to Unity's play area.
- Legacy uses the power on Next Evolution.
- Applying ongoing effect: America's Greatest Legacy is immune to Energy damage.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws Heroic Interception.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to The Argent Adept's Start phase.
- Went from The Argent Adept's Start phase to PlayCard phase.
- GameController plays Vernal Sonata.
- Vernal Sonata tried to increase Santa Guise's HP, but they are already at their maximum HP.
- Vernal Sonata caused Captain Cosmic to regain 1 HP. HP is now 26.
- Vernal Sonata tried to increase Autonomous Blade's HP, but they are already at their maximum HP.
- Vernal Sonata tried to increase Dynamic Siphon's HP, but they are already at their maximum HP.
- Vernal Sonata tried to increase Energy Bracer's HP, but they are already at their maximum HP.
- Vernal Sonata tried to increase Vitality Conduit's HP, but they are already at their maximum HP.
- Vernal Sonata caused America's Greatest Legacy to regain 1 HP. HP is now 7.
- Vernal Sonata tried to increase The Argent Adept's HP, but they are already at their maximum HP.
- Vernal Sonata caused Unity to regain 1 HP. HP is now 24.
- Vernal Sonata moved Heroic Interception from Legacy's trash to Legacy's deck.
- Vernal Sonata moved Champion Bot from Unity's trash to Unity's deck.
- GameController moved Vernal Sonata to The Argent Adept's trash.
- Went from The Argent Adept's PlayCard phase to UsePower phase.
- The Argent Adept uses the power on Telamon's Lyra.
- The Argent Adept activates the text on Inspiring Supertonic.
- Guise uses the power on Santa Guise.
- The top card of Guise's deck was flipped face-down.
- Santa Guise moved one of Guise's cards from Guise's deck to Guise's play area.
- The top card of Captain Cosmic's deck was flipped face-down.
- Santa Guise moved one of Captain Cosmic's cards from Captain Cosmic's deck to Captain Cosmic's play area.
- The top card of Legacy's deck was flipped face-down.
- Santa Guise moved one of Legacy's cards from Legacy's deck to Legacy's play area.
- The top card of The Argent Adept's deck was flipped face-down.
- Santa Guise moved one of The Argent Adept's cards from The Argent Adept's deck to The Argent Adept's play area.
- The top card of Unity's deck was flipped face-down.
- Santa Guise moved one of Unity's cards from Unity's deck to Unity's play area.
- The Argent Adept activates the text on Inventive Preparation.
- Inventive Preparation plays Heroic Interception.
- America's Greatest Legacy initiates 3 Melee damage to America's Greatest Legacy.
- Inspiring Presence increases the damage dealt by America's Greatest Legacy by 1.
- Surge of Strength increases the damage dealt by America's Greatest Legacy by 1.
- Superhuman Durability reduces the damage dealt to America's Greatest Legacy by America's Greatest Legacy by 3.
- Fortitude reduces the damage dealt to America's Greatest Legacy by America's Greatest Legacy by 1.
- America's Greatest Legacy deals America's Greatest Legacy 1 Melee damage.
- America's Greatest Legacy is now at 6 HP.
- Autonomous Blade initiates 2 Energy damage to Villainous Weaponry.
- Inspiring Presence increases the damage dealt by Autonomous Blade by 1.
- Autonomous Blade deals Villainous Weaponry 3 Energy damage.
- Villainous Weaponry is now at 2 HP.
- Went from The Argent Adept's UsePower phase to DrawCard phase.
- The Argent Adept draws Arcane Cadence.
- Went from The Argent Adept's DrawCard phase to End phase.
- Went from The Argent Adept's End phase to Unity's Start phase.
- Went from Unity's Start phase to PlayCard phase.
- Went from Unity's PlayCard phase to UsePower phase.
- Unity did not play a card or use a power this turn. Increasing draw count by 1.
- Went from Unity's UsePower phase to DrawCard phase. (Count: 2)
- Unity draws Brainstorm.
- Unity draws Platform Bot.
- Went from Unity's DrawCard phase to End phase.
- Went from Unity's End phase to Wagner Mars Base's Start phase.
- Went from Wagner Mars Base's Start phase to PlayCard phase.
- GameController plays Oxygen Leak.
- Went from Wagner Mars Base's PlayCard phase to End phase.
- Maintenance Level plays the top card of the environment deck.
- Maintenance Level plays Villainous Weaponry.
- 1 player may discard 1 card to destroy Oxygen Leak.
- Unity discards Swift Bot.
- Oxygen Leak moved Swift Bot from Unity's hand to Unity's trash.
- Oxygen Leak destroys itself!
- GameController moved Oxygen Leak to the environment trash.
- Went from Wagner Mars Base's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Quick Stim-Patch.
- Quick Stim-Patch tried to increase Ambuscade's HP, but they are already at their maximum HP.
- Quick Stim-Patch moves 10 cards to the top of Ambuscade's Deck.
- Ambuscade shuffles their the villain deck.
- Quick Stim-Patch plays Automated Turret.
- GameController moved Quick Stim-Patch to the villain trash.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 4 Projectile damage to Captain Cosmic.
- Heroic Interception made Captain Cosmic immune to damage.
- Damage amount was 0, so no damage was dealt.
- Automated Turret initiates 2 Projectile damage to Captain Cosmic.
- Heroic Interception made Captain Cosmic immune to damage.
- Damage amount was 0, so no damage was dealt.
- Went from Ambuscade's End phase to Guise's Start phase.
- Went from Guise's Start phase to PlayCard phase.
- Went from Guise's PlayCard phase to UsePower phase.
- Guise uses the power on Santa Guise.
- The top card of Guise's deck was flipped face-down.
- Santa Guise moved one of Guise's cards from Guise's deck to Guise's play area.
- The top card of Captain Cosmic's deck was flipped face-down.
- Santa Guise moved one of Captain Cosmic's cards from Captain Cosmic's deck to Captain Cosmic's play area.
- The top card of Legacy's deck was flipped face-down.
- Santa Guise moved one of Legacy's cards from Legacy's deck to Legacy's play area.
- The top card of The Argent Adept's deck was flipped face-down.
- Santa Guise moved one of The Argent Adept's cards from The Argent Adept's deck to The Argent Adept's play area.
- The top card of Unity's deck was flipped face-down.
- Santa Guise moved one of Unity's cards from Unity's deck to Unity's play area.
- Went from Guise's UsePower phase to DrawCard phase.
- Guise draws Best Card Ever!.
- Went from Guise's DrawCard phase to End phase.
- Went from Guise's End phase to Captain Cosmic's Start phase.
- Went from Captain Cosmic's Start phase to PlayCard phase.
- GameController plays Dynamic Siphon.
- GameController moved Dynamic Siphon from Captain Cosmic's hand next to Santa Guise.
- Went from Captain Cosmic's PlayCard phase to UsePower phase.
- Captain Cosmic uses the power on Captain Cosmic.
- Revealed card: Autonomous Blade
- Captain Cosmic moved Autonomous Blade from Captain Cosmic's revealed cards to Captain Cosmic's hand.
- Went from Captain Cosmic's UsePower phase to DrawCard phase.
- Captain Cosmic draws Potent Disruption.
- Went from Captain Cosmic's DrawCard phase to End phase.
- Went from Captain Cosmic's End phase to Legacy's Start phase.
- Notice: an ongoing effect just expired: America's Greatest Legacy is immune to Energy damage.
- Heroic Interception destroys itself!
- GameController moved Heroic Interception to Legacy's trash.
- Went from Legacy's Start phase to PlayCard phase.
- The Legacy Ring increased the action count of UsePower by 1.
- Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
- Legacy uses the power on America's Greatest Legacy.
- America's Greatest Legacy's Gung-Ho tried to increase Santa Guise's HP, but they are already at their maximum HP.
- Guise uses the power on Santa Guise.
- The top card of Guise's deck was flipped face-down.
- Santa Guise moved one of Guise's cards from Guise's deck to Guise's play area.
- The top card of Captain Cosmic's deck was flipped face-down.
- Santa Guise moved one of Captain Cosmic's cards from Captain Cosmic's deck to Captain Cosmic's play area.
- The top card of Legacy's deck was flipped face-down.
- Santa Guise moved one of Legacy's cards from Legacy's deck to Legacy's play area.
- The top card of The Argent Adept's deck was flipped face-down.
- Santa Guise moved one of The Argent Adept's cards from The Argent Adept's deck to The Argent Adept's play area.
- The top card of Unity's deck was flipped face-down.
- Santa Guise moved one of Unity's cards from Unity's deck to Unity's play area.
- Legacy uses the power on Motivational Charge.
- America's Greatest Legacy initiates 2 Melee damage to Villainous Weaponry.
- Inspiring Presence increases the damage dealt by America's Greatest Legacy by 1.
- Surge of Strength increases the damage dealt by America's Greatest Legacy by 1.
- America's Greatest Legacy deals Villainous Weaponry 4 Melee damage.
- Villainous Weaponry is now at 1 HP.
- Autonomous Blade initiates 2 Energy damage to Villainous Weaponry.
- Inspiring Presence increases the damage dealt by Autonomous Blade by 1.
- Autonomous Blade deals Villainous Weaponry 3 Energy damage.
- Villainous Weaponry is now at -1 HP.
- Autonomous Blade destroys Villainous Weaponry!
- GameController moved Villainous Weaponry to the environment trash.
- Motivational Charge tried to increase Santa Guise's HP, but they are already at their maximum HP.
- Motivational Charge caused Captain Cosmic to regain 1 HP, up to their maximum HP. HP is now 27.
- Motivational Charge tried to increase Autonomous Blade's HP, but they are already at their maximum HP.
- Motivational Charge tried to increase Dynamic Siphon's HP, but they are already at their maximum HP.
- Motivational Charge tried to increase Dynamic Siphon's HP, but they are already at their maximum HP.
- Motivational Charge tried to increase Energy Bracer's HP, but they are already at their maximum HP.
- Motivational Charge tried to increase Vitality Conduit's HP, but they are already at their maximum HP.
- Motivational Charge caused America's Greatest Legacy to regain 1 HP. HP is now 7.
- Motivational Charge tried to increase The Argent Adept's HP, but they are already at their maximum HP.
- Motivational Charge caused Unity to regain 1 HP. HP is now 25.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws Surge of Strength.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to The Argent Adept's Start phase.
- Went from The Argent Adept's Start phase to PlayCard phase.
- GameController plays Arcane Cadence.
- Revealed card: Silver Shadow
- Revealed card: Arcane Cadence
- Revealed card: Alacritous Subdominant
- Revealed card: Vernal Sonata
- Revealed card: Polyphoric Flare
- Arcane Cadence moved Silver Shadow from The Argent Adept's revealed cards to The Argent Adept's hand.
- Arcane Cadence moved Arcane Cadence from The Argent Adept's revealed cards to The Argent Adept's deck.
- Arcane Cadence moved Vernal Sonata from The Argent Adept's revealed cards to the bottom of The Argent Adept's deck.
- Arcane Cadence moved Polyphoric Flare from The Argent Adept's revealed cards to The Argent Adept's trash.
- Arcane Cadence plays Alacritous Subdominant.
- GameController moved Arcane Cadence to The Argent Adept's trash.
- Went from The Argent Adept's PlayCard phase to UsePower phase.
- The Argent Adept uses the power on Musaragni's Harp.
- The Argent Adept activates the text on Inspiring Supertonic.
- Guise uses the power on Santa Guise.
- The top card of Guise's deck was flipped face-down.
- Santa Guise moved one of Guise's cards from Guise's deck to Guise's play area.
- The top card of Captain Cosmic's deck was flipped face-down.
- Santa Guise moved one of Captain Cosmic's cards from Captain Cosmic's deck to Captain Cosmic's play area.
- The top card of Legacy's deck was flipped face-down.
- Santa Guise moved one of Legacy's cards from Legacy's deck to Legacy's play area.
- The top card of The Argent Adept's deck was flipped face-down.
- Santa Guise moved one of The Argent Adept's cards from The Argent Adept's deck to The Argent Adept's play area.
- The top card of Unity's deck was flipped face-down.
- Santa Guise moved one of Unity's cards from Unity's deck to Unity's play area.
- The Argent Adept activates the text on Alacritous Subdominant.
- The Argent Adept uses the power on Telamon's Lyra.
- The Argent Adept activates the text on Inspiring Supertonic.
- Legacy uses the power on Motivational Charge.
- America's Greatest Legacy initiates 2 Melee damage to Automated Turret.
- Inspiring Presence increases the damage dealt by America's Greatest Legacy by 1.
- Surge of Strength increases the damage dealt by America's Greatest Legacy by 1.
- America's Greatest Legacy deals Automated Turret 4 Melee damage.
- Automated Turret is now at 4 HP.
- Autonomous Blade initiates 2 Energy damage to Villainous Weaponry.
- Inspiring Presence increases the damage dealt by Autonomous Blade by 1.
- Autonomous Blade deals Villainous Weaponry 3 Energy damage.
- Villainous Weaponry is now at -2 HP.
- Autonomous Blade destroys Villainous Weaponry!
- GameController moved Villainous Weaponry to the environment trash.
- Motivational Charge tried to increase Santa Guise's HP, but they are already at their maximum HP.
- Motivational Charge tried to increase Captain Cosmic's HP, but they are already at their maximum HP.
- Motivational Charge tried to increase Autonomous Blade's HP, but they are already at their maximum HP.
- Motivational Charge tried to increase Dynamic Siphon's HP, but they are already at their maximum HP.
- Motivational Charge tried to increase Dynamic Siphon's HP, but they are already at their maximum HP.
- Motivational Charge tried to increase Energy Bracer's HP, but they are already at their maximum HP.
- Motivational Charge tried to increase Vitality Conduit's HP, but they are already at their maximum HP.
- Motivational Charge caused America's Greatest Legacy to regain 1 HP. HP is now 8.
- Motivational Charge tried to increase The Argent Adept's HP, but they are already at their maximum HP.
- Motivational Charge caused Unity to regain 1 HP, up to their maximum HP. HP is now 26.
- The Argent Adept activates the text on Inventive Preparation.
- Inventive Preparation plays Best Card Ever!.
- Guise draws Look What I Found!.
- Guise draws Lemme See That....
- Santa Guise initiates 2 Melee damage to Automated Turret.
- Inspiring Presence increases the damage dealt by Santa Guise by 1.
- Look What I Found! increases the damage dealt by Santa Guise by 1.
- Santa Guise deals Automated Turret 4 Melee damage.
- Automated Turret is now at 0 HP.
- Santa Guise's It's Gift-mas Time! destroys Automated Turret!
- Ambuscade initiates 2 Energy damage to Vitality Conduit.
- Charged Attacks increases the damage dealt by Ambuscade by 1.
- Ambuscade deals Vitality Conduit 3 Energy damage.
- Vitality Conduit is now at 1 HP.
- Vitality Conduit tried to increase Unity's HP, but they are already at their maximum HP.
- Ambuscade initiates 2 Energy damage to Ambuscade.
- Charged Attacks increases the damage dealt by Ambuscade by 1.
- Ambuscade deals Ambuscade 3 Energy damage.
- Ambuscade is now at 47 HP.
- Ambuscade initiates 2 Energy damage to Automated Turret.
- Charged Attacks increases the damage dealt by Ambuscade by 1.
- Ambuscade deals Automated Turret 3 Energy damage.
- Automated Turret is now at -3 HP.
- Ambuscade initiates 2 Energy damage to Santa Guise.
- Charged Attacks increases the damage dealt by Ambuscade by 1.
- Energy Bracer reduces the damage dealt to Santa Guise by Ambuscade by 1.
- Ambuscade deals Santa Guise 2 Energy damage.
- Santa Guise is now at 23 HP.
- Ambuscade initiates 2 Energy damage to Captain Cosmic.
- Charged Attacks increases the damage dealt by Ambuscade by 1.
- Ambuscade deals Captain Cosmic 3 Energy damage.
- Captain Cosmic is now at 24 HP.
- Ambuscade initiates 2 Energy damage to Autonomous Blade.
- Charged Attacks increases the damage dealt by Ambuscade by 1.
- Ambuscade deals Autonomous Blade 3 Energy damage.
- Autonomous Blade is now at 1 HP.
- Ambuscade initiates 2 Energy damage to Dynamic Siphon.
- Charged Attacks increases the damage dealt by Ambuscade by 1.
- Ambuscade deals Dynamic Siphon 3 Energy damage.
- Dynamic Siphon is now at 1 HP.
- Guise uses the power on Santa Guise.
- ***** LOADED UNDO FILE: undo-265-TheArgentAdept-UsePower *****
- Possible achievement: Base_CumulativeDamage, progress: 100
- Possible achievement: Base_CumulativeHeal, progress: 1967.5
- Possible achievement: Base_DefeatAllEnvironments, progress: 100
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_LastHeroStanding
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- Possible achievement: Base_NoCards
- Possible achievement: Base_NoPowers
- Possible achievement: Base_RedirectMany
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_WinGame
- The Argent Adept uses the power on Musaragni's Harp.
- The Argent Adept activates the text on Inspiring Supertonic.
- ***** LOADED UNDO FILE: undo-265-TheArgentAdept-UsePower *****
- Possible achievement: Base_CumulativeDamage, progress: 100
- Possible achievement: Base_CumulativeHeal, progress: 1967.5
- Possible achievement: Base_DefeatAllEnvironments, progress: 100
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_LastHeroStanding
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- Possible achievement: Base_NoCards
- Possible achievement: Base_NoPowers
- Possible achievement: Base_RedirectMany
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_WinGame
- The Argent Adept uses the power on Akpunku's Drum.
- ***** LOADED UNDO FILE: undo-265-TheArgentAdept-UsePower *****
- Possible achievement: Base_CumulativeDamage, progress: 100
- Possible achievement: Base_CumulativeHeal, progress: 1967.5
- Possible achievement: Base_DefeatAllEnvironments, progress: 100
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_LastHeroStanding
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- Possible achievement: Base_NoCards
- Possible achievement: Base_NoPowers
- Possible achievement: Base_RedirectMany
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_WinGame
- The Argent Adept uses the power on Eydisar's Horn.
- The Argent Adept activates the text on Sarabande of Destruction.
- Sarabande of Destruction destroys Charged Attacks!
- GameController moved Charged Attacks to the villain trash.
- The Argent Adept activates the text on Alacritous Subdominant.
- The Argent Adept uses the power on Musaragni's Harp.
- The Argent Adept activates the text on Inspiring Supertonic.
- Guise uses the power on Santa Guise.
- The top card of Guise's deck was flipped face-down.
- Santa Guise moved one of Guise's cards from Guise's deck to Guise's play area.
- The top card of Captain Cosmic's deck was flipped face-down.
- Santa Guise moved one of Captain Cosmic's cards from Captain Cosmic's deck to Captain Cosmic's play area.
- The top card of Legacy's deck was flipped face-down.
- Santa Guise moved one of Legacy's cards from Legacy's deck to Legacy's play area.
- The top card of The Argent Adept's deck was flipped face-down.
- Santa Guise moved one of The Argent Adept's cards from The Argent Adept's deck to The Argent Adept's play area.
- The top card of Unity's deck was flipped face-down.
- Santa Guise moved one of Unity's cards from Unity's deck to Unity's play area.
- The Argent Adept activates the text on Alacritous Subdominant.
- The Argent Adept uses the power on Telamon's Lyra.
- The Argent Adept activates the text on Inspiring Supertonic.
- Legacy uses the power on Motivational Charge.
- America's Greatest Legacy initiates 2 Melee damage to Automated Turret.
- Inspiring Presence increases the damage dealt by America's Greatest Legacy by 1.
- Surge of Strength increases the damage dealt by America's Greatest Legacy by 1.
- America's Greatest Legacy deals Automated Turret 4 Melee damage.
- Automated Turret is now at 4 HP.
- Autonomous Blade initiates 2 Energy damage to Villainous Weaponry.
- Inspiring Presence increases the damage dealt by Autonomous Blade by 1.
- Autonomous Blade deals Villainous Weaponry 3 Energy damage.
- Villainous Weaponry is now at -2 HP.
- Autonomous Blade destroys Villainous Weaponry!
- GameController moved Villainous Weaponry to the environment trash.
- Motivational Charge tried to increase Santa Guise's HP, but they are already at their maximum HP.
- Motivational Charge tried to increase Captain Cosmic's HP, but they are already at their maximum HP.
- Motivational Charge tried to increase Autonomous Blade's HP, but they are already at their maximum HP.
- Motivational Charge tried to increase Dynamic Siphon's HP, but they are already at their maximum HP.
- Motivational Charge tried to increase Dynamic Siphon's HP, but they are already at their maximum HP.
- Motivational Charge tried to increase Energy Bracer's HP, but they are already at their maximum HP.
- Motivational Charge tried to increase Vitality Conduit's HP, but they are already at their maximum HP.
- Motivational Charge caused America's Greatest Legacy to regain 1 HP. HP is now 8.
- Motivational Charge tried to increase The Argent Adept's HP, but they are already at their maximum HP.
- Motivational Charge caused Unity to regain 1 HP, up to their maximum HP. HP is now 26.
- The Argent Adept activates the text on Inventive Preparation.
- Inventive Preparation plays Heroic Interception.
- America's Greatest Legacy initiates 3 Melee damage to America's Greatest Legacy.
- Inspiring Presence increases the damage dealt by America's Greatest Legacy by 1.
- Surge of Strength increases the damage dealt by America's Greatest Legacy by 1.
- Superhuman Durability reduces the damage dealt to America's Greatest Legacy by America's Greatest Legacy by 3.
- Fortitude reduces the damage dealt to America's Greatest Legacy by America's Greatest Legacy by 1.
- America's Greatest Legacy deals America's Greatest Legacy 1 Melee damage.
- America's Greatest Legacy is now at 7 HP.
- Alacritous Subdominant destroys itself!
- GameController moved Alacritous Subdominant to The Argent Adept's trash.
- Went from The Argent Adept's UsePower phase to DrawCard phase.
- The Argent Adept draws Vernal Sonata.
- Went from The Argent Adept's DrawCard phase to End phase.
- Went from The Argent Adept's End phase to Unity's Start phase.
- Went from Unity's Start phase to PlayCard phase.
- Went from Unity's PlayCard phase to UsePower phase.
- Unity did not play a card or use a power this turn. Increasing draw count by 1.
- Went from Unity's UsePower phase to DrawCard phase. (Count: 2)
- Unity draws Volatile Parts.
- Unity draws Bee Bot.
- Went from Unity's DrawCard phase to End phase.
- Went from Unity's End phase to Wagner Mars Base's Start phase.
- Went from Wagner Mars Base's Start phase to PlayCard phase.
- GameController plays Meteor Storm.
- Went from Wagner Mars Base's PlayCard phase to End phase.
- Maintenance Level plays the top card of the environment deck.
- Maintenance Level plays Self-Destruct Sequence.
- Self-Destruct Sequence moved Pervasive Red Dust from the environment deck under Self-Destruct Sequence.
- Self-Destruct Sequence moves 11 cards to the top of Wagner Mars Base's Deck.
- Wagner Mars Base shuffles their the environment deck.
- Self-Destruct Sequence moved Oxygen Leak from the environment deck under Self-Destruct Sequence.
- Went from Wagner Mars Base's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Armed and Dangerous.
- Revealed card: Unavoidable Explosive
- Revealed matching card: Automated Turret
- Armed and Dangerous puts Automated Turret into play.
- Armed and Dangerous moves 1 cards to the top of Ambuscade's Deck.
- Ambuscade shuffles their the villain deck.
- Armed and Dangerous plays Vanish.
- Vanish puts Personal Cloaking Device into play.
- Ambuscade was flipped to its back side.
- Ambuscade shuffles their the villain deck.
- GameController moved Vanish to the villain trash.
- GameController moved Armed and Dangerous to the villain trash.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 4 Energy damage to Dynamic Siphon.
- Heroic Interception made Dynamic Siphon immune to damage.
- Damage amount was 0, so no damage was dealt.
- Automated Turret initiates 2 Projectile damage to Captain Cosmic.
- Heroic Interception made Captain Cosmic immune to damage.
- Damage amount was 0, so no damage was dealt.
- Automated Turret initiates 2 Projectile damage to Captain Cosmic.
- Heroic Interception made Captain Cosmic immune to damage.
- Damage amount was 0, so no damage was dealt.
- Went from Ambuscade's End phase to Guise's Start phase.
- Went from Guise's Start phase to PlayCard phase.
- GameController plays Best Card Ever!.
- Guise draws Look What I Found!.
- Guise draws Lemme See That....
- Santa Guise initiates 2 Melee damage to Personal Cloaking Device.
- Meteor Storm made Personal Cloaking Device immune to damage.
- Damage amount was 0, so no damage was dealt.
- Best Card Ever! tried to increase Santa Guise's HP, but they are already at their maximum HP.
- GameController moved Best Card Ever! to Guise's trash.
- Went from Guise's PlayCard phase to UsePower phase.
- Guise uses the power on Santa Guise.
- The top card of Guise's deck was flipped face-down.
- Santa Guise moved one of Guise's cards from Guise's deck to Guise's play area.
- The top card of Captain Cosmic's deck was flipped face-down.
- Santa Guise moved one of Captain Cosmic's cards from Captain Cosmic's deck to Captain Cosmic's play area.
- The top card of Legacy's deck was flipped face-down.
- Santa Guise moved one of Legacy's cards from Legacy's deck to Legacy's play area.
- The top card of The Argent Adept's deck was flipped face-down.
- Santa Guise moved one of The Argent Adept's cards from The Argent Adept's deck to The Argent Adept's play area.
- The top card of Unity's deck was flipped face-down.
- Santa Guise moved one of Unity's cards from Unity's deck to Unity's play area.
- Went from Guise's UsePower phase to DrawCard phase.
- Guise draws Uh, Yeah, I'm That Guy!.
- Went from Guise's DrawCard phase to End phase.
- Went from Guise's End phase to Captain Cosmic's Start phase.
- Went from Captain Cosmic's Start phase to PlayCard phase.
- GameController plays Potent Disruption.
- Potent Disruption destroys Vitality Conduit!
- GameController moved Vitality Conduit to Captain Cosmic's trash.
- Captain Cosmic initiates 5 Energy damage to Personal Cloaking Device.
- Meteor Storm made Personal Cloaking Device immune to damage.
- Damage amount was 0, so no damage was dealt.
- GameController moved Potent Disruption to Captain Cosmic's trash.
- Went from Captain Cosmic's PlayCard phase to UsePower phase.
- Went from Captain Cosmic's UsePower phase to DrawCard phase.
- Captain Cosmic draws Harsh Offense.
- Went from Captain Cosmic's DrawCard phase to End phase.
- Went from Captain Cosmic's End phase to Legacy's Start phase.
- Heroic Interception destroys itself!
- GameController moved Heroic Interception to Legacy's trash.
- Went from Legacy's Start phase to PlayCard phase.
- The Legacy Ring increased the action count of UsePower by 1.
- Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
- Legacy uses the power on America's Greatest Legacy.
- America's Greatest Legacy's Gung-Ho tried to increase Santa Guise's HP, but they are already at their maximum HP.
- Guise uses the power on Santa Guise.
- The top card of Guise's deck was flipped face-down.
- Santa Guise moved one of Guise's cards from Guise's deck to Guise's play area.
- The top card of Captain Cosmic's deck was flipped face-down.
- Santa Guise moved one of Captain Cosmic's cards from Captain Cosmic's deck to Captain Cosmic's play area.
- The top card of Legacy's deck was flipped face-down.
- Santa Guise moved one of Legacy's cards from Legacy's deck to Legacy's play area.
- The top card of The Argent Adept's deck was flipped face-down.
- Santa Guise moved one of The Argent Adept's cards from The Argent Adept's deck to The Argent Adept's play area.
- The top card of Unity's deck was flipped face-down.
- Santa Guise moved one of Unity's cards from Unity's deck to Unity's play area.
- Legacy uses the power on Motivational Charge.
- America's Greatest Legacy initiates 2 Melee damage to Personal Cloaking Device.
- Meteor Storm made Personal Cloaking Device immune to damage.
- Damage amount was 0, so no damage was dealt.
- Motivational Charge tried to increase Santa Guise's HP, but they are already at their maximum HP.
- Motivational Charge tried to increase Captain Cosmic's HP, but they are already at their maximum HP.
- Motivational Charge tried to increase Autonomous Blade's HP, but they are already at their maximum HP.
- Motivational Charge tried to increase Dynamic Siphon's HP, but they are already at their maximum HP.
- Motivational Charge tried to increase Dynamic Siphon's HP, but they are already at their maximum HP.
- Motivational Charge tried to increase Energy Bracer's HP, but they are already at their maximum HP.
- Motivational Charge caused America's Greatest Legacy to regain 1 HP. HP is now 8.
- Motivational Charge tried to increase The Argent Adept's HP, but they are already at their maximum HP.
- Motivational Charge tried to increase Unity's HP, but they are already at their maximum HP.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws Next Evolution.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to The Argent Adept's Start phase.
- Went from The Argent Adept's Start phase to PlayCard phase.
- GameController plays Vernal Sonata.
- Vernal Sonata tried to increase Santa Guise's HP, but they are already at their maximum HP.
- Vernal Sonata tried to increase Captain Cosmic's HP, but they are already at their maximum HP.
- Vernal Sonata tried to increase Autonomous Blade's HP, but they are already at their maximum HP.
- Vernal Sonata tried to increase Dynamic Siphon's HP, but they are already at their maximum HP.
- Vernal Sonata tried to increase Dynamic Siphon's HP, but they are already at their maximum HP.
- Vernal Sonata tried to increase Energy Bracer's HP, but they are already at their maximum HP.
- Vernal Sonata caused America's Greatest Legacy to regain 1 HP. HP is now 9.
- Vernal Sonata tried to increase The Argent Adept's HP, but they are already at their maximum HP.
- Vernal Sonata tried to increase Unity's HP, but they are already at their maximum HP.
- Vernal Sonata moved Flying Smash from Legacy's trash to Legacy's deck.
- Vernal Sonata moved Arcane Cadence from The Argent Adept's trash to The Argent Adept's deck.
- Vernal Sonata moved Swift Bot from Unity's trash to Unity's deck.
- GameController moved Vernal Sonata to The Argent Adept's trash.
- Went from The Argent Adept's PlayCard phase to UsePower phase.
- The Argent Adept uses the power on Musaragni's Harp.
- The Argent Adept activates the text on Inspiring Supertonic.
- Guise uses the power on Santa Guise.
- The top card of Guise's deck was flipped face-down.
- Santa Guise moved one of Guise's cards from Guise's deck to Guise's play area.
- The top card of Captain Cosmic's deck was flipped face-down.
- Santa Guise moved one of Captain Cosmic's cards from Captain Cosmic's deck to Captain Cosmic's play area.
- The top card of Legacy's deck was flipped face-down.
- Santa Guise moved one of Legacy's cards from Legacy's deck to Legacy's play area.
- The top card of The Argent Adept's deck was flipped face-down.
- Santa Guise moved one of The Argent Adept's cards from The Argent Adept's deck to The Argent Adept's play area.
- The top card of Unity's deck was flipped face-down.
- Santa Guise moved one of Unity's cards from Unity's deck to Unity's play area.
- The Argent Adept activates the text on Inspiring Supertonic.
- Inspiring Supertonic tried to increase The Argent Adept's HP, but they are already at their maximum HP.
- Went from The Argent Adept's UsePower phase to DrawCard phase.
- The Argent Adept draws Vernal Sonata.
- Went from The Argent Adept's DrawCard phase to End phase.
- Went from The Argent Adept's End phase to Unity's Start phase.
- Self-Destruct Sequence moved Fire In the Biosphere from the environment deck under Self-Destruct Sequence.
- Went from Unity's Start phase to Wagner Mars Base's Start phase.
- The self-destruct sequence continues to tick down...
- Self-Destruct Sequence moved Fire In the Biosphere from under Self-Destruct Sequence to the environment trash.
- Went from Wagner Mars Base's Start phase to PlayCard phase.
- GameController plays Villainous Weaponry.
- Went from Wagner Mars Base's PlayCard phase to End phase.
- Maintenance Level plays the top card of the environment deck.
- Maintenance Level plays Fire In the Biosphere.
- Fire In the Biosphere initiates 2 Fire damage to Ambuscade.
- Ambuscade made Ambuscade immune to damage.
- Damage amount was 0, so no damage was dealt.
- Fire In the Biosphere initiates 2 Fire damage to Automated Turret.
- Meteor Storm made Automated Turret immune to damage.
- Damage amount was 0, so no damage was dealt.
- Fire In the Biosphere initiates 2 Fire damage to Automated Turret.
- Meteor Storm made Automated Turret immune to damage.
- Damage amount was 0, so no damage was dealt.
- Fire In the Biosphere initiates 2 Fire damage to Personal Cloaking Device.
- Meteor Storm made Personal Cloaking Device immune to damage.
- Damage amount was 0, so no damage was dealt.
- Fire In the Biosphere initiates 2 Fire damage to Santa Guise.
- Meteor Storm made Santa Guise immune to damage.
- Damage amount was 0, so no damage was dealt.
- Fire In the Biosphere initiates 2 Fire damage to Captain Cosmic.
- Meteor Storm made Captain Cosmic immune to damage.
- Damage amount was 0, so no damage was dealt.
- Fire In the Biosphere initiates 2 Fire damage to Autonomous Blade.
- Meteor Storm made Autonomous Blade immune to damage.
- Damage amount was 0, so no damage was dealt.
- Fire In the Biosphere initiates 2 Fire damage to Dynamic Siphon.
- Meteor Storm made Dynamic Siphon immune to damage.
- Damage amount was 0, so no damage was dealt.
- Fire In the Biosphere initiates 2 Fire damage to Dynamic Siphon.
- Meteor Storm made Dynamic Siphon immune to damage.
- Damage amount was 0, so no damage was dealt.
- Fire In the Biosphere initiates 2 Fire damage to Energy Bracer.
- Meteor Storm made Energy Bracer immune to damage.
- Damage amount was 0, so no damage was dealt.
- Fire In the Biosphere initiates 2 Fire damage to America's Greatest Legacy.
- Danger Sense made America's Greatest Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Fire In the Biosphere initiates 2 Fire damage to The Argent Adept.
- Meteor Storm made The Argent Adept immune to damage.
- Damage amount was 0, so no damage was dealt.
- Fire In the Biosphere initiates 2 Fire damage to Unity.
- Meteor Storm made Unity immune to damage.
- Damage amount was 0, so no damage was dealt.
- Fire In the Biosphere initiates 2 Fire damage to Villainous Weaponry.
- Meteor Storm made Villainous Weaponry immune to damage.
- Damage amount was 0, so no damage was dealt.
- Fire In the Biosphere initiates 2 Fire damage to Santa Guise.
- Meteor Storm made Santa Guise immune to damage.
- Damage amount was 0, so no damage was dealt.
- Fire In the Biosphere initiates 2 Fire damage to Captain Cosmic.
- Meteor Storm made Captain Cosmic immune to damage.
- Damage amount was 0, so no damage was dealt.
- Fire In the Biosphere initiates 2 Fire damage to America's Greatest Legacy.
- Danger Sense made America's Greatest Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Fire In the Biosphere initiates 2 Fire damage to The Argent Adept.
- Meteor Storm made The Argent Adept immune to damage.
- Damage amount was 0, so no damage was dealt.
- Fire In the Biosphere initiates 2 Fire damage to Unity.
- Meteor Storm made Unity immune to damage.
- Damage amount was 0, so no damage was dealt.
- Went from Wagner Mars Base's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Quick Stim-Patch.
- Quick Stim-Patch tried to increase Ambuscade's HP, but they are already at their maximum HP.
- Quick Stim-Patch moves 4 cards to the top of Ambuscade's Deck.
- Ambuscade shuffles their the villain deck.
- Quick Stim-Patch plays Unavoidable Explosive.
- Unavoidable Explosive was moved to the bottom of the villain deck.
- Ambuscade shuffles their the villain deck.
- GameController moved Quick Stim-Patch to the villain trash.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 4 Energy damage to Dynamic Siphon.
- Meteor Storm made Dynamic Siphon immune to damage.
- Damage amount was 0, so no damage was dealt.
- Automated Turret initiates 2 Projectile damage to Captain Cosmic.
- Meteor Storm made Captain Cosmic immune to damage.
- Damage amount was 0, so no damage was dealt.
- Automated Turret initiates 2 Projectile damage to Captain Cosmic.
- Meteor Storm made Captain Cosmic immune to damage.
- Damage amount was 0, so no damage was dealt.
- Went from Ambuscade's End phase to Guise's Start phase.
- Went from Guise's Start phase to PlayCard phase.
- Went from Guise's PlayCard phase to UsePower phase.
- Guise did not play a card or use a power this turn. Increasing draw count by 1.
- Went from Guise's UsePower phase to DrawCard phase. (Count: 2)
- GameController moves 1 cards to the top of Guise's Deck.
- Guise shuffles their Guise's deck.
- Guise draws Best Card Ever!.
- Guise shuffles their Guise's deck.
- Went from Guise's DrawCard phase to End phase.
- Went from Guise's End phase to Captain Cosmic's Start phase.
- Went from Captain Cosmic's Start phase to PlayCard phase.
- Went from Captain Cosmic's PlayCard phase to UsePower phase.
- Captain Cosmic did not play a card or use a power this turn. Increasing draw count by 1.
- Went from Captain Cosmic's UsePower phase to DrawCard phase. (Count: 2)
- Captain Cosmic draws Wounding Buffer.
- Went from Captain Cosmic's DrawCard phase to End phase.
- Went from Captain Cosmic's End phase to Legacy's Start phase.
- Went from Legacy's Start phase to PlayCard phase.
- The Legacy Ring increased the action count of UsePower by 1.
- Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
- Legacy uses the power on America's Greatest Legacy.
- America's Greatest Legacy's Gung-Ho tried to increase The Argent Adept's HP, but they are already at their maximum HP.
- The Argent Adept uses the power on The Argent Adept.
- The Argent Adept activates the text on Sarabande of Destruction.
- Sarabande of Destruction destroys Villainous Weaponry!
- GameController moved Villainous Weaponry to the environment trash.
- Legacy uses the power on Motivational Charge.
- America's Greatest Legacy initiates 2 Melee damage to Personal Cloaking Device.
- Meteor Storm made Personal Cloaking Device immune to damage.
- Damage amount was 0, so no damage was dealt.
- Motivational Charge tried to increase Santa Guise's HP, but they are already at their maximum HP.
- Motivational Charge tried to increase Captain Cosmic's HP, but they are already at their maximum HP.
- Motivational Charge tried to increase Autonomous Blade's HP, but they are already at their maximum HP.
- Motivational Charge tried to increase Dynamic Siphon's HP, but they are already at their maximum HP.
- Motivational Charge tried to increase Dynamic Siphon's HP, but they are already at their maximum HP.
- Motivational Charge tried to increase Energy Bracer's HP, but they are already at their maximum HP.
- Motivational Charge caused America's Greatest Legacy to regain 1 HP. HP is now 10.
- Motivational Charge tried to increase The Argent Adept's HP, but they are already at their maximum HP.
- Motivational Charge tried to increase Unity's HP, but they are already at their maximum HP.
- Went from Legacy's UsePower phase to DrawCard phase.
- GameController moves 14 cards to the top of Legacy's Deck.
- Legacy shuffles their Legacy's deck.
- Legacy draws "Thokk!".
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to The Argent Adept's Start phase.
- Went from The Argent Adept's Start phase to PlayCard phase.
- GameController plays Vernal Sonata.
- Vernal Sonata tried to increase Santa Guise's HP, but they are already at their maximum HP.
- Vernal Sonata tried to increase Captain Cosmic's HP, but they are already at their maximum HP.
- Vernal Sonata tried to increase Autonomous Blade's HP, but they are already at their maximum HP.
- Vernal Sonata tried to increase Dynamic Siphon's HP, but they are already at their maximum HP.
- Vernal Sonata tried to increase Dynamic Siphon's HP, but they are already at their maximum HP.
- Vernal Sonata tried to increase Energy Bracer's HP, but they are already at their maximum HP.
- Vernal Sonata caused America's Greatest Legacy to regain 1 HP. HP is now 11.
- Vernal Sonata tried to increase The Argent Adept's HP, but they are already at their maximum HP.
- Vernal Sonata tried to increase Unity's HP, but they are already at their maximum HP.
- GameController moved Vernal Sonata to The Argent Adept's trash.
- Went from The Argent Adept's PlayCard phase to UsePower phase.
- ***** LOADED UNDO FILE: undo-323-TheArgentAdept-UsePower *****
- Possible achievement: Base_CumulativeDamage, progress: 100
- Possible achievement: Base_CumulativeHeal, progress: 1970.5
- Possible achievement: Base_DefeatAllEnvironments, progress: 100
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_LastHeroStanding
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- Possible achievement: Base_NoCards
- Possible achievement: Base_NoPowers
- Possible achievement: Base_RedirectMany
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_WinGame
- ***** LOADED UNDO FILE: undo-322-TheArgentAdept-PlayCard *****
- Possible achievement: Base_CumulativeDamage, progress: 100
- Possible achievement: Base_CumulativeHeal, progress: 1970.5
- Possible achievement: Base_DefeatAllEnvironments, progress: 100
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_LastHeroStanding
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- Possible achievement: Base_NoCards
- Possible achievement: Base_NoPowers
- Possible achievement: Base_RedirectMany
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_WinGame
- GameController plays Vernal Sonata.
- Vernal Sonata tried to increase Santa Guise's HP, but they are already at their maximum HP.
- Vernal Sonata tried to increase Captain Cosmic's HP, but they are already at their maximum HP.
- Vernal Sonata tried to increase Autonomous Blade's HP, but they are already at their maximum HP.
- Vernal Sonata tried to increase Dynamic Siphon's HP, but they are already at their maximum HP.
- Vernal Sonata tried to increase Dynamic Siphon's HP, but they are already at their maximum HP.
- Vernal Sonata tried to increase Energy Bracer's HP, but they are already at their maximum HP.
- Vernal Sonata caused America's Greatest Legacy to regain 1 HP. HP is now 11.
- Vernal Sonata tried to increase The Argent Adept's HP, but they are already at their maximum HP.
- Vernal Sonata tried to increase Unity's HP, but they are already at their maximum HP.
- Vernal Sonata moved Bee Bot from Unity's trash to Unity's deck.
- Vernal Sonata moved Alacritous Subdominant from The Argent Adept's trash to The Argent Adept's deck.
- Vernal Sonata moved Vitality Conduit from Captain Cosmic's trash to Captain Cosmic's deck.
- GameController moved Vernal Sonata to The Argent Adept's trash.
- Went from The Argent Adept's PlayCard phase to UsePower phase.
- The Argent Adept uses the power on Musaragni's Harp.
- The Argent Adept activates the text on Inspiring Supertonic.
- Guise uses the power on Santa Guise.
- The top card of Captain Cosmic's deck was flipped face-down.
- Santa Guise moved one of Captain Cosmic's cards from Captain Cosmic's deck to Captain Cosmic's play area.
- The top card of Legacy's deck was flipped face-down.
- Santa Guise moved one of Legacy's cards from Legacy's deck to Legacy's play area.
- The top card of The Argent Adept's deck was flipped face-down.
- Santa Guise moved one of The Argent Adept's cards from The Argent Adept's deck to The Argent Adept's play area.
- The top card of Unity's deck was flipped face-down.
- Santa Guise moved one of Unity's cards from Unity's deck to Unity's play area.
- The Argent Adept activates the text on Inspiring Supertonic.
- Inspiring Supertonic tried to increase The Argent Adept's HP, but they are already at their maximum HP.
- Went from The Argent Adept's UsePower phase to DrawCard phase.
- GameController moves 4 cards to the top of The Argent Adept's Deck.
- The Argent Adept shuffles their The Argent Adept's deck.
- The Argent Adept draws Vernal Sonata.
- Went from The Argent Adept's DrawCard phase to End phase.
- Went from The Argent Adept's End phase to Unity's Start phase.
- Self-Destruct Sequence moved Meteor Storm from the environment deck under Self-Destruct Sequence.
- Went from Unity's Start phase to Wagner Mars Base's Start phase.
- The self-destruct sequence continues to tick down...
- Self-Destruct Sequence moved Meteor Storm from under Self-Destruct Sequence to the environment trash.
- Unity discards Platform Bot.
- Fire In the Biosphere moved Platform Bot from Unity's hand to Unity's trash.
- Unity discards Stealth Bot.
- Fire In the Biosphere moved Stealth Bot from Unity's hand to Unity's trash.
- Fire In the Biosphere destroys itself!
- GameController moved Fire In the Biosphere to the environment trash.
- Went from Wagner Mars Base's Start phase to PlayCard phase.
- GameController plays Oxygen Leak.
- Went from Wagner Mars Base's PlayCard phase to End phase.
- Maintenance Level plays the top card of the environment deck.
- Maintenance Level plays Maintenance Level.
- 1 player may discard 1 card to destroy Oxygen Leak.
- Unity discards Construction Pylon.
- Oxygen Leak moved Construction Pylon from Unity's hand to Unity's trash.
- Oxygen Leak destroys itself!
- GameController moved Oxygen Leak to the environment trash.
- Maintenance Level plays the top card of the environment deck.
- Maintenance Level plays Villainous Weaponry.
- Went from Wagner Mars Base's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Run and Gun.
- Ambuscade initiates 2 Projectile damage to Captain Cosmic.
- Meteor Storm made Captain Cosmic immune to damage.
- Damage amount was 0, so no damage was dealt.
- Run and Gun moves 1 cards to the top of Ambuscade's Deck.
- Ambuscade shuffles their the villain deck.
- Ambuscade initiates 4 Energy damage to Santa Guise.
- Meteor Storm made Santa Guise immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 4 Energy damage to Captain Cosmic.
- Meteor Storm made Captain Cosmic immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 4 Energy damage to Autonomous Blade.
- Meteor Storm made Autonomous Blade immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 4 Energy damage to Dynamic Siphon.
- Meteor Storm made Dynamic Siphon immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 4 Energy damage to Dynamic Siphon.
- Meteor Storm made Dynamic Siphon immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 4 Energy damage to Energy Bracer.
- Meteor Storm made Energy Bracer immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 4 Energy damage to America's Greatest Legacy.
- Meteor Storm made America's Greatest Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 4 Energy damage to The Argent Adept.
- Meteor Storm made The Argent Adept immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 4 Energy damage to Unity.
- Meteor Storm made Unity immune to damage.
- Damage amount was 0, so no damage was dealt.
- Unavoidable Explosive was moved from the villain deck to the villain trash.
- Run and Gun plays Vanish.
- GameController moved Vanish to the villain trash.
- GameController moved Run and Gun to the villain trash.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 4 Energy damage to Dynamic Siphon.
- Meteor Storm made Dynamic Siphon immune to damage.
- Damage amount was 0, so no damage was dealt.
- Automated Turret initiates 2 Projectile damage to Captain Cosmic.
- Meteor Storm made Captain Cosmic immune to damage.
- Damage amount was 0, so no damage was dealt.
- Automated Turret initiates 2 Projectile damage to Captain Cosmic.
- Meteor Storm made Captain Cosmic immune to damage.
- Damage amount was 0, so no damage was dealt.
- Went from Ambuscade's End phase to Guise's Start phase.
- Went from Guise's Start phase to PlayCard phase.
- Went from Guise's PlayCard phase to UsePower phase.
- Guise uses the power on Santa Guise.
- Santa Guise's It's Gift-mas Time! moves 1 cards to the top of Captain Cosmic's Deck.
- Captain Cosmic shuffles their Captain Cosmic's deck.
- The top card of Captain Cosmic's deck was flipped face-down.
- Santa Guise moved one of Captain Cosmic's cards from Captain Cosmic's deck to Captain Cosmic's play area.
- The top card of Legacy's deck was flipped face-down.
- Santa Guise moved one of Legacy's cards from Legacy's deck to Legacy's play area.
- The top card of The Argent Adept's deck was flipped face-down.
- Santa Guise moved one of The Argent Adept's cards from The Argent Adept's deck to The Argent Adept's play area.
- Santa Guise's It's Gift-mas Time! moves 3 cards to the top of Unity's Deck.
- Unity shuffles their Unity's deck.
- The top card of Unity's deck was flipped face-down.
- Santa Guise moved one of Unity's cards from Unity's deck to Unity's play area.
- Went from Guise's UsePower phase to DrawCard phase.
- Guise shuffles their Guise's deck.
- Went from Guise's DrawCard phase to End phase.
- Went from Guise's End phase to Captain Cosmic's Start phase.
- Went from Captain Cosmic's Start phase to PlayCard phase.
- Went from Captain Cosmic's PlayCard phase to UsePower phase.
- Captain Cosmic did not play a card or use a power this turn. Increasing draw count by 1.
- Went from Captain Cosmic's UsePower phase to DrawCard phase. (Count: 2)
- Captain Cosmic shuffles their Captain Cosmic's deck.
- Captain Cosmic shuffles their Captain Cosmic's deck.
- Went from Captain Cosmic's DrawCard phase to End phase.
- Went from Captain Cosmic's End phase to Legacy's Start phase.
- Went from Legacy's Start phase to PlayCard phase.
- GameController plays Next Evolution.
- The Legacy Ring increased the action count of UsePower by 1.
- Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
- Legacy uses the power on America's Greatest Legacy.
- America's Greatest Legacy's Gung-Ho tried to increase Santa Guise's HP, but they are already at their maximum HP.
- Guise uses the power on Santa Guise.
- The top card of Unity's deck was flipped face-down.
- Santa Guise moved one of Unity's cards from Unity's deck to Unity's play area.
- The top card of Legacy's deck was flipped face-down.
- Santa Guise moved one of Legacy's cards from Legacy's deck to Legacy's play area.
- The top card of The Argent Adept's deck was flipped face-down.
- Santa Guise moved one of The Argent Adept's cards from The Argent Adept's deck to The Argent Adept's play area.
- Legacy uses the power on Motivational Charge.
- America's Greatest Legacy initiates 2 Melee damage to Villainous Weaponry.
- Meteor Storm made Villainous Weaponry immune to damage.
- Damage amount was 0, so no damage was dealt.
- Motivational Charge tried to increase Santa Guise's HP, but they are already at their maximum HP.
- Motivational Charge tried to increase Captain Cosmic's HP, but they are already at their maximum HP.
- Motivational Charge tried to increase Autonomous Blade's HP, but they are already at their maximum HP.
- Motivational Charge tried to increase Dynamic Siphon's HP, but they are already at their maximum HP.
- Motivational Charge tried to increase Dynamic Siphon's HP, but they are already at their maximum HP.
- Motivational Charge tried to increase Energy Bracer's HP, but they are already at their maximum HP.
- Motivational Charge caused America's Greatest Legacy to regain 1 HP. HP is now 12.
- Motivational Charge tried to increase The Argent Adept's HP, but they are already at their maximum HP.
- Motivational Charge tried to increase Unity's HP, but they are already at their maximum HP.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws Back-Fist Strike.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to The Argent Adept's Start phase.
- Went from The Argent Adept's Start phase to PlayCard phase.
- Went from The Argent Adept's PlayCard phase to UsePower phase.
- The Argent Adept uses the power on Musaragni's Harp.
- The Argent Adept activates the text on Inspiring Supertonic.
- Guise uses the power on Santa Guise.
- The top card of Legacy's deck was flipped face-down.
- Santa Guise moved one of Legacy's cards from Legacy's deck to Legacy's play area.
- The top card of The Argent Adept's deck was flipped face-down.
- Santa Guise moved one of The Argent Adept's cards from The Argent Adept's deck to The Argent Adept's play area.
- The top card of Unity's deck was flipped face-down.
- Santa Guise moved one of Unity's cards from Unity's deck to Unity's play area.
- The Argent Adept activates the text on Inspiring Supertonic.
- Inspiring Supertonic tried to increase The Argent Adept's HP, but they are already at their maximum HP.
- Went from The Argent Adept's UsePower phase to DrawCard phase.
- The Argent Adept shuffles their The Argent Adept's deck.
- Went from The Argent Adept's DrawCard phase to End phase.
- Went from The Argent Adept's End phase to Unity's Start phase.
- Self-Destruct Sequence moved Oxygen Leak from the environment deck under Self-Destruct Sequence.
- Went from Unity's Start phase to Wagner Mars Base's Start phase.
- The self-destruct sequence continues to tick down...
- Self-Destruct Sequence moved Oxygen Leak from under Self-Destruct Sequence to the environment trash.
- Went from Wagner Mars Base's Start phase to PlayCard phase.
- GameController plays Villainous Weaponry.
- Went from Wagner Mars Base's PlayCard phase to End phase.
- Maintenance Level plays the top card of the environment deck.
- Maintenance Level plays Pervasive Red Dust.
- Maintenance Level plays the top card of the environment deck.
- GameController moves 6 cards to the top of Wagner Mars Base's Deck.
- Wagner Mars Base shuffles their the environment deck.
- Maintenance Level plays Villainous Weaponry.
- Pervasive Red Dust will destroy 5 equipment cards.
- Pervasive Red Dust destroys Eydisar's Horn!
- GameController moved Eydisar's Horn to The Argent Adept's trash.
- Pervasive Red Dust destroys Akpunku's Drum!
- GameController moved Akpunku's Drum to The Argent Adept's trash.
- Pervasive Red Dust destroys Drake's Pipes!
- GameController moved Drake's Pipes to The Argent Adept's trash.
- Pervasive Red Dust destroys Xu's Bell!
- GameController moved Xu's Bell to The Argent Adept's trash.
- Pervasive Red Dust destroys Telamon's Lyra!
- GameController moved Telamon's Lyra to The Argent Adept's trash.
- Went from Wagner Mars Base's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Armed and Dangerous.
- Revealed matching card: Explosive Launcher
- Armed and Dangerous puts Explosive Launcher into play.
- Armed and Dangerous moves 0 cards to the top of Ambuscade's Deck.
- Ambuscade shuffles their the villain deck.
- Armed and Dangerous plays Armed and Dangerous.
- Revealed card: Rigged to Detonate
- Revealed card: Unavoidable Explosive
- Revealed matching card: Sonic Mine
- Armed and Dangerous puts Sonic Mine into play.
- Armed and Dangerous moves 2 cards to the top of Ambuscade's Deck.
- Ambuscade shuffles their the villain deck.
- Armed and Dangerous plays Quick Stim-Patch.
- Quick Stim-Patch tried to increase Ambuscade's HP, but they are already at their maximum HP.
- Quick Stim-Patch moves 3 cards to the top of Ambuscade's Deck.
- Ambuscade shuffles their the villain deck.
- Quick Stim-Patch plays Snatch and Grab.
- Ambuscade initiates 3 Melee damage to Captain Cosmic.
- Meteor Storm made Captain Cosmic immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 4 Energy damage to Captain Cosmic.
- Meteor Storm made Captain Cosmic immune to damage.
- Damage amount was 0, so no damage was dealt.
- GameController moved Snatch and Grab to the villain trash.
- GameController moved Quick Stim-Patch to the villain trash.
- GameController moved Armed and Dangerous to the villain trash.
- GameController moved Armed and Dangerous to the villain trash.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 4 Energy damage to Dynamic Siphon.
- Meteor Storm made Dynamic Siphon immune to damage.
- Damage amount was 0, so no damage was dealt.
- Automated Turret initiates 2 Projectile damage to Captain Cosmic.
- Meteor Storm made Captain Cosmic immune to damage.
- Damage amount was 0, so no damage was dealt.
- Automated Turret initiates 2 Projectile damage to Captain Cosmic.
- Meteor Storm made Captain Cosmic immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 3 Fire damage to Santa Guise.
- Meteor Storm made Santa Guise immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 3 Fire damage to Captain Cosmic.
- Meteor Storm made Captain Cosmic immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 3 Fire damage to Autonomous Blade.
- Meteor Storm made Autonomous Blade immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 3 Fire damage to Dynamic Siphon.
- Meteor Storm made Dynamic Siphon immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 3 Fire damage to Dynamic Siphon.
- Meteor Storm made Dynamic Siphon immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 3 Fire damage to Energy Bracer.
- Meteor Storm made Energy Bracer immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 3 Fire damage to America's Greatest Legacy.
- Meteor Storm made America's Greatest Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 3 Fire damage to The Argent Adept.
- Meteor Storm made The Argent Adept immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 3 Fire damage to Unity.
- Meteor Storm made Unity immune to damage.
- Damage amount was 0, so no damage was dealt.
- Went from Ambuscade's End phase to Guise's Start phase.
- Went from Guise's Start phase to PlayCard phase.
- Went from Guise's PlayCard phase to UsePower phase.
- Guise uses the power on Santa Guise.
- Inspired Repair was flipped to its front side.
- GameController puts Inspired Repair into play.
- Unity shuffles their Unity's deck.
- Inspired Repair plays Construction Pylon.
- GameController moved Inspired Repair to Unity's trash.
- Supply Crate was flipped to its front side.
- GameController puts Supply Crate into play.
- Supply Crate moves 1 cards to the top of Unity's Deck.
- Unity shuffles their Unity's deck.
- Unity draws Inspired Repair.
- Hasty Augmentation was flipped to its front side.
- GameController puts Hasty Augmentation into play.
- The Argent Adept uses the power on The Argent Adept.
- The Argent Adept activates the text on Cedistic Dissonant.
- Cedistic Dissonant destroys Musaragni's Harp!
- GameController moved Musaragni's Harp to The Argent Adept's trash.
- Cedistic Dissonant destroys Personal Cloaking Device!
- GameController moved Personal Cloaking Device to the villain trash.
- GameController moved Hasty Augmentation to Unity's trash.
- Brainstorm was flipped to its front side.
- GameController puts Brainstorm into play.
- Brainstorm moves 1 cards to the top of Unity's Deck.
- Unity shuffles their Unity's deck.
- Unity draws Hasty Augmentation.
- GameController moved Brainstorm to Unity's trash.
- Flash Forge was flipped to its front side.
- GameController puts Flash Forge into play.
- GameController moved Flash Forge to Unity's trash.
- Raptor Bot was flipped to its front side.
- GameController puts Raptor Bot into play.
- Raptor Bot was flipped to its front side.
- GameController puts Raptor Bot into play.
- Construction Pylon was flipped to its front side.
- GameController puts Construction Pylon into play.
- Raptor Bot was flipped to its front side.
- GameController puts Raptor Bot into play.
- Robot Reclamation was flipped to its front side.
- GameController puts Robot Reclamation into play.
- Robot Reclamation moves 2 cards to the top of Unity's Deck.
- Unity shuffles their Unity's deck.
- Unity draws Flash Forge.
- GameController moved Robot Reclamation to Unity's trash.
- Robot Reclamation was flipped to its front side.
- GameController puts Robot Reclamation into play.
- Unity draws Brainstorm.
- GameController moved Robot Reclamation to Unity's trash.
- Brainstorm was flipped to its front side.
- GameController puts Brainstorm into play.
- Brainstorm moves 2 cards to the top of Unity's Deck.
- Unity shuffles their Unity's deck.
- Unity draws Robot Reclamation.
- Unity draws Robot Reclamation.
- GameController moved Brainstorm to Unity's trash.
- Scrap Metal was flipped to its front side.
- GameController puts Scrap Metal into play.
- Modular Workbench was flipped to its front side.
- GameController puts Modular Workbench into play.
- Bee Bot was flipped to its front side.
- GameController puts Bee Bot into play.
- Turret Bot was flipped to its front side.
- GameController puts Turret Bot into play.
- Platform Bot was flipped to its front side.
- GameController puts Platform Bot into play.
- Platform Bot was flipped to its front side.
- GameController puts Platform Bot into play.
- Powered Shock Wave was flipped to its front side.
- GameController puts Powered Shock Wave into play.
- Unity initiates 8 Lightning damage to Ambuscade.
- Ambuscade made Ambuscade immune to damage.
- Damage amount was 0, so no damage was dealt.
- Unity initiates 8 Lightning damage to Automated Turret.
- Meteor Storm made Automated Turret immune to damage.
- Damage amount was 0, so no damage was dealt.
- Unity initiates 8 Lightning damage to Automated Turret.
- Meteor Storm made Automated Turret immune to damage.
- Damage amount was 0, so no damage was dealt.
- Unity initiates 8 Lightning damage to Explosive Launcher.
- Meteor Storm made Explosive Launcher immune to damage.
- Damage amount was 0, so no damage was dealt.
- Unity initiates 8 Lightning damage to Sonic Mine.
- Meteor Storm made Sonic Mine immune to damage.
- Damage amount was 0, so no damage was dealt.
- GameController moved Powered Shock Wave to Unity's trash.
- Champion Bot was flipped to its front side.
- GameController puts Champion Bot into play.
- Cryo Bot was flipped to its front side.
- GameController puts Cryo Bot into play.
- Flash Forge was flipped to its front side.
- GameController puts Flash Forge into play.
- Unity discards Volatile Parts.
- Flash Forge moved Volatile Parts from Unity's hand to Unity's trash.
- GameController moved Flash Forge to Unity's trash.
- Modular Workbench was flipped to its front side.
- GameController puts Modular Workbench into play.
- Supply Crate was flipped to its front side.
- GameController puts Supply Crate into play.
- Supply Crate moves 4 cards to the top of Unity's Deck.
- Unity shuffles their Unity's deck.
- Unity draws Volatile Parts.
- Supply Crate was flipped to its front side.
- GameController puts Supply Crate into play.
- Unity draws Flash Forge.
- Swift Bot was flipped to its front side.
- GameController puts Swift Bot into play.
- Bee Bot was flipped to its front side.
- GameController puts Bee Bot into play.
- Stealth Bot was flipped to its front side.
- GameController puts Stealth Bot into play.
- Construction Pylon was flipped to its front side.
- GameController puts Construction Pylon into play.
- Platform Bot was flipped to its front side.
- GameController puts Platform Bot into play.
- Went from Guise's UsePower phase to DrawCard phase.
- Guise shuffles their Guise's deck.
- Went from Guise's DrawCard phase to End phase.
- Went from Guise's End phase to Captain Cosmic's Start phase.
- Self-Destruct Sequence moved Fire In the Biosphere from the environment deck under Self-Destruct Sequence.
- Went from Captain Cosmic's Start phase to Legacy's Start phase.
- Self-Destruct Sequence moved Oxygen Leak from the environment deck under Self-Destruct Sequence.
- Went from Legacy's Start phase to The Argent Adept's Start phase.
- Self-Destruct Sequence moved Oxygen Leak from the environment deck under Self-Destruct Sequence.
- Went from The Argent Adept's Start phase to Unity's Start phase.
- Self-Destruct Sequence moved Fire In the Biosphere from the environment deck under Self-Destruct Sequence.
- Went from Unity's Start phase to Wagner Mars Base's Start phase.
- Guise shuffles their Guise's deck.
- Captain Cosmic shuffles their Captain Cosmic's deck.
- Legacy shuffles their Legacy's deck.
- Maintenance Level moves 6 cards to the top of The Argent Adept's Deck.
- The Argent Adept shuffles their The Argent Adept's deck.
- Unity shuffles their Unity's deck.
- Maintenance Level destroys itself!
- GameController moved Maintenance Level under Self-Destruct Sequence.
- The self-destruct sequence has been aborted!
- Self-Destruct Sequence destroys Fire In the Biosphere!
- GameController moved Fire In the Biosphere from under Self-Destruct Sequence to the environment trash.
- Self-Destruct Sequence destroys Fire In the Biosphere!
- GameController moved Fire In the Biosphere from under Self-Destruct Sequence to the environment trash.
- Self-Destruct Sequence destroys Maintenance Level!
- GameController moved Maintenance Level from under Self-Destruct Sequence to the environment trash.
- Self-Destruct Sequence destroys Oxygen Leak!
- GameController moved Oxygen Leak from under Self-Destruct Sequence to the environment trash.
- Self-Destruct Sequence destroys Oxygen Leak!
- GameController moved Oxygen Leak from under Self-Destruct Sequence to the environment trash.
- Self-Destruct Sequence destroys Oxygen Leak!
- GameController moved Oxygen Leak from under Self-Destruct Sequence to the environment trash.
- Self-Destruct Sequence destroys Pervasive Red Dust!
- GameController moved Pervasive Red Dust from under Self-Destruct Sequence to the environment trash.
- Self-Destruct Sequence destroys itself!
- GameController moved Self-Destruct Sequence to the environment trash.
- Guise shuffles their Guise's deck.
- Captain Cosmic shuffles their Captain Cosmic's deck.
- Legacy shuffles their Legacy's deck.
- The Argent Adept shuffles their The Argent Adept's deck.
- Unity shuffles their Unity's deck.
- Maintenance Level destroys itself!
- GameController moved Maintenance Level to the environment trash.
- Each player may discard 1 card each to destroy Pervasive Red Dust
- Guise discards Gimmicky Character.
- Pervasive Red Dust moved Gimmicky Character from Guise's hand to Guise's trash.
- Captain Cosmic discards Wounding Buffer.
- Pervasive Red Dust moved Wounding Buffer from Captain Cosmic's hand to Captain Cosmic's trash.
- Legacy discards The Legacy Ring.
- Pervasive Red Dust moved The Legacy Ring from Legacy's hand to Legacy's trash.
- The Argent Adept discards Instrumental Conjuration.
- Pervasive Red Dust moved Instrumental Conjuration from The Argent Adept's hand to The Argent Adept's trash.
- Unity discards Flash Forge.
- Pervasive Red Dust moved Flash Forge from Unity's hand to Unity's trash.
- Pervasive Red Dust destroys itself!
- GameController moved Pervasive Red Dust to the environment trash.
- Went from Wagner Mars Base's Start phase to PlayCard phase.
- GameController plays Meteor Storm.
- Went from Wagner Mars Base's PlayCard phase to End phase.
- Went from Wagner Mars Base's End phase to Ambuscade's Start phase.
- Ambuscade was flipped to its front side.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Reactive Plating.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 4 Projectile damage to Captain Cosmic.
- Meteor Storm made Captain Cosmic immune to damage.
- Damage amount was 0, so no damage was dealt.
- Automated Turret initiates 2 Projectile damage to Captain Cosmic.
- Meteor Storm made Captain Cosmic immune to damage.
- Damage amount was 0, so no damage was dealt.
- Automated Turret initiates 2 Projectile damage to Captain Cosmic.
- Meteor Storm made Captain Cosmic immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 3 Fire damage to Santa Guise.
- Meteor Storm made Santa Guise immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 3 Fire damage to Captain Cosmic.
- Meteor Storm made Captain Cosmic immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 3 Fire damage to Autonomous Blade.
- Meteor Storm made Autonomous Blade immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 3 Fire damage to Dynamic Siphon.
- Meteor Storm made Dynamic Siphon immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 3 Fire damage to Dynamic Siphon.
- Meteor Storm made Dynamic Siphon immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 3 Fire damage to Energy Bracer.
- Meteor Storm made Energy Bracer immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 3 Fire damage to America's Greatest Legacy.
- Meteor Storm made America's Greatest Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 3 Fire damage to The Argent Adept.
- Meteor Storm made The Argent Adept immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 3 Fire damage to Unity.
- Meteor Storm made Unity immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 3 Fire damage to Bee Bot.
- Meteor Storm made Bee Bot immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 3 Fire damage to Bee Bot.
- Meteor Storm made Bee Bot immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 3 Fire damage to Champion Bot.
- Meteor Storm made Champion Bot immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 3 Fire damage to Cryo Bot.
- Meteor Storm made Cryo Bot immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 3 Fire damage to Platform Bot.
- Meteor Storm made Platform Bot immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 3 Fire damage to Platform Bot.
- Meteor Storm made Platform Bot immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 3 Fire damage to Platform Bot.
- Meteor Storm made Platform Bot immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 3 Fire damage to Raptor Bot.
- Meteor Storm made Raptor Bot immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 3 Fire damage to Raptor Bot.
- Meteor Storm made Raptor Bot immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 3 Fire damage to Raptor Bot.
- Meteor Storm made Raptor Bot immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 3 Fire damage to Stealth Bot.
- Meteor Storm made Stealth Bot immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 3 Fire damage to Swift Bot.
- Meteor Storm made Swift Bot immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 3 Fire damage to Turret Bot.
- Meteor Storm made Turret Bot immune to damage.
- Damage amount was 0, so no damage was dealt.
- Went from Ambuscade's End phase to Guise's Start phase.
- Meteor Storm destroys itself!
- GameController moved Meteor Storm to the environment trash.
- Went from Guise's Start phase to Captain Cosmic's Start phase.
- Meteor Storm destroys itself!
- GameController moved Meteor Storm to the environment trash.
- Went from Captain Cosmic's Start phase to Legacy's Start phase.
- ***** LOADED UNDO FILE: undo-375-Guise-Start *****
- Possible achievement: Base_CumulativeDamage, progress: 100
- Possible achievement: Base_CumulativeHeal, progress: 1971.5
- Possible achievement: Base_DefeatAllEnvironments, progress: 100
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_LastHeroStanding
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- Possible achievement: Base_NoCards
- Possible achievement: Base_NoPowers
- Possible achievement: Base_RedirectMany
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_WinGame
- Went from Ambuscade's End phase to Guise's Start phase.
- Went from Guise's Start phase to PlayCard phase.
- Went from Guise's PlayCard phase to UsePower phase.
- Guise did not play a card or use a power this turn. Increasing draw count by 1.
- Went from Guise's UsePower phase to DrawCard phase. (Count: 2)
- GameController moves 1 cards to the top of Guise's Deck.
- Guise shuffles their Guise's deck.
- Guise draws Gimmicky Character.
- Guise shuffles their Guise's deck.
- Went from Guise's DrawCard phase to End phase.
- Went from Guise's End phase to Captain Cosmic's Start phase.
- Went from Captain Cosmic's Start phase to PlayCard phase.
- ***** LOADED UNDO FILE: undo-380-CaptainCosmic-Start *****
- Possible achievement: Base_CumulativeDamage, progress: 100
- Possible achievement: Base_CumulativeHeal, progress: 1971.5
- Possible achievement: Base_DefeatAllEnvironments, progress: 100
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_LastHeroStanding
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- Possible achievement: Base_NoCards
- Possible achievement: Base_NoPowers
- Possible achievement: Base_RedirectMany
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_WinGame
- Went from Guise's End phase to Captain Cosmic's Start phase.
- Meteor Storm destroys itself!
- GameController moved Meteor Storm to the environment trash.
- Went from Captain Cosmic's Start phase to Legacy's Start phase.
- Went from Legacy's Start phase to PlayCard phase.
- The Legacy Ring increased the action count of UsePower by 1.
- Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
- Legacy uses the power on America's Greatest Legacy.
- America's Greatest Legacy's Gung-Ho tried to increase The Argent Adept's HP, but they are already at their maximum HP.
- The Argent Adept uses the power on The Argent Adept.
- The Argent Adept activates the text on Inspiring Supertonic.
- Unity uses the power on Unity.
- The Legacy Ring reduced the action count of UsePower by 1.
- Unity's Bot-Hack destroys The Legacy Ring!
- GameController moved The Legacy Ring to Legacy's trash.
- Unity's Bot-Hack puts Bee Bot into play.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws "Thokk!".
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to The Argent Adept's Start phase.
- Went from The Argent Adept's Start phase to PlayCard phase.
- GameController plays Silver Shadow.
- The Argent Adept activates the text on Inventive Preparation.
- Inventive Preparation plays Volatile Parts.
- Silver Shadow plays Instrumental Conjuration.
- Instrumental Conjuration puts Telamon's Lyra into play.
- The Argent Adept shuffles their The Argent Adept's deck.
- The Argent Adept draws Xu's Bell.
- GameController moved Instrumental Conjuration to The Argent Adept's trash.
- GameController moved Silver Shadow to The Argent Adept's trash.
- Went from The Argent Adept's PlayCard phase to UsePower phase.
- The Argent Adept uses the power on Telamon's Lyra.
- The Argent Adept activates the text on Inspiring Supertonic.
- Guise uses the power on Santa Guise.
- ***** LOADED UNDO FILE: undo-388-TheArgentAdept-UsePower *****
- Possible achievement: Base_CumulativeDamage, progress: 100
- Possible achievement: Base_CumulativeHeal, progress: 1971.5
- Possible achievement: Base_DefeatAllEnvironments, progress: 100
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_LastHeroStanding
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- Possible achievement: Base_NoCards
- Possible achievement: Base_NoPowers
- Possible achievement: Base_RedirectMany
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_WinGame
- The Argent Adept uses the power on Telamon's Lyra.
- The Argent Adept activates the text on Inspiring Supertonic.
- Legacy uses the power on Motivational Charge.
- America's Greatest Legacy initiates 2 Melee damage to Reactive Plating.
- Meteor Storm made Reactive Plating immune to damage.
- Damage amount was 0, so no damage was dealt.
- Motivational Charge tried to increase Santa Guise's HP, but they are already at their maximum HP.
- Motivational Charge tried to increase Captain Cosmic's HP, but they are already at their maximum HP.
- Motivational Charge tried to increase Autonomous Blade's HP, but they are already at their maximum HP.
- Motivational Charge tried to increase Dynamic Siphon's HP, but they are already at their maximum HP.
- Motivational Charge tried to increase Dynamic Siphon's HP, but they are already at their maximum HP.
- Motivational Charge tried to increase Energy Bracer's HP, but they are already at their maximum HP.
- Motivational Charge caused America's Greatest Legacy to regain 1 HP. HP is now 13.
- Motivational Charge tried to increase The Argent Adept's HP, but they are already at their maximum HP.
- Motivational Charge tried to increase Unity's HP, but they are already at their maximum HP.
- Motivational Charge tried to increase Bee Bot's HP, but they are already at their maximum HP.
- Motivational Charge tried to increase Bee Bot's HP, but they are already at their maximum HP.
- Motivational Charge tried to increase Bee Bot's HP, but they are already at their maximum HP.
- Motivational Charge tried to increase Champion Bot's HP, but they are already at their maximum HP.
- Motivational Charge tried to increase Cryo Bot's HP, but they are already at their maximum HP.
- Motivational Charge tried to increase Platform Bot's HP, but they are already at their maximum HP.
- Motivational Charge tried to increase Platform Bot's HP, but they are already at their maximum HP.
- Motivational Charge tried to increase Platform Bot's HP, but they are already at their maximum HP.
- Motivational Charge tried to increase Raptor Bot's HP, but they are already at their maximum HP.
- Motivational Charge tried to increase Raptor Bot's HP, but they are already at their maximum HP.
- Motivational Charge tried to increase Raptor Bot's HP, but they are already at their maximum HP.
- Motivational Charge tried to increase Stealth Bot's HP, but they are already at their maximum HP.
- Motivational Charge tried to increase Swift Bot's HP, but they are already at their maximum HP.
- Motivational Charge tried to increase Turret Bot's HP, but they are already at their maximum HP.
- The Argent Adept activates the text on Inventive Preparation.
- Inventive Preparation plays Volatile Parts.
- Went from The Argent Adept's UsePower phase to DrawCard phase.
- The Argent Adept draws Eydisar's Horn.
- Went from The Argent Adept's DrawCard phase to End phase.
- Went from The Argent Adept's End phase to Unity's Start phase.
- Turret Bot initiates 3 Projectile damage to Reactive Plating.
- Meteor Storm made Reactive Plating immune to damage.
- Damage amount was 0, so no damage was dealt.
- Swift Bot increased the action count of PlayCard by 1.
- Went from Unity's Start phase to PlayCard phase. (Count: 2)
- Went from Unity's PlayCard phase to UsePower phase.
- Unity did not play a card or use a power this turn. Increasing draw count by 1.
- Swift Bot increased the action count of DrawCard by 1.
- Went from Unity's UsePower phase to DrawCard phase. (Count: 3)
- Unity draws Brainstorm.
- Unity draws Powered Shock Wave.
- GameController moves 1 cards to the top of Unity's Deck.
- Unity shuffles their Unity's deck.
- Unity draws Flash Forge.
- Went from Unity's DrawCard phase to End phase.
- Raptor Bot initiates 15 Melee damage to Villainous Weaponry.
- Meteor Storm made Villainous Weaponry immune to damage.
- Damage amount was 0, so no damage was dealt.
- Raptor Bot initiates 15 Melee damage to Villainous Weaponry.
- Meteor Storm made Villainous Weaponry immune to damage.
- Damage amount was 0, so no damage was dealt.
- Raptor Bot initiates 15 Melee damage to Villainous Weaponry.
- Meteor Storm made Villainous Weaponry immune to damage.
- Damage amount was 0, so no damage was dealt.
- Scrap Metal moved Bee Bot to Unity's hand.
- Platform Bot initiates 3 Energy damage to Villainous Weaponry.
- Meteor Storm made Villainous Weaponry immune to damage.
- Damage amount was 0, so no damage was dealt.
- Platform Bot initiates 3 Energy damage to Villainous Weaponry.
- Meteor Storm made Villainous Weaponry immune to damage.
- Damage amount was 0, so no damage was dealt.
- Platform Bot initiates 3 Energy damage to Villainous Weaponry.
- Meteor Storm made Villainous Weaponry immune to damage.
- Damage amount was 0, so no damage was dealt.
- Went from Unity's End phase to Wagner Mars Base's Start phase.
- Went from Wagner Mars Base's Start phase to PlayCard phase.
- GameController moves 11 cards to the top of Wagner Mars Base's Deck.
- Wagner Mars Base shuffles their the environment deck.
- GameController plays Maintenance Level.
- Went from Wagner Mars Base's PlayCard phase to End phase.
- Maintenance Level plays the top card of the environment deck.
- Maintenance Level plays Pervasive Red Dust.
- Pervasive Red Dust will destroy 5 equipment cards.
- Pervasive Red Dust destroys Telamon's Lyra!
- GameController moved Telamon's Lyra to The Argent Adept's trash.
- Pervasive Red Dust destroys Volatile Parts!
- GameController moved Volatile Parts to Unity's trash.
- Pervasive Red Dust destroys Supply Crate!
- GameController moved Supply Crate to Unity's trash.
- Pervasive Red Dust destroys Modular Workbench!
- GameController moved Modular Workbench to Unity's trash.
- Pervasive Red Dust destroys Supply Crate!
- GameController moved Supply Crate to Unity's trash.
- Went from Wagner Mars Base's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Vanish.
- Vanish puts Personal Cloaking Device into play.
- Ambuscade was flipped to its back side.
- GameController moved Vanish to the villain trash.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 4 Energy damage to Bee Bot.
- Meteor Storm made Bee Bot immune to damage.
- Damage amount was 0, so no damage was dealt.
- Automated Turret initiates 2 Projectile damage to Captain Cosmic.
- Meteor Storm made Captain Cosmic immune to damage.
- Damage amount was 0, so no damage was dealt.
- Automated Turret initiates 2 Projectile damage to Captain Cosmic.
- Meteor Storm made Captain Cosmic immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 3 Fire damage to Santa Guise.
- Meteor Storm made Santa Guise immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 3 Fire damage to Captain Cosmic.
- Meteor Storm made Captain Cosmic immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 3 Fire damage to Autonomous Blade.
- Meteor Storm made Autonomous Blade immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 3 Fire damage to Dynamic Siphon.
- Meteor Storm made Dynamic Siphon immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 3 Fire damage to Dynamic Siphon.
- Meteor Storm made Dynamic Siphon immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 3 Fire damage to Energy Bracer.
- Meteor Storm made Energy Bracer immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 3 Fire damage to America's Greatest Legacy.
- Meteor Storm made America's Greatest Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 3 Fire damage to The Argent Adept.
- Meteor Storm made The Argent Adept immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 3 Fire damage to Unity.
- Meteor Storm made Unity immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 3 Fire damage to Bee Bot.
- Meteor Storm made Bee Bot immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 3 Fire damage to Bee Bot.
- Meteor Storm made Bee Bot immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 3 Fire damage to Champion Bot.
- Meteor Storm made Champion Bot immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 3 Fire damage to Cryo Bot.
- Meteor Storm made Cryo Bot immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 3 Fire damage to Platform Bot.
- Meteor Storm made Platform Bot immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 3 Fire damage to Platform Bot.
- Meteor Storm made Platform Bot immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 3 Fire damage to Platform Bot.
- Meteor Storm made Platform Bot immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 3 Fire damage to Raptor Bot.
- Meteor Storm made Raptor Bot immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 3 Fire damage to Raptor Bot.
- Meteor Storm made Raptor Bot immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 3 Fire damage to Raptor Bot.
- Meteor Storm made Raptor Bot immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 3 Fire damage to Stealth Bot.
- Meteor Storm made Stealth Bot immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 3 Fire damage to Swift Bot.
- Meteor Storm made Swift Bot immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 3 Fire damage to Turret Bot.
- Meteor Storm made Turret Bot immune to damage.
- Damage amount was 0, so no damage was dealt.
- Went from Ambuscade's End phase to Guise's Start phase.
- Meteor Storm destroys itself!
- GameController moved Meteor Storm to the environment trash.
- Went from Guise's Start phase to Captain Cosmic's Start phase.
- Went from Captain Cosmic's Start phase to PlayCard phase.
- GameController plays Potent Disruption.
- Potent Disruption destroys Dynamic Siphon!
- Captain Cosmic initiates 1 Energy damage to Automated Turret.
- Inspiring Presence increases the damage dealt by Captain Cosmic by 1.
- Captain Cosmic deals Automated Turret 2 Energy damage.
- Automated Turret is now at 2 HP.
- Captain Cosmic initiates 1 Energy damage to Automated Turret.
- Inspiring Presence increases the damage dealt by Captain Cosmic by 1.
- Captain Cosmic deals Automated Turret 2 Energy damage.
- Automated Turret is now at 6 HP.
- Captain Cosmic initiates 1 Energy damage to Personal Cloaking Device.
- Inspiring Presence increases the damage dealt by Captain Cosmic by 1.
- Captain Cosmic deals Personal Cloaking Device 2 Energy damage.
- Personal Cloaking Device is now at 7 HP.
- GameController moved Dynamic Siphon to Captain Cosmic's trash.
- Captain Cosmic initiates 5 Energy damage to Explosive Launcher.
- Inspiring Presence increases the damage dealt by Captain Cosmic by 1.
- Captain Cosmic deals Explosive Launcher 6 Energy damage.
- Explosive Launcher is now at 0 HP.
- Captain Cosmic's Fabrication destroys Explosive Launcher!
- GameController moved Explosive Launcher to the villain trash.
- GameController moved Potent Disruption to Captain Cosmic's trash.
- Went from Captain Cosmic's PlayCard phase to UsePower phase.
- Captain Cosmic uses the power on Captain Cosmic.
- Went from Captain Cosmic's UsePower phase to DrawCard phase.
- GameController moves 3 cards to the top of Captain Cosmic's Deck.
- Captain Cosmic shuffles their Captain Cosmic's deck.
- Captain Cosmic draws Dynamic Siphon.
- Went from Captain Cosmic's DrawCard phase to End phase.
- Went from Captain Cosmic's End phase to Legacy's Start phase.
- Went from Legacy's Start phase to PlayCard phase.
- GameController plays Back-Fist Strike.
- America's Greatest Legacy initiates 4 Melee damage to Reactive Plating.
- Inspiring Presence increases the damage dealt by America's Greatest Legacy by 1.
- Surge of Strength increases the damage dealt by America's Greatest Legacy by 1.
- Reactive Plating reduces the damage dealt to Reactive Plating by America's Greatest Legacy by 1.
- America's Greatest Legacy deals Reactive Plating 5 Melee damage.
- Reactive Plating is now at 5 HP.
- Autonomous Blade initiates 2 Energy damage to Automated Turret.
- Inspiring Presence increases the damage dealt by Autonomous Blade by 1.
- Autonomous Blade deals Automated Turret 3 Energy damage.
- Automated Turret is now at -1 HP.
- Autonomous Blade destroys Automated Turret!
- GameController moved Automated Turret to the villain trash.
- GameController moved Back-Fist Strike to Legacy's trash.
- Went from Legacy's PlayCard phase to UsePower phase.
- Legacy uses the power on America's Greatest Legacy.
- America's Greatest Legacy's Gung-Ho tried to increase Santa Guise's HP, but they are already at their maximum HP.
- Guise uses the power on Santa Guise.
- Where Did I Leave That... was flipped to its front side.
- GameController puts Where Did I Leave That... into play.
- Guise shuffles their Guise's deck.
- GameController moved Where Did I Leave That... to Guise's trash.
- Retcon was flipped to its front side.
- GameController puts Retcon into play.
- Retcon destroys Villainous Weaponry!
- GameController moved Villainous Weaponry to the environment trash.
- Retcon moves 1 cards to the top of Guise's Deck.
- Guise shuffles their Guise's deck.
- Guise draws Where Did I Leave That....
- GameController moved Retcon to Guise's trash.
- X-treeeeeeeeme!!! was flipped to its front side.
- GameController puts X-treeeeeeeeme!!! into play.
- Uh, Yeah, I'm That Guy! was flipped to its front side.
- GameController puts Uh, Yeah, I'm That Guy! into play.
- Guise gives Legacy a high five! *SLAP!*
- Uh, Yeah, I'm That Guy! tried to increase Santa Guise's HP, but they are already at their maximum HP.
- Uh, Yeah, I'm That Guy! tried to increase Captain Cosmic's HP, but they are already at their maximum HP.
- Uh, Yeah, I'm That Guy! tried to increase Autonomous Blade's HP, but they are already at their maximum HP.
- Uh, Yeah, I'm That Guy! tried to increase Dynamic Siphon's HP, but they are already at their maximum HP.
- Uh, Yeah, I'm That Guy! tried to increase Energy Bracer's HP, but they are already at their maximum HP.
- Uh, Yeah, I'm That Guy! caused America's Greatest Legacy to regain 1 HP. HP is now 14.
- Uh, Yeah, I'm That Guy! tried to increase The Argent Adept's HP, but they are already at their maximum HP.
- Uh, Yeah, I'm That Guy! tried to increase Unity's HP, but they are already at their maximum HP.
- Uh, Yeah, I'm That Guy! tried to increase Bee Bot's HP, but they are already at their maximum HP.
- Uh, Yeah, I'm That Guy! tried to increase Bee Bot's HP, but they are already at their maximum HP.
- Uh, Yeah, I'm That Guy! tried to increase Champion Bot's HP, but they are already at their maximum HP.
- Uh, Yeah, I'm That Guy! tried to increase Cryo Bot's HP, but they are already at their maximum HP.
- Uh, Yeah, I'm That Guy! tried to increase Platform Bot's HP, but they are already at their maximum HP.
- Uh, Yeah, I'm That Guy! tried to increase Platform Bot's HP, but they are already at their maximum HP.
- Uh, Yeah, I'm That Guy! tried to increase Platform Bot's HP, but they are already at their maximum HP.
- Uh, Yeah, I'm That Guy! tried to increase Raptor Bot's HP, but they are already at their maximum HP.
- Uh, Yeah, I'm That Guy! tried to increase Raptor Bot's HP, but they are already at their maximum HP.
- Uh, Yeah, I'm That Guy! tried to increase Raptor Bot's HP, but they are already at their maximum HP.
- Uh, Yeah, I'm That Guy! tried to increase Stealth Bot's HP, but they are already at their maximum HP.
- Uh, Yeah, I'm That Guy! tried to increase Swift Bot's HP, but they are already at their maximum HP.
- Uh, Yeah, I'm That Guy! tried to increase Turret Bot's HP, but they are already at their maximum HP.
- Where Did I Leave That... was flipped to its front side.
- GameController puts Where Did I Leave That... into play.
- Where Did I Leave That... moves 1 cards to the top of Guise's Deck.
- Guise shuffles their Guise's deck.
- Guise draws Retcon.
- GameController moved Where Did I Leave That... to Guise's trash.
- Retcon was flipped to its front side.
- GameController puts Retcon into play.
- Retcon destroys Villainous Weaponry!
- GameController moved Villainous Weaponry to the environment trash.
- Retcon plays Retcon.
- Retcon destroys Villainous Weaponry!
- GameController moved Villainous Weaponry to the environment trash.
- Retcon plays Guise the Barbarian.
- GameController moved Retcon to Guise's trash.
- GameController moved Retcon to Guise's trash.
- I Can Do That, Too! was flipped to its front side.
- GameController puts I Can Do That, Too! into play.
- Guise uses the power on America's Greatest Legacy.
- America's Greatest Legacy's Gung-Ho caused America's Greatest Legacy to regain 1 HP. HP is now 15.
- Legacy uses the power on Motivational Charge.
- America's Greatest Legacy initiates 2 Melee damage to Reactive Plating.
- Inspiring Presence increases the damage dealt by America's Greatest Legacy by 1.
- Uh, Yeah, I'm That Guy! increases the damage dealt by America's Greatest Legacy by 1.
- Surge of Strength increases the damage dealt by America's Greatest Legacy by 1.
- Reactive Plating reduces the damage dealt to Reactive Plating by America's Greatest Legacy by 1.
- America's Greatest Legacy deals Reactive Plating 4 Melee damage.
- Reactive Plating is now at 1 HP.
- Motivational Charge tried to increase Santa Guise's HP, but they are already at their maximum HP.
- Motivational Charge tried to increase Captain Cosmic's HP, but they are already at their maximum HP.
- Motivational Charge tried to increase Autonomous Blade's HP, but they are already at their maximum HP.
- Motivational Charge tried to increase Dynamic Siphon's HP, but they are already at their maximum HP.
- Motivational Charge tried to increase Energy Bracer's HP, but they are already at their maximum HP.
- Motivational Charge caused America's Greatest Legacy to regain 1 HP. HP is now 16.
- Motivational Charge tried to increase The Argent Adept's HP, but they are already at their maximum HP.
- Motivational Charge tried to increase Unity's HP, but they are already at their maximum HP.
- Motivational Charge tried to increase Bee Bot's HP, but they are already at their maximum HP.
- Motivational Charge tried to increase Bee Bot's HP, but they are already at their maximum HP.
- Motivational Charge tried to increase Champion Bot's HP, but they are already at their maximum HP.
- Motivational Charge tried to increase Cryo Bot's HP, but they are already at their maximum HP.
- Motivational Charge tried to increase Platform Bot's HP, but they are already at their maximum HP.
- Motivational Charge tried to increase Platform Bot's HP, but they are already at their maximum HP.
- Motivational Charge tried to increase Platform Bot's HP, but they are already at their maximum HP.
- Motivational Charge tried to increase Raptor Bot's HP, but they are already at their maximum HP.
- Motivational Charge tried to increase Raptor Bot's HP, but they are already at their maximum HP.
- Motivational Charge tried to increase Raptor Bot's HP, but they are already at their maximum HP.
- Motivational Charge tried to increase Stealth Bot's HP, but they are already at their maximum HP.
- Motivational Charge tried to increase Swift Bot's HP, but they are already at their maximum HP.
- Motivational Charge tried to increase Turret Bot's HP, but they are already at their maximum HP.
- GameController moved I Can Do That, Too! to Guise's trash.
- Guise the Barbarian was flipped to its front side.
- GameController moved Guise the Barbarian to Guise's trash.
- Say Cheese! was flipped to its front side.
- GameController puts Say Cheese! into play.
- Santa Guise initiates 1 Cold damage to Personal Cloaking Device.
- X-treeeeeeeeme!!! makes the damage irreducible.
- Inspiring Presence increases the damage dealt by Santa Guise by 1.
- Uh, Yeah, I'm That Guy! increases the damage dealt by Santa Guise by 1.
- Uh, Yeah, I'm That Guy! increases the damage dealt by Santa Guise by 1.
- Look What I Found! increases the damage dealt by Santa Guise by 1.
- Guise the Barbarian increases the damage dealt by Santa Guise by 2.
- X-treeeeeeeeme!!! makes the damage not redirectable.
- Santa Guise deals Personal Cloaking Device 7 Cold damage.
- Personal Cloaking Device is now at 0 HP.
- Santa Guise's It's Gift-mas Time! destroys Personal Cloaking Device!
- GameController moved Personal Cloaking Device to the villain trash.
- GameController moved Say Cheese! to Guise's trash.
- Uh, Yeah, I'm That Guy! was flipped to its front side.
- GameController moved Uh, Yeah, I'm That Guy! to Guise's trash.
- Super Ultra Kawaii!! was flipped to its front side.
- GameController puts Super Ultra Kawaii!! into play.
- Total Beefcake was flipped to its front side.
- GameController puts Total Beefcake into play.
- Selling Out was flipped to its front side.
- GameController puts Selling Out into play.
- Say Cheese! was flipped to its front side.
- GameController puts Say Cheese! into play.
- Santa Guise initiates 1 Cold damage to Automated Turret.
- X-treeeeeeeeme!!! makes the damage irreducible.
- Inspiring Presence increases the damage dealt by Santa Guise by 1.
- Uh, Yeah, I'm That Guy! increases the damage dealt by Santa Guise by 1.
- Uh, Yeah, I'm That Guy! increases the damage dealt by Santa Guise by 1.
- Guise the Barbarian increases the damage dealt by Santa Guise by 2.
- X-treeeeeeeeme!!! makes the damage not redirectable.
- Santa Guise deals Automated Turret 6 Cold damage.
- Automated Turret is now at 0 HP.
- Santa Guise's It's Gift-mas Time! destroys Automated Turret!
- GameController moved Automated Turret to the villain trash.
- GameController moved Say Cheese! to Guise's trash.
- Retcon was flipped to its front side.
- GameController puts Retcon into play.
- Pervasive Red Dust puts The Legacy Ring into play.
- The Legacy Ring increased the action count of UsePower by 1.
- Pervasive Red Dust puts Telamon's Lyra into play.
- Pervasive Red Dust puts Supply Crate into play.
- Supply Crate moves 3 cards to the top of Unity's Deck.
- Unity shuffles their Unity's deck.
- Unity draws Supply Crate.
- Retcon destroys Pervasive Red Dust!
- GameController moved Pervasive Red Dust to the environment trash.
- Retcon moves 8 cards to the top of Guise's Deck.
- Guise shuffles their Guise's deck.
- Guise draws I Can Do That, Too!.
- GameController moved Retcon to Guise's trash.
- X-treeeeeeeeme!!! was flipped to its front side.
- GameController moved X-treeeeeeeeme!!! to Guise's trash.
- Look What I Found! was flipped to its front side.
- GameController puts Look What I Found! into play.
- Santa Guise initiates 3 Melee damage to Reactive Plating.
- X-treeeeeeeeme!!! makes the damage irreducible.
- Inspiring Presence increases the damage dealt by Santa Guise by 1.
- Uh, Yeah, I'm That Guy! increases the damage dealt by Santa Guise by 1.
- Uh, Yeah, I'm That Guy! increases the damage dealt by Santa Guise by 1.
- Guise the Barbarian increases the damage dealt by Santa Guise by 2.
- Reactive Plating cannot reduce the damage, because it is irreducible.
- X-treeeeeeeeme!!! makes the damage not redirectable.
- Santa Guise deals Reactive Plating 8 Melee damage.
- Reactive Plating is now at -7 HP.
- Santa Guise's It's Gift-mas Time! destroys Reactive Plating!
- GameController moved Reactive Plating to the villain trash.
- GameController moved Look What I Found! to Guise's trash.
- Lemme See That... was flipped to its front side.
- GameController puts Lemme See That... into play.
- GameController moved Lemme See That... next to Supply Crate.
- I Can Do That, Too! was flipped to its front side.
- GameController puts I Can Do That, Too! into play.
- Guise uses the power on Santa Guise.
- The top card of Guise's deck was flipped face-down.
- Santa Guise moved one of Guise's cards from Guise's deck to Guise's play area.
- The top card of Captain Cosmic's deck was flipped face-down.
- Santa Guise moved one of Captain Cosmic's cards from Captain Cosmic's deck to Captain Cosmic's play area.
- The top card of Legacy's deck was flipped face-down.
- Santa Guise moved one of Legacy's cards from Legacy's deck to Legacy's play area.
- The top card of The Argent Adept's deck was flipped face-down.
- Santa Guise moved one of The Argent Adept's cards from The Argent Adept's deck to The Argent Adept's play area.
- The top card of Unity's deck was flipped face-down.
- Santa Guise moved one of Unity's cards from Unity's deck to Unity's play area.
- GameController moved I Can Do That, Too! to Guise's trash.
- Where Did I Leave That... was flipped to its front side.
- GameController puts Where Did I Leave That... into play.
- Guise draws Say Cheese!.
- Guise draws Uh, Yeah, I'm That Guy!.
- GameController moved Where Did I Leave That... to Guise's trash.
- I Can Do That, Too! was flipped to its front side.
- GameController puts I Can Do That, Too! into play.
- Guise uses the power on Captain Cosmic.
- Revealed card: Where Did I Leave That...
- Captain Cosmic moved Where Did I Leave That... from Guise's revealed cards to Guise's hand.
- GameController moved I Can Do That, Too! to Guise's trash.
- Gritty Reboot was flipped to its front side.
- GameController puts Gritty Reboot into play.
- Look What I Found! was flipped to its front side.
- GameController puts Look What I Found! into play.
- Santa Guise initiates 3 Melee damage to Sonic Mine.
- X-treeeeeeeeme!!! makes the damage irreducible.
- Inspiring Presence increases the damage dealt by Santa Guise by 1.
- Uh, Yeah, I'm That Guy! increases the damage dealt by Santa Guise by 1.
- Uh, Yeah, I'm That Guy! increases the damage dealt by Santa Guise by 1.
- Guise the Barbarian increases the damage dealt by Santa Guise by 2.
- X-treeeeeeeeme!!! makes the damage not redirectable.
- Santa Guise deals Sonic Mine 8 Melee damage.
- Sonic Mine is now at -7 HP.
- Sonic Mine initiates 2 Sonic damage to Santa Guise.
- Uh, Yeah, I'm That Guy! reduces the damage dealt to Santa Guise by Sonic Mine by 1.
- Energy Bracer reduces the damage dealt to Santa Guise by Sonic Mine by 1.
- Damage amount was 0, so no damage was dealt.
- Sonic Mine initiates 2 Sonic damage to Captain Cosmic.
- Lead from the Front redirects the damage dealt from Captain Cosmic to America's Greatest Legacy.
- Uh, Yeah, I'm That Guy! redirects the damage dealt from America's Greatest Legacy to Santa Guise.
- Uh, Yeah, I'm That Guy! reduces the damage dealt to Santa Guise by Sonic Mine by 1.
- Energy Bracer reduces the damage dealt to Santa Guise by Sonic Mine by 1.
- Damage amount was 0, so no damage was dealt.
- Sonic Mine initiates 2 Sonic damage to Autonomous Blade.
- Lead from the Front redirects the damage dealt from Autonomous Blade to America's Greatest Legacy.
- Uh, Yeah, I'm That Guy! redirects the damage dealt from America's Greatest Legacy to Santa Guise.
- Uh, Yeah, I'm That Guy! reduces the damage dealt to Santa Guise by Sonic Mine by 1.
- Energy Bracer reduces the damage dealt to Santa Guise by Sonic Mine by 1.
- Damage amount was 0, so no damage was dealt.
- Sonic Mine initiates 2 Sonic damage to Dynamic Siphon.
- Uh, Yeah, I'm That Guy! redirects the damage dealt from Dynamic Siphon to Santa Guise.
- Uh, Yeah, I'm That Guy! reduces the damage dealt to Santa Guise by Sonic Mine by 1.
- Energy Bracer reduces the damage dealt to Santa Guise by Sonic Mine by 1.
- Damage amount was 0, so no damage was dealt.
- Sonic Mine initiates 2 Sonic damage to Energy Bracer.
- Lead from the Front redirects the damage dealt from Energy Bracer to America's Greatest Legacy.
- Uh, Yeah, I'm That Guy! redirects the damage dealt from America's Greatest Legacy to Santa Guise.
- Uh, Yeah, I'm That Guy! reduces the damage dealt to Santa Guise by Sonic Mine by 1.
- Energy Bracer reduces the damage dealt to Santa Guise by Sonic Mine by 1.
- Damage amount was 0, so no damage was dealt.
- Sonic Mine initiates 2 Sonic damage to America's Greatest Legacy.
- Uh, Yeah, I'm That Guy! redirects the damage dealt from America's Greatest Legacy to Santa Guise.
- Uh, Yeah, I'm That Guy! reduces the damage dealt to Santa Guise by Sonic Mine by 1.
- Energy Bracer reduces the damage dealt to Santa Guise by Sonic Mine by 1.
- Damage amount was 0, so no damage was dealt.
- Sonic Mine initiates 2 Sonic damage to The Argent Adept.
- Lead from the Front redirects the damage dealt from The Argent Adept to America's Greatest Legacy.
- Uh, Yeah, I'm That Guy! redirects the damage dealt from America's Greatest Legacy to Santa Guise.
- Uh, Yeah, I'm That Guy! reduces the damage dealt to Santa Guise by Sonic Mine by 1.
- Energy Bracer reduces the damage dealt to Santa Guise by Sonic Mine by 1.
- Damage amount was 0, so no damage was dealt.
- Sonic Mine initiates 2 Sonic damage to Unity.
- Lead from the Front redirects the damage dealt from Unity to America's Greatest Legacy.
- Uh, Yeah, I'm That Guy! redirects the damage dealt from America's Greatest Legacy to Santa Guise.
- Uh, Yeah, I'm That Guy! reduces the damage dealt to Santa Guise by Sonic Mine by 1.
- Energy Bracer reduces the damage dealt to Santa Guise by Sonic Mine by 1.
- Damage amount was 0, so no damage was dealt.
- Sonic Mine initiates 2 Sonic damage to Bee Bot.
- Lead from the Front redirects the damage dealt from Bee Bot to America's Greatest Legacy.
- Uh, Yeah, I'm That Guy! redirects the damage dealt from America's Greatest Legacy to Santa Guise.
- Uh, Yeah, I'm That Guy! reduces the damage dealt to Santa Guise by Sonic Mine by 1.
- Energy Bracer reduces the damage dealt to Santa Guise by Sonic Mine by 1.
- Damage amount was 0, so no damage was dealt.
- Sonic Mine initiates 2 Sonic damage to Bee Bot.
- Lead from the Front redirects the damage dealt from Bee Bot to America's Greatest Legacy.
- Uh, Yeah, I'm That Guy! redirects the damage dealt from America's Greatest Legacy to Santa Guise.
- Uh, Yeah, I'm That Guy! reduces the damage dealt to Santa Guise by Sonic Mine by 1.
- Energy Bracer reduces the damage dealt to Santa Guise by Sonic Mine by 1.
- Damage amount was 0, so no damage was dealt.
- Sonic Mine initiates 2 Sonic damage to Champion Bot.
- Lead from the Front redirects the damage dealt from Champion Bot to America's Greatest Legacy.
- Uh, Yeah, I'm That Guy! redirects the damage dealt from America's Greatest Legacy to Santa Guise.
- Uh, Yeah, I'm That Guy! reduces the damage dealt to Santa Guise by Sonic Mine by 1.
- Energy Bracer reduces the damage dealt to Santa Guise by Sonic Mine by 1.
- Damage amount was 0, so no damage was dealt.
- Sonic Mine initiates 2 Sonic damage to Cryo Bot.
- Lead from the Front redirects the damage dealt from Cryo Bot to America's Greatest Legacy.
- Uh, Yeah, I'm That Guy! redirects the damage dealt from America's Greatest Legacy to Santa Guise.
- Uh, Yeah, I'm That Guy! reduces the damage dealt to Santa Guise by Sonic Mine by 1.
- Energy Bracer reduces the damage dealt to Santa Guise by Sonic Mine by 1.
- Damage amount was 0, so no damage was dealt.
- Sonic Mine initiates 2 Sonic damage to Platform Bot.
- Lead from the Front redirects the damage dealt from Platform Bot to America's Greatest Legacy.
- Fortitude reduces the damage dealt to America's Greatest Legacy by Sonic Mine by 1.
- Sonic Mine deals America's Greatest Legacy 1 Sonic damage.
- America's Greatest Legacy is now at 15 HP.
- Applying ongoing effect: America's Greatest Legacy cannot deal damage.
- Sonic Mine initiates 2 Sonic damage to Platform Bot.
- Lead from the Front redirects the damage dealt from Platform Bot to America's Greatest Legacy.
- Uh, Yeah, I'm That Guy! redirects the damage dealt from America's Greatest Legacy to Santa Guise.
- Uh, Yeah, I'm That Guy! reduces the damage dealt to Santa Guise by Sonic Mine by 1.
- Energy Bracer reduces the damage dealt to Santa Guise by Sonic Mine by 1.
- Damage amount was 0, so no damage was dealt.
- Sonic Mine initiates 2 Sonic damage to Platform Bot.
- Uh, Yeah, I'm That Guy! redirects the damage dealt from Platform Bot to Santa Guise.
- Uh, Yeah, I'm That Guy! reduces the damage dealt to Santa Guise by Sonic Mine by 1.
- Energy Bracer reduces the damage dealt to Santa Guise by Sonic Mine by 1.
- Damage amount was 0, so no damage was dealt.
- Sonic Mine initiates 2 Sonic damage to Raptor Bot.
- Uh, Yeah, I'm That Guy! redirects the damage dealt from Raptor Bot to Santa Guise.
- Uh, Yeah, I'm That Guy! reduces the damage dealt to Santa Guise by Sonic Mine by 1.
- Energy Bracer reduces the damage dealt to Santa Guise by Sonic Mine by 1.
- Damage amount was 0, so no damage was dealt.
- Sonic Mine initiates 2 Sonic damage to Raptor Bot.
- Lead from the Front redirects the damage dealt from Raptor Bot to America's Greatest Legacy.
- Uh, Yeah, I'm That Guy! redirects the damage dealt from America's Greatest Legacy to Santa Guise.
- Uh, Yeah, I'm That Guy! reduces the damage dealt to Santa Guise by Sonic Mine by 1.
- Energy Bracer reduces the damage dealt to Santa Guise by Sonic Mine by 1.
- Damage amount was 0, so no damage was dealt.
- Sonic Mine initiates 2 Sonic damage to Raptor Bot.
- Lead from the Front redirects the damage dealt from Raptor Bot to America's Greatest Legacy.
- Uh, Yeah, I'm That Guy! redirects the damage dealt from America's Greatest Legacy to Santa Guise.
- Uh, Yeah, I'm That Guy! reduces the damage dealt to Santa Guise by Sonic Mine by 1.
- Energy Bracer reduces the damage dealt to Santa Guise by Sonic Mine by 1.
- Damage amount was 0, so no damage was dealt.
- Sonic Mine initiates 2 Sonic damage to Stealth Bot.
- Lead from the Front redirects the damage dealt from Stealth Bot to America's Greatest Legacy.
- Uh, Yeah, I'm That Guy! redirects the damage dealt from America's Greatest Legacy to Santa Guise.
- Uh, Yeah, I'm That Guy! reduces the damage dealt to Santa Guise by Sonic Mine by 1.
- Energy Bracer reduces the damage dealt to Santa Guise by Sonic Mine by 1.
- Damage amount was 0, so no damage was dealt.
- Sonic Mine initiates 2 Sonic damage to Swift Bot.
- Lead from the Front redirects the damage dealt from Swift Bot to America's Greatest Legacy.
- Uh, Yeah, I'm That Guy! redirects the damage dealt from America's Greatest Legacy to Santa Guise.
- Uh, Yeah, I'm That Guy! reduces the damage dealt to Santa Guise by Sonic Mine by 1.
- Energy Bracer reduces the damage dealt to Santa Guise by Sonic Mine by 1.
- Damage amount was 0, so no damage was dealt.
- Sonic Mine initiates 2 Sonic damage to Turret Bot.
- Lead from the Front redirects the damage dealt from Turret Bot to America's Greatest Legacy.
- Uh, Yeah, I'm That Guy! redirects the damage dealt from America's Greatest Legacy to Santa Guise.
- Uh, Yeah, I'm That Guy! reduces the damage dealt to Santa Guise by Sonic Mine by 1.
- Energy Bracer reduces the damage dealt to Santa Guise by Sonic Mine by 1.
- Damage amount was 0, so no damage was dealt.
- Santa Guise's It's Gift-mas Time! destroys Sonic Mine!
- GameController moved Sonic Mine to the villain trash.
- GameController moved Look What I Found! to Guise's trash.
- Super Ultra Kawaii!! was flipped to its front side.
- GameController moved Super Ultra Kawaii!! to Guise's trash.
- Best Card Ever! was flipped to its front side.
- GameController puts Best Card Ever! into play.
- Guise draws Retcon.
- Guise draws Say Cheese!.
- Santa Guise initiates 2 Melee damage to Ambuscade.
- X-treeeeeeeeme!!! makes the damage irreducible.
- Ambuscade made Ambuscade immune to damage.
- X-treeeeeeeeme!!! makes the damage not redirectable.
- Damage amount was 0, so no damage was dealt.
- Best Card Ever! tried to increase Santa Guise's HP, but they are already at their maximum HP.
- Best Card Ever! plays Blatant Reference.
- GameController moved Best Card Ever! to Guise's trash.
- Gritty Reboot was flipped to its front side.
- GameController moved Gritty Reboot to Guise's trash.
- Retcon was flipped to its front side.
- GameController puts Retcon into play.
- Retcon destroys Maintenance Level!
- GameController moved Maintenance Level to the environment trash.
- Guise draws Guise the Barbarian.
- GameController moved Retcon to Guise's trash.
- Legacy uses the power on Next Evolution.
- Applying ongoing effect: America's Greatest Legacy is immune to Energy damage.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws Bolster Allies.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to The Argent Adept's Start phase.
- Went from The Argent Adept's Start phase to PlayCard phase.
- GameController plays Eydisar's Horn.
- Went from The Argent Adept's PlayCard phase to UsePower phase.
- The Argent Adept uses the power on The Argent Adept.
- The Argent Adept activates the text on Syncopated Onslaught.
- Applying ongoing effect: Increase damage dealt by Santa Guise by 1.
- Applying ongoing effect: Increase damage dealt by America's Greatest Legacy by 1.
- Went from The Argent Adept's UsePower phase to DrawCard phase.
- The Argent Adept draws Akpunku's Drum.
- Went from The Argent Adept's DrawCard phase to End phase.
- Super Ultra Kawaii!! plays Look What I Found!.
- Santa Guise initiates 3 Melee damage to Ambuscade.
- X-treeeeeeeeme!!! makes the damage irreducible.
- Ambuscade made Ambuscade immune to damage.
- X-treeeeeeeeme!!! makes the damage not redirectable.
- Damage amount was 0, so no damage was dealt.
- Applying ongoing effect: Increase the next damage dealt by Santa Guise by 1.
- GameController moved Look What I Found! to Guise's trash.
- Went from The Argent Adept's End phase to Unity's Start phase.
- Turret Bot initiates 3 Projectile damage to Ambuscade.
- Ambuscade made Ambuscade immune to damage.
- Damage amount was 0, so no damage was dealt.
- Swift Bot increased the action count of PlayCard by 1.
- Went from Unity's Start phase to PlayCard phase. (Count: 2)
- Went from Unity's PlayCard phase to UsePower phase.
- Unity did not play a card or use a power this turn. Increasing draw count by 1.
- Swift Bot increased the action count of DrawCard by 1.
- Went from Unity's UsePower phase to DrawCard phase. (Count: 3)
- Unity draws Modular Workbench.
- Unity shuffles their Unity's deck.
- Unity shuffles their Unity's deck.
- Went from Unity's DrawCard phase to End phase.
- Raptor Bot initiates 14 Melee damage to Ambuscade.
- Ambuscade made Ambuscade immune to damage.
- Damage amount was 0, so no damage was dealt.
- Raptor Bot initiates 14 Melee damage to Ambuscade.
- Ambuscade made Ambuscade immune to damage.
- Damage amount was 0, so no damage was dealt.
- Raptor Bot initiates 14 Melee damage to Ambuscade.
- Ambuscade made Ambuscade immune to damage.
- Damage amount was 0, so no damage was dealt.
- Scrap Metal destroys itself!
- GameController moved Scrap Metal to Unity's trash.
- Platform Bot initiates 3 Energy damage to Ambuscade.
- Ambuscade made Ambuscade immune to damage.
- Damage amount was 0, so no damage was dealt.
- Platform Bot initiates 3 Energy damage to Ambuscade.
- Ambuscade made Ambuscade immune to damage.
- Damage amount was 0, so no damage was dealt.
- Platform Bot initiates 3 Energy damage to Ambuscade.
- Ambuscade made Ambuscade immune to damage.
- Damage amount was 0, so no damage was dealt.
- Went from Unity's End phase to Wagner Mars Base's Start phase.
- Went from Wagner Mars Base's Start phase to PlayCard phase.
- GameController plays Maintenance Level.
- Went from Wagner Mars Base's PlayCard phase to End phase.
- Maintenance Level plays the top card of the environment deck.
- Maintenance Level plays Oxygen Leak.
- 1 player may discard 1 card to destroy Oxygen Leak.
- Unity discards Brainstorm.
- Oxygen Leak moved Brainstorm from Unity's hand to Unity's trash.
- Oxygen Leak destroys itself!
- GameController moved Oxygen Leak to the environment trash.
- Went from Wagner Mars Base's End phase to Ambuscade's Start phase.
- Notice: an ongoing effect just expired: America's Greatest Legacy cannot deal damage.
- Ambuscade was flipped to its front side.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Rigged to Detonate.
- Rigged to Detonate was moved to the bottom of the villain deck.
- Ambuscade shuffles their the villain deck.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 4 Projectile damage to Captain Cosmic.
- Ambuscade deals Captain Cosmic 4 Projectile damage.
- Captain Cosmic is now at 23 HP.
- Went from Ambuscade's End phase to Guise's Start phase.
- Guise plays air guitar! DIIII -didli- DIIII -didli- DI DI DI DIIIIIII!!!
- Lemme See That... destroys itself!
- GameController moved Lemme See That... to Guise's trash.
- X-treeeeeeeeme!!! destroys itself!
- GameController moved X-treeeeeeeeme!!! to Guise's trash.
- Uh, Yeah, I'm That Guy! destroys itself!
- GameController moved Uh, Yeah, I'm That Guy! to Guise's trash.
- Guise the Barbarian destroys itself!
- GameController moved Guise the Barbarian to Guise's trash.
- Super Ultra Kawaii!! destroys itself!
- GameController moved Super Ultra Kawaii!! to Guise's trash.
- Total Beefcake destroys itself!
- GameController moved Total Beefcake to Guise's trash.
- Selling Out destroys itself!
- GameController moved Selling Out to Guise's trash.
- Gritty Reboot destroys itself!
- GameController moved Gritty Reboot to Guise's trash.
- Blatant Reference destroys itself!
- GameController moved Blatant Reference to Guise's trash.
- Went from Guise's Start phase to PlayCard phase.
- GameController plays Best Card Ever!.
- Best Card Ever! moves 21 cards to the top of Guise's Deck.
- Guise shuffles their Guise's deck.
- Guise draws I Can Do That, Too!.
- Guise draws I Can Do That, Too!.
- Santa Guise initiates 2 Melee damage to Ambuscade.
- Look What I Found! increases the damage dealt by Santa Guise by 1.
- Inspiring Presence increases the damage dealt by Santa Guise by 1.
- Syncopated Onslaught increases the damage dealt by Santa Guise by 1.
- Santa Guise deals Ambuscade 5 Melee damage.
- Ambuscade is now at 45 HP.
- Best Card Ever! tried to increase Santa Guise's HP, but they are already at their maximum HP.
- Best Card Ever! plays Blatant Reference.
- GameController moved Best Card Ever! to Guise's trash.
- Went from Guise's PlayCard phase to UsePower phase.
- Guise uses the power on Santa Guise.
- Vitality Conduit was flipped to its front side.
- GameController puts Vitality Conduit into play.
- GameController moved Vitality Conduit next to Unity.
- Construct Cataclysm was flipped to its front side.
- GameController puts Construct Cataclysm into play.
- Construct Cataclysm destroys Autonomous Blade!
- Sustained Influence destroys itself!
- GameController moved Sustained Influence to Captain Cosmic's trash.
- GameController moved Autonomous Blade to Captain Cosmic's trash.
- Sustained Influence puts Autonomous Blade into play.
- GameController moved Autonomous Blade from Captain Cosmic's trash next to Unity.
- Captain Cosmic initiates 1 Energy damage to Ambuscade.
- Inspiring Presence increases the damage dealt by Captain Cosmic by 1.
- Captain Cosmic deals Ambuscade 2 Energy damage.
- Ambuscade is now at 43 HP.
- Captain Cosmic initiates 1 Energy damage to Dynamic Siphon.
- Inspiring Presence increases the damage dealt by Captain Cosmic by 1.
- Captain Cosmic deals Dynamic Siphon 2 Energy damage.
- Dynamic Siphon is now at 2 HP.
- Guise uses the power on Santa Guise.
- The top card of Guise's deck was flipped face-down.
- Santa Guise moved one of Guise's cards from Guise's deck to Guise's play area.
- The top card of Captain Cosmic's deck was flipped face-down.
- Santa Guise moved one of Captain Cosmic's cards from Captain Cosmic's deck to Captain Cosmic's play area.
- The top card of Legacy's deck was flipped face-down.
- Santa Guise moved one of Legacy's cards from Legacy's deck to Legacy's play area.
- The top card of The Argent Adept's deck was flipped face-down.
- Santa Guise moved one of The Argent Adept's cards from The Argent Adept's deck to The Argent Adept's play area.
- Santa Guise's It's Gift-mas Time! moves 2 cards to the top of Unity's Deck.
- Unity shuffles their Unity's deck.
- The top card of Unity's deck was flipped face-down.
- Santa Guise moved one of Unity's cards from Unity's deck to Unity's play area.
- Construct Cataclysm destroys Autonomous Blade!
- GameController moved Autonomous Blade to Captain Cosmic's trash.
- Construct Cataclysm destroys Dynamic Siphon!
- GameController moved Dynamic Siphon to Captain Cosmic's trash.
- Construct Cataclysm destroys Energy Bracer!
- GameController moved Energy Bracer to Captain Cosmic's trash.
- Construct Cataclysm destroys Vitality Conduit!
- GameController moved Vitality Conduit to Captain Cosmic's trash.
- Captain Cosmic initiates 5 Energy damage to Ambuscade.
- Inspiring Presence increases the damage dealt by Captain Cosmic by 1.
- Captain Cosmic deals Ambuscade 6 Energy damage.
- Ambuscade is now at 37 HP.
- GameController moved Construct Cataclysm to Captain Cosmic's trash.
- Conservation of Energy was flipped to its front side.
- GameController puts Conservation of Energy into play.
- Conservation of Energy moves 6 cards to the top of Captain Cosmic's Deck.
- Captain Cosmic shuffles their Captain Cosmic's deck.
- Captain Cosmic draws Construct Cataclysm.
- GameController moved Conservation of Energy to Captain Cosmic's trash.
- Destructive Response was flipped to its front side.
- GameController moved Destructive Response to Captain Cosmic's trash.
- Energy Bracer was flipped to its front side.
- GameController puts Energy Bracer into play.
- GameController moved Energy Bracer next to Unity.
- Autonomous Blade was flipped to its front side.
- GameController puts Autonomous Blade into play.
- GameController moved Autonomous Blade next to The Argent Adept.
- Cosmic Crest was flipped to its front side.
- GameController puts Cosmic Crest into play.
- Augmented Ally was flipped to its front side.
- GameController puts Augmented Ally into play.
- GameController moved Augmented Ally next to Captain Cosmic.
- Vitality Conduit was flipped to its front side.
- GameController puts Vitality Conduit into play.
- GameController moved Vitality Conduit next to The Argent Adept.
- Potent Disruption was flipped to its front side.
- GameController puts Potent Disruption into play.
- Potent Disruption destroys Energy Bracer!
- GameController moved Energy Bracer to Captain Cosmic's trash.
- Captain Cosmic initiates 5 Energy damage to Ambuscade.
- Inspiring Presence increases the damage dealt by Captain Cosmic by 1.
- Captain Cosmic deals Ambuscade 6 Energy damage.
- Ambuscade is now at 31 HP.
- GameController moved Potent Disruption to Captain Cosmic's trash.
- Augmented Ally was flipped to its front side.
- GameController puts Augmented Ally into play.
- GameController moved Augmented Ally next to Unity.
- Dynamic Siphon was flipped to its front side.
- GameController puts Dynamic Siphon into play.
- GameController moved Dynamic Siphon next to America's Greatest Legacy.
- Cosmic Crest was flipped to its front side.
- GameController moved Cosmic Crest to Captain Cosmic's trash.
- Conservation of Energy was flipped to its front side.
- GameController puts Conservation of Energy into play.
- Conservation of Energy will destroy 6 construct cards.
- Conservation of Energy plays Construct Cataclysm.
- Construct Cataclysm destroys Augmented Ally!
- GameController moved Augmented Ally to Captain Cosmic's trash.
- Construct Cataclysm destroys Augmented Ally!
- GameController moved Augmented Ally to Captain Cosmic's trash.
- Construct Cataclysm destroys Autonomous Blade!
- GameController moved Autonomous Blade to Captain Cosmic's trash.
- Construct Cataclysm destroys Cosmic Crest!
- GameController moved Cosmic Crest to Captain Cosmic's trash.
- Construct Cataclysm destroys Dynamic Siphon!
- GameController moved Dynamic Siphon to Captain Cosmic's trash.
- Construct Cataclysm destroys Vitality Conduit!
- GameController moved Vitality Conduit to Captain Cosmic's trash.
- Captain Cosmic initiates 6 Energy damage to Ambuscade.
- Inspiring Presence increases the damage dealt by Captain Cosmic by 1.
- Captain Cosmic deals Ambuscade 7 Energy damage.
- Ambuscade is now at 24 HP.
- GameController moved Construct Cataclysm to Captain Cosmic's trash.
- GameController moved Conservation of Energy to Captain Cosmic's trash.
- Unflagging Animation was flipped to its front side.
- GameController puts Unflagging Animation into play.
- Harsh Offense was flipped to its front side.
- GameController puts Harsh Offense into play.
- Revealed card: Autonomous Blade
- Revealed card: Energy Bracer
- Revealed card: Vitality Conduit
- Captain Cosmic initiates 6 Energy damage to Ambuscade.
- Inspiring Presence increases the damage dealt by Captain Cosmic by 1.
- Captain Cosmic deals Ambuscade 7 Energy damage.
- Ambuscade is now at 17 HP.
- Moving cards inRevealedlocation back from whence they came.
- GameController moves 3 cards to the top of Captain Cosmic's Trash.
- GameController moved Harsh Offense to Captain Cosmic's trash.
- Wounding Buffer was flipped to its front side.
- GameController puts Wounding Buffer into play.
- GameController moved Wounding Buffer next to The Argent Adept.
- Harsh Offense was flipped to its front side.
- GameController puts Harsh Offense into play.
- Revealed card: Dynamic Siphon
- Revealed card: Sustained Influence
- Ran out of cards to reveal.
- Captain Cosmic initiates 2 Energy damage to Ambuscade.
- Inspiring Presence increases the damage dealt by Captain Cosmic by 1.
- Captain Cosmic deals Ambuscade 3 Energy damage.
- Ambuscade is now at 14 HP.
- Moving cards inRevealedlocation back from whence they came.
- GameController moves 2 cards to the top of Captain Cosmic's Trash.
- GameController moved Harsh Offense to Captain Cosmic's trash.
- Cosmic Weapon was flipped to its front side.
- GameController puts Cosmic Weapon into play.
- GameController moved Cosmic Weapon next to The Argent Adept.
- Cosmic Weapon was flipped to its front side.
- GameController puts Cosmic Weapon into play.
- GameController moved Cosmic Weapon next to Captain Cosmic.
- Energy Bracer was flipped to its front side.
- GameController puts Energy Bracer into play.
- GameController moved Energy Bracer next to Santa Guise.
- Sustained Influence was flipped to its front side.
- GameController puts Sustained Influence into play.
- Unflagging Animation was flipped to its front side.
- GameController moved Unflagging Animation to Captain Cosmic's trash.
- Construct Cataclysm was flipped to its front side.
- GameController puts Construct Cataclysm into play.
- Construct Cataclysm destroys Cosmic Weapon!
- Sustained Influence destroys itself!
- GameController moved Sustained Influence to Captain Cosmic's trash.
- GameController moved Cosmic Weapon to Captain Cosmic's trash.
- Sustained Influence puts Cosmic Weapon into play.
- GameController moved Cosmic Weapon from Captain Cosmic's trash next to Captain Cosmic.
- Construct Cataclysm destroys Cosmic Weapon!
- GameController moved Cosmic Weapon to Captain Cosmic's trash.
- Construct Cataclysm destroys Cosmic Weapon!
- GameController moved Cosmic Weapon to Captain Cosmic's trash.
- Construct Cataclysm destroys Energy Bracer!
- GameController moved Energy Bracer to Captain Cosmic's trash.
- Construct Cataclysm destroys Wounding Buffer!
- GameController moved Wounding Buffer to Captain Cosmic's trash.
- Captain Cosmic initiates 5 Energy damage to Ambuscade.
- Inspiring Presence increases the damage dealt by Captain Cosmic by 1.
- Captain Cosmic deals Ambuscade 6 Energy damage.
- Ambuscade is now at 8 HP.
- GameController moved Construct Cataclysm to Captain Cosmic's trash.
- Augmented Ally was flipped to its front side.
- GameController puts Augmented Ally into play.
- GameController moved Augmented Ally next to America's Greatest Legacy.
- Sustained Influence was flipped to its front side.
- GameController puts Sustained Influence into play.
- Vitality Conduit was flipped to its front side.
- GameController puts Vitality Conduit into play.
- GameController moved Vitality Conduit next to The Argent Adept.
- Potent Disruption was flipped to its front side.
- GameController puts Potent Disruption into play.
- Potent Disruption destroys Vitality Conduit!
- Sustained Influence destroys itself!
- GameController moved Sustained Influence to Captain Cosmic's trash.
- GameController moved Vitality Conduit to Captain Cosmic's trash.
- Sustained Influence puts Vitality Conduit into play.
- GameController moved Vitality Conduit from Captain Cosmic's trash next to America's Greatest Legacy.
- Captain Cosmic initiates 5 Energy damage to Ambuscade.
- Inspiring Presence increases the damage dealt by Captain Cosmic by 1.
- Captain Cosmic deals Ambuscade 6 Energy damage.
- Ambuscade is now at 2 HP.
- GameController moved Potent Disruption to Captain Cosmic's trash.
- Wounding Buffer was flipped to its front side.
- GameController puts Wounding Buffer into play.
- GameController moved Wounding Buffer next to America's Greatest Legacy.
- Potent Disruption was flipped to its front side.
- GameController puts Potent Disruption into play.
- Potent Disruption destroys Vitality Conduit!
- GameController moved Vitality Conduit to Captain Cosmic's trash.
- Captain Cosmic initiates 5 Energy damage to Ambuscade.
- Inspiring Presence increases the damage dealt by Captain Cosmic by 1.
- Captain Cosmic deals Ambuscade 6 Energy damage.
- Ambuscade is now at -4 HP.
- Santa Guise, Captain Cosmic, America's Greatest Legacy, The Argent Adept and Unity all defeated Ambuscade! Congratulations!
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