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Mar 27th, 2017
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  1. Possible achievement: Base_CumulativeDamage, progress: 100
  2. Possible achievement: Base_CumulativeHeal, progress: 1946
  3. Possible achievement: Base_DefeatAllEnvironments, progress: 100
  4. Possible achievement: Base_LargeAttack
  5. Possible achievement: Base_LastHeroStanding
  6. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  7. Possible achievement: Base_NoCards
  8. Possible achievement: Base_NoPowers
  9. Possible achievement: Base_RedirectMany
  10. Possible achievement: Base_WinFullHP
  11. Possible achievement: Base_WinGame
  12. GameController puts Reactive Plating into play.
  13. GameController puts Automated Turret into play.
  14. GameController puts Custom Hand-Cannon into play.
  15. GameController puts Reactive Plating into play.
  16. Ambuscade shuffles their the villain deck.
  17. Went to Ambuscade's Start phase.
  18. Went from Ambuscade's Start phase to PlayCard phase.
  19. GameController plays Unavoidable Explosive.
  20. Unavoidable Explosive was moved to the bottom of the villain deck.
  21. Ambuscade shuffles their the villain deck.
  22. Went from Ambuscade's PlayCard phase to End phase.
  23. Ambuscade initiates 4 Projectile damage to America's Greatest Legacy.
  24. Ambuscade deals America's Greatest Legacy 4 Projectile damage.
  25. America's Greatest Legacy is now at 26 HP.
  26. Automated Turret initiates 2 Projectile damage to Captain Cosmic.
  27. Automated Turret deals Captain Cosmic 2 Projectile damage.
  28. Captain Cosmic is now at 25 HP.
  29. Ambuscade initiates 2 Projectile damage to The Argent Adept.
  30. Ambuscade deals The Argent Adept 2 Projectile damage.
  31. The Argent Adept is now at 22 HP.
  32. Went from Ambuscade's End phase to Guise's Start phase.
  33. Went from Guise's Start phase to PlayCard phase.
  34. GameController plays Gritty Reboot.
  35. Went from Guise's PlayCard phase to UsePower phase.
  36. Guise uses the power on Santa Guise.
  37. The top card of Guise's deck was flipped face-down.
  38. Santa Guise moved one of Guise's cards from Guise's deck to Guise's play area.
  39. The top card of Captain Cosmic's deck was flipped face-down.
  40. Santa Guise moved one of Captain Cosmic's cards from Captain Cosmic's deck to Captain Cosmic's play area.
  41. The top card of Legacy's deck was flipped face-down.
  42. Santa Guise moved one of Legacy's cards from Legacy's deck to Legacy's play area.
  43. The top card of The Argent Adept's deck was flipped face-down.
  44. Santa Guise moved one of The Argent Adept's cards from The Argent Adept's deck to The Argent Adept's play area.
  45. The top card of Unity's deck was flipped face-down.
  46. Santa Guise moved one of Unity's cards from Unity's deck to Unity's play area.
  47. Went from Guise's UsePower phase to DrawCard phase.
  48. Guise draws I Can Do That, Too!.
  49. Went from Guise's DrawCard phase to End phase.
  50. Went from Guise's End phase to Captain Cosmic's Start phase.
  51. Went from Captain Cosmic's Start phase to PlayCard phase.
  52. GameController plays Augmented Ally.
  53. GameController moved Augmented Ally from Captain Cosmic's hand next to The Argent Adept.
  54. Went from Captain Cosmic's PlayCard phase to UsePower phase.
  55. Captain Cosmic uses the power on Captain Cosmic.
  56. Revealed card: Energy Bracer
  57. Captain Cosmic's Fabrication puts Energy Bracer into play.
  58. GameController moved Energy Bracer from Captain Cosmic's revealed cards next to Santa Guise.
  59. Went from Captain Cosmic's UsePower phase to DrawCard phase.
  60. Captain Cosmic draws Dynamic Siphon.
  61. Went from Captain Cosmic's DrawCard phase to End phase.
  62. Went from Captain Cosmic's End phase to Legacy's Start phase.
  63. Went from Legacy's Start phase to PlayCard phase.
  64. GameController plays Heroic Interception.
  65. America's Greatest Legacy initiates 3 Melee damage to America's Greatest Legacy.
  66. America's Greatest Legacy deals America's Greatest Legacy 3 Melee damage.
  67. America's Greatest Legacy is now at 23 HP.
  68. Went from Legacy's PlayCard phase to UsePower phase.
  69. Legacy uses the power on America's Greatest Legacy.
  70. America's Greatest Legacy's Gung-Ho tried to increase Santa Guise's HP, but they are already at their maximum HP.
  71. Guise uses the power on Santa Guise.
  72. The top card of Guise's deck was flipped face-down.
  73. Santa Guise moved one of Guise's cards from Guise's deck to Guise's play area.
  74. The top card of Captain Cosmic's deck was flipped face-down.
  75. Santa Guise moved one of Captain Cosmic's cards from Captain Cosmic's deck to Captain Cosmic's play area.
  76. The top card of Legacy's deck was flipped face-down.
  77. Santa Guise moved one of Legacy's cards from Legacy's deck to Legacy's play area.
  78. The top card of The Argent Adept's deck was flipped face-down.
  79. Santa Guise moved one of The Argent Adept's cards from The Argent Adept's deck to The Argent Adept's play area.
  80. The top card of Unity's deck was flipped face-down.
  81. Santa Guise moved one of Unity's cards from Unity's deck to Unity's play area.
  82. Went from Legacy's UsePower phase to DrawCard phase.
  83. Legacy draws Superhuman Durability.
  84. Went from Legacy's DrawCard phase to End phase.
  85. Went from Legacy's End phase to The Argent Adept's Start phase.
  86. Went from The Argent Adept's Start phase to PlayCard phase.
  87. GameController plays Alacritous Subdominant.
  88. Went from The Argent Adept's PlayCard phase to UsePower phase.
  89. The Argent Adept uses the power on The Argent Adept.
  90. The Argent Adept activates the text on Alacritous Subdominant.
  91. Alacritous Subdominant plays I Can Do That, Too!.
  92. Guise uses the power on Santa Guise.
  93. The top card of Guise's deck was flipped face-down.
  94. Santa Guise moved one of Guise's cards from Guise's deck to Guise's play area.
  95. The top card of Captain Cosmic's deck was flipped face-down.
  96. Santa Guise moved one of Captain Cosmic's cards from Captain Cosmic's deck to Captain Cosmic's play area.
  97. The top card of Legacy's deck was flipped face-down.
  98. Santa Guise moved one of Legacy's cards from Legacy's deck to Legacy's play area.
  99. The top card of The Argent Adept's deck was flipped face-down.
  100. Santa Guise moved one of The Argent Adept's cards from The Argent Adept's deck to The Argent Adept's play area.
  101. The top card of Unity's deck was flipped face-down.
  102. Santa Guise moved one of Unity's cards from Unity's deck to Unity's play area.
  103. GameController moved I Can Do That, Too! to Guise's trash.
  104. Went from The Argent Adept's UsePower phase to DrawCard phase.
  105. The Argent Adept draws Cedistic Dissonant.
  106. Went from The Argent Adept's DrawCard phase to End phase.
  107. Went from The Argent Adept's End phase to Unity's Start phase.
  108. Went from Unity's Start phase to PlayCard phase.
  109. GameController plays Construction Pylon.
  110. Went from Unity's PlayCard phase to UsePower phase.
  111. Went from Unity's UsePower phase to DrawCard phase.
  112. Unity draws Platform Bot.
  113. ***** LOADED UNDO FILE: undo-24-Unity-Start *****
  114. Possible achievement: Base_CumulativeDamage, progress: 100
  115. Possible achievement: Base_CumulativeHeal, progress: 1946
  116. Possible achievement: Base_DefeatAllEnvironments, progress: 100
  117. Possible achievement: Base_LargeAttack
  118. Possible achievement: Base_LastHeroStanding
  119. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  120. Possible achievement: Base_NoCards
  121. Possible achievement: Base_NoPowers
  122. Possible achievement: Base_RedirectMany
  123. Possible achievement: Base_WinFullHP
  124. Possible achievement: Base_WinGame
  125. Went from The Argent Adept's End phase to Unity's Start phase.
  126. Went from Unity's Start phase to PlayCard phase.
  127. Went from Unity's PlayCard phase to UsePower phase.
  128. Unity did not play a card or use a power this turn. Increasing draw count by 1.
  129. Went from Unity's UsePower phase to DrawCard phase. (Count: 2)
  130. Unity draws Platform Bot.
  131. Unity draws Cryo Bot.
  132. Went from Unity's DrawCard phase to End phase.
  133. Went from Unity's End phase to Wagner Mars Base's Start phase.
  134. Went from Wagner Mars Base's Start phase to PlayCard phase.
  135. GameController plays Oxygen Leak.
  136. Went from Wagner Mars Base's PlayCard phase to End phase.
  137. 1 player may discard 1 card to destroy Oxygen Leak.
  138. Unity discards Champion Bot.
  139. Oxygen Leak moved Champion Bot from Unity's hand to Unity's trash.
  140. Oxygen Leak destroys itself!
  141. GameController moved Oxygen Leak to the environment trash.
  142. Went from Wagner Mars Base's End phase to Ambuscade's Start phase.
  143. Went from Ambuscade's Start phase to PlayCard phase.
  144. GameController plays Automated Turret.
  145. Went from Ambuscade's PlayCard phase to End phase.
  146. Ambuscade initiates 4 Projectile damage to Unity.
  147. Heroic Interception made Unity immune to damage.
  148. Damage amount was 0, so no damage was dealt.
  149. Automated Turret initiates 2 Projectile damage to Unity.
  150. Heroic Interception made Unity immune to damage.
  151. Damage amount was 0, so no damage was dealt.
  152. Ambuscade initiates 2 Projectile damage to Captain Cosmic.
  153. Heroic Interception made Captain Cosmic immune to damage.
  154. Damage amount was 0, so no damage was dealt.
  155. Automated Turret initiates 2 Projectile damage to Unity.
  156. Heroic Interception made Unity immune to damage.
  157. Damage amount was 0, so no damage was dealt.
  158. Went from Ambuscade's End phase to Guise's Start phase.
  159. Gritty Reboot destroys itself!
  160. GameController moved Gritty Reboot to Guise's trash.
  161. Went from Guise's Start phase to PlayCard phase.
  162. GameController plays Gimmicky Character.
  163. Gimmicky Character moved Run and Gun from the villain deck to the villain trash.
  164. ***** LOADED UNDO FILE: undo-35-Guise-Start *****
  165. Possible achievement: Base_CumulativeDamage, progress: 100
  166. Possible achievement: Base_CumulativeHeal, progress: 1946
  167. Possible achievement: Base_DefeatAllEnvironments, progress: 100
  168. Possible achievement: Base_LargeAttack
  169. Possible achievement: Base_LastHeroStanding
  170. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  171. Possible achievement: Base_NoCards
  172. Possible achievement: Base_NoPowers
  173. Possible achievement: Base_RedirectMany
  174. Possible achievement: Base_WinFullHP
  175. Possible achievement: Base_WinGame
  176. Went from Ambuscade's End phase to Guise's Start phase.
  177. Gritty Reboot destroys itself!
  178. GameController moved Gritty Reboot to Guise's trash.
  179. Went from Guise's Start phase to PlayCard phase.
  180. Went from Guise's PlayCard phase to UsePower phase.
  181. Guise uses the power on Santa Guise.
  182. The top card of Guise's deck was flipped face-down.
  183. Santa Guise moved one of Guise's cards from Guise's deck to Guise's play area.
  184. The top card of Captain Cosmic's deck was flipped face-down.
  185. Santa Guise moved one of Captain Cosmic's cards from Captain Cosmic's deck to Captain Cosmic's play area.
  186. The top card of Legacy's deck was flipped face-down.
  187. Santa Guise moved one of Legacy's cards from Legacy's deck to Legacy's play area.
  188. The top card of The Argent Adept's deck was flipped face-down.
  189. Santa Guise moved one of The Argent Adept's cards from The Argent Adept's deck to The Argent Adept's play area.
  190. The top card of Unity's deck was flipped face-down.
  191. Santa Guise moved one of Unity's cards from Unity's deck to Unity's play area.
  192. Went from Guise's UsePower phase to DrawCard phase.
  193. Guise draws Lemme See That....
  194. Went from Guise's DrawCard phase to End phase.
  195. Went from Guise's End phase to Captain Cosmic's Start phase.
  196. Went from Captain Cosmic's Start phase to PlayCard phase.
  197. GameController plays Dynamic Siphon.
  198. GameController moved Dynamic Siphon from Captain Cosmic's hand next to Santa Guise.
  199. Went from Captain Cosmic's PlayCard phase to UsePower phase.
  200. Captain Cosmic uses the power on Captain Cosmic.
  201. Revealed card: Cosmic Weapon
  202. Captain Cosmic's Fabrication puts Cosmic Weapon into play.
  203. GameController moved Cosmic Weapon from Captain Cosmic's revealed cards next to Captain Cosmic.
  204. Went from Captain Cosmic's UsePower phase to DrawCard phase.
  205. Captain Cosmic draws Unflagging Animation.
  206. Went from Captain Cosmic's DrawCard phase to End phase.
  207. Went from Captain Cosmic's End phase to Legacy's Start phase.
  208. Heroic Interception destroys itself!
  209. GameController moved Heroic Interception to Legacy's trash.
  210. Went from Legacy's Start phase to PlayCard phase.
  211. GameController plays Fortitude.
  212. Went from Legacy's PlayCard phase to UsePower phase.
  213. Legacy uses the power on America's Greatest Legacy.
  214. America's Greatest Legacy's Gung-Ho tried to increase Santa Guise's HP, but they are already at their maximum HP.
  215. Guise uses the power on Santa Guise.
  216. The top card of Guise's deck was flipped face-down.
  217. Santa Guise moved one of Guise's cards from Guise's deck to Guise's play area.
  218. The top card of Captain Cosmic's deck was flipped face-down.
  219. Santa Guise moved one of Captain Cosmic's cards from Captain Cosmic's deck to Captain Cosmic's play area.
  220. The top card of Legacy's deck was flipped face-down.
  221. Santa Guise moved one of Legacy's cards from Legacy's deck to Legacy's play area.
  222. The top card of The Argent Adept's deck was flipped face-down.
  223. Santa Guise moved one of The Argent Adept's cards from The Argent Adept's deck to The Argent Adept's play area.
  224. The top card of Unity's deck was flipped face-down.
  225. Santa Guise moved one of Unity's cards from Unity's deck to Unity's play area.
  226. Went from Legacy's UsePower phase to DrawCard phase.
  227. Legacy draws Lead from the Front.
  228. Went from Legacy's DrawCard phase to End phase.
  229. Went from Legacy's End phase to The Argent Adept's Start phase.
  230. Went from The Argent Adept's Start phase to PlayCard phase.
  231. GameController plays Cedistic Dissonant.
  232. Went from The Argent Adept's PlayCard phase to UsePower phase.
  233. The Argent Adept uses the power on The Argent Adept.
  234. The Argent Adept activates the text on Alacritous Subdominant.
  235. Alacritous Subdominant plays Inspiring Presence.
  236. Inspiring Presence tried to increase Santa Guise's HP, but they are already at their maximum HP.
  237. Inspiring Presence caused Captain Cosmic to regain 1 HP. HP is now 26.
  238. Inspiring Presence tried to increase Augmented Ally's HP, but they are already at their maximum HP.
  239. Inspiring Presence tried to increase Cosmic Weapon's HP, but they are already at their maximum HP.
  240. Inspiring Presence tried to increase Dynamic Siphon's HP, but they are already at their maximum HP.
  241. Inspiring Presence tried to increase Energy Bracer's HP, but they are already at their maximum HP.
  242. Inspiring Presence caused America's Greatest Legacy to regain 1 HP. HP is now 24.
  243. Inspiring Presence caused The Argent Adept to regain 1 HP. HP is now 23.
  244. Inspiring Presence tried to increase Unity's HP, but they are already at their maximum HP.
  245. Went from The Argent Adept's UsePower phase to DrawCard phase.
  246. The Argent Adept draws Syncopated Onslaught.
  247. Went from The Argent Adept's DrawCard phase to End phase.
  248. Went from The Argent Adept's End phase to Unity's Start phase.
  249. Went from Unity's Start phase to PlayCard phase.
  250. Went from Unity's PlayCard phase to UsePower phase.
  251. Unity did not play a card or use a power this turn. Increasing draw count by 1.
  252. Went from Unity's UsePower phase to DrawCard phase. (Count: 2)
  253. Unity draws Volatile Parts.
  254. Unity draws Raptor Bot.
  255. Went from Unity's DrawCard phase to End phase.
  256. Went from Unity's End phase to Wagner Mars Base's Start phase.
  257. Went from Wagner Mars Base's Start phase to PlayCard phase.
  258. GameController plays Pervasive Red Dust.
  259. Went from Wagner Mars Base's PlayCard phase to End phase.
  260. There are no equipment cards in play for Pervasive Red Dust to destroy.
  261. Went from Wagner Mars Base's End phase to Ambuscade's Start phase.
  262. Went from Ambuscade's Start phase to PlayCard phase.
  263. ***** LOADED UNDO FILE: undo-56-Unity-PlayCard *****
  264. Possible achievement: Base_CumulativeDamage, progress: 100
  265. Possible achievement: Base_CumulativeHeal, progress: 1947.5
  266. Possible achievement: Base_DefeatAllEnvironments, progress: 100
  267. Possible achievement: Base_LargeAttack
  268. Possible achievement: Base_LastHeroStanding
  269. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  270. Possible achievement: Base_NoCards
  271. Possible achievement: Base_NoPowers
  272. Possible achievement: Base_RedirectMany
  273. Possible achievement: Base_WinFullHP
  274. Possible achievement: Base_WinGame
  275. Went from Unity's PlayCard phase to UsePower phase.
  276. Unity uses the power on Unity.
  277. Went from Unity's UsePower phase to DrawCard phase.
  278. Unity draws Volatile Parts.
  279. Went from Unity's DrawCard phase to End phase.
  280. Went from Unity's End phase to Wagner Mars Base's Start phase.
  281. Went from Wagner Mars Base's Start phase to PlayCard phase.
  282. GameController plays Pervasive Red Dust.
  283. Went from Wagner Mars Base's PlayCard phase to End phase.
  284. There are no equipment cards in play for Pervasive Red Dust to destroy.
  285. Went from Wagner Mars Base's End phase to Ambuscade's Start phase.
  286. Went from Ambuscade's Start phase to PlayCard phase.
  287. Ambuscade initiates 4 Energy damage to Dynamic Siphon.
  288. Ambuscade deals Dynamic Siphon 4 Energy damage.
  289. Dynamic Siphon is now at 0 HP.
  290. Ambuscade destroys Dynamic Siphon!
  291. GameController moved Dynamic Siphon to Captain Cosmic's trash.
  292. Ambuscade initiates 4 Energy damage to Santa Guise.
  293. Energy Bracer reduces the damage dealt to Santa Guise by Ambuscade by 1.
  294. Ambuscade deals Santa Guise 3 Energy damage.
  295. Santa Guise is now at 22 HP.
  296. Ambuscade initiates 4 Energy damage to Captain Cosmic.
  297. Ambuscade deals Captain Cosmic 4 Energy damage.
  298. Captain Cosmic is now at 22 HP.
  299. Ambuscade initiates 4 Energy damage to Augmented Ally.
  300. Ambuscade deals Augmented Ally 4 Energy damage.
  301. Augmented Ally is now at 0 HP.
  302. Ambuscade destroys Augmented Ally!
  303. GameController moved Augmented Ally to Captain Cosmic's trash.
  304. Ambuscade initiates 4 Energy damage to Cosmic Weapon.
  305. Ambuscade deals Cosmic Weapon 4 Energy damage.
  306. Cosmic Weapon is now at 0 HP.
  307. Ambuscade destroys Cosmic Weapon!
  308. GameController moved Cosmic Weapon to Captain Cosmic's trash.
  309. Ambuscade initiates 4 Energy damage to Energy Bracer.
  310. Ambuscade deals Energy Bracer 4 Energy damage.
  311. Energy Bracer is now at 0 HP.
  312. Ambuscade destroys Energy Bracer!
  313. GameController moved Energy Bracer to Captain Cosmic's trash.
  314. Ambuscade initiates 4 Energy damage to America's Greatest Legacy.
  315. Fortitude reduces the damage dealt to America's Greatest Legacy by Ambuscade by 1.
  316. Ambuscade deals America's Greatest Legacy 3 Energy damage.
  317. America's Greatest Legacy is now at 21 HP.
  318. Ambuscade initiates 4 Energy damage to The Argent Adept.
  319. Ambuscade deals The Argent Adept 4 Energy damage.
  320. The Argent Adept is now at 19 HP.
  321. Ambuscade initiates 4 Energy damage to Unity.
  322. Ambuscade deals Unity 4 Energy damage.
  323. Unity is now at 22 HP.
  324. Unavoidable Explosive was moved from the villain deck to the villain trash.
  325. GameController plays Run and Gun.
  326. Ambuscade initiates 2 Projectile damage to Unity.
  327. Ambuscade deals Unity 2 Projectile damage.
  328. Unity is now at 20 HP.
  329. Run and Gun moves 1 cards to the top of Ambuscade's Deck.
  330. Ambuscade shuffles their the villain deck.
  331. Run and Gun plays Sonic Mine.
  332. GameController moved Run and Gun to the villain trash.
  333. Went from Ambuscade's PlayCard phase to End phase.
  334. Ambuscade initiates 4 Projectile damage to Santa Guise.
  335. Ambuscade deals Santa Guise 4 Projectile damage.
  336. Santa Guise is now at 18 HP.
  337. Automated Turret initiates 2 Projectile damage to Captain Cosmic.
  338. Automated Turret deals Captain Cosmic 2 Projectile damage.
  339. Captain Cosmic is now at 20 HP.
  340. Ambuscade initiates 2 Projectile damage to America's Greatest Legacy.
  341. Fortitude reduces the damage dealt to America's Greatest Legacy by Ambuscade by 1.
  342. Ambuscade deals America's Greatest Legacy 1 Projectile damage.
  343. America's Greatest Legacy is now at 20 HP.
  344. Automated Turret initiates 2 Projectile damage to Unity.
  345. Automated Turret deals Unity 2 Projectile damage.
  346. Unity is now at 18 HP.
  347. Went from Ambuscade's End phase to Guise's Start phase.
  348. Went from Guise's Start phase to PlayCard phase.
  349. Went from Guise's PlayCard phase to UsePower phase.
  350. Guise uses the power on Santa Guise.
  351. The top card of Guise's deck was flipped face-down.
  352. Santa Guise moved one of Guise's cards from Guise's deck to Guise's play area.
  353. The top card of Captain Cosmic's deck was flipped face-down.
  354. Santa Guise moved one of Captain Cosmic's cards from Captain Cosmic's deck to Captain Cosmic's play area.
  355. The top card of Legacy's deck was flipped face-down.
  356. Santa Guise moved one of Legacy's cards from Legacy's deck to Legacy's play area.
  357. The top card of The Argent Adept's deck was flipped face-down.
  358. Santa Guise moved one of The Argent Adept's cards from The Argent Adept's deck to The Argent Adept's play area.
  359. The top card of Unity's deck was flipped face-down.
  360. Santa Guise moved one of Unity's cards from Unity's deck to Unity's play area.
  361. Went from Guise's UsePower phase to DrawCard phase.
  362. Guise draws Best Card Ever!.
  363. Went from Guise's DrawCard phase to End phase.
  364. Went from Guise's End phase to Captain Cosmic's Start phase.
  365. Went from Captain Cosmic's Start phase to PlayCard phase.
  366. GameController plays Harsh Offense.
  367. Revealed card: Autonomous Blade
  368. Revealed card: Cosmic Weapon
  369. Revealed card: Sustained Influence
  370. Captain Cosmic initiates 4 Energy damage to Custom Hand-Cannon.
  371. Inspiring Presence increases the damage dealt by Captain Cosmic by 1.
  372. Captain Cosmic deals Custom Hand-Cannon 5 Energy damage.
  373. Custom Hand-Cannon is now at 0 HP.
  374. Captain Cosmic's Fabrication destroys Custom Hand-Cannon!
  375. GameController moved Custom Hand-Cannon to the villain trash.
  376. Moving cards inRevealedlocation back from whence they came.
  377. GameController moves 3 cards to the top of Captain Cosmic's Trash.
  378. GameController moved Harsh Offense to Captain Cosmic's trash.
  379. Went from Captain Cosmic's PlayCard phase to UsePower phase.
  380. Captain Cosmic uses the power on Captain Cosmic.
  381. Revealed card: Harsh Offense
  382. Captain Cosmic's Fabrication puts Harsh Offense into play.
  383. Revealed card: Sustained Influence
  384. Revealed card: Potent Disruption
  385. Revealed card: Harsh Offense
  386. Captain Cosmic initiates 0 Energy damage to Automated Turret.
  387. Inspiring Presence increases the damage dealt by Captain Cosmic by 1.
  388. Captain Cosmic deals Automated Turret 1 Energy damage.
  389. Automated Turret is now at 7 HP.
  390. Moving cards inRevealedlocation back from whence they came.
  391. GameController moves 3 cards to the top of Captain Cosmic's Trash.
  392. GameController moved Harsh Offense to Captain Cosmic's trash.
  393. Went from Captain Cosmic's UsePower phase to DrawCard phase.
  394. Captain Cosmic draws Autonomous Blade.
  395. Went from Captain Cosmic's DrawCard phase to End phase.
  396. Went from Captain Cosmic's End phase to Legacy's Start phase.
  397. Went from Legacy's Start phase to PlayCard phase.
  398. GameController plays Superhuman Durability.
  399. Went from Legacy's PlayCard phase to UsePower phase.
  400. Legacy uses the power on America's Greatest Legacy.
  401. America's Greatest Legacy's Gung-Ho caused Santa Guise to regain 1 HP. HP is now 19.
  402. Guise uses the power on Santa Guise.
  403. The top card of Guise's deck was flipped face-down.
  404. Santa Guise moved one of Guise's cards from Guise's deck to Guise's play area.
  405. The top card of Captain Cosmic's deck was flipped face-down.
  406. Santa Guise moved one of Captain Cosmic's cards from Captain Cosmic's deck to Captain Cosmic's play area.
  407. The top card of Legacy's deck was flipped face-down.
  408. Santa Guise moved one of Legacy's cards from Legacy's deck to Legacy's play area.
  409. The top card of The Argent Adept's deck was flipped face-down.
  410. Santa Guise moved one of The Argent Adept's cards from The Argent Adept's deck to The Argent Adept's play area.
  411. The top card of Unity's deck was flipped face-down.
  412. Santa Guise moved one of Unity's cards from Unity's deck to Unity's play area.
  413. Went from Legacy's UsePower phase to DrawCard phase.
  414. Legacy draws Next Evolution.
  415. Went from Legacy's DrawCard phase to End phase.
  416. Went from Legacy's End phase to The Argent Adept's Start phase.
  417. Went from The Argent Adept's Start phase to PlayCard phase.
  418. GameController plays Silver Shadow.
  419. The Argent Adept activates the text on Cedistic Dissonant.
  420. The Argent Adept discards Alacritous Subdominant.
  421. Cedistic Dissonant moved Alacritous Subdominant from The Argent Adept's hand to The Argent Adept's trash.
  422. The Argent Adept discards Syncopated Onslaught.
  423. Cedistic Dissonant moved Syncopated Onslaught from The Argent Adept's hand to The Argent Adept's trash.
  424. The Argent Adept draws Xu's Bell.
  425. The Argent Adept draws Counterpoint Bulwark.
  426. The Argent Adept draws Rhapsody of Vigor.
  427. Silver Shadow plays Rhapsody of Vigor.
  428. GameController moved Silver Shadow to The Argent Adept's trash.
  429. Went from The Argent Adept's PlayCard phase to UsePower phase.
  430. The Argent Adept uses the power on The Argent Adept.
  431. The Argent Adept activates the text on Rhapsody of Vigor.
  432. Rhapsody of Vigor caused Santa Guise to regain 1 HP. HP is now 20.
  433. Rhapsody of Vigor caused Captain Cosmic to regain 1 HP. HP is now 21.
  434. Rhapsody of Vigor caused America's Greatest Legacy to regain 1 HP. HP is now 21.
  435. Rhapsody of Vigor caused The Argent Adept to regain 1 HP. HP is now 20.
  436. Rhapsody of Vigor caused Unity to regain 1 HP. HP is now 19.
  437. Went from The Argent Adept's UsePower phase to DrawCard phase.
  438. The Argent Adept draws Inventive Preparation.
  439. Went from The Argent Adept's DrawCard phase to End phase.
  440. Went from The Argent Adept's End phase to Unity's Start phase.
  441. Went from Unity's Start phase to PlayCard phase.
  442. Went from Unity's PlayCard phase to UsePower phase.
  443. Unity uses the power on Unity.
  444. Went from Unity's UsePower phase to DrawCard phase.
  445. Unity draws Inspired Repair.
  446. Went from Unity's DrawCard phase to End phase.
  447. Went from Unity's End phase to Wagner Mars Base's Start phase.
  448. Each player may discard 1 card each to destroy Pervasive Red Dust
  449. Guise discards Lemme See That....
  450. Pervasive Red Dust moved Lemme See That... from Guise's hand to Guise's trash.
  451. Captain Cosmic discards Unflagging Animation.
  452. Pervasive Red Dust moved Unflagging Animation from Captain Cosmic's hand to Captain Cosmic's trash.
  453. Legacy discards Next Evolution.
  454. Pervasive Red Dust moved Next Evolution from Legacy's hand to Legacy's trash.
  455. The Argent Adept discards Xu's Bell.
  456. Pervasive Red Dust moved Xu's Bell from The Argent Adept's hand to The Argent Adept's trash.
  457. Unity discards Cryo Bot.
  458. Pervasive Red Dust moved Cryo Bot from Unity's hand to Unity's trash.
  459. Pervasive Red Dust puts Xu's Bell into play.
  460. Pervasive Red Dust destroys itself!
  461. GameController moved Pervasive Red Dust to the environment trash.
  462. Went from Wagner Mars Base's Start phase to PlayCard phase.
  463. GameController plays Meteor Storm.
  464. Went from Wagner Mars Base's PlayCard phase to End phase.
  465. Went from Wagner Mars Base's End phase to Ambuscade's Start phase.
  466. Went from Ambuscade's Start phase to PlayCard phase.
  467. GameController plays Snatch and Grab.
  468. Ambuscade initiates 3 Melee damage to America's Greatest Legacy.
  469. Meteor Storm made America's Greatest Legacy immune to damage.
  470. Damage amount was 0, so no damage was dealt.
  471. Ambuscade initiates 4 Energy damage to America's Greatest Legacy.
  472. Meteor Storm made America's Greatest Legacy immune to damage.
  473. Damage amount was 0, so no damage was dealt.
  474. GameController moved Snatch and Grab to the villain trash.
  475. Went from Ambuscade's PlayCard phase to End phase.
  476. Ambuscade initiates 4 Projectile damage to America's Greatest Legacy.
  477. Meteor Storm made America's Greatest Legacy immune to damage.
  478. Damage amount was 0, so no damage was dealt.
  479. Automated Turret initiates 2 Projectile damage to Captain Cosmic.
  480. Meteor Storm made Captain Cosmic immune to damage.
  481. Damage amount was 0, so no damage was dealt.
  482. Automated Turret initiates 2 Projectile damage to America's Greatest Legacy.
  483. Meteor Storm made America's Greatest Legacy immune to damage.
  484. Damage amount was 0, so no damage was dealt.
  485. Went from Ambuscade's End phase to Guise's Start phase.
  486. Went from Guise's Start phase to PlayCard phase.
  487. GameController plays Best Card Ever!.
  488. Guise draws Total Beefcake.
  489. Guise draws Say Cheese!.
  490. Santa Guise initiates 2 Melee damage to Sonic Mine.
  491. Meteor Storm made Sonic Mine immune to damage.
  492. Damage amount was 0, so no damage was dealt.
  493. Best Card Ever! caused Santa Guise to regain 1 HP. HP is now 21.
  494. GameController moved Best Card Ever! to Guise's trash.
  495. Went from Guise's PlayCard phase to UsePower phase.
  496. Guise uses the power on Santa Guise.
  497. The top card of Guise's deck was flipped face-down.
  498. Santa Guise moved one of Guise's cards from Guise's deck to Guise's play area.
  499. The top card of Captain Cosmic's deck was flipped face-down.
  500. Santa Guise moved one of Captain Cosmic's cards from Captain Cosmic's deck to Captain Cosmic's play area.
  501. The top card of Legacy's deck was flipped face-down.
  502. Santa Guise moved one of Legacy's cards from Legacy's deck to Legacy's play area.
  503. The top card of The Argent Adept's deck was flipped face-down.
  504. Santa Guise moved one of The Argent Adept's cards from The Argent Adept's deck to The Argent Adept's play area.
  505. The top card of Unity's deck was flipped face-down.
  506. Santa Guise moved one of Unity's cards from Unity's deck to Unity's play area.
  507. Went from Guise's UsePower phase to DrawCard phase.
  508. Guise draws Look What I Found!.
  509. Went from Guise's DrawCard phase to End phase.
  510. Went from Guise's End phase to Captain Cosmic's Start phase.
  511. Went from Captain Cosmic's Start phase to PlayCard phase.
  512. GameController plays Sustained Influence.
  513. Went from Captain Cosmic's PlayCard phase to UsePower phase.
  514. Captain Cosmic uses the power on Captain Cosmic.
  515. Revealed card: Vitality Conduit
  516. Captain Cosmic's Fabrication puts Vitality Conduit into play.
  517. GameController moved Vitality Conduit from Captain Cosmic's revealed cards next to Unity.
  518. Went from Captain Cosmic's UsePower phase to DrawCard phase.
  519. Captain Cosmic draws Dynamic Siphon.
  520. Went from Captain Cosmic's DrawCard phase to End phase.
  521. Went from Captain Cosmic's End phase to Legacy's Start phase.
  522. Went from Legacy's Start phase to PlayCard phase.
  523. GameController plays Lead from the Front.
  524. Went from Legacy's PlayCard phase to UsePower phase.
  525. Legacy uses the power on America's Greatest Legacy.
  526. America's Greatest Legacy's Gung-Ho caused Santa Guise to regain 1 HP. HP is now 22.
  527. Guise uses the power on Santa Guise.
  528. The top card of Guise's deck was flipped face-down.
  529. Santa Guise moved one of Guise's cards from Guise's deck to Guise's play area.
  530. The top card of Captain Cosmic's deck was flipped face-down.
  531. Santa Guise moved one of Captain Cosmic's cards from Captain Cosmic's deck to Captain Cosmic's play area.
  532. The top card of Legacy's deck was flipped face-down.
  533. Santa Guise moved one of Legacy's cards from Legacy's deck to Legacy's play area.
  534. The top card of The Argent Adept's deck was flipped face-down.
  535. Santa Guise moved one of The Argent Adept's cards from The Argent Adept's deck to The Argent Adept's play area.
  536. The top card of Unity's deck was flipped face-down.
  537. Santa Guise moved one of Unity's cards from Unity's deck to Unity's play area.
  538. Went from Legacy's UsePower phase to DrawCard phase.
  539. Legacy draws Surge of Strength.
  540. Went from Legacy's DrawCard phase to End phase.
  541. Went from Legacy's End phase to The Argent Adept's Start phase.
  542. Went from The Argent Adept's Start phase to PlayCard phase.
  543. GameController plays Counterpoint Bulwark.
  544. Went from The Argent Adept's PlayCard phase to UsePower phase.
  545. The Argent Adept uses the power on Xu's Bell.
  546. The Argent Adept activates the text on Counterpoint Bulwark.
  547. Applying ongoing effect: Reduce damage dealt to Santa Guise by 1. So stealthy!
  548. Applying ongoing effect: Reduce damage dealt to Vitality Conduit by 1.
  549. The Argent Adept activates the text on Cedistic Dissonant.
  550. The Argent Adept discards Inventive Preparation.
  551. Cedistic Dissonant moved Inventive Preparation from The Argent Adept's hand to The Argent Adept's trash.
  552. The Argent Adept discards Eydisar's Horn.
  553. Cedistic Dissonant moved Eydisar's Horn from The Argent Adept's hand to The Argent Adept's trash.
  554. The Argent Adept draws Counterpoint Bulwark.
  555. The Argent Adept draws Sarabande of Destruction.
  556. The Argent Adept draws Inspiring Supertonic.
  557. Went from The Argent Adept's UsePower phase to DrawCard phase.
  558. The Argent Adept draws Scherzo of Frost and Flame.
  559. Went from The Argent Adept's DrawCard phase to End phase.
  560. Went from The Argent Adept's End phase to Unity's Start phase.
  561. Went from Unity's Start phase to PlayCard phase.
  562. Went from Unity's PlayCard phase to UsePower phase.
  563. Unity did not play a card or use a power this turn. Increasing draw count by 1.
  564. Went from Unity's UsePower phase to DrawCard phase. (Count: 2)
  565. Unity draws Brainstorm.
  566. Unity draws Powered Shock Wave.
  567. Went from Unity's DrawCard phase to End phase.
  568. Went from Unity's End phase to Wagner Mars Base's Start phase.
  569. Went from Wagner Mars Base's Start phase to PlayCard phase.
  570. GameController plays Maintenance Level.
  571. Went from Wagner Mars Base's PlayCard phase to End phase.
  572. Maintenance Level plays the top card of the environment deck.
  573. Maintenance Level plays Fire In the Biosphere.
  574. Fire In the Biosphere initiates 2 Fire damage to Ambuscade.
  575. Meteor Storm made Ambuscade immune to damage.
  576. Damage amount was 0, so no damage was dealt.
  577. Fire In the Biosphere initiates 2 Fire damage to Automated Turret.
  578. Meteor Storm made Automated Turret immune to damage.
  579. Damage amount was 0, so no damage was dealt.
  580. Fire In the Biosphere initiates 2 Fire damage to Automated Turret.
  581. Meteor Storm made Automated Turret immune to damage.
  582. Damage amount was 0, so no damage was dealt.
  583. Fire In the Biosphere initiates 2 Fire damage to Reactive Plating.
  584. Meteor Storm made Reactive Plating immune to damage.
  585. Damage amount was 0, so no damage was dealt.
  586. Fire In the Biosphere initiates 2 Fire damage to Reactive Plating.
  587. Meteor Storm made Reactive Plating immune to damage.
  588. Damage amount was 0, so no damage was dealt.
  589. Fire In the Biosphere initiates 2 Fire damage to Sonic Mine.
  590. Meteor Storm made Sonic Mine immune to damage.
  591. Damage amount was 0, so no damage was dealt.
  592. Fire In the Biosphere initiates 2 Fire damage to Santa Guise.
  593. Meteor Storm made Santa Guise immune to damage.
  594. Damage amount was 0, so no damage was dealt.
  595. Fire In the Biosphere initiates 2 Fire damage to Captain Cosmic.
  596. Meteor Storm made Captain Cosmic immune to damage.
  597. Damage amount was 0, so no damage was dealt.
  598. Fire In the Biosphere initiates 2 Fire damage to Vitality Conduit.
  599. Meteor Storm made Vitality Conduit immune to damage.
  600. Damage amount was 0, so no damage was dealt.
  601. Fire In the Biosphere initiates 2 Fire damage to America's Greatest Legacy.
  602. Meteor Storm made America's Greatest Legacy immune to damage.
  603. Damage amount was 0, so no damage was dealt.
  604. Fire In the Biosphere initiates 2 Fire damage to The Argent Adept.
  605. Meteor Storm made The Argent Adept immune to damage.
  606. Damage amount was 0, so no damage was dealt.
  607. Fire In the Biosphere initiates 2 Fire damage to Unity.
  608. Meteor Storm made Unity immune to damage.
  609. Damage amount was 0, so no damage was dealt.
  610. Fire In the Biosphere initiates 2 Fire damage to Santa Guise.
  611. Meteor Storm made Santa Guise immune to damage.
  612. Damage amount was 0, so no damage was dealt.
  613. Fire In the Biosphere initiates 2 Fire damage to Captain Cosmic.
  614. Meteor Storm made Captain Cosmic immune to damage.
  615. Damage amount was 0, so no damage was dealt.
  616. Fire In the Biosphere initiates 2 Fire damage to America's Greatest Legacy.
  617. Meteor Storm made America's Greatest Legacy immune to damage.
  618. Damage amount was 0, so no damage was dealt.
  619. Fire In the Biosphere initiates 2 Fire damage to The Argent Adept.
  620. Meteor Storm made The Argent Adept immune to damage.
  621. Damage amount was 0, so no damage was dealt.
  622. Fire In the Biosphere initiates 2 Fire damage to Unity.
  623. Meteor Storm made Unity immune to damage.
  624. Damage amount was 0, so no damage was dealt.
  625. Went from Wagner Mars Base's End phase to Ambuscade's Start phase.
  626. Went from Ambuscade's Start phase to PlayCard phase.
  627. GameController plays Run and Gun.
  628. Ambuscade initiates 2 Projectile damage to Santa Guise.
  629. Meteor Storm made Santa Guise immune to damage.
  630. Damage amount was 0, so no damage was dealt.
  631. Run and Gun moves 3 cards to the top of Ambuscade's Deck.
  632. Ambuscade shuffles their the villain deck.
  633. Run and Gun plays Personal Cloaking Device.
  634. Ambuscade was flipped to its back side.
  635. GameController moved Run and Gun to the villain trash.
  636. Went from Ambuscade's PlayCard phase to End phase.
  637. Ambuscade initiates 4 Energy damage to Vitality Conduit.
  638. Meteor Storm made Vitality Conduit immune to damage.
  639. Damage amount was 0, so no damage was dealt.
  640. Automated Turret initiates 2 Projectile damage to Santa Guise.
  641. Meteor Storm made Santa Guise immune to damage.
  642. Damage amount was 0, so no damage was dealt.
  643. Automated Turret initiates 2 Projectile damage to Santa Guise.
  644. Meteor Storm made Santa Guise immune to damage.
  645. Damage amount was 0, so no damage was dealt.
  646. Went from Ambuscade's End phase to Guise's Start phase.
  647. Went from Guise's Start phase to PlayCard phase.
  648. GameController plays Look What I Found!.
  649. Santa Guise initiates 3 Melee damage to Reactive Plating.
  650. Meteor Storm made Reactive Plating immune to damage.
  651. Damage amount was 0, so no damage was dealt.
  652. Applying ongoing effect: Increase the next damage dealt by Santa Guise by 1.
  653. GameController moved Look What I Found! to Guise's trash.
  654. Went from Guise's PlayCard phase to UsePower phase.
  655. Guise uses the power on Santa Guise.
  656. The top card of Guise's deck was flipped face-down.
  657. Santa Guise moved one of Guise's cards from Guise's deck to Guise's play area.
  658. The top card of Captain Cosmic's deck was flipped face-down.
  659. Santa Guise moved one of Captain Cosmic's cards from Captain Cosmic's deck to Captain Cosmic's play area.
  660. The top card of Legacy's deck was flipped face-down.
  661. Santa Guise moved one of Legacy's cards from Legacy's deck to Legacy's play area.
  662. The top card of The Argent Adept's deck was flipped face-down.
  663. Santa Guise moved one of The Argent Adept's cards from The Argent Adept's deck to The Argent Adept's play area.
  664. The top card of Unity's deck was flipped face-down.
  665. Santa Guise moved one of Unity's cards from Unity's deck to Unity's play area.
  666. Went from Guise's UsePower phase to DrawCard phase.
  667. Guise draws Lemme See That....
  668. Went from Guise's DrawCard phase to End phase.
  669. Went from Guise's End phase to Captain Cosmic's Start phase.
  670. Went from Captain Cosmic's Start phase to PlayCard phase.
  671. GameController plays Dynamic Siphon.
  672. GameController moved Dynamic Siphon from Captain Cosmic's hand next to Santa Guise.
  673. Went from Captain Cosmic's PlayCard phase to UsePower phase.
  674. Captain Cosmic uses the power on Captain Cosmic.
  675. Revealed card: Wounding Buffer
  676. Captain Cosmic's Fabrication puts Wounding Buffer into play.
  677. GameController moved Wounding Buffer from Captain Cosmic's revealed cards next to America's Greatest Legacy.
  678. Went from Captain Cosmic's UsePower phase to DrawCard phase.
  679. Captain Cosmic draws Cosmic Weapon.
  680. Went from Captain Cosmic's DrawCard phase to End phase.
  681. Went from Captain Cosmic's End phase to Legacy's Start phase.
  682. Went from Legacy's Start phase to PlayCard phase.
  683. GameController plays Surge of Strength.
  684. Went from Legacy's PlayCard phase to UsePower phase.
  685. Legacy uses the power on America's Greatest Legacy.
  686. America's Greatest Legacy's Gung-Ho caused Santa Guise to regain 1 HP. HP is now 23.
  687. Guise uses the power on Santa Guise.
  688. The top card of Guise's deck was flipped face-down.
  689. Santa Guise moved one of Guise's cards from Guise's deck to Guise's play area.
  690. The top card of Captain Cosmic's deck was flipped face-down.
  691. Santa Guise moved one of Captain Cosmic's cards from Captain Cosmic's deck to Captain Cosmic's play area.
  692. The top card of Legacy's deck was flipped face-down.
  693. Santa Guise moved one of Legacy's cards from Legacy's deck to Legacy's play area.
  694. The top card of The Argent Adept's deck was flipped face-down.
  695. Santa Guise moved one of The Argent Adept's cards from The Argent Adept's deck to The Argent Adept's play area.
  696. The top card of Unity's deck was flipped face-down.
  697. Santa Guise moved one of Unity's cards from Unity's deck to Unity's play area.
  698. Went from Legacy's UsePower phase to DrawCard phase.
  699. Legacy draws Back-Fist Strike.
  700. Went from Legacy's DrawCard phase to End phase.
  701. Went from Legacy's End phase to The Argent Adept's Start phase.
  702. Notice: an ongoing effect just expired: Reduce damage dealt to Santa Guise by 1. So stealthy!
  703. Notice: an ongoing effect just expired: Reduce damage dealt to Vitality Conduit by 1.
  704. Went from The Argent Adept's Start phase to PlayCard phase.
  705. GameController plays Inspiring Supertonic.
  706. Went from The Argent Adept's PlayCard phase to UsePower phase.
  707. The Argent Adept uses the power on The Argent Adept.
  708. The Argent Adept activates the text on Inspiring Supertonic.
  709. Guise uses the power on Santa Guise.
  710. The top card of Guise's deck was flipped face-down.
  711. Santa Guise moved one of Guise's cards from Guise's deck to Guise's play area.
  712. The top card of Captain Cosmic's deck was flipped face-down.
  713. Santa Guise moved one of Captain Cosmic's cards from Captain Cosmic's deck to Captain Cosmic's play area.
  714. The top card of Legacy's deck was flipped face-down.
  715. Santa Guise moved one of Legacy's cards from Legacy's deck to Legacy's play area.
  716. The top card of The Argent Adept's deck was flipped face-down.
  717. Santa Guise moved one of The Argent Adept's cards from The Argent Adept's deck to The Argent Adept's play area.
  718. The top card of Unity's deck was flipped face-down.
  719. Santa Guise moved one of Unity's cards from Unity's deck to Unity's play area.
  720. Went from The Argent Adept's UsePower phase to DrawCard phase.
  721. The Argent Adept draws Polyphoric Flare.
  722. Went from The Argent Adept's DrawCard phase to End phase.
  723. Went from The Argent Adept's End phase to Unity's Start phase.
  724. Went from Unity's Start phase to PlayCard phase.
  725. Went from Unity's PlayCard phase to UsePower phase.
  726. Unity did not play a card or use a power this turn. Increasing draw count by 1.
  727. Went from Unity's UsePower phase to DrawCard phase. (Count: 2)
  728. Unity draws Bee Bot.
  729. Unity draws Stealth Bot.
  730. Went from Unity's DrawCard phase to End phase.
  731. Went from Unity's End phase to Wagner Mars Base's Start phase.
  732. Maintenance Level moves 5 cards to the top of Guise's Deck.
  733. Guise shuffles their Guise's deck.
  734. Maintenance Level moves 13 cards to the top of Captain Cosmic's Deck.
  735. Captain Cosmic shuffles their Captain Cosmic's deck.
  736. Maintenance Level moves 2 cards to the top of Legacy's Deck.
  737. Legacy shuffles their Legacy's deck.
  738. Maintenance Level moves 5 cards to the top of The Argent Adept's Deck.
  739. The Argent Adept shuffles their The Argent Adept's deck.
  740. Maintenance Level moves 2 cards to the top of Unity's Deck.
  741. Unity shuffles their Unity's deck.
  742. Maintenance Level destroys itself!
  743. GameController moved Maintenance Level to the environment trash.
  744. Unity discards Platform Bot.
  745. Fire In the Biosphere moved Platform Bot from Unity's hand to Unity's trash.
  746. Unity discards Stealth Bot.
  747. Fire In the Biosphere moved Stealth Bot from Unity's hand to Unity's trash.
  748. Fire In the Biosphere destroys itself!
  749. GameController moved Fire In the Biosphere to the environment trash.
  750. Went from Wagner Mars Base's Start phase to PlayCard phase.
  751. GameController plays Fire In the Biosphere.
  752. Went from Wagner Mars Base's PlayCard phase to End phase.
  753. Fire In the Biosphere initiates 2 Fire damage to Ambuscade.
  754. Ambuscade made Ambuscade immune to damage.
  755. Damage amount was 0, so no damage was dealt.
  756. Fire In the Biosphere initiates 2 Fire damage to Automated Turret.
  757. Meteor Storm made Automated Turret immune to damage.
  758. Damage amount was 0, so no damage was dealt.
  759. Fire In the Biosphere initiates 2 Fire damage to Automated Turret.
  760. Meteor Storm made Automated Turret immune to damage.
  761. Damage amount was 0, so no damage was dealt.
  762. Fire In the Biosphere initiates 2 Fire damage to Personal Cloaking Device.
  763. Meteor Storm made Personal Cloaking Device immune to damage.
  764. Damage amount was 0, so no damage was dealt.
  765. Fire In the Biosphere initiates 2 Fire damage to Reactive Plating.
  766. Meteor Storm made Reactive Plating immune to damage.
  767. Damage amount was 0, so no damage was dealt.
  768. Fire In the Biosphere initiates 2 Fire damage to Reactive Plating.
  769. Meteor Storm made Reactive Plating immune to damage.
  770. Damage amount was 0, so no damage was dealt.
  771. Fire In the Biosphere initiates 2 Fire damage to Sonic Mine.
  772. Meteor Storm made Sonic Mine immune to damage.
  773. Damage amount was 0, so no damage was dealt.
  774. Fire In the Biosphere initiates 2 Fire damage to Santa Guise.
  775. Meteor Storm made Santa Guise immune to damage.
  776. Damage amount was 0, so no damage was dealt.
  777. Fire In the Biosphere initiates 2 Fire damage to Captain Cosmic.
  778. Meteor Storm made Captain Cosmic immune to damage.
  779. Damage amount was 0, so no damage was dealt.
  780. Fire In the Biosphere initiates 2 Fire damage to Dynamic Siphon.
  781. Meteor Storm made Dynamic Siphon immune to damage.
  782. Damage amount was 0, so no damage was dealt.
  783. Fire In the Biosphere initiates 2 Fire damage to Vitality Conduit.
  784. Meteor Storm made Vitality Conduit immune to damage.
  785. Damage amount was 0, so no damage was dealt.
  786. Fire In the Biosphere initiates 2 Fire damage to Wounding Buffer.
  787. Meteor Storm made Wounding Buffer immune to damage.
  788. Damage amount was 0, so no damage was dealt.
  789. Fire In the Biosphere initiates 2 Fire damage to America's Greatest Legacy.
  790. Meteor Storm made America's Greatest Legacy immune to damage.
  791. Damage amount was 0, so no damage was dealt.
  792. Fire In the Biosphere initiates 2 Fire damage to The Argent Adept.
  793. Meteor Storm made The Argent Adept immune to damage.
  794. Damage amount was 0, so no damage was dealt.
  795. Fire In the Biosphere initiates 2 Fire damage to Unity.
  796. Meteor Storm made Unity immune to damage.
  797. Damage amount was 0, so no damage was dealt.
  798. Fire In the Biosphere initiates 2 Fire damage to Santa Guise.
  799. Meteor Storm made Santa Guise immune to damage.
  800. Damage amount was 0, so no damage was dealt.
  801. Fire In the Biosphere initiates 2 Fire damage to Captain Cosmic.
  802. Meteor Storm made Captain Cosmic immune to damage.
  803. Damage amount was 0, so no damage was dealt.
  804. Fire In the Biosphere initiates 2 Fire damage to America's Greatest Legacy.
  805. Meteor Storm made America's Greatest Legacy immune to damage.
  806. Damage amount was 0, so no damage was dealt.
  807. Fire In the Biosphere initiates 2 Fire damage to The Argent Adept.
  808. Meteor Storm made The Argent Adept immune to damage.
  809. Damage amount was 0, so no damage was dealt.
  810. Fire In the Biosphere initiates 2 Fire damage to Unity.
  811. Meteor Storm made Unity immune to damage.
  812. Damage amount was 0, so no damage was dealt.
  813. Went from Wagner Mars Base's End phase to Ambuscade's Start phase.
  814. Went from Ambuscade's Start phase to PlayCard phase.
  815. GameController plays Charged Attacks.
  816. Went from Ambuscade's PlayCard phase to End phase.
  817. Ambuscade initiates 4 Energy damage to Wounding Buffer.
  818. Meteor Storm made Wounding Buffer immune to damage.
  819. Damage amount was 0, so no damage was dealt.
  820. Automated Turret initiates 2 Projectile damage to Santa Guise.
  821. Meteor Storm made Santa Guise immune to damage.
  822. Damage amount was 0, so no damage was dealt.
  823. Automated Turret initiates 2 Projectile damage to Santa Guise.
  824. Meteor Storm made Santa Guise immune to damage.
  825. Damage amount was 0, so no damage was dealt.
  826. Went from Ambuscade's End phase to Guise's Start phase.
  827. Went from Guise's Start phase to PlayCard phase.
  828. Went from Guise's PlayCard phase to UsePower phase.
  829. Guise uses the power on Santa Guise.
  830. The top card of Guise's deck was flipped face-down.
  831. Santa Guise moved one of Guise's cards from Guise's deck to Guise's play area.
  832. The top card of Captain Cosmic's deck was flipped face-down.
  833. Santa Guise moved one of Captain Cosmic's cards from Captain Cosmic's deck to Captain Cosmic's play area.
  834. The top card of Legacy's deck was flipped face-down.
  835. Santa Guise moved one of Legacy's cards from Legacy's deck to Legacy's play area.
  836. The top card of The Argent Adept's deck was flipped face-down.
  837. Santa Guise moved one of The Argent Adept's cards from The Argent Adept's deck to The Argent Adept's play area.
  838. The top card of Unity's deck was flipped face-down.
  839. Santa Guise moved one of Unity's cards from Unity's deck to Unity's play area.
  840. Went from Guise's UsePower phase to DrawCard phase.
  841. Guise draws Selling Out.
  842. Went from Guise's DrawCard phase to End phase.
  843. Went from Guise's End phase to Captain Cosmic's Start phase.
  844. Went from Captain Cosmic's Start phase to PlayCard phase.
  845. Went from Captain Cosmic's PlayCard phase to UsePower phase.
  846. Captain Cosmic uses the power on Captain Cosmic.
  847. Revealed card: Potent Disruption
  848. Captain Cosmic's Fabrication puts Potent Disruption into play.
  849. Potent Disruption destroys Wounding Buffer!
  850. GameController moved Wounding Buffer to Captain Cosmic's trash.
  851. Captain Cosmic initiates 5 Energy damage to Sonic Mine.
  852. Meteor Storm made Sonic Mine immune to damage.
  853. Damage amount was 0, so no damage was dealt.
  854. GameController moved Potent Disruption to Captain Cosmic's trash.
  855. Went from Captain Cosmic's UsePower phase to DrawCard phase.
  856. Captain Cosmic draws Energy Bracer.
  857. Went from Captain Cosmic's DrawCard phase to End phase.
  858. Went from Captain Cosmic's End phase to Legacy's Start phase.
  859. Went from Legacy's Start phase to PlayCard phase.
  860. Went from Legacy's PlayCard phase to UsePower phase.
  861. Legacy uses the power on America's Greatest Legacy.
  862. America's Greatest Legacy's Gung-Ho caused Santa Guise to regain 1 HP. HP is now 24.
  863. Guise uses the power on Santa Guise.
  864. The top card of Guise's deck was flipped face-down.
  865. Santa Guise moved one of Guise's cards from Guise's deck to Guise's play area.
  866. The top card of Captain Cosmic's deck was flipped face-down.
  867. Santa Guise moved one of Captain Cosmic's cards from Captain Cosmic's deck to Captain Cosmic's play area.
  868. The top card of Legacy's deck was flipped face-down.
  869. Santa Guise moved one of Legacy's cards from Legacy's deck to Legacy's play area.
  870. The top card of The Argent Adept's deck was flipped face-down.
  871. Santa Guise moved one of The Argent Adept's cards from The Argent Adept's deck to The Argent Adept's play area.
  872. The top card of Unity's deck was flipped face-down.
  873. Santa Guise moved one of Unity's cards from Unity's deck to Unity's play area.
  874. Went from Legacy's UsePower phase to DrawCard phase.
  875. Legacy draws Heroic Interception.
  876. Went from Legacy's DrawCard phase to End phase.
  877. Went from Legacy's End phase to The Argent Adept's Start phase.
  878. Went from The Argent Adept's Start phase to PlayCard phase.
  879. GameController plays Sarabande of Destruction.
  880. Went from The Argent Adept's PlayCard phase to UsePower phase.
  881. The Argent Adept uses the power on The Argent Adept.
  882. The Argent Adept activates the text on Inspiring Supertonic.
  883. Guise uses the power on Santa Guise.
  884. The top card of Guise's deck was flipped face-down.
  885. Santa Guise moved one of Guise's cards from Guise's deck to Guise's play area.
  886. The top card of Captain Cosmic's deck was flipped face-down.
  887. Santa Guise moved one of Captain Cosmic's cards from Captain Cosmic's deck to Captain Cosmic's play area.
  888. The top card of Legacy's deck was flipped face-down.
  889. Santa Guise moved one of Legacy's cards from Legacy's deck to Legacy's play area.
  890. The top card of The Argent Adept's deck was flipped face-down.
  891. Santa Guise moved one of The Argent Adept's cards from The Argent Adept's deck to The Argent Adept's play area.
  892. The top card of Unity's deck was flipped face-down.
  893. Santa Guise moved one of Unity's cards from Unity's deck to Unity's play area.
  894. Went from The Argent Adept's UsePower phase to DrawCard phase.
  895. The Argent Adept draws Vernal Sonata.
  896. Went from The Argent Adept's DrawCard phase to End phase.
  897. Went from The Argent Adept's End phase to Unity's Start phase.
  898. Went from Unity's Start phase to PlayCard phase.
  899. Went from Unity's PlayCard phase to UsePower phase.
  900. Unity did not play a card or use a power this turn. Increasing draw count by 1.
  901. Went from Unity's UsePower phase to DrawCard phase. (Count: 2)
  902. Unity draws Swift Bot.
  903. Unity draws Hasty Augmentation.
  904. Went from Unity's DrawCard phase to End phase.
  905. Went from Unity's End phase to Wagner Mars Base's Start phase.
  906. Unity discards Bee Bot.
  907. Fire In the Biosphere moved Bee Bot from Unity's hand to Unity's trash.
  908. Unity discards Swift Bot.
  909. Fire In the Biosphere moved Swift Bot from Unity's hand to Unity's trash.
  910. Fire In the Biosphere destroys itself!
  911. GameController moved Fire In the Biosphere to the environment trash.
  912. Went from Wagner Mars Base's Start phase to PlayCard phase.
  913. GameController plays Maintenance Level.
  914. Went from Wagner Mars Base's PlayCard phase to End phase.
  915. Maintenance Level plays the top card of the environment deck.
  916. Maintenance Level plays Villainous Weaponry.
  917. Went from Wagner Mars Base's End phase to Ambuscade's Start phase.
  918. Went from Ambuscade's Start phase to PlayCard phase.
  919. GameController plays Run and Gun.
  920. Ambuscade initiates 2 Projectile damage to Santa Guise.
  921. Meteor Storm made Santa Guise immune to damage.
  922. Damage amount was 0, so no damage was dealt.
  923. Run and Gun moves 1 cards to the top of Ambuscade's Deck.
  924. Ambuscade shuffles their the villain deck.
  925. Run and Gun plays Armed and Dangerous.
  926. Revealed card: Quick Stim-Patch
  927. Revealed card: Unavoidable Explosive
  928. Revealed card: Rigged to Detonate
  929. Revealed card: Run and Gun
  930. Revealed matching card: Custom Hand-Cannon
  931. Armed and Dangerous puts Custom Hand-Cannon into play.
  932. Armed and Dangerous moves 4 cards to the top of Ambuscade's Deck.
  933. Ambuscade shuffles their the villain deck.
  934. Armed and Dangerous plays Sonic Mine.
  935. GameController moved Armed and Dangerous to the villain trash.
  936. GameController moved Run and Gun to the villain trash.
  937. Went from Ambuscade's PlayCard phase to End phase.
  938. Ambuscade initiates 4 Energy damage to Dynamic Siphon.
  939. Meteor Storm made Dynamic Siphon immune to damage.
  940. Damage amount was 0, so no damage was dealt.
  941. Automated Turret initiates 2 Projectile damage to Santa Guise.
  942. Meteor Storm made Santa Guise immune to damage.
  943. Damage amount was 0, so no damage was dealt.
  944. Automated Turret initiates 2 Projectile damage to Santa Guise.
  945. Meteor Storm made Santa Guise immune to damage.
  946. Damage amount was 0, so no damage was dealt.
  947. Ambuscade initiates 2 Projectile damage to The Argent Adept.
  948. Meteor Storm made The Argent Adept immune to damage.
  949. Damage amount was 0, so no damage was dealt.
  950. Went from Ambuscade's End phase to Guise's Start phase.
  951. Went from Guise's Start phase to PlayCard phase.
  952. Went from Guise's PlayCard phase to UsePower phase.
  953. Guise uses the power on Santa Guise.
  954. The top card of Guise's deck was flipped face-down.
  955. Santa Guise moved one of Guise's cards from Guise's deck to Guise's play area.
  956. The top card of Captain Cosmic's deck was flipped face-down.
  957. Santa Guise moved one of Captain Cosmic's cards from Captain Cosmic's deck to Captain Cosmic's play area.
  958. The top card of Legacy's deck was flipped face-down.
  959. Santa Guise moved one of Legacy's cards from Legacy's deck to Legacy's play area.
  960. The top card of The Argent Adept's deck was flipped face-down.
  961. Santa Guise moved one of The Argent Adept's cards from The Argent Adept's deck to The Argent Adept's play area.
  962. The top card of Unity's deck was flipped face-down.
  963. Santa Guise moved one of Unity's cards from Unity's deck to Unity's play area.
  964. Went from Guise's UsePower phase to DrawCard phase.
  965. Guise draws Guise the Barbarian.
  966. Went from Guise's DrawCard phase to End phase.
  967. Went from Guise's End phase to Captain Cosmic's Start phase.
  968. Meteor Storm destroys itself!
  969. GameController moved Meteor Storm to the environment trash.
  970. Went from Captain Cosmic's Start phase to Legacy's Start phase.
  971. Went from Legacy's Start phase to PlayCard phase.
  972. GameController plays Heroic Interception.
  973. America's Greatest Legacy initiates 3 Melee damage to America's Greatest Legacy.
  974. Inspiring Presence increases the damage dealt by America's Greatest Legacy by 1.
  975. Surge of Strength increases the damage dealt by America's Greatest Legacy by 1.
  976. Superhuman Durability reduces the damage dealt to America's Greatest Legacy by America's Greatest Legacy by 3.
  977. Fortitude reduces the damage dealt to America's Greatest Legacy by America's Greatest Legacy by 1.
  978. America's Greatest Legacy deals America's Greatest Legacy 1 Melee damage.
  979. America's Greatest Legacy is now at 20 HP.
  980. Went from Legacy's PlayCard phase to UsePower phase.
  981. Legacy uses the power on America's Greatest Legacy.
  982. America's Greatest Legacy's Gung-Ho caused Santa Guise to regain 1 HP, up to their maximum HP. HP is now 25.
  983. Guise uses the power on Santa Guise.
  984. Polyphoric Flare was flipped to its front side.
  985. GameController puts Polyphoric Flare into play.
  986. The Argent Adept initiates 2 Energy damage to The Argent Adept.
  987. Heroic Interception made The Argent Adept immune to damage.
  988. Damage amount was 0, so no damage was dealt.
  989. GameController moved Polyphoric Flare to The Argent Adept's trash.
  990. Instrumental Conjuration was flipped to its front side.
  991. GameController puts Instrumental Conjuration into play.
  992. Instrumental Conjuration puts Musaragni's Harp into play.
  993. The Argent Adept shuffles their The Argent Adept's deck.
  994. The Argent Adept draws Rhapsody of Vigor.
  995. GameController moved Instrumental Conjuration to The Argent Adept's trash.
  996. Cedistic Dissonant was flipped to its front side.
  997. GameController puts Cedistic Dissonant into play.
  998. Vernal Sonata was flipped to its front side.
  999. GameController puts Vernal Sonata into play.
  1000. Vernal Sonata tried to increase Santa Guise's HP, but they are already at their maximum HP.
  1001. Vernal Sonata caused Captain Cosmic to regain 1 HP. HP is now 22.
  1002. Vernal Sonata tried to increase Dynamic Siphon's HP, but they are already at their maximum HP.
  1003. Vernal Sonata tried to increase Vitality Conduit's HP, but they are already at their maximum HP.
  1004. Vernal Sonata caused America's Greatest Legacy to regain 1 HP. HP is now 21.
  1005. Vernal Sonata caused The Argent Adept to regain 1 HP. HP is now 21.
  1006. Vernal Sonata caused Unity to regain 1 HP. HP is now 20.
  1007. Vernal Sonata moved Potent Disruption from Captain Cosmic's trash to Captain Cosmic's deck.
  1008. Vernal Sonata moved Instrumental Conjuration from The Argent Adept's trash to The Argent Adept's deck.
  1009. GameController moved Vernal Sonata to The Argent Adept's trash.
  1010. Vernal Sonata was flipped to its front side.
  1011. ***** LOADED UNDO FILE: undo-198-Legacy-UsePower *****
  1012. Possible achievement: Base_CumulativeDamage, progress: 100
  1013. Possible achievement: Base_CumulativeHeal, progress: 1955
  1014. Possible achievement: Base_DefeatAllEnvironments, progress: 100
  1015. Possible achievement: Base_LargeAttack
  1016. Possible achievement: Base_LastHeroStanding
  1017. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  1018. Possible achievement: Base_NoCards
  1019. Possible achievement: Base_NoPowers
  1020. Possible achievement: Base_RedirectMany
  1021. Possible achievement: Base_WinFullHP
  1022. Possible achievement: Base_WinGame
  1023. Legacy uses the power on America's Greatest Legacy.
  1024. America's Greatest Legacy's Gung-Ho caused Santa Guise to regain 1 HP, up to their maximum HP. HP is now 25.
  1025. Guise uses the power on Santa Guise.
  1026. Polyphoric Flare was flipped to its front side.
  1027. GameController puts Polyphoric Flare into play.
  1028. The Argent Adept initiates 2 Energy damage to The Argent Adept.
  1029. Heroic Interception made The Argent Adept immune to damage.
  1030. Damage amount was 0, so no damage was dealt.
  1031. GameController moved Polyphoric Flare to The Argent Adept's trash.
  1032. Instrumental Conjuration was flipped to its front side.
  1033. GameController puts Instrumental Conjuration into play.
  1034. Instrumental Conjuration puts Musaragni's Harp into play.
  1035. The Argent Adept shuffles their The Argent Adept's deck.
  1036. The Argent Adept draws Rhapsody of Vigor.
  1037. GameController moved Instrumental Conjuration to The Argent Adept's trash.
  1038. Cedistic Dissonant was flipped to its front side.
  1039. GameController puts Cedistic Dissonant into play.
  1040. Vernal Sonata was flipped to its front side.
  1041. GameController puts Vernal Sonata into play.
  1042. Vernal Sonata tried to increase Santa Guise's HP, but they are already at their maximum HP.
  1043. Vernal Sonata caused Captain Cosmic to regain 1 HP. HP is now 22.
  1044. Vernal Sonata tried to increase Dynamic Siphon's HP, but they are already at their maximum HP.
  1045. Vernal Sonata tried to increase Vitality Conduit's HP, but they are already at their maximum HP.
  1046. Vernal Sonata caused America's Greatest Legacy to regain 1 HP. HP is now 21.
  1047. Vernal Sonata caused The Argent Adept to regain 1 HP. HP is now 21.
  1048. Vernal Sonata caused Unity to regain 1 HP. HP is now 20.
  1049. Vernal Sonata moved Potent Disruption from Captain Cosmic's trash to Captain Cosmic's deck.
  1050. Vernal Sonata moved Instrumental Conjuration from The Argent Adept's trash to The Argent Adept's deck.
  1051. Vernal Sonata moved Swift Bot from Unity's trash to Unity's deck.
  1052. GameController moved Vernal Sonata to The Argent Adept's trash.
  1053. Vernal Sonata was flipped to its front side.
  1054. GameController puts Vernal Sonata into play.
  1055. Vernal Sonata tried to increase Santa Guise's HP, but they are already at their maximum HP.
  1056. Vernal Sonata caused Captain Cosmic to regain 1 HP. HP is now 23.
  1057. Vernal Sonata tried to increase Dynamic Siphon's HP, but they are already at their maximum HP.
  1058. Vernal Sonata tried to increase Vitality Conduit's HP, but they are already at their maximum HP.
  1059. Vernal Sonata caused America's Greatest Legacy to regain 1 HP. HP is now 22.
  1060. Vernal Sonata caused The Argent Adept to regain 1 HP. HP is now 22.
  1061. Vernal Sonata caused Unity to regain 1 HP. HP is now 21.
  1062. Vernal Sonata moved Stealth Bot from Unity's trash to Unity's deck.
  1063. GameController moved Vernal Sonata to The Argent Adept's trash.
  1064. Vernal Sonata was flipped to its front side.
  1065. GameController puts Vernal Sonata into play.
  1066. Vernal Sonata tried to increase Santa Guise's HP, but they are already at their maximum HP.
  1067. Vernal Sonata caused Captain Cosmic to regain 1 HP. HP is now 24.
  1068. Vernal Sonata tried to increase Dynamic Siphon's HP, but they are already at their maximum HP.
  1069. Vernal Sonata tried to increase Vitality Conduit's HP, but they are already at their maximum HP.
  1070. Vernal Sonata caused America's Greatest Legacy to regain 1 HP. HP is now 23.
  1071. Vernal Sonata caused The Argent Adept to regain 1 HP. HP is now 23.
  1072. Vernal Sonata caused Unity to regain 1 HP. HP is now 22.
  1073. Vernal Sonata moved Wounding Buffer from Captain Cosmic's trash to Captain Cosmic's deck.
  1074. Vernal Sonata moved Platform Bot from Unity's trash to Unity's deck.
  1075. GameController moved Vernal Sonata to The Argent Adept's trash.
  1076. Drake's Pipes was flipped to its front side.
  1077. GameController puts Drake's Pipes into play.
  1078. Inventive Preparation was flipped to its front side.
  1079. GameController puts Inventive Preparation into play.
  1080. Scherzo of Frost and Flame was flipped to its front side.
  1081. GameController puts Scherzo of Frost and Flame into play.
  1082. Telamon's Lyra was flipped to its front side.
  1083. GameController puts Telamon's Lyra into play.
  1084. Arcane Cadence was flipped to its front side.
  1085. GameController puts Arcane Cadence into play.
  1086. Revealed card: Instrumental Conjuration
  1087. Revealed card: Syncopated Onslaught
  1088. Revealed card: Silver Shadow
  1089. Revealed card: Arcane Cadence
  1090. Revealed card: Silver Shadow
  1091. Arcane Cadence moved Silver Shadow from The Argent Adept's revealed cards to The Argent Adept's hand.
  1092. Arcane Cadence moved Arcane Cadence from The Argent Adept's revealed cards to The Argent Adept's deck.
  1093. Arcane Cadence moved Instrumental Conjuration from The Argent Adept's revealed cards to the bottom of The Argent Adept's deck.
  1094. Arcane Cadence moved Syncopated Onslaught from The Argent Adept's revealed cards to The Argent Adept's trash.
  1095. Arcane Cadence plays Silver Shadow.
  1096. The Argent Adept activates the text on Alacritous Subdominant.
  1097. The Argent Adept uses the power on Musaragni's Harp.
  1098. The Argent Adept activates the text on Inspiring Supertonic.
  1099. Guise uses the power on Santa Guise.
  1100. The top card of Guise's deck was flipped face-down.
  1101. Santa Guise moved one of Guise's cards from Guise's deck to Guise's play area.
  1102. The top card of Captain Cosmic's deck was flipped face-down.
  1103. Santa Guise moved one of Captain Cosmic's cards from Captain Cosmic's deck to Captain Cosmic's play area.
  1104. The top card of Legacy's deck was flipped face-down.
  1105. Santa Guise moved one of Legacy's cards from Legacy's deck to Legacy's play area.
  1106. The top card of The Argent Adept's deck was flipped face-down.
  1107. Santa Guise moved one of The Argent Adept's cards from The Argent Adept's deck to The Argent Adept's play area.
  1108. The top card of Unity's deck was flipped face-down.
  1109. Santa Guise moved one of Unity's cards from Unity's deck to Unity's play area.
  1110. The Argent Adept activates the text on Inspiring Supertonic.
  1111. Inspiring Supertonic caused The Argent Adept to regain 1 HP, up to their maximum HP. HP is now 24.
  1112. Alacritous Subdominant destroys itself!
  1113. GameController moved Alacritous Subdominant to The Argent Adept's trash.
  1114. The Argent Adept draws Arcane Cadence.
  1115. GameController moved Silver Shadow to The Argent Adept's trash.
  1116. GameController moved Arcane Cadence to The Argent Adept's trash.
  1117. Syncopated Onslaught was flipped to its front side.
  1118. GameController puts Syncopated Onslaught into play.
  1119. Akpunku's Drum was flipped to its front side.
  1120. GameController puts Akpunku's Drum into play.
  1121. Inspiring Supertonic was flipped to its front side.
  1122. GameController puts Inspiring Supertonic into play.
  1123. Inventive Preparation was flipped to its front side.
  1124. GameController puts Inventive Preparation into play.
  1125. Instrumental Conjuration was flipped to its front side.
  1126. GameController puts Instrumental Conjuration into play.
  1127. The Argent Adept draws Arcane Cadence.
  1128. GameController moved Instrumental Conjuration to The Argent Adept's trash.
  1129. Arcane Cadence was flipped to its front side.
  1130. GameController puts Arcane Cadence into play.
  1131. Revealed card: Instrumental Conjuration
  1132. Revealed card: Sarabande of Destruction
  1133. Revealed card: Instrumental Conjuration
  1134. Revealed card: Alacritous Subdominant
  1135. Revealed card: Eydisar's Horn
  1136. Arcane Cadence moved Instrumental Conjuration from The Argent Adept's revealed cards to The Argent Adept's hand.
  1137. Arcane Cadence moved Eydisar's Horn from The Argent Adept's revealed cards to The Argent Adept's deck.
  1138. Arcane Cadence moved Sarabande of Destruction from The Argent Adept's revealed cards to the bottom of The Argent Adept's deck.
  1139. Arcane Cadence moved Instrumental Conjuration from The Argent Adept's revealed cards to The Argent Adept's trash.
  1140. Arcane Cadence plays Alacritous Subdominant.
  1141. GameController moved Arcane Cadence to The Argent Adept's trash.
  1142. Went from Legacy's UsePower phase to DrawCard phase.
  1143. Legacy draws Next Evolution.
  1144. Went from Legacy's DrawCard phase to End phase.
  1145. Went from Legacy's End phase to The Argent Adept's Start phase.
  1146. Went from The Argent Adept's Start phase to PlayCard phase.
  1147. GameController plays Silver Shadow.
  1148. The Argent Adept activates the text on Alacritous Subdominant.
  1149. The Argent Adept uses the power on Telamon's Lyra.
  1150. The Argent Adept activates the text on Inspiring Supertonic.
  1151. Guise uses the power on Santa Guise.
  1152. Danger Sense was flipped to its front side.
  1153. GameController puts Danger Sense into play.
  1154. Back-Fist Strike was flipped to its front side.
  1155. GameController puts Back-Fist Strike into play.
  1156. America's Greatest Legacy initiates 4 Melee damage to Custom Hand-Cannon.
  1157. Inspiring Presence increases the damage dealt by America's Greatest Legacy by 1.
  1158. Surge of Strength increases the damage dealt by America's Greatest Legacy by 1.
  1159. America's Greatest Legacy deals Custom Hand-Cannon 6 Melee damage.
  1160. Custom Hand-Cannon is now at -1 HP.
  1161. America's Greatest Legacy's Gung-Ho destroys Custom Hand-Cannon!
  1162. Ambuscade initiates 2 Energy damage to Ambuscade.
  1163. Ambuscade made Ambuscade immune to damage.
  1164. Damage amount was 0, so no damage was dealt.
  1165. Ambuscade initiates 2 Energy damage to Automated Turret.
  1166. Charged Attacks increases the damage dealt by Ambuscade by 1.
  1167. Villainous Weaponry increases the damage dealt by Ambuscade by 1.
  1168. Ambuscade deals Automated Turret 4 Energy damage.
  1169. Automated Turret is now at 4 HP.
  1170. Ambuscade initiates 2 Energy damage to Automated Turret.
  1171. Charged Attacks increases the damage dealt by Ambuscade by 1.
  1172. Villainous Weaponry increases the damage dealt by Ambuscade by 1.
  1173. Ambuscade deals Automated Turret 4 Energy damage.
  1174. Automated Turret is now at 3 HP.
  1175. Ambuscade initiates 2 Energy damage to Custom Hand-Cannon.
  1176. Charged Attacks increases the damage dealt by Ambuscade by 1.
  1177. Villainous Weaponry increases the damage dealt by Ambuscade by 1.
  1178. Ambuscade deals Custom Hand-Cannon 4 Energy damage.
  1179. Custom Hand-Cannon is now at -5 HP.
  1180. Ambuscade initiates 2 Energy damage to Personal Cloaking Device.
  1181. Charged Attacks increases the damage dealt by Ambuscade by 1.
  1182. Villainous Weaponry increases the damage dealt by Ambuscade by 1.
  1183. Ambuscade deals Personal Cloaking Device 4 Energy damage.
  1184. Personal Cloaking Device is now at 5 HP.
  1185. Ambuscade initiates 2 Energy damage to Reactive Plating.
  1186. Charged Attacks increases the damage dealt by Ambuscade by 1.
  1187. Villainous Weaponry increases the damage dealt by Ambuscade by 1.
  1188. Reactive Plating reduces the damage dealt to Reactive Plating by Ambuscade by 1.
  1189. Ambuscade deals Reactive Plating 3 Energy damage.
  1190. Reactive Plating is now at 7 HP.
  1191. ***** LOADED UNDO FILE: undo-202-TheArgentAdept-PlayCard *****
  1192. Possible achievement: Base_CumulativeDamage, progress: 100
  1193. Possible achievement: Base_CumulativeHeal, progress: 1962
  1194. Possible achievement: Base_DefeatAllEnvironments, progress: 100
  1195. Possible achievement: Base_LargeAttack
  1196. Possible achievement: Base_LastHeroStanding
  1197. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  1198. Possible achievement: Base_NoCards
  1199. Possible achievement: Base_NoPowers
  1200. Possible achievement: Base_RedirectMany
  1201. Possible achievement: Base_WinFullHP
  1202. Possible achievement: Base_WinGame
  1203. GameController plays Silver Shadow.
  1204. The Argent Adept activates the text on Inspiring Supertonic.
  1205. Inspiring Supertonic tried to increase The Argent Adept's HP, but they are already at their maximum HP.
  1206. ***** LOADED UNDO FILE: undo-202-TheArgentAdept-PlayCard *****
  1207. Possible achievement: Base_CumulativeDamage, progress: 100
  1208. Possible achievement: Base_CumulativeHeal, progress: 1962
  1209. Possible achievement: Base_DefeatAllEnvironments, progress: 100
  1210. Possible achievement: Base_LargeAttack
  1211. Possible achievement: Base_LastHeroStanding
  1212. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  1213. Possible achievement: Base_NoCards
  1214. Possible achievement: Base_NoPowers
  1215. Possible achievement: Base_RedirectMany
  1216. Possible achievement: Base_WinFullHP
  1217. Possible achievement: Base_WinGame
  1218. GameController plays Silver Shadow.
  1219. The Argent Adept activates the text on Alacritous Subdominant.
  1220. The Argent Adept uses the power on Musaragni's Harp.
  1221. The Argent Adept activates the text on Inspiring Supertonic.
  1222. Guise uses the power on Santa Guise.
  1223. Danger Sense was flipped to its front side.
  1224. GameController puts Danger Sense into play.
  1225. Back-Fist Strike was flipped to its front side.
  1226. GameController puts Back-Fist Strike into play.
  1227. America's Greatest Legacy initiates 4 Melee damage to Reactive Plating.
  1228. Inspiring Presence increases the damage dealt by America's Greatest Legacy by 1.
  1229. Surge of Strength increases the damage dealt by America's Greatest Legacy by 1.
  1230. Reactive Plating reduces the damage dealt to Reactive Plating by America's Greatest Legacy by 1.
  1231. America's Greatest Legacy deals Reactive Plating 5 Melee damage.
  1232. Reactive Plating is now at 5 HP.
  1233. GameController moved Back-Fist Strike to Legacy's trash.
  1234. Flying Smash was flipped to its front side.
  1235. GameController puts Flying Smash into play.
  1236. America's Greatest Legacy initiates 3 Melee damage to Reactive Plating.
  1237. Inspiring Presence increases the damage dealt by America's Greatest Legacy by 1.
  1238. Surge of Strength increases the damage dealt by America's Greatest Legacy by 1.
  1239. Reactive Plating reduces the damage dealt to Reactive Plating by America's Greatest Legacy by 1.
  1240. America's Greatest Legacy deals Reactive Plating 4 Melee damage.
  1241. Reactive Plating is now at 1 HP.
  1242. America's Greatest Legacy initiates 3 Melee damage to Automated Turret.
  1243. Inspiring Presence increases the damage dealt by America's Greatest Legacy by 1.
  1244. Surge of Strength increases the damage dealt by America's Greatest Legacy by 1.
  1245. America's Greatest Legacy deals Automated Turret 5 Melee damage.
  1246. Automated Turret is now at 3 HP.
  1247. America's Greatest Legacy initiates 3 Melee damage to Personal Cloaking Device.
  1248. Inspiring Presence increases the damage dealt by America's Greatest Legacy by 1.
  1249. Surge of Strength increases the damage dealt by America's Greatest Legacy by 1.
  1250. America's Greatest Legacy deals Personal Cloaking Device 5 Melee damage.
  1251. Personal Cloaking Device is now at 4 HP.
  1252. GameController moved Flying Smash to Legacy's trash.
  1253. Motivational Charge was flipped to its front side.
  1254. GameController puts Motivational Charge into play.
  1255. Inspiring Presence was flipped to its front side.
  1256. GameController moved Inspiring Presence to Legacy's trash.
  1257. "Thokk!" was flipped to its front side.
  1258. GameController puts "Thokk!" into play.
  1259. America's Greatest Legacy initiates 3 Melee damage to Automated Turret.
  1260. Inspiring Presence increases the damage dealt by America's Greatest Legacy by 1.
  1261. Surge of Strength increases the damage dealt by America's Greatest Legacy by 1.
  1262. America's Greatest Legacy deals Automated Turret 5 Melee damage.
  1263. Automated Turret is now at 2 HP.
  1264. Legacy draws The Legacy Ring.
  1265. GameController moved "Thokk!" to Legacy's trash.
  1266. Take Down was flipped to its front side.
  1267. GameController puts Take Down into play.
  1268. Danger Sense was flipped to its front side.
  1269. GameController puts Danger Sense into play.
  1270. Lead from the Front was flipped to its front side.
  1271. GameController moved Lead from the Front to Legacy's trash.
  1272. The Legacy Ring was flipped to its front side.
  1273. GameController puts The Legacy Ring into play.
  1274. Fortitude was flipped to its front side.
  1275. GameController moved Fortitude to Legacy's trash.
  1276. Fortitude was flipped to its front side.
  1277. GameController moved Fortitude to Legacy's trash.
  1278. Next Evolution was flipped to its front side.
  1279. GameController puts Next Evolution into play.
  1280. Surge of Strength was flipped to its front side.
  1281. GameController moved Surge of Strength to Legacy's trash.
  1282. Bolster Allies was flipped to its front side.
  1283. GameController puts Bolster Allies into play.
  1284. Guise draws Gimmicky Character.
  1285. Captain Cosmic draws Potent Disruption.
  1286. Legacy draws Heroic Interception.
  1287. The Argent Adept draws Eydisar's Horn.
  1288. Unity draws Stealth Bot.
  1289. GameController moved Bolster Allies to Legacy's trash.
  1290. "Thokk!" was flipped to its front side.
  1291. GameController puts "Thokk!" into play.
  1292. America's Greatest Legacy initiates 3 Melee damage to Reactive Plating.
  1293. Inspiring Presence increases the damage dealt by America's Greatest Legacy by 1.
  1294. Surge of Strength increases the damage dealt by America's Greatest Legacy by 1.
  1295. Reactive Plating reduces the damage dealt to Reactive Plating by America's Greatest Legacy by 1.
  1296. America's Greatest Legacy deals Reactive Plating 4 Melee damage.
  1297. Reactive Plating is now at 6 HP.
  1298. Legacy draws Motivational Charge.
  1299. GameController moved "Thokk!" to Legacy's trash.
  1300. "Thokk!" was flipped to its front side.
  1301. GameController puts "Thokk!" into play.
  1302. America's Greatest Legacy initiates 3 Melee damage to Reactive Plating.
  1303. Inspiring Presence increases the damage dealt by America's Greatest Legacy by 1.
  1304. Surge of Strength increases the damage dealt by America's Greatest Legacy by 1.
  1305. Reactive Plating reduces the damage dealt to Reactive Plating by America's Greatest Legacy by 1.
  1306. America's Greatest Legacy deals Reactive Plating 4 Melee damage.
  1307. Reactive Plating is now at 2 HP.
  1308. Legacy draws Superhuman Durability.
  1309. GameController moved "Thokk!" to Legacy's trash.
  1310. The Argent Adept activates the text on Alacritous Subdominant.
  1311. The Argent Adept uses the power on Telamon's Lyra.
  1312. The Argent Adept activates the text on Alacritous Subdominant.
  1313. Alacritous Subdominant plays Back-Fist Strike.
  1314. America's Greatest Legacy initiates 4 Melee damage to Villainous Weaponry.
  1315. Inspiring Presence increases the damage dealt by America's Greatest Legacy by 1.
  1316. Surge of Strength increases the damage dealt by America's Greatest Legacy by 1.
  1317. America's Greatest Legacy deals Villainous Weaponry 6 Melee damage.
  1318. Villainous Weaponry is now at -1 HP.
  1319. America's Greatest Legacy's Gung-Ho destroys Villainous Weaponry!
  1320. GameController moved Villainous Weaponry to the environment trash.
  1321. GameController moved Back-Fist Strike to Legacy's trash.
  1322. The Argent Adept activates the text on Inventive Preparation.
  1323. Inventive Preparation plays Energy Bracer.
  1324. GameController moved Energy Bracer from Captain Cosmic's hand next to Santa Guise.
  1325. Alacritous Subdominant destroys itself!
  1326. GameController moved Alacritous Subdominant to The Argent Adept's trash.
  1327. Silver Shadow plays Eydisar's Horn.
  1328. GameController moved Silver Shadow to The Argent Adept's trash.
  1329. Went from The Argent Adept's PlayCard phase to UsePower phase.
  1330. The Argent Adept uses the power on Xu's Bell.
  1331. ***** LOADED UNDO FILE: undo-203-TheArgentAdept-UsePower *****
  1332. Possible achievement: Base_CumulativeDamage, progress: 100
  1333. Possible achievement: Base_CumulativeHeal, progress: 1962
  1334. Possible achievement: Base_DefeatAllEnvironments, progress: 100
  1335. Possible achievement: Base_LargeAttack
  1336. Possible achievement: Base_LastHeroStanding
  1337. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  1338. Possible achievement: Base_NoCards
  1339. Possible achievement: Base_NoPowers
  1340. Possible achievement: Base_RedirectMany
  1341. Possible achievement: Base_WinFullHP
  1342. Possible achievement: Base_WinGame
  1343. The Argent Adept uses the power on The Argent Adept.
  1344. The Argent Adept activates the text on Inspiring Supertonic.
  1345. Legacy uses the power on Motivational Charge.
  1346. America's Greatest Legacy initiates 2 Melee damage to Reactive Plating.
  1347. Inspiring Presence increases the damage dealt by America's Greatest Legacy by 1.
  1348. Surge of Strength increases the damage dealt by America's Greatest Legacy by 1.
  1349. Reactive Plating reduces the damage dealt to Reactive Plating by America's Greatest Legacy by 1.
  1350. America's Greatest Legacy deals Reactive Plating 3 Melee damage.
  1351. Reactive Plating is now at -1 HP.
  1352. America's Greatest Legacy's Gung-Ho destroys Reactive Plating!
  1353. Ambuscade initiates 2 Energy damage to Ambuscade.
  1354. Ambuscade made Ambuscade immune to damage.
  1355. Damage amount was 0, so no damage was dealt.
  1356. Ambuscade initiates 2 Energy damage to Automated Turret.
  1357. Charged Attacks increases the damage dealt by Ambuscade by 1.
  1358. Ambuscade deals Automated Turret 3 Energy damage.
  1359. Automated Turret is now at 0 HP.
  1360. Ambuscade destroys Automated Turret!
  1361. Ambuscade initiates 2 Energy damage to Ambuscade.
  1362. Ambuscade made Ambuscade immune to damage.
  1363. Damage amount was 0, so no damage was dealt.
  1364. Ambuscade initiates 2 Energy damage to Automated Turret.
  1365. Charged Attacks increases the damage dealt by Ambuscade by 1.
  1366. Ambuscade deals Automated Turret 3 Energy damage.
  1367. Automated Turret is now at -3 HP.
  1368. Ambuscade initiates 2 Energy damage to Automated Turret.
  1369. Charged Attacks increases the damage dealt by Ambuscade by 1.
  1370. Ambuscade deals Automated Turret 3 Energy damage.
  1371. Automated Turret is now at -1 HP.
  1372. Ambuscade destroys Automated Turret!
  1373. Ambuscade initiates 2 Energy damage to Ambuscade.
  1374. Ambuscade made Ambuscade immune to damage.
  1375. Damage amount was 0, so no damage was dealt.
  1376. Ambuscade initiates 2 Energy damage to Automated Turret.
  1377. Charged Attacks increases the damage dealt by Ambuscade by 1.
  1378. Ambuscade deals Automated Turret 3 Energy damage.
  1379. Automated Turret is now at -6 HP.
  1380. Ambuscade initiates 2 Energy damage to Automated Turret.
  1381. Charged Attacks increases the damage dealt by Ambuscade by 1.
  1382. Ambuscade deals Automated Turret 3 Energy damage.
  1383. Automated Turret is now at -4 HP.
  1384. Ambuscade initiates 2 Energy damage to Custom Hand-Cannon.
  1385. Charged Attacks increases the damage dealt by Ambuscade by 1.
  1386. Ambuscade deals Custom Hand-Cannon 3 Energy damage.
  1387. Custom Hand-Cannon is now at 2 HP.
  1388. Ambuscade initiates 2 Energy damage to Personal Cloaking Device.
  1389. Charged Attacks increases the damage dealt by Ambuscade by 1.
  1390. Ambuscade deals Personal Cloaking Device 3 Energy damage.
  1391. Personal Cloaking Device is now at 1 HP.
  1392. Ambuscade initiates 2 Energy damage to Reactive Plating.
  1393. Charged Attacks increases the damage dealt by Ambuscade by 1.
  1394. Ambuscade deals Reactive Plating 3 Energy damage.
  1395. Reactive Plating is now at -4 HP.
  1396. Ambuscade initiates 2 Energy damage to Reactive Plating.
  1397. Charged Attacks increases the damage dealt by Ambuscade by 1.
  1398. Reactive Plating reduces the damage dealt to Reactive Plating by Ambuscade by 1.
  1399. Ambuscade deals Reactive Plating 2 Energy damage.
  1400. Reactive Plating is now at -1 HP.
  1401. Ambuscade destroys Reactive Plating!
  1402. Ambuscade initiates 2 Energy damage to Ambuscade.
  1403. Ambuscade made Ambuscade immune to damage.
  1404. Damage amount was 0, so no damage was dealt.
  1405. Ambuscade initiates 2 Energy damage to Automated Turret.
  1406. Charged Attacks increases the damage dealt by Ambuscade by 1.
  1407. Ambuscade deals Automated Turret 3 Energy damage.
  1408. Automated Turret is now at -9 HP.
  1409. Ambuscade initiates 2 Energy damage to Automated Turret.
  1410. Charged Attacks increases the damage dealt by Ambuscade by 1.
  1411. Ambuscade deals Automated Turret 3 Energy damage.
  1412. Automated Turret is now at -7 HP.
  1413. Ambuscade initiates 2 Energy damage to Custom Hand-Cannon.
  1414. Charged Attacks increases the damage dealt by Ambuscade by 1.
  1415. Ambuscade deals Custom Hand-Cannon 3 Energy damage.
  1416. Custom Hand-Cannon is now at -1 HP.
  1417. Ambuscade destroys Custom Hand-Cannon!
  1418. Ambuscade initiates 2 Energy damage to Ambuscade.
  1419. Ambuscade made Ambuscade immune to damage.
  1420. Damage amount was 0, so no damage was dealt.
  1421. Ambuscade initiates 2 Energy damage to Automated Turret.
  1422. Charged Attacks increases the damage dealt by Ambuscade by 1.
  1423. Ambuscade deals Automated Turret 3 Energy damage.
  1424. Automated Turret is now at -12 HP.
  1425. Ambuscade initiates 2 Energy damage to Automated Turret.
  1426. Charged Attacks increases the damage dealt by Ambuscade by 1.
  1427. Ambuscade deals Automated Turret 3 Energy damage.
  1428. Automated Turret is now at -10 HP.
  1429. Ambuscade initiates 2 Energy damage to Custom Hand-Cannon.
  1430. Charged Attacks increases the damage dealt by Ambuscade by 1.
  1431. Ambuscade deals Custom Hand-Cannon 3 Energy damage.
  1432. Custom Hand-Cannon is now at -4 HP.
  1433. Ambuscade initiates 2 Energy damage to Personal Cloaking Device.
  1434. Charged Attacks increases the damage dealt by Ambuscade by 1.
  1435. Ambuscade deals Personal Cloaking Device 3 Energy damage.
  1436. Personal Cloaking Device is now at -2 HP.
  1437. Ambuscade destroys Personal Cloaking Device!
  1438. Ambuscade initiates 2 Energy damage to Ambuscade.
  1439. Ambuscade made Ambuscade immune to damage.
  1440. Damage amount was 0, so no damage was dealt.
  1441. Ambuscade initiates 2 Energy damage to Automated Turret.
  1442. Charged Attacks increases the damage dealt by Ambuscade by 1.
  1443. Ambuscade deals Automated Turret 3 Energy damage.
  1444. Automated Turret is now at -15 HP.
  1445. Ambuscade initiates 2 Energy damage to Automated Turret.
  1446. Charged Attacks increases the damage dealt by Ambuscade by 1.
  1447. Ambuscade deals Automated Turret 3 Energy damage.
  1448. Automated Turret is now at -13 HP.
  1449. Ambuscade initiates 2 Energy damage to Custom Hand-Cannon.
  1450. Charged Attacks increases the damage dealt by Ambuscade by 1.
  1451. Ambuscade deals Custom Hand-Cannon 3 Energy damage.
  1452. Custom Hand-Cannon is now at -7 HP.
  1453. Ambuscade initiates 2 Energy damage to Personal Cloaking Device.
  1454. Charged Attacks increases the damage dealt by Ambuscade by 1.
  1455. Ambuscade deals Personal Cloaking Device 3 Energy damage.
  1456. Personal Cloaking Device is now at -5 HP.
  1457. Ambuscade initiates 2 Energy damage to Reactive Plating.
  1458. Charged Attacks increases the damage dealt by Ambuscade by 1.
  1459. Ambuscade deals Reactive Plating 3 Energy damage.
  1460. Reactive Plating is now at -7 HP.
  1461. Ambuscade initiates 2 Energy damage to Reactive Plating.
  1462. Charged Attacks increases the damage dealt by Ambuscade by 1.
  1463. Ambuscade deals Reactive Plating 3 Energy damage.
  1464. Reactive Plating is now at -4 HP.
  1465. Ambuscade initiates 2 Energy damage to Sonic Mine.
  1466. Charged Attacks increases the damage dealt by Ambuscade by 1.
  1467. Ambuscade deals Sonic Mine 3 Energy damage.
  1468. Sonic Mine is now at -2 HP.
  1469. Ambuscade initiates 2 Energy damage to Ambuscade.
  1470. Ambuscade made Ambuscade immune to damage.
  1471. Damage amount was 0, so no damage was dealt.
  1472. Ambuscade initiates 2 Energy damage to Automated Turret.
  1473. Charged Attacks increases the damage dealt by Ambuscade by 1.
  1474. Ambuscade deals Automated Turret 3 Energy damage.
  1475. Automated Turret is now at -18 HP.
  1476. Ambuscade initiates 2 Energy damage to Automated Turret.
  1477. Charged Attacks increases the damage dealt by Ambuscade by 1.
  1478. Ambuscade deals Automated Turret 3 Energy damage.
  1479. Automated Turret is now at -16 HP.
  1480. Ambuscade initiates 2 Energy damage to Custom Hand-Cannon.
  1481. Charged Attacks increases the damage dealt by Ambuscade by 1.
  1482. Ambuscade deals Custom Hand-Cannon 3 Energy damage.
  1483. Custom Hand-Cannon is now at -10 HP.
  1484. Ambuscade initiates 2 Energy damage to Personal Cloaking Device.
  1485. Charged Attacks increases the damage dealt by Ambuscade by 1.
  1486. Ambuscade deals Personal Cloaking Device 3 Energy damage.
  1487. Personal Cloaking Device is now at -8 HP.
  1488. Ambuscade initiates 2 Energy damage to Reactive Plating.
  1489. Charged Attacks increases the damage dealt by Ambuscade by 1.
  1490. Ambuscade deals Reactive Plating 3 Energy damage.
  1491. Reactive Plating is now at -10 HP.
  1492. Ambuscade initiates 2 Energy damage to Reactive Plating.
  1493. Charged Attacks increases the damage dealt by Ambuscade by 1.
  1494. Ambuscade deals Reactive Plating 3 Energy damage.
  1495. Reactive Plating is now at -7 HP.
  1496. Ambuscade initiates 2 Energy damage to Sonic Mine.
  1497. Charged Attacks increases the damage dealt by Ambuscade by 1.
  1498. Ambuscade deals Sonic Mine 3 Energy damage.
  1499. Sonic Mine is now at -5 HP.
  1500. Ambuscade initiates 2 Energy damage to Sonic Mine.
  1501. Charged Attacks increases the damage dealt by Ambuscade by 1.
  1502. Ambuscade deals Sonic Mine 3 Energy damage.
  1503. Sonic Mine is now at -2 HP.
  1504. Sonic Mine initiates 2 Sonic damage to Santa Guise.
  1505. Heroic Interception made Santa Guise immune to damage.
  1506. Damage amount was 0, so no damage was dealt.
  1507. Sonic Mine initiates 2 Sonic damage to Captain Cosmic.
  1508. Heroic Interception made Captain Cosmic immune to damage.
  1509. Damage amount was 0, so no damage was dealt.
  1510. Sonic Mine initiates 2 Sonic damage to Dynamic Siphon.
  1511. Heroic Interception made Dynamic Siphon immune to damage.
  1512. Damage amount was 0, so no damage was dealt.
  1513. Sonic Mine initiates 2 Sonic damage to Energy Bracer.
  1514. Heroic Interception made Energy Bracer immune to damage.
  1515. Damage amount was 0, so no damage was dealt.
  1516. Sonic Mine initiates 2 Sonic damage to Vitality Conduit.
  1517. Heroic Interception made Vitality Conduit immune to damage.
  1518. Damage amount was 0, so no damage was dealt.
  1519. Sonic Mine initiates 2 Sonic damage to America's Greatest Legacy.
  1520. Fortitude reduces the damage dealt to America's Greatest Legacy by Sonic Mine by 1.
  1521. Sonic Mine deals America's Greatest Legacy 1 Sonic damage.
  1522. America's Greatest Legacy is now at 22 HP.
  1523. Applying ongoing effect: America's Greatest Legacy cannot deal damage.
  1524. Sonic Mine initiates 2 Sonic damage to The Argent Adept.
  1525. Heroic Interception made The Argent Adept immune to damage.
  1526. Damage amount was 0, so no damage was dealt.
  1527. Sonic Mine initiates 2 Sonic damage to Unity.
  1528. Heroic Interception made Unity immune to damage.
  1529. Damage amount was 0, so no damage was dealt.
  1530. Ambuscade initiates 2 Energy damage to Ambuscade.
  1531. Ambuscade made Ambuscade immune to damage.
  1532. Damage amount was 0, so no damage was dealt.
  1533. Ambuscade initiates 2 Energy damage to Automated Turret.
  1534. Charged Attacks increases the damage dealt by Ambuscade by 1.
  1535. Ambuscade deals Automated Turret 3 Energy damage.
  1536. Automated Turret is now at -21 HP.
  1537. Ambuscade initiates 2 Energy damage to Automated Turret.
  1538. Charged Attacks increases the damage dealt by Ambuscade by 1.
  1539. Ambuscade deals Automated Turret 3 Energy damage.
  1540. Automated Turret is now at -19 HP.
  1541. Ambuscade initiates 2 Energy damage to Custom Hand-Cannon.
  1542. Charged Attacks increases the damage dealt by Ambuscade by 1.
  1543. Ambuscade deals Custom Hand-Cannon 3 Energy damage.
  1544. Custom Hand-Cannon is now at -13 HP.
  1545. Ambuscade initiates 2 Energy damage to Personal Cloaking Device.
  1546. Charged Attacks increases the damage dealt by Ambuscade by 1.
  1547. Ambuscade deals Personal Cloaking Device 3 Energy damage.
  1548. Personal Cloaking Device is now at -11 HP.
  1549. Ambuscade initiates 2 Energy damage to Reactive Plating.
  1550. Charged Attacks increases the damage dealt by Ambuscade by 1.
  1551. Ambuscade deals Reactive Plating 3 Energy damage.
  1552. Reactive Plating is now at -13 HP.
  1553. Ambuscade initiates 2 Energy damage to Reactive Plating.
  1554. Charged Attacks increases the damage dealt by Ambuscade by 1.
  1555. Ambuscade deals Reactive Plating 3 Energy damage.
  1556. Reactive Plating is now at -10 HP.
  1557. Ambuscade initiates 2 Energy damage to Sonic Mine.
  1558. Charged Attacks increases the damage dealt by Ambuscade by 1.
  1559. Ambuscade deals Sonic Mine 3 Energy damage.
  1560. Sonic Mine is now at -8 HP.
  1561. Ambuscade initiates 2 Energy damage to Sonic Mine.
  1562. Charged Attacks increases the damage dealt by Ambuscade by 1.
  1563. Ambuscade deals Sonic Mine 3 Energy damage.
  1564. Sonic Mine is now at -5 HP.
  1565. Ambuscade initiates 2 Energy damage to Santa Guise.
  1566. Heroic Interception made Santa Guise immune to damage.
  1567. Damage amount was 0, so no damage was dealt.
  1568. Ambuscade initiates 2 Energy damage to Captain Cosmic.
  1569. Heroic Interception made Captain Cosmic immune to damage.
  1570. Damage amount was 0, so no damage was dealt.
  1571. Ambuscade initiates 2 Energy damage to Dynamic Siphon.
  1572. Heroic Interception made Dynamic Siphon immune to damage.
  1573. Damage amount was 0, so no damage was dealt.
  1574. Ambuscade initiates 2 Energy damage to Energy Bracer.
  1575. Heroic Interception made Energy Bracer immune to damage.
  1576. Damage amount was 0, so no damage was dealt.
  1577. Ambuscade initiates 2 Energy damage to Vitality Conduit.
  1578. Heroic Interception made Vitality Conduit immune to damage.
  1579. Damage amount was 0, so no damage was dealt.
  1580. Ambuscade initiates 2 Energy damage to America's Greatest Legacy.
  1581. Charged Attacks increases the damage dealt by Ambuscade by 1.
  1582. Fortitude reduces the damage dealt to America's Greatest Legacy by Ambuscade by 1.
  1583. Ambuscade deals America's Greatest Legacy 2 Energy damage.
  1584. America's Greatest Legacy is now at 20 HP.
  1585. Ambuscade initiates 2 Energy damage to The Argent Adept.
  1586. Heroic Interception made The Argent Adept immune to damage.
  1587. Damage amount was 0, so no damage was dealt.
  1588. Ambuscade initiates 2 Energy damage to Unity.
  1589. Heroic Interception made Unity immune to damage.
  1590. Damage amount was 0, so no damage was dealt.
  1591. Ambuscade destroys Sonic Mine!
  1592. GameController moved Sonic Mine to the villain trash.
  1593. Ambuscade initiates 2 Energy damage to Santa Guise.
  1594. Heroic Interception made Santa Guise immune to damage.
  1595. Damage amount was 0, so no damage was dealt.
  1596. Ambuscade initiates 2 Energy damage to Captain Cosmic.
  1597. Heroic Interception made Captain Cosmic immune to damage.
  1598. Damage amount was 0, so no damage was dealt.
  1599. Ambuscade initiates 2 Energy damage to Dynamic Siphon.
  1600. Heroic Interception made Dynamic Siphon immune to damage.
  1601. Damage amount was 0, so no damage was dealt.
  1602. Ambuscade initiates 2 Energy damage to Energy Bracer.
  1603. Heroic Interception made Energy Bracer immune to damage.
  1604. Damage amount was 0, so no damage was dealt.
  1605. Ambuscade initiates 2 Energy damage to Vitality Conduit.
  1606. Heroic Interception made Vitality Conduit immune to damage.
  1607. Damage amount was 0, so no damage was dealt.
  1608. Ambuscade initiates 2 Energy damage to America's Greatest Legacy.
  1609. Charged Attacks increases the damage dealt by Ambuscade by 1.
  1610. Fortitude reduces the damage dealt to America's Greatest Legacy by Ambuscade by 1.
  1611. Ambuscade deals America's Greatest Legacy 2 Energy damage.
  1612. America's Greatest Legacy is now at 18 HP.
  1613. Ambuscade initiates 2 Energy damage to The Argent Adept.
  1614. Heroic Interception made The Argent Adept immune to damage.
  1615. Damage amount was 0, so no damage was dealt.
  1616. Ambuscade initiates 2 Energy damage to Unity.
  1617. Heroic Interception made Unity immune to damage.
  1618. Damage amount was 0, so no damage was dealt.
  1619. Sonic Mine initiates 2 Sonic damage to Santa Guise.
  1620. Heroic Interception made Santa Guise immune to damage.
  1621. Damage amount was 0, so no damage was dealt.
  1622. Sonic Mine initiates 2 Sonic damage to Captain Cosmic.
  1623. Heroic Interception made Captain Cosmic immune to damage.
  1624. Damage amount was 0, so no damage was dealt.
  1625. Sonic Mine initiates 2 Sonic damage to Dynamic Siphon.
  1626. Heroic Interception made Dynamic Siphon immune to damage.
  1627. Damage amount was 0, so no damage was dealt.
  1628. Sonic Mine initiates 2 Sonic damage to Energy Bracer.
  1629. Heroic Interception made Energy Bracer immune to damage.
  1630. Damage amount was 0, so no damage was dealt.
  1631. Sonic Mine initiates 2 Sonic damage to Vitality Conduit.
  1632. Heroic Interception made Vitality Conduit immune to damage.
  1633. Damage amount was 0, so no damage was dealt.
  1634. Sonic Mine initiates 2 Sonic damage to America's Greatest Legacy.
  1635. Fortitude reduces the damage dealt to America's Greatest Legacy by Sonic Mine by 1.
  1636. Sonic Mine deals America's Greatest Legacy 1 Sonic damage.
  1637. America's Greatest Legacy is now at 17 HP.
  1638. Applying ongoing effect: America's Greatest Legacy cannot deal damage.
  1639. Sonic Mine initiates 2 Sonic damage to The Argent Adept.
  1640. Heroic Interception made The Argent Adept immune to damage.
  1641. Damage amount was 0, so no damage was dealt.
  1642. Sonic Mine initiates 2 Sonic damage to Unity.
  1643. Heroic Interception made Unity immune to damage.
  1644. Damage amount was 0, so no damage was dealt.
  1645. Ambuscade destroys Sonic Mine!
  1646. GameController moved Sonic Mine to the villain trash.
  1647. Ambuscade initiates 2 Energy damage to Santa Guise.
  1648. Heroic Interception made Santa Guise immune to damage.
  1649. Damage amount was 0, so no damage was dealt.
  1650. Ambuscade initiates 2 Energy damage to Captain Cosmic.
  1651. Heroic Interception made Captain Cosmic immune to damage.
  1652. Damage amount was 0, so no damage was dealt.
  1653. Ambuscade initiates 2 Energy damage to Dynamic Siphon.
  1654. Heroic Interception made Dynamic Siphon immune to damage.
  1655. Damage amount was 0, so no damage was dealt.
  1656. Ambuscade initiates 2 Energy damage to Energy Bracer.
  1657. Heroic Interception made Energy Bracer immune to damage.
  1658. Damage amount was 0, so no damage was dealt.
  1659. Ambuscade initiates 2 Energy damage to Vitality Conduit.
  1660. Heroic Interception made Vitality Conduit immune to damage.
  1661. Damage amount was 0, so no damage was dealt.
  1662. Ambuscade initiates 2 Energy damage to America's Greatest Legacy.
  1663. Charged Attacks increases the damage dealt by Ambuscade by 1.
  1664. Fortitude reduces the damage dealt to America's Greatest Legacy by Ambuscade by 1.
  1665. Ambuscade deals America's Greatest Legacy 2 Energy damage.
  1666. America's Greatest Legacy is now at 15 HP.
  1667. Ambuscade initiates 2 Energy damage to The Argent Adept.
  1668. Heroic Interception made The Argent Adept immune to damage.
  1669. Damage amount was 0, so no damage was dealt.
  1670. Ambuscade initiates 2 Energy damage to Unity.
  1671. Heroic Interception made Unity immune to damage.
  1672. Damage amount was 0, so no damage was dealt.
  1673. GameController moved Personal Cloaking Device to the villain trash.
  1674. Ambuscade initiates 2 Energy damage to Reactive Plating.
  1675. Charged Attacks increases the damage dealt by Ambuscade by 1.
  1676. Ambuscade deals Reactive Plating 3 Energy damage.
  1677. Reactive Plating is now at -16 HP.
  1678. Ambuscade initiates 2 Energy damage to Reactive Plating.
  1679. Charged Attacks increases the damage dealt by Ambuscade by 1.
  1680. Ambuscade deals Reactive Plating 3 Energy damage.
  1681. Reactive Plating is now at -13 HP.
  1682. Ambuscade initiates 2 Energy damage to Santa Guise.
  1683. Heroic Interception made Santa Guise immune to damage.
  1684. Damage amount was 0, so no damage was dealt.
  1685. Ambuscade initiates 2 Energy damage to Captain Cosmic.
  1686. Heroic Interception made Captain Cosmic immune to damage.
  1687. Damage amount was 0, so no damage was dealt.
  1688. Ambuscade initiates 2 Energy damage to Dynamic Siphon.
  1689. Heroic Interception made Dynamic Siphon immune to damage.
  1690. Damage amount was 0, so no damage was dealt.
  1691. Ambuscade initiates 2 Energy damage to Energy Bracer.
  1692. Heroic Interception made Energy Bracer immune to damage.
  1693. Damage amount was 0, so no damage was dealt.
  1694. Ambuscade initiates 2 Energy damage to Vitality Conduit.
  1695. Heroic Interception made Vitality Conduit immune to damage.
  1696. Damage amount was 0, so no damage was dealt.
  1697. Ambuscade initiates 2 Energy damage to America's Greatest Legacy.
  1698. Charged Attacks increases the damage dealt by Ambuscade by 1.
  1699. Fortitude reduces the damage dealt to America's Greatest Legacy by Ambuscade by 1.
  1700. Ambuscade deals America's Greatest Legacy 2 Energy damage.
  1701. America's Greatest Legacy is now at 13 HP.
  1702. Ambuscade initiates 2 Energy damage to The Argent Adept.
  1703. Heroic Interception made The Argent Adept immune to damage.
  1704. Damage amount was 0, so no damage was dealt.
  1705. Ambuscade initiates 2 Energy damage to Unity.
  1706. Heroic Interception made Unity immune to damage.
  1707. Damage amount was 0, so no damage was dealt.
  1708. GameController moved Custom Hand-Cannon to the villain trash.
  1709. Ambuscade initiates 2 Energy damage to Reactive Plating.
  1710. Charged Attacks increases the damage dealt by Ambuscade by 1.
  1711. Ambuscade deals Reactive Plating 3 Energy damage.
  1712. Reactive Plating is now at -19 HP.
  1713. Ambuscade initiates 2 Energy damage to Reactive Plating.
  1714. Charged Attacks increases the damage dealt by Ambuscade by 1.
  1715. Ambuscade deals Reactive Plating 3 Energy damage.
  1716. Reactive Plating is now at -16 HP.
  1717. Ambuscade initiates 2 Energy damage to Santa Guise.
  1718. Heroic Interception made Santa Guise immune to damage.
  1719. Damage amount was 0, so no damage was dealt.
  1720. Ambuscade initiates 2 Energy damage to Captain Cosmic.
  1721. Heroic Interception made Captain Cosmic immune to damage.
  1722. Damage amount was 0, so no damage was dealt.
  1723. Ambuscade initiates 2 Energy damage to Dynamic Siphon.
  1724. Heroic Interception made Dynamic Siphon immune to damage.
  1725. Damage amount was 0, so no damage was dealt.
  1726. Ambuscade initiates 2 Energy damage to Energy Bracer.
  1727. Heroic Interception made Energy Bracer immune to damage.
  1728. Damage amount was 0, so no damage was dealt.
  1729. Ambuscade initiates 2 Energy damage to Vitality Conduit.
  1730. Heroic Interception made Vitality Conduit immune to damage.
  1731. Damage amount was 0, so no damage was dealt.
  1732. Ambuscade initiates 2 Energy damage to America's Greatest Legacy.
  1733. Charged Attacks increases the damage dealt by Ambuscade by 1.
  1734. Fortitude reduces the damage dealt to America's Greatest Legacy by Ambuscade by 1.
  1735. Ambuscade deals America's Greatest Legacy 2 Energy damage.
  1736. America's Greatest Legacy is now at 11 HP.
  1737. Ambuscade initiates 2 Energy damage to The Argent Adept.
  1738. Heroic Interception made The Argent Adept immune to damage.
  1739. Damage amount was 0, so no damage was dealt.
  1740. Ambuscade initiates 2 Energy damage to Unity.
  1741. Heroic Interception made Unity immune to damage.
  1742. Damage amount was 0, so no damage was dealt.
  1743. GameController moved Reactive Plating to the villain trash.
  1744. Ambuscade initiates 2 Energy damage to Santa Guise.
  1745. Heroic Interception made Santa Guise immune to damage.
  1746. Damage amount was 0, so no damage was dealt.
  1747. Ambuscade initiates 2 Energy damage to Captain Cosmic.
  1748. Heroic Interception made Captain Cosmic immune to damage.
  1749. Damage amount was 0, so no damage was dealt.
  1750. Ambuscade initiates 2 Energy damage to Dynamic Siphon.
  1751. Heroic Interception made Dynamic Siphon immune to damage.
  1752. Damage amount was 0, so no damage was dealt.
  1753. Ambuscade initiates 2 Energy damage to Energy Bracer.
  1754. Heroic Interception made Energy Bracer immune to damage.
  1755. Damage amount was 0, so no damage was dealt.
  1756. Ambuscade initiates 2 Energy damage to Vitality Conduit.
  1757. Heroic Interception made Vitality Conduit immune to damage.
  1758. Damage amount was 0, so no damage was dealt.
  1759. Ambuscade initiates 2 Energy damage to America's Greatest Legacy.
  1760. Charged Attacks increases the damage dealt by Ambuscade by 1.
  1761. Fortitude reduces the damage dealt to America's Greatest Legacy by Ambuscade by 1.
  1762. Ambuscade deals America's Greatest Legacy 2 Energy damage.
  1763. America's Greatest Legacy is now at 9 HP.
  1764. Ambuscade initiates 2 Energy damage to The Argent Adept.
  1765. Heroic Interception made The Argent Adept immune to damage.
  1766. Damage amount was 0, so no damage was dealt.
  1767. Ambuscade initiates 2 Energy damage to Unity.
  1768. Heroic Interception made Unity immune to damage.
  1769. Damage amount was 0, so no damage was dealt.
  1770. GameController moved Automated Turret to the villain trash.
  1771. Ambuscade initiates 2 Energy damage to Reactive Plating.
  1772. Charged Attacks increases the damage dealt by Ambuscade by 1.
  1773. Ambuscade deals Reactive Plating 3 Energy damage.
  1774. Reactive Plating is now at -22 HP.
  1775. Ambuscade initiates 2 Energy damage to Santa Guise.
  1776. Heroic Interception made Santa Guise immune to damage.
  1777. Damage amount was 0, so no damage was dealt.
  1778. Ambuscade initiates 2 Energy damage to Captain Cosmic.
  1779. Heroic Interception made Captain Cosmic immune to damage.
  1780. Damage amount was 0, so no damage was dealt.
  1781. Ambuscade initiates 2 Energy damage to Dynamic Siphon.
  1782. Heroic Interception made Dynamic Siphon immune to damage.
  1783. Damage amount was 0, so no damage was dealt.
  1784. Ambuscade initiates 2 Energy damage to Energy Bracer.
  1785. Heroic Interception made Energy Bracer immune to damage.
  1786. Damage amount was 0, so no damage was dealt.
  1787. Ambuscade initiates 2 Energy damage to Vitality Conduit.
  1788. Heroic Interception made Vitality Conduit immune to damage.
  1789. Damage amount was 0, so no damage was dealt.
  1790. Ambuscade initiates 2 Energy damage to America's Greatest Legacy.
  1791. Charged Attacks increases the damage dealt by Ambuscade by 1.
  1792. Fortitude reduces the damage dealt to America's Greatest Legacy by Ambuscade by 1.
  1793. Ambuscade deals America's Greatest Legacy 2 Energy damage.
  1794. America's Greatest Legacy is now at 7 HP.
  1795. Ambuscade initiates 2 Energy damage to The Argent Adept.
  1796. Heroic Interception made The Argent Adept immune to damage.
  1797. Damage amount was 0, so no damage was dealt.
  1798. Ambuscade initiates 2 Energy damage to Unity.
  1799. Heroic Interception made Unity immune to damage.
  1800. Damage amount was 0, so no damage was dealt.
  1801. GameController moved Automated Turret to the villain trash.
  1802. Ambuscade initiates 2 Energy damage to Reactive Plating.
  1803. Charged Attacks increases the damage dealt by Ambuscade by 1.
  1804. Ambuscade deals Reactive Plating 3 Energy damage.
  1805. Reactive Plating is now at -25 HP.
  1806. Ambuscade initiates 2 Energy damage to Santa Guise.
  1807. Heroic Interception made Santa Guise immune to damage.
  1808. Damage amount was 0, so no damage was dealt.
  1809. Ambuscade initiates 2 Energy damage to Captain Cosmic.
  1810. Heroic Interception made Captain Cosmic immune to damage.
  1811. Damage amount was 0, so no damage was dealt.
  1812. Ambuscade initiates 2 Energy damage to Dynamic Siphon.
  1813. Heroic Interception made Dynamic Siphon immune to damage.
  1814. Damage amount was 0, so no damage was dealt.
  1815. Ambuscade initiates 2 Energy damage to Energy Bracer.
  1816. Heroic Interception made Energy Bracer immune to damage.
  1817. Damage amount was 0, so no damage was dealt.
  1818. Ambuscade initiates 2 Energy damage to Vitality Conduit.
  1819. Heroic Interception made Vitality Conduit immune to damage.
  1820. Damage amount was 0, so no damage was dealt.
  1821. Ambuscade initiates 2 Energy damage to America's Greatest Legacy.
  1822. Charged Attacks increases the damage dealt by Ambuscade by 1.
  1823. Fortitude reduces the damage dealt to America's Greatest Legacy by Ambuscade by 1.
  1824. Ambuscade deals America's Greatest Legacy 2 Energy damage.
  1825. America's Greatest Legacy is now at 5 HP.
  1826. Ambuscade initiates 2 Energy damage to The Argent Adept.
  1827. Heroic Interception made The Argent Adept immune to damage.
  1828. Damage amount was 0, so no damage was dealt.
  1829. Ambuscade initiates 2 Energy damage to Unity.
  1830. Heroic Interception made Unity immune to damage.
  1831. Damage amount was 0, so no damage was dealt.
  1832. GameController moved Reactive Plating to the villain trash.
  1833. Motivational Charge tried to increase Santa Guise's HP, but they are already at their maximum HP.
  1834. Motivational Charge caused Captain Cosmic to regain 1 HP. HP is now 25.
  1835. Motivational Charge tried to increase Dynamic Siphon's HP, but they are already at their maximum HP.
  1836. Motivational Charge tried to increase Energy Bracer's HP, but they are already at their maximum HP.
  1837. Motivational Charge tried to increase Vitality Conduit's HP, but they are already at their maximum HP.
  1838. Motivational Charge caused America's Greatest Legacy to regain 1 HP. HP is now 6.
  1839. Motivational Charge tried to increase The Argent Adept's HP, but they are already at their maximum HP.
  1840. Motivational Charge caused Unity to regain 1 HP. HP is now 23.
  1841. Went from The Argent Adept's UsePower phase to DrawCard phase.
  1842. The Argent Adept draws Instrumental Conjuration.
  1843. Went from The Argent Adept's DrawCard phase to End phase.
  1844. Went from The Argent Adept's End phase to Unity's Start phase.
  1845. Went from Unity's Start phase to PlayCard phase.
  1846. Went from Unity's PlayCard phase to UsePower phase.
  1847. Unity did not play a card or use a power this turn. Increasing draw count by 1.
  1848. Went from Unity's UsePower phase to DrawCard phase. (Count: 2)
  1849. Unity draws Swift Bot.
  1850. Unity draws Champion Bot.
  1851. Went from Unity's DrawCard phase to End phase.
  1852. Went from Unity's End phase to Wagner Mars Base's Start phase.
  1853. Went from Wagner Mars Base's Start phase to PlayCard phase.
  1854. GameController plays Oxygen Leak.
  1855. Went from Wagner Mars Base's PlayCard phase to End phase.
  1856. Maintenance Level plays the top card of the environment deck.
  1857. Maintenance Level plays Villainous Weaponry.
  1858. 1 player may discard 1 card to destroy Oxygen Leak.
  1859. Unity discards Champion Bot.
  1860. Oxygen Leak moved Champion Bot from Unity's hand to Unity's trash.
  1861. Oxygen Leak destroys itself!
  1862. GameController moved Oxygen Leak to the environment trash.
  1863. Went from Wagner Mars Base's End phase to Ambuscade's Start phase.
  1864. Notice: an ongoing effect just expired: America's Greatest Legacy cannot deal damage.
  1865. Notice: an ongoing effect just expired: America's Greatest Legacy cannot deal damage.
  1866. Ambuscade was flipped to its front side.
  1867. Went from Ambuscade's Start phase to PlayCard phase.
  1868. Take Down prevented the phase action of Ambuscade's PlayCard phase.
  1869. Went from Ambuscade's PlayCard phase to End phase.
  1870. Ambuscade initiates 4 Projectile damage to Captain Cosmic.
  1871. Heroic Interception made Captain Cosmic immune to damage.
  1872. Damage amount was 0, so no damage was dealt.
  1873. Went from Ambuscade's End phase to Guise's Start phase.
  1874. Went from Guise's Start phase to PlayCard phase.
  1875. Went from Guise's PlayCard phase to UsePower phase.
  1876. Guise uses the power on Santa Guise.
  1877. The top card of Guise's deck was flipped face-down.
  1878. Santa Guise moved one of Guise's cards from Guise's deck to Guise's play area.
  1879. The top card of Captain Cosmic's deck was flipped face-down.
  1880. Santa Guise moved one of Captain Cosmic's cards from Captain Cosmic's deck to Captain Cosmic's play area.
  1881. The top card of Legacy's deck was flipped face-down.
  1882. Santa Guise moved one of Legacy's cards from Legacy's deck to Legacy's play area.
  1883. The top card of The Argent Adept's deck was flipped face-down.
  1884. Santa Guise moved one of The Argent Adept's cards from The Argent Adept's deck to The Argent Adept's play area.
  1885. The top card of Unity's deck was flipped face-down.
  1886. Santa Guise moved one of Unity's cards from Unity's deck to Unity's play area.
  1887. Went from Guise's UsePower phase to DrawCard phase.
  1888. Guise draws Blatant Reference.
  1889. Went from Guise's DrawCard phase to End phase.
  1890. Went from Guise's End phase to Captain Cosmic's Start phase.
  1891. Went from Captain Cosmic's Start phase to PlayCard phase.
  1892. GameController plays Autonomous Blade.
  1893. GameController moved Autonomous Blade from Captain Cosmic's hand next to America's Greatest Legacy.
  1894. Went from Captain Cosmic's PlayCard phase to UsePower phase.
  1895. Captain Cosmic uses the power on Captain Cosmic.
  1896. Revealed card: Destructive Response
  1897. Captain Cosmic's Fabrication puts Destructive Response into play.
  1898. Went from Captain Cosmic's UsePower phase to DrawCard phase.
  1899. Captain Cosmic draws Dynamic Siphon.
  1900. Went from Captain Cosmic's DrawCard phase to End phase.
  1901. Went from Captain Cosmic's End phase to Legacy's Start phase.
  1902. Heroic Interception destroys itself!
  1903. GameController moved Heroic Interception to Legacy's trash.
  1904. Take Down destroys itself!
  1905. GameController moved Take Down to Legacy's trash.
  1906. Went from Legacy's Start phase to PlayCard phase.
  1907. GameController plays Next Evolution.
  1908. The Legacy Ring increased the action count of UsePower by 1.
  1909. Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
  1910. Legacy uses the power on America's Greatest Legacy.
  1911. America's Greatest Legacy's Gung-Ho tried to increase Santa Guise's HP, but they are already at their maximum HP.
  1912. Guise uses the power on Santa Guise.
  1913. The top card of Guise's deck was flipped face-down.
  1914. Santa Guise moved one of Guise's cards from Guise's deck to Guise's play area.
  1915. The top card of Captain Cosmic's deck was flipped face-down.
  1916. Santa Guise moved one of Captain Cosmic's cards from Captain Cosmic's deck to Captain Cosmic's play area.
  1917. The top card of Legacy's deck was flipped face-down.
  1918. Santa Guise moved one of Legacy's cards from Legacy's deck to Legacy's play area.
  1919. Santa Guise's It's Gift-mas Time! moves 13 cards to the top of The Argent Adept's Deck.
  1920. The Argent Adept shuffles their The Argent Adept's deck.
  1921. The top card of The Argent Adept's deck was flipped face-down.
  1922. Santa Guise moved one of The Argent Adept's cards from The Argent Adept's deck to The Argent Adept's play area.
  1923. The top card of Unity's deck was flipped face-down.
  1924. Santa Guise moved one of Unity's cards from Unity's deck to Unity's play area.
  1925. Legacy uses the power on Next Evolution.
  1926. Applying ongoing effect: America's Greatest Legacy is immune to Energy damage.
  1927. Went from Legacy's UsePower phase to DrawCard phase.
  1928. Legacy draws Heroic Interception.
  1929. Went from Legacy's DrawCard phase to End phase.
  1930. Went from Legacy's End phase to The Argent Adept's Start phase.
  1931. Went from The Argent Adept's Start phase to PlayCard phase.
  1932. GameController plays Vernal Sonata.
  1933. Vernal Sonata tried to increase Santa Guise's HP, but they are already at their maximum HP.
  1934. Vernal Sonata caused Captain Cosmic to regain 1 HP. HP is now 26.
  1935. Vernal Sonata tried to increase Autonomous Blade's HP, but they are already at their maximum HP.
  1936. Vernal Sonata tried to increase Dynamic Siphon's HP, but they are already at their maximum HP.
  1937. Vernal Sonata tried to increase Energy Bracer's HP, but they are already at their maximum HP.
  1938. Vernal Sonata tried to increase Vitality Conduit's HP, but they are already at their maximum HP.
  1939. Vernal Sonata caused America's Greatest Legacy to regain 1 HP. HP is now 7.
  1940. Vernal Sonata tried to increase The Argent Adept's HP, but they are already at their maximum HP.
  1941. Vernal Sonata caused Unity to regain 1 HP. HP is now 24.
  1942. Vernal Sonata moved Heroic Interception from Legacy's trash to Legacy's deck.
  1943. Vernal Sonata moved Champion Bot from Unity's trash to Unity's deck.
  1944. GameController moved Vernal Sonata to The Argent Adept's trash.
  1945. Went from The Argent Adept's PlayCard phase to UsePower phase.
  1946. The Argent Adept uses the power on Telamon's Lyra.
  1947. The Argent Adept activates the text on Inspiring Supertonic.
  1948. Guise uses the power on Santa Guise.
  1949. The top card of Guise's deck was flipped face-down.
  1950. Santa Guise moved one of Guise's cards from Guise's deck to Guise's play area.
  1951. The top card of Captain Cosmic's deck was flipped face-down.
  1952. Santa Guise moved one of Captain Cosmic's cards from Captain Cosmic's deck to Captain Cosmic's play area.
  1953. The top card of Legacy's deck was flipped face-down.
  1954. Santa Guise moved one of Legacy's cards from Legacy's deck to Legacy's play area.
  1955. The top card of The Argent Adept's deck was flipped face-down.
  1956. Santa Guise moved one of The Argent Adept's cards from The Argent Adept's deck to The Argent Adept's play area.
  1957. The top card of Unity's deck was flipped face-down.
  1958. Santa Guise moved one of Unity's cards from Unity's deck to Unity's play area.
  1959. The Argent Adept activates the text on Inventive Preparation.
  1960. Inventive Preparation plays Heroic Interception.
  1961. America's Greatest Legacy initiates 3 Melee damage to America's Greatest Legacy.
  1962. Inspiring Presence increases the damage dealt by America's Greatest Legacy by 1.
  1963. Surge of Strength increases the damage dealt by America's Greatest Legacy by 1.
  1964. Superhuman Durability reduces the damage dealt to America's Greatest Legacy by America's Greatest Legacy by 3.
  1965. Fortitude reduces the damage dealt to America's Greatest Legacy by America's Greatest Legacy by 1.
  1966. America's Greatest Legacy deals America's Greatest Legacy 1 Melee damage.
  1967. America's Greatest Legacy is now at 6 HP.
  1968. Autonomous Blade initiates 2 Energy damage to Villainous Weaponry.
  1969. Inspiring Presence increases the damage dealt by Autonomous Blade by 1.
  1970. Autonomous Blade deals Villainous Weaponry 3 Energy damage.
  1971. Villainous Weaponry is now at 2 HP.
  1972. Went from The Argent Adept's UsePower phase to DrawCard phase.
  1973. The Argent Adept draws Arcane Cadence.
  1974. Went from The Argent Adept's DrawCard phase to End phase.
  1975. Went from The Argent Adept's End phase to Unity's Start phase.
  1976. Went from Unity's Start phase to PlayCard phase.
  1977. Went from Unity's PlayCard phase to UsePower phase.
  1978. Unity did not play a card or use a power this turn. Increasing draw count by 1.
  1979. Went from Unity's UsePower phase to DrawCard phase. (Count: 2)
  1980. Unity draws Brainstorm.
  1981. Unity draws Platform Bot.
  1982. Went from Unity's DrawCard phase to End phase.
  1983. Went from Unity's End phase to Wagner Mars Base's Start phase.
  1984. Went from Wagner Mars Base's Start phase to PlayCard phase.
  1985. GameController plays Oxygen Leak.
  1986. Went from Wagner Mars Base's PlayCard phase to End phase.
  1987. Maintenance Level plays the top card of the environment deck.
  1988. Maintenance Level plays Villainous Weaponry.
  1989. 1 player may discard 1 card to destroy Oxygen Leak.
  1990. Unity discards Swift Bot.
  1991. Oxygen Leak moved Swift Bot from Unity's hand to Unity's trash.
  1992. Oxygen Leak destroys itself!
  1993. GameController moved Oxygen Leak to the environment trash.
  1994. Went from Wagner Mars Base's End phase to Ambuscade's Start phase.
  1995. Went from Ambuscade's Start phase to PlayCard phase.
  1996. GameController plays Quick Stim-Patch.
  1997. Quick Stim-Patch tried to increase Ambuscade's HP, but they are already at their maximum HP.
  1998. Quick Stim-Patch moves 10 cards to the top of Ambuscade's Deck.
  1999. Ambuscade shuffles their the villain deck.
  2000. Quick Stim-Patch plays Automated Turret.
  2001. GameController moved Quick Stim-Patch to the villain trash.
  2002. Went from Ambuscade's PlayCard phase to End phase.
  2003. Ambuscade initiates 4 Projectile damage to Captain Cosmic.
  2004. Heroic Interception made Captain Cosmic immune to damage.
  2005. Damage amount was 0, so no damage was dealt.
  2006. Automated Turret initiates 2 Projectile damage to Captain Cosmic.
  2007. Heroic Interception made Captain Cosmic immune to damage.
  2008. Damage amount was 0, so no damage was dealt.
  2009. Went from Ambuscade's End phase to Guise's Start phase.
  2010. Went from Guise's Start phase to PlayCard phase.
  2011. Went from Guise's PlayCard phase to UsePower phase.
  2012. Guise uses the power on Santa Guise.
  2013. The top card of Guise's deck was flipped face-down.
  2014. Santa Guise moved one of Guise's cards from Guise's deck to Guise's play area.
  2015. The top card of Captain Cosmic's deck was flipped face-down.
  2016. Santa Guise moved one of Captain Cosmic's cards from Captain Cosmic's deck to Captain Cosmic's play area.
  2017. The top card of Legacy's deck was flipped face-down.
  2018. Santa Guise moved one of Legacy's cards from Legacy's deck to Legacy's play area.
  2019. The top card of The Argent Adept's deck was flipped face-down.
  2020. Santa Guise moved one of The Argent Adept's cards from The Argent Adept's deck to The Argent Adept's play area.
  2021. The top card of Unity's deck was flipped face-down.
  2022. Santa Guise moved one of Unity's cards from Unity's deck to Unity's play area.
  2023. Went from Guise's UsePower phase to DrawCard phase.
  2024. Guise draws Best Card Ever!.
  2025. Went from Guise's DrawCard phase to End phase.
  2026. Went from Guise's End phase to Captain Cosmic's Start phase.
  2027. Went from Captain Cosmic's Start phase to PlayCard phase.
  2028. GameController plays Dynamic Siphon.
  2029. GameController moved Dynamic Siphon from Captain Cosmic's hand next to Santa Guise.
  2030. Went from Captain Cosmic's PlayCard phase to UsePower phase.
  2031. Captain Cosmic uses the power on Captain Cosmic.
  2032. Revealed card: Autonomous Blade
  2033. Captain Cosmic moved Autonomous Blade from Captain Cosmic's revealed cards to Captain Cosmic's hand.
  2034. Went from Captain Cosmic's UsePower phase to DrawCard phase.
  2035. Captain Cosmic draws Potent Disruption.
  2036. Went from Captain Cosmic's DrawCard phase to End phase.
  2037. Went from Captain Cosmic's End phase to Legacy's Start phase.
  2038. Notice: an ongoing effect just expired: America's Greatest Legacy is immune to Energy damage.
  2039. Heroic Interception destroys itself!
  2040. GameController moved Heroic Interception to Legacy's trash.
  2041. Went from Legacy's Start phase to PlayCard phase.
  2042. The Legacy Ring increased the action count of UsePower by 1.
  2043. Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
  2044. Legacy uses the power on America's Greatest Legacy.
  2045. America's Greatest Legacy's Gung-Ho tried to increase Santa Guise's HP, but they are already at their maximum HP.
  2046. Guise uses the power on Santa Guise.
  2047. The top card of Guise's deck was flipped face-down.
  2048. Santa Guise moved one of Guise's cards from Guise's deck to Guise's play area.
  2049. The top card of Captain Cosmic's deck was flipped face-down.
  2050. Santa Guise moved one of Captain Cosmic's cards from Captain Cosmic's deck to Captain Cosmic's play area.
  2051. The top card of Legacy's deck was flipped face-down.
  2052. Santa Guise moved one of Legacy's cards from Legacy's deck to Legacy's play area.
  2053. The top card of The Argent Adept's deck was flipped face-down.
  2054. Santa Guise moved one of The Argent Adept's cards from The Argent Adept's deck to The Argent Adept's play area.
  2055. The top card of Unity's deck was flipped face-down.
  2056. Santa Guise moved one of Unity's cards from Unity's deck to Unity's play area.
  2057. Legacy uses the power on Motivational Charge.
  2058. America's Greatest Legacy initiates 2 Melee damage to Villainous Weaponry.
  2059. Inspiring Presence increases the damage dealt by America's Greatest Legacy by 1.
  2060. Surge of Strength increases the damage dealt by America's Greatest Legacy by 1.
  2061. America's Greatest Legacy deals Villainous Weaponry 4 Melee damage.
  2062. Villainous Weaponry is now at 1 HP.
  2063. Autonomous Blade initiates 2 Energy damage to Villainous Weaponry.
  2064. Inspiring Presence increases the damage dealt by Autonomous Blade by 1.
  2065. Autonomous Blade deals Villainous Weaponry 3 Energy damage.
  2066. Villainous Weaponry is now at -1 HP.
  2067. Autonomous Blade destroys Villainous Weaponry!
  2068. GameController moved Villainous Weaponry to the environment trash.
  2069. Motivational Charge tried to increase Santa Guise's HP, but they are already at their maximum HP.
  2070. Motivational Charge caused Captain Cosmic to regain 1 HP, up to their maximum HP. HP is now 27.
  2071. Motivational Charge tried to increase Autonomous Blade's HP, but they are already at their maximum HP.
  2072. Motivational Charge tried to increase Dynamic Siphon's HP, but they are already at their maximum HP.
  2073. Motivational Charge tried to increase Dynamic Siphon's HP, but they are already at their maximum HP.
  2074. Motivational Charge tried to increase Energy Bracer's HP, but they are already at their maximum HP.
  2075. Motivational Charge tried to increase Vitality Conduit's HP, but they are already at their maximum HP.
  2076. Motivational Charge caused America's Greatest Legacy to regain 1 HP. HP is now 7.
  2077. Motivational Charge tried to increase The Argent Adept's HP, but they are already at their maximum HP.
  2078. Motivational Charge caused Unity to regain 1 HP. HP is now 25.
  2079. Went from Legacy's UsePower phase to DrawCard phase.
  2080. Legacy draws Surge of Strength.
  2081. Went from Legacy's DrawCard phase to End phase.
  2082. Went from Legacy's End phase to The Argent Adept's Start phase.
  2083. Went from The Argent Adept's Start phase to PlayCard phase.
  2084. GameController plays Arcane Cadence.
  2085. Revealed card: Silver Shadow
  2086. Revealed card: Arcane Cadence
  2087. Revealed card: Alacritous Subdominant
  2088. Revealed card: Vernal Sonata
  2089. Revealed card: Polyphoric Flare
  2090. Arcane Cadence moved Silver Shadow from The Argent Adept's revealed cards to The Argent Adept's hand.
  2091. Arcane Cadence moved Arcane Cadence from The Argent Adept's revealed cards to The Argent Adept's deck.
  2092. Arcane Cadence moved Vernal Sonata from The Argent Adept's revealed cards to the bottom of The Argent Adept's deck.
  2093. Arcane Cadence moved Polyphoric Flare from The Argent Adept's revealed cards to The Argent Adept's trash.
  2094. Arcane Cadence plays Alacritous Subdominant.
  2095. GameController moved Arcane Cadence to The Argent Adept's trash.
  2096. Went from The Argent Adept's PlayCard phase to UsePower phase.
  2097. The Argent Adept uses the power on Musaragni's Harp.
  2098. The Argent Adept activates the text on Inspiring Supertonic.
  2099. Guise uses the power on Santa Guise.
  2100. The top card of Guise's deck was flipped face-down.
  2101. Santa Guise moved one of Guise's cards from Guise's deck to Guise's play area.
  2102. The top card of Captain Cosmic's deck was flipped face-down.
  2103. Santa Guise moved one of Captain Cosmic's cards from Captain Cosmic's deck to Captain Cosmic's play area.
  2104. The top card of Legacy's deck was flipped face-down.
  2105. Santa Guise moved one of Legacy's cards from Legacy's deck to Legacy's play area.
  2106. The top card of The Argent Adept's deck was flipped face-down.
  2107. Santa Guise moved one of The Argent Adept's cards from The Argent Adept's deck to The Argent Adept's play area.
  2108. The top card of Unity's deck was flipped face-down.
  2109. Santa Guise moved one of Unity's cards from Unity's deck to Unity's play area.
  2110. The Argent Adept activates the text on Alacritous Subdominant.
  2111. The Argent Adept uses the power on Telamon's Lyra.
  2112. The Argent Adept activates the text on Inspiring Supertonic.
  2113. Legacy uses the power on Motivational Charge.
  2114. America's Greatest Legacy initiates 2 Melee damage to Automated Turret.
  2115. Inspiring Presence increases the damage dealt by America's Greatest Legacy by 1.
  2116. Surge of Strength increases the damage dealt by America's Greatest Legacy by 1.
  2117. America's Greatest Legacy deals Automated Turret 4 Melee damage.
  2118. Automated Turret is now at 4 HP.
  2119. Autonomous Blade initiates 2 Energy damage to Villainous Weaponry.
  2120. Inspiring Presence increases the damage dealt by Autonomous Blade by 1.
  2121. Autonomous Blade deals Villainous Weaponry 3 Energy damage.
  2122. Villainous Weaponry is now at -2 HP.
  2123. Autonomous Blade destroys Villainous Weaponry!
  2124. GameController moved Villainous Weaponry to the environment trash.
  2125. Motivational Charge tried to increase Santa Guise's HP, but they are already at their maximum HP.
  2126. Motivational Charge tried to increase Captain Cosmic's HP, but they are already at their maximum HP.
  2127. Motivational Charge tried to increase Autonomous Blade's HP, but they are already at their maximum HP.
  2128. Motivational Charge tried to increase Dynamic Siphon's HP, but they are already at their maximum HP.
  2129. Motivational Charge tried to increase Dynamic Siphon's HP, but they are already at their maximum HP.
  2130. Motivational Charge tried to increase Energy Bracer's HP, but they are already at their maximum HP.
  2131. Motivational Charge tried to increase Vitality Conduit's HP, but they are already at their maximum HP.
  2132. Motivational Charge caused America's Greatest Legacy to regain 1 HP. HP is now 8.
  2133. Motivational Charge tried to increase The Argent Adept's HP, but they are already at their maximum HP.
  2134. Motivational Charge caused Unity to regain 1 HP, up to their maximum HP. HP is now 26.
  2135. The Argent Adept activates the text on Inventive Preparation.
  2136. Inventive Preparation plays Best Card Ever!.
  2137. Guise draws Look What I Found!.
  2138. Guise draws Lemme See That....
  2139. Santa Guise initiates 2 Melee damage to Automated Turret.
  2140. Inspiring Presence increases the damage dealt by Santa Guise by 1.
  2141. Look What I Found! increases the damage dealt by Santa Guise by 1.
  2142. Santa Guise deals Automated Turret 4 Melee damage.
  2143. Automated Turret is now at 0 HP.
  2144. Santa Guise's It's Gift-mas Time! destroys Automated Turret!
  2145. Ambuscade initiates 2 Energy damage to Vitality Conduit.
  2146. Charged Attacks increases the damage dealt by Ambuscade by 1.
  2147. Ambuscade deals Vitality Conduit 3 Energy damage.
  2148. Vitality Conduit is now at 1 HP.
  2149. Vitality Conduit tried to increase Unity's HP, but they are already at their maximum HP.
  2150. Ambuscade initiates 2 Energy damage to Ambuscade.
  2151. Charged Attacks increases the damage dealt by Ambuscade by 1.
  2152. Ambuscade deals Ambuscade 3 Energy damage.
  2153. Ambuscade is now at 47 HP.
  2154. Ambuscade initiates 2 Energy damage to Automated Turret.
  2155. Charged Attacks increases the damage dealt by Ambuscade by 1.
  2156. Ambuscade deals Automated Turret 3 Energy damage.
  2157. Automated Turret is now at -3 HP.
  2158. Ambuscade initiates 2 Energy damage to Santa Guise.
  2159. Charged Attacks increases the damage dealt by Ambuscade by 1.
  2160. Energy Bracer reduces the damage dealt to Santa Guise by Ambuscade by 1.
  2161. Ambuscade deals Santa Guise 2 Energy damage.
  2162. Santa Guise is now at 23 HP.
  2163. Ambuscade initiates 2 Energy damage to Captain Cosmic.
  2164. Charged Attacks increases the damage dealt by Ambuscade by 1.
  2165. Ambuscade deals Captain Cosmic 3 Energy damage.
  2166. Captain Cosmic is now at 24 HP.
  2167. Ambuscade initiates 2 Energy damage to Autonomous Blade.
  2168. Charged Attacks increases the damage dealt by Ambuscade by 1.
  2169. Ambuscade deals Autonomous Blade 3 Energy damage.
  2170. Autonomous Blade is now at 1 HP.
  2171. Ambuscade initiates 2 Energy damage to Dynamic Siphon.
  2172. Charged Attacks increases the damage dealt by Ambuscade by 1.
  2173. Ambuscade deals Dynamic Siphon 3 Energy damage.
  2174. Dynamic Siphon is now at 1 HP.
  2175. Guise uses the power on Santa Guise.
  2176. ***** LOADED UNDO FILE: undo-265-TheArgentAdept-UsePower *****
  2177. Possible achievement: Base_CumulativeDamage, progress: 100
  2178. Possible achievement: Base_CumulativeHeal, progress: 1967.5
  2179. Possible achievement: Base_DefeatAllEnvironments, progress: 100
  2180. Possible achievement: Base_LargeAttack
  2181. Possible achievement: Base_LastHeroStanding
  2182. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  2183. Possible achievement: Base_NoCards
  2184. Possible achievement: Base_NoPowers
  2185. Possible achievement: Base_RedirectMany
  2186. Possible achievement: Base_WinFullHP
  2187. Possible achievement: Base_WinGame
  2188. The Argent Adept uses the power on Musaragni's Harp.
  2189. The Argent Adept activates the text on Inspiring Supertonic.
  2190. ***** LOADED UNDO FILE: undo-265-TheArgentAdept-UsePower *****
  2191. Possible achievement: Base_CumulativeDamage, progress: 100
  2192. Possible achievement: Base_CumulativeHeal, progress: 1967.5
  2193. Possible achievement: Base_DefeatAllEnvironments, progress: 100
  2194. Possible achievement: Base_LargeAttack
  2195. Possible achievement: Base_LastHeroStanding
  2196. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  2197. Possible achievement: Base_NoCards
  2198. Possible achievement: Base_NoPowers
  2199. Possible achievement: Base_RedirectMany
  2200. Possible achievement: Base_WinFullHP
  2201. Possible achievement: Base_WinGame
  2202. The Argent Adept uses the power on Akpunku's Drum.
  2203. ***** LOADED UNDO FILE: undo-265-TheArgentAdept-UsePower *****
  2204. Possible achievement: Base_CumulativeDamage, progress: 100
  2205. Possible achievement: Base_CumulativeHeal, progress: 1967.5
  2206. Possible achievement: Base_DefeatAllEnvironments, progress: 100
  2207. Possible achievement: Base_LargeAttack
  2208. Possible achievement: Base_LastHeroStanding
  2209. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  2210. Possible achievement: Base_NoCards
  2211. Possible achievement: Base_NoPowers
  2212. Possible achievement: Base_RedirectMany
  2213. Possible achievement: Base_WinFullHP
  2214. Possible achievement: Base_WinGame
  2215. The Argent Adept uses the power on Eydisar's Horn.
  2216. The Argent Adept activates the text on Sarabande of Destruction.
  2217. Sarabande of Destruction destroys Charged Attacks!
  2218. GameController moved Charged Attacks to the villain trash.
  2219. The Argent Adept activates the text on Alacritous Subdominant.
  2220. The Argent Adept uses the power on Musaragni's Harp.
  2221. The Argent Adept activates the text on Inspiring Supertonic.
  2222. Guise uses the power on Santa Guise.
  2223. The top card of Guise's deck was flipped face-down.
  2224. Santa Guise moved one of Guise's cards from Guise's deck to Guise's play area.
  2225. The top card of Captain Cosmic's deck was flipped face-down.
  2226. Santa Guise moved one of Captain Cosmic's cards from Captain Cosmic's deck to Captain Cosmic's play area.
  2227. The top card of Legacy's deck was flipped face-down.
  2228. Santa Guise moved one of Legacy's cards from Legacy's deck to Legacy's play area.
  2229. The top card of The Argent Adept's deck was flipped face-down.
  2230. Santa Guise moved one of The Argent Adept's cards from The Argent Adept's deck to The Argent Adept's play area.
  2231. The top card of Unity's deck was flipped face-down.
  2232. Santa Guise moved one of Unity's cards from Unity's deck to Unity's play area.
  2233. The Argent Adept activates the text on Alacritous Subdominant.
  2234. The Argent Adept uses the power on Telamon's Lyra.
  2235. The Argent Adept activates the text on Inspiring Supertonic.
  2236. Legacy uses the power on Motivational Charge.
  2237. America's Greatest Legacy initiates 2 Melee damage to Automated Turret.
  2238. Inspiring Presence increases the damage dealt by America's Greatest Legacy by 1.
  2239. Surge of Strength increases the damage dealt by America's Greatest Legacy by 1.
  2240. America's Greatest Legacy deals Automated Turret 4 Melee damage.
  2241. Automated Turret is now at 4 HP.
  2242. Autonomous Blade initiates 2 Energy damage to Villainous Weaponry.
  2243. Inspiring Presence increases the damage dealt by Autonomous Blade by 1.
  2244. Autonomous Blade deals Villainous Weaponry 3 Energy damage.
  2245. Villainous Weaponry is now at -2 HP.
  2246. Autonomous Blade destroys Villainous Weaponry!
  2247. GameController moved Villainous Weaponry to the environment trash.
  2248. Motivational Charge tried to increase Santa Guise's HP, but they are already at their maximum HP.
  2249. Motivational Charge tried to increase Captain Cosmic's HP, but they are already at their maximum HP.
  2250. Motivational Charge tried to increase Autonomous Blade's HP, but they are already at their maximum HP.
  2251. Motivational Charge tried to increase Dynamic Siphon's HP, but they are already at their maximum HP.
  2252. Motivational Charge tried to increase Dynamic Siphon's HP, but they are already at their maximum HP.
  2253. Motivational Charge tried to increase Energy Bracer's HP, but they are already at their maximum HP.
  2254. Motivational Charge tried to increase Vitality Conduit's HP, but they are already at their maximum HP.
  2255. Motivational Charge caused America's Greatest Legacy to regain 1 HP. HP is now 8.
  2256. Motivational Charge tried to increase The Argent Adept's HP, but they are already at their maximum HP.
  2257. Motivational Charge caused Unity to regain 1 HP, up to their maximum HP. HP is now 26.
  2258. The Argent Adept activates the text on Inventive Preparation.
  2259. Inventive Preparation plays Heroic Interception.
  2260. America's Greatest Legacy initiates 3 Melee damage to America's Greatest Legacy.
  2261. Inspiring Presence increases the damage dealt by America's Greatest Legacy by 1.
  2262. Surge of Strength increases the damage dealt by America's Greatest Legacy by 1.
  2263. Superhuman Durability reduces the damage dealt to America's Greatest Legacy by America's Greatest Legacy by 3.
  2264. Fortitude reduces the damage dealt to America's Greatest Legacy by America's Greatest Legacy by 1.
  2265. America's Greatest Legacy deals America's Greatest Legacy 1 Melee damage.
  2266. America's Greatest Legacy is now at 7 HP.
  2267. Alacritous Subdominant destroys itself!
  2268. GameController moved Alacritous Subdominant to The Argent Adept's trash.
  2269. Went from The Argent Adept's UsePower phase to DrawCard phase.
  2270. The Argent Adept draws Vernal Sonata.
  2271. Went from The Argent Adept's DrawCard phase to End phase.
  2272. Went from The Argent Adept's End phase to Unity's Start phase.
  2273. Went from Unity's Start phase to PlayCard phase.
  2274. Went from Unity's PlayCard phase to UsePower phase.
  2275. Unity did not play a card or use a power this turn. Increasing draw count by 1.
  2276. Went from Unity's UsePower phase to DrawCard phase. (Count: 2)
  2277. Unity draws Volatile Parts.
  2278. Unity draws Bee Bot.
  2279. Went from Unity's DrawCard phase to End phase.
  2280. Went from Unity's End phase to Wagner Mars Base's Start phase.
  2281. Went from Wagner Mars Base's Start phase to PlayCard phase.
  2282. GameController plays Meteor Storm.
  2283. Went from Wagner Mars Base's PlayCard phase to End phase.
  2284. Maintenance Level plays the top card of the environment deck.
  2285. Maintenance Level plays Self-Destruct Sequence.
  2286. Self-Destruct Sequence moved Pervasive Red Dust from the environment deck under Self-Destruct Sequence.
  2287. Self-Destruct Sequence moves 11 cards to the top of Wagner Mars Base's Deck.
  2288. Wagner Mars Base shuffles their the environment deck.
  2289. Self-Destruct Sequence moved Oxygen Leak from the environment deck under Self-Destruct Sequence.
  2290. Went from Wagner Mars Base's End phase to Ambuscade's Start phase.
  2291. Went from Ambuscade's Start phase to PlayCard phase.
  2292. GameController plays Armed and Dangerous.
  2293. Revealed card: Unavoidable Explosive
  2294. Revealed matching card: Automated Turret
  2295. Armed and Dangerous puts Automated Turret into play.
  2296. Armed and Dangerous moves 1 cards to the top of Ambuscade's Deck.
  2297. Ambuscade shuffles their the villain deck.
  2298. Armed and Dangerous plays Vanish.
  2299. Vanish puts Personal Cloaking Device into play.
  2300. Ambuscade was flipped to its back side.
  2301. Ambuscade shuffles their the villain deck.
  2302. GameController moved Vanish to the villain trash.
  2303. GameController moved Armed and Dangerous to the villain trash.
  2304. Went from Ambuscade's PlayCard phase to End phase.
  2305. Ambuscade initiates 4 Energy damage to Dynamic Siphon.
  2306. Heroic Interception made Dynamic Siphon immune to damage.
  2307. Damage amount was 0, so no damage was dealt.
  2308. Automated Turret initiates 2 Projectile damage to Captain Cosmic.
  2309. Heroic Interception made Captain Cosmic immune to damage.
  2310. Damage amount was 0, so no damage was dealt.
  2311. Automated Turret initiates 2 Projectile damage to Captain Cosmic.
  2312. Heroic Interception made Captain Cosmic immune to damage.
  2313. Damage amount was 0, so no damage was dealt.
  2314. Went from Ambuscade's End phase to Guise's Start phase.
  2315. Went from Guise's Start phase to PlayCard phase.
  2316. GameController plays Best Card Ever!.
  2317. Guise draws Look What I Found!.
  2318. Guise draws Lemme See That....
  2319. Santa Guise initiates 2 Melee damage to Personal Cloaking Device.
  2320. Meteor Storm made Personal Cloaking Device immune to damage.
  2321. Damage amount was 0, so no damage was dealt.
  2322. Best Card Ever! tried to increase Santa Guise's HP, but they are already at their maximum HP.
  2323. GameController moved Best Card Ever! to Guise's trash.
  2324. Went from Guise's PlayCard phase to UsePower phase.
  2325. Guise uses the power on Santa Guise.
  2326. The top card of Guise's deck was flipped face-down.
  2327. Santa Guise moved one of Guise's cards from Guise's deck to Guise's play area.
  2328. The top card of Captain Cosmic's deck was flipped face-down.
  2329. Santa Guise moved one of Captain Cosmic's cards from Captain Cosmic's deck to Captain Cosmic's play area.
  2330. The top card of Legacy's deck was flipped face-down.
  2331. Santa Guise moved one of Legacy's cards from Legacy's deck to Legacy's play area.
  2332. The top card of The Argent Adept's deck was flipped face-down.
  2333. Santa Guise moved one of The Argent Adept's cards from The Argent Adept's deck to The Argent Adept's play area.
  2334. The top card of Unity's deck was flipped face-down.
  2335. Santa Guise moved one of Unity's cards from Unity's deck to Unity's play area.
  2336. Went from Guise's UsePower phase to DrawCard phase.
  2337. Guise draws Uh, Yeah, I'm That Guy!.
  2338. Went from Guise's DrawCard phase to End phase.
  2339. Went from Guise's End phase to Captain Cosmic's Start phase.
  2340. Went from Captain Cosmic's Start phase to PlayCard phase.
  2341. GameController plays Potent Disruption.
  2342. Potent Disruption destroys Vitality Conduit!
  2343. GameController moved Vitality Conduit to Captain Cosmic's trash.
  2344. Captain Cosmic initiates 5 Energy damage to Personal Cloaking Device.
  2345. Meteor Storm made Personal Cloaking Device immune to damage.
  2346. Damage amount was 0, so no damage was dealt.
  2347. GameController moved Potent Disruption to Captain Cosmic's trash.
  2348. Went from Captain Cosmic's PlayCard phase to UsePower phase.
  2349. Went from Captain Cosmic's UsePower phase to DrawCard phase.
  2350. Captain Cosmic draws Harsh Offense.
  2351. Went from Captain Cosmic's DrawCard phase to End phase.
  2352. Went from Captain Cosmic's End phase to Legacy's Start phase.
  2353. Heroic Interception destroys itself!
  2354. GameController moved Heroic Interception to Legacy's trash.
  2355. Went from Legacy's Start phase to PlayCard phase.
  2356. The Legacy Ring increased the action count of UsePower by 1.
  2357. Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
  2358. Legacy uses the power on America's Greatest Legacy.
  2359. America's Greatest Legacy's Gung-Ho tried to increase Santa Guise's HP, but they are already at their maximum HP.
  2360. Guise uses the power on Santa Guise.
  2361. The top card of Guise's deck was flipped face-down.
  2362. Santa Guise moved one of Guise's cards from Guise's deck to Guise's play area.
  2363. The top card of Captain Cosmic's deck was flipped face-down.
  2364. Santa Guise moved one of Captain Cosmic's cards from Captain Cosmic's deck to Captain Cosmic's play area.
  2365. The top card of Legacy's deck was flipped face-down.
  2366. Santa Guise moved one of Legacy's cards from Legacy's deck to Legacy's play area.
  2367. The top card of The Argent Adept's deck was flipped face-down.
  2368. Santa Guise moved one of The Argent Adept's cards from The Argent Adept's deck to The Argent Adept's play area.
  2369. The top card of Unity's deck was flipped face-down.
  2370. Santa Guise moved one of Unity's cards from Unity's deck to Unity's play area.
  2371. Legacy uses the power on Motivational Charge.
  2372. America's Greatest Legacy initiates 2 Melee damage to Personal Cloaking Device.
  2373. Meteor Storm made Personal Cloaking Device immune to damage.
  2374. Damage amount was 0, so no damage was dealt.
  2375. Motivational Charge tried to increase Santa Guise's HP, but they are already at their maximum HP.
  2376. Motivational Charge tried to increase Captain Cosmic's HP, but they are already at their maximum HP.
  2377. Motivational Charge tried to increase Autonomous Blade's HP, but they are already at their maximum HP.
  2378. Motivational Charge tried to increase Dynamic Siphon's HP, but they are already at their maximum HP.
  2379. Motivational Charge tried to increase Dynamic Siphon's HP, but they are already at their maximum HP.
  2380. Motivational Charge tried to increase Energy Bracer's HP, but they are already at their maximum HP.
  2381. Motivational Charge caused America's Greatest Legacy to regain 1 HP. HP is now 8.
  2382. Motivational Charge tried to increase The Argent Adept's HP, but they are already at their maximum HP.
  2383. Motivational Charge tried to increase Unity's HP, but they are already at their maximum HP.
  2384. Went from Legacy's UsePower phase to DrawCard phase.
  2385. Legacy draws Next Evolution.
  2386. Went from Legacy's DrawCard phase to End phase.
  2387. Went from Legacy's End phase to The Argent Adept's Start phase.
  2388. Went from The Argent Adept's Start phase to PlayCard phase.
  2389. GameController plays Vernal Sonata.
  2390. Vernal Sonata tried to increase Santa Guise's HP, but they are already at their maximum HP.
  2391. Vernal Sonata tried to increase Captain Cosmic's HP, but they are already at their maximum HP.
  2392. Vernal Sonata tried to increase Autonomous Blade's HP, but they are already at their maximum HP.
  2393. Vernal Sonata tried to increase Dynamic Siphon's HP, but they are already at their maximum HP.
  2394. Vernal Sonata tried to increase Dynamic Siphon's HP, but they are already at their maximum HP.
  2395. Vernal Sonata tried to increase Energy Bracer's HP, but they are already at their maximum HP.
  2396. Vernal Sonata caused America's Greatest Legacy to regain 1 HP. HP is now 9.
  2397. Vernal Sonata tried to increase The Argent Adept's HP, but they are already at their maximum HP.
  2398. Vernal Sonata tried to increase Unity's HP, but they are already at their maximum HP.
  2399. Vernal Sonata moved Flying Smash from Legacy's trash to Legacy's deck.
  2400. Vernal Sonata moved Arcane Cadence from The Argent Adept's trash to The Argent Adept's deck.
  2401. Vernal Sonata moved Swift Bot from Unity's trash to Unity's deck.
  2402. GameController moved Vernal Sonata to The Argent Adept's trash.
  2403. Went from The Argent Adept's PlayCard phase to UsePower phase.
  2404. The Argent Adept uses the power on Musaragni's Harp.
  2405. The Argent Adept activates the text on Inspiring Supertonic.
  2406. Guise uses the power on Santa Guise.
  2407. The top card of Guise's deck was flipped face-down.
  2408. Santa Guise moved one of Guise's cards from Guise's deck to Guise's play area.
  2409. The top card of Captain Cosmic's deck was flipped face-down.
  2410. Santa Guise moved one of Captain Cosmic's cards from Captain Cosmic's deck to Captain Cosmic's play area.
  2411. The top card of Legacy's deck was flipped face-down.
  2412. Santa Guise moved one of Legacy's cards from Legacy's deck to Legacy's play area.
  2413. The top card of The Argent Adept's deck was flipped face-down.
  2414. Santa Guise moved one of The Argent Adept's cards from The Argent Adept's deck to The Argent Adept's play area.
  2415. The top card of Unity's deck was flipped face-down.
  2416. Santa Guise moved one of Unity's cards from Unity's deck to Unity's play area.
  2417. The Argent Adept activates the text on Inspiring Supertonic.
  2418. Inspiring Supertonic tried to increase The Argent Adept's HP, but they are already at their maximum HP.
  2419. Went from The Argent Adept's UsePower phase to DrawCard phase.
  2420. The Argent Adept draws Vernal Sonata.
  2421. Went from The Argent Adept's DrawCard phase to End phase.
  2422. Went from The Argent Adept's End phase to Unity's Start phase.
  2423. Self-Destruct Sequence moved Fire In the Biosphere from the environment deck under Self-Destruct Sequence.
  2424. Went from Unity's Start phase to Wagner Mars Base's Start phase.
  2425. The self-destruct sequence continues to tick down...
  2426. Self-Destruct Sequence moved Fire In the Biosphere from under Self-Destruct Sequence to the environment trash.
  2427. Went from Wagner Mars Base's Start phase to PlayCard phase.
  2428. GameController plays Villainous Weaponry.
  2429. Went from Wagner Mars Base's PlayCard phase to End phase.
  2430. Maintenance Level plays the top card of the environment deck.
  2431. Maintenance Level plays Fire In the Biosphere.
  2432. Fire In the Biosphere initiates 2 Fire damage to Ambuscade.
  2433. Ambuscade made Ambuscade immune to damage.
  2434. Damage amount was 0, so no damage was dealt.
  2435. Fire In the Biosphere initiates 2 Fire damage to Automated Turret.
  2436. Meteor Storm made Automated Turret immune to damage.
  2437. Damage amount was 0, so no damage was dealt.
  2438. Fire In the Biosphere initiates 2 Fire damage to Automated Turret.
  2439. Meteor Storm made Automated Turret immune to damage.
  2440. Damage amount was 0, so no damage was dealt.
  2441. Fire In the Biosphere initiates 2 Fire damage to Personal Cloaking Device.
  2442. Meteor Storm made Personal Cloaking Device immune to damage.
  2443. Damage amount was 0, so no damage was dealt.
  2444. Fire In the Biosphere initiates 2 Fire damage to Santa Guise.
  2445. Meteor Storm made Santa Guise immune to damage.
  2446. Damage amount was 0, so no damage was dealt.
  2447. Fire In the Biosphere initiates 2 Fire damage to Captain Cosmic.
  2448. Meteor Storm made Captain Cosmic immune to damage.
  2449. Damage amount was 0, so no damage was dealt.
  2450. Fire In the Biosphere initiates 2 Fire damage to Autonomous Blade.
  2451. Meteor Storm made Autonomous Blade immune to damage.
  2452. Damage amount was 0, so no damage was dealt.
  2453. Fire In the Biosphere initiates 2 Fire damage to Dynamic Siphon.
  2454. Meteor Storm made Dynamic Siphon immune to damage.
  2455. Damage amount was 0, so no damage was dealt.
  2456. Fire In the Biosphere initiates 2 Fire damage to Dynamic Siphon.
  2457. Meteor Storm made Dynamic Siphon immune to damage.
  2458. Damage amount was 0, so no damage was dealt.
  2459. Fire In the Biosphere initiates 2 Fire damage to Energy Bracer.
  2460. Meteor Storm made Energy Bracer immune to damage.
  2461. Damage amount was 0, so no damage was dealt.
  2462. Fire In the Biosphere initiates 2 Fire damage to America's Greatest Legacy.
  2463. Danger Sense made America's Greatest Legacy immune to damage.
  2464. Damage amount was 0, so no damage was dealt.
  2465. Fire In the Biosphere initiates 2 Fire damage to The Argent Adept.
  2466. Meteor Storm made The Argent Adept immune to damage.
  2467. Damage amount was 0, so no damage was dealt.
  2468. Fire In the Biosphere initiates 2 Fire damage to Unity.
  2469. Meteor Storm made Unity immune to damage.
  2470. Damage amount was 0, so no damage was dealt.
  2471. Fire In the Biosphere initiates 2 Fire damage to Villainous Weaponry.
  2472. Meteor Storm made Villainous Weaponry immune to damage.
  2473. Damage amount was 0, so no damage was dealt.
  2474. Fire In the Biosphere initiates 2 Fire damage to Santa Guise.
  2475. Meteor Storm made Santa Guise immune to damage.
  2476. Damage amount was 0, so no damage was dealt.
  2477. Fire In the Biosphere initiates 2 Fire damage to Captain Cosmic.
  2478. Meteor Storm made Captain Cosmic immune to damage.
  2479. Damage amount was 0, so no damage was dealt.
  2480. Fire In the Biosphere initiates 2 Fire damage to America's Greatest Legacy.
  2481. Danger Sense made America's Greatest Legacy immune to damage.
  2482. Damage amount was 0, so no damage was dealt.
  2483. Fire In the Biosphere initiates 2 Fire damage to The Argent Adept.
  2484. Meteor Storm made The Argent Adept immune to damage.
  2485. Damage amount was 0, so no damage was dealt.
  2486. Fire In the Biosphere initiates 2 Fire damage to Unity.
  2487. Meteor Storm made Unity immune to damage.
  2488. Damage amount was 0, so no damage was dealt.
  2489. Went from Wagner Mars Base's End phase to Ambuscade's Start phase.
  2490. Went from Ambuscade's Start phase to PlayCard phase.
  2491. GameController plays Quick Stim-Patch.
  2492. Quick Stim-Patch tried to increase Ambuscade's HP, but they are already at their maximum HP.
  2493. Quick Stim-Patch moves 4 cards to the top of Ambuscade's Deck.
  2494. Ambuscade shuffles their the villain deck.
  2495. Quick Stim-Patch plays Unavoidable Explosive.
  2496. Unavoidable Explosive was moved to the bottom of the villain deck.
  2497. Ambuscade shuffles their the villain deck.
  2498. GameController moved Quick Stim-Patch to the villain trash.
  2499. Went from Ambuscade's PlayCard phase to End phase.
  2500. Ambuscade initiates 4 Energy damage to Dynamic Siphon.
  2501. Meteor Storm made Dynamic Siphon immune to damage.
  2502. Damage amount was 0, so no damage was dealt.
  2503. Automated Turret initiates 2 Projectile damage to Captain Cosmic.
  2504. Meteor Storm made Captain Cosmic immune to damage.
  2505. Damage amount was 0, so no damage was dealt.
  2506. Automated Turret initiates 2 Projectile damage to Captain Cosmic.
  2507. Meteor Storm made Captain Cosmic immune to damage.
  2508. Damage amount was 0, so no damage was dealt.
  2509. Went from Ambuscade's End phase to Guise's Start phase.
  2510. Went from Guise's Start phase to PlayCard phase.
  2511. Went from Guise's PlayCard phase to UsePower phase.
  2512. Guise did not play a card or use a power this turn. Increasing draw count by 1.
  2513. Went from Guise's UsePower phase to DrawCard phase. (Count: 2)
  2514. GameController moves 1 cards to the top of Guise's Deck.
  2515. Guise shuffles their Guise's deck.
  2516. Guise draws Best Card Ever!.
  2517. Guise shuffles their Guise's deck.
  2518. Went from Guise's DrawCard phase to End phase.
  2519. Went from Guise's End phase to Captain Cosmic's Start phase.
  2520. Went from Captain Cosmic's Start phase to PlayCard phase.
  2521. Went from Captain Cosmic's PlayCard phase to UsePower phase.
  2522. Captain Cosmic did not play a card or use a power this turn. Increasing draw count by 1.
  2523. Went from Captain Cosmic's UsePower phase to DrawCard phase. (Count: 2)
  2524. Captain Cosmic draws Wounding Buffer.
  2525. Went from Captain Cosmic's DrawCard phase to End phase.
  2526. Went from Captain Cosmic's End phase to Legacy's Start phase.
  2527. Went from Legacy's Start phase to PlayCard phase.
  2528. The Legacy Ring increased the action count of UsePower by 1.
  2529. Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
  2530. Legacy uses the power on America's Greatest Legacy.
  2531. America's Greatest Legacy's Gung-Ho tried to increase The Argent Adept's HP, but they are already at their maximum HP.
  2532. The Argent Adept uses the power on The Argent Adept.
  2533. The Argent Adept activates the text on Sarabande of Destruction.
  2534. Sarabande of Destruction destroys Villainous Weaponry!
  2535. GameController moved Villainous Weaponry to the environment trash.
  2536. Legacy uses the power on Motivational Charge.
  2537. America's Greatest Legacy initiates 2 Melee damage to Personal Cloaking Device.
  2538. Meteor Storm made Personal Cloaking Device immune to damage.
  2539. Damage amount was 0, so no damage was dealt.
  2540. Motivational Charge tried to increase Santa Guise's HP, but they are already at their maximum HP.
  2541. Motivational Charge tried to increase Captain Cosmic's HP, but they are already at their maximum HP.
  2542. Motivational Charge tried to increase Autonomous Blade's HP, but they are already at their maximum HP.
  2543. Motivational Charge tried to increase Dynamic Siphon's HP, but they are already at their maximum HP.
  2544. Motivational Charge tried to increase Dynamic Siphon's HP, but they are already at their maximum HP.
  2545. Motivational Charge tried to increase Energy Bracer's HP, but they are already at their maximum HP.
  2546. Motivational Charge caused America's Greatest Legacy to regain 1 HP. HP is now 10.
  2547. Motivational Charge tried to increase The Argent Adept's HP, but they are already at their maximum HP.
  2548. Motivational Charge tried to increase Unity's HP, but they are already at their maximum HP.
  2549. Went from Legacy's UsePower phase to DrawCard phase.
  2550. GameController moves 14 cards to the top of Legacy's Deck.
  2551. Legacy shuffles their Legacy's deck.
  2552. Legacy draws "Thokk!".
  2553. Went from Legacy's DrawCard phase to End phase.
  2554. Went from Legacy's End phase to The Argent Adept's Start phase.
  2555. Went from The Argent Adept's Start phase to PlayCard phase.
  2556. GameController plays Vernal Sonata.
  2557. Vernal Sonata tried to increase Santa Guise's HP, but they are already at their maximum HP.
  2558. Vernal Sonata tried to increase Captain Cosmic's HP, but they are already at their maximum HP.
  2559. Vernal Sonata tried to increase Autonomous Blade's HP, but they are already at their maximum HP.
  2560. Vernal Sonata tried to increase Dynamic Siphon's HP, but they are already at their maximum HP.
  2561. Vernal Sonata tried to increase Dynamic Siphon's HP, but they are already at their maximum HP.
  2562. Vernal Sonata tried to increase Energy Bracer's HP, but they are already at their maximum HP.
  2563. Vernal Sonata caused America's Greatest Legacy to regain 1 HP. HP is now 11.
  2564. Vernal Sonata tried to increase The Argent Adept's HP, but they are already at their maximum HP.
  2565. Vernal Sonata tried to increase Unity's HP, but they are already at their maximum HP.
  2566. GameController moved Vernal Sonata to The Argent Adept's trash.
  2567. Went from The Argent Adept's PlayCard phase to UsePower phase.
  2568. ***** LOADED UNDO FILE: undo-323-TheArgentAdept-UsePower *****
  2569. Possible achievement: Base_CumulativeDamage, progress: 100
  2570. Possible achievement: Base_CumulativeHeal, progress: 1970.5
  2571. Possible achievement: Base_DefeatAllEnvironments, progress: 100
  2572. Possible achievement: Base_LargeAttack
  2573. Possible achievement: Base_LastHeroStanding
  2574. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  2575. Possible achievement: Base_NoCards
  2576. Possible achievement: Base_NoPowers
  2577. Possible achievement: Base_RedirectMany
  2578. Possible achievement: Base_WinFullHP
  2579. Possible achievement: Base_WinGame
  2580. ***** LOADED UNDO FILE: undo-322-TheArgentAdept-PlayCard *****
  2581. Possible achievement: Base_CumulativeDamage, progress: 100
  2582. Possible achievement: Base_CumulativeHeal, progress: 1970.5
  2583. Possible achievement: Base_DefeatAllEnvironments, progress: 100
  2584. Possible achievement: Base_LargeAttack
  2585. Possible achievement: Base_LastHeroStanding
  2586. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  2587. Possible achievement: Base_NoCards
  2588. Possible achievement: Base_NoPowers
  2589. Possible achievement: Base_RedirectMany
  2590. Possible achievement: Base_WinFullHP
  2591. Possible achievement: Base_WinGame
  2592. GameController plays Vernal Sonata.
  2593. Vernal Sonata tried to increase Santa Guise's HP, but they are already at their maximum HP.
  2594. Vernal Sonata tried to increase Captain Cosmic's HP, but they are already at their maximum HP.
  2595. Vernal Sonata tried to increase Autonomous Blade's HP, but they are already at their maximum HP.
  2596. Vernal Sonata tried to increase Dynamic Siphon's HP, but they are already at their maximum HP.
  2597. Vernal Sonata tried to increase Dynamic Siphon's HP, but they are already at their maximum HP.
  2598. Vernal Sonata tried to increase Energy Bracer's HP, but they are already at their maximum HP.
  2599. Vernal Sonata caused America's Greatest Legacy to regain 1 HP. HP is now 11.
  2600. Vernal Sonata tried to increase The Argent Adept's HP, but they are already at their maximum HP.
  2601. Vernal Sonata tried to increase Unity's HP, but they are already at their maximum HP.
  2602. Vernal Sonata moved Bee Bot from Unity's trash to Unity's deck.
  2603. Vernal Sonata moved Alacritous Subdominant from The Argent Adept's trash to The Argent Adept's deck.
  2604. Vernal Sonata moved Vitality Conduit from Captain Cosmic's trash to Captain Cosmic's deck.
  2605. GameController moved Vernal Sonata to The Argent Adept's trash.
  2606. Went from The Argent Adept's PlayCard phase to UsePower phase.
  2607. The Argent Adept uses the power on Musaragni's Harp.
  2608. The Argent Adept activates the text on Inspiring Supertonic.
  2609. Guise uses the power on Santa Guise.
  2610. The top card of Captain Cosmic's deck was flipped face-down.
  2611. Santa Guise moved one of Captain Cosmic's cards from Captain Cosmic's deck to Captain Cosmic's play area.
  2612. The top card of Legacy's deck was flipped face-down.
  2613. Santa Guise moved one of Legacy's cards from Legacy's deck to Legacy's play area.
  2614. The top card of The Argent Adept's deck was flipped face-down.
  2615. Santa Guise moved one of The Argent Adept's cards from The Argent Adept's deck to The Argent Adept's play area.
  2616. The top card of Unity's deck was flipped face-down.
  2617. Santa Guise moved one of Unity's cards from Unity's deck to Unity's play area.
  2618. The Argent Adept activates the text on Inspiring Supertonic.
  2619. Inspiring Supertonic tried to increase The Argent Adept's HP, but they are already at their maximum HP.
  2620. Went from The Argent Adept's UsePower phase to DrawCard phase.
  2621. GameController moves 4 cards to the top of The Argent Adept's Deck.
  2622. The Argent Adept shuffles their The Argent Adept's deck.
  2623. The Argent Adept draws Vernal Sonata.
  2624. Went from The Argent Adept's DrawCard phase to End phase.
  2625. Went from The Argent Adept's End phase to Unity's Start phase.
  2626. Self-Destruct Sequence moved Meteor Storm from the environment deck under Self-Destruct Sequence.
  2627. Went from Unity's Start phase to Wagner Mars Base's Start phase.
  2628. The self-destruct sequence continues to tick down...
  2629. Self-Destruct Sequence moved Meteor Storm from under Self-Destruct Sequence to the environment trash.
  2630. Unity discards Platform Bot.
  2631. Fire In the Biosphere moved Platform Bot from Unity's hand to Unity's trash.
  2632. Unity discards Stealth Bot.
  2633. Fire In the Biosphere moved Stealth Bot from Unity's hand to Unity's trash.
  2634. Fire In the Biosphere destroys itself!
  2635. GameController moved Fire In the Biosphere to the environment trash.
  2636. Went from Wagner Mars Base's Start phase to PlayCard phase.
  2637. GameController plays Oxygen Leak.
  2638. Went from Wagner Mars Base's PlayCard phase to End phase.
  2639. Maintenance Level plays the top card of the environment deck.
  2640. Maintenance Level plays Maintenance Level.
  2641. 1 player may discard 1 card to destroy Oxygen Leak.
  2642. Unity discards Construction Pylon.
  2643. Oxygen Leak moved Construction Pylon from Unity's hand to Unity's trash.
  2644. Oxygen Leak destroys itself!
  2645. GameController moved Oxygen Leak to the environment trash.
  2646. Maintenance Level plays the top card of the environment deck.
  2647. Maintenance Level plays Villainous Weaponry.
  2648. Went from Wagner Mars Base's End phase to Ambuscade's Start phase.
  2649. Went from Ambuscade's Start phase to PlayCard phase.
  2650. GameController plays Run and Gun.
  2651. Ambuscade initiates 2 Projectile damage to Captain Cosmic.
  2652. Meteor Storm made Captain Cosmic immune to damage.
  2653. Damage amount was 0, so no damage was dealt.
  2654. Run and Gun moves 1 cards to the top of Ambuscade's Deck.
  2655. Ambuscade shuffles their the villain deck.
  2656. Ambuscade initiates 4 Energy damage to Santa Guise.
  2657. Meteor Storm made Santa Guise immune to damage.
  2658. Damage amount was 0, so no damage was dealt.
  2659. Ambuscade initiates 4 Energy damage to Captain Cosmic.
  2660. Meteor Storm made Captain Cosmic immune to damage.
  2661. Damage amount was 0, so no damage was dealt.
  2662. Ambuscade initiates 4 Energy damage to Autonomous Blade.
  2663. Meteor Storm made Autonomous Blade immune to damage.
  2664. Damage amount was 0, so no damage was dealt.
  2665. Ambuscade initiates 4 Energy damage to Dynamic Siphon.
  2666. Meteor Storm made Dynamic Siphon immune to damage.
  2667. Damage amount was 0, so no damage was dealt.
  2668. Ambuscade initiates 4 Energy damage to Dynamic Siphon.
  2669. Meteor Storm made Dynamic Siphon immune to damage.
  2670. Damage amount was 0, so no damage was dealt.
  2671. Ambuscade initiates 4 Energy damage to Energy Bracer.
  2672. Meteor Storm made Energy Bracer immune to damage.
  2673. Damage amount was 0, so no damage was dealt.
  2674. Ambuscade initiates 4 Energy damage to America's Greatest Legacy.
  2675. Meteor Storm made America's Greatest Legacy immune to damage.
  2676. Damage amount was 0, so no damage was dealt.
  2677. Ambuscade initiates 4 Energy damage to The Argent Adept.
  2678. Meteor Storm made The Argent Adept immune to damage.
  2679. Damage amount was 0, so no damage was dealt.
  2680. Ambuscade initiates 4 Energy damage to Unity.
  2681. Meteor Storm made Unity immune to damage.
  2682. Damage amount was 0, so no damage was dealt.
  2683. Unavoidable Explosive was moved from the villain deck to the villain trash.
  2684. Run and Gun plays Vanish.
  2685. GameController moved Vanish to the villain trash.
  2686. GameController moved Run and Gun to the villain trash.
  2687. Went from Ambuscade's PlayCard phase to End phase.
  2688. Ambuscade initiates 4 Energy damage to Dynamic Siphon.
  2689. Meteor Storm made Dynamic Siphon immune to damage.
  2690. Damage amount was 0, so no damage was dealt.
  2691. Automated Turret initiates 2 Projectile damage to Captain Cosmic.
  2692. Meteor Storm made Captain Cosmic immune to damage.
  2693. Damage amount was 0, so no damage was dealt.
  2694. Automated Turret initiates 2 Projectile damage to Captain Cosmic.
  2695. Meteor Storm made Captain Cosmic immune to damage.
  2696. Damage amount was 0, so no damage was dealt.
  2697. Went from Ambuscade's End phase to Guise's Start phase.
  2698. Went from Guise's Start phase to PlayCard phase.
  2699. Went from Guise's PlayCard phase to UsePower phase.
  2700. Guise uses the power on Santa Guise.
  2701. Santa Guise's It's Gift-mas Time! moves 1 cards to the top of Captain Cosmic's Deck.
  2702. Captain Cosmic shuffles their Captain Cosmic's deck.
  2703. The top card of Captain Cosmic's deck was flipped face-down.
  2704. Santa Guise moved one of Captain Cosmic's cards from Captain Cosmic's deck to Captain Cosmic's play area.
  2705. The top card of Legacy's deck was flipped face-down.
  2706. Santa Guise moved one of Legacy's cards from Legacy's deck to Legacy's play area.
  2707. The top card of The Argent Adept's deck was flipped face-down.
  2708. Santa Guise moved one of The Argent Adept's cards from The Argent Adept's deck to The Argent Adept's play area.
  2709. Santa Guise's It's Gift-mas Time! moves 3 cards to the top of Unity's Deck.
  2710. Unity shuffles their Unity's deck.
  2711. The top card of Unity's deck was flipped face-down.
  2712. Santa Guise moved one of Unity's cards from Unity's deck to Unity's play area.
  2713. Went from Guise's UsePower phase to DrawCard phase.
  2714. Guise shuffles their Guise's deck.
  2715. Went from Guise's DrawCard phase to End phase.
  2716. Went from Guise's End phase to Captain Cosmic's Start phase.
  2717. Went from Captain Cosmic's Start phase to PlayCard phase.
  2718. Went from Captain Cosmic's PlayCard phase to UsePower phase.
  2719. Captain Cosmic did not play a card or use a power this turn. Increasing draw count by 1.
  2720. Went from Captain Cosmic's UsePower phase to DrawCard phase. (Count: 2)
  2721. Captain Cosmic shuffles their Captain Cosmic's deck.
  2722. Captain Cosmic shuffles their Captain Cosmic's deck.
  2723. Went from Captain Cosmic's DrawCard phase to End phase.
  2724. Went from Captain Cosmic's End phase to Legacy's Start phase.
  2725. Went from Legacy's Start phase to PlayCard phase.
  2726. GameController plays Next Evolution.
  2727. The Legacy Ring increased the action count of UsePower by 1.
  2728. Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
  2729. Legacy uses the power on America's Greatest Legacy.
  2730. America's Greatest Legacy's Gung-Ho tried to increase Santa Guise's HP, but they are already at their maximum HP.
  2731. Guise uses the power on Santa Guise.
  2732. The top card of Unity's deck was flipped face-down.
  2733. Santa Guise moved one of Unity's cards from Unity's deck to Unity's play area.
  2734. The top card of Legacy's deck was flipped face-down.
  2735. Santa Guise moved one of Legacy's cards from Legacy's deck to Legacy's play area.
  2736. The top card of The Argent Adept's deck was flipped face-down.
  2737. Santa Guise moved one of The Argent Adept's cards from The Argent Adept's deck to The Argent Adept's play area.
  2738. Legacy uses the power on Motivational Charge.
  2739. America's Greatest Legacy initiates 2 Melee damage to Villainous Weaponry.
  2740. Meteor Storm made Villainous Weaponry immune to damage.
  2741. Damage amount was 0, so no damage was dealt.
  2742. Motivational Charge tried to increase Santa Guise's HP, but they are already at their maximum HP.
  2743. Motivational Charge tried to increase Captain Cosmic's HP, but they are already at their maximum HP.
  2744. Motivational Charge tried to increase Autonomous Blade's HP, but they are already at their maximum HP.
  2745. Motivational Charge tried to increase Dynamic Siphon's HP, but they are already at their maximum HP.
  2746. Motivational Charge tried to increase Dynamic Siphon's HP, but they are already at their maximum HP.
  2747. Motivational Charge tried to increase Energy Bracer's HP, but they are already at their maximum HP.
  2748. Motivational Charge caused America's Greatest Legacy to regain 1 HP. HP is now 12.
  2749. Motivational Charge tried to increase The Argent Adept's HP, but they are already at their maximum HP.
  2750. Motivational Charge tried to increase Unity's HP, but they are already at their maximum HP.
  2751. Went from Legacy's UsePower phase to DrawCard phase.
  2752. Legacy draws Back-Fist Strike.
  2753. Went from Legacy's DrawCard phase to End phase.
  2754. Went from Legacy's End phase to The Argent Adept's Start phase.
  2755. Went from The Argent Adept's Start phase to PlayCard phase.
  2756. Went from The Argent Adept's PlayCard phase to UsePower phase.
  2757. The Argent Adept uses the power on Musaragni's Harp.
  2758. The Argent Adept activates the text on Inspiring Supertonic.
  2759. Guise uses the power on Santa Guise.
  2760. The top card of Legacy's deck was flipped face-down.
  2761. Santa Guise moved one of Legacy's cards from Legacy's deck to Legacy's play area.
  2762. The top card of The Argent Adept's deck was flipped face-down.
  2763. Santa Guise moved one of The Argent Adept's cards from The Argent Adept's deck to The Argent Adept's play area.
  2764. The top card of Unity's deck was flipped face-down.
  2765. Santa Guise moved one of Unity's cards from Unity's deck to Unity's play area.
  2766. The Argent Adept activates the text on Inspiring Supertonic.
  2767. Inspiring Supertonic tried to increase The Argent Adept's HP, but they are already at their maximum HP.
  2768. Went from The Argent Adept's UsePower phase to DrawCard phase.
  2769. The Argent Adept shuffles their The Argent Adept's deck.
  2770. Went from The Argent Adept's DrawCard phase to End phase.
  2771. Went from The Argent Adept's End phase to Unity's Start phase.
  2772. Self-Destruct Sequence moved Oxygen Leak from the environment deck under Self-Destruct Sequence.
  2773. Went from Unity's Start phase to Wagner Mars Base's Start phase.
  2774. The self-destruct sequence continues to tick down...
  2775. Self-Destruct Sequence moved Oxygen Leak from under Self-Destruct Sequence to the environment trash.
  2776. Went from Wagner Mars Base's Start phase to PlayCard phase.
  2777. GameController plays Villainous Weaponry.
  2778. Went from Wagner Mars Base's PlayCard phase to End phase.
  2779. Maintenance Level plays the top card of the environment deck.
  2780. Maintenance Level plays Pervasive Red Dust.
  2781. Maintenance Level plays the top card of the environment deck.
  2782. GameController moves 6 cards to the top of Wagner Mars Base's Deck.
  2783. Wagner Mars Base shuffles their the environment deck.
  2784. Maintenance Level plays Villainous Weaponry.
  2785. Pervasive Red Dust will destroy 5 equipment cards.
  2786. Pervasive Red Dust destroys Eydisar's Horn!
  2787. GameController moved Eydisar's Horn to The Argent Adept's trash.
  2788. Pervasive Red Dust destroys Akpunku's Drum!
  2789. GameController moved Akpunku's Drum to The Argent Adept's trash.
  2790. Pervasive Red Dust destroys Drake's Pipes!
  2791. GameController moved Drake's Pipes to The Argent Adept's trash.
  2792. Pervasive Red Dust destroys Xu's Bell!
  2793. GameController moved Xu's Bell to The Argent Adept's trash.
  2794. Pervasive Red Dust destroys Telamon's Lyra!
  2795. GameController moved Telamon's Lyra to The Argent Adept's trash.
  2796. Went from Wagner Mars Base's End phase to Ambuscade's Start phase.
  2797. Went from Ambuscade's Start phase to PlayCard phase.
  2798. GameController plays Armed and Dangerous.
  2799. Revealed matching card: Explosive Launcher
  2800. Armed and Dangerous puts Explosive Launcher into play.
  2801. Armed and Dangerous moves 0 cards to the top of Ambuscade's Deck.
  2802. Ambuscade shuffles their the villain deck.
  2803. Armed and Dangerous plays Armed and Dangerous.
  2804. Revealed card: Rigged to Detonate
  2805. Revealed card: Unavoidable Explosive
  2806. Revealed matching card: Sonic Mine
  2807. Armed and Dangerous puts Sonic Mine into play.
  2808. Armed and Dangerous moves 2 cards to the top of Ambuscade's Deck.
  2809. Ambuscade shuffles their the villain deck.
  2810. Armed and Dangerous plays Quick Stim-Patch.
  2811. Quick Stim-Patch tried to increase Ambuscade's HP, but they are already at their maximum HP.
  2812. Quick Stim-Patch moves 3 cards to the top of Ambuscade's Deck.
  2813. Ambuscade shuffles their the villain deck.
  2814. Quick Stim-Patch plays Snatch and Grab.
  2815. Ambuscade initiates 3 Melee damage to Captain Cosmic.
  2816. Meteor Storm made Captain Cosmic immune to damage.
  2817. Damage amount was 0, so no damage was dealt.
  2818. Ambuscade initiates 4 Energy damage to Captain Cosmic.
  2819. Meteor Storm made Captain Cosmic immune to damage.
  2820. Damage amount was 0, so no damage was dealt.
  2821. GameController moved Snatch and Grab to the villain trash.
  2822. GameController moved Quick Stim-Patch to the villain trash.
  2823. GameController moved Armed and Dangerous to the villain trash.
  2824. GameController moved Armed and Dangerous to the villain trash.
  2825. Went from Ambuscade's PlayCard phase to End phase.
  2826. Ambuscade initiates 4 Energy damage to Dynamic Siphon.
  2827. Meteor Storm made Dynamic Siphon immune to damage.
  2828. Damage amount was 0, so no damage was dealt.
  2829. Automated Turret initiates 2 Projectile damage to Captain Cosmic.
  2830. Meteor Storm made Captain Cosmic immune to damage.
  2831. Damage amount was 0, so no damage was dealt.
  2832. Automated Turret initiates 2 Projectile damage to Captain Cosmic.
  2833. Meteor Storm made Captain Cosmic immune to damage.
  2834. Damage amount was 0, so no damage was dealt.
  2835. Ambuscade initiates 3 Fire damage to Santa Guise.
  2836. Meteor Storm made Santa Guise immune to damage.
  2837. Damage amount was 0, so no damage was dealt.
  2838. Ambuscade initiates 3 Fire damage to Captain Cosmic.
  2839. Meteor Storm made Captain Cosmic immune to damage.
  2840. Damage amount was 0, so no damage was dealt.
  2841. Ambuscade initiates 3 Fire damage to Autonomous Blade.
  2842. Meteor Storm made Autonomous Blade immune to damage.
  2843. Damage amount was 0, so no damage was dealt.
  2844. Ambuscade initiates 3 Fire damage to Dynamic Siphon.
  2845. Meteor Storm made Dynamic Siphon immune to damage.
  2846. Damage amount was 0, so no damage was dealt.
  2847. Ambuscade initiates 3 Fire damage to Dynamic Siphon.
  2848. Meteor Storm made Dynamic Siphon immune to damage.
  2849. Damage amount was 0, so no damage was dealt.
  2850. Ambuscade initiates 3 Fire damage to Energy Bracer.
  2851. Meteor Storm made Energy Bracer immune to damage.
  2852. Damage amount was 0, so no damage was dealt.
  2853. Ambuscade initiates 3 Fire damage to America's Greatest Legacy.
  2854. Meteor Storm made America's Greatest Legacy immune to damage.
  2855. Damage amount was 0, so no damage was dealt.
  2856. Ambuscade initiates 3 Fire damage to The Argent Adept.
  2857. Meteor Storm made The Argent Adept immune to damage.
  2858. Damage amount was 0, so no damage was dealt.
  2859. Ambuscade initiates 3 Fire damage to Unity.
  2860. Meteor Storm made Unity immune to damage.
  2861. Damage amount was 0, so no damage was dealt.
  2862. Went from Ambuscade's End phase to Guise's Start phase.
  2863. Went from Guise's Start phase to PlayCard phase.
  2864. Went from Guise's PlayCard phase to UsePower phase.
  2865. Guise uses the power on Santa Guise.
  2866. Inspired Repair was flipped to its front side.
  2867. GameController puts Inspired Repair into play.
  2868. Unity shuffles their Unity's deck.
  2869. Inspired Repair plays Construction Pylon.
  2870. GameController moved Inspired Repair to Unity's trash.
  2871. Supply Crate was flipped to its front side.
  2872. GameController puts Supply Crate into play.
  2873. Supply Crate moves 1 cards to the top of Unity's Deck.
  2874. Unity shuffles their Unity's deck.
  2875. Unity draws Inspired Repair.
  2876. Hasty Augmentation was flipped to its front side.
  2877. GameController puts Hasty Augmentation into play.
  2878. The Argent Adept uses the power on The Argent Adept.
  2879. The Argent Adept activates the text on Cedistic Dissonant.
  2880. Cedistic Dissonant destroys Musaragni's Harp!
  2881. GameController moved Musaragni's Harp to The Argent Adept's trash.
  2882. Cedistic Dissonant destroys Personal Cloaking Device!
  2883. GameController moved Personal Cloaking Device to the villain trash.
  2884. GameController moved Hasty Augmentation to Unity's trash.
  2885. Brainstorm was flipped to its front side.
  2886. GameController puts Brainstorm into play.
  2887. Brainstorm moves 1 cards to the top of Unity's Deck.
  2888. Unity shuffles their Unity's deck.
  2889. Unity draws Hasty Augmentation.
  2890. GameController moved Brainstorm to Unity's trash.
  2891. Flash Forge was flipped to its front side.
  2892. GameController puts Flash Forge into play.
  2893. GameController moved Flash Forge to Unity's trash.
  2894. Raptor Bot was flipped to its front side.
  2895. GameController puts Raptor Bot into play.
  2896. Raptor Bot was flipped to its front side.
  2897. GameController puts Raptor Bot into play.
  2898. Construction Pylon was flipped to its front side.
  2899. GameController puts Construction Pylon into play.
  2900. Raptor Bot was flipped to its front side.
  2901. GameController puts Raptor Bot into play.
  2902. Robot Reclamation was flipped to its front side.
  2903. GameController puts Robot Reclamation into play.
  2904. Robot Reclamation moves 2 cards to the top of Unity's Deck.
  2905. Unity shuffles their Unity's deck.
  2906. Unity draws Flash Forge.
  2907. GameController moved Robot Reclamation to Unity's trash.
  2908. Robot Reclamation was flipped to its front side.
  2909. GameController puts Robot Reclamation into play.
  2910. Unity draws Brainstorm.
  2911. GameController moved Robot Reclamation to Unity's trash.
  2912. Brainstorm was flipped to its front side.
  2913. GameController puts Brainstorm into play.
  2914. Brainstorm moves 2 cards to the top of Unity's Deck.
  2915. Unity shuffles their Unity's deck.
  2916. Unity draws Robot Reclamation.
  2917. Unity draws Robot Reclamation.
  2918. GameController moved Brainstorm to Unity's trash.
  2919. Scrap Metal was flipped to its front side.
  2920. GameController puts Scrap Metal into play.
  2921. Modular Workbench was flipped to its front side.
  2922. GameController puts Modular Workbench into play.
  2923. Bee Bot was flipped to its front side.
  2924. GameController puts Bee Bot into play.
  2925. Turret Bot was flipped to its front side.
  2926. GameController puts Turret Bot into play.
  2927. Platform Bot was flipped to its front side.
  2928. GameController puts Platform Bot into play.
  2929. Platform Bot was flipped to its front side.
  2930. GameController puts Platform Bot into play.
  2931. Powered Shock Wave was flipped to its front side.
  2932. GameController puts Powered Shock Wave into play.
  2933. Unity initiates 8 Lightning damage to Ambuscade.
  2934. Ambuscade made Ambuscade immune to damage.
  2935. Damage amount was 0, so no damage was dealt.
  2936. Unity initiates 8 Lightning damage to Automated Turret.
  2937. Meteor Storm made Automated Turret immune to damage.
  2938. Damage amount was 0, so no damage was dealt.
  2939. Unity initiates 8 Lightning damage to Automated Turret.
  2940. Meteor Storm made Automated Turret immune to damage.
  2941. Damage amount was 0, so no damage was dealt.
  2942. Unity initiates 8 Lightning damage to Explosive Launcher.
  2943. Meteor Storm made Explosive Launcher immune to damage.
  2944. Damage amount was 0, so no damage was dealt.
  2945. Unity initiates 8 Lightning damage to Sonic Mine.
  2946. Meteor Storm made Sonic Mine immune to damage.
  2947. Damage amount was 0, so no damage was dealt.
  2948. GameController moved Powered Shock Wave to Unity's trash.
  2949. Champion Bot was flipped to its front side.
  2950. GameController puts Champion Bot into play.
  2951. Cryo Bot was flipped to its front side.
  2952. GameController puts Cryo Bot into play.
  2953. Flash Forge was flipped to its front side.
  2954. GameController puts Flash Forge into play.
  2955. Unity discards Volatile Parts.
  2956. Flash Forge moved Volatile Parts from Unity's hand to Unity's trash.
  2957. GameController moved Flash Forge to Unity's trash.
  2958. Modular Workbench was flipped to its front side.
  2959. GameController puts Modular Workbench into play.
  2960. Supply Crate was flipped to its front side.
  2961. GameController puts Supply Crate into play.
  2962. Supply Crate moves 4 cards to the top of Unity's Deck.
  2963. Unity shuffles their Unity's deck.
  2964. Unity draws Volatile Parts.
  2965. Supply Crate was flipped to its front side.
  2966. GameController puts Supply Crate into play.
  2967. Unity draws Flash Forge.
  2968. Swift Bot was flipped to its front side.
  2969. GameController puts Swift Bot into play.
  2970. Bee Bot was flipped to its front side.
  2971. GameController puts Bee Bot into play.
  2972. Stealth Bot was flipped to its front side.
  2973. GameController puts Stealth Bot into play.
  2974. Construction Pylon was flipped to its front side.
  2975. GameController puts Construction Pylon into play.
  2976. Platform Bot was flipped to its front side.
  2977. GameController puts Platform Bot into play.
  2978. Went from Guise's UsePower phase to DrawCard phase.
  2979. Guise shuffles their Guise's deck.
  2980. Went from Guise's DrawCard phase to End phase.
  2981. Went from Guise's End phase to Captain Cosmic's Start phase.
  2982. Self-Destruct Sequence moved Fire In the Biosphere from the environment deck under Self-Destruct Sequence.
  2983. Went from Captain Cosmic's Start phase to Legacy's Start phase.
  2984. Self-Destruct Sequence moved Oxygen Leak from the environment deck under Self-Destruct Sequence.
  2985. Went from Legacy's Start phase to The Argent Adept's Start phase.
  2986. Self-Destruct Sequence moved Oxygen Leak from the environment deck under Self-Destruct Sequence.
  2987. Went from The Argent Adept's Start phase to Unity's Start phase.
  2988. Self-Destruct Sequence moved Fire In the Biosphere from the environment deck under Self-Destruct Sequence.
  2989. Went from Unity's Start phase to Wagner Mars Base's Start phase.
  2990. Guise shuffles their Guise's deck.
  2991. Captain Cosmic shuffles their Captain Cosmic's deck.
  2992. Legacy shuffles their Legacy's deck.
  2993. Maintenance Level moves 6 cards to the top of The Argent Adept's Deck.
  2994. The Argent Adept shuffles their The Argent Adept's deck.
  2995. Unity shuffles their Unity's deck.
  2996. Maintenance Level destroys itself!
  2997. GameController moved Maintenance Level under Self-Destruct Sequence.
  2998. The self-destruct sequence has been aborted!
  2999. Self-Destruct Sequence destroys Fire In the Biosphere!
  3000. GameController moved Fire In the Biosphere from under Self-Destruct Sequence to the environment trash.
  3001. Self-Destruct Sequence destroys Fire In the Biosphere!
  3002. GameController moved Fire In the Biosphere from under Self-Destruct Sequence to the environment trash.
  3003. Self-Destruct Sequence destroys Maintenance Level!
  3004. GameController moved Maintenance Level from under Self-Destruct Sequence to the environment trash.
  3005. Self-Destruct Sequence destroys Oxygen Leak!
  3006. GameController moved Oxygen Leak from under Self-Destruct Sequence to the environment trash.
  3007. Self-Destruct Sequence destroys Oxygen Leak!
  3008. GameController moved Oxygen Leak from under Self-Destruct Sequence to the environment trash.
  3009. Self-Destruct Sequence destroys Oxygen Leak!
  3010. GameController moved Oxygen Leak from under Self-Destruct Sequence to the environment trash.
  3011. Self-Destruct Sequence destroys Pervasive Red Dust!
  3012. GameController moved Pervasive Red Dust from under Self-Destruct Sequence to the environment trash.
  3013. Self-Destruct Sequence destroys itself!
  3014. GameController moved Self-Destruct Sequence to the environment trash.
  3015. Guise shuffles their Guise's deck.
  3016. Captain Cosmic shuffles their Captain Cosmic's deck.
  3017. Legacy shuffles their Legacy's deck.
  3018. The Argent Adept shuffles their The Argent Adept's deck.
  3019. Unity shuffles their Unity's deck.
  3020. Maintenance Level destroys itself!
  3021. GameController moved Maintenance Level to the environment trash.
  3022. Each player may discard 1 card each to destroy Pervasive Red Dust
  3023. Guise discards Gimmicky Character.
  3024. Pervasive Red Dust moved Gimmicky Character from Guise's hand to Guise's trash.
  3025. Captain Cosmic discards Wounding Buffer.
  3026. Pervasive Red Dust moved Wounding Buffer from Captain Cosmic's hand to Captain Cosmic's trash.
  3027. Legacy discards The Legacy Ring.
  3028. Pervasive Red Dust moved The Legacy Ring from Legacy's hand to Legacy's trash.
  3029. The Argent Adept discards Instrumental Conjuration.
  3030. Pervasive Red Dust moved Instrumental Conjuration from The Argent Adept's hand to The Argent Adept's trash.
  3031. Unity discards Flash Forge.
  3032. Pervasive Red Dust moved Flash Forge from Unity's hand to Unity's trash.
  3033. Pervasive Red Dust destroys itself!
  3034. GameController moved Pervasive Red Dust to the environment trash.
  3035. Went from Wagner Mars Base's Start phase to PlayCard phase.
  3036. GameController plays Meteor Storm.
  3037. Went from Wagner Mars Base's PlayCard phase to End phase.
  3038. Went from Wagner Mars Base's End phase to Ambuscade's Start phase.
  3039. Ambuscade was flipped to its front side.
  3040. Went from Ambuscade's Start phase to PlayCard phase.
  3041. GameController plays Reactive Plating.
  3042. Went from Ambuscade's PlayCard phase to End phase.
  3043. Ambuscade initiates 4 Projectile damage to Captain Cosmic.
  3044. Meteor Storm made Captain Cosmic immune to damage.
  3045. Damage amount was 0, so no damage was dealt.
  3046. Automated Turret initiates 2 Projectile damage to Captain Cosmic.
  3047. Meteor Storm made Captain Cosmic immune to damage.
  3048. Damage amount was 0, so no damage was dealt.
  3049. Automated Turret initiates 2 Projectile damage to Captain Cosmic.
  3050. Meteor Storm made Captain Cosmic immune to damage.
  3051. Damage amount was 0, so no damage was dealt.
  3052. Ambuscade initiates 3 Fire damage to Santa Guise.
  3053. Meteor Storm made Santa Guise immune to damage.
  3054. Damage amount was 0, so no damage was dealt.
  3055. Ambuscade initiates 3 Fire damage to Captain Cosmic.
  3056. Meteor Storm made Captain Cosmic immune to damage.
  3057. Damage amount was 0, so no damage was dealt.
  3058. Ambuscade initiates 3 Fire damage to Autonomous Blade.
  3059. Meteor Storm made Autonomous Blade immune to damage.
  3060. Damage amount was 0, so no damage was dealt.
  3061. Ambuscade initiates 3 Fire damage to Dynamic Siphon.
  3062. Meteor Storm made Dynamic Siphon immune to damage.
  3063. Damage amount was 0, so no damage was dealt.
  3064. Ambuscade initiates 3 Fire damage to Dynamic Siphon.
  3065. Meteor Storm made Dynamic Siphon immune to damage.
  3066. Damage amount was 0, so no damage was dealt.
  3067. Ambuscade initiates 3 Fire damage to Energy Bracer.
  3068. Meteor Storm made Energy Bracer immune to damage.
  3069. Damage amount was 0, so no damage was dealt.
  3070. Ambuscade initiates 3 Fire damage to America's Greatest Legacy.
  3071. Meteor Storm made America's Greatest Legacy immune to damage.
  3072. Damage amount was 0, so no damage was dealt.
  3073. Ambuscade initiates 3 Fire damage to The Argent Adept.
  3074. Meteor Storm made The Argent Adept immune to damage.
  3075. Damage amount was 0, so no damage was dealt.
  3076. Ambuscade initiates 3 Fire damage to Unity.
  3077. Meteor Storm made Unity immune to damage.
  3078. Damage amount was 0, so no damage was dealt.
  3079. Ambuscade initiates 3 Fire damage to Bee Bot.
  3080. Meteor Storm made Bee Bot immune to damage.
  3081. Damage amount was 0, so no damage was dealt.
  3082. Ambuscade initiates 3 Fire damage to Bee Bot.
  3083. Meteor Storm made Bee Bot immune to damage.
  3084. Damage amount was 0, so no damage was dealt.
  3085. Ambuscade initiates 3 Fire damage to Champion Bot.
  3086. Meteor Storm made Champion Bot immune to damage.
  3087. Damage amount was 0, so no damage was dealt.
  3088. Ambuscade initiates 3 Fire damage to Cryo Bot.
  3089. Meteor Storm made Cryo Bot immune to damage.
  3090. Damage amount was 0, so no damage was dealt.
  3091. Ambuscade initiates 3 Fire damage to Platform Bot.
  3092. Meteor Storm made Platform Bot immune to damage.
  3093. Damage amount was 0, so no damage was dealt.
  3094. Ambuscade initiates 3 Fire damage to Platform Bot.
  3095. Meteor Storm made Platform Bot immune to damage.
  3096. Damage amount was 0, so no damage was dealt.
  3097. Ambuscade initiates 3 Fire damage to Platform Bot.
  3098. Meteor Storm made Platform Bot immune to damage.
  3099. Damage amount was 0, so no damage was dealt.
  3100. Ambuscade initiates 3 Fire damage to Raptor Bot.
  3101. Meteor Storm made Raptor Bot immune to damage.
  3102. Damage amount was 0, so no damage was dealt.
  3103. Ambuscade initiates 3 Fire damage to Raptor Bot.
  3104. Meteor Storm made Raptor Bot immune to damage.
  3105. Damage amount was 0, so no damage was dealt.
  3106. Ambuscade initiates 3 Fire damage to Raptor Bot.
  3107. Meteor Storm made Raptor Bot immune to damage.
  3108. Damage amount was 0, so no damage was dealt.
  3109. Ambuscade initiates 3 Fire damage to Stealth Bot.
  3110. Meteor Storm made Stealth Bot immune to damage.
  3111. Damage amount was 0, so no damage was dealt.
  3112. Ambuscade initiates 3 Fire damage to Swift Bot.
  3113. Meteor Storm made Swift Bot immune to damage.
  3114. Damage amount was 0, so no damage was dealt.
  3115. Ambuscade initiates 3 Fire damage to Turret Bot.
  3116. Meteor Storm made Turret Bot immune to damage.
  3117. Damage amount was 0, so no damage was dealt.
  3118. Went from Ambuscade's End phase to Guise's Start phase.
  3119. Meteor Storm destroys itself!
  3120. GameController moved Meteor Storm to the environment trash.
  3121. Went from Guise's Start phase to Captain Cosmic's Start phase.
  3122. Meteor Storm destroys itself!
  3123. GameController moved Meteor Storm to the environment trash.
  3124. Went from Captain Cosmic's Start phase to Legacy's Start phase.
  3125. ***** LOADED UNDO FILE: undo-375-Guise-Start *****
  3126. Possible achievement: Base_CumulativeDamage, progress: 100
  3127. Possible achievement: Base_CumulativeHeal, progress: 1971.5
  3128. Possible achievement: Base_DefeatAllEnvironments, progress: 100
  3129. Possible achievement: Base_LargeAttack
  3130. Possible achievement: Base_LastHeroStanding
  3131. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  3132. Possible achievement: Base_NoCards
  3133. Possible achievement: Base_NoPowers
  3134. Possible achievement: Base_RedirectMany
  3135. Possible achievement: Base_WinFullHP
  3136. Possible achievement: Base_WinGame
  3137. Went from Ambuscade's End phase to Guise's Start phase.
  3138. Went from Guise's Start phase to PlayCard phase.
  3139. Went from Guise's PlayCard phase to UsePower phase.
  3140. Guise did not play a card or use a power this turn. Increasing draw count by 1.
  3141. Went from Guise's UsePower phase to DrawCard phase. (Count: 2)
  3142. GameController moves 1 cards to the top of Guise's Deck.
  3143. Guise shuffles their Guise's deck.
  3144. Guise draws Gimmicky Character.
  3145. Guise shuffles their Guise's deck.
  3146. Went from Guise's DrawCard phase to End phase.
  3147. Went from Guise's End phase to Captain Cosmic's Start phase.
  3148. Went from Captain Cosmic's Start phase to PlayCard phase.
  3149. ***** LOADED UNDO FILE: undo-380-CaptainCosmic-Start *****
  3150. Possible achievement: Base_CumulativeDamage, progress: 100
  3151. Possible achievement: Base_CumulativeHeal, progress: 1971.5
  3152. Possible achievement: Base_DefeatAllEnvironments, progress: 100
  3153. Possible achievement: Base_LargeAttack
  3154. Possible achievement: Base_LastHeroStanding
  3155. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  3156. Possible achievement: Base_NoCards
  3157. Possible achievement: Base_NoPowers
  3158. Possible achievement: Base_RedirectMany
  3159. Possible achievement: Base_WinFullHP
  3160. Possible achievement: Base_WinGame
  3161. Went from Guise's End phase to Captain Cosmic's Start phase.
  3162. Meteor Storm destroys itself!
  3163. GameController moved Meteor Storm to the environment trash.
  3164. Went from Captain Cosmic's Start phase to Legacy's Start phase.
  3165. Went from Legacy's Start phase to PlayCard phase.
  3166. The Legacy Ring increased the action count of UsePower by 1.
  3167. Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
  3168. Legacy uses the power on America's Greatest Legacy.
  3169. America's Greatest Legacy's Gung-Ho tried to increase The Argent Adept's HP, but they are already at their maximum HP.
  3170. The Argent Adept uses the power on The Argent Adept.
  3171. The Argent Adept activates the text on Inspiring Supertonic.
  3172. Unity uses the power on Unity.
  3173. The Legacy Ring reduced the action count of UsePower by 1.
  3174. Unity's Bot-Hack destroys The Legacy Ring!
  3175. GameController moved The Legacy Ring to Legacy's trash.
  3176. Unity's Bot-Hack puts Bee Bot into play.
  3177. Went from Legacy's UsePower phase to DrawCard phase.
  3178. Legacy draws "Thokk!".
  3179. Went from Legacy's DrawCard phase to End phase.
  3180. Went from Legacy's End phase to The Argent Adept's Start phase.
  3181. Went from The Argent Adept's Start phase to PlayCard phase.
  3182. GameController plays Silver Shadow.
  3183. The Argent Adept activates the text on Inventive Preparation.
  3184. Inventive Preparation plays Volatile Parts.
  3185. Silver Shadow plays Instrumental Conjuration.
  3186. Instrumental Conjuration puts Telamon's Lyra into play.
  3187. The Argent Adept shuffles their The Argent Adept's deck.
  3188. The Argent Adept draws Xu's Bell.
  3189. GameController moved Instrumental Conjuration to The Argent Adept's trash.
  3190. GameController moved Silver Shadow to The Argent Adept's trash.
  3191. Went from The Argent Adept's PlayCard phase to UsePower phase.
  3192. The Argent Adept uses the power on Telamon's Lyra.
  3193. The Argent Adept activates the text on Inspiring Supertonic.
  3194. Guise uses the power on Santa Guise.
  3195. ***** LOADED UNDO FILE: undo-388-TheArgentAdept-UsePower *****
  3196. Possible achievement: Base_CumulativeDamage, progress: 100
  3197. Possible achievement: Base_CumulativeHeal, progress: 1971.5
  3198. Possible achievement: Base_DefeatAllEnvironments, progress: 100
  3199. Possible achievement: Base_LargeAttack
  3200. Possible achievement: Base_LastHeroStanding
  3201. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  3202. Possible achievement: Base_NoCards
  3203. Possible achievement: Base_NoPowers
  3204. Possible achievement: Base_RedirectMany
  3205. Possible achievement: Base_WinFullHP
  3206. Possible achievement: Base_WinGame
  3207. The Argent Adept uses the power on Telamon's Lyra.
  3208. The Argent Adept activates the text on Inspiring Supertonic.
  3209. Legacy uses the power on Motivational Charge.
  3210. America's Greatest Legacy initiates 2 Melee damage to Reactive Plating.
  3211. Meteor Storm made Reactive Plating immune to damage.
  3212. Damage amount was 0, so no damage was dealt.
  3213. Motivational Charge tried to increase Santa Guise's HP, but they are already at their maximum HP.
  3214. Motivational Charge tried to increase Captain Cosmic's HP, but they are already at their maximum HP.
  3215. Motivational Charge tried to increase Autonomous Blade's HP, but they are already at their maximum HP.
  3216. Motivational Charge tried to increase Dynamic Siphon's HP, but they are already at their maximum HP.
  3217. Motivational Charge tried to increase Dynamic Siphon's HP, but they are already at their maximum HP.
  3218. Motivational Charge tried to increase Energy Bracer's HP, but they are already at their maximum HP.
  3219. Motivational Charge caused America's Greatest Legacy to regain 1 HP. HP is now 13.
  3220. Motivational Charge tried to increase The Argent Adept's HP, but they are already at their maximum HP.
  3221. Motivational Charge tried to increase Unity's HP, but they are already at their maximum HP.
  3222. Motivational Charge tried to increase Bee Bot's HP, but they are already at their maximum HP.
  3223. Motivational Charge tried to increase Bee Bot's HP, but they are already at their maximum HP.
  3224. Motivational Charge tried to increase Bee Bot's HP, but they are already at their maximum HP.
  3225. Motivational Charge tried to increase Champion Bot's HP, but they are already at their maximum HP.
  3226. Motivational Charge tried to increase Cryo Bot's HP, but they are already at their maximum HP.
  3227. Motivational Charge tried to increase Platform Bot's HP, but they are already at their maximum HP.
  3228. Motivational Charge tried to increase Platform Bot's HP, but they are already at their maximum HP.
  3229. Motivational Charge tried to increase Platform Bot's HP, but they are already at their maximum HP.
  3230. Motivational Charge tried to increase Raptor Bot's HP, but they are already at their maximum HP.
  3231. Motivational Charge tried to increase Raptor Bot's HP, but they are already at their maximum HP.
  3232. Motivational Charge tried to increase Raptor Bot's HP, but they are already at their maximum HP.
  3233. Motivational Charge tried to increase Stealth Bot's HP, but they are already at their maximum HP.
  3234. Motivational Charge tried to increase Swift Bot's HP, but they are already at their maximum HP.
  3235. Motivational Charge tried to increase Turret Bot's HP, but they are already at their maximum HP.
  3236. The Argent Adept activates the text on Inventive Preparation.
  3237. Inventive Preparation plays Volatile Parts.
  3238. Went from The Argent Adept's UsePower phase to DrawCard phase.
  3239. The Argent Adept draws Eydisar's Horn.
  3240. Went from The Argent Adept's DrawCard phase to End phase.
  3241. Went from The Argent Adept's End phase to Unity's Start phase.
  3242. Turret Bot initiates 3 Projectile damage to Reactive Plating.
  3243. Meteor Storm made Reactive Plating immune to damage.
  3244. Damage amount was 0, so no damage was dealt.
  3245. Swift Bot increased the action count of PlayCard by 1.
  3246. Went from Unity's Start phase to PlayCard phase. (Count: 2)
  3247. Went from Unity's PlayCard phase to UsePower phase.
  3248. Unity did not play a card or use a power this turn. Increasing draw count by 1.
  3249. Swift Bot increased the action count of DrawCard by 1.
  3250. Went from Unity's UsePower phase to DrawCard phase. (Count: 3)
  3251. Unity draws Brainstorm.
  3252. Unity draws Powered Shock Wave.
  3253. GameController moves 1 cards to the top of Unity's Deck.
  3254. Unity shuffles their Unity's deck.
  3255. Unity draws Flash Forge.
  3256. Went from Unity's DrawCard phase to End phase.
  3257. Raptor Bot initiates 15 Melee damage to Villainous Weaponry.
  3258. Meteor Storm made Villainous Weaponry immune to damage.
  3259. Damage amount was 0, so no damage was dealt.
  3260. Raptor Bot initiates 15 Melee damage to Villainous Weaponry.
  3261. Meteor Storm made Villainous Weaponry immune to damage.
  3262. Damage amount was 0, so no damage was dealt.
  3263. Raptor Bot initiates 15 Melee damage to Villainous Weaponry.
  3264. Meteor Storm made Villainous Weaponry immune to damage.
  3265. Damage amount was 0, so no damage was dealt.
  3266. Scrap Metal moved Bee Bot to Unity's hand.
  3267. Platform Bot initiates 3 Energy damage to Villainous Weaponry.
  3268. Meteor Storm made Villainous Weaponry immune to damage.
  3269. Damage amount was 0, so no damage was dealt.
  3270. Platform Bot initiates 3 Energy damage to Villainous Weaponry.
  3271. Meteor Storm made Villainous Weaponry immune to damage.
  3272. Damage amount was 0, so no damage was dealt.
  3273. Platform Bot initiates 3 Energy damage to Villainous Weaponry.
  3274. Meteor Storm made Villainous Weaponry immune to damage.
  3275. Damage amount was 0, so no damage was dealt.
  3276. Went from Unity's End phase to Wagner Mars Base's Start phase.
  3277. Went from Wagner Mars Base's Start phase to PlayCard phase.
  3278. GameController moves 11 cards to the top of Wagner Mars Base's Deck.
  3279. Wagner Mars Base shuffles their the environment deck.
  3280. GameController plays Maintenance Level.
  3281. Went from Wagner Mars Base's PlayCard phase to End phase.
  3282. Maintenance Level plays the top card of the environment deck.
  3283. Maintenance Level plays Pervasive Red Dust.
  3284. Pervasive Red Dust will destroy 5 equipment cards.
  3285. Pervasive Red Dust destroys Telamon's Lyra!
  3286. GameController moved Telamon's Lyra to The Argent Adept's trash.
  3287. Pervasive Red Dust destroys Volatile Parts!
  3288. GameController moved Volatile Parts to Unity's trash.
  3289. Pervasive Red Dust destroys Supply Crate!
  3290. GameController moved Supply Crate to Unity's trash.
  3291. Pervasive Red Dust destroys Modular Workbench!
  3292. GameController moved Modular Workbench to Unity's trash.
  3293. Pervasive Red Dust destroys Supply Crate!
  3294. GameController moved Supply Crate to Unity's trash.
  3295. Went from Wagner Mars Base's End phase to Ambuscade's Start phase.
  3296. Went from Ambuscade's Start phase to PlayCard phase.
  3297. GameController plays Vanish.
  3298. Vanish puts Personal Cloaking Device into play.
  3299. Ambuscade was flipped to its back side.
  3300. GameController moved Vanish to the villain trash.
  3301. Went from Ambuscade's PlayCard phase to End phase.
  3302. Ambuscade initiates 4 Energy damage to Bee Bot.
  3303. Meteor Storm made Bee Bot immune to damage.
  3304. Damage amount was 0, so no damage was dealt.
  3305. Automated Turret initiates 2 Projectile damage to Captain Cosmic.
  3306. Meteor Storm made Captain Cosmic immune to damage.
  3307. Damage amount was 0, so no damage was dealt.
  3308. Automated Turret initiates 2 Projectile damage to Captain Cosmic.
  3309. Meteor Storm made Captain Cosmic immune to damage.
  3310. Damage amount was 0, so no damage was dealt.
  3311. Ambuscade initiates 3 Fire damage to Santa Guise.
  3312. Meteor Storm made Santa Guise immune to damage.
  3313. Damage amount was 0, so no damage was dealt.
  3314. Ambuscade initiates 3 Fire damage to Captain Cosmic.
  3315. Meteor Storm made Captain Cosmic immune to damage.
  3316. Damage amount was 0, so no damage was dealt.
  3317. Ambuscade initiates 3 Fire damage to Autonomous Blade.
  3318. Meteor Storm made Autonomous Blade immune to damage.
  3319. Damage amount was 0, so no damage was dealt.
  3320. Ambuscade initiates 3 Fire damage to Dynamic Siphon.
  3321. Meteor Storm made Dynamic Siphon immune to damage.
  3322. Damage amount was 0, so no damage was dealt.
  3323. Ambuscade initiates 3 Fire damage to Dynamic Siphon.
  3324. Meteor Storm made Dynamic Siphon immune to damage.
  3325. Damage amount was 0, so no damage was dealt.
  3326. Ambuscade initiates 3 Fire damage to Energy Bracer.
  3327. Meteor Storm made Energy Bracer immune to damage.
  3328. Damage amount was 0, so no damage was dealt.
  3329. Ambuscade initiates 3 Fire damage to America's Greatest Legacy.
  3330. Meteor Storm made America's Greatest Legacy immune to damage.
  3331. Damage amount was 0, so no damage was dealt.
  3332. Ambuscade initiates 3 Fire damage to The Argent Adept.
  3333. Meteor Storm made The Argent Adept immune to damage.
  3334. Damage amount was 0, so no damage was dealt.
  3335. Ambuscade initiates 3 Fire damage to Unity.
  3336. Meteor Storm made Unity immune to damage.
  3337. Damage amount was 0, so no damage was dealt.
  3338. Ambuscade initiates 3 Fire damage to Bee Bot.
  3339. Meteor Storm made Bee Bot immune to damage.
  3340. Damage amount was 0, so no damage was dealt.
  3341. Ambuscade initiates 3 Fire damage to Bee Bot.
  3342. Meteor Storm made Bee Bot immune to damage.
  3343. Damage amount was 0, so no damage was dealt.
  3344. Ambuscade initiates 3 Fire damage to Champion Bot.
  3345. Meteor Storm made Champion Bot immune to damage.
  3346. Damage amount was 0, so no damage was dealt.
  3347. Ambuscade initiates 3 Fire damage to Cryo Bot.
  3348. Meteor Storm made Cryo Bot immune to damage.
  3349. Damage amount was 0, so no damage was dealt.
  3350. Ambuscade initiates 3 Fire damage to Platform Bot.
  3351. Meteor Storm made Platform Bot immune to damage.
  3352. Damage amount was 0, so no damage was dealt.
  3353. Ambuscade initiates 3 Fire damage to Platform Bot.
  3354. Meteor Storm made Platform Bot immune to damage.
  3355. Damage amount was 0, so no damage was dealt.
  3356. Ambuscade initiates 3 Fire damage to Platform Bot.
  3357. Meteor Storm made Platform Bot immune to damage.
  3358. Damage amount was 0, so no damage was dealt.
  3359. Ambuscade initiates 3 Fire damage to Raptor Bot.
  3360. Meteor Storm made Raptor Bot immune to damage.
  3361. Damage amount was 0, so no damage was dealt.
  3362. Ambuscade initiates 3 Fire damage to Raptor Bot.
  3363. Meteor Storm made Raptor Bot immune to damage.
  3364. Damage amount was 0, so no damage was dealt.
  3365. Ambuscade initiates 3 Fire damage to Raptor Bot.
  3366. Meteor Storm made Raptor Bot immune to damage.
  3367. Damage amount was 0, so no damage was dealt.
  3368. Ambuscade initiates 3 Fire damage to Stealth Bot.
  3369. Meteor Storm made Stealth Bot immune to damage.
  3370. Damage amount was 0, so no damage was dealt.
  3371. Ambuscade initiates 3 Fire damage to Swift Bot.
  3372. Meteor Storm made Swift Bot immune to damage.
  3373. Damage amount was 0, so no damage was dealt.
  3374. Ambuscade initiates 3 Fire damage to Turret Bot.
  3375. Meteor Storm made Turret Bot immune to damage.
  3376. Damage amount was 0, so no damage was dealt.
  3377. Went from Ambuscade's End phase to Guise's Start phase.
  3378. Meteor Storm destroys itself!
  3379. GameController moved Meteor Storm to the environment trash.
  3380. Went from Guise's Start phase to Captain Cosmic's Start phase.
  3381. Went from Captain Cosmic's Start phase to PlayCard phase.
  3382. GameController plays Potent Disruption.
  3383. Potent Disruption destroys Dynamic Siphon!
  3384. Captain Cosmic initiates 1 Energy damage to Automated Turret.
  3385. Inspiring Presence increases the damage dealt by Captain Cosmic by 1.
  3386. Captain Cosmic deals Automated Turret 2 Energy damage.
  3387. Automated Turret is now at 2 HP.
  3388. Captain Cosmic initiates 1 Energy damage to Automated Turret.
  3389. Inspiring Presence increases the damage dealt by Captain Cosmic by 1.
  3390. Captain Cosmic deals Automated Turret 2 Energy damage.
  3391. Automated Turret is now at 6 HP.
  3392. Captain Cosmic initiates 1 Energy damage to Personal Cloaking Device.
  3393. Inspiring Presence increases the damage dealt by Captain Cosmic by 1.
  3394. Captain Cosmic deals Personal Cloaking Device 2 Energy damage.
  3395. Personal Cloaking Device is now at 7 HP.
  3396. GameController moved Dynamic Siphon to Captain Cosmic's trash.
  3397. Captain Cosmic initiates 5 Energy damage to Explosive Launcher.
  3398. Inspiring Presence increases the damage dealt by Captain Cosmic by 1.
  3399. Captain Cosmic deals Explosive Launcher 6 Energy damage.
  3400. Explosive Launcher is now at 0 HP.
  3401. Captain Cosmic's Fabrication destroys Explosive Launcher!
  3402. GameController moved Explosive Launcher to the villain trash.
  3403. GameController moved Potent Disruption to Captain Cosmic's trash.
  3404. Went from Captain Cosmic's PlayCard phase to UsePower phase.
  3405. Captain Cosmic uses the power on Captain Cosmic.
  3406. Went from Captain Cosmic's UsePower phase to DrawCard phase.
  3407. GameController moves 3 cards to the top of Captain Cosmic's Deck.
  3408. Captain Cosmic shuffles their Captain Cosmic's deck.
  3409. Captain Cosmic draws Dynamic Siphon.
  3410. Went from Captain Cosmic's DrawCard phase to End phase.
  3411. Went from Captain Cosmic's End phase to Legacy's Start phase.
  3412. Went from Legacy's Start phase to PlayCard phase.
  3413. GameController plays Back-Fist Strike.
  3414. America's Greatest Legacy initiates 4 Melee damage to Reactive Plating.
  3415. Inspiring Presence increases the damage dealt by America's Greatest Legacy by 1.
  3416. Surge of Strength increases the damage dealt by America's Greatest Legacy by 1.
  3417. Reactive Plating reduces the damage dealt to Reactive Plating by America's Greatest Legacy by 1.
  3418. America's Greatest Legacy deals Reactive Plating 5 Melee damage.
  3419. Reactive Plating is now at 5 HP.
  3420. Autonomous Blade initiates 2 Energy damage to Automated Turret.
  3421. Inspiring Presence increases the damage dealt by Autonomous Blade by 1.
  3422. Autonomous Blade deals Automated Turret 3 Energy damage.
  3423. Automated Turret is now at -1 HP.
  3424. Autonomous Blade destroys Automated Turret!
  3425. GameController moved Automated Turret to the villain trash.
  3426. GameController moved Back-Fist Strike to Legacy's trash.
  3427. Went from Legacy's PlayCard phase to UsePower phase.
  3428. Legacy uses the power on America's Greatest Legacy.
  3429. America's Greatest Legacy's Gung-Ho tried to increase Santa Guise's HP, but they are already at their maximum HP.
  3430. Guise uses the power on Santa Guise.
  3431. Where Did I Leave That... was flipped to its front side.
  3432. GameController puts Where Did I Leave That... into play.
  3433. Guise shuffles their Guise's deck.
  3434. GameController moved Where Did I Leave That... to Guise's trash.
  3435. Retcon was flipped to its front side.
  3436. GameController puts Retcon into play.
  3437. Retcon destroys Villainous Weaponry!
  3438. GameController moved Villainous Weaponry to the environment trash.
  3439. Retcon moves 1 cards to the top of Guise's Deck.
  3440. Guise shuffles their Guise's deck.
  3441. Guise draws Where Did I Leave That....
  3442. GameController moved Retcon to Guise's trash.
  3443. X-treeeeeeeeme!!! was flipped to its front side.
  3444. GameController puts X-treeeeeeeeme!!! into play.
  3445. Uh, Yeah, I'm That Guy! was flipped to its front side.
  3446. GameController puts Uh, Yeah, I'm That Guy! into play.
  3447. Guise gives Legacy a high five! *SLAP!*
  3448. Uh, Yeah, I'm That Guy! tried to increase Santa Guise's HP, but they are already at their maximum HP.
  3449. Uh, Yeah, I'm That Guy! tried to increase Captain Cosmic's HP, but they are already at their maximum HP.
  3450. Uh, Yeah, I'm That Guy! tried to increase Autonomous Blade's HP, but they are already at their maximum HP.
  3451. Uh, Yeah, I'm That Guy! tried to increase Dynamic Siphon's HP, but they are already at their maximum HP.
  3452. Uh, Yeah, I'm That Guy! tried to increase Energy Bracer's HP, but they are already at their maximum HP.
  3453. Uh, Yeah, I'm That Guy! caused America's Greatest Legacy to regain 1 HP. HP is now 14.
  3454. Uh, Yeah, I'm That Guy! tried to increase The Argent Adept's HP, but they are already at their maximum HP.
  3455. Uh, Yeah, I'm That Guy! tried to increase Unity's HP, but they are already at their maximum HP.
  3456. Uh, Yeah, I'm That Guy! tried to increase Bee Bot's HP, but they are already at their maximum HP.
  3457. Uh, Yeah, I'm That Guy! tried to increase Bee Bot's HP, but they are already at their maximum HP.
  3458. Uh, Yeah, I'm That Guy! tried to increase Champion Bot's HP, but they are already at their maximum HP.
  3459. Uh, Yeah, I'm That Guy! tried to increase Cryo Bot's HP, but they are already at their maximum HP.
  3460. Uh, Yeah, I'm That Guy! tried to increase Platform Bot's HP, but they are already at their maximum HP.
  3461. Uh, Yeah, I'm That Guy! tried to increase Platform Bot's HP, but they are already at their maximum HP.
  3462. Uh, Yeah, I'm That Guy! tried to increase Platform Bot's HP, but they are already at their maximum HP.
  3463. Uh, Yeah, I'm That Guy! tried to increase Raptor Bot's HP, but they are already at their maximum HP.
  3464. Uh, Yeah, I'm That Guy! tried to increase Raptor Bot's HP, but they are already at their maximum HP.
  3465. Uh, Yeah, I'm That Guy! tried to increase Raptor Bot's HP, but they are already at their maximum HP.
  3466. Uh, Yeah, I'm That Guy! tried to increase Stealth Bot's HP, but they are already at their maximum HP.
  3467. Uh, Yeah, I'm That Guy! tried to increase Swift Bot's HP, but they are already at their maximum HP.
  3468. Uh, Yeah, I'm That Guy! tried to increase Turret Bot's HP, but they are already at their maximum HP.
  3469. Where Did I Leave That... was flipped to its front side.
  3470. GameController puts Where Did I Leave That... into play.
  3471. Where Did I Leave That... moves 1 cards to the top of Guise's Deck.
  3472. Guise shuffles their Guise's deck.
  3473. Guise draws Retcon.
  3474. GameController moved Where Did I Leave That... to Guise's trash.
  3475. Retcon was flipped to its front side.
  3476. GameController puts Retcon into play.
  3477. Retcon destroys Villainous Weaponry!
  3478. GameController moved Villainous Weaponry to the environment trash.
  3479. Retcon plays Retcon.
  3480. Retcon destroys Villainous Weaponry!
  3481. GameController moved Villainous Weaponry to the environment trash.
  3482. Retcon plays Guise the Barbarian.
  3483. GameController moved Retcon to Guise's trash.
  3484. GameController moved Retcon to Guise's trash.
  3485. I Can Do That, Too! was flipped to its front side.
  3486. GameController puts I Can Do That, Too! into play.
  3487. Guise uses the power on America's Greatest Legacy.
  3488. America's Greatest Legacy's Gung-Ho caused America's Greatest Legacy to regain 1 HP. HP is now 15.
  3489. Legacy uses the power on Motivational Charge.
  3490. America's Greatest Legacy initiates 2 Melee damage to Reactive Plating.
  3491. Inspiring Presence increases the damage dealt by America's Greatest Legacy by 1.
  3492. Uh, Yeah, I'm That Guy! increases the damage dealt by America's Greatest Legacy by 1.
  3493. Surge of Strength increases the damage dealt by America's Greatest Legacy by 1.
  3494. Reactive Plating reduces the damage dealt to Reactive Plating by America's Greatest Legacy by 1.
  3495. America's Greatest Legacy deals Reactive Plating 4 Melee damage.
  3496. Reactive Plating is now at 1 HP.
  3497. Motivational Charge tried to increase Santa Guise's HP, but they are already at their maximum HP.
  3498. Motivational Charge tried to increase Captain Cosmic's HP, but they are already at their maximum HP.
  3499. Motivational Charge tried to increase Autonomous Blade's HP, but they are already at their maximum HP.
  3500. Motivational Charge tried to increase Dynamic Siphon's HP, but they are already at their maximum HP.
  3501. Motivational Charge tried to increase Energy Bracer's HP, but they are already at their maximum HP.
  3502. Motivational Charge caused America's Greatest Legacy to regain 1 HP. HP is now 16.
  3503. Motivational Charge tried to increase The Argent Adept's HP, but they are already at their maximum HP.
  3504. Motivational Charge tried to increase Unity's HP, but they are already at their maximum HP.
  3505. Motivational Charge tried to increase Bee Bot's HP, but they are already at their maximum HP.
  3506. Motivational Charge tried to increase Bee Bot's HP, but they are already at their maximum HP.
  3507. Motivational Charge tried to increase Champion Bot's HP, but they are already at their maximum HP.
  3508. Motivational Charge tried to increase Cryo Bot's HP, but they are already at their maximum HP.
  3509. Motivational Charge tried to increase Platform Bot's HP, but they are already at their maximum HP.
  3510. Motivational Charge tried to increase Platform Bot's HP, but they are already at their maximum HP.
  3511. Motivational Charge tried to increase Platform Bot's HP, but they are already at their maximum HP.
  3512. Motivational Charge tried to increase Raptor Bot's HP, but they are already at their maximum HP.
  3513. Motivational Charge tried to increase Raptor Bot's HP, but they are already at their maximum HP.
  3514. Motivational Charge tried to increase Raptor Bot's HP, but they are already at their maximum HP.
  3515. Motivational Charge tried to increase Stealth Bot's HP, but they are already at their maximum HP.
  3516. Motivational Charge tried to increase Swift Bot's HP, but they are already at their maximum HP.
  3517. Motivational Charge tried to increase Turret Bot's HP, but they are already at their maximum HP.
  3518. GameController moved I Can Do That, Too! to Guise's trash.
  3519. Guise the Barbarian was flipped to its front side.
  3520. GameController moved Guise the Barbarian to Guise's trash.
  3521. Say Cheese! was flipped to its front side.
  3522. GameController puts Say Cheese! into play.
  3523. Santa Guise initiates 1 Cold damage to Personal Cloaking Device.
  3524. X-treeeeeeeeme!!! makes the damage irreducible.
  3525. Inspiring Presence increases the damage dealt by Santa Guise by 1.
  3526. Uh, Yeah, I'm That Guy! increases the damage dealt by Santa Guise by 1.
  3527. Uh, Yeah, I'm That Guy! increases the damage dealt by Santa Guise by 1.
  3528. Look What I Found! increases the damage dealt by Santa Guise by 1.
  3529. Guise the Barbarian increases the damage dealt by Santa Guise by 2.
  3530. X-treeeeeeeeme!!! makes the damage not redirectable.
  3531. Santa Guise deals Personal Cloaking Device 7 Cold damage.
  3532. Personal Cloaking Device is now at 0 HP.
  3533. Santa Guise's It's Gift-mas Time! destroys Personal Cloaking Device!
  3534. GameController moved Personal Cloaking Device to the villain trash.
  3535. GameController moved Say Cheese! to Guise's trash.
  3536. Uh, Yeah, I'm That Guy! was flipped to its front side.
  3537. GameController moved Uh, Yeah, I'm That Guy! to Guise's trash.
  3538. Super Ultra Kawaii!! was flipped to its front side.
  3539. GameController puts Super Ultra Kawaii!! into play.
  3540. Total Beefcake was flipped to its front side.
  3541. GameController puts Total Beefcake into play.
  3542. Selling Out was flipped to its front side.
  3543. GameController puts Selling Out into play.
  3544. Say Cheese! was flipped to its front side.
  3545. GameController puts Say Cheese! into play.
  3546. Santa Guise initiates 1 Cold damage to Automated Turret.
  3547. X-treeeeeeeeme!!! makes the damage irreducible.
  3548. Inspiring Presence increases the damage dealt by Santa Guise by 1.
  3549. Uh, Yeah, I'm That Guy! increases the damage dealt by Santa Guise by 1.
  3550. Uh, Yeah, I'm That Guy! increases the damage dealt by Santa Guise by 1.
  3551. Guise the Barbarian increases the damage dealt by Santa Guise by 2.
  3552. X-treeeeeeeeme!!! makes the damage not redirectable.
  3553. Santa Guise deals Automated Turret 6 Cold damage.
  3554. Automated Turret is now at 0 HP.
  3555. Santa Guise's It's Gift-mas Time! destroys Automated Turret!
  3556. GameController moved Automated Turret to the villain trash.
  3557. GameController moved Say Cheese! to Guise's trash.
  3558. Retcon was flipped to its front side.
  3559. GameController puts Retcon into play.
  3560. Pervasive Red Dust puts The Legacy Ring into play.
  3561. The Legacy Ring increased the action count of UsePower by 1.
  3562. Pervasive Red Dust puts Telamon's Lyra into play.
  3563. Pervasive Red Dust puts Supply Crate into play.
  3564. Supply Crate moves 3 cards to the top of Unity's Deck.
  3565. Unity shuffles their Unity's deck.
  3566. Unity draws Supply Crate.
  3567. Retcon destroys Pervasive Red Dust!
  3568. GameController moved Pervasive Red Dust to the environment trash.
  3569. Retcon moves 8 cards to the top of Guise's Deck.
  3570. Guise shuffles their Guise's deck.
  3571. Guise draws I Can Do That, Too!.
  3572. GameController moved Retcon to Guise's trash.
  3573. X-treeeeeeeeme!!! was flipped to its front side.
  3574. GameController moved X-treeeeeeeeme!!! to Guise's trash.
  3575. Look What I Found! was flipped to its front side.
  3576. GameController puts Look What I Found! into play.
  3577. Santa Guise initiates 3 Melee damage to Reactive Plating.
  3578. X-treeeeeeeeme!!! makes the damage irreducible.
  3579. Inspiring Presence increases the damage dealt by Santa Guise by 1.
  3580. Uh, Yeah, I'm That Guy! increases the damage dealt by Santa Guise by 1.
  3581. Uh, Yeah, I'm That Guy! increases the damage dealt by Santa Guise by 1.
  3582. Guise the Barbarian increases the damage dealt by Santa Guise by 2.
  3583. Reactive Plating cannot reduce the damage, because it is irreducible.
  3584. X-treeeeeeeeme!!! makes the damage not redirectable.
  3585. Santa Guise deals Reactive Plating 8 Melee damage.
  3586. Reactive Plating is now at -7 HP.
  3587. Santa Guise's It's Gift-mas Time! destroys Reactive Plating!
  3588. GameController moved Reactive Plating to the villain trash.
  3589. GameController moved Look What I Found! to Guise's trash.
  3590. Lemme See That... was flipped to its front side.
  3591. GameController puts Lemme See That... into play.
  3592. GameController moved Lemme See That... next to Supply Crate.
  3593. I Can Do That, Too! was flipped to its front side.
  3594. GameController puts I Can Do That, Too! into play.
  3595. Guise uses the power on Santa Guise.
  3596. The top card of Guise's deck was flipped face-down.
  3597. Santa Guise moved one of Guise's cards from Guise's deck to Guise's play area.
  3598. The top card of Captain Cosmic's deck was flipped face-down.
  3599. Santa Guise moved one of Captain Cosmic's cards from Captain Cosmic's deck to Captain Cosmic's play area.
  3600. The top card of Legacy's deck was flipped face-down.
  3601. Santa Guise moved one of Legacy's cards from Legacy's deck to Legacy's play area.
  3602. The top card of The Argent Adept's deck was flipped face-down.
  3603. Santa Guise moved one of The Argent Adept's cards from The Argent Adept's deck to The Argent Adept's play area.
  3604. The top card of Unity's deck was flipped face-down.
  3605. Santa Guise moved one of Unity's cards from Unity's deck to Unity's play area.
  3606. GameController moved I Can Do That, Too! to Guise's trash.
  3607. Where Did I Leave That... was flipped to its front side.
  3608. GameController puts Where Did I Leave That... into play.
  3609. Guise draws Say Cheese!.
  3610. Guise draws Uh, Yeah, I'm That Guy!.
  3611. GameController moved Where Did I Leave That... to Guise's trash.
  3612. I Can Do That, Too! was flipped to its front side.
  3613. GameController puts I Can Do That, Too! into play.
  3614. Guise uses the power on Captain Cosmic.
  3615. Revealed card: Where Did I Leave That...
  3616. Captain Cosmic moved Where Did I Leave That... from Guise's revealed cards to Guise's hand.
  3617. GameController moved I Can Do That, Too! to Guise's trash.
  3618. Gritty Reboot was flipped to its front side.
  3619. GameController puts Gritty Reboot into play.
  3620. Look What I Found! was flipped to its front side.
  3621. GameController puts Look What I Found! into play.
  3622. Santa Guise initiates 3 Melee damage to Sonic Mine.
  3623. X-treeeeeeeeme!!! makes the damage irreducible.
  3624. Inspiring Presence increases the damage dealt by Santa Guise by 1.
  3625. Uh, Yeah, I'm That Guy! increases the damage dealt by Santa Guise by 1.
  3626. Uh, Yeah, I'm That Guy! increases the damage dealt by Santa Guise by 1.
  3627. Guise the Barbarian increases the damage dealt by Santa Guise by 2.
  3628. X-treeeeeeeeme!!! makes the damage not redirectable.
  3629. Santa Guise deals Sonic Mine 8 Melee damage.
  3630. Sonic Mine is now at -7 HP.
  3631. Sonic Mine initiates 2 Sonic damage to Santa Guise.
  3632. Uh, Yeah, I'm That Guy! reduces the damage dealt to Santa Guise by Sonic Mine by 1.
  3633. Energy Bracer reduces the damage dealt to Santa Guise by Sonic Mine by 1.
  3634. Damage amount was 0, so no damage was dealt.
  3635. Sonic Mine initiates 2 Sonic damage to Captain Cosmic.
  3636. Lead from the Front redirects the damage dealt from Captain Cosmic to America's Greatest Legacy.
  3637. Uh, Yeah, I'm That Guy! redirects the damage dealt from America's Greatest Legacy to Santa Guise.
  3638. Uh, Yeah, I'm That Guy! reduces the damage dealt to Santa Guise by Sonic Mine by 1.
  3639. Energy Bracer reduces the damage dealt to Santa Guise by Sonic Mine by 1.
  3640. Damage amount was 0, so no damage was dealt.
  3641. Sonic Mine initiates 2 Sonic damage to Autonomous Blade.
  3642. Lead from the Front redirects the damage dealt from Autonomous Blade to America's Greatest Legacy.
  3643. Uh, Yeah, I'm That Guy! redirects the damage dealt from America's Greatest Legacy to Santa Guise.
  3644. Uh, Yeah, I'm That Guy! reduces the damage dealt to Santa Guise by Sonic Mine by 1.
  3645. Energy Bracer reduces the damage dealt to Santa Guise by Sonic Mine by 1.
  3646. Damage amount was 0, so no damage was dealt.
  3647. Sonic Mine initiates 2 Sonic damage to Dynamic Siphon.
  3648. Uh, Yeah, I'm That Guy! redirects the damage dealt from Dynamic Siphon to Santa Guise.
  3649. Uh, Yeah, I'm That Guy! reduces the damage dealt to Santa Guise by Sonic Mine by 1.
  3650. Energy Bracer reduces the damage dealt to Santa Guise by Sonic Mine by 1.
  3651. Damage amount was 0, so no damage was dealt.
  3652. Sonic Mine initiates 2 Sonic damage to Energy Bracer.
  3653. Lead from the Front redirects the damage dealt from Energy Bracer to America's Greatest Legacy.
  3654. Uh, Yeah, I'm That Guy! redirects the damage dealt from America's Greatest Legacy to Santa Guise.
  3655. Uh, Yeah, I'm That Guy! reduces the damage dealt to Santa Guise by Sonic Mine by 1.
  3656. Energy Bracer reduces the damage dealt to Santa Guise by Sonic Mine by 1.
  3657. Damage amount was 0, so no damage was dealt.
  3658. Sonic Mine initiates 2 Sonic damage to America's Greatest Legacy.
  3659. Uh, Yeah, I'm That Guy! redirects the damage dealt from America's Greatest Legacy to Santa Guise.
  3660. Uh, Yeah, I'm That Guy! reduces the damage dealt to Santa Guise by Sonic Mine by 1.
  3661. Energy Bracer reduces the damage dealt to Santa Guise by Sonic Mine by 1.
  3662. Damage amount was 0, so no damage was dealt.
  3663. Sonic Mine initiates 2 Sonic damage to The Argent Adept.
  3664. Lead from the Front redirects the damage dealt from The Argent Adept to America's Greatest Legacy.
  3665. Uh, Yeah, I'm That Guy! redirects the damage dealt from America's Greatest Legacy to Santa Guise.
  3666. Uh, Yeah, I'm That Guy! reduces the damage dealt to Santa Guise by Sonic Mine by 1.
  3667. Energy Bracer reduces the damage dealt to Santa Guise by Sonic Mine by 1.
  3668. Damage amount was 0, so no damage was dealt.
  3669. Sonic Mine initiates 2 Sonic damage to Unity.
  3670. Lead from the Front redirects the damage dealt from Unity to America's Greatest Legacy.
  3671. Uh, Yeah, I'm That Guy! redirects the damage dealt from America's Greatest Legacy to Santa Guise.
  3672. Uh, Yeah, I'm That Guy! reduces the damage dealt to Santa Guise by Sonic Mine by 1.
  3673. Energy Bracer reduces the damage dealt to Santa Guise by Sonic Mine by 1.
  3674. Damage amount was 0, so no damage was dealt.
  3675. Sonic Mine initiates 2 Sonic damage to Bee Bot.
  3676. Lead from the Front redirects the damage dealt from Bee Bot to America's Greatest Legacy.
  3677. Uh, Yeah, I'm That Guy! redirects the damage dealt from America's Greatest Legacy to Santa Guise.
  3678. Uh, Yeah, I'm That Guy! reduces the damage dealt to Santa Guise by Sonic Mine by 1.
  3679. Energy Bracer reduces the damage dealt to Santa Guise by Sonic Mine by 1.
  3680. Damage amount was 0, so no damage was dealt.
  3681. Sonic Mine initiates 2 Sonic damage to Bee Bot.
  3682. Lead from the Front redirects the damage dealt from Bee Bot to America's Greatest Legacy.
  3683. Uh, Yeah, I'm That Guy! redirects the damage dealt from America's Greatest Legacy to Santa Guise.
  3684. Uh, Yeah, I'm That Guy! reduces the damage dealt to Santa Guise by Sonic Mine by 1.
  3685. Energy Bracer reduces the damage dealt to Santa Guise by Sonic Mine by 1.
  3686. Damage amount was 0, so no damage was dealt.
  3687. Sonic Mine initiates 2 Sonic damage to Champion Bot.
  3688. Lead from the Front redirects the damage dealt from Champion Bot to America's Greatest Legacy.
  3689. Uh, Yeah, I'm That Guy! redirects the damage dealt from America's Greatest Legacy to Santa Guise.
  3690. Uh, Yeah, I'm That Guy! reduces the damage dealt to Santa Guise by Sonic Mine by 1.
  3691. Energy Bracer reduces the damage dealt to Santa Guise by Sonic Mine by 1.
  3692. Damage amount was 0, so no damage was dealt.
  3693. Sonic Mine initiates 2 Sonic damage to Cryo Bot.
  3694. Lead from the Front redirects the damage dealt from Cryo Bot to America's Greatest Legacy.
  3695. Uh, Yeah, I'm That Guy! redirects the damage dealt from America's Greatest Legacy to Santa Guise.
  3696. Uh, Yeah, I'm That Guy! reduces the damage dealt to Santa Guise by Sonic Mine by 1.
  3697. Energy Bracer reduces the damage dealt to Santa Guise by Sonic Mine by 1.
  3698. Damage amount was 0, so no damage was dealt.
  3699. Sonic Mine initiates 2 Sonic damage to Platform Bot.
  3700. Lead from the Front redirects the damage dealt from Platform Bot to America's Greatest Legacy.
  3701. Fortitude reduces the damage dealt to America's Greatest Legacy by Sonic Mine by 1.
  3702. Sonic Mine deals America's Greatest Legacy 1 Sonic damage.
  3703. America's Greatest Legacy is now at 15 HP.
  3704. Applying ongoing effect: America's Greatest Legacy cannot deal damage.
  3705. Sonic Mine initiates 2 Sonic damage to Platform Bot.
  3706. Lead from the Front redirects the damage dealt from Platform Bot to America's Greatest Legacy.
  3707. Uh, Yeah, I'm That Guy! redirects the damage dealt from America's Greatest Legacy to Santa Guise.
  3708. Uh, Yeah, I'm That Guy! reduces the damage dealt to Santa Guise by Sonic Mine by 1.
  3709. Energy Bracer reduces the damage dealt to Santa Guise by Sonic Mine by 1.
  3710. Damage amount was 0, so no damage was dealt.
  3711. Sonic Mine initiates 2 Sonic damage to Platform Bot.
  3712. Uh, Yeah, I'm That Guy! redirects the damage dealt from Platform Bot to Santa Guise.
  3713. Uh, Yeah, I'm That Guy! reduces the damage dealt to Santa Guise by Sonic Mine by 1.
  3714. Energy Bracer reduces the damage dealt to Santa Guise by Sonic Mine by 1.
  3715. Damage amount was 0, so no damage was dealt.
  3716. Sonic Mine initiates 2 Sonic damage to Raptor Bot.
  3717. Uh, Yeah, I'm That Guy! redirects the damage dealt from Raptor Bot to Santa Guise.
  3718. Uh, Yeah, I'm That Guy! reduces the damage dealt to Santa Guise by Sonic Mine by 1.
  3719. Energy Bracer reduces the damage dealt to Santa Guise by Sonic Mine by 1.
  3720. Damage amount was 0, so no damage was dealt.
  3721. Sonic Mine initiates 2 Sonic damage to Raptor Bot.
  3722. Lead from the Front redirects the damage dealt from Raptor Bot to America's Greatest Legacy.
  3723. Uh, Yeah, I'm That Guy! redirects the damage dealt from America's Greatest Legacy to Santa Guise.
  3724. Uh, Yeah, I'm That Guy! reduces the damage dealt to Santa Guise by Sonic Mine by 1.
  3725. Energy Bracer reduces the damage dealt to Santa Guise by Sonic Mine by 1.
  3726. Damage amount was 0, so no damage was dealt.
  3727. Sonic Mine initiates 2 Sonic damage to Raptor Bot.
  3728. Lead from the Front redirects the damage dealt from Raptor Bot to America's Greatest Legacy.
  3729. Uh, Yeah, I'm That Guy! redirects the damage dealt from America's Greatest Legacy to Santa Guise.
  3730. Uh, Yeah, I'm That Guy! reduces the damage dealt to Santa Guise by Sonic Mine by 1.
  3731. Energy Bracer reduces the damage dealt to Santa Guise by Sonic Mine by 1.
  3732. Damage amount was 0, so no damage was dealt.
  3733. Sonic Mine initiates 2 Sonic damage to Stealth Bot.
  3734. Lead from the Front redirects the damage dealt from Stealth Bot to America's Greatest Legacy.
  3735. Uh, Yeah, I'm That Guy! redirects the damage dealt from America's Greatest Legacy to Santa Guise.
  3736. Uh, Yeah, I'm That Guy! reduces the damage dealt to Santa Guise by Sonic Mine by 1.
  3737. Energy Bracer reduces the damage dealt to Santa Guise by Sonic Mine by 1.
  3738. Damage amount was 0, so no damage was dealt.
  3739. Sonic Mine initiates 2 Sonic damage to Swift Bot.
  3740. Lead from the Front redirects the damage dealt from Swift Bot to America's Greatest Legacy.
  3741. Uh, Yeah, I'm That Guy! redirects the damage dealt from America's Greatest Legacy to Santa Guise.
  3742. Uh, Yeah, I'm That Guy! reduces the damage dealt to Santa Guise by Sonic Mine by 1.
  3743. Energy Bracer reduces the damage dealt to Santa Guise by Sonic Mine by 1.
  3744. Damage amount was 0, so no damage was dealt.
  3745. Sonic Mine initiates 2 Sonic damage to Turret Bot.
  3746. Lead from the Front redirects the damage dealt from Turret Bot to America's Greatest Legacy.
  3747. Uh, Yeah, I'm That Guy! redirects the damage dealt from America's Greatest Legacy to Santa Guise.
  3748. Uh, Yeah, I'm That Guy! reduces the damage dealt to Santa Guise by Sonic Mine by 1.
  3749. Energy Bracer reduces the damage dealt to Santa Guise by Sonic Mine by 1.
  3750. Damage amount was 0, so no damage was dealt.
  3751. Santa Guise's It's Gift-mas Time! destroys Sonic Mine!
  3752. GameController moved Sonic Mine to the villain trash.
  3753. GameController moved Look What I Found! to Guise's trash.
  3754. Super Ultra Kawaii!! was flipped to its front side.
  3755. GameController moved Super Ultra Kawaii!! to Guise's trash.
  3756. Best Card Ever! was flipped to its front side.
  3757. GameController puts Best Card Ever! into play.
  3758. Guise draws Retcon.
  3759. Guise draws Say Cheese!.
  3760. Santa Guise initiates 2 Melee damage to Ambuscade.
  3761. X-treeeeeeeeme!!! makes the damage irreducible.
  3762. Ambuscade made Ambuscade immune to damage.
  3763. X-treeeeeeeeme!!! makes the damage not redirectable.
  3764. Damage amount was 0, so no damage was dealt.
  3765. Best Card Ever! tried to increase Santa Guise's HP, but they are already at their maximum HP.
  3766. Best Card Ever! plays Blatant Reference.
  3767. GameController moved Best Card Ever! to Guise's trash.
  3768. Gritty Reboot was flipped to its front side.
  3769. GameController moved Gritty Reboot to Guise's trash.
  3770. Retcon was flipped to its front side.
  3771. GameController puts Retcon into play.
  3772. Retcon destroys Maintenance Level!
  3773. GameController moved Maintenance Level to the environment trash.
  3774. Guise draws Guise the Barbarian.
  3775. GameController moved Retcon to Guise's trash.
  3776. Legacy uses the power on Next Evolution.
  3777. Applying ongoing effect: America's Greatest Legacy is immune to Energy damage.
  3778. Went from Legacy's UsePower phase to DrawCard phase.
  3779. Legacy draws Bolster Allies.
  3780. Went from Legacy's DrawCard phase to End phase.
  3781. Went from Legacy's End phase to The Argent Adept's Start phase.
  3782. Went from The Argent Adept's Start phase to PlayCard phase.
  3783. GameController plays Eydisar's Horn.
  3784. Went from The Argent Adept's PlayCard phase to UsePower phase.
  3785. The Argent Adept uses the power on The Argent Adept.
  3786. The Argent Adept activates the text on Syncopated Onslaught.
  3787. Applying ongoing effect: Increase damage dealt by Santa Guise by 1.
  3788. Applying ongoing effect: Increase damage dealt by America's Greatest Legacy by 1.
  3789. Went from The Argent Adept's UsePower phase to DrawCard phase.
  3790. The Argent Adept draws Akpunku's Drum.
  3791. Went from The Argent Adept's DrawCard phase to End phase.
  3792. Super Ultra Kawaii!! plays Look What I Found!.
  3793. Santa Guise initiates 3 Melee damage to Ambuscade.
  3794. X-treeeeeeeeme!!! makes the damage irreducible.
  3795. Ambuscade made Ambuscade immune to damage.
  3796. X-treeeeeeeeme!!! makes the damage not redirectable.
  3797. Damage amount was 0, so no damage was dealt.
  3798. Applying ongoing effect: Increase the next damage dealt by Santa Guise by 1.
  3799. GameController moved Look What I Found! to Guise's trash.
  3800. Went from The Argent Adept's End phase to Unity's Start phase.
  3801. Turret Bot initiates 3 Projectile damage to Ambuscade.
  3802. Ambuscade made Ambuscade immune to damage.
  3803. Damage amount was 0, so no damage was dealt.
  3804. Swift Bot increased the action count of PlayCard by 1.
  3805. Went from Unity's Start phase to PlayCard phase. (Count: 2)
  3806. Went from Unity's PlayCard phase to UsePower phase.
  3807. Unity did not play a card or use a power this turn. Increasing draw count by 1.
  3808. Swift Bot increased the action count of DrawCard by 1.
  3809. Went from Unity's UsePower phase to DrawCard phase. (Count: 3)
  3810. Unity draws Modular Workbench.
  3811. Unity shuffles their Unity's deck.
  3812. Unity shuffles their Unity's deck.
  3813. Went from Unity's DrawCard phase to End phase.
  3814. Raptor Bot initiates 14 Melee damage to Ambuscade.
  3815. Ambuscade made Ambuscade immune to damage.
  3816. Damage amount was 0, so no damage was dealt.
  3817. Raptor Bot initiates 14 Melee damage to Ambuscade.
  3818. Ambuscade made Ambuscade immune to damage.
  3819. Damage amount was 0, so no damage was dealt.
  3820. Raptor Bot initiates 14 Melee damage to Ambuscade.
  3821. Ambuscade made Ambuscade immune to damage.
  3822. Damage amount was 0, so no damage was dealt.
  3823. Scrap Metal destroys itself!
  3824. GameController moved Scrap Metal to Unity's trash.
  3825. Platform Bot initiates 3 Energy damage to Ambuscade.
  3826. Ambuscade made Ambuscade immune to damage.
  3827. Damage amount was 0, so no damage was dealt.
  3828. Platform Bot initiates 3 Energy damage to Ambuscade.
  3829. Ambuscade made Ambuscade immune to damage.
  3830. Damage amount was 0, so no damage was dealt.
  3831. Platform Bot initiates 3 Energy damage to Ambuscade.
  3832. Ambuscade made Ambuscade immune to damage.
  3833. Damage amount was 0, so no damage was dealt.
  3834. Went from Unity's End phase to Wagner Mars Base's Start phase.
  3835. Went from Wagner Mars Base's Start phase to PlayCard phase.
  3836. GameController plays Maintenance Level.
  3837. Went from Wagner Mars Base's PlayCard phase to End phase.
  3838. Maintenance Level plays the top card of the environment deck.
  3839. Maintenance Level plays Oxygen Leak.
  3840. 1 player may discard 1 card to destroy Oxygen Leak.
  3841. Unity discards Brainstorm.
  3842. Oxygen Leak moved Brainstorm from Unity's hand to Unity's trash.
  3843. Oxygen Leak destroys itself!
  3844. GameController moved Oxygen Leak to the environment trash.
  3845. Went from Wagner Mars Base's End phase to Ambuscade's Start phase.
  3846. Notice: an ongoing effect just expired: America's Greatest Legacy cannot deal damage.
  3847. Ambuscade was flipped to its front side.
  3848. Went from Ambuscade's Start phase to PlayCard phase.
  3849. GameController plays Rigged to Detonate.
  3850. Rigged to Detonate was moved to the bottom of the villain deck.
  3851. Ambuscade shuffles their the villain deck.
  3852. Went from Ambuscade's PlayCard phase to End phase.
  3853. Ambuscade initiates 4 Projectile damage to Captain Cosmic.
  3854. Ambuscade deals Captain Cosmic 4 Projectile damage.
  3855. Captain Cosmic is now at 23 HP.
  3856. Went from Ambuscade's End phase to Guise's Start phase.
  3857. Guise plays air guitar! DIIII -didli- DIIII -didli- DI DI DI DIIIIIII!!!
  3858. Lemme See That... destroys itself!
  3859. GameController moved Lemme See That... to Guise's trash.
  3860. X-treeeeeeeeme!!! destroys itself!
  3861. GameController moved X-treeeeeeeeme!!! to Guise's trash.
  3862. Uh, Yeah, I'm That Guy! destroys itself!
  3863. GameController moved Uh, Yeah, I'm That Guy! to Guise's trash.
  3864. Guise the Barbarian destroys itself!
  3865. GameController moved Guise the Barbarian to Guise's trash.
  3866. Super Ultra Kawaii!! destroys itself!
  3867. GameController moved Super Ultra Kawaii!! to Guise's trash.
  3868. Total Beefcake destroys itself!
  3869. GameController moved Total Beefcake to Guise's trash.
  3870. Selling Out destroys itself!
  3871. GameController moved Selling Out to Guise's trash.
  3872. Gritty Reboot destroys itself!
  3873. GameController moved Gritty Reboot to Guise's trash.
  3874. Blatant Reference destroys itself!
  3875. GameController moved Blatant Reference to Guise's trash.
  3876. Went from Guise's Start phase to PlayCard phase.
  3877. GameController plays Best Card Ever!.
  3878. Best Card Ever! moves 21 cards to the top of Guise's Deck.
  3879. Guise shuffles their Guise's deck.
  3880. Guise draws I Can Do That, Too!.
  3881. Guise draws I Can Do That, Too!.
  3882. Santa Guise initiates 2 Melee damage to Ambuscade.
  3883. Look What I Found! increases the damage dealt by Santa Guise by 1.
  3884. Inspiring Presence increases the damage dealt by Santa Guise by 1.
  3885. Syncopated Onslaught increases the damage dealt by Santa Guise by 1.
  3886. Santa Guise deals Ambuscade 5 Melee damage.
  3887. Ambuscade is now at 45 HP.
  3888. Best Card Ever! tried to increase Santa Guise's HP, but they are already at their maximum HP.
  3889. Best Card Ever! plays Blatant Reference.
  3890. GameController moved Best Card Ever! to Guise's trash.
  3891. Went from Guise's PlayCard phase to UsePower phase.
  3892. Guise uses the power on Santa Guise.
  3893. Vitality Conduit was flipped to its front side.
  3894. GameController puts Vitality Conduit into play.
  3895. GameController moved Vitality Conduit next to Unity.
  3896. Construct Cataclysm was flipped to its front side.
  3897. GameController puts Construct Cataclysm into play.
  3898. Construct Cataclysm destroys Autonomous Blade!
  3899. Sustained Influence destroys itself!
  3900. GameController moved Sustained Influence to Captain Cosmic's trash.
  3901. GameController moved Autonomous Blade to Captain Cosmic's trash.
  3902. Sustained Influence puts Autonomous Blade into play.
  3903. GameController moved Autonomous Blade from Captain Cosmic's trash next to Unity.
  3904. Captain Cosmic initiates 1 Energy damage to Ambuscade.
  3905. Inspiring Presence increases the damage dealt by Captain Cosmic by 1.
  3906. Captain Cosmic deals Ambuscade 2 Energy damage.
  3907. Ambuscade is now at 43 HP.
  3908. Captain Cosmic initiates 1 Energy damage to Dynamic Siphon.
  3909. Inspiring Presence increases the damage dealt by Captain Cosmic by 1.
  3910. Captain Cosmic deals Dynamic Siphon 2 Energy damage.
  3911. Dynamic Siphon is now at 2 HP.
  3912. Guise uses the power on Santa Guise.
  3913. The top card of Guise's deck was flipped face-down.
  3914. Santa Guise moved one of Guise's cards from Guise's deck to Guise's play area.
  3915. The top card of Captain Cosmic's deck was flipped face-down.
  3916. Santa Guise moved one of Captain Cosmic's cards from Captain Cosmic's deck to Captain Cosmic's play area.
  3917. The top card of Legacy's deck was flipped face-down.
  3918. Santa Guise moved one of Legacy's cards from Legacy's deck to Legacy's play area.
  3919. The top card of The Argent Adept's deck was flipped face-down.
  3920. Santa Guise moved one of The Argent Adept's cards from The Argent Adept's deck to The Argent Adept's play area.
  3921. Santa Guise's It's Gift-mas Time! moves 2 cards to the top of Unity's Deck.
  3922. Unity shuffles their Unity's deck.
  3923. The top card of Unity's deck was flipped face-down.
  3924. Santa Guise moved one of Unity's cards from Unity's deck to Unity's play area.
  3925. Construct Cataclysm destroys Autonomous Blade!
  3926. GameController moved Autonomous Blade to Captain Cosmic's trash.
  3927. Construct Cataclysm destroys Dynamic Siphon!
  3928. GameController moved Dynamic Siphon to Captain Cosmic's trash.
  3929. Construct Cataclysm destroys Energy Bracer!
  3930. GameController moved Energy Bracer to Captain Cosmic's trash.
  3931. Construct Cataclysm destroys Vitality Conduit!
  3932. GameController moved Vitality Conduit to Captain Cosmic's trash.
  3933. Captain Cosmic initiates 5 Energy damage to Ambuscade.
  3934. Inspiring Presence increases the damage dealt by Captain Cosmic by 1.
  3935. Captain Cosmic deals Ambuscade 6 Energy damage.
  3936. Ambuscade is now at 37 HP.
  3937. GameController moved Construct Cataclysm to Captain Cosmic's trash.
  3938. Conservation of Energy was flipped to its front side.
  3939. GameController puts Conservation of Energy into play.
  3940. Conservation of Energy moves 6 cards to the top of Captain Cosmic's Deck.
  3941. Captain Cosmic shuffles their Captain Cosmic's deck.
  3942. Captain Cosmic draws Construct Cataclysm.
  3943. GameController moved Conservation of Energy to Captain Cosmic's trash.
  3944. Destructive Response was flipped to its front side.
  3945. GameController moved Destructive Response to Captain Cosmic's trash.
  3946. Energy Bracer was flipped to its front side.
  3947. GameController puts Energy Bracer into play.
  3948. GameController moved Energy Bracer next to Unity.
  3949. Autonomous Blade was flipped to its front side.
  3950. GameController puts Autonomous Blade into play.
  3951. GameController moved Autonomous Blade next to The Argent Adept.
  3952. Cosmic Crest was flipped to its front side.
  3953. GameController puts Cosmic Crest into play.
  3954. Augmented Ally was flipped to its front side.
  3955. GameController puts Augmented Ally into play.
  3956. GameController moved Augmented Ally next to Captain Cosmic.
  3957. Vitality Conduit was flipped to its front side.
  3958. GameController puts Vitality Conduit into play.
  3959. GameController moved Vitality Conduit next to The Argent Adept.
  3960. Potent Disruption was flipped to its front side.
  3961. GameController puts Potent Disruption into play.
  3962. Potent Disruption destroys Energy Bracer!
  3963. GameController moved Energy Bracer to Captain Cosmic's trash.
  3964. Captain Cosmic initiates 5 Energy damage to Ambuscade.
  3965. Inspiring Presence increases the damage dealt by Captain Cosmic by 1.
  3966. Captain Cosmic deals Ambuscade 6 Energy damage.
  3967. Ambuscade is now at 31 HP.
  3968. GameController moved Potent Disruption to Captain Cosmic's trash.
  3969. Augmented Ally was flipped to its front side.
  3970. GameController puts Augmented Ally into play.
  3971. GameController moved Augmented Ally next to Unity.
  3972. Dynamic Siphon was flipped to its front side.
  3973. GameController puts Dynamic Siphon into play.
  3974. GameController moved Dynamic Siphon next to America's Greatest Legacy.
  3975. Cosmic Crest was flipped to its front side.
  3976. GameController moved Cosmic Crest to Captain Cosmic's trash.
  3977. Conservation of Energy was flipped to its front side.
  3978. GameController puts Conservation of Energy into play.
  3979. Conservation of Energy will destroy 6 construct cards.
  3980. Conservation of Energy plays Construct Cataclysm.
  3981. Construct Cataclysm destroys Augmented Ally!
  3982. GameController moved Augmented Ally to Captain Cosmic's trash.
  3983. Construct Cataclysm destroys Augmented Ally!
  3984. GameController moved Augmented Ally to Captain Cosmic's trash.
  3985. Construct Cataclysm destroys Autonomous Blade!
  3986. GameController moved Autonomous Blade to Captain Cosmic's trash.
  3987. Construct Cataclysm destroys Cosmic Crest!
  3988. GameController moved Cosmic Crest to Captain Cosmic's trash.
  3989. Construct Cataclysm destroys Dynamic Siphon!
  3990. GameController moved Dynamic Siphon to Captain Cosmic's trash.
  3991. Construct Cataclysm destroys Vitality Conduit!
  3992. GameController moved Vitality Conduit to Captain Cosmic's trash.
  3993. Captain Cosmic initiates 6 Energy damage to Ambuscade.
  3994. Inspiring Presence increases the damage dealt by Captain Cosmic by 1.
  3995. Captain Cosmic deals Ambuscade 7 Energy damage.
  3996. Ambuscade is now at 24 HP.
  3997. GameController moved Construct Cataclysm to Captain Cosmic's trash.
  3998. GameController moved Conservation of Energy to Captain Cosmic's trash.
  3999. Unflagging Animation was flipped to its front side.
  4000. GameController puts Unflagging Animation into play.
  4001. Harsh Offense was flipped to its front side.
  4002. GameController puts Harsh Offense into play.
  4003. Revealed card: Autonomous Blade
  4004. Revealed card: Energy Bracer
  4005. Revealed card: Vitality Conduit
  4006. Captain Cosmic initiates 6 Energy damage to Ambuscade.
  4007. Inspiring Presence increases the damage dealt by Captain Cosmic by 1.
  4008. Captain Cosmic deals Ambuscade 7 Energy damage.
  4009. Ambuscade is now at 17 HP.
  4010. Moving cards inRevealedlocation back from whence they came.
  4011. GameController moves 3 cards to the top of Captain Cosmic's Trash.
  4012. GameController moved Harsh Offense to Captain Cosmic's trash.
  4013. Wounding Buffer was flipped to its front side.
  4014. GameController puts Wounding Buffer into play.
  4015. GameController moved Wounding Buffer next to The Argent Adept.
  4016. Harsh Offense was flipped to its front side.
  4017. GameController puts Harsh Offense into play.
  4018. Revealed card: Dynamic Siphon
  4019. Revealed card: Sustained Influence
  4020. Ran out of cards to reveal.
  4021. Captain Cosmic initiates 2 Energy damage to Ambuscade.
  4022. Inspiring Presence increases the damage dealt by Captain Cosmic by 1.
  4023. Captain Cosmic deals Ambuscade 3 Energy damage.
  4024. Ambuscade is now at 14 HP.
  4025. Moving cards inRevealedlocation back from whence they came.
  4026. GameController moves 2 cards to the top of Captain Cosmic's Trash.
  4027. GameController moved Harsh Offense to Captain Cosmic's trash.
  4028. Cosmic Weapon was flipped to its front side.
  4029. GameController puts Cosmic Weapon into play.
  4030. GameController moved Cosmic Weapon next to The Argent Adept.
  4031. Cosmic Weapon was flipped to its front side.
  4032. GameController puts Cosmic Weapon into play.
  4033. GameController moved Cosmic Weapon next to Captain Cosmic.
  4034. Energy Bracer was flipped to its front side.
  4035. GameController puts Energy Bracer into play.
  4036. GameController moved Energy Bracer next to Santa Guise.
  4037. Sustained Influence was flipped to its front side.
  4038. GameController puts Sustained Influence into play.
  4039. Unflagging Animation was flipped to its front side.
  4040. GameController moved Unflagging Animation to Captain Cosmic's trash.
  4041. Construct Cataclysm was flipped to its front side.
  4042. GameController puts Construct Cataclysm into play.
  4043. Construct Cataclysm destroys Cosmic Weapon!
  4044. Sustained Influence destroys itself!
  4045. GameController moved Sustained Influence to Captain Cosmic's trash.
  4046. GameController moved Cosmic Weapon to Captain Cosmic's trash.
  4047. Sustained Influence puts Cosmic Weapon into play.
  4048. GameController moved Cosmic Weapon from Captain Cosmic's trash next to Captain Cosmic.
  4049. Construct Cataclysm destroys Cosmic Weapon!
  4050. GameController moved Cosmic Weapon to Captain Cosmic's trash.
  4051. Construct Cataclysm destroys Cosmic Weapon!
  4052. GameController moved Cosmic Weapon to Captain Cosmic's trash.
  4053. Construct Cataclysm destroys Energy Bracer!
  4054. GameController moved Energy Bracer to Captain Cosmic's trash.
  4055. Construct Cataclysm destroys Wounding Buffer!
  4056. GameController moved Wounding Buffer to Captain Cosmic's trash.
  4057. Captain Cosmic initiates 5 Energy damage to Ambuscade.
  4058. Inspiring Presence increases the damage dealt by Captain Cosmic by 1.
  4059. Captain Cosmic deals Ambuscade 6 Energy damage.
  4060. Ambuscade is now at 8 HP.
  4061. GameController moved Construct Cataclysm to Captain Cosmic's trash.
  4062. Augmented Ally was flipped to its front side.
  4063. GameController puts Augmented Ally into play.
  4064. GameController moved Augmented Ally next to America's Greatest Legacy.
  4065. Sustained Influence was flipped to its front side.
  4066. GameController puts Sustained Influence into play.
  4067. Vitality Conduit was flipped to its front side.
  4068. GameController puts Vitality Conduit into play.
  4069. GameController moved Vitality Conduit next to The Argent Adept.
  4070. Potent Disruption was flipped to its front side.
  4071. GameController puts Potent Disruption into play.
  4072. Potent Disruption destroys Vitality Conduit!
  4073. Sustained Influence destroys itself!
  4074. GameController moved Sustained Influence to Captain Cosmic's trash.
  4075. GameController moved Vitality Conduit to Captain Cosmic's trash.
  4076. Sustained Influence puts Vitality Conduit into play.
  4077. GameController moved Vitality Conduit from Captain Cosmic's trash next to America's Greatest Legacy.
  4078. Captain Cosmic initiates 5 Energy damage to Ambuscade.
  4079. Inspiring Presence increases the damage dealt by Captain Cosmic by 1.
  4080. Captain Cosmic deals Ambuscade 6 Energy damage.
  4081. Ambuscade is now at 2 HP.
  4082. GameController moved Potent Disruption to Captain Cosmic's trash.
  4083. Wounding Buffer was flipped to its front side.
  4084. GameController puts Wounding Buffer into play.
  4085. GameController moved Wounding Buffer next to America's Greatest Legacy.
  4086. Potent Disruption was flipped to its front side.
  4087. GameController puts Potent Disruption into play.
  4088. Potent Disruption destroys Vitality Conduit!
  4089. GameController moved Vitality Conduit to Captain Cosmic's trash.
  4090. Captain Cosmic initiates 5 Energy damage to Ambuscade.
  4091. Inspiring Presence increases the damage dealt by Captain Cosmic by 1.
  4092. Captain Cosmic deals Ambuscade 6 Energy damage.
  4093. Ambuscade is now at -4 HP.
  4094. Santa Guise, Captain Cosmic, America's Greatest Legacy, The Argent Adept and Unity all defeated Ambuscade! Congratulations!
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