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Kirkq

Quest 64 route

Oct 14th, 2013
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  1. Solvaring (Use 4 bread 9 def or 3 bread 11 def)
  2. Def, HP, long range, short range, Min, Av, Max Hits
  3. 8, 57, 10-13, 16-20, 2, 3, 3
  4. 9, 59, 10-13, 15-18, 3, 3, 3
  5. 10, 61, 9-12, 14-17, 3, 3, 4
  6. 11, 63, 8-10, 13-16, 3, 4, 4
  7.  
  8. Water, Dmg, Max, Av, Min Hits
  9. 13, 15-19, 14, 12, 11
  10. 14, 17-21, 12, 11, 10
  11. 15, 18-22, 12, 10, 10
  12. 16, 20-24, 10, 10, 09
  13. 17, 22-26, 10, 09, 08
  14.  
  15. 9 defense beats Solvaring slightly faster, but 11 defense makes the defense values safer later in the run. You really want 15 defense by Zelse and 20 defense by Nepty so you can take two hits. Both are quite viable. You will die like half the time at Solvaring.
  16.  
  17. -----------------------
  18.  
  19. My entire shorthand route, I can't guarantee 100% accuracy. What I did in my 2:31 run is most accurate, and the information for the reasons should be laid out below pretty well.
  20.  
  21. SOLVARING:
  22. 15 Water is 18-22 damage, 60%+ 10 hits, 40% 11 hits. (Percentiles)
  23.  
  24. 8 Defense: 57 HP + 7 hits, He deals 16-20 damage, Can probably take 3 hits.
  25. 9 Defense: 59 HP + 5 hits, He deals 15-18 damage, Can always take 3 hits.
  26. 10 Defense: 61 HP + 3 hits, He deals 14-17 damage, Can less than average take 4 hits.
  27. 11 Defense: 63 HP - 1 hit, He deals 13-16 damage, Can almost always take 4 hits.
  28.  
  29. CULL HAZARD:
  30. Spirit x2:
  31. EAST after spirit
  32. SKIP THE HEROES DRINK CHEST
  33.  
  34. GRINDING:
  35. You need +99 experience by Zelse (Blood Jells 40 each)
  36. Kill 2-3 blood jells depending on previous grinding.
  37.  
  38. ZELSE:
  39.  
  40. He will almost always take 11 rocks
  41. PPS at him on turn 1, rock 3 is not worthwhile
  42.  
  43. Defense, HP, Large Cutter
  44. 14, 78+1, 36-42
  45. 15, 80-6, 35-40
  46. 16, 81+5, 34-39
  47. 17, 83-3, 33-38
  48. 18, 84+7, 32-37
  49.  
  50. Spirit: East of Zelse by the center tree
  51.  
  52. ---------------------------------------------------------
  53. -Note Only grab the following if you are at 30 25 before it.
  54. -If you get 59 extra experience points, you won't have to grab it.
  55. -or 60 exp for 2 skelebats
  56. -
  57. -Spirit: Maze beginning, Off to Left
  58. ---------------------------------------------------------
  59.  
  60. NEPTY: (38 Earth, 25 Water)
  61.  
  62. Note: Heroes Drinks, Mint Leaves, and/or confusion
  63. Avalanche Rocks: 55% 11 rocks 44% 12 rocks
  64. Staff for the 12th rock
  65. [22:04] <Nitrodon> about 52.3%
  66.  
  67. Defense, HP, Close Range
  68. 17, 93-3, 46-51
  69. 18, 94+7, 45-50
  70. 19, 96-1, 43-49
  71. 20, 97+9, 42-48 ***
  72. 21, 99+0, 41-47
  73.  
  74.  
  75. LIMELIN:
  76. Spirit: West, Down the stairs, U Turn Right
  77. Wings: NW Building in town
  78. Chest: First house on Right: Mint Leaves, Healing Potion,
  79. Chest: Second house on Right: Honey Bread
  80. Spirit: In field at right side of town, by Entrance Right Pillar
  81. Spirit: Castle Courtyard: Behind Statue
  82. Spirit: Inside Castle, Behind Center Statue
  83. Spirit: Inside Castle, Behind Center Statue
  84. Chest: F2 Leftmost Room: Honey Bread, Healing Potion, Mint Leaves
  85. Go out to the courtyard.
  86. Use Red Wings to Leave town
  87.  
  88.  
  89. BARAGOON TUNNEL:
  90. Chest: SW of Entrance: Heroes Drink, Healing Potion (10s for both)
  91. Spirit: By Door By Bridge (4s, No Enc)
  92. Chest: Healing Potion: By Bridge
  93. Spirit: Enter Maze, Go West (8s, No Enc)
  94.  
  95. ---------------------------------------------------------
  96. -Note Only grab the following if you are at 48 25 before it.
  97. -If you grabbed the extra Blue Cave Spirit, you won't have to grab it.
  98. -
  99. -Spirit: In open room before Shilf Walk NE (10 seconds counting the Enc)
  100. ---------------------------------------------------------
  101.  
  102. SHILF: (49 25)
  103. 7 rocks 100%, don't cast rock or anything at the beginning.
  104.  
  105. Defense, HP, Distance (x5), Near
  106. 18, 109+7, 10-13, 54-61
  107. 19, 111-1, 10-13, 53-60
  108. 20, 112+9, 10-13, 52-59
  109. 21, 114+0, 10-13, 51-58
  110. 22, 115+11, 9-12, 50-57
  111. 23, 117-1, 9-12, 49-56
  112. 24, 118+10, 9-12, 48-54
  113. 25, 120, 9-12, 47-53
  114.  
  115. Chest: Healing Potion (On Right)
  116. Spirit: Get
  117.  
  118. DINDOM DRIES:
  119. Directions: Walk about 15 degrees South of Straight West. (Fair bit to right of Tree)
  120. Chest: Replica (optional)
  121. Spirit: On Fault in your path. (1s)
  122. Spirit: NW after Fault (2s + slight Enc)
  123.  
  124. BOIL HOLE:
  125. (You have 2 replicas)
  126. Chest: Dragon's Potion: Get
  127. Chest: Healing Potion (Optional, I wouldn't get it personally)
  128. Chest: Giant's Shoes, Replica (optional)
  129.  
  130. FARGO: (50 30)
  131. 13 rocks 100%
  132.  
  133. Defense, HP, Distance, Near
  134. 20, 132+9, 39-45, 53-60
  135. 21, 134+0, 38-44, 52-59
  136. 22, 135+11, 37-43, 51-58
  137. 23, 137-7, 37-43, 50-57
  138. 24, 138+10, 36-42, 49-56
  139. 25, 140-3, 35-40, 48-54
  140. 26, 141+8, 35-40, 48-54
  141. 27, 143+7, 34-39, 47-53
  142.  
  143. Chest: Dragon's Potion
  144.  
  145. BARAGOON MOOR: (INN)
  146. Chest: Right Room: (First) Spirit Light
  147. Chest: Left Room: (First) Dragon's Potion,
  148. Chest: Left Room: Replica (bottom right) (optional)
  149. Spirit: Upstairs between rooms
  150.  
  151. BRANNOCH CASTLE:
  152. Chest: Dragon's Potion (in hallway before Guilty) (FREE)
  153.  
  154. GUILTY: (50 34)
  155. 77% 28 rocks (Most likely)
  156.  
  157. Defense, HP, Distance, Near
  158. 21, 154+0, 46-52, 92-101
  159. 22, 155+11, 45-51, 91-100
  160. 23, 157-7, 44-50, 89-98
  161. 24, 158+10, 43-49, 87-96
  162. 25, 160-3, 43-49, 86-95
  163. 26, 161+8, 42-48, 85-94
  164. 27, 163+7, 41-47, 83-92
  165. 28, 164-3, 41-47, 82-91 (Will always die to two close hits)
  166.  
  167. BEIGIS: (50 37)
  168. 100% 16 rocks
  169.  
  170. Defense, HP, Distance, Near
  171. 21, 179+0, 102-112, 85-94
  172. 22, 180+11, 101-111, 84-93
  173. 23, 182-7, 99-108, 82-91
  174. 24, 183+10, 97-106, 81-90 (Can take 2 near)
  175. 25, 185-3, 96-105, 80-88
  176. 26, 186+8, 94-103, 78-86
  177. 27, 187+7, 93-102, 77-85 (Can take 1 near, 1 far)
  178. 28, 189-3, 91-100, 76-84
  179.  
  180. MAMMON: (50 40)
  181. --Average 36 rocks, This is about 16-20 avalanche casts.
  182.  
  183. Defense, HP, Missiles (x8), Flame Wall, Ball
  184. 21, 204+0, 10-13, 105-115, 70-78
  185. 22, 205+11, 10-13, 104-114, 69-77
  186. 23, 207-7, 10-13, 102-112, 68-76
  187. 24, 208+10, 10-13, 100-110, 67-75
  188. 25, 210-3, 9-12, 99-108, 66-74
  189. 26, 211+8, 9-12, 97-106, 65-73
  190. 27, 212+7, 9-12, 96-105, 64-72 (Will survive 2 hits)
  191. 28, 214-3, 9-12, 95-104, 63-70
  192. 29, 215-14, 9-12, 93-102, 62-69
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