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Reisrat

Meeting Session 8/22/2014

Aug 22nd, 2014
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  1. [19:02] == Spinstrike [183d324f@gateway/web/freenode/ip.24.61.50.79] has joined #mmrpg
  2. [19:02] <Spinstrike> Hey, Reisrat.
  3. [19:04] == Shadownnico [c8703da0@gateway/web/freenode/ip.200.112.61.160] has joined #mmrpg
  4. [19:04] <@ActingModReisrat> Hey
  5. [19:05] <@ActingModReisrat> Start the meeting then?
  6. [19:05] <Spinstrike> Tonight's the night, right?
  7. [19:05] <@ActingModReisrat> According to my clock
  8. [19:05] <Shadownnico> Unless I time traveled by accident or we're talking about something else, yes, tonight's the night
  9. [19:07] <Spinstrike> So, what's on the agenda.
  10. [19:07] <Spinstrike> ?
  11. [19:07] <Shadownnico> I have no idea
  12. [19:08] <Spinstrike> Well, I had a few ideas from MM3 T2s. Well, one.
  13. [19:08] <@ActingModReisrat> Was thinking other shop abilities, like the Super Adaptor that baconbits had suggested, unless we want to do MM3 T2s
  14. [19:09] <Spinstrike> I only have one idea. It won't take too long.
  15. [19:09] <@ActingModReisrat> May as well do MM3 T2s all together though
  16. [19:10] <Shadownnico> So MM3 T2s it is?
  17. [19:10] <Spinstrike> I've already posted it in the chatroom thread. I can just copy-paste it.
  18. [19:10] <@ActingModReisrat> Sure
  19. [19:11] <Spinstrike> I guess.
  20. [19:12] <Spinstrike> So, here's my idea for Top Man's T2. Considering I'm the only Top Man fanboy in existance...
  21. [19:12] <Spinstrike> I'm such a hipster.
  22. [19:13] <Spinstrike> For Top Man’s T2, I was inspired by his ability to deflect attacks by spinning. Top Spin (The existing Top Spin could be renamed Top Throw) would generate a spinning vortex around the user, nullifying all damage ala Skull Barrier. Unlike Skull Barrier, the vortex can be kept up by repeatedly using the ability (much like the effects of Bubble Spray and Oil Shooter). Once a different ability is used, the vortex is launched at the opp
  23. [19:13] <Spinstrike> ...for damage (slightly less than other Shield abilities, at least). I think it would be cool if a speed-based bot like Top Man had a defensive ability to compensate for their minimal defense. Making it a T2 would make sure it couldn't be spammed (it would use up energy on each turn, unlike other Sheild abilities), and Impact and Explode-type abilities could penetrate the vortex, dealing damage and dispersing it.
  24. [19:13] <Spinstrike> GIANT BLOCK OF TEXT WHOAH
  25. [19:14] <@ActingModReisrat> I'd sort of rather keep the current Top Spin for a T1, then his T2 can be a Swift-Explode Top Throw
  26. [19:15] <Spinstrike> Nah, that sounds too similar.
  27. [19:15] <@ActingModReisrat> Top Volley?
  28. [19:16] <Shadownnico> Yeah, I honestly preffer the New Top Spin over Top Throw
  29. [19:16] <Spinstrike> Also, new Top Spin would be T2, Swift/Shield type. Old Top Spin (aka Top Throw) would stay a T1.
  30. [19:17] == RetroPikachu [4cb08c26@gateway/web/freenode/ip.76.176.140.38] has joined #mmrpg
  31. [19:17] <@ActingModReisrat> Could work
  32. [19:17] <RetroPikachu> Hello
  33. [19:17] <Shadownnico> Hello
  34. [19:17] <Spinstrike> Hey, Retro.
  35. [19:17] <@ActingModReisrat> Hey Retro
  36. [19:17] <@ActingModReisrat> AUGH SPINSTRIKE YOU TRAITOR
  37. [19:17] <Spinstrike> We're doing MM3 T2s again.
  38. [19:17] <Spinstrike> What?
  39. [19:17] <@ActingModReisrat> We're on Top Man right now
  40. [19:17] <@ActingModReisrat> YOU KNOW WHAT YOU DID
  41. [19:18] <RetroPikachu> Cool, I can't believe this is only the 2nd Friday Night Chat Room I've attended.
  42. [19:18] <Spinstrike> No I don't, actually.
  43. [19:18] <RetroPikachu> ?
  44. [19:18] <Spinstrike> Reisrat's being weird for no discernible reason.
  45. [19:19] <@ActingModReisrat> Harumph
  46. [19:19] <Spinstrike> What did I do?
  47. [19:19] <@ActingModReisrat> Anyways, that work for Top Man?
  48. [19:20] <Spinstrike> I think we should here Retro's opinion.
  49. [19:20] <Spinstrike> *hear*
  50. [19:20] <Spinstrike> My bad.
  51. [19:21] <RetroPikachu> For what?
  52. [19:21] <RetroPikachu> (Can't see the "Top Man T2 Attack)
  53. [19:21] <@ActingModReisrat> [19:13] <Spinstrike> For Top Man’s T2, I was inspired by his ability to deflect attacks by spinning. Top Spin (The existing Top Spin could be renamed Top Throw) would generate a spinning vortex around the user, nullifying all damage ala Skull Barrier. Unlike Skull Barrier, the vortex can be kept up by repeatedly using the ability (much like the effects of Bubble Spray and Oil Shooter). Once a different ability is used, the vortex is launched at the opp [19:13] <Spin
  54. [19:21] <@ActingModReisrat> ...for damage (slightly less than other Shield abilities, at least). I think it would be cool if a speed-based bot like Top Man had a defensive ability to compensate for their minimal defense. Making it a T2 would make sure it couldn't be spammed (it would use up energy on each turn, unlike other Sheild abilities), and Impact and Explode-type abilities could penetrate the vortex, dealing damage and dispersing it. [19:13] <Spinstrike> GIANT BLOCK OF TEXT WHOAH
  55. [19:22] <RetroPikachu> A bit OP, but it does sound cool.
  56. [19:23] <Shadownnico> The other idea is making a Top Throw T2 that's Swift/Explode
  57. [19:23] <Spinstrike> We can nerf it later. It'd do minimal damage.
  58. [19:24] == Rhythm_BCA [32a33752@gateway/web/freenode/ip.50.163.55.82] has joined #mmrpg
  59. [19:24] <RetroPikachu> The first idea sounds more unique that the other.
  60. [19:24] <RetroPikachu> Hi Rhythym
  61. [19:24] <Shadownnico> Hi Rhythm
  62. [19:24] <Rhythm_BCA> hi hi hi
  63. [19:25] <@ActingModReisrat> Bye Rhythm
  64. [19:25] <Shadownnico> We were talking about Top Man's T2
  65. [19:26] <@ActingModReisrat> Yea, back to T2s
  66. [19:27] <Spinstrike> To catch Rhythm up, Top Man's T2 would be a Swift/Shield type move that acts like Skull Barrier, only you can spam it to keep it up. Once you use a different move, it hits the opponent's front row robot.
  67. [19:27] <Rhythm_BCA> well...all he really has is throwing tops and spinning into you
  68. [19:28] <RetroPikachu> All I can say is that Top Spin (T2) would fit Top Man, though I can imagine Top Man becoming annoying in Player Battles when you're grinding for points.
  69. [19:28] == Rhythm_BCA [32a33752@gateway/web/freenode/ip.50.163.55.82] has quit [Client Quit]
  70. [19:28] <Spinstrike> Their chances are thinning/I doge bullets when I'm spinning...
  71. [19:29] <Spinstrike> NO WAIT COME BACK
  72. [19:29] <@ActingModReisrat> Move on to Shadow Man then?
  73. [19:30] <RetroPikachu> Hmm... I can imagine Top Spin like Protect from the Pokemon Series; every time you use it, the chances of protecting become lower and lower, so that way; you can't just spam it.
  74. [19:30] <Spinstrike> That sounds interesting.
  75. [19:30] <@ActingModReisrat> Yea that works fine
  76. [19:31] <Spinstrike> I like it.
  77. [19:31] <Shadownnico> Me too
  78. [19:32] <@ActingModReisrat> Alright, Shadow Man
  79. [19:33] <@ActingModReisrat> I'd go for the Muramasa from Battle Network, but that would have to be Shadow-Cutter
  80. [19:33] <Spinstrike> I'd have to be a pure Shadow T1.
  81. [19:34] <@ActingModReisrat> Yea
  82. [19:34] <RetroPikachu> *agrees*
  83. [19:34] <@ActingModReisrat> Shadow Kick?
  84. [19:34] <Spinstrike> Just gonna put this here to get us in that Shadow Man-y mood...
  85. [19:34] <@ActingModReisrat> More damage at lower health?
  86. [19:34] <Spinstrike> https://www.youtube.com/watch?v=JGgoZdyPNkI
  87. [19:35] <@ActingModReisrat> blugh
  88. [19:35] <Spinstrike> I thought it was cute.
  89. [19:35] <@ActingModReisrat> Yes but I don't have a sense of humor
  90. [19:36] <RetroPikachu> Maybe quickly summoning a giant frog to fire off a blast?
  91. [19:36] <Spinstrike> Fine, Moody McPruderpants. Here's something edgier for you.
  92. [19:36] <Spinstrike> https://www.youtube.com/watch?v=sWAgYVhiabo
  93. [19:37] <Spinstrike> I'M HELPING
  94. [19:37] <Shadownnico> 2edgy4me the other one was better
  95. [19:37] <@ActingModReisrat> It's not loading and I'm thankful for that
  96. [19:37] <@ActingModReisrat> Back to the T2, would what I suggested work well?
  97. [19:37] <RetroPikachu> Yes
  98. [19:38] <Shadownnico> What if Shadow Man does a move that does a little damage and steals a small item from the enemy?
  99. [19:39] <@ActingModReisrat> One, he's an assassin, not a petty thief
  100. [19:39] == tobyjoey [4a6f7275@gateway/web/freenode/ip.74.111.114.117] has joined #mmrpg
  101. [19:39] <Spinstrike> I think Quick Man has already has that.
  102. [19:39] <Spinstrike> Hey, tobyjoey.
  103. [19:39] <tobyjoey> Hey guys. Forgot today was Friday.
  104. [19:39] <@ActingModReisrat> Two, it fits Magic Man more
  105. [19:39] <Spinstrike> We're doing MM3 T2s because reasons.
  106. [19:39] <@ActingModReisrat> And that's all I got
  107. [19:40] <@ActingModReisrat> Also hey
  108. [19:40] <tobyjoey> Oh, who are we on?
  109. [19:40] <@ActingModReisrat> Shadow Man
  110. [19:40] <RetroPikachu> Hi Toby
  111. [19:40] <Shadownnico> Hi Toby
  112. [19:40] <tobyjoey> Well, isn't Shadow Blade already a Tier 2?
  113. [19:40] <RetroPikachu> No
  114. [19:40] <@ActingModReisrat> It will be though
  115. [19:40] <Spinstrike> I thought it was.
  116. [19:41] <Spinstrike> Oh.
  117. [19:41] <tobyjoey> Oh, I thought it was because of it being Shadow/Cutter
  118. [19:41] <RetroPikachu> Shadow Man doesn't have a T2, so we're figuring what it is. We COULD make another T1 and make Shadow Blade T2
  119. [19:41] <tobyjoey> Eh. It could be cool to have a tier one dual core move.
  120. [19:41] <Spinstrike> Adrian said he wanted pure-type T1s and dual-type T2s.
  121. [19:41] <tobyjoey> To steal the name from pokemon, Shadow Sneak?
  122. [19:42] <RetroPikachu> "Always strikes first"
  123. [19:42] <tobyjoey> And select-able target?
  124. [19:42] <RetroPikachu> YUS
  125. [19:42] <@ActingModReisrat> Yea, that would be appropriate for him
  126. [19:42] <tobyjoey> Shadow/Swift Core? Or pure Shadow
  127. [19:43] <@ActingModReisrat> Pure Shadow
  128. [19:43] <@ActingModReisrat> Shadow Ambush?
  129. [19:43] <tobyjoey> That sounds better. We have taken enough from Pokemon.
  130. [19:43] <RetroPikachu> "Can hit up to 5 times"
  131. [19:44] <RetroPikachu> :)
  132. [19:44] == Shadownnico [c8703da0@gateway/web/freenode/ip.200.112.61.160] has quit [Ping timeout: 246 seconds]
  133. [19:44] <@ActingModReisrat> Rip
  134. [19:45] <tobyjoey> First Bubble Man, now him?!?
  135. [19:45] <Spinstrike> RIP Bubble Man. Never forget.
  136. [19:46] * Spinstrike does the salute from MGS3.
  137. [19:46] <RetroPikachu> O_o
  138. [19:46] == Shadownnico [c8703da0@gateway/web/freenode/ip.200.112.61.160] has joined #mmrpg
  139. [19:46] <tobyjoey> He lives!
  140. [19:47] <Shadownnico> I AM ALIVE
  141. [19:47] <RetroPikachu> HE'S ALIVE!
  142. [19:47] <Shadownnico> Sorry for disappearing, my internet did a thing, what did I miss?
  143. [19:47] <@ActingModReisrat> Nothing at all
  144. [19:47] <RetroPikachu> Besides your funeral, nothing much
  145. [19:47] <RetroPikachu> ...Why is no one else here?
  146. [19:48] <Shadownnico> I dunno
  147. [19:48] == ZombieShadownnic [c8703da0@gateway/web/freenode/ip.200.112.61.160] has joined #mmrpg
  148. [19:48] <ZombieShadownnic> Wait, so I'm not needed anymore?
  149. [19:48] <@ActingModReisrat> Because apparently 7 PM EST and a countdown aren't clear enough I think
  150. [19:48] <tobyjoey> Sorry I am late at all
  151. [19:48] * Spinstrike shoots ZombieShadownnic in the head.
  152. [19:48] <Spinstrike> What?
  153. [19:48] <RetroPikachu> *Retro Pikachu uses the Retro Proto Strike*
  154. [19:49] * ZombieShadownnic dies
  155. [19:49] == ZombieShadownnic [c8703da0@gateway/web/freenode/ip.200.112.61.160] has quit [Client Quit]
  156. [19:49] <RetroPikachu> *ZombieShadownic Deleted*
  157. [19:50] <Spinstrike> Okay, back to work. What was your idea, Reisrat?
  158. [19:50] <Shadownnico> *You won 0.5 zenny*
  159. [19:50] <@ActingModReisrat> Shadow Ambush, always hits first
  160. [19:50] <RetroPikachu> And can hit multiple times for the heck of it.
  161. [19:51] <@ActingModReisrat> Nah, just one good hit
  162. [19:51] <RetroPikachu> ... Fine
  163. [19:51] <RetroPikachu> :(
  164. [19:51] <Spinstrike> Search Snake already hits first.
  165. [19:51] <@ActingModReisrat> He seems the sort to just give one hit and jump away
  166. [19:52] <@ActingModReisrat> Shadow Man gets lower damage and a chance for a crit?
  167. [19:52] <Spinstrike> I have an idea. Why not a smoke bomb that reduces accuracy?
  168. [19:52] <@ActingModReisrat> T1
  169. [19:52] <Spinstrike> I'd be T1.
  170. [19:52] == RetroPikachu [4cb08c26@gateway/web/freenode/ip.76.176.140.38] has quit [Quit: Page closed]
  171. [19:53] == RetroPikachu [4cb08c26@gateway/web/freenode/ip.76.176.140.38] has joined #mmrpg
  172. [19:53] <Spinstrike> Smoke bombs are the least explode-y of bombs.
  173. [19:53] <Shadownnico> Shadow Kunai, pure shadow, does small damage and has a high chance of Critical
  174. [19:53] <tobyjoey> Welcome back, Retro
  175. [19:53] <RetroPikachu> Sorry, Chat Room glitched out on me -_-.
  176. [19:53] <@ActingModReisrat> Eh, could work
  177. [19:53] <@ActingModReisrat> Sounds cutter-y though
  178. [19:54] <Shadownnico> Meh, just pass it off as pure Shadow, as it's throwing a little pointy thing, not cutting with the pointy thing
  179. [19:55] <Spinstrike> I still think a smoke bomb could work. Shadow Man uses smoke bombs in a few spinoff games, right?
  180. [19:55] <RetroPikachu> Shadow Assassination. Shadow Man charges up an attack for 3 turns, and after those 3 turns are over (provided that Shadow Man is in the Front Row), Shadow Man will deal 1,000,000 damage to the opponent in front of him.
  181. [19:55] <tobyjoey> So, we have Shadow Kunai, Shadow Sneak, and Shadow Smoke-Bomb.
  182. [19:55] <Spinstrike> Shadow Smokescreen.
  183. [19:55] <tobyjoey> Cool idea, but doesn't seem very ninja like.
  184. [19:55] <tobyjoey> Retro
  185. [19:56] <Spinstrike> No, that was just an alt name for "Shadow Smoke-Bomb". It sound catchier.
  186. [19:56] <RetroPikachu> Ninjas are sometimes seen as assassins, heck Dark Miyabi is a ninja who also works as an assassin.
  187. [19:56] <tobyjoey> Sorry, didn't mean you, Spin
  188. [19:56] <@ActingModReisrat> Retro no this isn't an instagibfest
  189. [19:57] <@ActingModReisrat> Also T1
  190. [19:57] <RetroPikachu> ... Ok
  191. [19:57] <@ActingModReisrat> A three turn limit on the fight doesn't seem very fun
  192. [19:57] <RetroPikachu> Guess you're right.
  193. [19:57] <tobyjoey> Or ninja like, imo
  194. [19:58] <@ActingModReisrat> Nah it seems ninja-y enough
  195. [19:58] <@ActingModReisrat> The problem is it's not fun
  196. [19:58] <RetroPikachu> Just unfair
  197. [19:58] <tobyjoey> Ok
  198. [19:58] <RetroPikachu> and boring
  199. [19:59] <Shadownnico> It's like perish song but more OP
  200. [20:00] <RetroPikachu> Yeah, go ahead and scratch Shadow Assassination from the list
  201. [20:00] <@ActingModReisrat> Move on to Spark Man for now?
  202. [20:00] <Spinstrike> We did Spark Man.
  203. [20:00] <RetroPikachu> We have Shadow Smoke-Bomb, Shadow Kunai, and Shadow Sneak
  204. [20:00] <tobyjoey> Oh, I thought we had discussed a Electric/Cutter move in the past. Am I incorrect?
  205. [20:01] <Spinstrike> No, we did.
  206. [20:01] <@ActingModReisrat> Oh right, Spark Jab
  207. [20:01] <RetroPikachu> ... Things aren't the same with just 5 people talking
  208. [20:01] <tobyjoey> Who all have we discussed?
  209. [20:02] <@ActingModReisrat> We're down to Needle Man
  210. [20:02] <tobyjoey> In Mega Man 3, I mean
  211. [20:02] <RetroPikachu> Needle Stab; stabs the opponent with high chance of crit
  212. [20:02] <@ActingModReisrat> Needle Gatling, a 10 shot set with lowish accuracy
  213. [20:03] <tobyjoey> Pure Cutter? Because Needle Cannon is already dual cored.
  214. [20:03] <@ActingModReisrat> Oh right
  215. [20:03] <Spinstrike> I still think Needle Cannon should be a pure-cutter T1.
  216. [20:03] <tobyjoey> Or he could be in a special group that has 2 dual core moves.
  217. [20:03] <@ActingModReisrat> Yea, it could get away with it
  218. [20:03] <@ActingModReisrat> Adrian wants T1s to be single core
  219. [20:04] <Shadownnico> To me Needle Cannon never seemed much like a Missile move
  220. [20:04] <RetroPikachu> Indeed
  221. [20:04] <Shadownnico> Maybe with his T2 he could attack with his spikey things on his head
  222. [20:04] <@ActingModReisrat> Needle Lance?
  223. [20:04] <Shadownnico> It would be Cutter/Impact
  224. [20:04] <@ActingModReisrat> One, bigger hit?
  225. [20:05] <Spinstrike> Needle Screwdriver?
  226. [20:05] <Spinstrike> Needle Hammer!
  227. [20:05] <tobyjoey> Needle Tackle?
  228. [20:05] <@ActingModReisrat> I think Needle Lance would work for that
  229. [20:06] <tobyjoey> I personally like the idea of Needle Missile staying Cutter/Missile, but I am fine either way.
  230. [20:06] <Shadownnico> I like Needle Tackle
  231. [20:07] <RetroPikachu> http://dj-mega.smackjeeves.com/comics/937776/page-183/
  232. [20:07] <@ActingModReisrat> Needle Railer?
  233. [20:07] <Shadownnico> The other thing would be keeping Needle Cannon as a Cutter/Missile and putting as a T1... I dunno... A rapid-fire with low power and accuracy but lots of hits?
  234. [20:07] <@ActingModReisrat> One big Cutter-Missile shot?
  235. [20:09] <Shadownnico> Altho I still preffer making Cannon a pure cutter and doing something else
  236. [20:10] <tobyjoey> I am cool either way.
  237. [20:10] <@ActingModReisrat> Shadownnico, would my suggestion work with you or?
  238. [20:10] == MegaBossMan [ccd2c423@gateway/web/freenode/ip.204.210.196.35] has joined #mmrpg
  239. [20:10] <MegaBossMan> Are we making progress?
  240. [20:11] <Shadownnico> Yeah, it could
  241. [20:11] <Shadownnico> Yes, we are, hi MBM
  242. [20:11] <MegaBossMan> What's been planned?
  243. [20:11] <@ActingModReisrat> We're talking about Needle Man's T2
  244. [20:11] <MegaBossMan> Peirsh Needle?
  245. [20:11] <@ActingModReisrat> We did Top Man and Shadow Man
  246. [20:11] <MegaBossMan> *Perish
  247. [20:11] <@ActingModReisrat> Huh?
  248. [20:12] <MegaBossMan> Ever seen Perish song?
  249. [20:12] <MegaBossMan> Just less OP.
  250. [20:12] <Spinstrike> This is going nowhere. How about we move on to something else?
  251. [20:12] <RetroPikachu> Umm...
  252. [20:12] <tobyjoey> Well, I gotta go, sorry I could only be on for so long. See ya!
  253. [20:13] <@ActingModReisrat> W had something like that for Shadow Man, we agreed it was Unfun
  254. [20:13] <@ActingModReisrat> Bye
  255. [20:13] <Shadownnico> Bye toby
  256. [20:13] <RetroPikachu> Bye
  257. [20:13] <Spinstrike> Bye.
  258. [20:15] <@ActingModReisrat> So, anything else to discuss?
  259. [20:15] <MegaBossMan> Nah.
  260. [20:15] <RetroPikachu> ... I dunno
  261. [20:16] <@ActingModReisrat> Okay, forums stuff
  262. [20:16] <@ActingModReisrat> Signatures are a thing that were asked for I think
  263. [20:16] <MegaBossMan> Yes.
  264. [20:16] <Shadownnico> Yeah, they would be cool
  265. [20:16] <@ActingModReisrat> We could also use a dedicated RP section
  266. [20:16] == tobyjoey [4a6f7275@gateway/web/freenode/ip.74.111.114.117] has quit [Ping timeout: 246 seconds]
  267. [20:17] <MegaBossMan> Why not an option to have a template for robot:right:stuff?
  268. [20:17] <MegaBossMan> Make my life easier.
  269. [20:17] <RetroPikachu> Yes
  270. [20:17] <@ActingModReisrat> Yea, make a thing to let you set those up
  271. [20:18] <@ActingModReisrat> Anything else?
  272. [20:18] <RetroPikachu> ... Nope
  273. [20:18] <Spinstrike> Actually, I had an idea.
  274. [20:19] <MegaBossMan> Yes?
  275. [20:19] <Spinstrike> So we're going to give alternate costumes to the support robots (Roll, Disco, and Rythm) based on what Doctor owns them, right?
  276. [20:19] <@ActingModReisrat> Yea, that's a planned feature
  277. [20:20] <Spinstrike> So why not have alternate costumes for Mega, Proto, and Bass?
  278. [20:20] <@ActingModReisrat> Maybe they get the X series cameos?
  279. [20:20] <@ActingModReisrat> X, Axl, and Zero respectively?
  280. [20:21] <RetroPikachu> X = Mega, Zero = Proto, Axl = Bass?
  281. [20:21] <@ActingModReisrat> Then possibly Alia, Pallette, and Layer skins for Roll, Rhythm, and Disco
  282. [20:21] <@ActingModReisrat> But eh, seems a bit much
  283. [20:21] <Spinstrike> No, I was thinking they would behave like the support robot costumes, varying by Doctor (i.e. each robot would get two alt. costumes in addition to their regular one).
  284. [20:21] <MegaBossMan> I think no helmet versions.
  285. [20:22] <@ActingModReisrat> Shadow Versions, a Break Man outfit for Proto Man, that sort of stuff?
  286. [20:22] <Spinstrike> Proto Man could have his Break Man mask while under Wily's command, for instance.
  287. [20:23] <Spinstrike> Same thing for Mega Man, only with his "Mega Man?" apearnce from Powered Up (a purple scarf, red eyes, evil smirk, etc.)
  288. [20:23] <@ActingModReisrat> And for Bass, a Bass.EXE cloak dealie
  289. [20:23] <Spinstrike> Not sure about Light or Cossack, though.
  290. [20:24] <MegaBossMan> What about No helmets?
  291. [20:24] <@ActingModReisrat> Oh I thought it was just a thing you chose from a menu
  292. [20:24] <MegaBossMan> And Mega Man could get normal Rock?
  293. [20:24] <Spinstrike> Maybe just a helmetless version.
  294. [20:26] <Spinstrike> Now what should Light get?
  295. [20:27] <MegaBossMan> Santa Claus?
  296. [20:27] <@ActingModReisrat> I'd rather it just be "You can select this from the Players menu!" or something
  297. [20:27] <MegaBossMan> It could work...
  298. [20:27] <MegaBossMan> Plus, not much editing would have to be done.
  299. [20:27] <MegaBossMan> "Hohoho! Dr. Light is here to spread joy to everyone!"
  300. [20:28] <MegaBossMan> Upon using it, you gain a temporary Etank in the battle.
  301. [20:28] <Spinstrike> It could work as a holiday-themed bonus.
  302. [20:29] <MegaBossMan> I see...
  303. [20:30] <MegaBossMan> Then, evil Doctor Light?
  304. [20:31] <@ActingModReisrat> Righto, if nothings going on with this, I'd like to talk about the meetings as a whole
  305. [20:31] <@ActingModReisrat> I can't think of many more topics without working well ahead
  306. [20:31] <MegaBossMan> Doctor Light with engineering workclothes.
  307. [20:31] <MegaBossMan> Like he did when working on Mega Man.
  308. [20:32] <Spinstrike> We're not talking about costumes for Dr. Light himself. We're talking about costumes for Bass and Proto Man when he's using them.
  309. [20:32] <MegaBossMan> Oh.
  310. [20:32] <MegaBossMan> Proto Man could have younger Dr. Light?
  311. [20:33] <MegaBossMan> So, not the old one.
  312. [20:33] <@ActingModReisrat> Why not just a menu though?
  313. [20:33] <Spinstrike> Costumes for BASS and PROTO MAN.
  314. [20:34] <MegaBossMan> Younger Dr. Light.
  315. [20:34] <@ActingModReisrat> A menu could probably just set a Bool or something to tell what outfit the character uses, and make it easier too
  316. [20:34] <MegaBossMan> It works all the same.
  317. [20:34] <@ActingModReisrat> To add more outfits I mean
  318. [20:35] <MegaBossMan> I dunno.
  319. [20:36] <MegaBossMan> Meeting adjorned?
  320. [20:36] <@ActingModReisrat> Eh, sure
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