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- package firstetestmod;
- import java.util.List;
- import java.util.Random;
- import ic2.api.energy.event.EnergyTileLoadEvent;
- import ic2.api.energy.event.EnergyTileUnloadEvent;
- import ic2.api.energy.prefab.BasicSink;
- import ic2.api.energy.tile.IEnergySink;
- import ic2.api.energy.tile.IEnergyTile;
- import ic2.api.info.Info;
- import ic2.api.network.INetworkDataProvider;
- import ic2.api.network.INetworkTileEntityEventListener;
- import ic2.api.network.INetworkUpdateListener;
- import ic2.api.tile.IWrenchable;
- import net.minecraft.entity.EntityLivingBase;
- import net.minecraft.entity.item.EntityTNTPrimed;
- import net.minecraft.entity.player.EntityPlayer;
- import net.minecraft.init.Items;
- import net.minecraft.inventory.IInventory;
- import net.minecraft.inventory.ISidedInventory;
- import net.minecraft.item.Item;
- import net.minecraft.item.ItemStack;
- import net.minecraft.nbt.NBTTagCompound;
- import net.minecraft.nbt.NBTTagList;
- import net.minecraft.tileentity.TileEntity;
- import net.minecraftforge.common.MinecraftForge;
- import net.minecraftforge.common.util.ForgeDirection;
- import cpw.mods.fml.common.FMLCommonHandler;
- import cpw.mods.fml.relauncher.Side;
- import cpw.mods.fml.relauncher.SideOnly;
- public class TileEntityPlateMachine extends BasicSink implements
- ISidedInventory, IWrenchable, IEnergyTile, IInventory, IEnergySink {
- public TileEntityPlateMachine(TileEntity TileEntityPlateMachine, int maxPower, int tier1) {
- super(TileEntityPlateMachine, maxPower, tier1);
- }
- private static final int[] slots_top = new int[] { 0 };
- private static final int[] slots_bottom = new int[] { 2, 1 };
- private static final int[] slots_sides = new int[] { 1 };
- /**
- * The ItemStacks that hold the items currently being used in the furnace
- */
- private ItemStack[] slots = new ItemStack[3];
- /**
- * the speed of this furnace, 200 is normal / how many ticks it takes : 30
- * ticks = 1 second
- */
- public int maceratingSpeed = 500;
- /** Power */
- public double power = 0.0D;
- /** Max Power */
- public double maxPower = 10000.0D;
- public boolean addedToEnet;
- /** The number of ticks that the current item has been cooking for */
- public int cookTime;
- private String field_94130_e;
- private String PlateMachineName;
- private Object field_145850_b;
- public void PlateMachineName(String string) {
- this.PlateMachineName = string;
- }
- /**
- * Returns the number of slots in the inventory.
- */
- public int getSizeInventory() {
- return this.slots.length;
- }
- /**
- * Returns the stack in slot i
- */
- public ItemStack getStackInSlot(int par1) {
- return this.slots[par1];
- }
- /**
- * Removes from an inventory slot (first arg) up to a specified number
- * (second arg) of items and returns them in a new stack.
- */
- @Override
- public ItemStack decrStackSize(int par1, int par2) {
- if (this.slots[par1] != null) {
- ItemStack itemstack;
- if (this.slots[par1].stackSize <= par2) {
- itemstack = this.slots[par1];
- this.slots[par1] = null;
- return itemstack;
- } else {
- itemstack = this.slots[par1].splitStack(par2);
- if (this.slots[par1].stackSize == 0) {
- this.slots[par1] = null;
- }
- return itemstack;
- }
- } else {
- return null;
- }
- }
- /**
- * When some containers are closed they call this on each slot, then drop
- * whatever it returns as an EntityItem - like when you close a workbench
- * GUI.
- */
- public ItemStack getStackInSlotOnClosing(int par1) {
- if (this.slots[par1] != null) {
- ItemStack itemstack = this.slots[par1];
- this.slots[par1] = null;
- return itemstack;
- } else {
- return null;
- }
- }
- /**
- * Sets the given item stack to the specified slot in the inventory (can be
- * crafting or armor sections).
- */
- public void setInventorySlotContents(int par1, ItemStack par2ItemStack) {
- this.slots[par1] = par2ItemStack;
- if (par2ItemStack != null
- && par2ItemStack.stackSize > this.getInventoryStackLimit()) {
- par2ItemStack.stackSize = this.getInventoryStackLimit();
- }
- }
- /**
- * Returns the name of the inventory.
- */
- public String getInvName() {
- return this.isInvNameLocalized() ? this.field_94130_e
- : "container.PlateMachine";
- }
- /**
- * If this returns false, the inventory name will be used as an unlocalized
- * name, and translated into the player's language. Otherwise it will be
- * used directly.
- */
- public boolean isInvNameLocalized() {
- return this.field_94130_e != null && this.field_94130_e.length() > 0;
- }
- @Override
- public String getInventoryName() {
- return this.hasCustomInventoryName() ? this.field_94130_e
- : "container.PlateMachine";
- }
- public boolean isInventoryName() {
- return this.field_94130_e != null && this.field_94130_e.length() > 0;
- }
- /**
- * Sets the custom display name to use when opening a GUI linked to this
- * tile entity.
- */
- public void setGuiDisplayName(String par1Str) {
- this.field_94130_e = par1Str;
- }
- /**
- * Reads a tile entity from NBT.
- */
- @Override
- public void readFromNBT(NBTTagCompound par1NBTTagCompound) {
- super.readFromNBT(par1NBTTagCompound);
- if (par1NBTTagCompound.hasKey("power")) {
- this.power = par1NBTTagCompound.getDouble("power");
- }
- NBTTagList nbttaglist = par1NBTTagCompound.getTagList("Items", 10);
- this.slots = new ItemStack[this.getSizeInventory()];
- for (int i = 0; i < nbttaglist.tagCount(); ++i) {
- NBTTagCompound nbttagcompound1 = (NBTTagCompound) nbttaglist
- .getCompoundTagAt(i);
- byte b0 = nbttagcompound1.getByte("Slot");
- if (b0 >= 0 && b0 < this.slots.length) {
- this.slots[b0] = ItemStack
- .loadItemStackFromNBT(nbttagcompound1);
- }
- }
- this.cookTime = par1NBTTagCompound.getShort("CookTime");
- if (par1NBTTagCompound.hasKey("container.PlateMachineName")) {
- this.PlateMachineName = par1NBTTagCompound
- .getString("container.PlateMachineName");
- }
- }
- /**
- * Writes a tile entity to NBT.
- */
- @Override
- public void writeToNBT(NBTTagCompound par1NBTTagCompound) {
- super.writeToNBT(par1NBTTagCompound);
- par1NBTTagCompound.setDouble("power", this.power);
- par1NBTTagCompound.setShort("power", (short) this.power);
- par1NBTTagCompound.setShort("CookTime", (short) this.cookTime);
- NBTTagList nbttaglist = new NBTTagList();
- for (int i = 0; i < this.slots.length; ++i) {
- if (this.slots[i] != null) {
- NBTTagCompound nbttagcompound1 = new NBTTagCompound();
- nbttagcompound1.setByte("Slot", (byte) i);
- this.slots[i].writeToNBT(nbttagcompound1);
- nbttaglist.appendTag(nbttagcompound1);
- }
- }
- par1NBTTagCompound.setTag("Items", nbttaglist);
- if (this.isInventoryName()) {
- par1NBTTagCompound.setString("container.PlateMachineName",
- this.PlateMachineName);
- }
- }
- /**
- * Returns the maximum stack size for a inventory slot. Seems to always be
- * 64, possibly will be extended. *Isn't this more of a set than a get?*
- */
- public int getInventoryStackLimit() {
- return 64;
- }
- @SideOnly(Side.CLIENT)
- /**
- * Returns an integer between 0 and the passed value representing how close the current item is to being completely
- * cooked
- */
- public int getCookProgressScaled(int par1) {
- return this.cookTime * par1 / this.maceratingSpeed;
- }
- public double getPowerRemainingScaled(double par1) {
- return this.power * par1 / this.maxPower;
- }
- /**
- * Returns true if the furnace is currently burning
- */
- public boolean hasPower() {
- return this.power > 0;
- }
- public boolean isMacerating() {
- return this.cookTime > 0;
- }
- /**
- * Allows the entity to update its state. Overridden in most subclasses,
- * e.g. the mob spawner uses this to count ticks and creates a new spawn
- * inside its implementation.
- */
- @Override
- public void updateEntity() {
- boolean flag = this.power > 0;
- boolean flag1 = false;
- if (hasPower() && isMacerating()) {
- this.power--;
- }
- if (!this.worldObj.isRemote) {
- if(this.power !=0 ||this.slots[0] != null){
- if (this.power == 0 && this.canSmelt()){
- if (this.power > 0)
- {
- flag1 = true;
- }
- }
- if (this.canSmelt() && this.hasPower() ) {
- ++this.cookTime;
- if (this.cookTime == this.maceratingSpeed) {
- this.cookTime = 0;
- this.smeltItem();
- flag1 = true;
- }
- } else {
- this.cookTime = 0;
- }
- }
- System.out.println("flag ? " + flag);
- System.out.println("power > 0 ? " + Boolean.valueOf(power > 0));
- if (flag != power > 0) {
- flag1 = true;
- PlateMachine.updateBlockState(this.power > 0,this.worldObj, this.xCoord, this.yCoord, this.zCoord);
- }
- }
- if (flag1) {
- this.markDirty();
- }
- if (!addedToEnet) onLoaded();
- }
- /**
- * Returns true if the furnace can smelt an item, i.e. has a source item,
- * destination stack isn't full, etc.
- */
- private boolean canSmelt() {
- if (this.slots[0] == null) {
- return false;
- } else if(this.power > 0) {
- ItemStack itemstack = PlateMachineRecipe.getPlateMachineResult(this.slots[0].getItem());
- if (itemstack == null)
- return false;
- if (this.slots[2] == null)
- return true;
- if (!this.slots[2].isItemEqual(itemstack))
- return false;
- return slots[2].stackSize < itemstack.getMaxStackSize();
- }
- return false;
- }
- /**
- * Turn one item from the furnace source stack into the appropriate smelted
- * item in the furnace result stack
- */
- public void smeltItem() {
- if(this.canSmelt()) {
- ItemStack itemstack = PlateMachineRecipe.getPlateMachineResult(this.slots[0].getItem());
- if (this.slots[2] == null) {
- this.slots[2] = itemstack.copy();
- } else if (this.slots[2].isItemEqual(itemstack)) {
- slots[2].stackSize += (itemstack.stackSize);
- }
- --this.slots[0].stackSize;
- if (this.slots[0].stackSize <= 0) {
- this.slots[0] = null;
- }
- }
- }
- /**
- * Returns the number of ticks that the supplied fuel item will keep the
- * furnace burning, or 0 if the item isn't fuel
- * @deprecated
- */
- public static double getItemPower(ItemStack itemstack) {
- if (itemstack == null) {
- return 0;
- } else {
- Item item = itemstack.getItem();
- if (item == Items.redstone)
- return 10.0D;
- if (item == Items.nether_star)
- return 50.0D;
- if (item == firsttestmodmain.LacirisItem)
- return 500.0D;
- if (item == firsttestmodmain.UniversalMatter)
- return 1000.0D;
- return 0.0D;
- }
- }
- /**
- * Return true if item is a fuel source (getItempower() > 0).
- * @deprecated
- */
- public static boolean isItemFuel(ItemStack par0ItemStack) {
- return getItemPower(par0ItemStack) > 0;
- }
- /**
- * Do not make give this method the name canInteractWith because it clashes
- * with Container
- */
- public boolean isUseableByPlayer(EntityPlayer par1EntityPlayer) {
- return this.worldObj.getTileEntity(this.xCoord, this.yCoord,
- this.zCoord) != this ? false : par1EntityPlayer.getDistanceSq(
- (double) this.xCoord + 0.5D, (double) this.yCoord + 0.5D,
- (double) this.zCoord + 0.5D) <= 64.0D;
- }
- public void openChest() {
- }
- public void closeChest() {
- }
- /**
- * Returns true if automation is allowed to insert the given stack (ignoring
- * stack size) into the given slot.
- */
- public boolean isItemValidForSlot(int par1, ItemStack par2ItemStack) {
- return par1 == 2 ? false : (par1 == 1 ? isItemFuel(par2ItemStack)
- : true);
- }
- /**
- * Returns an array containing the indices of the slots that can be accessed
- * by automation on the given side of this block.
- */
- public int[] getAccessibleSlotsFromSide(int par1) {
- return par1 == 0 ? slots_bottom : (par1 == 1 ? slots_top : slots_sides);
- }
- /**
- * Returns true if automation can insert the given item in the given slot
- * from the given side. Args: Slot, item, side
- */
- public boolean canInsertItem(int par1, ItemStack par2ItemStack, int par3) {
- return this.isItemValidForSlot(par1, par2ItemStack);
- }
- /**
- * Returns true if automation can extract the given item in the given slot
- * from the given side. Args: Slot, item, side
- */
- public boolean canExtractItem(int par1, ItemStack par2ItemStack, int par3) {
- return par3 != 0 || par1 != 1
- || par2ItemStack.getItem() == Items.bucket;
- }
- public boolean wrenchCanRemove(EntityPlayer entityPlayer) {
- return true;
- }
- public float getWrenchDropRate() {
- return 1.0F;
- }
- @Override
- public boolean hasCustomInventoryName() {
- return false;
- }
- @Override
- public void openInventory() {
- }
- @Override
- public void closeInventory() {
- }
- @Override
- public boolean wrenchCanSetFacing(EntityPlayer entityPlayer, int side) {
- return false;
- }
- @Override
- public short getFacing() {
- return 0;
- }
- @Override
- public void setFacing(short facing) {
- }
- @Override
- public ItemStack getWrenchDrop(EntityPlayer entityPlayer) {
- return null;
- }
- @Override
- public boolean acceptsEnergyFrom(TileEntity emitter,
- ForgeDirection direction) {
- return true;
- }
- @Override
- public double getDemandedEnergy() {
- return this.maxPower - this.power;
- }
- @Override
- public int getSinkTier() {
- return 1;
- }
- @Override
- public double injectEnergy(ForgeDirection forgeDirection, double v,
- double v2) {
- if (this.power >= this.maxPower) {
- return v;
- }
- this.power += v;
- return 0.0D;
- }
- @Override
- public void invalidate() {
- super.invalidate();
- onChunkUnload();
- }
- public void onLoaded() {
- if (!addedToEnet && !FMLCommonHandler.instance().getEffectiveSide().isClient() && Info.isIc2Available()) {
- MinecraftForge.EVENT_BUS.post(new EnergyTileLoadEvent(this));
- this.addedToEnet = true;
- }
- }
- @Override
- public void onChunkUnload() {
- if (addedToEnet && Info.isIc2Available()) {
- MinecraftForge.EVENT_BUS.post(new EnergyTileUnloadEvent(this));
- addedToEnet = false;
- }
- }
- public boolean isAddedToEnergyNet() {
- return this.addedToEnet;
- }
- }
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