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Feb 9th, 2015
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  1. ["Out West 2STK",[6193.65,14068.9,0.00115967],100,2,3,false,600] call A3EAI_createCustomInfantryQueue;
  2. ["Out West 2STK 2",[6157.01,14192.2,0.00109863],100,2,3,false,600] call A3EAI_createCustomInfantryQueue;
  3. ["Out Far North",[6470.86,14546,0.00259399],300,2,3,false,600] call A3EAI_createCustomInfantryQueue;
  4. ["Out Far North2",[6846.22,14457.8,0.00131226],300,2,3,false,600] call A3EAI_createCustomInfantryQueue;
  5. ["Out fron forest",[6773.6,13908.5,0.00100708],300,2,3,false,600] call A3EAI_createCustomInfantryQueue;
  6. ["Out fron forest 2",[6693.93,13320.2,0.000946045],300,2,3,false,600] call A3EAI_createCustomInfantryQueue;
  7. ["Out front to entrance",[6596.85,13558.8,0.00140381],20,2,3,false,600] call A3EAI_createCustomInfantryQueue;
  8. ["entrance",[6574.24,14061.2,0.00140381],1,1,3,false,600] call A3EAI_createCustomInfantryQueue;
  9. ["entrance2",[6582.2,14059.5,0.00143433],1,1,3,false,600] call A3EAI_createCustomInfantryQueue;
  10. ["entrance3",[6585.33,14065,0.00140381],1,1,3,false,600] call A3EAI_createCustomInfantryQueue;
  11. ["entrance4",[6569.76,14069.4,0.00143433],1,1,3,false,600] call A3EAI_createCustomInfantryQueue;
  12. ["tower1",[6551.19,14122.7,4.33292],1,1,3,false,600] call A3EAI_createCustomInfantryQueue;
  13. ["tower2",[6568.5,14082.2,17.8995],1,1,3,false,600] call A3EAI_createCustomInfantryQueue;
  14. ["barracks",[6624.83,14129.3,0.00134277],50,4,3,false,600] call A3EAI_createCustomInfantryQueue;
  15. ["barracks2",[6636.97,14098,0.00143433],50,4,3,false,600] call A3EAI_createCustomInfantryQueue;
  16. ["weisse hallen",[6495.34,14112.4,0.00137329],100,6,3,false,600] call A3EAI_createCustomInfantryQueue;
  17. ["bar before",[6559.95,14132.2,0.00140381],1,1,3,false,600] call A3EAI_createCustomInfantryQueue;
  18. ["bar before2",[6559.9,14140,0.00140381],1,1,3,false,600] call A3EAI_createCustomInfantryQueue;
  19. ["bar before3",[6560.69,14148.4,0.00137329],1,1,3,false,600] call A3EAI_createCustomInfantryQueue;
  20. ["cop1",[6572.59,14172,8.43942],1,1,3,false,600] call A3EAI_createCustomInfantryQueue;
  21. ["cop2",[6563.69,14176.7,17.73],5,1,3,false,600] call A3EAI_createCustomInfantryQueue;
  22. ["cop3",[6554.55,14174.3,17.6823],5,1,3,false,600] call A3EAI_createCustomInfantryQueue;
  23. ["medicine",[6596.24,14247.2,0.00137329],50,5,3,false,600] call A3EAI_createCustomInfantryQueue;
  24. ["buerger 1",[6680.72,14249.9,0.00134277],50,5,3,false,600] call A3EAI_createCustomInfantryQueue;
  25. ["buerger 2",[6708.9,14204.9,0.00137329],50,2,3,false,600] call A3EAI_createCustomInfantryQueue;
  26. ["poss loot buerg",[6709.98,14179.1,0.00158691],3,2,3,false,600] call A3EAI_createCustomInfantryQueue;
  27. ["tanke",[6751.17,14110,0.00161743],50,5,3,false,600] call A3EAI_createCustomInfantryQueue;
  28. ["tanke2",[6755.25,14094.8,0.0015564],50,2,3,false,600] call A3EAI_createCustomInfantryQueue;
  29. ["tanketower",[6767.12,14077.9,18.1769],50,2,3,false,600] call A3EAI_createCustomInfantryQueue;
  30. ["tanketower right",[6767.99,14077.5,18.1694],1,1,3,false,600] call A3EAI_createCustomInfantryQueue;
  31. ["airfield 1",[6354.74,14101.1,0.00152588],50,2,3,false,600] call A3EAI_createCustomInfantryQueue;
  32. ["airfield 2",[6333.41,14083.9,0.0015564],50,1,3,false,600] call A3EAI_createCustomInfantryQueue;
  33. ["airfield 3",[6302.52,14100.2,0.0015564],50,1,3,false,600] call A3EAI_createCustomInfantryQueue;
  34. ["hangar 3",[6267.76,14178,0.00149536],10,2,3,false,600] call A3EAI_createCustomInfantryQueue;
  35. ["hangar 2",[6304.73,14182.2,0.00149536],5,2,3,false,600] call A3EAI_createCustomInfantryQueue;
  36. ["hangar 1",[6340.25,14191.9,0.00146484],5,2,3,false,600] call A3EAI_createCustomInfantryQueue;
  37. ["industrial",[6465.53,14221.7,0.00143433],50,2,3,false,600] call A3EAI_createCustomInfantryQueue;
  38. ["industrial1",[6482.83,14237.6,0.00140381],50,2,3,false,600] call A3EAI_createCustomInfantryQueue;
  39. ["industrial2",[6518.34,14230.7,0.00152588],50,3,3,false,600] call A3EAI_createCustomInfantryQueue;
  40. ["industrial3",[6477.24,14228.2,0.00143433],50,3,3,false,600] call A3EAI_createCustomInfantryQueue;
  41. ["tac in",[6445.94,14268.2,0.407898],1,2,3,false,600] call A3EAI_createCustomInfantryQueue;
  42. ["BuldW in",[6497.75,14271.7,1.72415],2,2,3,false,600] call A3EAI_createCustomInfantryQueue;
  43. ["BuldW in 2",[6440.58,14231.3,2.05341],2,2,3,false,600] call A3EAI_createCustomInfantryQueue;
  44. ["Tents2",[6467.13,14167,0.00137329],12,2,3,false,600] call A3EAI_createCustomInfantryQueue;
  45. ["Tents",[6512.41,14164.2,0.00137329],12,2,3,false,600] call A3EAI_createCustomInfantryQueue;
  46. ["LootGard",[6480.81,14104.2,0.00149536],1,1,3,false,600] call A3EAI_createCustomInfantryQueue;
  47. ["LootGard1",[6434.74,14110.9,0.00140381],1,1,3,false,600] call A3EAI_createCustomInfantryQueue;
  48. ["LootGard2",[6379.12,14081.8,0.00140381],1,1,2,false,600] call A3EAI_createCustomInfantryQueue;
  49. ["FireTOp",[6394.26,14086.2,8.93793],1,1,3,false,600] call A3EAI_createCustomInfantryQueue;
  50. ["FireTOp1",[6386.11,14095.9,18.3289],1,1,3,false,600] call A3EAI_createCustomInfantryQueue;
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