Guest User

Community Update Feedback

a guest
Jun 19th, 2015
242
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 7.52 KB | None | 0 0
  1. So, starting from the top:
  2.  
  3. The new Job Menu - To start with, you mention that you have two different idea's, but there's only one idea on the site, you've just said it twice. So, I can only comment on the first job menu, the only one that I can see. Personally, I'm not a fan. I get the idea of it, and the images are nice for new players who might not know the heists all by name, but it looks too... Consoley, if that makes sense. It's very large, bloated, and would look very out of place when scaled up to a full size application. My idea, instead, is to have the heists in a list instead, and have the image appear when you first click on one. One click shows the image and a brief overview of the heists objectives - and a double click (or clicking the "Choose Heist" button) would take you back into the lobby, so that you can chance loadouts and skills depending on the heist.
  4.  
  5. Gage Mod Courier - I fail to see the point of this. Yet more grinding to get more mods... And you've not even told us what mods we'd get for this. You need to find 30 of these packages, so the mods you get have to be deserving of the grinding. Even on Deathwish, it would take you a minimum of 3 separate days to collect all 30 packages (And that's if you're lucky enough to get 10 White Rat packages on each day). Rather than spending time adding more content to one of the best value DLC's in the game, I would much prefer having a general weapon rebalance or having more content to some of the lesser valued mod packs (Car/AK pack, etc.)
  6.  
  7. New Lobby Function - Yes and no. I like the idea behind it, but I'm not a fan of this just stopping hosts from starting the game - as this would only lead to yet another way to "troll" a lobbies host. Instead, if a message could appear when attempting to start a mission that said something along the lines of "A crew member is typing, are you sure you wish to continue?" - otherwise it's just going to end up with hosts kicking players who are typing when they want to start.
  8.  
  9. More Cards On Payday - Yep. Although, personally I would prefer if it cost you a certain amount of your offshore to buy the additional cards (similar to offshore payday) - but it's fine either way.
  10.  
  11. Customize the AI - I like the idea, but I'm not a fan of it using a weapon from your inventory. Since AI have infinite ammo, it would be far to easy for you to give them an AK DMR or M308, and have them do an incredible amount of damage without having to worry about ammo. I would rather be able to set a specific loadout type that would apply to both of the AI in your game - allowing you to set the AI to use a long-range set up, a mid-range set up, and a close range set up. Long-range might involve the AI getting higher damage weapons, at the cost of lower rate of fire, having to reload more often, and not as accurate at close range enemies. Mid-range would be the weapons they currently use, SMG's and Assault rifles. Close Range would be shotguns - high damage, limited range, low Rate of Fire. This way the AI can remain balanced whilst maintaining a degree of customizability, and would prevent players from equipping the AI with OP weapons. I also feel like some basic behaviour settings would be nice, so you can tell the AI to stay close to you, tell them to continue to revive you regardless of what else happens (No more will the AI stop reviving you at 90% because a tazer popped his head around the corner), etc.
  12.  
  13. Random Police Spawns - Nice idea, but I struggle to see how it would be implemented. The AI would have to be set to only be able to spawn in areas that the players aren't near to, and can't see in (So that players don't have Dozer's etc. spawn right in front of them whilst trying to use a First Aid Kit). It would also need to be set up so that the enemies can't spawn in rooms that have no other entrances, for example - If you have a room with one door and no windows, it wouldn't make much sense for a cop to spawn in there. How'd he get in there? What if a heister just left that room, and then turned around and went back in, only this time there's a cop in there? It wouldn't make much sense and would only end with people crying about teleporting AI and artificial difficulty tweaks.
  14.  
  15. More Mask Slots - Yes. Honestly, I would like more slots for primary and secondary weapons too - but I'd prefer extra mask slots over either of those.
  16.  
  17. Basic Achievements - Personally, I'm not a fan of these grindy achievements. I prefer achievements to be a sign of skill and player ability (Complete a heist without killing anyone, for example). Achievements that pop up when all you're doing is playing normally never made much sense to me - it's hardly an achievement that you placed 100 ammo bags.
  18.  
  19. New Soundpack - For me personally, this isn't important. I like the sound effects that Payday 2 uses, even after 1000+ hours of play time. Still, it can't hurt to have more choice so... I'm neither for or against this one.
  20.  
  21. New Skill Tree - Nothing really to comment here. There's no specifics about the skill tree, so I can't mention anything specifically. I would like a new skill tree to open up some more play styles in Payday 2, but only if it involved something substantial that would open up a whole new area of gameplay compared to other skill trees.
  22.  
  23. Too Many Weapon Mods - I don't have any feelings for or against this one, either. I guess it could be good for some people, so.. I guess it's a good idea?
  24.  
  25. Open World Heist - Overkill struggle to optimize the heists they already have. You really want them to make something larger? I like the idea of hitting a bunch of small stores all in a row (something similar to Four Stores crossed with Hoxton Breakout day 2), but again - more details would be needed before I form any opinions for or against this idea.
  26.  
  27. Bonus Ideas: I like all three of these heist ideas.
  28. I would love a heist in a large laboratory, stealing some form of chemical or secret prototype for Vlad (He seems like he'd need it).
  29. The Sex Toy Shop heist is.. interesting. So long as there was more to it than just "Lol, I'm stealing a dildo". If it's an actually well planned and thought out heist, then I'd be all for it. But if it's just another smash and grab like Jewellery store - then no thanks.
  30. Taking out a Biker Gang sounds like it would be cool - but only if these Bikers had something we wanted. I'm not a huge fan of how the crew is being rented out more as urban mercenaries than thieves nowadays. Even if it was something as simple as "I've heard these bikers have a line on a huge weapons shipment - get in there, get the intel, and get out. If you have to kill a few bikers in the process... Well, that's just a shame, right guys?".
  31.  
  32. Skill Ideas:
  33.  
  34. Silent Drop - Please no. There's already a bunch of threads and discussions on the Steam Forums and the Payday Subreddit regarding why getting even one extra pager on a heist would be imbalanced. Being able to use all 4 pagers without triggering extra security on maps like Art Gallery would work though.
  35.  
  36. Battle Ready - As a tier 6 skill, I could see this working. I don't know a huge amount of how balanced this would be, however, so I'm probably not one to comment. :P
  37.  
  38. Having a melee equipped as a primary - I don't really mind either way.
  39.  
  40. Carrying two Keycards etc. at the same time - As a high tier skill (Tier 5 or 6), maybe. It would certainly make heists such as Shadow Raid easier on solo.
  41.  
  42. The texture pack:
  43.  
  44. I only have one thing to say about this. Why does the bank not have any wall paper or insulation? God damn it would get cold in there during the winter - either that or their heating bill is astronomical.
Advertisement
Add Comment
Please, Sign In to add comment