Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- #include "AnimNodeTestPrivatePCH.h"
- #include "AnimNode_TranslateWith.h"
- /////////////////////////////////////////////////////
- // FAnimNode_TranslateWith
- FAnimNode_TranslateWith::FAnimNode_TranslateWith()
- {
- }
- void FAnimNode_TranslateWith::Initialize(const FAnimationInitializeContext& Context)
- {
- FAnimNode_Base::Initialize(Context);
- Result.Initialize(Context);
- }
- void FAnimNode_TranslateWith::CacheBones(const FAnimationCacheBonesContext& Context)
- {
- Result.CacheBones(Context);
- }
- void FAnimNode_TranslateWith::Update(const FAnimationUpdateContext& Context)
- {
- EvaluateGraphExposedInputs.Execute(Context);
- Result.Update(Context);
- }
- void FAnimNode_TranslateWith::Evaluate(FPoseContext& Output)
- {
- Result.Evaluate(Output);
- }
- void FAnimNode_TranslateWith::GatherDebugData(FNodeDebugData& DebugData)
- {
- FString DebugLine = DebugData.GetNodeName(this);
- DebugData.AddDebugItem(DebugLine);
- Result.GatherDebugData(DebugData);
- }
Add Comment
Please, Sign In to add comment