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- @Override
- public void genTerrainBlocks(World world, Random rand, ChunkPrimer primer, int x, int z, double noiseVal) {
- this.generateBiomeTerrain(world, rand, primer, x, z, noiseVal);
- for (int y = 0; y < 256; ++y) {
- if (primer.getBlockState(x, y, z).getBlock() == Blocks.STONE) {
- primer.setBlockState(x, y, z, Blocks.STONE.getDefaultState().withProperty(
- BlockStone.VARIANT,
- BlockStone.EnumType.GRANITE));
- }
- }
- }
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