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Mar 24th, 2016
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  1. ACTOR MolotovLight : Weapon 25013
  2. {
  3. Scale 0.25
  4. Weapon.Slotnumber 4
  5. Weapon.AmmoType "Cell"
  6. Weapon.AmmoGive 1
  7. Weapon.AmmoUse 1
  8. ProjectileKickBack 16
  9. +WEAPON.NOAUTOAIM
  10. +WEAPON.NOAUTOFIRE
  11. +NOALERT
  12. Inventory.PickupSound "misc/w_pkup"
  13. Inventory.PickupMessage "You found some Vodka"
  14. Obituary "%o can't handle his cocktail."
  15. States
  16. {
  17. Spawn:
  18. BOTT Z 1
  19. Loop
  20. Ready:
  21. BOTT Z 1 A_Weaponready
  22. Loop
  23. Select:
  24. BOTT Z 1 A_Raise
  25. BOTT Z 1 A_Raise
  26. Loop
  27. Deselect:
  28. BOTT Z 0 A_Lower
  29. BOTT Z 1 A_Lower
  30. Loop
  31. Fire:
  32. MOLO ABCD 6
  33. MOLO ABCD 6 A_Jump(128, "Light")
  34. Loop
  35. Light:
  36. MOLO DFGHIJKLM 8
  37. Goto Light2
  38. Light2:
  39. MOLO LMLMLM 8 A_Jump(128,"Flaming")
  40. Loop
  41. Flaming:
  42. MOLO NOPQRSTU 8
  43. MOLO U 0 A_GiveInventory("MolotovThrow",1)
  44. MOLO U 0 A_TakeInventory("MolotovLight",1)
  45. MOLO U 0 A_CheckReload
  46. Goto Ready
  47. }
  48. }
  49.  
  50. ACTOR MolotovThrow : Weapon 25014
  51. {
  52. Scale 0.25
  53. Weapon.Slotnumber 4
  54. Weapon.AmmoType "Cell"
  55. Weapon.AmmoGive 0
  56. Weapon.AmmoUse 1
  57. ProjectileKickBack 16
  58. +WEAPON.NOAUTOAIM
  59. +WEAPON.NOAUTOFIRE
  60. +NOALERT
  61. Inventory.PickupSound "misc/w_pkup"
  62. Inventory.PickupMessage "You have a lit Molotov cocktail"
  63. Obituary "%o can't handle his cocktail."
  64. States
  65. {
  66. Spawn:
  67. MOLO Z 1
  68. Loop
  69. Ready:
  70. MOLO UVWXY 5 A_Weaponready
  71. Loop
  72. Select:
  73. MOLO U 1 A_Raise
  74. MOLO V 1 A_Raise
  75. MOLO W 1 A_Raise
  76. MOLO X 1 A_Raise
  77. MOLO Y 1 A_Raise
  78. Deselect:
  79. TOSS C 0 A_Lower
  80. TOSS C 0 A_Lower
  81. TOSS C 1 A_Lower
  82. TOSS D 0 A_Lower
  83. TOSS D 1 A_Lower
  84. TOSS D 0 A_Lower
  85. TOSS D 1 A_Lower
  86. Loop
  87. Fire:
  88. MOLO XY 2 A_GunFlash
  89. MOLO XYZ 3
  90. MOLO Z 0 A_FireCustomMissile("Bottlex", 0, 1, 0, 5)
  91. TOSS CD 3
  92. MOLO Z 0 A_CheckReload
  93. Goto ready
  94. Flash:
  95. MOLT U 2
  96. MOLT V 2
  97. Stop
  98. }
  99. }
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