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Arrant_Hold

AN ELABORATE RUSE

Jul 8th, 2013
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  1. [03:08] <Mary_ONette_> *arrives at the docks*
  2. [03:08] <Arrant_Hold> "So, how do you feel like pulling an elaborate ruse?"
  3. [03:08] <Mary_ONette_> "What will i be doing?"
  4. [03:09] <Arrant_Hold> "I need you to create a life sized ghost pony puppet and human ghost puppet."
  5. [03:09] <Arrant_Hold> "Can you do that?"
  6. [03:10] <Arrant_Hold> "Oh and the human HAS to look like a cowboy."
  7. [03:10] <Mary_ONette_> "I can create human puppet no problem, but a pony puppet will take some time."
  8. [03:10] * Arrant_Hold chuckles "Hey, patience is my middle name."
  9. [03:11] <Arrant_Hold> "When you get done with that, let me build up some tension to rouse up the town."
  10. [03:11] <Mary_ONette_> "What kind of ruse we'll be doing?"
  11. [03:11] <Arrant_Hold> "We're going to scare a few ponies."
  12. [03:12] <Mary_ONette_> "Now that is something I can do."
  13. [03:12] <Arrant_Hold> "I'll walk into the Inn, telling some bullshit ghost story, then we gather a team and go to the woods
  14. [03:12] <Arrant_Hold> "
  15. [03:13] <Arrant_Hold> "You'll be waiting in the shadows and when I give the signal, I want you to make the puppets SPRING out at them."
  16. [03:13] <Mary_ONette_> "Alright and I'll have my four babies here keep an eye out. Give them the signal and they relay it back to me."
  17. [03:13] <Arrant_Hold> "The signal, by the way, is that I'll disappear and shout for help."
  18. [03:14] <Mary_ONette_> "When you go into the woods take have Drone and Theta with you."
  19. [03:14] <Arrant_Hold> "Alright. Will do."
  20. [03:15] <Arrant_Hold> "And since puppets can take a beating, if the other ponies try to fight it, it can keep getting back up."
  21. [03:15] <Arrant_Hold> "That'll really scare them!"
  22. [03:15] <Mary_ONette_> "what kind of cowboy will I be creating?"
  23. [03:15] <Arrant_Hold> "A Ghost Cowboy. Try to give it a Clint Eastwood look."
  24. [03:16] <Mary_ONette_> "Hmm... a Clint Eastwood look... I like it."
  25. [03:16] <Arrant_Hold> "And when we have them too scared to run, we'll spring out and surprise them!"
  26. [03:17] <Arrant_Hold> !roll 1d20 to smile mischievously
  27. [03:17] <GameServ> 16 == 16
  28. [03:17] <Mary_ONette_> "Got it. This will be my first time controlling something large."
  29. [03:17] <Mary_ONette_> !roll d20 creepiest smile that shakes the universe
  30. [03:17] <GameServ> 4 == 4
  31. [03:17] <Arrant_Hold> "First time for everything, eh? So... we have a deal?"
  32. [03:17] <Mary_ONette_> *derp smile*
  33. [03:18] * Arrant_Hold extends a mischievous hoof
  34. [03:18] <Mary_ONette_> *shakes hoof*
  35. [03:19] * Arrant_Hold smile widens "Perfect... And if anyone ask, dont say anything about it. Try to keep your 'work' hidden.'"
  36. [03:19] <Arrant_Hold> "And if you need to discuss more on the matter, tell me at the docks, not at the Inn."
  37. [03:20] <Mary_ONette_> "Will do. I will have to make these puppets in the woods to avoid any lookers."
  38. [03:20] * Arrant_Hold nods while grinning, holding back a chuckle "Take as long as you need, 'partner'. Names Arrant, by the way."
  39. [03:20] <Mary_ONette_> !roll d20 creepiest smile that shakes the universe
  40. [03:20] <GameServ> 20 == 20
  41. [03:21] <Arrant_Hold> (dat 20)
  42. [03:21] * Arrant_Hold is not phased by the smile, rather encouraged
  43. [03:22] <Mary_ONette_> "We should head back to the Inn."
  44. [03:22] <Arrant_Hold> "Right. Names Arrant, by the way."
  45. [03:22] * Arrant_Hold heads back to the Inn
  46. [03:22] <Mary_ONette_> "Name Mary O'Nette"
  47. [03:22] <Mary_ONette_> *follows*
  48. [03:22] * Arrant_Hold chuckles "Huh, nice name."
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