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- import pygame, sys, random
- from pygame.locals import *
- pygame.init()
- gamename = pygame.display.set_caption('Pong')
- clock = pygame.time.Clock()
- FPS = 60
- black = (0, 0, 0)
- white = (255, 255, 255)
- screen = pygame.display.set_mode((800, 800))
- screen.fill(black)
- line = pygame.draw.line(screen, white, (400, 800), (400, 0), 5)
- class Player(object):
- def __init__(self, screen):
- pady = 350
- padx = 40
- padh = 100
- padw = 35
- dist = 5
- self.pady = pady
- self.padx = padx
- self.padh = padh
- self.padw = padw
- self.dist = dist
- self.screen = screen
- def draw(self):
- playerpaddle = pygame.rect.Rect((self.padx, self.pady, self.padw, self.padh))
- pygame.draw.rect(self.screen, white, playerpaddle)
- def controlkeys(self):
- key = pygame.key.get_pressed()
- if key[pygame.K_s]:
- self.pady += self.dist
- elif key[pygame.K_w]:
- self.pady -= self.dist
- pygame.display.update()
- player = Player(screen)
- while True:
- for event in pygame.event.get():
- if event.type == pygame.QUIT:
- sys.exit()
- player.controlkeys()
- player.draw()
- pygame.display.update()
- clock.tick(FPS)
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