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deMEV

Doors for 26_13

Aug 27th, 2016
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  1. Begin Map
  2. begin actor class=Mover name=Mover0
  3.  
  4.  
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  9. OpeningSound=ItemSound2.Castle.wooddoor_creak_02
  10. OpenedSound=ItemSound2.Castle.wooddoor_open_close_01
  11. ClosingSound=ItemSound2.Castle.wooddoor_creak_02
  12. ClosedSound=ItemSound2.Castle.wooddoor_open_close_01
  13. KeyRot[1]=(Pitch=0,Yaw=16384,Roll=0)
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  47. OpeningSound=ItemSound2.Castle.irondoor_creak_03
  48. OpenedSound=ItemSound2.Castle.irondoor_close
  49. ClosingSound=ItemSound2.Castle.irondoor_creak_03
  50. ClosedSound=ItemSound2.Castle.irondoor_close
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  72.  
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  74. begin actor class=Mover name=Mover2
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  76.  
  77. RangeDelta=(X=-58.90625,Y=-7.734375,Z=-4.0)
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  81. OpeningSound=ItemSound2.Castle.wooddoor_creak_02
  82. OpenedSound=ItemSound2.Castle.wooddoor_open_close_01
  83. ClosingSound=ItemSound2.Castle.wooddoor_creak_02
  84. ClosedSound=ItemSound2.Castle.wooddoor_open_close_01
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  109. End Actor
  110.  
  111.  
  112. begin actor class=Mover name=Mover3
  113.  
  114.  
  115. RangeDelta=(X=-154.84375,Y=-14.40625,Z=-3.598633)
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  119. OpeningSound=ItemSound2.Castle.irondoor_creak_03
  120. OpenedSound=ItemSound2.Castle.irondoor_close
  121. ClosingSound=ItemSound2.Castle.irondoor_creak_03
  122. ClosedSound=ItemSound2.Castle.irondoor_close
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  128. DrawType=DT_StaticMesh
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  146. End Actor
  147.  
  148.  
  149. begin actor class=Mover name=Mover5
  150.  
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  152. RangeDelta=(X=-5.96875,Y=-7.640625,Z=-4.0)
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  156. OpeningSound=ItemSound2.Castle.wooddoor_creak_01
  157. OpenedSound=ItemSound2.Castle.wooddoor_open_close_01
  158. ClosingSound=ItemSound2.Castle.wooddoor_creak_02
  159. ClosedSound=ItemSound2.Castle.wooddoor_open_close_01
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  163. BaseRot=(Pitch=0,Yaw=-16384,Roll=0)
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  185.  
  186.  
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  194. OpeningSound=ItemSound2.Castle.wooddoor_creak_01
  195. OpenedSound=ItemSound2.Castle.wooddoor_open_close_01
  196. ClosingSound=ItemSound2.Castle.wooddoor_creak_02
  197. ClosedSound=ItemSound2.Castle.wooddoor_open_close_01
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  222. End Actor
  223. End Map
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