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- Begin Map
- begin actor class=Mover name=Mover0
- RangeDelta=(X=-5.96875,Y=-7.640625,Z=-4.0)
- RangeDelta[1]=(X=59.28125,Y=-9.046875,Z=-4.0)
- RangeDelta[2]=(X=59.46875,Y=9.921875,Z=-4.0)
- RangeDelta[3]=(X=-5.46875,Y=8.703125,Z=-4.0)
- OpeningSound=ItemSound2.Castle.wooddoor_creak_02
- OpenedSound=ItemSound2.Castle.wooddoor_open_close_01
- ClosingSound=ItemSound2.Castle.wooddoor_creak_02
- ClosedSound=ItemSound2.Castle.wooddoor_open_close_01
- KeyRot[1]=(Pitch=0,Yaw=16384,Roll=0)
- BasePos=(X=224055.36,Y=-159123.0,Z=-11720.0)
- SavedPos=(X=-12345.0,Y=-12345.0,Z=-12345.0)
- BaseRot=(Pitch=0,Yaw=-16384,Roll=0)
- SavedRot=(Pitch=123,Yaw=456,Roll=789)
- DrawType=DT_StaticMesh
- StaticMesh=StaticMesh'Mesaia_Kain_S.M_K_P_mansion_door_01'
- bDynamicActorFilterState=true
- bNeedPostSpawnProcess=false
- L2ServerObjectRealID=26130002
- L2ServerObjectID=2
- L2ServerObjectType=1
- Level=LevelInfo0
- Region=(Zone=ZoneInfo0,iLeaf=93,ZoneNumber=5)
- Tag="Mover"
- Touching(0)=Mover2
- PhysicsVolume=PhysicsVolume4
- Location=(X=224055.36,Y=-159123.0,Z=-11720.0)
- Rotation=(Pitch=0,Yaw=-16384,Roll=0)
- StaticMeshInstance=StaticMeshInstance91
- DrawScale3D=(X=1.0,Y=-1.0,Z=1.0)
- SwayRotationOrig=(Pitch=0,Yaw=-16384,Roll=0)
- ColLocation=(X=224055.36,Y=-159123.0,Z=-11720.0)
- TexModifyInfo=(bUseModify=false,bTwoSide=false,bAlphaBlend=false,bDummy=false,Color=(B=255,G=255,R=255,A=255),AlphaOp=1,ColorOp=1)
- End Actor
- begin actor class=Mover name=Mover1
- RangeDelta=(X=-154.84375,Y=-14.40625,Z=-3.5986328)
- RangeDelta[1]=(X=154.26562,Y=-14.359375,Z=-3.6708984)
- RangeDelta[2]=(X=154.42188,Y=17.25,Z=-3.859375)
- RangeDelta[3]=(X=-155.625,Y=17.203125,Z=-3.946289)
- OpeningSound=ItemSound2.Castle.irondoor_creak_03
- OpenedSound=ItemSound2.Castle.irondoor_close
- ClosingSound=ItemSound2.Castle.irondoor_creak_03
- ClosedSound=ItemSound2.Castle.irondoor_close
- KeyPos[1]=(X=0.0,Y=0.0,Z=288.0)
- BasePos=(X=226464.0,Y=-148770.0,Z=-11455.0)
- SavedPos=(X=-12345.0,Y=-12345.0,Z=-12345.0)
- SavedRot=(Pitch=123,Yaw=456,Roll=789)
- DrawType=DT_StaticMesh
- StaticMesh=StaticMesh'Mesaia_Kain_S.M_K_C_entry_door_01'
- bDynamicActorFilterState=true
- bNeedPostSpawnProcess=false
- L2ServerObjectRealID=26130006
- L2ServerObjectID=6
- L2ServerObjectType=1
- Level=LevelInfo0
- Region=(Zone=ZoneInfo2,iLeaf=131,ZoneNumber=7)
- Tag="Mover"
- PhysicsVolume=PhysicsVolume4
- Location=(X=226464.0,Y=-148770.0,Z=-11455.0)
- StaticMeshInstance=StaticMeshInstance601
- TranslucentRenderPriority=-1
- ColLocation=(X=226464.0,Y=-148770.0,Z=-11455.0)
- TexModifyInfo=(bUseModify=false,bTwoSide=false,bAlphaBlend=false,bDummy=false,Color=(B=255,G=255,R=255,A=255),AlphaOp=1,ColorOp=1)
- End Actor
- begin actor class=Mover name=Mover2
- RangeDelta=(X=-58.90625,Y=-7.734375,Z=-4.0)
- RangeDelta[1]=(X=4.171875,Y=-8.640625,Z=-3.0)
- RangeDelta[2]=(X=4.46875,Y=10.0,Z=-3.0)
- RangeDelta[3]=(X=-59.53125,Y=9.21875,Z=-4.0)
- OpeningSound=ItemSound2.Castle.wooddoor_creak_02
- OpenedSound=ItemSound2.Castle.wooddoor_open_close_01
- ClosingSound=ItemSound2.Castle.wooddoor_creak_02
- ClosedSound=ItemSound2.Castle.wooddoor_open_close_01
- KeyRot[1]=(Pitch=0,Yaw=-16384,Roll=0)
- BasePos=(X=224160.56,Y=-159123.0,Z=-11720.0)
- SavedPos=(X=-12345.0,Y=-12345.0,Z=-12345.0)
- BaseRot=(Pitch=0,Yaw=16384,Roll=0)
- SavedRot=(Pitch=123,Yaw=456,Roll=789)
- DrawType=DT_StaticMesh
- StaticMesh=StaticMesh'Mesaia_Kain_S.M_K_P_mansion_door_01'
- bDynamicActorFilterState=true
- bNeedPostSpawnProcess=false
- L2ServerObjectRealID=26130001
- L2ServerObjectID=1
- L2ServerObjectType=1
- Level=LevelInfo0
- Region=(Zone=ZoneInfo0,iLeaf=93,ZoneNumber=5)
- Tag="Mover"
- Touching(0)=Mover0
- PhysicsVolume=PhysicsVolume4
- Location=(X=224160.56,Y=-159123.0,Z=-11720.0)
- Rotation=(Pitch=0,Yaw=16384,Roll=0)
- StaticMeshInstance=StaticMeshInstance92
- DrawScale3D=(X=1.0,Y=-1.0,Z=1.0)
- SwayRotationOrig=(Pitch=0,Yaw=16384,Roll=0)
- ColLocation=(X=224160.56,Y=-159123.0,Z=-11720.0)
- TexModifyInfo=(bUseModify=false,bTwoSide=false,bAlphaBlend=false,bDummy=false,Color=(B=255,G=255,R=255,A=255),AlphaOp=1,ColorOp=1)
- End Actor
- begin actor class=Mover name=Mover3
- RangeDelta=(X=-154.84375,Y=-14.40625,Z=-3.598633)
- RangeDelta[1]=(X=154.26562,Y=-14.359375,Z=-3.670898)
- RangeDelta[2]=(X=154.42188,Y=17.25,Z=-3.859375)
- RangeDelta[3]=(X=-155.625,Y=17.203125,Z=-3.946289)
- OpeningSound=ItemSound2.Castle.irondoor_creak_03
- OpenedSound=ItemSound2.Castle.irondoor_close
- ClosingSound=ItemSound2.Castle.irondoor_creak_03
- ClosedSound=ItemSound2.Castle.irondoor_close
- KeyPos[1]=(X=0.0,Y=0.0,Z=288.0)
- BasePos=(X=222114.0,Y=-150698.0,Z=-11455.0)
- SavedPos=(X=-12345.0,Y=-12345.0,Z=-12345.0)
- BaseRot=(Pitch=0,Yaw=32768,Roll=0)
- SavedRot=(Pitch=123,Yaw=456,Roll=789)
- DrawType=DT_StaticMesh
- StaticMesh=StaticMesh'Mesaia_Kain_S.M_K_C_entry_door_01'
- bDynamicActorFilterState=true
- bNeedPostSpawnProcess=false
- L2ServerObjectRealID=26130005
- L2ServerObjectID=5
- L2ServerObjectType=1
- Level=LevelInfo0
- Region=(Zone=ZoneInfo2,iLeaf=129,ZoneNumber=7)
- Tag="Mover"
- PhysicsVolume=PhysicsVolume4
- Location=(X=222114.0,Y=-150698.0,Z=-11455.0)
- Rotation=(Pitch=0,Yaw=32768,Roll=0)
- StaticMeshInstance=StaticMeshInstance658
- TranslucentRenderPriority=-1
- SwayRotationOrig=(Pitch=0,Yaw=32768,Roll=0)
- ColLocation=(X=222114.0,Y=-150698.0,Z=-11455.0)
- TexModifyInfo=(bUseModify=false,bTwoSide=false,bAlphaBlend=false,bDummy=false,Color=(B=255,G=255,R=255,A=255),AlphaOp=1,ColorOp=1)
- End Actor
- begin actor class=Mover name=Mover5
- RangeDelta=(X=-5.96875,Y=-7.640625,Z=-4.0)
- RangeDelta[1]=(X=59.28125,Y=-9.046875,Z=-4.0)
- RangeDelta[2]=(X=59.46875,Y=9.921875,Z=-4.0)
- RangeDelta[3]=(X=-5.46875,Y=8.703125,Z=-4.0)
- OpeningSound=ItemSound2.Castle.wooddoor_creak_01
- OpenedSound=ItemSound2.Castle.wooddoor_open_close_01
- ClosingSound=ItemSound2.Castle.wooddoor_creak_02
- ClosedSound=ItemSound2.Castle.wooddoor_open_close_01
- KeyRot[1]=(Pitch=0,Yaw=16384,Roll=0)
- BasePos=(X=212791.36,Y=-159123.0,Z=-11720.0)
- SavedPos=(X=-12345.0,Y=-12345.0,Z=-12345.0)
- BaseRot=(Pitch=0,Yaw=-16384,Roll=0)
- SavedRot=(Pitch=123,Yaw=456,Roll=789)
- DrawType=DT_StaticMesh
- StaticMesh=StaticMesh'Mesaia_Kain_S.M_K_P_mansion_door_01'
- bDynamicActorFilterState=true
- bNeedPostSpawnProcess=false
- L2ServerObjectRealID=26130004
- L2ServerObjectID=4
- L2ServerObjectType=1
- Level=LevelInfo0
- Region=(Zone=ZoneInfo5,iLeaf=39,ZoneNumber=3)
- Tag="Mover"
- Touching(0)=Mover7
- PhysicsVolume=PhysicsVolume4
- Location=(X=212791.36,Y=-159123.0,Z=-11720.0)
- Rotation=(Pitch=0,Yaw=-16384,Roll=0)
- StaticMeshInstance=StaticMeshInstance239
- DrawScale3D=(X=1.0,Y=-1.0,Z=1.0)
- SwayRotationOrig=(Pitch=0,Yaw=-16384,Roll=0)
- ColLocation=(X=212791.36,Y=-159123.0,Z=-11720.0)
- TexModifyInfo=(bUseModify=false,bTwoSide=false,bAlphaBlend=false,bDummy=false,Color=(B=255,G=255,R=255,A=255),AlphaOp=1,ColorOp=1)
- End Actor
- begin actor class=Mover name=Mover7
- RangeDelta=(X=-58.90625,Y=-7.734375,Z=-4.0)
- RangeDelta[1]=(X=4.171875,Y=-8.640625,Z=-3.0)
- RangeDelta[2]=(X=4.46875,Y=10.0,Z=-3.0)
- RangeDelta[3]=(X=-59.53125,Y=9.21875,Z=-4.0)
- OpeningSound=ItemSound2.Castle.wooddoor_creak_01
- OpenedSound=ItemSound2.Castle.wooddoor_open_close_01
- ClosingSound=ItemSound2.Castle.wooddoor_creak_02
- ClosedSound=ItemSound2.Castle.wooddoor_open_close_01
- KeyRot[1]=(Pitch=0,Yaw=-16384,Roll=0)
- BasePos=(X=212896.56,Y=-159123.0,Z=-11720.0)
- SavedPos=(X=-12345.0,Y=-12345.0,Z=-12345.0)
- BaseRot=(Pitch=0,Yaw=16384,Roll=0)
- SavedRot=(Pitch=123,Yaw=456,Roll=789)
- DrawType=DT_StaticMesh
- StaticMesh=StaticMesh'Mesaia_Kain_S.M_K_P_mansion_door_01'
- bDynamicActorFilterState=true
- bNeedPostSpawnProcess=false
- L2ServerObjectRealID=26130003
- L2ServerObjectID=3
- L2ServerObjectType=1
- Level=LevelInfo0
- Region=(Zone=ZoneInfo5,iLeaf=39,ZoneNumber=3)
- Tag="Mover"
- Touching(0)=Mover5
- PhysicsVolume=PhysicsVolume4
- Location=(X=212896.56,Y=-159123.0,Z=-11720.0)
- Rotation=(Pitch=0,Yaw=16384,Roll=0)
- StaticMeshInstance=StaticMeshInstance240
- DrawScale3D=(X=1.0,Y=-1.0,Z=1.0)
- SwayRotationOrig=(Pitch=0,Yaw=16384,Roll=0)
- ColLocation=(X=212896.56,Y=-159123.0,Z=-11720.0)
- TexModifyInfo=(bUseModify=false,bTwoSide=false,bAlphaBlend=false,bDummy=false,Color=(B=255,G=255,R=255,A=255),AlphaOp=1,ColorOp=1)
- End Actor
- End Map
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