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- 19:38:08: Creating resource group General
- 19:38:08: Creating resource group Internal
- 19:38:08: Creating resource group Autodetect
- 19:38:08: SceneManagerFactory for type 'DefaultSceneManager' registered.
- 19:38:08: Registering ResourceManager for type Material
- 19:38:08: Registering ResourceManager for type Mesh
- 19:38:08: Registering ResourceManager for type Mesh2
- 19:38:08: Registering ResourceManager for type OldSkeleton
- 19:38:08: MovableObjectFactory for type 'ParticleSystem' registered.
- 19:38:08: ArchiveFactory for archive type FileSystem registered.
- 19:38:08: ArchiveFactory for archive type Zip registered.
- 19:38:08: ArchiveFactory for archive type EmbeddedZip registered.
- 19:38:08: DDS codec registering
- 19:38:08: FreeImage version: 3.15.3
- 19:38:08: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
- 19:38:08: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic,3fr,arw,bay,bmq,cap,cine,cr2,crw,cs1,dc2,dcr,drf,dsc,dng,erf,fff,ia,iiq,k25,kc2,kdc,mdc,mef,mos,mrw,nef,nrw,orf,pef,ptx,pxn,qtk,raf,raw,rdc,rw2,rwl,rwz,sr2,srf,srw,sti
- 19:38:08: ETC codec registering
- 19:38:08: Registering ResourceManager for type HighLevelGpuProgram
- 19:38:08: MovableObjectFactory for type 'Entity' registered.
- 19:38:08: MovableObjectFactory for type 'Item' registered.
- 19:38:08: MovableObjectFactory for type 'Light' registered.
- 19:38:08: MovableObjectFactory for type 'BillboardSet' registered.
- 19:38:08: MovableObjectFactory for type 'ManualObject' registered.
- 19:38:08: MovableObjectFactory for type 'BillboardChain' registered.
- 19:38:08: MovableObjectFactory for type 'RibbonTrail' registered.
- 19:38:08: Loading library .\RenderSystem_Direct3D11
- 19:38:08: Installing plugin: D3D11 RenderSystem
- 19:38:08: D3D11 : Direct3D11 Rendering Subsystem created.
- 19:38:08: D3D11: Driver Detection Starts
- 19:38:08: D3D11: Driver Detection Ends
- 19:38:08: Plugin successfully installed
- 19:38:08: Loading library .\RenderSystem_GL3Plus
- 19:38:08: Installing plugin: GL 3+ RenderSystem
- 19:38:08: OpenGL 3+ Rendering Subsystem created.
- 19:38:08: Plugin successfully installed
- 19:38:08: Loading library .\Plugin_ParticleFX
- 19:38:08: Installing plugin: ParticleFX
- 19:38:08: Particle Emitter Type 'Point' registered
- 19:38:08: Particle Emitter Type 'Box' registered
- 19:38:08: Particle Emitter Type 'Ellipsoid' registered
- 19:38:08: Particle Emitter Type 'Cylinder' registered
- 19:38:08: Particle Emitter Type 'Ring' registered
- 19:38:08: Particle Emitter Type 'HollowEllipsoid' registered
- 19:38:08: Particle Affector Type 'LinearForce' registered
- 19:38:08: Particle Affector Type 'ColourFader' registered
- 19:38:08: Particle Affector Type 'ColourFader2' registered
- 19:38:08: Particle Affector Type 'ColourImage' registered
- 19:38:08: Particle Affector Type 'ColourInterpolator' registered
- 19:38:08: Particle Affector Type 'Scaler' registered
- 19:38:08: Particle Affector Type 'Rotator' registered
- 19:38:08: Particle Affector Type 'DirectionRandomiser' registered
- 19:38:08: Particle Affector Type 'DeflectorPlane' registered
- 19:38:08: Plugin successfully installed
- 19:38:08: *-*-* OGRE Initialising
- 19:38:08: *-*-* Version 2.1.0unstable (Tindalos)
- 19:38:08: D3D11 : RenderSystem Option: Allow NVPerfHUD = No
- 19:38:08: D3D11 : RenderSystem Option: Backbuffer Count = Auto
- 19:38:08: D3D11 : RenderSystem Option: Driver type = Hardware
- 19:38:08: D3D11 : RenderSystem Option: FSAA = 1
- 19:38:08: D3D11 : RenderSystem Option: Floating-point mode = Fastest
- 19:38:08: D3D11 : RenderSystem Option: Full Screen = Yes
- 19:38:08: D3D11 : RenderSystem Option: Information Queue Exceptions Bottom Level = No information queue exceptions
- 19:38:08: D3D11 : RenderSystem Option: Max Requested Feature Levels = 11.0
- 19:38:08: D3D11 : RenderSystem Option: Min Requested Feature Levels = 9.1
- 19:38:08: D3D11 : RenderSystem Option: Rendering Device = Intel(R) HD Graphics 4000
- 19:38:08: D3D11 : RenderSystem Option: VSync = No
- 19:38:08: D3D11 : RenderSystem Option: VSync Interval = 1
- 19:38:08: D3D11 : RenderSystem Option: Video Mode = 1024 x 768 @ 32-bit colour
- 19:38:08: D3D11 : RenderSystem Option: sRGB Gamma Conversion = Yes
- 19:38:11: D3D11 : RenderSystem Option: Full Screen = No
- 19:38:20: D3D11 : Shutting down cleanly.
- 19:38:20: CPU Identifier & Features
- 19:38:20: -------------------------
- 19:38:20: * CPU ID: GenuineIntel: Intel(R) Core(TM) i7-3770K CPU @ 3.50GHz
- 19:38:20: * Logical cores: 8
- 19:38:20: * SSE: yes
- 19:38:20: * SSE2: yes
- 19:38:20: * SSE3: yes
- 19:38:20: * MMX: yes
- 19:38:20: * MMXEXT: yes
- 19:38:20: * 3DNOW: no
- 19:38:20: * 3DNOWEXT: no
- 19:38:20: * CMOV: yes
- 19:38:20: * TSC: yes
- 19:38:20: * FPU: yes
- 19:38:20: * PRO: yes
- 19:38:20: * HT: no
- 19:38:20: -------------------------
- 19:38:20: *** Starting Win32GL Subsystem ***
- 19:38:20: GL3PlusRenderSystem::_createRenderWindow "PBS Materials Sample", 1024x768 windowed miscParams: FSAA=0 externalWindowHandle=7603580 gamma=true title=PBS Materials Sample vsync=No
- 19:38:20: GL_VERSION = 3.3.0.0
- 19:38:20: GL_VENDOR = Intel
- 19:38:20: GL_RENDERER = Intel(R) HD Graphics 4000
- 19:38:20: GL_EXTENSIONS =
- 19:38:20: GL_EXT_blend_minmax
- 19:38:20: GL_EXT_blend_subtract
- 19:38:20: GL_EXT_blend_color
- 19:38:20: GL_EXT_abgr
- 19:38:20: GL_EXT_texture3D
- 19:38:20: GL_EXT_clip_volume_hint
- 19:38:20: GL_EXT_compiled_vertex_array
- 19:38:20: GL_SGIS_texture_edge_clamp
- 19:38:20: GL_SGIS_generate_mipmap
- 19:38:20: GL_EXT_draw_range_elements
- 19:38:20: GL_SGIS_texture_lod
- 19:38:20: GL_EXT_rescale_normal
- 19:38:20: GL_EXT_packed_pixels
- 19:38:20: GL_EXT_texture_edge_clamp
- 19:38:20: GL_EXT_separate_specular_color
- 19:38:20: GL_ARB_multitexture
- 19:38:20: GL_ARB_map_buffer_alignment
- 19:38:20: GL_ARB_conservative_depth
- 19:38:20: GL_EXT_texture_env_combine
- 19:38:20: GL_EXT_bgra
- 19:38:20: GL_EXT_blend_func_separate
- 19:38:20: GL_EXT_secondary_color
- 19:38:20: GL_EXT_fog_coord
- 19:38:20: GL_EXT_texture_env_add
- 19:38:20: GL_ARB_texture_cube_map
- 19:38:20: GL_ARB_transpose_matrix
- 19:38:20: GL_ARB_internalformat_query
- 19:38:20: GL_ARB_internalformat_query2
- 19:38:20: GL_ARB_texture_env_add
- 19:38:20: GL_IBM_texture_mirrored_repeat
- 19:38:20: GL_EXT_multi_draw_arrays
- 19:38:20: GL_SUN_multi_draw_arrays
- 19:38:20: GL_NV_blend_square
- 19:38:20: GL_ARB_texture_compression
- 19:38:20: GL_3DFX_texture_compression_FXT1
- 19:38:20: GL_EXT_texture_filter_anisotropic
- 19:38:20: GL_ARB_texture_border_clamp
- 19:38:20: GL_ARB_point_parameters
- 19:38:20: GL_ARB_texture_env_combine
- 19:38:20: GL_ARB_texture_env_dot3
- 19:38:20: GL_ARB_texture_env_crossbar
- 19:38:20: GL_EXT_texture_compression_s3tc
- 19:38:20: GL_ARB_shadow
- 19:38:20: GL_ARB_window_pos
- 19:38:20: GL_EXT_shadow_funcs
- 19:38:20: GL_EXT_stencil_wrap
- 19:38:20: GL_ARB_vertex_program
- 19:38:20: GL_EXT_texture_rectangle
- 19:38:20: GL_ARB_fragment_program
- 19:38:20: GL_EXT_stencil_two_side
- 19:38:20: GL_ATI_separate_stencil
- 19:38:20: GL_ARB_vertex_buffer_object
- 19:38:20: GL_EXT_texture_lod_bias
- 19:38:20: GL_ARB_occlusion_query
- 19:38:20: GL_ARB_fragment_shader
- 19:38:20: GL_ARB_shader_objects
- 19:38:20: GL_ARB_shading_language_100
- 19:38:20: GL_ARB_texture_non_power_of_two
- 19:38:20: GL_ARB_vertex_shader
- 19:38:20: GL_NV_texgen_reflection
- 19:38:20: GL_ARB_point_sprite
- 19:38:20: GL_ARB_fragment_program_shadow
- 19:38:20: GL_EXT_blend_equation_separate
- 19:38:20: GL_ARB_depth_texture
- 19:38:20: GL_ARB_texture_rectangle
- 19:38:20: GL_ARB_draw_buffers
- 19:38:20: GL_ARB_color_buffer_float
- 19:38:20: GL_ARB_half_float_pixel
- 19:38:20: GL_ARB_texture_float
- 19:38:20: GL_ARB_pixel_buffer_object
- 19:38:20: GL_EXT_framebuffer_object
- 19:38:20: GL_ARB_draw_instanced
- 19:38:20: GL_ARB_half_float_vertex
- 19:38:20: GL_ARB_occlusion_query2
- 19:38:20: GL_EXT_draw_buffers2
- 19:38:20: GL_WIN_swap_hint
- 19:38:20: GL_EXT_texture_sRGB
- 19:38:20: GL_ARB_multisample
- 19:38:20: GL_EXT_packed_float
- 19:38:20: GL_EXT_texture_shared_exponent
- 19:38:20: GL_ARB_texture_rg
- 19:38:20: GL_ARB_texture_compression_rgtc
- 19:38:20: GL_NV_conditional_render
- 19:38:20: GL_ARB_texture_swizzle
- 19:38:20: GL_EXT_texture_swizzle
- 19:38:20: GL_ARB_texture_gather
- 19:38:20: GL_ARB_sync
- 19:38:20: GL_ARB_framebuffer_sRGB
- 19:38:20: GL_EXT_packed_depth_stencil
- 19:38:20: GL_ARB_depth_buffer_float
- 19:38:20: GL_EXT_transform_feedback
- 19:38:20: GL_ARB_transform_feedback2
- 19:38:20: GL_ARB_draw_indirect
- 19:38:20: GL_EXT_framebuffer_blit
- 19:38:20: GL_EXT_framebuffer_multisample
- 19:38:20: GL_ARB_framebuffer_object
- 19:38:20: GL_ARB_framebuffer_no_attachments
- 19:38:20: GL_EXT_texture_array
- 19:38:20: GL_EXT_texture_integer
- 19:38:20: GL_ARB_map_buffer_range
- 19:38:20: GL_ARB_texture_buffer_range
- 19:38:20: GL_EXT_texture_buffer
- 19:38:20: GL_EXT_texture_snorm
- 19:38:20: GL_ARB_blend_func_extended
- 19:38:20: GL_INTEL_performance_queries
- 19:38:20: GL_INTEL_performance_query
- 19:38:20: GL_ARB_copy_buffer
- 19:38:20: GL_ARB_sampler_objects
- 19:38:20: GL_NV_primitive_restart
- 19:38:20: GL_ARB_seamless_cube_map
- 19:38:20: GL_ARB_uniform_buffer_object
- 19:38:20: GL_ARB_depth_clamp
- 19:38:20: GL_ARB_vertex_array_bgra
- 19:38:20: GL_ARB_shader_bit_encoding
- 19:38:20: GL_ARB_draw_buffers_blend
- 19:38:20: GL_ARB_geometry_shader4
- 19:38:20: GL_EXT_geometry_shader4
- 19:38:20: GL_ARB_texture_query_lod
- 19:38:20: GL_ARB_explicit_attrib_location
- 19:38:20: GL_ARB_draw_elements_base_vertex
- 19:38:20: GL_ARB_instanced_arrays
- 19:38:20: GL_ARB_base_instance
- 19:38:20: GL_ARB_fragment_coord_conventions
- 19:38:20: GL_EXT_gpu_program_parameters
- 19:38:20: GL_ARB_texture_buffer_object_rgb32
- 19:38:20: GL_ARB_texture_rgb10_a2ui
- 19:38:20: GL_ARB_texture_multisample
- 19:38:20: GL_ARB_vertex_type_2_10_10_10_rev
- 19:38:20: GL_ARB_timer_query
- 19:38:20: GL_ARB_tessellation_shader
- 19:38:20: GL_ARB_vertex_array_object
- 19:38:20: GL_ARB_provoking_vertex
- 19:38:20: GL_ARB_sample_shading
- 19:38:20: GL_ARB_texture_cube_map_array
- 19:38:20: GL_EXT_gpu_shader4
- 19:38:20: GL_ARB_gpu_shader5
- 19:38:20: GL_ARB_gpu_shader_fp64
- 19:38:20: GL_ARB_shader_subroutine
- 19:38:20: GL_ARB_transform_feedback3
- 19:38:20: GL_ARB_get_program_binary
- 19:38:20: GL_ARB_separate_shader_objects
- 19:38:20: GL_ARB_shader_precision
- 19:38:20: GL_ARB_vertex_attrib_64bit
- 19:38:20: GL_ARB_viewport_array
- 19:38:20: GL_ARB_transform_feedback_instanced
- 19:38:20: GL_ARB_compressed_texture_pixel_storage
- 19:38:20: GL_ARB_shader_atomic_counters
- 19:38:20: GL_ARB_shading_language_packing
- 19:38:20: GL_ARB_shading_language_420pack
- 19:38:20: GL_ARB_texture_storage
- 19:38:20: GL_EXT_texture_storage
- 19:38:20: GL_ARB_vertex_attrib_binding
- 19:38:20: GL_ARB_multi_draw_indirect
- 19:38:20: GL_ARB_program_interface_query
- 19:38:20: GL_ARB_texture_storage_multisample
- 19:38:20: GL_ARB_buffer_storage
- 19:38:20: GL_ARB_debug_output
- 19:38:20: GL_KHR_debug
- 19:38:20: GL_ARB_arrays_of_arrays
- 19:38:20: GL_INTEL_map_texture
- 19:38:20: GL_ARB_texture_compression_bptc
- 19:38:20: GL_ARB_ES2_compatibility
- 19:38:20: GL_ARB_ES3_compatibility
- 19:38:20: GL_ARB_robustness
- 19:38:20: GL_EXT_texture_sRGB_decode
- 19:38:20: GL_KHR_blend_equation_advanced
- 19:38:20: GL_EXT_shader_integer_mix
- 19:38:20: GL_ARB_stencil_texturing
- 19:38:20: WGL_EXT_depth_float
- 19:38:20: WGL_ARB_buffer_region
- 19:38:20: WGL_ARB_extensions_string
- 19:38:20: WGL_ARB_make_current_read
- 19:38:20: WGL_ARB_pixel_format
- 19:38:20: WGL_ARB_pbuffer
- 19:38:20: WGL_EXT_extensions_string
- 19:38:20: WGL_EXT_swap_control
- 19:38:20: WGL_EXT_swap_control_tear
- 19:38:20: WGL_ARB_multisample
- 19:38:20: WGL_ARB_pixel_format_float
- 19:38:20: WGL_ARB_framebuffer_sRGB
- 19:38:20: WGL_ARB_create_context
- 19:38:20: WGL_ARB_create_context_profile
- 19:38:20: WGL_EXT_pixel_format_packed_float
- 19:38:20: WGL_EXT_create_context_es_profile
- 19:38:20: WGL_EXT_create_context_es2_profile
- 19:38:20: WGL_NV_DX_interop
- 19:38:20: WGL_ARB_create_context_robustness
- 19:38:20: Supported WGL extensions: WGL_EXT_depth_float WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_pixel_format WGL_ARB_pbuffer WGL_EXT_extensions_string WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_ARB_multisample WGL_ARB_pixel_format_float WGL_ARB_framebuffer_sRGB WGL_ARB_create_context WGL_ARB_create_context_profile WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_EXT_create_context_es2_profile WGL_NV_DX_interop WGL_ARB_create_context_robustness
- 19:38:20: **************************************
- 19:38:20: *** OpenGL 3+ Renderer Started ***
- 19:38:20: **************************************
- 19:38:20: Registering ResourceManager for type GpuProgram
- 19:38:20: GL3+: Using FBOs for rendering to textures
- 19:38:20: FBO PF_UNKNOWN depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
- 19:38:20: FBO PF_L8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
- 19:38:20: FBO PF_L16 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
- 19:38:20: FBO PF_A8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
- 19:38:20: FBO PF_BYTE_LA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
- 19:38:20: FBO PF_R5G6B5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
- 19:38:20: FBO PF_B5G6R5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
- 19:38:20: FBO PF_A4R4G4B4 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
- 19:38:20: FBO PF_A1R5G5B5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
- 19:38:20: FBO PF_R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
- 19:38:20: FBO PF_B8G8R8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
- 19:38:20: FBO PF_A8R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
- 19:38:20: FBO PF_A8B8G8R8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
- 19:38:20: FBO PF_B8G8R8A8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
- 19:38:20: FBO PF_A2R10G10B10 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
- 19:38:20: FBO PF_A2B10G10R10 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
- 19:38:20: FBO PF_FLOAT16_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
- 19:38:20: FBO PF_FLOAT16_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
- 19:38:20: FBO PF_FLOAT32_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
- 19:38:20: FBO PF_FLOAT32_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
- 19:38:20: FBO PF_X8R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
- 19:38:20: FBO PF_X8B8G8R8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
- 19:38:20: FBO PF_R8G8B8A8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
- 19:38:20: FBO PF_DEPTH depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
- 19:38:20: FBO PF_SHORT_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
- 19:38:20: FBO PF_R3G3B2 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
- 19:38:20: FBO PF_FLOAT16_R depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
- 19:38:20: FBO PF_FLOAT32_R depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
- 19:38:20: FBO PF_SHORT_GR depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
- 19:38:20: FBO PF_FLOAT16_GR depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
- 19:38:20: FBO PF_FLOAT32_GR depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
- 19:38:20: FBO PF_SHORT_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
- 19:38:20: FBO PF_R11G11B10_FLOAT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
- 19:38:20: FBO PF_R8_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
- 19:38:20: FBO PF_R8G8_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
- 19:38:20: FBO PF_R8G8B8A8_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
- 19:38:20: FBO PF_R16_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
- 19:38:20: FBO PF_R16G16_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
- 19:38:20: FBO PF_R16G16B16A16_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
- 19:38:20: FBO PF_R32_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
- 19:38:20: FBO PF_R32G32_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
- 19:38:20: FBO PF_R32G32B32A32_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
- 19:38:20: FBO PF_R8_SINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
- 19:38:20: FBO PF_R8G8_SINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
- 19:38:20: FBO PF_R8G8B8_SINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
- 19:38:20: FBO PF_R16_SINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
- 19:38:20: FBO PF_R16G16_SINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
- 19:38:20: FBO PF_R16G16B16A16_SINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
- 19:38:20: FBO PF_R32_SINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
- 19:38:20: FBO PF_R32G32_SINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
- 19:38:20: FBO PF_R32G32B32A32_SINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
- 19:38:20: FBO PF_RG8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
- 19:38:20: FBO PF_R8_SNORM depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
- 19:38:20: FBO PF_R8G8_SNORM depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
- 19:38:20: FBO PF_R8G8B8_SNORM depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
- 19:38:20: FBO PF_R8G8B8A8_SNORM depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
- 19:38:20: FBO PF_R16_SNORM depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
- 19:38:20: FBO PF_R16G16_SNORM depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
- 19:38:20: FBO PF_R16G16B16_SNORM depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
- 19:38:20: FBO PF_R16G16B16A16_SNORM depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
- 19:38:20: [GL] : Valid FBO targets PF_UNKNOWN PF_L8 PF_L16 PF_A8 PF_BYTE_LA PF_R5G6B5 PF_B5G6R5 PF_A4R4G4B4 PF_A1R5G5B5 PF_R8G8B8 PF_B8G8R8 PF_A8R8G8B8 PF_A8B8G8R8 PF_B8G8R8A8 PF_A2R10G10B10 PF_A2B10G10R10 PF_FLOAT16_RGB PF_FLOAT16_RGBA PF_FLOAT32_RGB PF_FLOAT32_RGBA PF_X8R8G8B8 PF_X8B8G8R8 PF_R8G8B8A8 PF_DEPTH PF_SHORT_RGBA PF_R3G3B2 PF_FLOAT16_R PF_FLOAT32_R PF_SHORT_GR PF_FLOAT16_GR PF_FLOAT32_GR PF_SHORT_RGB PF_R11G11B10_FLOAT PF_R8_UINT PF_R8G8_UINT PF_R8G8B8A8_UINT PF_R16_UINT PF_R16G16_UINT PF_R16G16B16A16_UINT PF_R32_UINT PF_R32G32_UINT PF_R32G32B32A32_UINT PF_R8_SINT PF_R8G8_SINT PF_R8G8B8_SINT PF_R16_SINT PF_R16G16_SINT PF_R16G16B16A16_SINT PF_R32_SINT PF_R32G32_SINT PF_R32G32B32A32_SINT PF_RG8 PF_R8_SNORM PF_R8G8_SNORM PF_R8G8B8_SNORM PF_R8G8B8A8_SNORM PF_R16_SNORM PF_R16G16_SNORM PF_R16G16B16_SNORM PF_R16G16B16A16_SNORM
- 19:38:20: RenderSystem capabilities
- 19:38:20: -------------------------
- 19:38:20: RenderSystem Name: OpenGL 3+ Rendering Subsystem
- 19:38:20: GPU Vendor: intel
- 19:38:20: Device Name: Intel(R) HD Graphics 4000
- 19:38:20: Driver Version: 3.3.0.0
- 19:38:20: * Fixed function pipeline: no
- 19:38:20: * Hardware generation of mipmaps: no
- 19:38:20: * Texture blending: yes
- 19:38:20: * Anisotropic texture filtering: yes
- 19:38:20: * Dot product texture operation: yes
- 19:38:20: * Cube mapping: yes
- 19:38:20: * Hardware stencil buffer: yes
- 19:38:20: - Stencil depth: 8
- 19:38:20: - Two sided stencil support: yes
- 19:38:20: - Wrap stencil values: yes
- 19:38:20: * Hardware vertex / index buffers: yes
- 19:38:20: * 32-bit index buffers: yes
- 19:38:20: * Vertex programs: yes
- 19:38:20: * Number of floating-point constants for vertex programs: 4096
- 19:38:20: * Number of integer constants for vertex programs: 4096
- 19:38:20: * Number of boolean constants for vertex programs: 4096
- 19:38:20: * Fragment programs: yes
- 19:38:20: * Number of floating-point constants for fragment programs: 4096
- 19:38:20: * Number of integer constants for fragment programs: 4096
- 19:38:20: * Number of boolean constants for fragment programs: 4096
- 19:38:20: * Geometry programs: yes
- 19:38:20: * Number of floating-point constants for geometry programs: 4096
- 19:38:20: * Number of integer constants for geometry programs: 4096
- 19:38:20: * Number of boolean constants for geometry programs: 4096
- 19:38:20: * Tessellation Hull programs: yes
- 19:38:20: * Number of floating-point constants for tessellation hull programs: 4096
- 19:38:20: * Number of integer constants for tessellation hull programs: 4096
- 19:38:20: * Number of boolean constants for tessellation hull programs: 4096
- 19:38:20: * Tessellation Domain programs: yes
- 19:38:20: * Number of floating-point constants for tessellation domain programs: 4096
- 19:38:20: * Number of integer constants for tessellation domain programs: 4096
- 19:38:20: * Number of boolean constants for tessellation domain programs: 4096
- 19:38:20: * Compute programs: no
- 19:38:20: * Number of floating-point constants for compute programs: 0
- 19:38:20: * Number of integer constants for compute programs: 0
- 19:38:20: * Number of boolean constants for compute programs: 0
- 19:38:20: * Supported Shader Profiles: glsl glsl130 glsl140 glsl150 glsl330
- 19:38:20: * Texture Compression: yes
- 19:38:20: - DXT: yes
- 19:38:20: - VTC: no
- 19:38:20: - PVRTC: no
- 19:38:20: - ATC: no
- 19:38:20: - ETC1: no
- 19:38:20: - ETC2: yes
- 19:38:20: - BC4/BC5: yes
- 19:38:20: - BC6H/BC7: yes
- 19:38:20: * Hardware Occlusion Query: yes
- 19:38:20: * User clip planes: yes
- 19:38:20: * VET_UBYTE4 vertex element type: yes
- 19:38:20: * Infinite far plane projection: yes
- 19:38:20: * Hardware render-to-texture: yes
- 19:38:20: * Floating point textures: yes
- 19:38:20: * Non-power-of-two textures: yes
- 19:38:20: * 1d textures: yes
- 19:38:20: * Volume textures: yes
- 19:38:20: * Max Texture resolution (2D) 16384
- 19:38:20: * Max Texture resolution (3D) 2048
- 19:38:20: * Max Texture resolution (Cubemaps) 16384
- 19:38:20: * Multiple Render Targets: 8
- 19:38:20: - With different bit depths: yes
- 19:38:20: * Point Sprites: yes
- 19:38:20: * Extended point parameters: yes
- 19:38:20: * Max Point Size: 255
- 19:38:20: * Vertex texture fetch: yes
- 19:38:20: * Number of world matrices: 0
- 19:38:20: * Number of texture units: 16
- 19:38:20: * Stencil buffer depth: 8
- 19:38:20: * Number of vertex blend matrices: 0
- 19:38:20: - Max vertex textures: 16
- 19:38:20: - Vertex textures shared: yes
- 19:38:20: * Render to Vertex Buffer : yes
- 19:38:20: * Hardware Atomic Counters: yes
- 19:38:20: * GL 1.5 without VBO workaround: no
- 19:38:20: * Frame Buffer objects: yes
- 19:38:20: * Frame Buffer objects (ARB extension): no
- 19:38:20: * Frame Buffer objects (ATI extension): no
- 19:38:20: * PBuffer support: no
- 19:38:20: * GL 1.5 without HW-occlusion workaround: no
- 19:38:20: * Vertex Array Objects: yes
- 19:38:20: * Separate shader objects: yes
- 19:38:20: Registering ResourceManager for type Texture
- 19:38:20: DefaultWorkQueue('Root') initialising on thread 2880.
- 19:38:20: DefaultWorkQueue('Root')::WorkerFunc - thread 2d4c starting.
- 19:38:20: DefaultWorkQueue('Root')::WorkerFunc - thread 2e54 starting.
- 19:38:20: DefaultWorkQueue('Root')::WorkerFunc - thread 2be0 starting.
- 19:38:20: DefaultWorkQueue('Root')::WorkerFunc - thread 28e4 starting.
- 19:38:20: DefaultWorkQueue('Root')::WorkerFunc - thread 2338 starting.
- 19:38:20: DefaultWorkQueue('Root')::WorkerFunc - thread 2868 starting.
- 19:38:20: DefaultWorkQueue('Root')::WorkerFunc - thread 2a58 starting.
- 19:38:20: DefaultWorkQueue('Root')::WorkerFunc - thread 2608 starting.
- 19:38:20: Particle Renderer Type 'billboard' registered
- 19:38:20: OverlayElementFactory for type Panel registered.
- 19:38:20: OverlayElementFactory for type BorderPanel registered.
- 19:38:20: OverlayElementFactory for type TextArea registered.
- 19:38:20: Registering ResourceManager for type Font
- 19:38:20: Creating resource group Essential
- 19:38:20: Added resource location 'D:/Development/ogre/Samples/Media/packs/DebugPack.zip' of type 'Zip' to resource group 'Essential'
- 19:38:20: Creating resource group Popular
- 19:38:20: Added resource location 'D:/Development/ogre/Samples/Media/2.0/scripts/Compositors' of type 'FileSystem' to resource group 'Popular'
- 19:38:20: Added resource location 'D:/Development/ogre/Samples/Media/models' of type 'FileSystem' to resource group 'Popular'
- 19:38:20: Added resource location 'D:/Development/ogre/Samples/Media/materials/textures' of type 'FileSystem' to resource group 'Popular'
- 19:38:20: Added resource location 'D:/Development/ogre/Samples/Media/materials/textures/Cubemaps' of type 'FileSystem' to resource group 'Popular'
- 19:38:20: Added resource location 'D:/Development/ogre/Samples/Media/2.0/scripts/materials/PbsMaterials' of type 'FileSystem' to resource group 'General'
- 19:38:20: Parsing scripts for resource group Autodetect
- 19:38:20: Finished parsing scripts for resource group Autodetect
- 19:38:20: Creating resources for group Autodetect
- 19:38:20: All done
- 19:38:20: Parsing scripts for resource group Essential
- 19:38:20: Parsing script Materials.material
- 19:38:20: Parsing script DebugFont.fontdef
- 19:38:20: Finished parsing scripts for resource group Essential
- 19:38:20: Creating resources for group Essential
- 19:38:20: All done
- 19:38:20: Parsing scripts for resource group General
- 19:38:20: Parsing script PbsMaterials.material
- 19:38:20: Texture: loading Rocks_Diffuse.tga as Rocks_Diffuse.tga
- 19:38:20: Texture: loading Rocks_Normal.tga as Rocks_Normal.tga
- 19:38:20: Texture: loading Rocks_Spec.tga as Rocks_Spec.tga
- 19:38:20: Texture: loading nm_up.png as nm_up.png
- 19:38:20: Texture: loading 1d_debug.png as 1d_debug.png
- 19:38:20: Texture: loading MRAMOR6X6.jpg as MRAMOR6X6.jpg
- 19:38:20: Texture: loading nm_bk.png as nm_bk.png
- 19:38:20: Texture: loading NMBumpsOut.png as NMBumpsOut.png
- 19:38:20: Texture: loading MtlPlat2.jpg as MtlPlat2.jpg
- 19:38:20: Texture: loading NMBalls.png as NMBalls.png
- 19:38:20: Texture: loading MRAMOR-bump.jpg as MRAMOR-bump.jpg
- 19:38:20: Finished parsing scripts for resource group General
- 19:38:20: Creating resources for group General
- 19:38:20: All done
- 19:38:20: Parsing scripts for resource group Internal
- 19:38:20: Finished parsing scripts for resource group Internal
- 19:38:20: Creating resources for group Internal
- 19:38:20: All done
- 19:38:20: Parsing scripts for resource group Popular
- 19:38:20: Parsing script PbsMaterials.compositor
- 19:38:20: Parsing script ShadowMapDebugging.compositor
- 19:38:20: Parsing script StereoRendering.compositor
- 19:38:20: Finished parsing scripts for resource group Popular
- 19:38:20: Creating resources for group Popular
- 19:38:20: All done
- 19:38:20: Can't assign material because this Material does not exist. Have you forgotten to define it in a .material script?
- 19:38:20: Mesh: Loading Sphere1000.mesh.
- 19:38:20: Mesh: Loading Cube_d.mesh.
- 19:38:20: Texture: loading SaintPetersBasilica.dds as SaintPetersBasilica.dds
- 19:38:20: GLSL compiled: 536903680VertexShader_vs
- 19:38:20: Vertex Shader: 536903680VertexShader_vs
- Fragment Shader: 536903680PixelShader_ps
- GLSL program result :
- 19:38:20: GLSL compiled: 536903680PixelShader_ps
- 19:38:20: Vertex Shader: 536903680VertexShader_vs
- Fragment Shader: 536903680PixelShader_ps
- GLSL program result :
- 19:38:20: Font DebugFont using texture size 512x256
- 19:38:20: Info: Freetype returned null for character 160 in font DebugFont
- 19:38:20: Texture: DebugFontTexture: Loading 1 faces(PF_RG8,512x256x1) Internal format is PF_BYTE_LA,512x256x1.
- 19:38:20: GLSL compiled: 536936449VertexShader_vs
- 19:38:20: Vertex Shader: 536936449VertexShader_vs
- Fragment Shader: 536936449PixelShader_ps
- GLSL program result :
- 19:38:20: GLSL compiled: 536936449PixelShader_ps
- 19:38:20: Vertex Shader: 536936449VertexShader_vs
- Fragment Shader: 536936449PixelShader_ps
- GLSL program result :
- 19:38:21: Vertex Shader: 536936449VertexShader_vs
- Fragment Shader: 536936449PixelShader_ps
- GLSL program pipeline validation result:
- 19:38:21: GLSL compiled: 536969217VertexShader_vs
- 19:38:21: Vertex Shader: 536969217VertexShader_vs
- Fragment Shader: 536969217PixelShader_ps
- GLSL program result :
- 19:38:21: GLSL compiled: 536969217PixelShader_ps
- 19:38:21: Vertex Shader: 536969217VertexShader_vs
- Fragment Shader: 536969217PixelShader_ps
- GLSL program result :
- 19:38:21: GLSL compiled: 537001985VertexShader_vs
- 19:38:21: Vertex Shader: 537001985VertexShader_vs
- Fragment Shader: 537001985PixelShader_ps
- GLSL program result :
- 19:38:21: GLSL compiled: 537001985PixelShader_ps
- 19:38:21: Vertex Shader: 537001985VertexShader_vs
- Fragment Shader: 537001985PixelShader_ps
- GLSL program result :
- 19:38:21: Vertex Shader: 537001985VertexShader_vs
- Fragment Shader: 537001985PixelShader_ps
- GLSL program pipeline validation result:
- 19:38:21: GLSL compiled: 1610612736VertexShader_vs
- 19:38:21: Vertex Shader: 1610612736VertexShader_vs
- Fragment Shader: 1610612736PixelShader_ps
- GLSL program result :
- 19:38:21: GLSL compiled: 1610612736PixelShader_ps
- 19:38:21: Vertex Shader: 1610612736VertexShader_vs
- Fragment Shader: 1610612736PixelShader_ps
- GLSL program result :
- 19:38:29: Unregistering ResourceManager for type Font
- 19:38:29: DefaultWorkQueue('Root') shutting down on thread 2880.
- 19:38:29: DefaultWorkQueue('Root')::WorkerFunc - thread 2e54 stopped.
- 19:38:29: DefaultWorkQueue('Root')::WorkerFunc - thread 2868 stopped.
- 19:38:29: DefaultWorkQueue('Root')::WorkerFunc - thread 2a58 stopped.
- 19:38:29: DefaultWorkQueue('Root')::WorkerFunc - thread 2d4c stopped.
- 19:38:29: DefaultWorkQueue('Root')::WorkerFunc - thread 28e4 stopped.
- 19:38:29: DefaultWorkQueue('Root')::WorkerFunc - thread 2608 stopped.
- 19:38:29: DefaultWorkQueue('Root')::WorkerFunc - thread 2338 stopped.
- 19:38:29: DefaultWorkQueue('Root')::WorkerFunc - thread 2be0 stopped.
- 19:38:29: *-*-* OGRE Shutdown
- 19:38:29: Unregistering ResourceManager for type OldSkeleton
- 19:38:29: Unregistering ResourceManager for type Mesh2
- 19:38:29: Unregistering ResourceManager for type Mesh
- 19:38:29: Unregistering ResourceManager for type HighLevelGpuProgram
- 19:38:29: Unregistering ResourceManager for type Material
- 19:38:29: Uninstalling plugin: ParticleFX
- 19:38:29: Plugin successfully uninstalled
- 19:38:29: Unloading library .\Plugin_ParticleFX
- 19:38:29: Uninstalling plugin: GL 3+ RenderSystem
- 19:38:29: Unregistering ResourceManager for type GpuProgram
- 19:38:29: Unregistering ResourceManager for type Texture
- 19:38:29: *** Stopping Win32GL Subsystem ***
- 19:38:29: Plugin successfully uninstalled
- 19:38:29: Unloading library .\RenderSystem_GL3Plus
- 19:38:29: Uninstalling plugin: D3D11 RenderSystem
- 19:38:29: D3D11 : Shutting down cleanly.
- 19:38:29: D3D11 : Direct3D11 Rendering Subsystem destroyed.
- 19:38:29: Plugin successfully uninstalled
- 19:38:29: Unloading library .\RenderSystem_Direct3D11
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