Advertisement
Guest User

Ogre3d 2.1 OpenGL3Plus Ogre.log

a guest
May 6th, 2015
371
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 38.73 KB | None | 0 0
  1. 19:38:08: Creating resource group General
  2. 19:38:08: Creating resource group Internal
  3. 19:38:08: Creating resource group Autodetect
  4. 19:38:08: SceneManagerFactory for type 'DefaultSceneManager' registered.
  5. 19:38:08: Registering ResourceManager for type Material
  6. 19:38:08: Registering ResourceManager for type Mesh
  7. 19:38:08: Registering ResourceManager for type Mesh2
  8. 19:38:08: Registering ResourceManager for type OldSkeleton
  9. 19:38:08: MovableObjectFactory for type 'ParticleSystem' registered.
  10. 19:38:08: ArchiveFactory for archive type FileSystem registered.
  11. 19:38:08: ArchiveFactory for archive type Zip registered.
  12. 19:38:08: ArchiveFactory for archive type EmbeddedZip registered.
  13. 19:38:08: DDS codec registering
  14. 19:38:08: FreeImage version: 3.15.3
  15. 19:38:08: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
  16. 19:38:08: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic,3fr,arw,bay,bmq,cap,cine,cr2,crw,cs1,dc2,dcr,drf,dsc,dng,erf,fff,ia,iiq,k25,kc2,kdc,mdc,mef,mos,mrw,nef,nrw,orf,pef,ptx,pxn,qtk,raf,raw,rdc,rw2,rwl,rwz,sr2,srf,srw,sti
  17. 19:38:08: ETC codec registering
  18. 19:38:08: Registering ResourceManager for type HighLevelGpuProgram
  19. 19:38:08: MovableObjectFactory for type 'Entity' registered.
  20. 19:38:08: MovableObjectFactory for type 'Item' registered.
  21. 19:38:08: MovableObjectFactory for type 'Light' registered.
  22. 19:38:08: MovableObjectFactory for type 'BillboardSet' registered.
  23. 19:38:08: MovableObjectFactory for type 'ManualObject' registered.
  24. 19:38:08: MovableObjectFactory for type 'BillboardChain' registered.
  25. 19:38:08: MovableObjectFactory for type 'RibbonTrail' registered.
  26. 19:38:08: Loading library .\RenderSystem_Direct3D11
  27. 19:38:08: Installing plugin: D3D11 RenderSystem
  28. 19:38:08: D3D11 : Direct3D11 Rendering Subsystem created.
  29. 19:38:08: D3D11: Driver Detection Starts
  30. 19:38:08: D3D11: Driver Detection Ends
  31. 19:38:08: Plugin successfully installed
  32. 19:38:08: Loading library .\RenderSystem_GL3Plus
  33. 19:38:08: Installing plugin: GL 3+ RenderSystem
  34. 19:38:08: OpenGL 3+ Rendering Subsystem created.
  35. 19:38:08: Plugin successfully installed
  36. 19:38:08: Loading library .\Plugin_ParticleFX
  37. 19:38:08: Installing plugin: ParticleFX
  38. 19:38:08: Particle Emitter Type 'Point' registered
  39. 19:38:08: Particle Emitter Type 'Box' registered
  40. 19:38:08: Particle Emitter Type 'Ellipsoid' registered
  41. 19:38:08: Particle Emitter Type 'Cylinder' registered
  42. 19:38:08: Particle Emitter Type 'Ring' registered
  43. 19:38:08: Particle Emitter Type 'HollowEllipsoid' registered
  44. 19:38:08: Particle Affector Type 'LinearForce' registered
  45. 19:38:08: Particle Affector Type 'ColourFader' registered
  46. 19:38:08: Particle Affector Type 'ColourFader2' registered
  47. 19:38:08: Particle Affector Type 'ColourImage' registered
  48. 19:38:08: Particle Affector Type 'ColourInterpolator' registered
  49. 19:38:08: Particle Affector Type 'Scaler' registered
  50. 19:38:08: Particle Affector Type 'Rotator' registered
  51. 19:38:08: Particle Affector Type 'DirectionRandomiser' registered
  52. 19:38:08: Particle Affector Type 'DeflectorPlane' registered
  53. 19:38:08: Plugin successfully installed
  54. 19:38:08: *-*-* OGRE Initialising
  55. 19:38:08: *-*-* Version 2.1.0unstable (Tindalos)
  56. 19:38:08: D3D11 : RenderSystem Option: Allow NVPerfHUD = No
  57. 19:38:08: D3D11 : RenderSystem Option: Backbuffer Count = Auto
  58. 19:38:08: D3D11 : RenderSystem Option: Driver type = Hardware
  59. 19:38:08: D3D11 : RenderSystem Option: FSAA = 1
  60. 19:38:08: D3D11 : RenderSystem Option: Floating-point mode = Fastest
  61. 19:38:08: D3D11 : RenderSystem Option: Full Screen = Yes
  62. 19:38:08: D3D11 : RenderSystem Option: Information Queue Exceptions Bottom Level = No information queue exceptions
  63. 19:38:08: D3D11 : RenderSystem Option: Max Requested Feature Levels = 11.0
  64. 19:38:08: D3D11 : RenderSystem Option: Min Requested Feature Levels = 9.1
  65. 19:38:08: D3D11 : RenderSystem Option: Rendering Device = Intel(R) HD Graphics 4000
  66. 19:38:08: D3D11 : RenderSystem Option: VSync = No
  67. 19:38:08: D3D11 : RenderSystem Option: VSync Interval = 1
  68. 19:38:08: D3D11 : RenderSystem Option: Video Mode = 1024 x 768 @ 32-bit colour
  69. 19:38:08: D3D11 : RenderSystem Option: sRGB Gamma Conversion = Yes
  70. 19:38:11: D3D11 : RenderSystem Option: Full Screen = No
  71. 19:38:20: D3D11 : Shutting down cleanly.
  72. 19:38:20: CPU Identifier & Features
  73. 19:38:20: -------------------------
  74. 19:38:20: * CPU ID: GenuineIntel: Intel(R) Core(TM) i7-3770K CPU @ 3.50GHz
  75. 19:38:20: * Logical cores: 8
  76. 19:38:20: * SSE: yes
  77. 19:38:20: * SSE2: yes
  78. 19:38:20: * SSE3: yes
  79. 19:38:20: * MMX: yes
  80. 19:38:20: * MMXEXT: yes
  81. 19:38:20: * 3DNOW: no
  82. 19:38:20: * 3DNOWEXT: no
  83. 19:38:20: * CMOV: yes
  84. 19:38:20: * TSC: yes
  85. 19:38:20: * FPU: yes
  86. 19:38:20: * PRO: yes
  87. 19:38:20: * HT: no
  88. 19:38:20: -------------------------
  89. 19:38:20: *** Starting Win32GL Subsystem ***
  90. 19:38:20: GL3PlusRenderSystem::_createRenderWindow "PBS Materials Sample", 1024x768 windowed miscParams: FSAA=0 externalWindowHandle=7603580 gamma=true title=PBS Materials Sample vsync=No
  91. 19:38:20: GL_VERSION = 3.3.0.0
  92. 19:38:20: GL_VENDOR = Intel
  93. 19:38:20: GL_RENDERER = Intel(R) HD Graphics 4000
  94. 19:38:20: GL_EXTENSIONS =
  95. 19:38:20: GL_EXT_blend_minmax
  96. 19:38:20: GL_EXT_blend_subtract
  97. 19:38:20: GL_EXT_blend_color
  98. 19:38:20: GL_EXT_abgr
  99. 19:38:20: GL_EXT_texture3D
  100. 19:38:20: GL_EXT_clip_volume_hint
  101. 19:38:20: GL_EXT_compiled_vertex_array
  102. 19:38:20: GL_SGIS_texture_edge_clamp
  103. 19:38:20: GL_SGIS_generate_mipmap
  104. 19:38:20: GL_EXT_draw_range_elements
  105. 19:38:20: GL_SGIS_texture_lod
  106. 19:38:20: GL_EXT_rescale_normal
  107. 19:38:20: GL_EXT_packed_pixels
  108. 19:38:20: GL_EXT_texture_edge_clamp
  109. 19:38:20: GL_EXT_separate_specular_color
  110. 19:38:20: GL_ARB_multitexture
  111. 19:38:20: GL_ARB_map_buffer_alignment
  112. 19:38:20: GL_ARB_conservative_depth
  113. 19:38:20: GL_EXT_texture_env_combine
  114. 19:38:20: GL_EXT_bgra
  115. 19:38:20: GL_EXT_blend_func_separate
  116. 19:38:20: GL_EXT_secondary_color
  117. 19:38:20: GL_EXT_fog_coord
  118. 19:38:20: GL_EXT_texture_env_add
  119. 19:38:20: GL_ARB_texture_cube_map
  120. 19:38:20: GL_ARB_transpose_matrix
  121. 19:38:20: GL_ARB_internalformat_query
  122. 19:38:20: GL_ARB_internalformat_query2
  123. 19:38:20: GL_ARB_texture_env_add
  124. 19:38:20: GL_IBM_texture_mirrored_repeat
  125. 19:38:20: GL_EXT_multi_draw_arrays
  126. 19:38:20: GL_SUN_multi_draw_arrays
  127. 19:38:20: GL_NV_blend_square
  128. 19:38:20: GL_ARB_texture_compression
  129. 19:38:20: GL_3DFX_texture_compression_FXT1
  130. 19:38:20: GL_EXT_texture_filter_anisotropic
  131. 19:38:20: GL_ARB_texture_border_clamp
  132. 19:38:20: GL_ARB_point_parameters
  133. 19:38:20: GL_ARB_texture_env_combine
  134. 19:38:20: GL_ARB_texture_env_dot3
  135. 19:38:20: GL_ARB_texture_env_crossbar
  136. 19:38:20: GL_EXT_texture_compression_s3tc
  137. 19:38:20: GL_ARB_shadow
  138. 19:38:20: GL_ARB_window_pos
  139. 19:38:20: GL_EXT_shadow_funcs
  140. 19:38:20: GL_EXT_stencil_wrap
  141. 19:38:20: GL_ARB_vertex_program
  142. 19:38:20: GL_EXT_texture_rectangle
  143. 19:38:20: GL_ARB_fragment_program
  144. 19:38:20: GL_EXT_stencil_two_side
  145. 19:38:20: GL_ATI_separate_stencil
  146. 19:38:20: GL_ARB_vertex_buffer_object
  147. 19:38:20: GL_EXT_texture_lod_bias
  148. 19:38:20: GL_ARB_occlusion_query
  149. 19:38:20: GL_ARB_fragment_shader
  150. 19:38:20: GL_ARB_shader_objects
  151. 19:38:20: GL_ARB_shading_language_100
  152. 19:38:20: GL_ARB_texture_non_power_of_two
  153. 19:38:20: GL_ARB_vertex_shader
  154. 19:38:20: GL_NV_texgen_reflection
  155. 19:38:20: GL_ARB_point_sprite
  156. 19:38:20: GL_ARB_fragment_program_shadow
  157. 19:38:20: GL_EXT_blend_equation_separate
  158. 19:38:20: GL_ARB_depth_texture
  159. 19:38:20: GL_ARB_texture_rectangle
  160. 19:38:20: GL_ARB_draw_buffers
  161. 19:38:20: GL_ARB_color_buffer_float
  162. 19:38:20: GL_ARB_half_float_pixel
  163. 19:38:20: GL_ARB_texture_float
  164. 19:38:20: GL_ARB_pixel_buffer_object
  165. 19:38:20: GL_EXT_framebuffer_object
  166. 19:38:20: GL_ARB_draw_instanced
  167. 19:38:20: GL_ARB_half_float_vertex
  168. 19:38:20: GL_ARB_occlusion_query2
  169. 19:38:20: GL_EXT_draw_buffers2
  170. 19:38:20: GL_WIN_swap_hint
  171. 19:38:20: GL_EXT_texture_sRGB
  172. 19:38:20: GL_ARB_multisample
  173. 19:38:20: GL_EXT_packed_float
  174. 19:38:20: GL_EXT_texture_shared_exponent
  175. 19:38:20: GL_ARB_texture_rg
  176. 19:38:20: GL_ARB_texture_compression_rgtc
  177. 19:38:20: GL_NV_conditional_render
  178. 19:38:20: GL_ARB_texture_swizzle
  179. 19:38:20: GL_EXT_texture_swizzle
  180. 19:38:20: GL_ARB_texture_gather
  181. 19:38:20: GL_ARB_sync
  182. 19:38:20: GL_ARB_framebuffer_sRGB
  183. 19:38:20: GL_EXT_packed_depth_stencil
  184. 19:38:20: GL_ARB_depth_buffer_float
  185. 19:38:20: GL_EXT_transform_feedback
  186. 19:38:20: GL_ARB_transform_feedback2
  187. 19:38:20: GL_ARB_draw_indirect
  188. 19:38:20: GL_EXT_framebuffer_blit
  189. 19:38:20: GL_EXT_framebuffer_multisample
  190. 19:38:20: GL_ARB_framebuffer_object
  191. 19:38:20: GL_ARB_framebuffer_no_attachments
  192. 19:38:20: GL_EXT_texture_array
  193. 19:38:20: GL_EXT_texture_integer
  194. 19:38:20: GL_ARB_map_buffer_range
  195. 19:38:20: GL_ARB_texture_buffer_range
  196. 19:38:20: GL_EXT_texture_buffer
  197. 19:38:20: GL_EXT_texture_snorm
  198. 19:38:20: GL_ARB_blend_func_extended
  199. 19:38:20: GL_INTEL_performance_queries
  200. 19:38:20: GL_INTEL_performance_query
  201. 19:38:20: GL_ARB_copy_buffer
  202. 19:38:20: GL_ARB_sampler_objects
  203. 19:38:20: GL_NV_primitive_restart
  204. 19:38:20: GL_ARB_seamless_cube_map
  205. 19:38:20: GL_ARB_uniform_buffer_object
  206. 19:38:20: GL_ARB_depth_clamp
  207. 19:38:20: GL_ARB_vertex_array_bgra
  208. 19:38:20: GL_ARB_shader_bit_encoding
  209. 19:38:20: GL_ARB_draw_buffers_blend
  210. 19:38:20: GL_ARB_geometry_shader4
  211. 19:38:20: GL_EXT_geometry_shader4
  212. 19:38:20: GL_ARB_texture_query_lod
  213. 19:38:20: GL_ARB_explicit_attrib_location
  214. 19:38:20: GL_ARB_draw_elements_base_vertex
  215. 19:38:20: GL_ARB_instanced_arrays
  216. 19:38:20: GL_ARB_base_instance
  217. 19:38:20: GL_ARB_fragment_coord_conventions
  218. 19:38:20: GL_EXT_gpu_program_parameters
  219. 19:38:20: GL_ARB_texture_buffer_object_rgb32
  220. 19:38:20: GL_ARB_texture_rgb10_a2ui
  221. 19:38:20: GL_ARB_texture_multisample
  222. 19:38:20: GL_ARB_vertex_type_2_10_10_10_rev
  223. 19:38:20: GL_ARB_timer_query
  224. 19:38:20: GL_ARB_tessellation_shader
  225. 19:38:20: GL_ARB_vertex_array_object
  226. 19:38:20: GL_ARB_provoking_vertex
  227. 19:38:20: GL_ARB_sample_shading
  228. 19:38:20: GL_ARB_texture_cube_map_array
  229. 19:38:20: GL_EXT_gpu_shader4
  230. 19:38:20: GL_ARB_gpu_shader5
  231. 19:38:20: GL_ARB_gpu_shader_fp64
  232. 19:38:20: GL_ARB_shader_subroutine
  233. 19:38:20: GL_ARB_transform_feedback3
  234. 19:38:20: GL_ARB_get_program_binary
  235. 19:38:20: GL_ARB_separate_shader_objects
  236. 19:38:20: GL_ARB_shader_precision
  237. 19:38:20: GL_ARB_vertex_attrib_64bit
  238. 19:38:20: GL_ARB_viewport_array
  239. 19:38:20: GL_ARB_transform_feedback_instanced
  240. 19:38:20: GL_ARB_compressed_texture_pixel_storage
  241. 19:38:20: GL_ARB_shader_atomic_counters
  242. 19:38:20: GL_ARB_shading_language_packing
  243. 19:38:20: GL_ARB_shading_language_420pack
  244. 19:38:20: GL_ARB_texture_storage
  245. 19:38:20: GL_EXT_texture_storage
  246. 19:38:20: GL_ARB_vertex_attrib_binding
  247. 19:38:20: GL_ARB_multi_draw_indirect
  248. 19:38:20: GL_ARB_program_interface_query
  249. 19:38:20: GL_ARB_texture_storage_multisample
  250. 19:38:20: GL_ARB_buffer_storage
  251. 19:38:20: GL_ARB_debug_output
  252. 19:38:20: GL_KHR_debug
  253. 19:38:20: GL_ARB_arrays_of_arrays
  254. 19:38:20: GL_INTEL_map_texture
  255. 19:38:20: GL_ARB_texture_compression_bptc
  256. 19:38:20: GL_ARB_ES2_compatibility
  257. 19:38:20: GL_ARB_ES3_compatibility
  258. 19:38:20: GL_ARB_robustness
  259. 19:38:20: GL_EXT_texture_sRGB_decode
  260. 19:38:20: GL_KHR_blend_equation_advanced
  261. 19:38:20: GL_EXT_shader_integer_mix
  262. 19:38:20: GL_ARB_stencil_texturing
  263. 19:38:20: WGL_EXT_depth_float
  264. 19:38:20: WGL_ARB_buffer_region
  265. 19:38:20: WGL_ARB_extensions_string
  266. 19:38:20: WGL_ARB_make_current_read
  267. 19:38:20: WGL_ARB_pixel_format
  268. 19:38:20: WGL_ARB_pbuffer
  269. 19:38:20: WGL_EXT_extensions_string
  270. 19:38:20: WGL_EXT_swap_control
  271. 19:38:20: WGL_EXT_swap_control_tear
  272. 19:38:20: WGL_ARB_multisample
  273. 19:38:20: WGL_ARB_pixel_format_float
  274. 19:38:20: WGL_ARB_framebuffer_sRGB
  275. 19:38:20: WGL_ARB_create_context
  276. 19:38:20: WGL_ARB_create_context_profile
  277. 19:38:20: WGL_EXT_pixel_format_packed_float
  278. 19:38:20: WGL_EXT_create_context_es_profile
  279. 19:38:20: WGL_EXT_create_context_es2_profile
  280. 19:38:20: WGL_NV_DX_interop
  281. 19:38:20: WGL_ARB_create_context_robustness
  282. 19:38:20: Supported WGL extensions: WGL_EXT_depth_float WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_pixel_format WGL_ARB_pbuffer WGL_EXT_extensions_string WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_ARB_multisample WGL_ARB_pixel_format_float WGL_ARB_framebuffer_sRGB WGL_ARB_create_context WGL_ARB_create_context_profile WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_EXT_create_context_es2_profile WGL_NV_DX_interop WGL_ARB_create_context_robustness
  283. 19:38:20: **************************************
  284. 19:38:20: *** OpenGL 3+ Renderer Started ***
  285. 19:38:20: **************************************
  286. 19:38:20: Registering ResourceManager for type GpuProgram
  287. 19:38:20: GL3+: Using FBOs for rendering to textures
  288. 19:38:20: FBO PF_UNKNOWN depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  289. 19:38:20: FBO PF_L8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  290. 19:38:20: FBO PF_L16 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  291. 19:38:20: FBO PF_A8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  292. 19:38:20: FBO PF_BYTE_LA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  293. 19:38:20: FBO PF_R5G6B5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  294. 19:38:20: FBO PF_B5G6R5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  295. 19:38:20: FBO PF_A4R4G4B4 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  296. 19:38:20: FBO PF_A1R5G5B5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  297. 19:38:20: FBO PF_R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  298. 19:38:20: FBO PF_B8G8R8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  299. 19:38:20: FBO PF_A8R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  300. 19:38:20: FBO PF_A8B8G8R8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  301. 19:38:20: FBO PF_B8G8R8A8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  302. 19:38:20: FBO PF_A2R10G10B10 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  303. 19:38:20: FBO PF_A2B10G10R10 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  304. 19:38:20: FBO PF_FLOAT16_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  305. 19:38:20: FBO PF_FLOAT16_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  306. 19:38:20: FBO PF_FLOAT32_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  307. 19:38:20: FBO PF_FLOAT32_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  308. 19:38:20: FBO PF_X8R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  309. 19:38:20: FBO PF_X8B8G8R8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  310. 19:38:20: FBO PF_R8G8B8A8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  311. 19:38:20: FBO PF_DEPTH depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  312. 19:38:20: FBO PF_SHORT_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  313. 19:38:20: FBO PF_R3G3B2 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  314. 19:38:20: FBO PF_FLOAT16_R depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  315. 19:38:20: FBO PF_FLOAT32_R depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  316. 19:38:20: FBO PF_SHORT_GR depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  317. 19:38:20: FBO PF_FLOAT16_GR depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  318. 19:38:20: FBO PF_FLOAT32_GR depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  319. 19:38:20: FBO PF_SHORT_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  320. 19:38:20: FBO PF_R11G11B10_FLOAT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  321. 19:38:20: FBO PF_R8_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  322. 19:38:20: FBO PF_R8G8_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  323. 19:38:20: FBO PF_R8G8B8A8_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  324. 19:38:20: FBO PF_R16_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  325. 19:38:20: FBO PF_R16G16_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  326. 19:38:20: FBO PF_R16G16B16A16_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  327. 19:38:20: FBO PF_R32_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  328. 19:38:20: FBO PF_R32G32_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  329. 19:38:20: FBO PF_R32G32B32A32_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  330. 19:38:20: FBO PF_R8_SINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  331. 19:38:20: FBO PF_R8G8_SINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  332. 19:38:20: FBO PF_R8G8B8_SINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  333. 19:38:20: FBO PF_R16_SINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  334. 19:38:20: FBO PF_R16G16_SINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  335. 19:38:20: FBO PF_R16G16B16A16_SINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  336. 19:38:20: FBO PF_R32_SINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  337. 19:38:20: FBO PF_R32G32_SINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  338. 19:38:20: FBO PF_R32G32B32A32_SINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  339. 19:38:20: FBO PF_RG8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  340. 19:38:20: FBO PF_R8_SNORM depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  341. 19:38:20: FBO PF_R8G8_SNORM depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  342. 19:38:20: FBO PF_R8G8B8_SNORM depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  343. 19:38:20: FBO PF_R8G8B8A8_SNORM depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  344. 19:38:20: FBO PF_R16_SNORM depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  345. 19:38:20: FBO PF_R16G16_SNORM depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  346. 19:38:20: FBO PF_R16G16B16_SNORM depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  347. 19:38:20: FBO PF_R16G16B16A16_SNORM depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  348. 19:38:20: [GL] : Valid FBO targets PF_UNKNOWN PF_L8 PF_L16 PF_A8 PF_BYTE_LA PF_R5G6B5 PF_B5G6R5 PF_A4R4G4B4 PF_A1R5G5B5 PF_R8G8B8 PF_B8G8R8 PF_A8R8G8B8 PF_A8B8G8R8 PF_B8G8R8A8 PF_A2R10G10B10 PF_A2B10G10R10 PF_FLOAT16_RGB PF_FLOAT16_RGBA PF_FLOAT32_RGB PF_FLOAT32_RGBA PF_X8R8G8B8 PF_X8B8G8R8 PF_R8G8B8A8 PF_DEPTH PF_SHORT_RGBA PF_R3G3B2 PF_FLOAT16_R PF_FLOAT32_R PF_SHORT_GR PF_FLOAT16_GR PF_FLOAT32_GR PF_SHORT_RGB PF_R11G11B10_FLOAT PF_R8_UINT PF_R8G8_UINT PF_R8G8B8A8_UINT PF_R16_UINT PF_R16G16_UINT PF_R16G16B16A16_UINT PF_R32_UINT PF_R32G32_UINT PF_R32G32B32A32_UINT PF_R8_SINT PF_R8G8_SINT PF_R8G8B8_SINT PF_R16_SINT PF_R16G16_SINT PF_R16G16B16A16_SINT PF_R32_SINT PF_R32G32_SINT PF_R32G32B32A32_SINT PF_RG8 PF_R8_SNORM PF_R8G8_SNORM PF_R8G8B8_SNORM PF_R8G8B8A8_SNORM PF_R16_SNORM PF_R16G16_SNORM PF_R16G16B16_SNORM PF_R16G16B16A16_SNORM
  349. 19:38:20: RenderSystem capabilities
  350. 19:38:20: -------------------------
  351. 19:38:20: RenderSystem Name: OpenGL 3+ Rendering Subsystem
  352. 19:38:20: GPU Vendor: intel
  353. 19:38:20: Device Name: Intel(R) HD Graphics 4000
  354. 19:38:20: Driver Version: 3.3.0.0
  355. 19:38:20: * Fixed function pipeline: no
  356. 19:38:20: * Hardware generation of mipmaps: no
  357. 19:38:20: * Texture blending: yes
  358. 19:38:20: * Anisotropic texture filtering: yes
  359. 19:38:20: * Dot product texture operation: yes
  360. 19:38:20: * Cube mapping: yes
  361. 19:38:20: * Hardware stencil buffer: yes
  362. 19:38:20: - Stencil depth: 8
  363. 19:38:20: - Two sided stencil support: yes
  364. 19:38:20: - Wrap stencil values: yes
  365. 19:38:20: * Hardware vertex / index buffers: yes
  366. 19:38:20: * 32-bit index buffers: yes
  367. 19:38:20: * Vertex programs: yes
  368. 19:38:20: * Number of floating-point constants for vertex programs: 4096
  369. 19:38:20: * Number of integer constants for vertex programs: 4096
  370. 19:38:20: * Number of boolean constants for vertex programs: 4096
  371. 19:38:20: * Fragment programs: yes
  372. 19:38:20: * Number of floating-point constants for fragment programs: 4096
  373. 19:38:20: * Number of integer constants for fragment programs: 4096
  374. 19:38:20: * Number of boolean constants for fragment programs: 4096
  375. 19:38:20: * Geometry programs: yes
  376. 19:38:20: * Number of floating-point constants for geometry programs: 4096
  377. 19:38:20: * Number of integer constants for geometry programs: 4096
  378. 19:38:20: * Number of boolean constants for geometry programs: 4096
  379. 19:38:20: * Tessellation Hull programs: yes
  380. 19:38:20: * Number of floating-point constants for tessellation hull programs: 4096
  381. 19:38:20: * Number of integer constants for tessellation hull programs: 4096
  382. 19:38:20: * Number of boolean constants for tessellation hull programs: 4096
  383. 19:38:20: * Tessellation Domain programs: yes
  384. 19:38:20: * Number of floating-point constants for tessellation domain programs: 4096
  385. 19:38:20: * Number of integer constants for tessellation domain programs: 4096
  386. 19:38:20: * Number of boolean constants for tessellation domain programs: 4096
  387. 19:38:20: * Compute programs: no
  388. 19:38:20: * Number of floating-point constants for compute programs: 0
  389. 19:38:20: * Number of integer constants for compute programs: 0
  390. 19:38:20: * Number of boolean constants for compute programs: 0
  391. 19:38:20: * Supported Shader Profiles: glsl glsl130 glsl140 glsl150 glsl330
  392. 19:38:20: * Texture Compression: yes
  393. 19:38:20: - DXT: yes
  394. 19:38:20: - VTC: no
  395. 19:38:20: - PVRTC: no
  396. 19:38:20: - ATC: no
  397. 19:38:20: - ETC1: no
  398. 19:38:20: - ETC2: yes
  399. 19:38:20: - BC4/BC5: yes
  400. 19:38:20: - BC6H/BC7: yes
  401. 19:38:20: * Hardware Occlusion Query: yes
  402. 19:38:20: * User clip planes: yes
  403. 19:38:20: * VET_UBYTE4 vertex element type: yes
  404. 19:38:20: * Infinite far plane projection: yes
  405. 19:38:20: * Hardware render-to-texture: yes
  406. 19:38:20: * Floating point textures: yes
  407. 19:38:20: * Non-power-of-two textures: yes
  408. 19:38:20: * 1d textures: yes
  409. 19:38:20: * Volume textures: yes
  410. 19:38:20: * Max Texture resolution (2D) 16384
  411. 19:38:20: * Max Texture resolution (3D) 2048
  412. 19:38:20: * Max Texture resolution (Cubemaps) 16384
  413. 19:38:20: * Multiple Render Targets: 8
  414. 19:38:20: - With different bit depths: yes
  415. 19:38:20: * Point Sprites: yes
  416. 19:38:20: * Extended point parameters: yes
  417. 19:38:20: * Max Point Size: 255
  418. 19:38:20: * Vertex texture fetch: yes
  419. 19:38:20: * Number of world matrices: 0
  420. 19:38:20: * Number of texture units: 16
  421. 19:38:20: * Stencil buffer depth: 8
  422. 19:38:20: * Number of vertex blend matrices: 0
  423. 19:38:20: - Max vertex textures: 16
  424. 19:38:20: - Vertex textures shared: yes
  425. 19:38:20: * Render to Vertex Buffer : yes
  426. 19:38:20: * Hardware Atomic Counters: yes
  427. 19:38:20: * GL 1.5 without VBO workaround: no
  428. 19:38:20: * Frame Buffer objects: yes
  429. 19:38:20: * Frame Buffer objects (ARB extension): no
  430. 19:38:20: * Frame Buffer objects (ATI extension): no
  431. 19:38:20: * PBuffer support: no
  432. 19:38:20: * GL 1.5 without HW-occlusion workaround: no
  433. 19:38:20: * Vertex Array Objects: yes
  434. 19:38:20: * Separate shader objects: yes
  435. 19:38:20: Registering ResourceManager for type Texture
  436. 19:38:20: DefaultWorkQueue('Root') initialising on thread 2880.
  437. 19:38:20: DefaultWorkQueue('Root')::WorkerFunc - thread 2d4c starting.
  438. 19:38:20: DefaultWorkQueue('Root')::WorkerFunc - thread 2e54 starting.
  439. 19:38:20: DefaultWorkQueue('Root')::WorkerFunc - thread 2be0 starting.
  440. 19:38:20: DefaultWorkQueue('Root')::WorkerFunc - thread 28e4 starting.
  441. 19:38:20: DefaultWorkQueue('Root')::WorkerFunc - thread 2338 starting.
  442. 19:38:20: DefaultWorkQueue('Root')::WorkerFunc - thread 2868 starting.
  443. 19:38:20: DefaultWorkQueue('Root')::WorkerFunc - thread 2a58 starting.
  444. 19:38:20: DefaultWorkQueue('Root')::WorkerFunc - thread 2608 starting.
  445. 19:38:20: Particle Renderer Type 'billboard' registered
  446. 19:38:20: OverlayElementFactory for type Panel registered.
  447. 19:38:20: OverlayElementFactory for type BorderPanel registered.
  448. 19:38:20: OverlayElementFactory for type TextArea registered.
  449. 19:38:20: Registering ResourceManager for type Font
  450. 19:38:20: Creating resource group Essential
  451. 19:38:20: Added resource location 'D:/Development/ogre/Samples/Media/packs/DebugPack.zip' of type 'Zip' to resource group 'Essential'
  452. 19:38:20: Creating resource group Popular
  453. 19:38:20: Added resource location 'D:/Development/ogre/Samples/Media/2.0/scripts/Compositors' of type 'FileSystem' to resource group 'Popular'
  454. 19:38:20: Added resource location 'D:/Development/ogre/Samples/Media/models' of type 'FileSystem' to resource group 'Popular'
  455. 19:38:20: Added resource location 'D:/Development/ogre/Samples/Media/materials/textures' of type 'FileSystem' to resource group 'Popular'
  456. 19:38:20: Added resource location 'D:/Development/ogre/Samples/Media/materials/textures/Cubemaps' of type 'FileSystem' to resource group 'Popular'
  457. 19:38:20: Added resource location 'D:/Development/ogre/Samples/Media/2.0/scripts/materials/PbsMaterials' of type 'FileSystem' to resource group 'General'
  458. 19:38:20: Parsing scripts for resource group Autodetect
  459. 19:38:20: Finished parsing scripts for resource group Autodetect
  460. 19:38:20: Creating resources for group Autodetect
  461. 19:38:20: All done
  462. 19:38:20: Parsing scripts for resource group Essential
  463. 19:38:20: Parsing script Materials.material
  464. 19:38:20: Parsing script DebugFont.fontdef
  465. 19:38:20: Finished parsing scripts for resource group Essential
  466. 19:38:20: Creating resources for group Essential
  467. 19:38:20: All done
  468. 19:38:20: Parsing scripts for resource group General
  469. 19:38:20: Parsing script PbsMaterials.material
  470. 19:38:20: Texture: loading Rocks_Diffuse.tga as Rocks_Diffuse.tga
  471. 19:38:20: Texture: loading Rocks_Normal.tga as Rocks_Normal.tga
  472. 19:38:20: Texture: loading Rocks_Spec.tga as Rocks_Spec.tga
  473. 19:38:20: Texture: loading nm_up.png as nm_up.png
  474. 19:38:20: Texture: loading 1d_debug.png as 1d_debug.png
  475. 19:38:20: Texture: loading MRAMOR6X6.jpg as MRAMOR6X6.jpg
  476. 19:38:20: Texture: loading nm_bk.png as nm_bk.png
  477. 19:38:20: Texture: loading NMBumpsOut.png as NMBumpsOut.png
  478. 19:38:20: Texture: loading MtlPlat2.jpg as MtlPlat2.jpg
  479. 19:38:20: Texture: loading NMBalls.png as NMBalls.png
  480. 19:38:20: Texture: loading MRAMOR-bump.jpg as MRAMOR-bump.jpg
  481. 19:38:20: Finished parsing scripts for resource group General
  482. 19:38:20: Creating resources for group General
  483. 19:38:20: All done
  484. 19:38:20: Parsing scripts for resource group Internal
  485. 19:38:20: Finished parsing scripts for resource group Internal
  486. 19:38:20: Creating resources for group Internal
  487. 19:38:20: All done
  488. 19:38:20: Parsing scripts for resource group Popular
  489. 19:38:20: Parsing script PbsMaterials.compositor
  490. 19:38:20: Parsing script ShadowMapDebugging.compositor
  491. 19:38:20: Parsing script StereoRendering.compositor
  492. 19:38:20: Finished parsing scripts for resource group Popular
  493. 19:38:20: Creating resources for group Popular
  494. 19:38:20: All done
  495. 19:38:20: Can't assign material because this Material does not exist. Have you forgotten to define it in a .material script?
  496. 19:38:20: Mesh: Loading Sphere1000.mesh.
  497. 19:38:20: Mesh: Loading Cube_d.mesh.
  498. 19:38:20: Texture: loading SaintPetersBasilica.dds as SaintPetersBasilica.dds
  499. 19:38:20: GLSL compiled: 536903680VertexShader_vs
  500. 19:38:20: Vertex Shader: 536903680VertexShader_vs
  501. Fragment Shader: 536903680PixelShader_ps
  502. GLSL program result :
  503. 19:38:20: GLSL compiled: 536903680PixelShader_ps
  504. 19:38:20: Vertex Shader: 536903680VertexShader_vs
  505. Fragment Shader: 536903680PixelShader_ps
  506. GLSL program result :
  507. 19:38:20: Font DebugFont using texture size 512x256
  508. 19:38:20: Info: Freetype returned null for character 160 in font DebugFont
  509. 19:38:20: Texture: DebugFontTexture: Loading 1 faces(PF_RG8,512x256x1) Internal format is PF_BYTE_LA,512x256x1.
  510. 19:38:20: GLSL compiled: 536936449VertexShader_vs
  511. 19:38:20: Vertex Shader: 536936449VertexShader_vs
  512. Fragment Shader: 536936449PixelShader_ps
  513. GLSL program result :
  514. 19:38:20: GLSL compiled: 536936449PixelShader_ps
  515. 19:38:20: Vertex Shader: 536936449VertexShader_vs
  516. Fragment Shader: 536936449PixelShader_ps
  517. GLSL program result :
  518. 19:38:21: Vertex Shader: 536936449VertexShader_vs
  519. Fragment Shader: 536936449PixelShader_ps
  520. GLSL program pipeline validation result:
  521. 19:38:21: GLSL compiled: 536969217VertexShader_vs
  522. 19:38:21: Vertex Shader: 536969217VertexShader_vs
  523. Fragment Shader: 536969217PixelShader_ps
  524. GLSL program result :
  525. 19:38:21: GLSL compiled: 536969217PixelShader_ps
  526. 19:38:21: Vertex Shader: 536969217VertexShader_vs
  527. Fragment Shader: 536969217PixelShader_ps
  528. GLSL program result :
  529. 19:38:21: GLSL compiled: 537001985VertexShader_vs
  530. 19:38:21: Vertex Shader: 537001985VertexShader_vs
  531. Fragment Shader: 537001985PixelShader_ps
  532. GLSL program result :
  533. 19:38:21: GLSL compiled: 537001985PixelShader_ps
  534. 19:38:21: Vertex Shader: 537001985VertexShader_vs
  535. Fragment Shader: 537001985PixelShader_ps
  536. GLSL program result :
  537. 19:38:21: Vertex Shader: 537001985VertexShader_vs
  538. Fragment Shader: 537001985PixelShader_ps
  539. GLSL program pipeline validation result:
  540. 19:38:21: GLSL compiled: 1610612736VertexShader_vs
  541. 19:38:21: Vertex Shader: 1610612736VertexShader_vs
  542. Fragment Shader: 1610612736PixelShader_ps
  543. GLSL program result :
  544. 19:38:21: GLSL compiled: 1610612736PixelShader_ps
  545. 19:38:21: Vertex Shader: 1610612736VertexShader_vs
  546. Fragment Shader: 1610612736PixelShader_ps
  547. GLSL program result :
  548. 19:38:29: Unregistering ResourceManager for type Font
  549. 19:38:29: DefaultWorkQueue('Root') shutting down on thread 2880.
  550. 19:38:29: DefaultWorkQueue('Root')::WorkerFunc - thread 2e54 stopped.
  551. 19:38:29: DefaultWorkQueue('Root')::WorkerFunc - thread 2868 stopped.
  552. 19:38:29: DefaultWorkQueue('Root')::WorkerFunc - thread 2a58 stopped.
  553. 19:38:29: DefaultWorkQueue('Root')::WorkerFunc - thread 2d4c stopped.
  554. 19:38:29: DefaultWorkQueue('Root')::WorkerFunc - thread 28e4 stopped.
  555. 19:38:29: DefaultWorkQueue('Root')::WorkerFunc - thread 2608 stopped.
  556. 19:38:29: DefaultWorkQueue('Root')::WorkerFunc - thread 2338 stopped.
  557. 19:38:29: DefaultWorkQueue('Root')::WorkerFunc - thread 2be0 stopped.
  558. 19:38:29: *-*-* OGRE Shutdown
  559. 19:38:29: Unregistering ResourceManager for type OldSkeleton
  560. 19:38:29: Unregistering ResourceManager for type Mesh2
  561. 19:38:29: Unregistering ResourceManager for type Mesh
  562. 19:38:29: Unregistering ResourceManager for type HighLevelGpuProgram
  563. 19:38:29: Unregistering ResourceManager for type Material
  564. 19:38:29: Uninstalling plugin: ParticleFX
  565. 19:38:29: Plugin successfully uninstalled
  566. 19:38:29: Unloading library .\Plugin_ParticleFX
  567. 19:38:29: Uninstalling plugin: GL 3+ RenderSystem
  568. 19:38:29: Unregistering ResourceManager for type GpuProgram
  569. 19:38:29: Unregistering ResourceManager for type Texture
  570. 19:38:29: *** Stopping Win32GL Subsystem ***
  571. 19:38:29: Plugin successfully uninstalled
  572. 19:38:29: Unloading library .\RenderSystem_GL3Plus
  573. 19:38:29: Uninstalling plugin: D3D11 RenderSystem
  574. 19:38:29: D3D11 : Shutting down cleanly.
  575. 19:38:29: D3D11 : Direct3D11 Rendering Subsystem destroyed.
  576. 19:38:29: Plugin successfully uninstalled
  577. 19:38:29: Unloading library .\RenderSystem_Direct3D11
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement