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  1. == DOWNLOADS: ==
  2. ----------- : ---- : -----------------------------------------------------
  3. game-home : 44MB : http://www.mediafire.com/download.php?lu0muy1bc229bhz
  4. ----------- : ---- : -----------------------------------------------------
  5. win32 :Ärkef.: http://test.bcfh.eu/shotty_win.zip
  6. Mac OS X : R.R.: http://pbclan.tk/sekret_files/SST_assaultcube.dmg
  7. linux64-bin : flow: http://www.mediafire.com/download.php?2k0rqi6ktah3q63
  8. ----------- : ---- : -----------------------------------------------------
  9. sourcediffs : 6KB: http://www.mediafire.com/download.php?7gda642opko5tdt
  10. full-source : 300KB: http://www.mediafire.com/download.php?0xaa3kfh9hzxphm
  11. ----------- : ---- : -----------------------------------------------------
  12.  
  13. == HowTo: ==
  14. If you are on mac, skip until you see "For Mac:". Everybody needs 'game-home' (media); unpack
  15. contained ACshotgun folder to e.g. Desktop.
  16. - Create a new link to game-launcher (assaultcube (.BAT)) and
  17. - pass it the additional argument "--home=/PATH/TO/DESKTOP/ACshotgun",
  18. with PATH/TO/DESKTOP being your real path to where you unpacked the GameHome.
  19. - use this launcher to test-play
  20.  
  21. - sgpat.cfg gives LCTRL & RCTRL (left/right control keys) new meaning
  22. left displays the last shot-pattern, right brings up the config-menu.
  23.  
  24. For Mac:
  25. - Open the .dmg you downloaded, and play the game.
  26.  
  27. - sgpat.cfg (already included and executed) gives LCTRL & RCTRL (left/right control
  28. keys) new meaning left displays the last shot-pattern, right brings up the config-menu.
  29. If you are on a macbook pro and dont have RCTRL, P is bound to it by default.
  30.  
  31. == Caveats: ==
  32.  
  33. Windows: the client is still called ac_client.exe - rename to ac_shotgun.exe and
  34. adapt a _copy_ of the BAT-file-launcher to match that new name.
  35.  
  36. Linux: you can copy the binaries to the bin_unix of your 1104 installation,
  37. the gamehome replaces all the media so it matches the SVN-file-layout.
  38.  
  39. MAPS: you might have trouble spawning on maps, if so remove the "official" and "servermaps"
  40. subdirectories of the packages/maps-folder in your unpacked-gamehome data!
  41.  
  42. == Technical background: ==
  43. The shotgun uses 3 rings: center, middle and outer
  44. Each ring gets 21 pellets distributed evenly (!) inside it's area.
  45. The pellets (in their sum) can do a given percentage of the total-damage /if/ they actually hit.
  46. All of these attributes can be configured.
  47. The circles can be made to overlap each other, or leave segments free even -
  48. whether this is a sensible setting though is highly questionable.
  49. The default settings were picked to most closely approximate the behaviour so far.
  50.  
  51. It is recommended that you first get a feel for the changes in settings,
  52. try to generate such free segments as mentioned above ..
  53. just keep shooting and pressing LCTRL.
  54. Once you've got a feel for that you can
  55. start fiddeling together something you think would behave in some fashion,
  56. start a BOT DEATHMATCH and set "/idlebots 1" .. have a go at shooting the bots
  57. from different angles and distances.
  58.  
  59. HTH
  60.  
  61. These are the latest values "to try out":
  62. --------------
  63. shotgun_tryout = [
  64. SGDMGTOTAL 88
  65. SGCCdmg 500
  66. SGCMdmg 325
  67. SGCOdmg 175
  68. SGDMGDISTB 50
  69. SGDMGBONUS 62
  70. SGCCbase 0
  71. SGCCrange 45
  72. SGCMbase 25
  73. SGCMrange 60
  74. SGCObase 50
  75. SGCOrange 75
  76. ]
  77. --------------
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