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  1. ---- Minecraft Profiler Results ----
  2. // Will I ever be good enough for you? :(
  3.  
  4. Time span: 1028078 ms
  5. Tick span: 16521 ticks
  6. // This is approximately 16.07 ticks per second. It should be 20 ticks per second
  7.  
  8. --- BEGIN PROFILE DUMP ---
  9.  
  10. [00] levels - 90.17%/90.17%
  11. [01] blamerewon - 99.98%/90.15%
  12. [02] tick - 98.04%/88.38%
  13. [03] entities - 81.57%/72.09%
  14. [04] regular - 99.19%/71.51%
  15. [05] tick - 96.41%/68.94%
  16. [06] unspecified - 34.73%/23.94%
  17. [06] ai - 28.21%/19.45%
  18. [07] newAi - 89.75%/17.46%
  19. [08] goalSelector - 30.13%/5.26%
  20. [09] unspecified - 67.35%/3.54%
  21. [09] goalTick - 10.62%/0.56%
  22. [10] pathfind - 73.93%/0.41%
  23. [10] unspecified - 25.48%/0.14%
  24. [10] canSee - 0.57%/0.00%
  25. [10] checkLight - 0.03%/0.00%
  26. [11] unspecified - 69.99%/0.00%
  27. [11] getBrightness - 28.47%/0.00%
  28. [11] checkedPosition < toCheckCount - 1.54%/0.00%
  29. [09] goalStart - 9.83%/0.52%
  30. [10] to - 77.60%/0.40%
  31. [11] pathfind - 99.02%/0.40%
  32. [11] unspecified - 0.98%/0.00%
  33. [10] unspecified - 18.28%/0.09%
  34. [10] tn - 1.90%/0.01%
  35. [10] td - 1.50%/0.01%
  36. [11] pathfind - 97.63%/0.01%
  37. [11] unspecified - 2.37%/0.00%
  38. [10] ts - 0.19%/0.00%
  39. [11] pathfind - 99.26%/0.00%
  40. [11] unspecified - 0.74%/0.00%
  41. [10] sq - 0.16%/0.00%
  42. [11] pathfind - 99.20%/0.00%
  43. [11] unspecified - 0.80%/0.00%
  44. [10] sr - 0.15%/0.00%
  45. [10] tl - 0.04%/0.00%
  46. [11] pathfind - 94.63%/0.00%
  47. [11] unspecified - 5.37%/0.00%
  48. [10] sp - 0.04%/0.00%
  49. [10] te - 0.04%/0.00%
  50. [10] tf - 0.03%/0.00%
  51. [11] pathfind - 77.87%/0.00%
  52. [11] unspecified - 22.13%/0.00%
  53. [11] pathfind - 77.87%/0.00%
  54. [11] unspecified - 22.13%/0.00%
  55. [10] tr - 0.02%/0.00%
  56. [10] tc - 0.02%/0.00%
  57. [10] sz - 0.01%/0.00%
  58. [10] ss - 0.00%/0.00%
  59. [10] sx - 0.00%/0.00%
  60. [10] tk - 0.00%/0.00%
  61. [10] sy - 0.00%/0.00%
  62. [10] tq - 0.00%/0.00%
  63. [10] tp - 0.00%/0.00%
  64. [10] sk - 0.00%/0.00%
  65. [10] tu - 0.00%/0.00%
  66. [10] tt - 0.00%/0.00%
  67. [10] st - 0.00%/0.00%
  68. [09] canUse - 7.87%/0.41%
  69. [09] pathfind - 3.96%/0.21%
  70. [09] canContinue - 0.33%/0.02%
  71. [09] canSee - 0.04%/0.00%
  72. [08] unspecified - 23.48%/4.10%
  73. [08] targetSelector - 23.12%/4.04%
  74. [09] unspecified - 94.04%/3.80%
  75. [09] goalStart - 1.94%/0.08%
  76. [10] unspecified - 99.72%/0.08%
  77. [10] ua - 0.19%/0.00%
  78. [10] tz - 0.08%/0.00%
  79. [10] uf - 0.01%/0.00%
  80. [10] ud - 0.00%/0.00%
  81. [10] ue - 0.00%/0.00%
  82. [09] goalTick - 1.84%/0.07%
  83. [09] canUse - 1.41%/0.06%
  84. [09] canSee - 0.54%/0.02%
  85. [09] canContinue - 0.19%/0.01%
  86. [10] unspecified - 55.82%/0.00%
  87. [10] canSee - 44.18%/0.00%
  88. [09] pathfind - 0.04%/0.00%
  89. [08] controls - 17.25%/3.01%
  90. [09] unspecified - 78.74%/2.37%
  91. [09] look - 14.53%/0.44%
  92. [09] move - 4.44%/0.13%
  93. [09] jump - 2.29%/0.07%
  94. [08] checkDespawn - 2.39%/0.42%
  95. [08] navigation - 1.67%/0.29%
  96. [08] sensing - 1.11%/0.19%
  97. [08] mob tick - 0.85%/0.15%
  98. [07] oldAi - 5.42%/1.06%
  99. [08] unspecified - 50.70%/0.53%
  100. [08] ai - 21.78%/0.23%
  101. [09] unspecified - 99.81%/0.23%
  102. [09] pathfind - 0.19%/0.00%
  103. [08] stroll - 20.35%/0.21%
  104. [09] pathfind - 98.74%/0.21%
  105. [08] stroll - 20.35%/0.21%
  106. [09] pathfind - 98.74%/0.21%
  107. [09] unspecified - 1.26%/0.00%
  108. [08] pathfind - 5.58%/0.06%
  109. [08] followpath - 1.60%/0.02%
  110. [07] unspecified - 4.82%/0.94%
  111. [06] travel - 19.06%/13.14%
  112. [07] move - 39.23%/5.15%
  113. [07] rest - 37.21%/4.89%
  114. [08] unspecified - 100.00%/4.89%
  115. [08] checkLight - 0.00%/0.00%
  116. [09] checkedPosition < toCheckCount - 93.89%/0.00%
  117. [09] unspecified - 3.40%/0.00%
  118. [09] getBrightness - 2.71%/0.00%
  119. [07] unspecified - 23.56%/3.10%
  120. [06] entityBaseTick - 8.56%/5.90%
  121. [07] unspecified - 95.89%/5.66%
  122. [07] portal - 4.11%/0.24%
  123. [08] unspecified - 64.98%/0.16%
  124. [08] changeDimension - 35.02%/0.08%
  125. [09] reposition - 99.95%/0.08%
  126. [10] placing - 99.95%/0.08%
  127. [11] unspecified - 100.00%/0.08%
  128. [11] chunkCheck - 0.00%/0.00%
  129. [10] unspecified - 0.05%/0.00%
  130. [10] moving - 0.00%/0.00%
  131. [11] chunkCheck - 56.65%/0.00%
  132. [11] unspecified - 43.35%/0.00%
  133. [09] reloading - 0.03%/0.00%
  134. [09] unspecified - 0.02%/0.00%
  135. [06] livingEntityBaseTick - 5.53%/3.81%
  136. [06] push - 1.33%/0.92%
  137. [06] move - 0.59%/0.41%
  138. [06] headTurn - 0.46%/0.32%
  139. [06] mobBaseTick - 0.34%/0.24%
  140. [06] chunkCheck - 0.34%/0.23%
  141. [06] rest - 0.31%/0.22%
  142. [06] looting - 0.22%/0.15%
  143. [06] rangeChecks - 0.17%/0.12%
  144. [06] jump - 0.13%/0.09%
  145. [06] portal - 0.01%/0.00%
  146. [06] checkLight - 0.00%/0.00%
  147. [07] checkedPosition < toCheckCount - 51.33%/0.00%
  148. [07] getBrightness - 27.15%/0.00%
  149. [07] unspecified - 21.52%/0.00%
  150. [06] checkedPosition < toCheckCount - 0.00%/0.00%
  151. [06] getBrightness - 0.00%/0.00%
  152. [05] unspecified - 3.38%/2.41%
  153. [05] remove - 0.22%/0.16%
  154. [04] blockEntities - 0.73%/0.52%
  155. [05] unspecified - 99.95%/0.52%
  156. [05] checkLight - 0.05%/0.00%
  157. [05] unspecified - 99.95%/0.52%
  158. [05] checkLight - 0.05%/0.00%
  159. [06] checkedPosition < toCheckCount - 66.79%/0.00%
  160. [06] getBrightness - 32.56%/0.00%
  161. [06] unspecified - 0.65%/0.00%
  162. [04] remove - 0.06%/0.04%
  163. [04] unspecified - 0.02%/0.01%
  164. [04] pendingBlockEntities - 0.00%/0.00%
  165. [04] global - 0.00%/0.00%
  166. [03] tickBlocks - 15.45%/13.66%
  167. [04] unspecified - 55.81%/7.62%
  168. [04] tickBlocks - 24.68%/3.37%
  169. [05] unspecified - 99.67%/3.36%
  170. [05] checkLight - 0.27%/0.01%
  171. [06] unspecified - 40.83%/0.00%
  172. [06] checkedPosition < toCheckCount - 37.62%/0.00%
  173. [06] getBrightness - 21.54%/0.00%
  174. [05] checkedPosition < toCheckCount - 0.03%/0.00%
  175. [05] getBrightness - 0.03%/0.00%
  176. [04] getChunk - 6.77%/0.92%
  177. [04] tickChunk - 5.01%/0.68%
  178. [05] recheckGaps - 46.98%/0.32%
  179. [06] unspecified - 67.53%/0.22%
  180. [06] getBrightness - 18.12%/0.06%
  181. [06] checkedPosition < toCheckCount - 14.36%/0.05%
  182. [05] unspecified - 38.90%/0.27%
  183. [05] getBrightness - 7.09%/0.05%
  184. [05] checkedPosition < toCheckCount - 7.02%/0.05%
  185. [04] iceandsnow - 2.49%/0.34%
  186. [05] unspecified - 99.94%/0.34%
  187. [05] checkLight - 0.06%/0.00%
  188. [06] unspecified - 76.28%/0.00%
  189. [06] getBrightness - 22.23%/0.00%
  190. [06] checkedPosition < toCheckCount - 1.49%/0.00%
  191. [04] buildList - 1.65%/0.23%
  192. [04] checkLight - 1.41%/0.19%
  193. [04] thunder - 1.08%/0.15%
  194. [04] moodSound - 0.91%/0.12%
  195. [04] playerCheckLight - 0.20%/0.03%
  196. [05] unspecified - 76.95%/0.02%
  197. [05] getBrightness - 21.87%/0.01%
  198. [05] checkedPosition < toCheckCount - 1.18%/0.00%
  199. [03] mobSpawner - 2.55%/2.25%
  200. [03] chunkSource - 0.15%/0.13%
  201. [03] tickPending - 0.12%/0.10%
  202. [04] ticking - 76.72%/0.08%
  203. [05] unspecified - 57.43%/0.05%
  204. [05] checkLight - 41.39%/0.03%
  205. [06] checkedPosition < toCheckCount - 54.17%/0.02%
  206. [06] unspecified - 22.98%/0.01%
  207. [06] getBrightness - 22.84%/0.01%
  208. [05] checkedPosition < toCheckCount - 0.86%/0.00%
  209. [06] getBrightness - 22.84%/0.01%
  210. [05] checkedPosition < toCheckCount - 0.86%/0.00%
  211. [05] getBrightness - 0.33%/0.00%
  212. [04] cleaning - 11.92%/0.01%
  213. [04] unspecified - 11.36%/0.01%
  214. [03] village - 0.07%/0.06%
  215. [03] unspecified - 0.07%/0.06%
  216. [03] chunkMap - 0.02%/0.02%
  217. [03] portalForcer - 0.01%/0.01%
  218. [03] checkLight - 0.00%/0.00%
  219. [04] checkedPosition < toCheckCount - 97.97%/0.00%
  220. [04] unspecified - 1.23%/0.00%
  221. [04] getBrightness - 0.80%/0.00%
  222. [02] tracker - 1.94%/1.75%
  223. [02] unspecified - 0.01%/0.01%
  224. [02] timeSync - 0.01%/0.01%
  225. [02] pools - 0.00%/0.00%
  226. [01] unspecified - 0.02%/0.02%
  227. [00] save - 5.47%/5.47%
  228. [00] connection - 4.00%/4.00%
  229. [01] unspecified - 77.41%/3.09%
  230. [01] entityBaseTick - 10.33%/0.41%
  231. [02] portal - 85.19%/0.35%
  232. [03] placing - 86.64%/0.30%
  233. [04] unspecified - 100.00%/0.30%
  234. [04] chunkCheck - 0.00%/0.00%
  235. [03] unspecified - 13.36%/0.05%
  236. [03] moving - 0.00%/0.00%
  237. [04] unspecified - 81.10%/0.00%
  238. [04] chunkCheck - 18.90%/0.00%
  239. [02] unspecified - 14.81%/0.06%
  240. [01] travel - 3.46%/0.14%
  241. [02] move - 40.76%/0.06%
  242. [02] unspecified - 31.00%/0.04%
  243. [02] rest - 28.25%/0.04%
  244. [01] checkLight - 3.32%/0.13%
  245. [02] unspecified - 61.99%/0.08%
  246. [02] checkedPosition < toCheckCount - 24.74%/0.03%
  247. [02] getBrightness - 13.28%/0.02%
  248. [01] checkedPosition < toCheckCount - 1.33%/0.05%
  249. [01] livingEntityBaseTick - 1.05%/0.04%
  250. [01] rest - 1.02%/0.04%
  251. [02] unspecified - 99.99%/0.04%
  252. [02] checkLight - 0.01%/0.00%
  253. [03] unspecified - 58.40%/0.00%
  254. [03] checkedPosition < toCheckCount - 21.33%/0.00%
  255. [03] getBrightness - 20.26%/0.00%
  256. [01] move - 0.86%/0.03%
  257. [01] getBrightness - 0.48%/0.02%
  258. [01] ai - 0.28%/0.01%
  259. [02] unspecified - 77.84%/0.01%
  260. [02] oldAi - 22.16%/0.00%
  261. [02] unspecified - 77.84%/0.01%
  262. [02] oldAi - 22.16%/0.00%
  263. [01] push - 0.23%/0.01%
  264. [01] headTurn - 0.09%/0.00%
  265. [01] keepAlive - 0.08%/0.00%
  266. [01] rangeChecks - 0.03%/0.00%
  267. [01] playerTick - 0.02%/0.00%
  268. [01] jump - 0.02%/0.00%
  269. [01] chunkCheck - 0.00%/0.00%
  270. [00] unspecified - 0.36%/0.36%
  271. [00] players - 0.00%/0.00%
  272. [00] tallying - 0.00%/0.00%
  273. [00] snooper - 0.00%/0.00%
  274. [00] tickables - 0.00%/0.00%
  275. --- END PROFILE DUMP ---
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