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- RANGED:
- -Assault Cannon
- Damage: 20>30
- EP Cost: 15>20
- -Flame Thrower
- Damage: 10>15
- Targets: 2H4L>3H4L
- -Anti-Matter Rifle
- Damage: 35/50>30/50
- Range: 14>12
- -Grand Arbalest
- Damage: 30>35
- -Tesla Cannon
- Damage: 20>25
- Targets: 3H3L>3H4L
- -Sulfuric Hose
- Damage: 20>25
- EP Cost: 25>20
- -Jury-Rigged Missile Launcher
- Damage: 40>45
- Self Damage: 20>25
- Accuracy: -2>-1
- EP Cost: 20>15
- MELEE:
- -Power Fist
- Damage: 35>40
- -Power Sword
- Damage: 25>30
- Great Saw:
- Damage: 20+10A>25+15A
- EP Cost: 20>25
- Special: For every consecutive turn used against the same enemy, add another 20 damage and +1 to accuracy. Roll a d6, if 5+ enemy will be unable to move next turn>15 damage +2 accuracy
- -Star Spear
- Damage: 25>30
- Special: 15AoE>20AoE
- Accuracy: +1>0
- -Raider Axe
- Damage: 45>55
- Accuracy: -2>-3
- -Shock Claws
- Damage: 25>35
- Special: 50% Bonus damage>100% bonus damage
- EP cost: 30
- -40 Kiloton Warhammer
- Damage: 50+10A>55+15A
- Accuracy: +1>0
- EP Cost: 40>45
- -Sun Saber
- Damage: 25+15B>30+15B
- EP Cost: 20>25
- Special: Roll a d6, if +5 attack again for 15 EP. Can be used indefinitely.
- -Spire Shield
- Damage: 20>25
- Accuracy: +1>+3
- -Plasma Machete
- EP Cost: 25>30
- Special 2 Self Damage: 40>50
- SUPPORT:
- -Repair Beam
- Heal: 30HP>40HP
- Range: 5>7
- GUNSUITS:
- -Y
- Special: Repair nanodrones
- Regain 20 HP per turn for the next 3 turns
- EP cost: 30
- >
- Special: Missile Sentry
- Put down a sentry that will engage in overwatch. 30 damage, +1 accuracy, 10 HP, Lasts 4 turns. 2 turn cooldown. 3 range. 30 EP cost. Overwatch can be changed if gunsuit is adjacent.
- ACCESSORIES:
- -Heated Plasma Bomb
- Accuracy: Undodgable>+4
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