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Patch Notes

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Feb 19th, 2017
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  1. RANGED:
  2. -Assault Cannon
  3. Damage: 20>30
  4. EP Cost: 15>20
  5. -Flame Thrower
  6. Damage: 10>15
  7. Targets: 2H4L>3H4L
  8. -Anti-Matter Rifle
  9. Damage: 35/50>30/50
  10. Range: 14>12
  11. -Grand Arbalest
  12. Damage: 30>35
  13. -Tesla Cannon
  14. Damage: 20>25
  15. Targets: 3H3L>3H4L
  16. -Sulfuric Hose
  17. Damage: 20>25
  18. EP Cost: 25>20
  19. -Jury-Rigged Missile Launcher
  20. Damage: 40>45
  21. Self Damage: 20>25
  22. Accuracy: -2>-1
  23. EP Cost: 20>15
  24.  
  25. MELEE:
  26. -Power Fist
  27. Damage: 35>40
  28. -Power Sword
  29. Damage: 25>30
  30. Great Saw:
  31. Damage: 20+10A>25+15A
  32. EP Cost: 20>25
  33. Special: For every consecutive turn used against the same enemy, add another 20 damage and +1 to accuracy. Roll a d6, if 5+ enemy will be unable to move next turn>15 damage +2 accuracy
  34. -Star Spear
  35. Damage: 25>30
  36. Special: 15AoE>20AoE
  37. Accuracy: +1>0
  38. -Raider Axe
  39. Damage: 45>55
  40. Accuracy: -2>-3
  41. -Shock Claws
  42. Damage: 25>35
  43. Special: 50% Bonus damage>100% bonus damage
  44. EP cost: 30
  45. -40 Kiloton Warhammer
  46. Damage: 50+10A>55+15A
  47. Accuracy: +1>0
  48. EP Cost: 40>45
  49. -Sun Saber
  50. Damage: 25+15B>30+15B
  51. EP Cost: 20>25
  52. Special: Roll a d6, if +5 attack again for 15 EP. Can be used indefinitely.
  53. -Spire Shield
  54. Damage: 20>25
  55. Accuracy: +1>+3
  56. -Plasma Machete
  57. EP Cost: 25>30
  58. Special 2 Self Damage: 40>50
  59.  
  60. SUPPORT:
  61. -Repair Beam
  62. Heal: 30HP>40HP
  63. Range: 5>7
  64.  
  65. GUNSUITS:
  66. -Y
  67. Special: Repair nanodrones
  68. Regain 20 HP per turn for the next 3 turns
  69. EP cost: 30
  70. >
  71. Special: Missile Sentry
  72. Put down a sentry that will engage in overwatch. 30 damage, +1 accuracy, 10 HP, Lasts 4 turns. 2 turn cooldown. 3 range. 30 EP cost. Overwatch can be changed if gunsuit is adjacent.
  73.  
  74. ACCESSORIES:
  75. -Heated Plasma Bomb
  76. Accuracy: Undodgable>+4
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