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IClimbClouds

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Jan 21st, 2012
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  1. Type Training: Type Ace Feature
  2. Static
  3. Trigger: Your chosen type pokemon gains experience points.
  4. Effect: Each of your chosen typed pokemon gains +30% the amount of experience they would gain normally.
  5.  
  6. Improved Type Attacks: Type Ace Feature
  7. Static
  8. Trigger: Your pokemon’s chosen type damage dealing attack hits.
  9. Effect: When adding up damage dealt to the foe, add half of your CON modifier to the total.
  10.  
  11. ----------------
  12.  
  13. Elemental Shifting: Type Ace Feature
  14. Prerequisites: Type Ace, 15 CON
  15. Daily – Every 5 levels gained, you may perform this Feature another time per day.
  16. Target: An allied pokemon.
  17. Effect: The target temporarily gains the type you feel bound to for a number of rounds equal to your CON modifier. If the target has two Types already, temporarily replace one of their types. At the end of combat apply experience multipliers from Type Training.
  18.  
  19. Elemental Sync: Type Ace Feature
  20. Prerequisites: Type Ace, Elemental Shifting
  21. Static - Activate once every 15 levels
  22. Target: A pokemon.
  23. Effect: Elemental Sync takes approximately 10 hours to complete. The targeted pokemon is permanently gains the Type you feel bound to. If the target has two Types, permanently replace one Type. If this pokemon is a single type, it gains a second type. The pokemon’s physical appearance is altered appropriately. You may take this feature up to three times.
  24.  
  25. Improved Type Attacks +: Type Ace Feature
  26. Prerequisites: Type Ace, 18 CON
  27. Static
  28. Trigger: Your pokemon’s chosen type damage dealing attack hits.
  29. Effect: When adding up damage dealt to the foe, add your CON modifier to the total. This feature replaces Improved Type Attacks.
  30.  
  31. Move Shift: Type Ace Feature
  32. Prerequisites: Type Ace, 16 CON
  33. Daily – Every 5 levels gained, you may perform this Feature another time per day.
  34. Target: Your pokemon’s Move.
  35. Effect: The Move’s Type temporarily becomes the Type you feel bound to for that use.
  36.  
  37. Move Sync S, NI
  38. Prerequisites: Type Ace, Move Shift
  39. Static - Activate once every 10 levels.
  40. Target: A pokemon's move.
  41. Effect: Move Sync takes approximately 5 hours to complete. The targeted move is now permanently the type you feel bound to.
  42.  
  43. Soulbound S, NI
  44. Prerequisites: Type Ace
  45. Static
  46. Effect: When taking damage of your chosen type, treat yourself as if you are one step more Resistant.
  47.  
  48. Superior Typing : Type Ace Feature
  49. Prerequisites: Type Ace
  50. Static
  51. Target: Your pokemon of your chosen type.
  52. Effect: When your foe uses attacks of your chosen type they do not add STAB. When your foe uses Moves of your chosen type they cannot Critical Hit or kill your chosen typed pokemon with those Moves.
  53.  
  54. Type Connection
  55. Prerequisite: Type Ace, Type Soul
  56. At-Will
  57. Target: An indifferent or hostile Wild Pokemon of your chosen type
  58. Effect: Roll 1d20 and add your CON modifier. If the result is 15 or higher, the pokemon becomes more friendly. Targets that were initially indifferent may show interest in the trainer. Targets that were initially hostile may still be wary, or may decide to flee, but will cease attacking. Targets may become hostile again if you attack it or its allies. You may target any single Pokemon with this feature only once per day.
  59.  
  60. Type Soul: Type Ace Feature
  61. Prerequisites: Type Ace, Soulbound
  62. Static
  63. Target: Self.
  64. Effect: You feel bound to that Elemental Type, but are not obligated to only use that type. You can sense pokemon of that type nearby; 5-meters multiplied by your CON modifier. You can also sense that Type in Movesets of pokemon; 5-meters multiplied by your CON modifier.
  65.  
  66. With The Elements: Type Ace Feature
  67. Prerequisites: Type Ace, 10 same-as-chosen-typed pokemon above level 10
  68. Daily
  69. Trigger: You start an encounter with wild pokemon.
  70. Effect: Roll 1d20 and add your CON modifier. If the result is 15 or higher, if the area contains a wild Pokemon of your chosen type, at least one wild Pokemon of that type appears in the current encounter.
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