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Dsfix

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Jan 21st, 2014
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  1.  
  2. ###############################################################################
  3. # Graphics Options
  4. ###############################################################################
  5.  
  6. # internal rendering resolution of the game
  7. # higher values will decrease performance
  8. renderWidth 1680
  9. renderHeight 1050
  10.  
  11. # The display width/height
  12. # 0 means use the same resolution as renderWidth/Height
  13. # (use for downscaling - if in doubt, leave at 0)
  14. presentWidth 1680
  15. presentHeight 1050
  16.  
  17. ############# Anti Aliasing
  18.  
  19. # AA toggle and quality setting
  20. # 0 = off (best performance, worst IQ)
  21. # 1 = low
  22. # 2 = medium
  23. # 3 = high
  24. # 4 = ultra (worst performance, best IQ)
  25. aaQuality 0
  26.  
  27. # AA type
  28. # either "SMAA" or "FXAA"
  29. aaType SMAA
  30.  
  31. ############# Ambient Occlusion
  32.  
  33. # Enable and set the strength of the SSAO effect (all 3 settings have the same performance impact!)
  34. # 0 = off
  35. # 1 = low
  36. # 2 = medium
  37. # 3 = high
  38. ssaoStrength 3
  39.  
  40. # Set SSAO scale
  41. # 1 = high quality (default)
  42. # 2 = lower quality, lower impact on performance
  43. # 3 = lowest quality, lowest impact on performance
  44. ssaoScale 1
  45.  
  46. # Determine the type of AO used
  47. # "VSSAO" = Volumetric SSAO (default, only option pre-1.9)
  48. # "HBAO" = Horizon-Based Ambient Occlusion
  49. # "SCAO" = VSSAO + HBAO
  50. # "VSSAO2" = Volumetric SSAO with more samples (tweaked by Asmodean)
  51. # VSSAO and HBAO types have a slightly different effect. and similar performance
  52. # SCAO combines both, with a higher performance impact
  53. # VSSAO2 is generally more accurate, but also requires more performance
  54. ssaoType VSSAO2
  55.  
  56. ############# Depth of field
  57.  
  58. # Depth of Field resolution override, possible values:
  59. # 0 = no change from default (DoF pyramid starts at 512x360)
  60. # 540 = DoF pyramid starts at 960x540
  61. # 810 = DoF pyramid starts at 1440x810
  62. # 1080 = DoF pyramid starts at 1920x1080
  63. # 2160 = DoF pyramid starts at 3840x2160
  64. # higher values will decrease performance
  65. # do NOT set this to the same value as your vertical rendering resolution!
  66. dofOverrideResolution 810
  67.  
  68. # Depth of Field scaling override (NOT RECOMMENDED)
  69. # 0 = DoF scaling enabled (default, recommended)
  70. # 1 = DoF scaling disabled (sharper, worse performance, not as originally intended)
  71. disableDofScaling 0
  72.  
  73. # Depth of field additional blur
  74. # allows you to use high DoF resolutions and still get the originally intended effect
  75. # suggested values:
  76. # o (off) at default DoF resolution
  77. # 0 or 1 at 540 DoF resolution
  78. # 1 or 2 above that
  79. # 3 or 4 at 2160 DoF resolution (if you're running a 680+)
  80. dofBlurAmount 1
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