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- ###############################################################################
- # Graphics Options
- ###############################################################################
- # internal rendering resolution of the game
- # higher values will decrease performance
- renderWidth 1680
- renderHeight 1050
- # The display width/height
- # 0 means use the same resolution as renderWidth/Height
- # (use for downscaling - if in doubt, leave at 0)
- presentWidth 1680
- presentHeight 1050
- ############# Anti Aliasing
- # AA toggle and quality setting
- # 0 = off (best performance, worst IQ)
- # 1 = low
- # 2 = medium
- # 3 = high
- # 4 = ultra (worst performance, best IQ)
- aaQuality 0
- # AA type
- # either "SMAA" or "FXAA"
- aaType SMAA
- ############# Ambient Occlusion
- # Enable and set the strength of the SSAO effect (all 3 settings have the same performance impact!)
- # 0 = off
- # 1 = low
- # 2 = medium
- # 3 = high
- ssaoStrength 3
- # Set SSAO scale
- # 1 = high quality (default)
- # 2 = lower quality, lower impact on performance
- # 3 = lowest quality, lowest impact on performance
- ssaoScale 1
- # Determine the type of AO used
- # "VSSAO" = Volumetric SSAO (default, only option pre-1.9)
- # "HBAO" = Horizon-Based Ambient Occlusion
- # "SCAO" = VSSAO + HBAO
- # "VSSAO2" = Volumetric SSAO with more samples (tweaked by Asmodean)
- # VSSAO and HBAO types have a slightly different effect. and similar performance
- # SCAO combines both, with a higher performance impact
- # VSSAO2 is generally more accurate, but also requires more performance
- ssaoType VSSAO2
- ############# Depth of field
- # Depth of Field resolution override, possible values:
- # 0 = no change from default (DoF pyramid starts at 512x360)
- # 540 = DoF pyramid starts at 960x540
- # 810 = DoF pyramid starts at 1440x810
- # 1080 = DoF pyramid starts at 1920x1080
- # 2160 = DoF pyramid starts at 3840x2160
- # higher values will decrease performance
- # do NOT set this to the same value as your vertical rendering resolution!
- dofOverrideResolution 810
- # Depth of Field scaling override (NOT RECOMMENDED)
- # 0 = DoF scaling enabled (default, recommended)
- # 1 = DoF scaling disabled (sharper, worse performance, not as originally intended)
- disableDofScaling 0
- # Depth of field additional blur
- # allows you to use high DoF resolutions and still get the originally intended effect
- # suggested values:
- # o (off) at default DoF resolution
- # 0 or 1 at 540 DoF resolution
- # 1 or 2 above that
- # 3 or 4 at 2160 DoF resolution (if you're running a 680+)
- dofBlurAmount 1
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