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Aug 6th, 2014
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  1. // General Settings //
  2.  
  3. // Hostname for server.
  4.  
  5. hostname free ultiduo
  6.  
  7. // Overrides the max players reported to prospective clients
  8.  
  9. sv_visiblemaxplayers 24
  10.  
  11. // Maximum number of rounds to play before server changes maps
  12.  
  13. mp_maxrounds 5
  14.  
  15. // Set to lock per-frame time elapse
  16.  
  17. host_framerate 0
  18.  
  19. // Set the pause state of the server
  20.  
  21. setpause 0
  22.  
  23. // Control where the client gets content from
  24.  
  25. // 0 = anywhere, 1 = anywhere listed in white list, 2 = steam official content only
  26.  
  27. sv_pure 0
  28.  
  29. // Is the server pausable
  30.  
  31. sv_pausable 0
  32.  
  33. // Type of server 0=internet 1=lan
  34.  
  35. sv_lan 0
  36.  
  37. // Whether the server enforces file consistency for critical files
  38.  
  39. sv_consistency 1
  40.  
  41. // Collect CPU usage stats
  42.  
  43. sv_stats 1
  44.  
  45. // Execute Banned Users //
  46.  
  47. exec banned_user.cfg
  48.  
  49. exec banned_ip.cfg
  50.  
  51. writeid
  52.  
  53. writeip
  54.  
  55. // Contact & Region //
  56.  
  57. // Contact email for server sysop
  58.  
  59. sv_contact [email protected]
  60.  
  61. // The region of the world to report this server in.
  62.  
  63. // -1 is the world, 0 is USA east coast, 1 is USA west coast
  64.  
  65. // 2 south america, 3 europe, 4 asia, 5 australia, 6 middle east, 7 africa
  66.  
  67. sv_region 0
  68.  
  69. // Rcon Settings //
  70.  
  71. // Password for rcon authentication
  72.  
  73. rcon_password yourpw
  74.  
  75. // Number of minutes to ban users who fail rcon authentication
  76.  
  77. sv_rcon_banpenalty 1440
  78.  
  79. // Max number of times a user can fail rcon authentication before being banned
  80.  
  81. sv_rcon_maxfailures 5
  82.  
  83. // Log Settings //
  84.  
  85. // Enables logging to file, console, and udp < on | off >.
  86.  
  87. log on
  88.  
  89. // Log server information to only one file.
  90.  
  91. sv_log_onefile 0
  92.  
  93. // Log server information in the log file.
  94.  
  95. sv_logfile 1
  96.  
  97. // Log server bans in the server logs.
  98.  
  99. sv_logbans 1
  100.  
  101. // Echo log information to the console.
  102.  
  103. sv_logecho 1
  104.  
  105. // Rate Settings //
  106.  
  107. // Frame rate limiter
  108.  
  109. fps_max 600
  110.  
  111. // Min bandwidth rate allowed on server, 0 == unlimited
  112.  
  113. sv_minrate 0
  114.  
  115. // Max bandwidth rate allowed on server, 0 == unlimited
  116.  
  117. sv_maxrate 20000
  118.  
  119. // Minimum updates per second that the server will allow
  120.  
  121. sv_minupdaterate 10
  122.  
  123. // Maximum updates per second that the server will allow
  124.  
  125. sv_maxupdaterate 66
  126.  
  127. // Download Settings //
  128.  
  129. // Allow clients to upload customizations files
  130.  
  131. sv_allowupload 1
  132.  
  133. // Allow clients to download files
  134.  
  135. sv_allowdownload 1
  136.  
  137. // Maximum allowed file size for uploading in MB
  138.  
  139. net_maxfilesize 15
  140.  
  141. // Team Balancing //
  142.  
  143. // Enable team balancing
  144.  
  145. mp_autoteambalance 1
  146.  
  147. // Time after the teams become unbalanced to attempt to switch players.
  148.  
  149. mp_autoteambalance_delay 60
  150.  
  151. // Time after the teams become unbalanced to print a balance warning
  152.  
  153. mp_autoteambalance_warning_delay 30
  154.  
  155. // Teams are unbalanced when one team has this many more players than the other team. (0 disables check)
  156.  
  157. mp_teams_unbalance_limit 1
  158.  
  159. // Round and Game Times //
  160.  
  161. // Enable timers to wait between rounds. WARNING: Setting this to 0 has been known to cause a bug with setup times lasting 5:20 (5 minutes 20 seconds) on some servers!
  162.  
  163. mp_enableroundwaittime 1
  164.  
  165. // Time after round win until round restarts
  166.  
  167. mp_bonusroundtime 8
  168.  
  169. // If non-zero, the current round will restart in the specified number of seconds
  170.  
  171. mp_restartround 0
  172.  
  173. //Enable sudden death
  174.  
  175. mp_stalemate_enable 1
  176.  
  177. // Timelimit (in seconds) of the stalemate round.
  178.  
  179. mp_stalemate_timelimit 300
  180.  
  181. // game time per map in minutes
  182.  
  183. mp_timelimit 35
  184.  
  185. // Client CVARS //
  186.  
  187. // Restricts spectator modes for dead players
  188.  
  189. mp_forcecamera 0
  190.  
  191. // toggles whether the server allows spectator mode or not
  192.  
  193. mp_allowspectators 1
  194.  
  195. // toggles footstep sounds
  196.  
  197. mp_footsteps 1
  198.  
  199. // toggles game cheats
  200.  
  201. sv_cheats 0
  202.  
  203. // After this many seconds without a message from a client, the client is dropped
  204.  
  205. sv_timeout 900
  206.  
  207. // Maximum time a player is allowed to be idle (in minutes), made this and sv_timeout equal same time?
  208.  
  209. mp_idlemaxtime 15
  210.  
  211. // Deals with idle players 1=send to spectator 2=kick
  212.  
  213. mp_idledealmethod 2
  214.  
  215. // time (seconds) between decal sprays
  216.  
  217. decalfrequency 30
  218.  
  219. // Communications //
  220.  
  221. // enable voice communications
  222.  
  223. sv_voiceenable 1
  224.  
  225. // Players can hear all other players, no team restrictions 0=off 1=on
  226.  
  227. sv_alltalk 0
  228.  
  229. // amount of time players can chat after the game is over
  230.  
  231. mp_chattime 10
  232.  
  233. // enable party mode
  234.  
  235. // tf_birthday 1
  236. exec etf2l_ultiduo.cfg
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