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- hunter="mm_current_apl"
- level=110
- race=blood_elf
- role=attack
- position=ranged_back
- talents=1103021
- artifact=55:0:0:0:0:307:1:308:1:309:1:310:1:311:1:312:3:313:3:314:3:315:3:316:3:317:3:318:3:319:3:320:3:321:1:322:1:1337:1
- spec=marksmanship
- # This default action priority list is automatically created based on your character.
- # It is a attempt to provide you with a action list that is both simple and practicable,
- # while resulting in a meaningful and good simulation. It may not result in the absolutely highest possible dps.
- # Feel free to edit, adapt and improve it to your own needs.
- # SimulationCraft is always looking for updates and improvements to the default action lists.
- # Executed before combat begins. Accepts non-harmful actions only.
- actions.precombat=flask,type=flask_of_the_seventh_demon
- actions.precombat+=/food,type=fishbrul_special
- actions.precombat+=/summon_pet
- actions.precombat+=/snapshot_stats
- actions.precombat+=/potion,name=deadly_grace
- actions.precombat+=/augmentation,type=defiled
- actions.precombat+=/volley
- actions.precombat+=/windburst
- actions=auto_shot
- actions+=/arcane_torrent,if=focus.deficit>=30&(!talent.sidewinders.enabled|cooldown.sidewinders.charges<2)
- actions+=/blood_fury
- actions+=/berserking
- actions+=/auto_shot
- actions+=/call_action_list,name=cooldowns
- actions+=/black_arrow,if=debuff.hunters_mark.down
- actions+=/a_murder_of_crows,if=debuff.hunters_mark.down
- actions+=/barrage,if=debuff.hunters_mark.down
- actions+=/black_arrow,if=debuff.vulnerability.remains>execute_time&debuff.hunters_mark.remains>execute_time&focus+(focus.regen*debuff.vulnerability.remains)>70&focus+(focus.regen*debuff.hunters_mark.remains)>=70
- actions+=/a_murder_of_crows,if=debuff.vulnerability.remains>execute_time&debuff.hunters_mark.remains>execute_time&focus+(focus.regen*debuff.vulnerability.remains)>60&focus+(focus.regen*debuff.hunters_mark.remains)>=60
- actions+=/barrage,if=debuff.vulnerability.remains>execute_time&debuff.hunters_mark.remains>execute_time&focus+(focus.regen*debuff.vulnerability.remains)>90&focus+(focus.regen*debuff.hunters_mark.remains)>=90
- actions+=/piercing_shot,if=!talent.patient_sniper.enabled&focus>50
- actions+=/windburst,if=(!talent.patient_sniper.enabled|talent.sidewinders.enabled)&debuff.hunters_mark.remains>execute_time&focus+(focus.regen*debuff.hunters_mark.remains)>50
- actions+=/windburst,if=(!talent.patient_sniper.enabled|talent.sidewinders.enabled)&debuff.hunters_mark.down
- actions+=/windburst,if=talent.patient_sniper.enabled&!talent.sidewinders.enabled&((debuff.vulnerability.down|debuff.vulnerability.remains<2)|(debuff.hunters_mark.up&buff.marking_targets.up&debuff.vulnerability.down))
- actions+=/sidewinders,if=(debuff.hunters_mark.down|(buff.marking_targets.down&buff.trueshot.down))&((buff.trueshot.react&focus<80)|charges_fractional>=1.9)
- actions+=/sentinel,if=debuff.hunters_mark.down&(buff.marking_targets.down|buff.trueshot.up)
- actions+=/marked_shot,if=!talent.patient_sniper.enabled&debuff.vulnerability.stack<3
- actions+=/arcane_shot,if=!talent.patient_sniper.enabled&spell_targets.barrage=1&debuff.vulnerability.stack<3&((buff.marking_targets.up&debuff.hunters_mark.down)|buff.trueshot.up)
- actions+=/multishot,if=!talent.patient_sniper.enabled&spell_targets.barrage>1&debuff.vulnerability.stack<3&((buff.marking_targets.up&debuff.hunters_mark.down)|buff.trueshot.up)
- actions+=/arcane_shot,if=talent.steady_focus.enabled&spell_targets.barrage=1&(buff.steady_focus.down|buff.steady_focus.remains<2)
- actions+=/multishot,if=talent.steady_focus.enabled&spell_targets.barrage>1&(buff.steady_focus.down|buff.steady_focus.remains<2)
- actions+=/explosive_shot
- actions+=/marked_shot,target=enemy2,if=debuff.hunters_mark.remains<1|debuff.vulnerability.remains<1|spell_targets.barrage>1|buff.trueshot.up
- actions+=/marked_shot,if=buff.marking_targets.up&(!talent.sidewinders.enabled|cooldown.sidewinders.charges_fractional>=1.2)
- actions+=/marked_shot,if=!talent.patient_sniper.enabled
- actions+=/aimed_shot,if=debuff.hunters_mark.remains>execute_time&debuff.vulnerability.remains>execute_time&(buff.lock_and_load.up|(focus+debuff.hunters_mark.remains*focus.regen>=80&focus+focus.regen*debuff.vulnerability.remains>=80))
- actions+=/aimed_shot,if=debuff.hunters_mark.down&debuff.vulnerability.remains>execute_time&(talent.sidewinders.enabled|buff.marking_targets.down|(debuff.hunters_mark.remains>execute_time+gcd&focus+5+focus.regen*debuff.hunters_mark.remains>80))
- actions+=/sidewinders,if=buff.marking_targets.up&debuff.hunters_mark.down&(focus<=80|(debuff.vulnerability.remains<2&cooldown.windburst.remains>3&cooldown.sidewinders.charges_fractional>=1.2))
- actions+=/piercing_shot,if=talent.patient_sniper.enabled&focus>80
- actions+=/arcane_shot,if=spell_targets.barrage=1&(debuff.hunters_mark.down&buff.marking_targets.react|focus.time_to_max>=2)
- actions+=/multishot,if=spell_targets.barrage>1&(debuff.hunters_mark.down&buff.marking_targets.react|focus.time_to_max>=2)
- actions+=/aimed_shot,if=debuff.vulnerability.down&focus>80&cooldown.windburst.remains>3
- actions.cooldowns=potion,name=deadly_grace,if=(buff.trueshot.react&buff.bloodlust.react)|buff.bullseye.react>=23
- actions.cooldowns+=/trueshot,if=buff.bloodlust.react|target.time_to_die>=(cooldown+30)|buff.bullseye.react>25
- head=collar_of_honorable_exultation,id=136777,ilevel=870
- neck=wolfstride_pendant,id=133633,ilevel=870,enchant=mark_of_the_hidden_satyr
- shoulders=thundercrush_pauldrons,id=134478,ilevel=870
- back=cape_of_rigid_order,id=134402,ilevel=870,enchant=200agi
- chest=thunderfused_valkyr_hauberk,id=133622,ilevel=870
- wrists=remorseless_chain_armbands,id=137405,ilevel=870
- hands=lavabreaker_gauntlets,id=137519,ilevel=870
- waist=belt_of_mighty_links,id=137456,ilevel=870
- legs=mute_erasure_legguards,id=134475,ilevel=870
- feet=whelp_handlers_lined_boots,id=134464,ilevel=870
- finger1=archdruids_tainted_seal,id=134487,ilevel=870,enchant=200mastery
- finger2=ring_of_twisted_webbing,id=134540,ilevel=870,enchant=200mastery
- trinket1=naraxas_spiked_tongue,id=137349,ilevel=870
- trinket2=oakhearts_gnarled_root,id=137306,ilevel=870
- main_hand=thasdorah_legacy_of_the_windrunners,id=128826,ilevel=900
- summon_pet=cat
- copy=mm_agiliter_changes_apl
- # Executed every time the actor is available.
- actions=auto_shot
- actions+=/arcane_torrent,if=focus.deficit>=30&(!talent.sidewinders.enabled|cooldown.sidewinders.charges<2)
- actions+=/blood_fury
- actions+=/berserking
- actions+=/auto_shot
- actions+=/variable,name=vulnerable_time,target=enemy2,value=debuff.vulnerability.remains
- actions+=/call_action_list,name=open,if=time<=15&talent.sidewinders.enabled&active_enemies=1
- actions+=/call_action_list,name=cooldowns
- actions+=/a_murder_of_crows,if=debuff.hunters_mark.down
- actions+=/call_action_list,name=trueshotaoe,if=active_enemies>1&!talent.sidewinders.enabled&buff.trueshot.up
- actions+=/barrage,if=debuff.hunters_mark.down
- actions+=/black_arrow,if=debuff.hunters_mark.down
- actions+=/a_murder_of_crows,if=(target.health.pct>30|target.health.pct<=20)&variable.vulnerable_time>execute_time&debuff.hunters_mark.remains>execute_time&focus+(focus.regen*variable.vulnerable_time)>60&focus+(focus.regen*debuff.hunters_mark.remains)>=60
- actions+=/barrage,if=variable.vulnerable_time>execute_time&debuff.hunters_mark.remains>execute_time&focus+(focus.regen*variable.vulnerable_time)>90&focus+(focus.regen*debuff.hunters_mark.remains)>=90
- actions+=/black_arrow,if=variable.vulnerable_time>execute_time&debuff.hunters_mark.remains>execute_time&focus+(focus.regen*variable.vulnerable_time)>70&focus+(focus.regen*debuff.hunters_mark.remains)>=70
- actions+=/piercing_shot,if=!talent.patient_sniper.enabled&focus>50
- actions+=/windburst,if=(!talent.patient_sniper.enabled|talent.sidewinders.enabled)&(debuff.hunters_mark.down|debuff.hunters_mark.remains>execute_time&focus+(focus.regen*debuff.hunters_mark.remains)>50)
- actions+=/windburst,if=talent.patient_sniper.enabled&!talent.sidewinders.enabled&((debuff.vulnerability.down|debuff.vulnerability.remains<2)|(debuff.hunters_mark.up&buff.marking_targets.up&debuff.vulnerability.down))
- actions+=/call_action_list,name=targetdie,if=target.time_to_die<6&active_enemies=1
- actions+=/sidewinders,if=(debuff.hunters_mark.down|(buff.marking_targets.down&buff.trueshot.down))&((buff.trueshot.react&focus<80)|charges_fractional>=1.9)
- actions+=/sentinel,if=debuff.hunters_mark.down&(buff.marking_targets.down|buff.trueshot.up)
- actions+=/marked_shot,target=enemy2,if=!talent.patient_sniper.enabled&debuff.vulnerability.stack<3
- actions+=/arcane_shot,if=!talent.patient_sniper.enabled&spell_targets.barrage=1&debuff.vulnerability.stack<3&((buff.marking_targets.up&debuff.hunters_mark.down)|buff.trueshot.up)
- actions+=/multishot,if=!talent.patient_sniper.enabled&spell_targets.barrage>1&debuff.vulnerability.stack<3&((buff.marking_targets.up&debuff.hunters_mark.down)|buff.trueshot.up)
- actions+=/arcane_shot,if=talent.steady_focus.enabled&spell_targets.barrage=1&(buff.steady_focus.down|buff.steady_focus.remains<2)
- actions+=/multishot,if=talent.steady_focus.enabled&spell_targets.barrage>1&(buff.steady_focus.down|buff.steady_focus.remains<2)
- actions+=/explosive_shot
- actions+=/marked_shot,if=!talent.patient_sniper.enabled|(talent.barrage.enabled&spell_targets.barrage>2)
- actions+=/aimed_shot,if=debuff.hunters_mark.remains>execute_time&variable.vulnerable_time>execute_time&(buff.lock_and_load.up|(focus+debuff.hunters_mark.remains*focus.regen>=80&focus+focus.regen*variable.vulnerable_time>=80))
- actions+=/aimed_shot,if=debuff.hunters_mark.down&debuff.vulnerability.remains>execute_time&(talent.sidewinders.enabled|buff.marking_targets.down|(debuff.hunters_mark.remains>execute_time+gcd&focus+5+focus.regen*debuff.hunters_mark.remains>80))
- actions+=/marked_shot,if=debuff.hunters_mark.remains<1|variable.vulnerable_time<1|spell_targets.barrage>1|buff.trueshot.up
- actions+=/marked_shot,if=buff.marking_targets.up&(!talent.sidewinders.enabled|cooldown.sidewinders.charges_fractional>=1.2)
- actions+=/sidewinders,if=buff.marking_targets.up&debuff.hunters_mark.down&(focus<=80|(variable.vulnerable_time<2&cooldown.windburst.remains>3&cooldown.sidewinders.charges_fractional>=1.2))
- actions+=/piercing_shot,if=talent.patient_sniper.enabled&focus>80
- actions+=/arcane_shot,if=spell_targets.barrage=1&(debuff.hunters_mark.down&buff.marking_targets.react|focus.time_to_max>=2)
- actions+=/multishot,if=spell_targets.barrage>1&(debuff.hunters_mark.down&buff.marking_targets.react|focus.time_to_max>=2)
- actions+=/aimed_shot,if=debuff.vulnerability.down&focus>80&cooldown.windburst.remains>3
- actions+=/multishot,if=spell_targets.barrage>2
- actions.cooldowns=potion,name=deadly_grace,if=(buff.trueshot.react&buff.bloodlust.react)|buff.bullseye.react>=23|target.time_to_die<26
- actions.cooldowns+=/trueshot,if=buff.bloodlust.react|target.time_to_die>=(cooldown+30)|buff.bullseye.react>25|target.time_to_die<16
- actions.targetdie=/marked_shot
- actions.targetdie+=/windburst
- actions.targetdie+=/aimed_shot,if=execute_time<debuff.vulnerability.remains
- actions.targetdie+=/sidewinders
- actions.targetdie+=/aimed_shot
- actions.targetdie+=/arcane_shot
- actions.open=/a_murder_of_crows
- actions.open+=/trueshot
- actions.open+=/sidewinders,if=(buff.marking_targets.down&buff.trueshot.remains<2)|(charges_fractional>=1.9&focus<80)
- actions.open+=/marked_shot
- actions.open+=/aimed_shot,if=buff.lock_and_load.up&execute_time<debuff.vulnerability.remains
- actions.open+=/black_arrow
- actions.open+=/barrage
- actions.open+=/aimed_shot,if=execute_time<debuff.vulnerability.remains
- actions.open+=/sidewinders
- actions.open+=/aimed_shot
- actions.open+=/arcane_shot
- actions.trueshotaoe=/marked_shot
- actions.trueshotaoe+=/piercing_shot
- actions.trueshotaoe+=/barrage
- actions.trueshotaoe+=/explosive_shot
- actions.trueshotaoe+=/aimed_shot,if=active_enemies=2&buff.lock_and_load.up&execute_time<debuff.vulnerability.remains
- actions.trueshotaoe+=/multishot
- copy=mm_barr_wind_on_cd_apl
- # Executed every time the actor is available.
- actions=auto_shot
- actions+=/arcane_torrent,if=focus.deficit>=30&(!talent.sidewinders.enabled|cooldown.sidewinders.charges<2)
- actions+=/blood_fury
- actions+=/berserking
- actions+=/auto_shot
- actions+=/variable,name=vulnerable_time,target=enemy2,value=debuff.vulnerability.remains
- actions+=/call_action_list,name=open,if=time<=15&talent.sidewinders.enabled&active_enemies=1
- actions+=/call_action_list,name=cooldowns
- actions+=/a_murder_of_crows,if=debuff.hunters_mark.down
- actions+=/call_action_list,name=trueshotaoe,if=active_enemies>1&!talent.sidewinders.enabled&buff.trueshot.up
- actions+=/barrage,if=debuff.hunters_mark.down
- actions+=/black_arrow,if=debuff.hunters_mark.down
- actions+=/a_murder_of_crows,if=(target.health.pct>30|target.health.pct<=20)&variable.vulnerable_time>execute_time&debuff.hunters_mark.remains>execute_time&focus+(focus.regen*variable.vulnerable_time)>60&focus+(focus.regen*debuff.hunters_mark.remains)>=60
- actions+=/barrage
- actions+=/black_arrow,if=variable.vulnerable_time>execute_time&debuff.hunters_mark.remains>execute_time&focus+(focus.regen*variable.vulnerable_time)>70&focus+(focus.regen*debuff.hunters_mark.remains)>=70
- actions+=/piercing_shot,if=!talent.patient_sniper.enabled&focus>50
- actions+=/windburst
- actions+=/call_action_list,name=targetdie,if=target.time_to_die<6&active_enemies=1
- actions+=/sidewinders,if=(debuff.hunters_mark.down|(buff.marking_targets.down&buff.trueshot.down))&((buff.trueshot.react&focus<80)|charges_fractional>=1.9)
- actions+=/sentinel,if=debuff.hunters_mark.down&(buff.marking_targets.down|buff.trueshot.up)
- actions+=/marked_shot,target=enemy2,if=!talent.patient_sniper.enabled&debuff.vulnerability.stack<3
- actions+=/arcane_shot,if=!talent.patient_sniper.enabled&spell_targets.barrage=1&debuff.vulnerability.stack<3&((buff.marking_targets.up&debuff.hunters_mark.down)|buff.trueshot.up)
- actions+=/multishot,if=!talent.patient_sniper.enabled&spell_targets.barrage>1&debuff.vulnerability.stack<3&((buff.marking_targets.up&debuff.hunters_mark.down)|buff.trueshot.up)
- actions+=/arcane_shot,if=talent.steady_focus.enabled&spell_targets.barrage=1&(buff.steady_focus.down|buff.steady_focus.remains<2)
- actions+=/multishot,if=talent.steady_focus.enabled&spell_targets.barrage>1&(buff.steady_focus.down|buff.steady_focus.remains<2)
- actions+=/explosive_shot
- actions+=/marked_shot,if=!talent.patient_sniper.enabled|(talent.barrage.enabled&spell_targets.barrage>2)
- actions+=/aimed_shot,if=debuff.hunters_mark.remains>execute_time&variable.vulnerable_time>execute_time&(buff.lock_and_load.up|(focus+debuff.hunters_mark.remains*focus.regen>=80&focus+focus.regen*variable.vulnerable_time>=80))
- actions+=/aimed_shot,if=debuff.hunters_mark.down&debuff.vulnerability.remains>execute_time&(talent.sidewinders.enabled|buff.marking_targets.down|(debuff.hunters_mark.remains>execute_time+gcd&focus+5+focus.regen*debuff.hunters_mark.remains>80))
- actions+=/marked_shot,if=debuff.hunters_mark.remains<1|variable.vulnerable_time<1|spell_targets.barrage>1|buff.trueshot.up
- actions+=/marked_shot,if=buff.marking_targets.up&(!talent.sidewinders.enabled|cooldown.sidewinders.charges_fractional>=1.2)
- actions+=/sidewinders,if=buff.marking_targets.up&debuff.hunters_mark.down&(focus<=80|(variable.vulnerable_time<2&cooldown.windburst.remains>3&cooldown.sidewinders.charges_fractional>=1.2))
- actions+=/piercing_shot,if=talent.patient_sniper.enabled&focus>80
- actions+=/arcane_shot,if=spell_targets.barrage=1&(debuff.hunters_mark.down&buff.marking_targets.react|focus.time_to_max>=2)
- actions+=/multishot,if=spell_targets.barrage>1&(debuff.hunters_mark.down&buff.marking_targets.react|focus.time_to_max>=2)
- actions+=/aimed_shot,if=debuff.vulnerability.down&focus>80&cooldown.windburst.remains>3
- actions+=/multishot,if=spell_targets.barrage>2
- actions.cooldowns=potion,name=deadly_grace,if=(buff.trueshot.react&buff.bloodlust.react)|buff.bullseye.react>=23|target.time_to_die<26
- actions.cooldowns+=/trueshot,if=buff.bloodlust.react|target.time_to_die>=(cooldown+30)|buff.bullseye.react>25|target.time_to_die<16
- actions.targetdie=/marked_shot
- actions.targetdie+=/windburst
- actions.targetdie+=/aimed_shot,if=execute_time<debuff.vulnerability.remains
- actions.targetdie+=/sidewinders
- actions.targetdie+=/aimed_shot
- actions.targetdie+=/arcane_shot
- actions.open=/a_murder_of_crows
- actions.open+=/trueshot
- actions.open+=/sidewinders,if=(buff.marking_targets.down&buff.trueshot.remains<2)|(charges_fractional>=1.9&focus<80)
- actions.open+=/marked_shot
- actions.open+=/aimed_shot,if=buff.lock_and_load.up&execute_time<debuff.vulnerability.remains
- actions.open+=/black_arrow
- actions.open+=/barrage
- actions.open+=/aimed_shot,if=execute_time<debuff.vulnerability.remains
- actions.open+=/sidewinders
- actions.open+=/aimed_shot
- actions.open+=/arcane_shot
- actions.trueshotaoe=/marked_shot
- actions.trueshotaoe+=/piercing_shot
- actions.trueshotaoe+=/barrage
- actions.trueshotaoe+=/explosive_shot
- actions.trueshotaoe+=/aimed_shot,if=active_enemies=2&buff.lock_and_load.up&execute_time<debuff.vulnerability.remains
- actions.trueshotaoe+=/multishot
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