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  1. hunter="mm_current_apl"
  2. level=110
  3. race=blood_elf
  4. role=attack
  5. position=ranged_back
  6. talents=1103021
  7. artifact=55:0:0:0:0:307:1:308:1:309:1:310:1:311:1:312:3:313:3:314:3:315:3:316:3:317:3:318:3:319:3:320:3:321:1:322:1:1337:1
  8. spec=marksmanship
  9.  
  10. # This default action priority list is automatically created based on your character.
  11. # It is a attempt to provide you with a action list that is both simple and practicable,
  12. # while resulting in a meaningful and good simulation. It may not result in the absolutely highest possible dps.
  13. # Feel free to edit, adapt and improve it to your own needs.
  14. # SimulationCraft is always looking for updates and improvements to the default action lists.
  15.  
  16. # Executed before combat begins. Accepts non-harmful actions only.
  17.  
  18. actions.precombat=flask,type=flask_of_the_seventh_demon
  19. actions.precombat+=/food,type=fishbrul_special
  20. actions.precombat+=/summon_pet
  21. actions.precombat+=/snapshot_stats
  22. actions.precombat+=/potion,name=deadly_grace
  23. actions.precombat+=/augmentation,type=defiled
  24. actions.precombat+=/volley
  25. actions.precombat+=/windburst
  26.  
  27. actions=auto_shot
  28. actions+=/arcane_torrent,if=focus.deficit>=30&(!talent.sidewinders.enabled|cooldown.sidewinders.charges<2)
  29. actions+=/blood_fury
  30. actions+=/berserking
  31. actions+=/auto_shot
  32. actions+=/call_action_list,name=cooldowns
  33.  
  34. actions+=/black_arrow,if=debuff.hunters_mark.down
  35. actions+=/a_murder_of_crows,if=debuff.hunters_mark.down
  36. actions+=/barrage,if=debuff.hunters_mark.down
  37. actions+=/black_arrow,if=debuff.vulnerability.remains>execute_time&debuff.hunters_mark.remains>execute_time&focus+(focus.regen*debuff.vulnerability.remains)>70&focus+(focus.regen*debuff.hunters_mark.remains)>=70
  38. actions+=/a_murder_of_crows,if=debuff.vulnerability.remains>execute_time&debuff.hunters_mark.remains>execute_time&focus+(focus.regen*debuff.vulnerability.remains)>60&focus+(focus.regen*debuff.hunters_mark.remains)>=60
  39. actions+=/barrage,if=debuff.vulnerability.remains>execute_time&debuff.hunters_mark.remains>execute_time&focus+(focus.regen*debuff.vulnerability.remains)>90&focus+(focus.regen*debuff.hunters_mark.remains)>=90
  40. actions+=/piercing_shot,if=!talent.patient_sniper.enabled&focus>50
  41. actions+=/windburst,if=(!talent.patient_sniper.enabled|talent.sidewinders.enabled)&debuff.hunters_mark.remains>execute_time&focus+(focus.regen*debuff.hunters_mark.remains)>50
  42. actions+=/windburst,if=(!talent.patient_sniper.enabled|talent.sidewinders.enabled)&debuff.hunters_mark.down
  43. actions+=/windburst,if=talent.patient_sniper.enabled&!talent.sidewinders.enabled&((debuff.vulnerability.down|debuff.vulnerability.remains<2)|(debuff.hunters_mark.up&buff.marking_targets.up&debuff.vulnerability.down))
  44. actions+=/sidewinders,if=(debuff.hunters_mark.down|(buff.marking_targets.down&buff.trueshot.down))&((buff.trueshot.react&focus<80)|charges_fractional>=1.9)
  45. actions+=/sentinel,if=debuff.hunters_mark.down&(buff.marking_targets.down|buff.trueshot.up)
  46. actions+=/marked_shot,if=!talent.patient_sniper.enabled&debuff.vulnerability.stack<3
  47. actions+=/arcane_shot,if=!talent.patient_sniper.enabled&spell_targets.barrage=1&debuff.vulnerability.stack<3&((buff.marking_targets.up&debuff.hunters_mark.down)|buff.trueshot.up)
  48. actions+=/multishot,if=!talent.patient_sniper.enabled&spell_targets.barrage>1&debuff.vulnerability.stack<3&((buff.marking_targets.up&debuff.hunters_mark.down)|buff.trueshot.up)
  49. actions+=/arcane_shot,if=talent.steady_focus.enabled&spell_targets.barrage=1&(buff.steady_focus.down|buff.steady_focus.remains<2)
  50. actions+=/multishot,if=talent.steady_focus.enabled&spell_targets.barrage>1&(buff.steady_focus.down|buff.steady_focus.remains<2)
  51. actions+=/explosive_shot
  52. actions+=/marked_shot,target=enemy2,if=debuff.hunters_mark.remains<1|debuff.vulnerability.remains<1|spell_targets.barrage>1|buff.trueshot.up
  53. actions+=/marked_shot,if=buff.marking_targets.up&(!talent.sidewinders.enabled|cooldown.sidewinders.charges_fractional>=1.2)
  54. actions+=/marked_shot,if=!talent.patient_sniper.enabled
  55. actions+=/aimed_shot,if=debuff.hunters_mark.remains>execute_time&debuff.vulnerability.remains>execute_time&(buff.lock_and_load.up|(focus+debuff.hunters_mark.remains*focus.regen>=80&focus+focus.regen*debuff.vulnerability.remains>=80))
  56. actions+=/aimed_shot,if=debuff.hunters_mark.down&debuff.vulnerability.remains>execute_time&(talent.sidewinders.enabled|buff.marking_targets.down|(debuff.hunters_mark.remains>execute_time+gcd&focus+5+focus.regen*debuff.hunters_mark.remains>80))
  57. actions+=/sidewinders,if=buff.marking_targets.up&debuff.hunters_mark.down&(focus<=80|(debuff.vulnerability.remains<2&cooldown.windburst.remains>3&cooldown.sidewinders.charges_fractional>=1.2))
  58. actions+=/piercing_shot,if=talent.patient_sniper.enabled&focus>80
  59. actions+=/arcane_shot,if=spell_targets.barrage=1&(debuff.hunters_mark.down&buff.marking_targets.react|focus.time_to_max>=2)
  60. actions+=/multishot,if=spell_targets.barrage>1&(debuff.hunters_mark.down&buff.marking_targets.react|focus.time_to_max>=2)
  61. actions+=/aimed_shot,if=debuff.vulnerability.down&focus>80&cooldown.windburst.remains>3
  62.  
  63. actions.cooldowns=potion,name=deadly_grace,if=(buff.trueshot.react&buff.bloodlust.react)|buff.bullseye.react>=23
  64. actions.cooldowns+=/trueshot,if=buff.bloodlust.react|target.time_to_die>=(cooldown+30)|buff.bullseye.react>25
  65.  
  66. head=collar_of_honorable_exultation,id=136777,ilevel=870
  67. neck=wolfstride_pendant,id=133633,ilevel=870,enchant=mark_of_the_hidden_satyr
  68. shoulders=thundercrush_pauldrons,id=134478,ilevel=870
  69. back=cape_of_rigid_order,id=134402,ilevel=870,enchant=200agi
  70. chest=thunderfused_valkyr_hauberk,id=133622,ilevel=870
  71. wrists=remorseless_chain_armbands,id=137405,ilevel=870
  72. hands=lavabreaker_gauntlets,id=137519,ilevel=870
  73. waist=belt_of_mighty_links,id=137456,ilevel=870
  74. legs=mute_erasure_legguards,id=134475,ilevel=870
  75. feet=whelp_handlers_lined_boots,id=134464,ilevel=870
  76. finger1=archdruids_tainted_seal,id=134487,ilevel=870,enchant=200mastery
  77. finger2=ring_of_twisted_webbing,id=134540,ilevel=870,enchant=200mastery
  78. trinket1=naraxas_spiked_tongue,id=137349,ilevel=870
  79. trinket2=oakhearts_gnarled_root,id=137306,ilevel=870
  80. main_hand=thasdorah_legacy_of_the_windrunners,id=128826,ilevel=900
  81.  
  82. summon_pet=cat
  83.  
  84. copy=mm_agiliter_changes_apl
  85.  
  86. # Executed every time the actor is available.
  87. actions=auto_shot
  88. actions+=/arcane_torrent,if=focus.deficit>=30&(!talent.sidewinders.enabled|cooldown.sidewinders.charges<2)
  89. actions+=/blood_fury
  90. actions+=/berserking
  91. actions+=/auto_shot
  92. actions+=/variable,name=vulnerable_time,target=enemy2,value=debuff.vulnerability.remains
  93. actions+=/call_action_list,name=open,if=time<=15&talent.sidewinders.enabled&active_enemies=1
  94. actions+=/call_action_list,name=cooldowns
  95.  
  96. actions+=/a_murder_of_crows,if=debuff.hunters_mark.down
  97. actions+=/call_action_list,name=trueshotaoe,if=active_enemies>1&!talent.sidewinders.enabled&buff.trueshot.up
  98. actions+=/barrage,if=debuff.hunters_mark.down
  99. actions+=/black_arrow,if=debuff.hunters_mark.down
  100. actions+=/a_murder_of_crows,if=(target.health.pct>30|target.health.pct<=20)&variable.vulnerable_time>execute_time&debuff.hunters_mark.remains>execute_time&focus+(focus.regen*variable.vulnerable_time)>60&focus+(focus.regen*debuff.hunters_mark.remains)>=60
  101. actions+=/barrage,if=variable.vulnerable_time>execute_time&debuff.hunters_mark.remains>execute_time&focus+(focus.regen*variable.vulnerable_time)>90&focus+(focus.regen*debuff.hunters_mark.remains)>=90
  102. actions+=/black_arrow,if=variable.vulnerable_time>execute_time&debuff.hunters_mark.remains>execute_time&focus+(focus.regen*variable.vulnerable_time)>70&focus+(focus.regen*debuff.hunters_mark.remains)>=70
  103. actions+=/piercing_shot,if=!talent.patient_sniper.enabled&focus>50
  104. actions+=/windburst,if=(!talent.patient_sniper.enabled|talent.sidewinders.enabled)&(debuff.hunters_mark.down|debuff.hunters_mark.remains>execute_time&focus+(focus.regen*debuff.hunters_mark.remains)>50)
  105. actions+=/windburst,if=talent.patient_sniper.enabled&!talent.sidewinders.enabled&((debuff.vulnerability.down|debuff.vulnerability.remains<2)|(debuff.hunters_mark.up&buff.marking_targets.up&debuff.vulnerability.down))
  106. actions+=/call_action_list,name=targetdie,if=target.time_to_die<6&active_enemies=1
  107. actions+=/sidewinders,if=(debuff.hunters_mark.down|(buff.marking_targets.down&buff.trueshot.down))&((buff.trueshot.react&focus<80)|charges_fractional>=1.9)
  108. actions+=/sentinel,if=debuff.hunters_mark.down&(buff.marking_targets.down|buff.trueshot.up)
  109. actions+=/marked_shot,target=enemy2,if=!talent.patient_sniper.enabled&debuff.vulnerability.stack<3
  110. actions+=/arcane_shot,if=!talent.patient_sniper.enabled&spell_targets.barrage=1&debuff.vulnerability.stack<3&((buff.marking_targets.up&debuff.hunters_mark.down)|buff.trueshot.up)
  111. actions+=/multishot,if=!talent.patient_sniper.enabled&spell_targets.barrage>1&debuff.vulnerability.stack<3&((buff.marking_targets.up&debuff.hunters_mark.down)|buff.trueshot.up)
  112. actions+=/arcane_shot,if=talent.steady_focus.enabled&spell_targets.barrage=1&(buff.steady_focus.down|buff.steady_focus.remains<2)
  113. actions+=/multishot,if=talent.steady_focus.enabled&spell_targets.barrage>1&(buff.steady_focus.down|buff.steady_focus.remains<2)
  114. actions+=/explosive_shot
  115. actions+=/marked_shot,if=!talent.patient_sniper.enabled|(talent.barrage.enabled&spell_targets.barrage>2)
  116. actions+=/aimed_shot,if=debuff.hunters_mark.remains>execute_time&variable.vulnerable_time>execute_time&(buff.lock_and_load.up|(focus+debuff.hunters_mark.remains*focus.regen>=80&focus+focus.regen*variable.vulnerable_time>=80))
  117. actions+=/aimed_shot,if=debuff.hunters_mark.down&debuff.vulnerability.remains>execute_time&(talent.sidewinders.enabled|buff.marking_targets.down|(debuff.hunters_mark.remains>execute_time+gcd&focus+5+focus.regen*debuff.hunters_mark.remains>80))
  118. actions+=/marked_shot,if=debuff.hunters_mark.remains<1|variable.vulnerable_time<1|spell_targets.barrage>1|buff.trueshot.up
  119. actions+=/marked_shot,if=buff.marking_targets.up&(!talent.sidewinders.enabled|cooldown.sidewinders.charges_fractional>=1.2)
  120. actions+=/sidewinders,if=buff.marking_targets.up&debuff.hunters_mark.down&(focus<=80|(variable.vulnerable_time<2&cooldown.windburst.remains>3&cooldown.sidewinders.charges_fractional>=1.2))
  121. actions+=/piercing_shot,if=talent.patient_sniper.enabled&focus>80
  122. actions+=/arcane_shot,if=spell_targets.barrage=1&(debuff.hunters_mark.down&buff.marking_targets.react|focus.time_to_max>=2)
  123. actions+=/multishot,if=spell_targets.barrage>1&(debuff.hunters_mark.down&buff.marking_targets.react|focus.time_to_max>=2)
  124. actions+=/aimed_shot,if=debuff.vulnerability.down&focus>80&cooldown.windburst.remains>3
  125. actions+=/multishot,if=spell_targets.barrage>2
  126.  
  127. actions.cooldowns=potion,name=deadly_grace,if=(buff.trueshot.react&buff.bloodlust.react)|buff.bullseye.react>=23|target.time_to_die<26
  128. actions.cooldowns+=/trueshot,if=buff.bloodlust.react|target.time_to_die>=(cooldown+30)|buff.bullseye.react>25|target.time_to_die<16
  129.  
  130. actions.targetdie=/marked_shot
  131. actions.targetdie+=/windburst
  132. actions.targetdie+=/aimed_shot,if=execute_time<debuff.vulnerability.remains
  133. actions.targetdie+=/sidewinders
  134. actions.targetdie+=/aimed_shot
  135. actions.targetdie+=/arcane_shot
  136.  
  137. actions.open=/a_murder_of_crows
  138. actions.open+=/trueshot
  139. actions.open+=/sidewinders,if=(buff.marking_targets.down&buff.trueshot.remains<2)|(charges_fractional>=1.9&focus<80)
  140. actions.open+=/marked_shot
  141. actions.open+=/aimed_shot,if=buff.lock_and_load.up&execute_time<debuff.vulnerability.remains
  142. actions.open+=/black_arrow
  143. actions.open+=/barrage
  144. actions.open+=/aimed_shot,if=execute_time<debuff.vulnerability.remains
  145. actions.open+=/sidewinders
  146. actions.open+=/aimed_shot
  147. actions.open+=/arcane_shot
  148.  
  149. actions.trueshotaoe=/marked_shot
  150. actions.trueshotaoe+=/piercing_shot
  151. actions.trueshotaoe+=/barrage
  152. actions.trueshotaoe+=/explosive_shot
  153. actions.trueshotaoe+=/aimed_shot,if=active_enemies=2&buff.lock_and_load.up&execute_time<debuff.vulnerability.remains
  154. actions.trueshotaoe+=/multishot
  155.  
  156.  
  157.  
  158.  
  159.  
  160.  
  161. copy=mm_barr_wind_on_cd_apl
  162.  
  163. # Executed every time the actor is available.
  164. actions=auto_shot
  165. actions+=/arcane_torrent,if=focus.deficit>=30&(!talent.sidewinders.enabled|cooldown.sidewinders.charges<2)
  166. actions+=/blood_fury
  167. actions+=/berserking
  168. actions+=/auto_shot
  169. actions+=/variable,name=vulnerable_time,target=enemy2,value=debuff.vulnerability.remains
  170. actions+=/call_action_list,name=open,if=time<=15&talent.sidewinders.enabled&active_enemies=1
  171. actions+=/call_action_list,name=cooldowns
  172.  
  173. actions+=/a_murder_of_crows,if=debuff.hunters_mark.down
  174. actions+=/call_action_list,name=trueshotaoe,if=active_enemies>1&!talent.sidewinders.enabled&buff.trueshot.up
  175. actions+=/barrage,if=debuff.hunters_mark.down
  176. actions+=/black_arrow,if=debuff.hunters_mark.down
  177. actions+=/a_murder_of_crows,if=(target.health.pct>30|target.health.pct<=20)&variable.vulnerable_time>execute_time&debuff.hunters_mark.remains>execute_time&focus+(focus.regen*variable.vulnerable_time)>60&focus+(focus.regen*debuff.hunters_mark.remains)>=60
  178. actions+=/barrage
  179. actions+=/black_arrow,if=variable.vulnerable_time>execute_time&debuff.hunters_mark.remains>execute_time&focus+(focus.regen*variable.vulnerable_time)>70&focus+(focus.regen*debuff.hunters_mark.remains)>=70
  180. actions+=/piercing_shot,if=!talent.patient_sniper.enabled&focus>50
  181. actions+=/windburst
  182. actions+=/call_action_list,name=targetdie,if=target.time_to_die<6&active_enemies=1
  183. actions+=/sidewinders,if=(debuff.hunters_mark.down|(buff.marking_targets.down&buff.trueshot.down))&((buff.trueshot.react&focus<80)|charges_fractional>=1.9)
  184. actions+=/sentinel,if=debuff.hunters_mark.down&(buff.marking_targets.down|buff.trueshot.up)
  185. actions+=/marked_shot,target=enemy2,if=!talent.patient_sniper.enabled&debuff.vulnerability.stack<3
  186. actions+=/arcane_shot,if=!talent.patient_sniper.enabled&spell_targets.barrage=1&debuff.vulnerability.stack<3&((buff.marking_targets.up&debuff.hunters_mark.down)|buff.trueshot.up)
  187. actions+=/multishot,if=!talent.patient_sniper.enabled&spell_targets.barrage>1&debuff.vulnerability.stack<3&((buff.marking_targets.up&debuff.hunters_mark.down)|buff.trueshot.up)
  188. actions+=/arcane_shot,if=talent.steady_focus.enabled&spell_targets.barrage=1&(buff.steady_focus.down|buff.steady_focus.remains<2)
  189. actions+=/multishot,if=talent.steady_focus.enabled&spell_targets.barrage>1&(buff.steady_focus.down|buff.steady_focus.remains<2)
  190. actions+=/explosive_shot
  191. actions+=/marked_shot,if=!talent.patient_sniper.enabled|(talent.barrage.enabled&spell_targets.barrage>2)
  192. actions+=/aimed_shot,if=debuff.hunters_mark.remains>execute_time&variable.vulnerable_time>execute_time&(buff.lock_and_load.up|(focus+debuff.hunters_mark.remains*focus.regen>=80&focus+focus.regen*variable.vulnerable_time>=80))
  193. actions+=/aimed_shot,if=debuff.hunters_mark.down&debuff.vulnerability.remains>execute_time&(talent.sidewinders.enabled|buff.marking_targets.down|(debuff.hunters_mark.remains>execute_time+gcd&focus+5+focus.regen*debuff.hunters_mark.remains>80))
  194. actions+=/marked_shot,if=debuff.hunters_mark.remains<1|variable.vulnerable_time<1|spell_targets.barrage>1|buff.trueshot.up
  195. actions+=/marked_shot,if=buff.marking_targets.up&(!talent.sidewinders.enabled|cooldown.sidewinders.charges_fractional>=1.2)
  196. actions+=/sidewinders,if=buff.marking_targets.up&debuff.hunters_mark.down&(focus<=80|(variable.vulnerable_time<2&cooldown.windburst.remains>3&cooldown.sidewinders.charges_fractional>=1.2))
  197. actions+=/piercing_shot,if=talent.patient_sniper.enabled&focus>80
  198. actions+=/arcane_shot,if=spell_targets.barrage=1&(debuff.hunters_mark.down&buff.marking_targets.react|focus.time_to_max>=2)
  199. actions+=/multishot,if=spell_targets.barrage>1&(debuff.hunters_mark.down&buff.marking_targets.react|focus.time_to_max>=2)
  200. actions+=/aimed_shot,if=debuff.vulnerability.down&focus>80&cooldown.windburst.remains>3
  201. actions+=/multishot,if=spell_targets.barrage>2
  202.  
  203. actions.cooldowns=potion,name=deadly_grace,if=(buff.trueshot.react&buff.bloodlust.react)|buff.bullseye.react>=23|target.time_to_die<26
  204. actions.cooldowns+=/trueshot,if=buff.bloodlust.react|target.time_to_die>=(cooldown+30)|buff.bullseye.react>25|target.time_to_die<16
  205.  
  206. actions.targetdie=/marked_shot
  207. actions.targetdie+=/windburst
  208. actions.targetdie+=/aimed_shot,if=execute_time<debuff.vulnerability.remains
  209. actions.targetdie+=/sidewinders
  210. actions.targetdie+=/aimed_shot
  211. actions.targetdie+=/arcane_shot
  212.  
  213. actions.open=/a_murder_of_crows
  214. actions.open+=/trueshot
  215. actions.open+=/sidewinders,if=(buff.marking_targets.down&buff.trueshot.remains<2)|(charges_fractional>=1.9&focus<80)
  216. actions.open+=/marked_shot
  217. actions.open+=/aimed_shot,if=buff.lock_and_load.up&execute_time<debuff.vulnerability.remains
  218. actions.open+=/black_arrow
  219. actions.open+=/barrage
  220. actions.open+=/aimed_shot,if=execute_time<debuff.vulnerability.remains
  221. actions.open+=/sidewinders
  222. actions.open+=/aimed_shot
  223. actions.open+=/arcane_shot
  224.  
  225. actions.trueshotaoe=/marked_shot
  226. actions.trueshotaoe+=/piercing_shot
  227. actions.trueshotaoe+=/barrage
  228. actions.trueshotaoe+=/explosive_shot
  229. actions.trueshotaoe+=/aimed_shot,if=active_enemies=2&buff.lock_and_load.up&execute_time<debuff.vulnerability.remains
  230. actions.trueshotaoe+=/multishot
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