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- on any movement:
- if player is not within {theline.loc1} to {theline.loc2}:
- push the player backwards
- message "{@1} Nope!"
- on right click:
- if player is holding a stick named "&a&nTheLine":
- cancel event
- set {theline.loc1} to location of the clicked block
- message "{@1} Conner 1 set!"
- on left click:
- if player is holding a stick named "&a&nTheLine":
- cancel event
- set {theline.loc2} to location of the clicked block
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