Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- plyMeta.drawPlayerInfo = plyMeta.drawPlayerInfo or function(self)
- local pos = self:EyePos()
- pos.z = pos.z + 10 -- The position we want is a bit above the position of the eyes
- pos = pos:ToScreen()
- if not self:getDarkRPVar("wanted") then
- -- Move the text up a few pixels to compensate for the height of the text
- pos.y = pos.y - 50
- end
- end
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement