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- /*=====================Keapon V 2.0========================*\
- |===================Fait par KonVict92x=====================|
- |===========================================================|
- |===========================================================|
- |===========================================================|
- |===========================================================|
- */
- #include <a_samp>
- #pragma tabsize 0 //Veuillez ne pas toucher a ce code pour enlever les erreurs n°217 (loose identation)
- #define COLOR_VERT 0x33AA33AA
- #define COLOR_ORANGE 0xE27507FF
- #define COLOR_BLANC 0xF6F6F6F6
- #if defined FILTERSCRIPT
- #endif
- public OnFilterScriptInit()
- {
- print("\n--------------------------------------");
- print("----------Keapon par KonVict92x---------");
- print("-----------------V 2.0-----------------\n");
- return 1;
- }
- public OnPlayerCommandText(playerid, cmdtext[])
- {
- if (strcmp("/armes", cmdtext, true, 10) == 0)
- {
- SendClientMessage(playerid,COLOR_ORANGE,"=============[ Liste des Armes ]===============");
- SendClientMessage(playerid,COLOR_BLANC,"God1, God2, Vibro1, Vibro2, Bombe Tag");
- SendClientMessage(playerid,COLOR_BLANC,"Fleur , Poing Americain, Bombe Tag, Extincteur, Batte de Baseball");
- SendClientMessage(playerid,COLOR_BLANC,"Couteau, Katana, Pelle, Grenade, 9mm, 9mms (silencieux)");
- SendClientMessage(playerid,COLOR_BLANC,"Desert Eagle, Fusil a pompe, Fusil de combat, Parachute");
- SendClientMessage(playerid,COLOR_BLANC,"MiniUzi, MP5, AK47, M4, Tec9, Sniper, RPG, Cocktail Molotov");
- SendClientMessage(playerid,COLOR_BLANC,"RPGT (Téléguidé), C4 (+detonateur), Minigun, Lance Flamme,");
- return 1;
- }
- if (strcmp("/arme", cmdtext, true, 10) == 0)
- {
- SendClientMessage(playerid,COLOR_ORANGE,"=============[ Liste des Armes ]===============");
- SendClientMessage(playerid,COLOR_BLANC,"God1, God2, Vibro1, Vibro2, Bombe Tag");
- SendClientMessage(playerid,COLOR_BLANC,"Fleur , Poing Americain, Bombe Tag, Extincteur");
- SendClientMessage(playerid,COLOR_BLANC,"Couteau, Katana, Pelle, Grenade, 9mm, 9mms (silencieux)");
- SendClientMessage(playerid,COLOR_BLANC,"Desert Eagle, Fusil a pompe, Fusil de combat, Parachute");
- SendClientMessage(playerid,COLOR_BLANC,"MiniUzi, MP5, AK47, M4, Tec9, Sniper, RPG, Cocktail Molotov");
- SendClientMessage(playerid,COLOR_BLANC,"RPGT (Téléguidé), C4 (+detonateur), Minigun, Lance Flamme,");
- return 1;
- }
- if (strcmp("/wep", cmdtext, true, 10) == 0)
- {
- SendClientMessage(playerid,COLOR_ORANGE,"=============[ Liste des Armes ]===============");
- SendClientMessage(playerid,COLOR_BLANC,"God1, God2, Vibro1, Vibro2, Bombe Tag");
- SendClientMessage(playerid,COLOR_BLANC,"Fleur , Poing Americain, Bombe Tag, Extincteur");
- SendClientMessage(playerid,COLOR_BLANC,"Couteau, Katana, Pelle, Grenade, 9mm, 9mms (silencieux)");
- SendClientMessage(playerid,COLOR_BLANC,"Desert Eagle, Fusil a pompe, Fusil de combat, Parachute");
- SendClientMessage(playerid,COLOR_BLANC,"MiniUzi, MP5, AK47, M4, Tec9, Sniper, RPG, Cocktail Molotov");
- SendClientMessage(playerid,COLOR_BLANC,"RPGT (Téléguidé), C4 (+detonateur), Minigun, Lance Flamme,");
- return 1;
- }
- if (strcmp("/couteau", cmdtext, true, 10) == 0)
- {
- GivePlayerWeapon(playerid,4,0);
- SendClientMessage(playerid,COLOR_VERT,"Vous venez de recevoir un Couteau");
- return 1;
- }
- if (strcmp("/katana", cmdtext, true, 10) == 0)
- {
- GivePlayerWeapon(playerid,8,0);
- SendClientMessage(playerid,COLOR_VERT,"Vous venez de recevoir un Katana");
- return 1;
- }
- if (strcmp("/grenade", cmdtext, true, 10) == 0)
- {
- GivePlayerWeapon(playerid,16,99999);
- SendClientMessage(playerid,COLOR_VERT,"Vous venez de recevoir des Grenades");
- return 1;
- }
- if (strcmp("/9mm", cmdtext, true, 10) == 0)
- {
- GivePlayerWeapon(playerid,22,99999);
- SendClientMessage(playerid,COLOR_VERT,"Vous venez de recevoir un 9mm");
- return 1;
- }
- if (strcmp("/9mms", cmdtext, true, 10) == 0)
- {
- GivePlayerWeapon(playerid,23,99999);
- SendClientMessage(playerid,COLOR_VERT,"Vous venez de recevoir un 9mm Silencieux");
- return 1;
- }
- if (strcmp("/deserteagle", cmdtext, true, 10) == 0)
- {
- GivePlayerWeapon(playerid,24,99999);
- SendClientMessage(playerid,COLOR_VERT,"Vous venez de recevoir un Desert Eagle");
- return 1;
- }
- if (strcmp("/deagle", cmdtext, true, 10) == 0)
- {
- GivePlayerWeapon(playerid,24,99999);
- SendClientMessage(playerid,COLOR_VERT,"Vous venez de recevoir un Desert Eagle");
- return 1;
- }
- if (strcmp("/fusilapompe", cmdtext, true, 10) == 0)
- {
- GivePlayerWeapon(playerid,25,99999);
- SendClientMessage(playerid,COLOR_VERT,"Vous venez de recevoir un Fusil a Pompe");
- return 1;
- }
- if (strcmp("/shotgun", cmdtext, true, 10) == 0)
- {
- GivePlayerWeapon(playerid,25,99999);
- SendClientMessage(playerid,COLOR_VERT,"Vous venez de recevoir un Fusil a Pompe");
- return 1;
- }
- if (strcmp("/fusildecombat", cmdtext, true, 10) == 0)
- {
- GivePlayerWeapon(playerid,27,99999);
- SendClientMessage(playerid,COLOR_VERT,"Vous venez de recevoir un Fusil de Combat");
- return 1;
- }
- if (strcmp("/warshotgun", cmdtext, true, 10) == 0)
- {
- GivePlayerWeapon(playerid,27,99999);
- SendClientMessage(playerid,COLOR_VERT,"Vous venez de recevoir un Fusil de Combat");
- return 1;
- }
- if (strcmp("/parachute", cmdtext, true, 10) == 0)
- {
- GivePlayerWeapon(playerid,46,0);
- SendClientMessage(playerid,COLOR_VERT,"Vous venez de recevoir un Parachute");
- return 1;
- }
- if (strcmp("/para", cmdtext, true, 10) == 0)
- {
- GivePlayerWeapon(playerid,46,0);
- SendClientMessage(playerid,COLOR_VERT,"Vous venez de recevoir un Parachute");
- return 1;
- }
- if (strcmp("/miniuzi", cmdtext, true, 10) == 0)
- {
- GivePlayerWeapon(playerid,28,99999);
- SendClientMessage(playerid,COLOR_VERT,"Vous venez de recevoir un MiniUzi");
- return 1;
- }
- if (strcmp("/uzi", cmdtext, true, 10) == 0)
- {
- GivePlayerWeapon(playerid,28,99999);
- SendClientMessage(playerid,COLOR_VERT,"Vous venez de recevoir un MiniUzi");
- return 1;
- }
- if (strcmp("/mp5", cmdtext, true, 10) == 0)
- {
- GivePlayerWeapon(playerid,29,99999);
- SendClientMessage(playerid,COLOR_VERT,"Vous venez de recevoir une MP5");
- return 1;
- }
- if (strcmp("/ak47", cmdtext, true, 10) == 0)
- {
- GivePlayerWeapon(playerid,30,99999);
- SendClientMessage(playerid,COLOR_VERT,"Vous venez de recevoir un AK47");
- return 1;
- }
- if (strcmp("/m4", cmdtext, true, 10) == 0)
- {
- GivePlayerWeapon(playerid,31,99999);
- SendClientMessage(playerid,COLOR_VERT,"Vous venez de recevoir une M4");
- return 1;
- }
- if (strcmp("/tec9", cmdtext, true, 10) == 0)
- {
- GivePlayerWeapon(playerid,32,99999);
- SendClientMessage(playerid,COLOR_VERT,"Vous venez de recevoir un Tec9");
- return 1;
- }
- if (strcmp("/sniper", cmdtext, true, 10) == 0)
- {
- GivePlayerWeapon(playerid,34,99999);
- SendClientMessage(playerid,COLOR_VERT,"Vous venez de recevoir un Sniper");
- return 1;
- }
- if (strcmp("/rpg", cmdtext, true, 10) == 0)
- {
- GivePlayerWeapon(playerid,35,99999);
- SendClientMessage(playerid,COLOR_VERT,"Vous venez de recevoir un RPG");
- return 1;
- }
- if (strcmp("/rpgt", cmdtext, true, 10) == 0)
- {
- GivePlayerWeapon(playerid,36,99999);
- SendClientMessage(playerid,COLOR_VERT,"Vous venez de recevoir un RPG Téléguidé");
- return 1;
- }
- if (strcmp("/lanceflamme", cmdtext, true, 10) == 0)
- {
- GivePlayerWeapon(playerid,37,99999);
- SendClientMessage(playerid,COLOR_VERT,"Vous venez de recevoir un Lance Flamme");
- return 1;
- }
- if (strcmp("/minigun", cmdtext, true, 10) == 0)
- {
- GivePlayerWeapon(playerid,38,99999);
- SendClientMessage(playerid,COLOR_VERT,"Vous venez de recevoir un Minigun");
- return 1;
- }
- if (strcmp("/c4", cmdtext, true, 10) == 0)
- {
- GivePlayerWeapon(playerid,39,99999);
- GivePlayerWeapon(playerid,40,0);
- SendClientMessage(playerid,COLOR_VERT,"Vous venez de recevoir du C4 (+detonateur)");
- return 1;
- }
- if (strcmp("/cocktailmolotov", cmdtext, true, 10) == 0)
- {
- GivePlayerWeapon(playerid,18,99999);
- SendClientMessage(playerid,COLOR_VERT,"Vous venez de recevoir des Cocktail Molotov");
- return 1;
- }
- if (strcmp("/molotov", cmdtext, true, 10) == 0)
- {
- GivePlayerWeapon(playerid,18,99999);
- SendClientMessage(playerid,COLOR_VERT,"Vous venez de recevoir des Cocktail Molotov");
- return 1;
- }
- if (strcmp("/pelle", cmdtext, true, 10) == 0)
- {
- GivePlayerWeapon(playerid,6,0);
- SendClientMessage(playerid,COLOR_VERT,"Vous venez de recevoir une Pelle");
- return 1;
- }
- if (strcmp("/fleur", cmdtext, true, 10) == 0)
- {
- GivePlayerWeapon(playerid,14,0);
- SendClientMessage(playerid,COLOR_VERT,"Vous venez de recevoir une Fleur");
- return 1;
- }
- if (strcmp("/god1", cmdtext, true, 10) == 0)
- {
- GivePlayerWeapon(playerid,10,0);
- SendClientMessage(playerid,COLOR_VERT,"Vous venez de recevoir un God (n°1)");
- return 1;
- }
- if (strcmp("/god2", cmdtext, true, 10) == 0)
- {
- GivePlayerWeapon(playerid,11,0);
- SendClientMessage(playerid,COLOR_VERT,"Vous venez de recevoir un God (n°2)");
- return 1;
- }
- if (strcmp("/vibro1", cmdtext, true, 10) == 0)
- {
- GivePlayerWeapon(playerid,12,0);
- SendClientMessage(playerid,COLOR_VERT,"Vous venez de recevoir un Vibromasseur (n°1)");
- return 1;
- }
- if (strcmp("/vibro2", cmdtext, true, 10) == 0)
- {
- GivePlayerWeapon(playerid,13,0);
- SendClientMessage(playerid,COLOR_VERT,"Vous venez de recevoir un Vibromasseur (n°2)");
- return 1;
- }
- if (strcmp("/bombetag", cmdtext, true, 10) == 0)
- {
- GivePlayerWeapon(playerid,41,99999);
- SendClientMessage(playerid,COLOR_VERT,"Vous venez de recevoir une Bombe a Tag");
- return 1;
- }
- if (strcmp("/tag", cmdtext, true, 10) == 0)
- {
- GivePlayerWeapon(playerid,41,99999);
- SendClientMessage(playerid,COLOR_VERT,"Vous venez de recevoir une Bombe a Tag");
- return 1;
- }
- if (strcmp("/extincteur", cmdtext, true, 10) == 0)
- {
- GivePlayerWeapon(playerid,42,99999);
- SendClientMessage(playerid,COLOR_VERT,"Vous venez de recevoir un Extincteur");
- return 1;
- }
- if (strcmp("/battedebaseball", cmdtext, true, 10) == 0)
- {
- GivePlayerWeapon(playerid,5,0);
- SendClientMessage(playerid,COLOR_VERT,"Vous venez de recevoir une Batte de Baseball");
- return 1;
- }
- if (strcmp("/batte", cmdtext, true, 10) == 0)
- {
- GivePlayerWeapon(playerid,5,0);
- SendClientMessage(playerid,COLOR_VERT,"Vous venez de recevoir une Batte de Baseball");
- return 1;
- }
- return 0;
- }
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