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- Team Spirit
- Static
- Target: Your two active pokemon.
- Effect: Each of your pokemon are treated as if one of their Combat Stages are raised 1 Combat Stage. The Combat Stage raised depends on what the highest stat of your other active pokemon is, ignoring HP and other Combat Stages. For example, if one of your active pokemon’s highest stat, ignoring HP, is Attack, the other active pokemon’s Attack will be raised 1 Combat Stage. When switching, the Combat Stages are lowered and then raised again depending on the stats of each active pokemon.
- Together!
- Daily
- Target: Your two active pokemon.
- Effect: The targets may combine two moves that share the same Stat, Elemental Type, and can each legally target the target according to each move's range.
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- Brace Each Other!
- Prerequisites: Tag Battler
- Static
- Target: Your two adjacent active pokemon.
- Effect: As long as your two active pokemon are adjacent, neither can suffer Push damage nor be Pushed. If your pokemon are adjacent to you, you cannot be Pushed nor suffer Push damage either.
- Combine Them!
- Prerequisites: Tag Battler
- Daily
- Target: Your two active pokemon.
- Effect: The targets may combine two moves that share the same Stat, and can each legally target the target according to each move's range. This feature does not replace Together!
- Dual Assault
- Prerequisites: Tag Battler
- Static
- Trigger: Your Pokemon damages an opponent another of your pokemon has damaged this turn.
- Effect: Your Pokemon deals additional damage equal to your CON modifier.
- <abloo bloo names #1>
- Prerequisites: Tag Battler
- Static
- Target: Your Pokemon damages a foe another of your pokemon has damaged this turn.
- Effect: The targeted foe must roll +2 on Accuracy checks during its next turn when targetting your Pokemon.
- Taking One For A Friend: Tag Battler Feature
- Prerequisites: Tag Battler
- Daily - Every 10 levels gained, you may perform this Feature another time per day.
- Trigger: One of your two adjacent active pokemon is targeted by a Move.
- Effect: Roll 1d20 and add you CON modifier. If you roll higher than 15, the active pokemon who was not
- targeted may intercept the Move for the targeted pokemon. If the move’s area of effect still hits both
- pokemon, the pokemon who is intercepting the hit may take both sets of damage before applying Defense or Special Defense.
- Taking One For A Friend +: Tag Battler Feature
- Prerequisites: Tag Battler, Taking One For A Friend
- Daily - Every 10 levels gained, you may perform this Feature another time per day.
- Trigger: One of your adjacent active pokemon or ally’s pokemon is targeted by a Move.
- Effect: Roll 1d20 and add you CON modifier. If you roll higher than 15, the active pokemon who was not
- targeted may intercept the Move for the targeted pokemon. If the move’s area of effect still hits both
- pokemon, the pokemon who is intercepting the hit may take both sets of damage before applying Defense or Special Defense. This Feature replaces Taking One For A Friend.
- With Them!: Tag Battler Feature
- Prerequisites: Tag Battler
- Daily
- Target: Your one active pokemon while you are in a trainer battle with allies.
- Effect: Your pokemon and one of your ally’s pokemon may combine two moves that share the same Stat, Elemental Type, and can each legally target the target according to each move's range.
- insert 3 more feats here lolol.
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