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  1. #include "ZSC\config\cfgServerTrader.hpp"
  2. respawn = "BASE";
  3. respawndelay = 5;
  4. onLoadMission= "DayZ Epoch Chernarus";
  5. OnLoadIntro = "Welcome to DayZ Epoch Chernarus";
  6. OnLoadIntroTime = False;
  7. OnLoadMissionTime = False;
  8. disabledAI = true;
  9. disableChannels[]={0,2,6};
  10. enableItemsDropping = 0;
  11.  
  12. briefing = 0;
  13. debriefing = 0;
  14.  
  15. onPauseScript = "custom\Bugs\AntiDupe.sqf";
  16. loadScreen = "FZepochBanner.jpg";
  17.  
  18. class Header
  19. {
  20. gameType = COOP; //DM, Team, Coop, ...
  21. minPlayers = 1; //min # of players the mission supports
  22. maxPlayers = 100; //Max # of players the mission supports
  23. };
  24.  
  25. aiKills = 1;
  26. diagRadio = 1;
  27. diagHit = 1;
  28.  
  29. #include "dzgm\defines.hpp"
  30.  
  31.  
  32. class RscTitles
  33. {
  34. #include "ZSC\config\ZSChud.hpp"
  35. #include "dzgm\icons.hpp"
  36. class wm_disp
  37. {
  38. idd = -1;
  39. onLoad = "uiNamespace setVariable ['wm_disp', _this select 0]";
  40. fadein = 0;
  41. fadeout = 0;
  42. duration = 10e10;
  43. controlsBackground[] = {};
  44. objects[] = {};
  45. class controls
  46. {
  47. class wm_text2 {
  48. idc = 1;
  49. x = safeZoneX+0.027;//safeZoneW*0.01;
  50. y = safeZoneY+safeZoneH-0.16;
  51. w = 1.151*safeZoneH;
  52. h = 0.057*safeZoneH;
  53. shadow = 2;
  54. class Attributes
  55. {
  56. font = "EtelkaNarrowMediumPro";
  57. color = "#24FFFFFF";
  58. align = "left"; // put "center" here if you want some background
  59. valign = "middle";
  60. shadow = 2;
  61. };
  62. colorBackground[] = { 1, 0.3, 0, 0 }; // uncomment and increase 4th number to have a background
  63. font = "EtelkaNarrowMediumPro";
  64. size = 0.06*safeZoneH;
  65. type = 13;
  66. style = 0;
  67. text="";
  68. };
  69. };
  70. };
  71. };
  72.  
  73. class RscText
  74. {
  75. type = 0;
  76. idc = -1;
  77. x = 0;
  78. y = 0;
  79. h = 0.037;
  80. w = 0.3;
  81. style = 0x100;
  82. font = Zeppelin32;
  83. SizeEx = 0.03921;
  84. colorText[] = {1,1,1,1};
  85. colorBackground[] = {0, 0, 0, 0};
  86. linespacing = 1;
  87. };
  88. class RscPicture
  89. {
  90. access=0;
  91. type=0;
  92. idc=-1;
  93. style=48;
  94. colorBackground[]={0,0,0,0};
  95. colorText[]={1,1,1,1};
  96. font="TahomaB";
  97. sizeEx=0;
  98. lineSpacing=0;
  99. text="";
  100. };
  101. class RscLoadingText : RscText
  102. {
  103. style = 2;
  104. x = 0.323532;
  105. y = 0.666672;
  106. w = 0.352944;
  107. h = 0.039216;
  108. sizeEx = 0.03921;
  109. colorText[] = {0.543,0.5742,0.4102,1.0};
  110. };
  111. class RscProgress
  112. {
  113. x = 0.344;
  114. y = 0.619;
  115. w = 0.313726;
  116. h = 0.0261438;
  117. texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
  118. colorFrame[] = {0,0,0,0};
  119. colorBar[] = {1,1,1,1};
  120. };
  121. class RscProgressNotFreeze
  122. {
  123. idc = -1;
  124. type = 45;
  125. style = 0;
  126. x = 0.022059;
  127. y = 0.911772;
  128. w = 0.029412;
  129. h = 0.039216;
  130. texture = "#(argb,8,8,3)color(0,0,0,0)";
  131. };
  132. class CfgSounds
  133. {
  134. sounds[] = {Brief_Open_Sound};
  135. class Brief_Open_Sound
  136. {
  137. name = "Brief_Open_Sound";
  138. sound[] = {addons\mbc\brief_open.ogg,0.4,1};
  139. titles[] = {};
  140. };
  141. class Swag {
  142. name="Swag";
  143. sound[]={addons\swag.ogg,1,1};
  144. titles[] = {};
  145. };
  146. };
  147. //
  148. // the loading screen itself
  149. //
  150. class DayZ_loadingScreen
  151. {
  152. idd = -1;
  153. duration = 10e10;
  154. fadein = 0;
  155. fadeout = 0;
  156. name = "loading screen";
  157. class controlsBackground
  158. {
  159. class blackBG : RscText
  160. {
  161. x = safezoneX;
  162. y = safezoneY;
  163. w = safezoneW;
  164. h = safezoneH;
  165. text = "";
  166. colorText[] = {0,0,0,0};
  167. colorBackground[] = {0,0,0,1};
  168. };
  169. /*
  170. class nicePic : RscPicture
  171. {
  172. style = 48 + 0x800; // ST_PICTURE + ST_KEEP_ASPECT_RATIO
  173. x = safezoneX + safezoneW/2 - 0.25;
  174. y = safezoneY + safezoneH/2 - 0.2;
  175. w = 0.5;
  176. h = 0.4;
  177. text = "img\nicePic.paa";
  178. };
  179. */
  180. };
  181. class controls
  182. {
  183. class Title1 : RscLoadingText
  184. {
  185. text = "$STR_LOADING"; // "Loading" text in the middle of the screen
  186. };
  187. class CA_Progress : RscProgress // progress bar, has to have idc 104
  188. {
  189. idc = 104;
  190. type = 8; // CT_PROGRESS
  191. style = 0; // ST_SINGLE
  192. texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
  193. };
  194. class CA_Progress2 : RscProgressNotFreeze // progress bar that will go reverse
  195. {
  196. idc = 103;
  197. };
  198. class Name2: RscText // the text on the top-left
  199. {
  200. idc = 101;
  201. x = 0.05;
  202. y = 0.029412;
  203. w = 0.9;
  204. h = 0.04902;
  205. text = "";
  206. sizeEx = 0.05;
  207. colorText[] = {0.543,0.5742,0.4102,1.0};
  208. };
  209. };
  210. };
  211.  
  212. #include "addons\mbc\dialogs.hpp" //Mystery Brief
  213. #include "custom\snap_pro\snappoints.hpp"
  214. #include "spawn\defines.hpp"
  215. #include "spawn\class.hpp"
  216. #include "spawn\halo.hpp"
  217. #include "spawn\spawn.hpp"
  218. #include "custom\extra_rc.hpp"
  219. // Epoch Admin Tools
  220. //#include "admintools\dialog.hpp"
  221. //#include "addons\sounds.hpp" //Swag swag swag
  222. #include "dzgm\groupManagement.hpp"
  223. #include "ZSC\config\ZSCdefines.hpp"
  224. #include "ZSC\config\ZSCdialogs.hpp"
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