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- private var smoke: GameObject;
- private var fire: GameObject;
- function Start(){
- }
- function OnTriggerEnter(collisionInfo: Collider){
- Debug.Log("I am colliding!!!");
- if(collisionInfo.collider.gameObject.tag=="Player"){
- Debug.Log("I am colliding");
- lightBarrel();
- }
- }
- function lightBarrel(){
- Debug.Log("I am lighting barrel");
- smoke = gameObject.Find ("SmokeSystem");
- fire = gameObject.Find ("FireSystem");
- //Lighting Barrels
- var barrelSound: AudioSource = gameObject.GetComponent (AudioSource);
- barrelSound.Play();
- Debug.Log(gameObject.name);
- var smokeEmitter: ParticleEmitter = smoke.GetComponent (ParticleEmitter);
- smokeEmitter.emit = true;
- Debug.Log(gameObject.name);
- var fireEmitter: ParticleEmitter = fire.GetComponent (ParticleEmitter);
- fireEmitter.emit = true;
- Debug.Log(gameObject.name);
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