Advertisement
Guest User

Untitled

a guest
Jun 18th, 2013
132
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 0.85 KB | None | 0 0
  1. private var smoke: GameObject;
  2. private var fire: GameObject;
  3.  
  4. function Start(){
  5.  
  6.  
  7.  
  8. }
  9.  
  10. function OnTriggerEnter(collisionInfo: Collider){
  11. Debug.Log("I am colliding!!!");
  12. if(collisionInfo.collider.gameObject.tag=="Player"){
  13. Debug.Log("I am colliding");
  14. lightBarrel();
  15.  
  16. }
  17. }
  18.  
  19. function lightBarrel(){
  20. Debug.Log("I am lighting barrel");
  21.  
  22. smoke = gameObject.Find ("SmokeSystem");
  23. fire = gameObject.Find ("FireSystem");
  24.  
  25. //Lighting Barrels
  26. var barrelSound: AudioSource = gameObject.GetComponent (AudioSource);
  27. barrelSound.Play();
  28. Debug.Log(gameObject.name);
  29.  
  30. var smokeEmitter: ParticleEmitter = smoke.GetComponent (ParticleEmitter);
  31. smokeEmitter.emit = true;
  32. Debug.Log(gameObject.name);
  33. var fireEmitter: ParticleEmitter = fire.GetComponent (ParticleEmitter);
  34. fireEmitter.emit = true;
  35. Debug.Log(gameObject.name);
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement