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- Log file opened Sun Sep 08 02:29:57 BST 2013
- Initiative Phase for Deployment
- -------------------
- OPFOR rolls a 9[9+0].
- Team 2 rolls a 10[10+0].
- Dierson Pyre rolls a 6[6+0].
- Ridian rolls a 10[10+0].
- Jacob Dorn rolls a 5[5+0] / 7[7+0].
- Stephan rolls a 5[5+0] / 3[3+0].
- Remus rolls a 3[3+0].
- Bjorn rolls a 8[8+0].
- Wind direction is Southwest. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
- Initiative Phase for Round #1
- -------------------
- OPFOR rolls a 11[11+0].
- Team 2 rolls a 8[8+0].
- Dierson Pyre rolls a 8[8+0].
- Ridian rolls a 4[4+0] / 3[3+0].
- Jacob Dorn rolls a 4[4+0] / 7[7+0].
- Stephan rolls a 6[6+0].
- Remus rolls a 5[5+0].
- Bjorn rolls a 3[3+0].
- Wind direction is Southwest. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
- Targeting Phase
- -------------------
- Movement Phase
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- Offboard Attack Phase
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- Weapon Attack Phase
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- Weapons fire for Vixen (Incubus) (Stephan)
- Machine Gun at Wheeled Scout (OPFOR); needs 14, rolls 7 : misses.
- Machine Gun at Wheeled Scout (OPFOR); needs 14, rolls 10 : misses.
- Machine Gun at Wheeled Scout (OPFOR); needs 14, rolls 6 : misses.
- Machine Gun at Wheeled Scout (OPFOR); needs 14, rolls 5 : misses.
- Large Pulse Laser at Shadow Hawk SHD-5M (OPFOR); needs 6, rolls 11 : - Direct Blow - hits RT
- Shadow Hawk SHD-5M (OPFOR) takes 11 damage to RT.
- 8 Armor remaining.
- ER Medium Laser at Shadow Hawk SHD-5M (OPFOR); needs 10, rolls 5 : misses.
- ER Medium Laser at Shadow Hawk SHD-5M (OPFOR); needs 10, rolls 7 : misses.
- Weapons fire for UrbanMech IIC R (Remus)
- Large Pulse Laser at Wheeled Scout (OPFOR); needs 2, rolls 5 : - Direct Blow - hits (using Rear table) RR
- Wheeled Scout (OPFOR) takes 11 damage to RR.
- 1 Armor remaining.
- Flamer at Wheeled Scout (OPFOR); needs 10, rolls 5 : misses.
- Weapons fire for Myrmidon Medium Tank (OPFOR)
- PPC at UrbanMech IIC R (Remus); needs 9, rolls 4 : misses.
- Physical Attack Phase
- -------------------
- Heat Phase
- -------------------
- Vixen (Incubus) (Stephan) gains 21 heat, sinks 20 heat and is now at 1 heat.
- UrbanMech IIC R (Remus) gains 13 heat, sinks 13 heat and is now at 0 heat.
- Hunchback HBK-5M (OPFOR) gains 0 heat, sinks 0 heat and is now at 0 heat.
- Hunchback HBK-5N (OPFOR) gains 0 heat, sinks 0 heat and is now at 0 heat.
- Crab CRB-27 (OPFOR) gains 0 heat, sinks 0 heat and is now at 0 heat.
- Shadow Hawk SHD-5M (OPFOR) gains 1 heat, sinks 1 heat and is now at 0 heat.
- Control Rolls
- -------------------
- End Phase
- -------------------
- Initiative Phase for Round #2
- -------------------
- OPFOR rolls a 4[4+0].
- Team 2 rolls a 12[12+0].
- Dierson Pyre rolls a 10[10+0].
- Ridian rolls a 7[7+0].
- Jacob Dorn rolls a 6[6+0].
- Stephan rolls a 8[8+0].
- Remus rolls a 9[9+0].
- Bjorn rolls a 5[5+0].
- Wind direction is Southwest. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
- Targeting Phase
- -------------------
- Movement Phase
- -------------------
- Offboard Attack Phase
- -------------------
- Weapon Attack Phase
- -------------------
- Weapons fire for Vixen (Incubus) (Stephan)
- Large Pulse Laser at Shadow Hawk SHD-5M (OPFOR); needs 5, rolls 4 : misses.
- ER Medium Laser at Shadow Hawk SHD-5M (OPFOR); needs 9, rolls 8 : misses.
- ER Medium Laser at Shadow Hawk SHD-5M (OPFOR); needs 9, rolls 10 : hits LA
- Shadow Hawk SHD-5M (OPFOR) takes 6 damage to LA.
- 12 Armor remaining.
- Weapons fire for Myrmidon Medium Tank (OPFOR)
- PPC at Vixen (Incubus) (Stephan); needs 8, rolls 8 : - Glancing Blow - hits RL
- Vixen (Incubus) (Stephan) takes hit at HD, but it is rerolled with edge.
- Vixen (Incubus) (Stephan) has 4 edge remaining.
- Vixen (Incubus) (Stephan) takes 5 damage to RL.
- 9 Armor remaining.
- Weapons fire for UrbanMech IIC R (Remus)
- Large Pulse Laser at Shadow Hawk SHD-5M (OPFOR); needs 4, rolls 11 : - Direct Blow - hits CT
- Shadow Hawk SHD-5M (OPFOR) takes 12 damage to CT.
- 11 Armor remaining.
- Weapons fire for AC Turret AC5 (OPFOR)
- AC/5 at Vixen (Incubus) (Stephan); needs 12, rolls 4 : misses.
- Weapons fire for AC Turret AC5 #2 (OPFOR)
- AC/5 at UrbanMech IIC R (Remus); needs 12, rolls 10 : misses.
- Physical Attack Phase
- -------------------
- Heat Phase
- -------------------
- Vixen (Incubus) (Stephan) gains 21 heat, sinks 20 heat and is now at 2 heat.
- UrbanMech IIC R (Remus) gains 10 heat, sinks 10 heat and is now at 0 heat.
- Hunchback HBK-5M (OPFOR) gains 0 heat, sinks 0 heat and is now at 0 heat.
- Hunchback HBK-5N (OPFOR) gains 0 heat, sinks 0 heat and is now at 0 heat.
- Crab CRB-27 (OPFOR) gains 0 heat, sinks 0 heat and is now at 0 heat.
- Shadow Hawk SHD-5M (OPFOR) gains 1 heat, sinks 1 heat and is now at 0 heat.
- Control Rolls
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- End Phase
- -------------------
- Foot Platoon (LRM) #2 (OPFOR) digs in and takes cover.
- Foot Platoon (LRM) #3 (OPFOR) digs in and takes cover.
- Initiative Phase for Deployment for Round #3
- -------------------
- OPFOR rolls a 8[8+0].
- Team 2 rolls a 3[3+0].
- Dierson Pyre rolls a 6[6+0].
- Ridian rolls a 3[3+0].
- Jacob Dorn rolls a 8[8+0] / 3[3+0].
- Stephan rolls a 10[10+0].
- Remus rolls a 8[8+0] / 7[7+0].
- Bjorn rolls a 7[7+0].
- Wind direction is Southwest. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
- Targeting Phase
- -------------------
- Movement Phase
- -------------------
- UrbanMech IIC R hits an inferno mine in hex 1012.
- Target gains 10 more heat during heat phase.
- UrbanMech IIC R (Remus) must make a piloting skill check (used more MPs than at 1G possible).
- Needs 7 [5 (Base piloting skill) + 2 (high/low gravity) + 0 (used more MPs than at 1G possible)], rolls 4 : fails.
- UrbanMech IIC R (Remus) takes 2 damage to Internal Structure of RL.
- 5 Internal Structure remaining
- Critical hit on RL. Roll is 7; no effect.
- UrbanMech IIC R (Remus) takes 2 damage to Internal Structure of LL.
- 5 Internal Structure remaining
- Critical hit on LL. Roll is 2; no effect.
- Offboard Attack Phase
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- Weapon Attack Phase
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- Weapons fire for Vixen (Incubus) (Stephan)
- Large Pulse Laser at Myrmidon Medium Tank (OPFOR); needs 5, rolls 6 : hits TU
- Myrmidon Medium Tank (OPFOR) takes 10 damage to TU.
- 25 Armor remaining.
- ER Medium Laser at Myrmidon Medium Tank (OPFOR); needs 9, rolls 4 : misses.
- ER Medium Laser at Myrmidon Medium Tank (OPFOR); needs 9, rolls 10 : hits FR
- Myrmidon Medium Tank (OPFOR) takes 6 damage to FR.
- 29 Armor remaining.
- Weapons fire for Myrmidon Medium Tank (OPFOR)
- PPC at Vixen (Incubus) (Stephan); needs 8, rolls 10 : hits RT
- Vixen (Incubus) (Stephan) takes 10 damage to RT.
- 0 Armor remaining.
- Weapons fire for Jenner IIC (Ridian)
- Streak SRM 4 at Hex 1222 of Building #22612 (Collapse); needs 12, rolls 9 : fails to achieve lock.
- Weapons fire for Cobra CBR-02 (C) (Jacob Dorn)
- ER Medium Laser at Myrmidon Medium Tank (OPFOR); needs 11, rolls 11 : - Glancing Blow - hits TU (critical)
- Myrmidon Medium Tank (OPFOR) takes 3 damage to TU (critical).
- 22 Armor remaining.
- Critical hit on TU. Roll is (5-2) = 3; no effect.
- ER Medium Laser at Myrmidon Medium Tank (OPFOR); needs 11, rolls 8 : misses.
- Weapons fire for UrbanMech IIC R (Remus)
- Large Pulse Laser at Foot Platoon (LRM) (OPFOR); needs 2, rolls 6 : - Direct Blow - hits MEN
- Infantry platoon caught in the open!!! Damage doubled.
- Foot Platoon (LRM) (OPFOR) takes 2 damage to MEN.
- 18 men alive
- Physical Attack Phase
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- Heat Phase
- -------------------
- Jenner IIC (Ridian) gains 1 heat, sinks 1 heat and is now at 0 heat.
- Cobra CBR-02 (C) (Jacob Dorn) gains 11 heat, sinks 11 heat and is now at 0 heat.
- Vixen (Incubus) (Stephan) gains 21 heat, sinks 20 heat and is now at 3 heat.
- UrbanMech IIC R (Remus) gains 14 heat, sinks 14 heat and is now at 0 heat.
- Hunchback HBK-5M (OPFOR) gains 0 heat, sinks 0 heat and is now at 0 heat.
- Hunchback HBK-5N (OPFOR) gains 0 heat, sinks 0 heat and is now at 0 heat.
- Crab CRB-27 (OPFOR) gains 0 heat, sinks 0 heat and is now at 0 heat.
- Shadow Hawk SHD-5M (OPFOR) gains 1 heat, sinks 1 heat and is now at 0 heat.
- Control Rolls
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- End Phase
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- Foot Squad (Laser) (OPFOR) digs in and takes cover.
- Foot Squad (Laser) #2 (OPFOR) digs in and takes cover.
- Foot Platoon (LRM) #3 (OPFOR) digs in and takes cover.
- Initiative Phase for Round #4
- -------------------
- OPFOR rolls a 7[7+0].
- Team 2 rolls a 5[5+0].
- Dierson Pyre rolls a 7[7+0] / 4[4+0].
- Ridian rolls a 8[8+0].
- Jacob Dorn rolls a 3[3+0].
- Stephan rolls a 12[12+0].
- Remus rolls a 9[9+0].
- Bjorn rolls a 7[7+0] / 3[3+0].
- Wind direction is Southwest. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
- Targeting Phase
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- Movement Phase
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- Offboard Attack Phase
- -------------------
- Weapon Attack Phase
- -------------------
- Weapons fire for Shadow Hawk SHD-5M (OPFOR)
- Medium Laser at UrbanMech IIC R (Remus); needs 8, rolls 10 : hits CT
- UrbanMech IIC R (Remus) takes 5 damage to CT.
- 10 Armor remaining.
- Ultra AC/5 at UrbanMech IIC R (Remus); needs 11, rolls 8 : misses.
- LRM 20 at UrbanMech IIC R (Remus); needs 12, rolls 11 : misses.
- Weapons fire for Vixen (Incubus) (Stephan)
- Large Pulse Laser at Shadow Hawk SHD-5M (OPFOR); needs 5, rolls 8 : - Direct Blow - hits RA
- Shadow Hawk SHD-5M (OPFOR) takes 11 damage to RA.
- 7 Armor remaining.
- ER Medium Laser at Shadow Hawk SHD-5M (OPFOR); needs 9, rolls 8 : misses.
- ER Medium Laser at Shadow Hawk SHD-5M (OPFOR); needs 9, rolls 5 : misses.
- Weapons fire for Foot Squad (Laser) (OPFOR)
- Laser Rifle at UrbanMech IIC R (Remus); needs 9, rolls 5 : misses.
- Weapons fire for Foot Squad (Laser) #2 (OPFOR)
- Laser Rifle at UrbanMech IIC R (Remus); needs 7, rolls 9 : 3 troopers hit, causing 1 damage.
- UrbanMech IIC R (Remus) takes 1 damage to CT.
- 9 Armor remaining.
- Weapons fire for Jenner IIC (Ridian)
- Streak SRM 4 at Hex 0725 of Fuel Tank #12384 (Collapse); needs 10, rolls 5 : fails to achieve lock.
- SRM 6 at Hex 0721 of Building #12368 (Collapse); needs 11, rolls 8 : misses.
- Weapons fire for Foot Squad (Laser) #3 (OPFOR)
- Laser Rifle at UrbanMech IIC R (Remus); needs 9, rolls 10 : 3 troopers hit, causing 1 damage.
- UrbanMech IIC R (Remus) takes 1 damage to LL.
- 13 Armor remaining.
- Weapons fire for Foot Platoon (LRM) (OPFOR)
- LRM Launcher at UrbanMech IIC R (Remus); needs 12, rolls 4 : misses.
- Weapons fire for Myrmidon Medium Tank (OPFOR)
- PPC at Jenner IIC (Ridian); needs 10, rolls 11 : hits RA
- Jenner IIC (Ridian) takes 10 damage to RA.
- SECTION DESTROYED,
- 7 damage transfers to RT.
- Critical hit on RA. Roll is (3+1) = 4; no effect.
- Jenner IIC (Ridian) takes 7 damage to RT.
- Armor destroyed, 7 Internal Structure remaining
- Critical hit on RT. Roll is (9+1) = 10; 1 location.
- CRITICAL HIT on Jump Jet.
- Weapons fire for AC Turret AC5 (OPFOR)
- AC/5 at Jenner IIC (Ridian); needs 14, rolls 8 : misses.
- Weapons fire for AC Turret AC5 #2 (OPFOR)
- AC/5 at UrbanMech IIC R (Remus); needs 10, rolls 5 : misses.
- Weapons fire for Laser Turret ML #2 (OPFOR)
- Medium Laser at UrbanMech IIC R (Remus); needs 9, rolls 4 : misses.
- Weapons fire for UrbanMech IIC R (Remus)
- Large Pulse Laser at Myrmidon Medium Tank (OPFOR); needs 4, rolls 8 : - Direct Blow - hits FR
- Myrmidon Medium Tank (OPFOR) takes 5 damage to FR.
- 24 Armor remaining.
- Flamer at Foot Platoon (LRM) (OPFOR); needs 11, rolls 4 : misses.
- Weapons fire for Cobra CBR-02 (C) (Jacob Dorn)
- ER Medium Laser at Myrmidon Medium Tank (OPFOR); needs 9, rolls 8 : misses.
- ER Medium Laser at Myrmidon Medium Tank (OPFOR); needs 9, rolls 6 : misses.
- Physical Attack Phase
- -------------------
- Heat Phase
- -------------------
- Jenner IIC (Ridian) gains 5 heat, sinks 5 heat and is now at 0 heat.
- Cobra CBR-02 (C) (Jacob Dorn) gains 11 heat, sinks 11 heat and is now at 0 heat.
- Vixen (Incubus) (Stephan) gains 20 heat, sinks 20 heat and is now at 3 heat.
- UrbanMech IIC R (Remus) gains 7 heat, sinks 7 heat and is now at 0 heat.
- Hunchback HBK-5M (OPFOR) gains 0 heat, sinks 0 heat and is now at 0 heat.
- Hunchback HBK-5N (OPFOR) gains 0 heat, sinks 0 heat and is now at 0 heat.
- Crab CRB-27 (OPFOR) gains 0 heat, sinks 0 heat and is now at 0 heat.
- Shadow Hawk SHD-5M (OPFOR) gains 11 heat, sinks 11 heat and is now at 0 heat.
- Control Rolls
- -------------------
- End Phase
- -------------------
- Foot Platoon (LRM) #2 (OPFOR) digs in and takes cover.
- Foot Platoon (LRM) #3 (OPFOR) digs in and takes cover.
- Initiative Phase for Deployment for Round #5
- -------------------
- OPFOR rolls a 6[6+0].
- Team 2 rolls a 9[9+0].
- Dierson Pyre rolls a 12[12+0].
- Ridian rolls a 8[8+0].
- Jacob Dorn rolls a 5[5+0].
- Stephan rolls a 7[7+0].
- Remus rolls a 9[9+0].
- Bjorn rolls a 6[6+0].
- Wind direction is Southwest. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
- Targeting Phase
- -------------------
- Movement Phase
- -------------------
- Vixen (Incubus) (Stephan) must make a piloting skill check (getting up).
- Needs 6 [4 (Base piloting skill) + 2 (high/low gravity) + 0 (getting up)], rolls 3 : falls.
- Vixen (Incubus) (Stephan) goes back to the hull down position instead of falling to the ground.
- Vixen (Incubus) (Stephan) must make a piloting skill check (getting up).
- Needs 6 [4 (Base piloting skill) + 2 (high/low gravity) + 0 (getting up)], rolls 6 : succeeds.
- Offboard Attack Phase
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- Weapon Attack Phase
- -------------------
- Weapons fire for Shadow Hawk SHD-5M (OPFOR)
- Medium Laser at UrbanMech IIC R (Remus); needs 7, rolls 4 : misses.
- Streak SRM 2 at UrbanMech IIC R (Remus); needs 12, rolls 4 : fails to achieve lock.
- Weapons fire for Vixen (Incubus) (Stephan)
- ER Medium Laser at Shadow Hawk SHD-5M (OPFOR); needs 8, rolls 5 : misses.
- ER Medium Laser at Shadow Hawk SHD-5M (OPFOR); needs 8, rolls 6 : misses.
- Machine Gun at Foot Squad (Laser) (OPFOR); needs 16, rolls 12 : misses.
- Machine Gun at Foot Squad (Laser) (OPFOR); needs 16, rolls 9 : misses.
- Machine Gun at Foot Squad (Laser) (OPFOR); needs 16, rolls 4 : misses.
- Machine Gun at Foot Squad (Laser) (OPFOR); needs 16, rolls 8 : misses.
- Weapons fire for Jenner IIC (Ridian)
- SRM 6 at Myrmidon Medium Tank (OPFOR); needs 12, rolls 6 : misses.
- Streak SRM 4 at Myrmidon Medium Tank (OPFOR); needs 10, rolls 3 : fails to achieve lock.
- Weapons fire for Foot Squad (Laser) (OPFOR)
- Laser Rifle at Vixen (Incubus) (Stephan); needs 9, rolls 8 : misses.
- Weapons fire for UrbanMech IIC R (Remus)
- Large Pulse Laser at Shadow Hawk SHD-5M (OPFOR); needs 4, rolls 6 : hits RA
- Shadow Hawk SHD-5M (OPFOR) takes 5 damage to RA.
- 2 Armor remaining.
- Flamer at Shadow Hawk SHD-5M (OPFOR); needs 6, rolls 8 : hits CT
- Shadow Hawk SHD-5M (OPFOR) takes 2 damage to CT.
- 9 Armor remaining.
- Weapons fire for Cobra CBR-02 (C) (Jacob Dorn)
- LRM 20 at Hex 1222 of Building #22612 (Collapse); needs 8, rolls 8 : - Glancing Blow - 6 missile(s) hit (w/ -4 malus).
- Building #22612 absorbs 6 points of damage.
- Damage threshold exceeded. Possible critical hit!
- +AC/5 jams!
- ER Medium Laser at Hex 1222 of Building #22612 (Collapse); needs 3, rolls 12 : hits.
- Building #22612 absorbs 7 points of damage.
- Damage threshold exceeded. Possible critical hit!
- Crew stunned.
- LRM 20 at Hex 1222 of Building #22612 (Collapse); needs 8, rolls 4 : misses.
- ER Medium Laser at Hex 1222 of Building #22612 (Collapse); needs 3, rolls 6 : hits.
- Building #22612 absorbs 7 points of damage.
- BUILDING DESTROYED
- Weapons fire for Foot Squad (Laser) #3 (OPFOR)
- Laser Rifle at Vixen (Incubus) (Stephan); needs 9, rolls 11 : 6 troopers hit, causing 2 damage.
- Vixen (Incubus) (Stephan) takes 2 damage to RA.
- 8 Armor remaining.
- Weapons fire for Wheeled Scout (OPFOR)
- Medium Laser at Vixen (Incubus) (Stephan); needs 10, rolls 7 : misses.
- Weapons fire for Wheeled Scout #2 (OPFOR)
- Medium Laser at Jenner IIC (Ridian); needs 9, rolls 4 : misses.
- Weapons fire for Myrmidon Medium Tank (OPFOR)
- PPC at Jenner IIC (Ridian); needs 9, rolls 4 : misses.
- Weapons fire for AC Turret AC5 (OPFOR)
- AC/5 at Vixen (Incubus) (Stephan); needs 12, rolls 8 : misses.
- Weapons fire for AC Turret AC5 #2 (OPFOR)
- AC/5 at UrbanMech IIC R (Remus); needs 9, rolls 6 : misses.
- Weapons fire for Laser Turret ML #2 (OPFOR)
- Medium Laser at UrbanMech IIC R (Remus); needs 8, rolls 4 : misses.
- Weapons fire for Locust IIC (Bjorn)
- ER Small Laser at Foot Platoon (LRM) (OPFOR); needs 12, rolls 2 : misses.
- ER Small Laser at Foot Platoon (LRM) (OPFOR); needs 12, rolls 4 : misses.
- ER Small Laser at Foot Platoon (LRM) (OPFOR); needs 12, rolls 8 : misses.
- ER Small Laser at Foot Platoon (LRM) (OPFOR); needs 12, rolls 10 : misses.
- ER Small Laser at Foot Platoon (LRM) (OPFOR); needs 12, rolls 9 : misses.
- ER Small Laser at Foot Platoon (LRM) (OPFOR); needs 12, rolls 6 : misses.
- ER Small Laser at Foot Platoon (LRM) (OPFOR); needs 12, rolls 10 : misses.
- ER Small Laser at Foot Platoon (LRM) (OPFOR); needs 12, rolls 12 : - Glancing Blow - hits MEN
- Foot Platoon (LRM) (OPFOR) suffers no damage.
- Medium Pulse Laser at Foot Platoon (LRM) (OPFOR); needs 6, rolls 7 : hits MEN
- Infantry platoon caught in the open!!! Damage doubled.
- Foot Platoon (LRM) (OPFOR) takes 6 damage to MEN.
- 12 men alive
- Building #22612 collapses due to damage.
- *** AC Turret AC5 #2 (OPFOR) DESTROYED by building collapse! ***
- Physical Attack Phase
- -------------------
- Physical attacks for Shadow Hawk SHD-5M (OPFOR)
- Kick (Left leg) at UrbanMech IIC R (Remus); needs 5, rolls 6 : hits (using Kick table) RL
- UrbanMech IIC R (Remus) takes 11 damage to RL.
- 3 Armor remaining.
- UrbanMech IIC R (Remus) must make 1 piloting skill roll(s) (was kicked).
- The base target is 7 [5 (Base piloting skill) + 2 (high/low gravity)].
- Roll #1, (5 (Base piloting skill) + 2 (high/low gravity) + 0 (was kicked) - 1 (stable) + 1 (weight class modifier +1)); needs 7, rolls 8 : succeeds.
- Heat Phase
- -------------------
- Jenner IIC (Ridian) gains 5 heat, sinks 5 heat and is now at 0 heat.
- Cobra CBR-02 (C) (Jacob Dorn) gains 23 heat, sinks 22 heat and is now at 1 heat.
- Vixen (Incubus) (Stephan) gains 13 heat, sinks 16 heat and is now at 0 heat.
- UrbanMech IIC R (Remus) gains 6 heat, sinks 6 heat and is now at 0 heat.
- Locust IIC (Bjorn) gains 21 heat, sinks 20 heat and is now at 1 heat.
- Hunchback HBK-5M (OPFOR) gains 0 heat, sinks 0 heat and is now at 0 heat.
- Hunchback HBK-5N (OPFOR) gains 0 heat, sinks 0 heat and is now at 0 heat.
- Crab CRB-27 (OPFOR) gains 0 heat, sinks 0 heat and is now at 0 heat.
- Shadow Hawk SHD-5M (OPFOR) gains 8 heat, sinks 8 heat and is now at 0 heat.
- Control Rolls
- -------------------
- End Phase
- -------------------
- Foot Platoon (LRM) #2 (OPFOR) digs in and takes cover.
- Foot Platoon (LRM) #3 (OPFOR) digs in and takes cover.
- Initiative Phase for Round #6
- -------------------
- OPFOR rolls a 7[7+0].
- Team 2 rolls a 9[9+0].
- Dierson Pyre rolls a 8[8+0] / 7[7+0].
- Ridian rolls a 9[9+0].
- Jacob Dorn rolls a 10[10+0].
- Stephan rolls a 8[8+0] / 5[5+0].
- Remus rolls a 3[3+0].
- Bjorn rolls a 12[12+0].
- Wind direction is Southwest. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
- Targeting Phase
- -------------------
- Movement Phase
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- Offboard Attack Phase
- -------------------
- Weapon Attack Phase
- -------------------
- Weapons fire for Vixen (Incubus) (Stephan)
- Large Pulse Laser at Shadow Hawk SHD-5M (OPFOR); needs 2, rolls 5 : - Direct Blow - hits RL
- Shadow Hawk SHD-5M (OPFOR) takes 11 damage to RL.
- 9 Armor remaining.
- ER Medium Laser at Shadow Hawk SHD-5M (OPFOR); needs 4, rolls 4 : - Glancing Blow - hits RL
- Shadow Hawk SHD-5M (OPFOR) takes 3 damage to RL.
- 6 Armor remaining.
- Machine Gun at Foot Squad (Laser) #3 (OPFOR); needs 16, rolls 7 : misses.
- Machine Gun at Foot Squad (Laser) #3 (OPFOR); needs 16, rolls 8 : misses.
- ER Medium Laser at Shadow Hawk SHD-5M (OPFOR); needs 4, rolls 5 : hits RA (critical)
- Shadow Hawk SHD-5M (OPFOR) takes 7 damage to RA (critical).
- Armor destroyed, 4 Internal Structure remaining
- Critical hit on RA. Roll is (5+1) = 6; no effect.
- Critical hit on RA. Roll is (10+1) = 11; 2 locations.
- CRITICAL HIT on Shoulder.
- CRITICAL HIT on Hand.
- Machine Gun at Foot Squad (Laser) #3 (OPFOR); needs 16, rolls 7 : misses.
- Machine Gun at Foot Squad (Laser) #3 (OPFOR); needs 16, rolls 6 : misses.
- Weapons fire for Locust IIC (Bjorn)
- ER Small Laser at Foot Platoon (LRM) #2 (OPFOR); needs 8, rolls 10 : hits MEN
- Infantry platoon caught in the open!!! Damage doubled.
- Foot Platoon (LRM) #2 (OPFOR) takes 2 damage to MEN.
- 18 men alive
- ER Small Laser at Foot Platoon (LRM) #2 (OPFOR); needs 8, rolls 9 : hits MEN
- Infantry platoon caught in the open!!! Damage doubled.
- Foot Platoon (LRM) #2 (OPFOR) takes 2 damage to MEN.
- 16 men alive
- ER Small Laser at Foot Platoon (LRM) #2 (OPFOR); needs 8, rolls 5 : misses.
- ER Small Laser at Foot Platoon (LRM) #2 (OPFOR); needs 8, rolls 6 : misses.
- ER Small Laser at Foot Platoon (LRM) #2 (OPFOR); needs 8, rolls 7 : misses.
- ER Small Laser at Foot Platoon (LRM) #2 (OPFOR); needs 8, rolls 6 : misses.
- ER Small Laser at Foot Platoon (LRM) #2 (OPFOR); needs 8, rolls 6 : misses.
- ER Small Laser at Foot Platoon (LRM) #2 (OPFOR); needs 8, rolls 4 : misses.
- Medium Pulse Laser at Foot Platoon (LRM) #2 (OPFOR); needs 4, rolls 9 : - Direct Blow - hits MEN
- Infantry platoon caught in the open!!! Damage doubled.
- Foot Platoon (LRM) #2 (OPFOR) takes 4 damage to MEN.
- 12 men alive
- Weapons fire for Jenner IIC (Ridian)
- SRM 6 at Myrmidon Medium Tank (OPFOR); needs 10, rolls 3 : misses.
- Streak SRM 4 at Myrmidon Medium Tank (OPFOR); needs 10, rolls 6 : fails to achieve lock.
- Weapons fire for Shadow Hawk SHD-5M (OPFOR)
- Medium Laser at UrbanMech IIC R (Remus); needs 4, rolls 7 : - Direct Blow - hits LL
- UrbanMech IIC R (Remus) takes 7 damage to LL.
- 6 Armor remaining.
- Streak SRM 2 at UrbanMech IIC R (Remus); needs 9, rolls 7 : fails to achieve lock.
- Ultra AC/5 at UrbanMech IIC R (Remus); needs 11, rolls 12 :
- UrbanMech IIC R (Remus) takes hit at LA (critical), but it is rerolled with edge.
- UrbanMech IIC R (Remus) has 2 edge remaining.
- UrbanMech IIC R (Remus) takes 5 damage to CT.
- 4 Armor remaining.
- Weapons fire for Foot Squad (Laser) (OPFOR)
- Laser Rifle at Vixen (Incubus) (Stephan); needs 7, rolls 8 : 4 troopers hit, causing 1 damage.
- Vixen (Incubus) (Stephan) takes 1 damage to CT.
- 11 Armor remaining.
- Weapons fire for Cobra CBR-02 (C) (Jacob Dorn)
- LRM 20 at Foot Platoon (LRM) #3 (OPFOR); needs 11, rolls 9 : misses.
- LRM 20 at Foot Platoon (LRM) #3 (OPFOR); needs 11, rolls 6 : misses.
- ER Medium Laser at Shadow Hawk SHD-5M (OPFOR); needs 7, rolls 10 : - Direct Blow - hits RT
- Shadow Hawk SHD-5M (OPFOR) takes 8 damage to RT.
- 0 Armor remaining.
- ER Medium Laser at Shadow Hawk SHD-5M (OPFOR); needs 7, rolls 5 : misses.
- Weapons fire for Foot Squad (Laser) #3 (OPFOR)
- Laser Rifle at Vixen (Incubus) (Stephan); needs 7, rolls 4 : misses.
- Weapons fire for Foot Platoon (LRM) (OPFOR)
- LRM Launcher at UrbanMech IIC R (Remus); needs 9, rolls 8 : misses.
- Weapons fire for UrbanMech IIC R (Remus)
- Large Pulse Laser at Shadow Hawk SHD-5M (OPFOR); needs 0, rolls 8 : - Direct Blow - hits CT
- Shadow Hawk SHD-5M (OPFOR) takes 13 damage to CT.
- Armor destroyed, 14 Internal Structure remaining
- Critical hit on CT. Roll is (5+4) = 9; 1 location.
- CRITICAL HIT on Standard Gyro.
- Flamer at Shadow Hawk SHD-5M (OPFOR); needs 2, rolls 9 : - Direct Blow - hits CT
- Shadow Hawk SHD-5M (OPFOR) takes 4 damage to CT.
- 10 Internal Structure remaining
- Critical hit on CT. Roll is (7+2) = 9; 1 location.
- CRITICAL HIT on Engine.
- Weapons fire for Wheeled Scout (OPFOR)
- Medium Laser at Jenner IIC (Ridian); needs 9, rolls 7 : misses.
- Weapons fire for Myrmidon Medium Tank (OPFOR)
- PPC at Jenner IIC (Ridian); needs 10, rolls 7 : misses.
- SRM 6 at Jenner IIC (Ridian); needs 12, rolls 11 : misses.
- Weapons fire for AC Turret AC5 (OPFOR)
- AC/5 at Vixen (Incubus) (Stephan); needs 10, rolls 4 : misses.
- Weapons fire for Laser Turret ML (OPFOR)
- Medium Laser at Vixen (Incubus) (Stephan); needs 7, rolls 8 : hits RL (critical)
- Vixen (Incubus) (Stephan) takes 5 damage to RL (critical).
- 4 Armor remaining.
- Critical hit on RL. Roll is 2; no effect.
- Weapons fire for Laser Turret ML #2 (OPFOR)
- Medium Laser at Locust IIC (Bjorn); needs 11, rolls 9 : misses.
- Shadow Hawk SHD-5M (OPFOR) must make 2 piloting skill roll(s) (gyro hit; 40+ damage).
- The base target is 8 [6 (Base piloting skill) + 2 (high/low gravity)].
- Roll #1, (6 (Base piloting skill) + 2 (high/low gravity) + 3 (gyro hit) + 2 (40+ damage)); needs 13, rolls 7 : falls.
- Shadow Hawk SHD-5M (OPFOR) falls on its left side, suffering 1 damage.
- Shadow Hawk SHD-5M (OPFOR) takes 1 damage to LL.
- 19 Armor remaining.
- Pilot of Shadow Hawk SHD-5M (OPFOR) "Hojuhei Ulrica Lindholm" must roll 13 to avoid damage; rolls 8 : fails.
- Pilot of Shadow Hawk SHD-5M (OPFOR) "Hojuhei Ulrica Lindholm" takes 1 damage.
- Pilot of Shadow Hawk SHD-5M (OPFOR) "Hojuhei Ulrica Lindholm" needs a 3 to stay conscious. Rolls 6 : successful!
- Physical Attack Phase
- -------------------
- Physical attacks for Jenner IIC (Ridian)
- Kick (Left leg) at Myrmidon Medium Tank (OPFOR); needs 3, rolls 2 : misses.
- Physical attacks for UrbanMech IIC R (Remus)
- Kick (Left leg) at Shadow Hawk SHD-5M (OPFOR); needs -1, rolls 7 : - Direct Blow - hits (using Rear table) LL
- Shadow Hawk SHD-5M (OPFOR) takes 7 damage to LL.
- 12 Armor remaining.
- Jenner IIC (Ridian) must make 1 piloting skill roll(s) (missed a kick).
- The base target is 7 [5 (Base piloting skill) + 2 (high/low gravity)].
- Roll #1, (5 (Base piloting skill) + 2 (high/low gravity) + 0 (missed a kick)); needs 7, rolls 5 : falls.
- Jenner IIC (Ridian) falls on its front, suffering 0 damage.
- Pilot of Jenner IIC (Ridian) "Ridian" must roll 7 to avoid damage; rolls 7 : succeeds.
- Heat Phase
- -------------------
- Jenner IIC (Ridian) gains 5 heat, sinks 5 heat and is now at 0 heat.
- Cobra CBR-02 (C) (Jacob Dorn) gains 23 heat, sinks 22 heat and is now at 2 heat.
- Vixen (Incubus) (Stephan) gains 21 heat, sinks 20 heat and is now at 1 heat.
- UrbanMech IIC R (Remus) gains 12 heat, sinks 12 heat and is now at 0 heat.
- Locust IIC (Bjorn) gains 21 heat, sinks 20 heat and is now at 2 heat.
- Hunchback HBK-5M (OPFOR) gains 0 heat, sinks 0 heat and is now at 0 heat.
- Hunchback HBK-5N (OPFOR) gains 0 heat, sinks 0 heat and is now at 0 heat.
- Crab CRB-27 (OPFOR) gains 0 heat, sinks 0 heat and is now at 0 heat.
- Shadow Hawk SHD-5M (OPFOR) gains 9 heat, sinks 9 heat and is now at 0 heat.
- Control Rolls
- -------------------
- End Phase
- -------------------
- Foot Squad (Laser) #2 (OPFOR) digs in and takes cover.
- Foot Platoon (LRM) #2 (OPFOR) digs in and takes cover.
- Foot Platoon (LRM) #3 (OPFOR) digs in and takes cover.
- Initiative Phase for Deployment for Round #7
- -------------------
- OPFOR rolls a 6[6+0].
- Team 2 rolls a 8[8+0].
- Dierson Pyre rolls a 8[8+0].
- Ridian rolls a 4[4+0] / 8[8+0].
- Jacob Dorn rolls a 9[9+0].
- Stephan rolls a 4[4+0] / 9[9+0].
- Remus rolls a 4[4+0] / 11[11+0].
- Bjorn rolls a 10[10+0].
- Wind direction is Southwest. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
- Targeting Phase
- -------------------
- Movement Phase
- -------------------
- Shadow Hawk SHD-5M (OPFOR) must make a piloting skill check (Right Arm hand Actuator missing/destroyed).
- Needs 10 [6 (Base piloting skill) + 3 (Gyro damaged) + 2 (high/low gravity) - 2 (careful stand) + 0 (getting up) + 1 (Right Arm hand Actuator missing/destroyed)], rolls 7 : falls.
- Shadow Hawk SHD-5M (OPFOR) falls on its right side, suffering 1 damage.
- Shadow Hawk SHD-5M (OPFOR) takes 1 damage to RL.
- 5 Armor remaining.
- Pilot of Shadow Hawk SHD-5M (OPFOR) "Hojuhei Ulrica Lindholm" must roll 10 to avoid damage; rolls 6 : fails.
- Pilot of Shadow Hawk SHD-5M (OPFOR) "Hojuhei Ulrica Lindholm" takes 1 damage.
- Pilot of Shadow Hawk SHD-5M (OPFOR) "Hojuhei Ulrica Lindholm" needs a 5 to stay conscious. Rolls 11 : successful!
- Jenner IIC (Ridian) must make a piloting skill check (Left Arm hand Actuator missing/destroyed).
- Needs 8 [5 (Base piloting skill) + 2 (high/low gravity) - 2 (careful stand) + 0 (getting up) + 2 (Right Arm destroyed) + 1 (Left Arm hand Actuator missing/destroyed)], rolls 5 : falls.
- Jenner IIC (Ridian) falls on its rear, suffering 0 damage.
- Pilot of Jenner IIC (Ridian) "Ridian" must roll 8 to avoid damage; rolls 9 : succeeds.
- Offboard Attack Phase
- -------------------
- Weapon Attack Phase
- -------------------
- Weapons fire for Locust IIC (Bjorn)
- ER Small Laser at Foot Platoon (LRM) #2 (OPFOR); needs 8, rolls 7 : misses.
- ER Small Laser at Foot Platoon (LRM) #2 (OPFOR); needs 8, rolls 3 : misses.
- ER Small Laser at Foot Platoon (LRM) #2 (OPFOR); needs 8, rolls 7 : misses.
- ER Small Laser at Foot Platoon (LRM) #2 (OPFOR); needs 8, rolls 4 : misses.
- ER Small Laser at Foot Platoon (LRM) #2 (OPFOR); needs 8, rolls 6 : misses.
- ER Small Laser at Foot Platoon (LRM) #2 (OPFOR); needs 8, rolls 12 : - Direct Blow - hits MEN
- Foot Platoon (LRM) #2 (OPFOR) takes 2 damage to MEN.
- 10 men alive
- ER Small Laser at Foot Platoon (LRM) #2 (OPFOR); needs 8, rolls 8 : - Glancing Blow - hits MEN
- Foot Platoon (LRM) #2 (OPFOR) suffers no damage.
- ER Small Laser at Foot Platoon (LRM) #2 (OPFOR); needs 8, rolls 7 : misses.
- Medium Pulse Laser at Foot Platoon (LRM) #2 (OPFOR); needs 6, rolls 6 : - Glancing Blow - hits MEN
- Foot Platoon (LRM) #2 (OPFOR) takes 1 damage to MEN.
- 9 men alive
- Weapons fire for Shadow Hawk SHD-5M (OPFOR)
- Medium Laser at UrbanMech IIC R (Remus); needs 12, rolls 11 : misses.
- Weapons fire for Thunderbolt C (Dierson Pyre)
- Large Pulse Laser at Shadow Hawk SHD-5M (OPFOR); needs 5, rolls 8 : - Direct Blow - hits RA
- Shadow Hawk SHD-5M (OPFOR) takes 11 damage to RA.
- SECTION DESTROYED,
- 7 damage transfers to RT.
- Critical hit on RA. Roll is (11+3) = 14; 3 locations.
- CRITICAL HIT on Lower Arm.
- CRITICAL HIT on +Medium Laser.
- CRITICAL HIT on Upper Arm.
- Shadow Hawk SHD-5M (OPFOR) takes 7 damage to RT.
- 6 Internal Structure remaining
- Critical hit on RT. Roll is (5+3) = 8; no effect.
- ER Medium Laser at Shadow Hawk SHD-5M (OPFOR); needs 7, rolls 8 : hits LT
- Shadow Hawk SHD-5M (OPFOR) takes 7 damage to LT.
- 12 Armor remaining.
- Weapons fire for Foot Squad (Laser) (OPFOR)
- Laser Rifle at Vixen (Incubus) (Stephan); needs 6, rolls 9 : - Direct Blow - 4 troopers hit, causing 1 damage.
- Vixen (Incubus) (Stephan) takes 1 damage to CT.
- 10 Armor remaining.
- Weapons fire for Foot Squad (Laser) #2 (OPFOR)
- Laser Rifle at Vixen (Incubus) (Stephan); needs 6, rolls 10 : - Direct Blow - 6 troopers hit, causing 2 damage.
- Vixen (Incubus) (Stephan) takes 2 damage to LT.
- 8 Armor remaining.
- Weapons fire for Foot Squad (Laser) #3 (OPFOR)
- Laser Rifle at Vixen (Incubus) (Stephan); needs 6, rolls 9 : - Direct Blow - 4 troopers hit, causing 1 damage.
- Vixen (Incubus) (Stephan) takes 1 damage to CT.
- 9 Armor remaining.
- Weapons fire for UrbanMech IIC R (Remus)
- Large Pulse Laser at Shadow Hawk SHD-5M (OPFOR); needs 0, rolls 3 : hits LT
- Shadow Hawk SHD-5M (OPFOR) takes 11 damage to LT.
- 1 Armor remaining.
- Flamer at Foot Platoon (LRM) (OPFOR); needs 7, rolls 7 : - Glancing Blow - hits MEN
- Infantry platoon caught in the open!!! Damage doubled.
- Foot Platoon (LRM) (OPFOR) takes 18 damage to MEN.
- PLATOON KILLED,
- *** Foot Platoon (LRM) (OPFOR) DESTROYED by damage! ***
- Weapons fire for Foot Platoon (LRM) (OPFOR)
- LRM Launcher at UrbanMech IIC R (Remus); needs 10, rolls 9 : misses.
- Weapons fire for Foot Platoon (LRM) #2 (OPFOR)
- LRM Launcher at UrbanMech IIC R (Remus); needs 10, rolls 10 : - Glancing Blow - 4 troopers hit, causing 2 damage.
- UrbanMech IIC R (Remus) takes 2 damage to CT.
- 2 Armor remaining.
- Weapons fire for Foot Platoon (LRM) #3 (OPFOR)
- LRM Launcher at UrbanMech IIC R (Remus); needs 10, rolls 8 : misses.
- Weapons fire for Wheeled Scout (OPFOR)
- Medium Laser at Jenner IIC (Ridian); needs 7, rolls 5 : misses.
- Weapons fire for Wheeled Scout #2 (OPFOR)
- Medium Laser at Jenner IIC (Ridian); needs 4, rolls 6 : hits (using Right Side table) CTR
- Jenner IIC (Ridian) takes 6 damage to CTR.
- 1 Armor remaining.
- Weapons fire for Myrmidon Medium Tank (OPFOR)
- PPC at Cobra CBR-02 (C) (Jacob Dorn); needs 9, rolls 7 : misses.
- Weapons fire for AC Turret AC5 (OPFOR)
- AC/5 at Vixen (Incubus) (Stephan); needs 9, rolls 8 : misses.
- Weapons fire for Vixen (Incubus) (Stephan)
- Machine Gun at Foot Squad (Laser) #3 (OPFOR); needs 14, rolls 2 : misses.
- Machine Gun at Foot Squad (Laser) #3 (OPFOR); needs 14, rolls 4 : misses.
- Machine Gun at Foot Squad (Laser) #3 (OPFOR); needs 14, rolls 9 : misses.
- Machine Gun at Foot Squad (Laser) #3 (OPFOR); needs 14, rolls 3 : misses.
- ER Medium Laser at Shadow Hawk SHD-5M (OPFOR); needs 6, rolls 11 : - Direct Blow - hits RT
- Shadow Hawk SHD-5M (OPFOR) takes 8 damage to RT.
- SECTION DESTROYED,
- 2 damage transfers to CT.
- Critical hit on RT. Roll is (9+2) = 11; 2 locations.
- CRITICAL HIT on Engine.
- CRITICAL HIT on LRM 20.
- *** Shadow Hawk SHD-5M (OPFOR) DESTROYED by engine destruction! ***
- Shadow Hawk SHD-5M (OPFOR) takes 2 damage to CT.
- 8 Internal Structure remaining
- Critical hit on CT. Roll is (12+2) = 14; 3 locations.
- CRITICAL HIT on Engine.
- Shadow Hawk SHD-5M (OPFOR) has taken 4 engine hits this phase.
- Checking for engine explosion on 10, roll is 9.
- Engine safety systems remain in place.
- CRITICAL HIT on Engine.
- CRITICAL HIT on Engine.
- ER Medium Laser at Shadow Hawk SHD-5M (OPFOR); needs 6, rolls 5 : misses.
- Large Pulse Laser at Foot Squad (Laser) #2 (OPFOR); needs 6, rolls 12 : - Direct Blow - hits MEN
- Foot Squad (Laser) #2 (OPFOR) takes 3 damage to MEN.
- 4 men alive
- Weapons fire for Laser Turret ML (OPFOR)
- Medium Laser at Vixen (Incubus) (Stephan); needs 6, rolls 6 : - Glancing Blow - hits CT
- Vixen (Incubus) (Stephan) takes 2 damage to CT.
- 7 Armor remaining.
- Weapons fire for Laser Turret ML #2 (OPFOR)
- Medium Laser at Locust IIC (Bjorn); needs 8, rolls 6 : misses.
- Weapons fire for Cobra CBR-02 (C) (Jacob Dorn)
- LRM 20 at Hex 0721 of Building #12368 (Collapse); needs 7, rolls 2 : misses.
- LRM 20 at Hex 0721 of Building #12368 (Collapse); needs 7, rolls 6 : misses.
- ER Medium Laser at Myrmidon Medium Tank (OPFOR); needs 9, rolls 6 : misses.
- ER Medium Laser at Myrmidon Medium Tank (OPFOR); needs 9, rolls 4 : misses.
- Physical Attack Phase
- -------------------
- Heat Phase
- -------------------
- Jenner IIC (Ridian) gains 2 heat, sinks 2 heat and is now at 0 heat.
- Thunderbolt C (Dierson Pyre) gains 16 heat, sinks 15 heat and is now at 1 heat.
- Cobra CBR-02 (C) (Jacob Dorn) gains 23 heat, sinks 22 heat and is now at 3 heat.
- Vixen (Incubus) (Stephan) gains 20 heat, sinks 20 heat and is now at 1 heat.
- UrbanMech IIC R (Remus) gains 13 heat, sinks 13 heat and is now at 0 heat.
- Locust IIC (Bjorn) gains 21 heat, sinks 20 heat and is now at 3 heat.
- Hunchback HBK-5M (OPFOR) gains 0 heat, sinks 0 heat and is now at 0 heat.
- Hunchback HBK-5N (OPFOR) gains 0 heat, sinks 0 heat and is now at 0 heat.
- Crab CRB-27 (OPFOR) gains 0 heat, sinks 0 heat and is now at 0 heat.
- Control Rolls
- -------------------
- End Phase
- -------------------
- Initiative Phase for Round #8
- -------------------
- OPFOR rolls a 7[7+0].
- Team 2 rolls a 9[9+0].
- Dierson Pyre rolls a 10[10+0].
- Ridian rolls a 6[6+0] / 2[2+0].
- Jacob Dorn rolls a 7[7+0].
- Stephan rolls a 6[6+0] / 10[10+0].
- Remus rolls a 9[9+0].
- Bjorn rolls a 7[7+0].
- Wind direction is Southwest. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
- Targeting Phase
- -------------------
- Movement Phase
- -------------------
- Jenner IIC (Ridian) must make a piloting skill check (Left Arm hand Actuator missing/destroyed).
- Needs 8 [5 (Base piloting skill) + 2 (high/low gravity) - 2 (careful stand) + 0 (getting up) + 2 (Right Arm destroyed) + 1 (Left Arm hand Actuator missing/destroyed)], rolls 10 : succeeds.
- Offboard Attack Phase
- -------------------
- Weapon Attack Phase
- -------------------
- Weapons fire for Foot Squad (Laser) (OPFOR)
- Laser Rifle at Vixen (Incubus) (Stephan); needs 9, rolls 3 : misses.
- Weapons fire for Foot Squad (Laser) #2 (OPFOR)
- Laser Rifle at Vixen (Incubus) (Stephan); needs 7, rolls 7 : - Glancing Blow - 1 troopers hit, causing 0 damage. Attack deals zero damage.
- Weapons fire for Foot Squad (Laser) #3 (OPFOR)
- Laser Rifle at Vixen (Incubus) (Stephan); needs 7, rolls 4 : misses.
- Weapons fire for Vixen (Incubus) (Stephan)
- Large Pulse Laser at Foot Squad (Laser) #3 (OPFOR); needs 4, rolls 9 : - Direct Blow - hits (using Right Side table) MEN
- Infantry platoon caught in the open!!! Damage doubled.
- Foot Squad (Laser) #3 (OPFOR) takes 4 damage to MEN.
- 3 men alive
- ER Medium Laser at Foot Squad (Laser) #3 (OPFOR); needs 6, rolls 3 : misses.
- ER Medium Laser at Foot Squad (Laser) #3 (OPFOR); needs 6, rolls 11 : - Direct Blow - hits (using Right Side table) MEN
- Infantry platoon caught in the open!!! Damage doubled.
- Foot Squad (Laser) #3 (OPFOR) takes 4 damage to MEN.
- PLATOON KILLED,
- *** Foot Squad (Laser) #3 (OPFOR) DESTROYED by damage! ***
- Weapons fire for Foot Platoon (LRM) #3 (OPFOR)
- LRM Launcher at UrbanMech IIC R (Remus); needs 10, rolls 9 : misses.
- Weapons fire for Locust IIC (Bjorn)
- Medium Pulse Laser at Wheeled Scout (OPFOR); needs 4, rolls 9 : - Direct Blow - hits (using Left Side table) LS
- Wheeled Scout (OPFOR) takes 8 damage to LS.
- 5 Armor remaining.
- ER Small Laser at Wheeled Scout (OPFOR); needs 8, rolls 11 : - Direct Blow - hits (using Left Side table) LS
- Wheeled Scout (OPFOR) takes 6 damage to LS.
- Armor destroyed, 1 Internal Structure remaining
- Critical hit on LS. Roll is (8+1) = 9; Engine destroyed. Immobile.
- ER Small Laser at Wheeled Scout (OPFOR); needs 8, rolls 9 : hits (using Left Side table) FR
- Wheeled Scout (OPFOR) takes 5 damage to FR.
- 13 Armor remaining.
- Critical hit on movement system. Roll is 5; (w/ +1 bonus)
- no effect.
- ER Small Laser at Wheeled Scout (OPFOR); needs 8, rolls 8 : - Glancing Blow - hits (using Left Side table) LS
- Wheeled Scout (OPFOR) takes 2 damage to LS.
- SECTION DESTROYED,
- *** Wheeled Scout (OPFOR) DESTROYED by damage! ***
- Critical hit on LS. Roll is (7-2) = 5; no effect.
- ER Small Laser at Wheeled Scout (OPFOR); needs 8, rolls 5 : misses.
- ER Small Laser at Wheeled Scout (OPFOR); needs 8, rolls 4 : misses.
- ER Small Laser at Wheeled Scout (OPFOR); needs 8, rolls 8 : - Glancing Blow - hits (using Left Side table) LS
- Wheeled Scout (OPFOR) takes 2 damage to LS.
- ER Small Laser at Wheeled Scout (OPFOR); needs 8, rolls 8 : - Glancing Blow - hits (using Left Side table) LS
- Wheeled Scout (OPFOR) takes 2 damage to LS.
- ER Small Laser at Wheeled Scout (OPFOR); needs 8, rolls 8 : - Glancing Blow - hits (using Left Side table) LS
- Wheeled Scout (OPFOR) takes 2 damage to LS.
- Critical hit on movement system. Roll is 5; (w/ +1 bonus)
- no effect.
- Weapons fire for Wheeled Scout #2 (OPFOR)
- Medium Laser at Jenner IIC (Ridian); needs 6, rolls 11 : - Direct Blow - hits (using Right Side table) RL
- Jenner IIC (Ridian) takes 6 damage to RL.
- 2 Armor remaining.
- Weapons fire for UrbanMech IIC R (Remus)
- Flamer at Foot Platoon (LRM) #3 (OPFOR); needs 4, rolls 8 : - Direct Blow - hits MEN
- Foot Platoon (LRM) #3 (OPFOR) takes 19 damage to MEN.
- 1 men alive
- Large Pulse Laser at Myrmidon Medium Tank (OPFOR); needs 2, rolls 11 : - Direct Blow - hits FR
- Myrmidon Medium Tank (OPFOR) takes 13 damage to FR.
- 11 Armor remaining.
- Critical hit on movement system. Roll is 11; (w/ +0 bonus)
- Heavy damage, +3 to driving skill rolls, 1/2 MP.
- Weapons fire for Myrmidon Medium Tank (OPFOR)
- PPC at UrbanMech IIC R (Remus); needs 5, rolls 7 : hits RT
- UrbanMech IIC R (Remus) takes 10 damage to RT.
- 1 Armor remaining.
- Weapons fire for AC Turret AC5 (OPFOR)
- AC/5 at Vixen (Incubus) (Stephan); needs 10, rolls 9 : misses.
- Weapons fire for Laser Turret ML (OPFOR)
- Medium Laser at Cobra CBR-02 (C) (Jacob Dorn); needs 8, rolls 7 : misses.
- Weapons fire for Laser Turret ML #2 (OPFOR)
- Medium Laser at Locust IIC (Bjorn); needs 8, rolls 8 : - Glancing Blow - hits LT
- Locust IIC (Bjorn) takes 2 damage to LT.
- 6 Armor remaining.
- Weapons fire for Cobra CBR-02 (C) (Jacob Dorn)
- LRM 20 at Hunchback HBK-5M (OPFOR); needs 7, rolls 5 : misses.
- LRM 20 at Hunchback HBK-5M (OPFOR); needs 7, rolls 5 : misses.
- ER Medium Laser at Hex 0721 of Building #12368 (Collapse); needs 3, rolls 7 : hits.
- Building #12368 absorbs 7 points of damage.
- Damage threshold exceeded. Possible critical hit!
- No critical hit.
- ER Medium Laser at Hex 0721 of Building #12368 (Collapse); needs 3, rolls 8 : hits.
- Building #12368 absorbs 7 points of damage.
- Damage threshold exceeded. Possible critical hit!
- No critical hit.
- Weapons fire for Thunderbolt C (Dierson Pyre)
- ER Large Laser at Wheeled Scout (OPFOR); needs 6, rolls 7 : hits (using Rear table) RR
- Wheeled Scout (OPFOR) takes 10 damage to RR.
- Armor destroyed, SECTION DESTROYED,
- Critical hit on RR. Roll is 11; Fuel Tank Hit (Vehicle Explodes).
- Weapons fire for Jenner IIC (Ridian)
- Streak SRM 4 at Crab CRB-27 (OPFOR); needs 6, rolls 8 : 4 missile(s) hit.
- Crab CRB-27 (OPFOR) takes 2 damage to HD.
- 7 Armor remaining.
- Pilot of Crab CRB-27 (OPFOR) "Hojuhei Satomi Yamauchi" takes 1 damage.
- Pilot of Crab CRB-27 (OPFOR) "Hojuhei Satomi Yamauchi" needs a 3 to stay conscious. Rolls 10 : successful!
- Crab CRB-27 (OPFOR) takes 2 damage to LL.
- 22 Armor remaining.
- Crab CRB-27 (OPFOR) takes 2 damage to HD.
- 5 Armor remaining.
- Pilot of Crab CRB-27 (OPFOR) "Hojuhei Satomi Yamauchi" takes 1 damage.
- Pilot of Crab CRB-27 (OPFOR) "Hojuhei Satomi Yamauchi" needs a 5 to stay conscious. Rolls 4 : blacks out.
- Crab CRB-27 (OPFOR) takes 2 damage to RL.
- 22 Armor remaining.
- SRM 6 at Hunchback HBK-5N (OPFOR); needs 10, rolls 5 : misses.
- Physical Attack Phase
- -------------------
- Physical attacks for UrbanMech IIC R (Remus)
- Kick (Left leg) at Foot Platoon (LRM) #3 (OPFOR); needs 3, rolls 6 : - Direct Blow - hits MEN
- Foot Platoon (LRM) #3 (OPFOR) takes 2 damage to MEN.
- PLATOON KILLED,
- *** Foot Platoon (LRM) #3 (OPFOR) DESTROYED by damage! ***
- Heat Phase
- -------------------
- Jenner IIC (Ridian) gains 9 heat, sinks 9 heat and is now at 0 heat.
- Thunderbolt C (Dierson Pyre) gains 13 heat, sinks 14 heat and is now at 0 heat.
- Cobra CBR-02 (C) (Jacob Dorn) gains 22 heat, sinks 22 heat and is now at 3 heat.
- Vixen (Incubus) (Stephan) gains 21 heat, sinks 20 heat and is now at 2 heat.
- UrbanMech IIC R (Remus) gains 13 heat, sinks 13 heat and is now at 0 heat.
- Locust IIC (Bjorn) gains 21 heat, sinks 20 heat and is now at 4 heat.
- Hunchback HBK-5M (OPFOR) gains 0 heat, sinks 0 heat and is now at 0 heat.
- Hunchback HBK-5N (OPFOR) gains 0 heat, sinks 0 heat and is now at 0 heat.
- Crab CRB-27 (OPFOR) gains 0 heat, sinks 0 heat and is now at 0 heat.
- Control Rolls
- -------------------
- End Phase
- -------------------
- Initiative Phase for Round #9
- -------------------
- OPFOR rolls a 4[4+0].
- Team 2 rolls a 5[5+0].
- Dierson Pyre rolls a 10[10+0].
- Ridian rolls a 11[11+0].
- Jacob Dorn rolls a 7[7+0] / 8[8+0] / 8[8+0].
- Stephan rolls a 7[7+0] / 8[8+0] / 6[6+0].
- Remus rolls a 7[7+0] / 8[8+0] / 11[11+0].
- Bjorn rolls a 3[3+0].
- Wind direction is Southwest. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
- Targeting Phase
- -------------------
- Movement Phase
- -------------------
- Offboard Attack Phase
- -------------------
- Weapon Attack Phase
- -------------------
- Weapons fire for Vixen (Incubus) (Stephan)
- Machine Gun at Foot Squad (Laser) (OPFOR); needs 11, rolls 4 : misses.
- Machine Gun at Foot Squad (Laser) (OPFOR); needs 11, rolls 9 : misses.
- Machine Gun at Foot Squad (Laser) (OPFOR); needs 11, rolls 6 : misses.
- Machine Gun at Foot Squad (Laser) (OPFOR); needs 11, rolls 7 : misses.
- Large Pulse Laser at Myrmidon Medium Tank (OPFOR); needs 6, rolls 5 : misses.
- ER Medium Laser at Myrmidon Medium Tank (OPFOR); needs 8, rolls 4 : misses.
- ER Medium Laser at Myrmidon Medium Tank (OPFOR); needs 8, rolls 3 : misses.
- Weapons fire for Locust IIC (Bjorn)
- Medium Pulse Laser at Myrmidon Medium Tank (OPFOR); needs 4, rolls 8 : - Direct Blow - hits TU
- Myrmidon Medium Tank (OPFOR) takes 8 damage to TU.
- 14 Armor remaining.
- ER Small Laser at Myrmidon Medium Tank (OPFOR); needs 6, rolls 4 : misses.
- ER Small Laser at Myrmidon Medium Tank (OPFOR); needs 6, rolls 3 : misses.
- ER Small Laser at Myrmidon Medium Tank (OPFOR); needs 6, rolls 10 : - Direct Blow - hits FR
- Myrmidon Medium Tank (OPFOR) takes 6 damage to FR.
- 5 Armor remaining.
- Critical hit on movement system. Roll is 6; (w/ +0 bonus)
- Minor damage, +1 to driving skill rolls.
- ER Small Laser at Myrmidon Medium Tank (OPFOR); needs 6, rolls 7 : hits FR
- Myrmidon Medium Tank (OPFOR) takes 5 damage to FR.
- 0 Armor remaining.
- ER Small Laser at Myrmidon Medium Tank (OPFOR); needs 6, rolls 5 : misses.
- ER Small Laser at Myrmidon Medium Tank (OPFOR); needs 6, rolls 6 : - Glancing Blow - hits FR
- Myrmidon Medium Tank (OPFOR) takes 2 damage to FR.
- 2 Internal Structure remaining
- Critical hit on FR. Roll is (12-2) = 10; Commander injured!
- Crew stunned for 1 turns.
- ER Small Laser at Myrmidon Medium Tank (OPFOR); needs 6, rolls 8 : hits FR (critical)
- Myrmidon Medium Tank (OPFOR) takes 5 damage to FR (critical).
- SECTION DESTROYED,
- *** Myrmidon Medium Tank (OPFOR) DESTROYED by damage! ***
- Critical hit on FR. Roll is 3; no effect.
- Critical hit on FR. Roll is 6; Driver injured!
- ER Small Laser at Myrmidon Medium Tank (OPFOR); needs 6, rolls 10 : - Direct Blow - hits LS
- Myrmidon Medium Tank (OPFOR) takes 6 damage to LS.
- 19 Armor remaining.
- Critical hit on movement system. Roll is 4; (w/ +0 bonus)
- no effect.
- Weapons fire for Cobra CBR-02 (C) (Jacob Dorn)
- LRM 20 at Crab CRB-27 (OPFOR); needs 7, rolls 5 : misses.
- LRM 20 at Crab CRB-27 (OPFOR); needs 7, rolls 9 : 9 missile(s) hit.
- Crab CRB-27 (OPFOR) takes 5 damage to CT.
- 15 Armor remaining.
- Crab CRB-27 (OPFOR) takes 4 damage to RA.
- 12 Armor remaining.
- ER Medium Laser at Hex 0721 of Building #12368 (Collapse); needs 3, rolls 10 : hits.
- Building #12368 absorbs 7 points of damage.
- BUILDING DESTROYED
- ER Medium Laser at Hex 0721 of Building #12368 (Collapse); needs 3, rolls 6 : hits.
- Building #12368 absorbs 7 points of damage.
- Weapons fire for Jenner IIC (Ridian)
- SRM 6 at Scorpion Light Tank #2 (OPFOR); needs 6, rolls 12 : - Direct Blow - 6 missile(s) hit (w/ +4 bonus).
- Scorpion Light Tank #2 (OPFOR) takes 2 damage to FR.
- 14 Armor remaining.
- Scorpion Light Tank #2 (OPFOR) takes 2 damage to LS.
- 9 Armor remaining.
- Critical hit on movement system. Roll is 6; (w/ +0 bonus)
- Minor damage, +1 to driving skill rolls.
- Scorpion Light Tank #2 (OPFOR) takes 2 damage to TU (critical).
- 14 Armor remaining.
- Critical hit on TU. Roll is (11+2) = 13; Turret blown off!
- *** Scorpion Light Tank #2 (OPFOR) DESTROYED by turret blown off! ***
- Scorpion Light Tank #2 (OPFOR) takes 2 damage to FR.
- 12 Armor remaining.
- Scorpion Light Tank #2 (OPFOR) takes 2 damage to FR.
- 10 Armor remaining.
- Critical hit on movement system. Roll is 12; (w/ +0 bonus)
- Major damage, vehicle immobile.
- Scorpion Light Tank #2 (OPFOR) takes 2 damage to FR.
- 8 Armor remaining.
- Streak SRM 4 at Hunchback HBK-5N (OPFOR); needs 7, rolls 7 : - Glancing Blow - 4 missile(s) hit.
- Hunchback HBK-5N (OPFOR) takes 2 damage to LA.
- 14 Armor remaining.
- Hunchback HBK-5N (OPFOR) takes 2 damage to RA.
- 14 Armor remaining.
- Hunchback HBK-5N (OPFOR) takes 2 damage to RA.
- 12 Armor remaining.
- Hunchback HBK-5N (OPFOR) takes 2 damage to RT.
- 18 Armor remaining.
- Weapons fire for UrbanMech IIC R (Remus)
- Flamer at Foot Platoon (LRM) #2 (OPFOR); needs 6, rolls 7 : hits MEN
- Foot Platoon (LRM) #2 (OPFOR) takes 15 damage to MEN.
- PLATOON KILLED,
- *** Foot Platoon (LRM) #2 (OPFOR) DESTROYED by damage! ***
- Large Pulse Laser at Wheeled Scout #2 (OPFOR); needs 4, rolls 11 : - Direct Blow - hits (using Left Side table) LS
- Wheeled Scout #2 (OPFOR) takes 12 damage to LS.
- 1 Armor remaining.
- Weapons fire for Thunderbolt C (Dierson Pyre)
- ER Large Laser at Scorpion Light Tank #2 (OPFOR); needs 2, rolls 11 : - Direct Blow - hits FR (hit aimed location)
- Scorpion Light Tank #2 (OPFOR) takes 13 damage to FR.
- Armor destroyed, SECTION DESTROYED,
- Critical hit on FR. Roll is (10+3) = 13; Crew killed.
- Weapons fire for Myrmidon Medium Tank (OPFOR)
- PPC at UrbanMech IIC R (Remus); needs 6, rolls 11 : - Direct Blow - hits RL
- UrbanMech IIC R (Remus) takes 11 damage to RL.
- Armor destroyed, SECTION DESTROYED,
- 3 damage transfers to RT.
- Critical hit on RL. Roll is (8+3) = 11; 2 locations.
- CRITICAL HIT on Lower Leg.
- CRITICAL HIT on Heat Sink.
- UrbanMech IIC R (Remus) takes 3 damage to RT.
- Armor destroyed, 5 Internal Structure remaining
- Critical hit on RT. Roll is (9+3) = 12; 2 locations.
- CRITICAL HIT on Heat Sink.
- CRITICAL HIT on Heat Sink.
- Weapons fire for AC Turret AC5 (OPFOR)
- AC/5 at Vixen (Incubus) (Stephan); needs 12, rolls 6 : misses.
- Weapons fire for Laser Turret ML (OPFOR)
- Medium Laser at Vixen (Incubus) (Stephan); needs 8, rolls 12 : - Direct Blow - hits CT
- Vixen (Incubus) (Stephan) takes 6 damage to CT.
- 1 Armor remaining.
- Weapons fire for Laser Turret ML #2 (OPFOR)
- Medium Laser at Locust IIC (Bjorn); needs 6, rolls 8 : hits (using Left Side table) RTR
- Locust IIC (Bjorn) takes 5 damage to RTR.
- Armor destroyed, 3 Internal Structure remaining
- Critical hit on RT. Roll is 5; no effect.
- Building #12368 collapses due to damage.
- *** AC Turret AC5 (OPFOR) DESTROYED by building collapse! ***
- UrbanMech IIC R (Remus) must make 2 piloting skill roll(s) (leg/foot actuator hit; leg destroyed).
- The base target is 7 [5 (Base piloting skill) + 2 (high/low gravity)].
- Roll #1, (leg destroyed); automatically fails.
- UrbanMech IIC R (Remus) falls on its right side, suffering 0 damage.
- Pilot of UrbanMech IIC R (Remus) "Remus" must roll 13 to avoid damage; rolls 3 : fails.
- Pilot of UrbanMech IIC R (Remus) "Remus" takes 1 damage.
- Pilot of UrbanMech IIC R (Remus) "Remus" needs a 3 to stay conscious. Rolls 5 : successful!
- Physical Attack Phase
- -------------------
- Heat Phase
- -------------------
- Jenner IIC (Ridian) gains 8 heat, sinks 8 heat and is now at 0 heat.
- Thunderbolt C (Dierson Pyre) gains 13 heat, sinks 13 heat and is now at 0 heat.
- Cobra CBR-02 (C) (Jacob Dorn) gains 22 heat, sinks 22 heat and is now at 3 heat.
- Vixen (Incubus) (Stephan) gains 21 heat, sinks 20 heat and is now at 3 heat.
- UrbanMech IIC R (Remus) gains 13 heat, sinks 13 heat and is now at 0 heat.
- Locust IIC (Bjorn) gains 21 heat, sinks 20 heat and is now at 5 heat.
- Locust IIC needs a 10+ for coolant failure, rolls 4 : avoids successfully!
- Hunchback HBK-5M (OPFOR) gains 0 heat, sinks 0 heat and is now at 0 heat.
- Hunchback HBK-5N (OPFOR) gains 0 heat, sinks 0 heat and is now at 0 heat.
- Crab CRB-27 (OPFOR) gains 0 heat, sinks 0 heat and is now at 0 heat.
- Control Rolls
- -------------------
- End Phase
- -------------------
- Pilot of Crab CRB-27 (OPFOR) "Hojuhei Satomi Yamauchi" needs a 5 to wake up. Rolls 3 : stays unconscious.
- Initiative Phase for Round #10
- -------------------
- OPFOR rolls a 6[6+0].
- Team 2 rolls a 9[9+0].
- Dierson Pyre rolls a 7[7+0] / 5[5+0].
- Ridian rolls a 7[7+0] / 10[10+0].
- Jacob Dorn rolls a 9[9+0].
- Stephan rolls a 5[5+0].
- Remus rolls a 2[2+0].
- Bjorn rolls a 4[4+0].
- Wind direction is Southwest. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
- Targeting Phase
- -------------------
- Movement Phase
- -------------------
- Offboard Attack Phase
- -------------------
- Weapon Attack Phase
- -------------------
- Weapons fire for Vixen (Incubus) (Stephan)
- Large Pulse Laser at Wheeled Scout #2 (OPFOR); needs 4, rolls 7 : - Direct Blow - hits (using Left Side table) LS
- Wheeled Scout #2 (OPFOR) takes 11 damage to LS.
- Armor destroyed, SECTION DESTROYED,
- *** Wheeled Scout #2 (OPFOR) DESTROYED by damage! ***
- Critical hit on movement system. Roll is 9; (w/ +1 bonus)
- Moderate damage, +2 to driving skill rolls, -1 MP.
- Critical hit on LS. Roll is (8+1) = 9; Engine destroyed. Immobile.
- ER Medium Laser at Hex 1423 of Building #26712 (Collapse); needs 2, rolls 11 : hits.
- Building #26712 absorbs 7 points of damage.
- Damage threshold exceeded. Possible critical hit!
- +Medium Laser is hit!
- Weapons fire for Thunderbolt C (Dierson Pyre)
- ER Small Laser at Hex 0521 of Building #8272 (Collapse); needs 2, rolls 9 : hits.
- Building #8272 absorbs 5 points of damage.
- Damage threshold exceeded. Possible critical hit!
- No critical hit.
- ER Small Laser at Hex 0521 of Building #8272 (Collapse); needs 2, rolls 6 : hits.
- Building #8272 absorbs 5 points of damage.
- Damage threshold exceeded. Possible critical hit!
- Crew stunned.
- ER Large Laser at Hunchback HBK-5M (OPFOR); needs 1, rolls 6 : - Direct Blow - hits LT
- Hunchback HBK-5M (OPFOR) takes 11 damage to LT.
- 9 Armor remaining.
- Weapons fire for Foot Squad (Laser) (OPFOR)
- Laser Rifle at Thunderbolt C (Dierson Pyre); needs 6, rolls 3 : misses.
- Weapons fire for Foot Squad (Laser) #2 (OPFOR)
- Laser Rifle at Thunderbolt C (Dierson Pyre); needs 6, rolls 8 : 2 troopers hit, causing 1 damage.
- Thunderbolt C (Dierson Pyre) takes 1 damage to LA.
- 19 Armor remaining.
- Weapons fire for Jenner IIC (Ridian)
- SRM 6 at Crab CRB-27 (OPFOR); needs 6, rolls 3 : misses.
- Streak SRM 4 at Hunchback HBK-5N (OPFOR); needs 7, rolls 9 : 4 missile(s) hit.
- Hunchback HBK-5N (OPFOR) takes 2 damage to CT.
- 24 Armor remaining.
- Hunchback HBK-5N (OPFOR) takes 2 damage to RA.
- 10 Armor remaining.
- Hunchback HBK-5N (OPFOR) takes 2 damage to RL.
- 18 Armor remaining.
- Hunchback HBK-5N (OPFOR) takes 2 damage to CT.
- 22 Armor remaining.
- Weapons fire for Wheeled Scout #2 (OPFOR)
- Medium Laser at Locust IIC (Bjorn); needs 7, rolls 3 : misses.
- Weapons fire for Laser Turret ML (OPFOR)
- Medium Laser at Thunderbolt C (Dierson Pyre); needs 8, rolls 5 : misses.
- Weapons fire for Laser Turret ML #2 (OPFOR)
- Medium Laser at Vixen (Incubus) (Stephan); needs 9, rolls 6 : misses.
- Weapons fire for UrbanMech IIC R (Remus)
- Large Pulse Laser at Hex 0521 of Building #8272 (Collapse); needs -1, rolls 4 : hits.
- Building #8272 absorbs 10 points of damage.
- BUILDING DESTROYED
- Weapons fire for Locust IIC (Bjorn)
- ER Small Laser at Wheeled Scout #2 (OPFOR); needs 7, rolls 3 : misses.
- ER Small Laser at Wheeled Scout #2 (OPFOR); needs 7, rolls 3 : misses.
- ER Small Laser at Wheeled Scout #2 (OPFOR); needs 7, rolls 7 : - Glancing Blow - hits FR
- Wheeled Scout #2 (OPFOR) takes 3 damage to FR.
- 15 Armor remaining.
- ER Small Laser at Wheeled Scout #2 (OPFOR); needs 7, rolls 2 : misses.
- Weapons fire for Cobra CBR-02 (C) (Jacob Dorn)
- LRM 20 at Hunchback HBK-5M (OPFOR); needs 7, rolls 6 : misses.
- ER Medium Laser at Hunchback HBK-5M (OPFOR); needs 4, rolls 7 : - Direct Blow - hits CT
- Hunchback HBK-5M (OPFOR) takes 7 damage to CT.
- 19 Armor remaining.
- LRM 20 at Hunchback HBK-5M (OPFOR); needs 7, rolls 10 : - Direct Blow - 9 missile(s) hit (w/ +2 bonus).
- Hunchback HBK-5M (OPFOR) takes 5 damage to CT.
- 14 Armor remaining.
- Hunchback HBK-5M (OPFOR) takes 4 damage to RT.
- 16 Armor remaining.
- ER Medium Laser at Hunchback HBK-5M (OPFOR); needs 4, rolls 7 : - Direct Blow - hits LT
- Hunchback HBK-5M (OPFOR) takes 7 damage to LT.
- 2 Armor remaining.
- Building #8272 collapses due to damage.
- *** Laser Turret ML (OPFOR) DESTROYED by building collapse! ***
- Hunchback HBK-5M (OPFOR) must make 1 piloting skill roll(s) and automatically fails (Reactor shut down).
- Hunchback HBK-5M (OPFOR) falls on its front, suffering 1 damage.
- Hunchback HBK-5M (OPFOR) takes 1 damage to HD.
- 8 Armor remaining.
- Pilot of Hunchback HBK-5M (OPFOR) "Heishi Mark Stenburg" takes 1 damage.
- Pilot of Hunchback HBK-5M (OPFOR) "Heishi Mark Stenburg" needs a 3 to stay conscious. Rolls 8 : successful!
- Pilot of Hunchback HBK-5M (OPFOR) "Heishi Mark Stenburg" cannot avoid damage.
- Pilot of Hunchback HBK-5M (OPFOR) "Heishi Mark Stenburg" takes 1 damage.
- Pilot of Hunchback HBK-5M (OPFOR) "Heishi Mark Stenburg" needs a 5 to stay conscious. Rolls 11 : successful!
- Physical Attack Phase
- -------------------
- Heat Phase
- -------------------
- Jenner IIC (Ridian) gains 8 heat, sinks 8 heat and is now at 0 heat.
- Thunderbolt C (Dierson Pyre) gains 17 heat, sinks 15 heat and is now at 2 heat.
- Cobra CBR-02 (C) (Jacob Dorn) gains 22 heat, sinks 22 heat and is now at 3 heat.
- Vixen (Incubus) (Stephan) gains 16 heat, sinks 19 heat and is now at 0 heat.
- UrbanMech IIC R (Remus) gains 9 heat, sinks 9 heat and is now at 0 heat.
- Locust IIC (Bjorn) gains 9 heat, sinks 14 heat and is now at 0 heat.
- Hunchback HBK-5M (OPFOR) gains 0 heat, sinks 0 heat and is now at 0 heat.
- Hunchback HBK-5N (OPFOR) gains 0 heat, sinks 0 heat and is now at 0 heat.
- Crab CRB-27 (OPFOR) gains 0 heat, sinks 0 heat and is now at 0 heat.
- Control Rolls
- -------------------
- End Phase
- -------------------
- Pilot of Crab CRB-27 (OPFOR) "Hojuhei Satomi Yamauchi" needs a 5 to wake up. Rolls 6 : successful!
- Initiative Phase for Round #11
- -------------------
- OPFOR rolls a 5[5+0].
- Team 2 rolls a 11[11+0].
- Dierson Pyre rolls a 9[9+0].
- Ridian rolls a 6[6+0] / 6[6+0] / 3[3+0].
- Jacob Dorn rolls a 6[6+0] / 6[6+0] / 8[8+0].
- Stephan rolls a 5[5+0].
- Remus rolls a 2[2+0].
- Bjorn rolls a 5[5+0].
- Wind direction is Southwest. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
- Targeting Phase
- -------------------
- Movement Phase
- -------------------
- Cobra CBR-02 (C) (Jacob Dorn) must make a piloting skill check (used more MPs than at 1G possible).
- Needs 7 [5 (Base piloting skill) + 2 (high/low gravity) + 0 (used more MPs than at 1G possible)], rolls 10 : succeeds.
- Offboard Attack Phase
- -------------------
- Weapon Attack Phase
- -------------------
- Weapons fire for Foot Squad (Laser) (OPFOR)
- Laser Rifle at Cobra CBR-02 (C) (Jacob Dorn); needs 9, rolls 5 : misses.
- Weapons fire for Foot Squad (Laser) #2 (OPFOR)
- Laser Rifle at Cobra CBR-02 (C) (Jacob Dorn); needs 11, rolls 9 : misses.
- Weapons fire for Jenner IIC (Ridian)
- SRM 6 at Crab CRB-27 (OPFOR); needs 5, rolls 4 : misses.
- Streak SRM 4 at Crab CRB-27 (OPFOR); needs 5, rolls 7 : 4 missile(s) hit.
- Crab CRB-27 (OPFOR) takes 2 damage to LA.
- 14 Armor remaining.
- Crab CRB-27 (OPFOR) takes 2 damage to CT.
- 13 Armor remaining.
- Crab CRB-27 (OPFOR) takes 2 damage to LA.
- 12 Armor remaining.
- Crab CRB-27 (OPFOR) takes 2 damage to CT.
- 11 Armor remaining.
- Weapons fire for Vixen (Incubus) (Stephan)
- ER Medium Laser at Hex 1423 of Building #26712 (Collapse); needs 1, rolls 7 : hits.
- Building #26712 absorbs 7 points of damage.
- Damage threshold exceeded. Possible critical hit!
- No critical hit.
- ER Medium Laser at Hex 1423 of Building #26712 (Collapse); needs 1, rolls 3 : hits.
- Building #26712 absorbs 7 points of damage.
- BUILDING DESTROYED
- Large Pulse Laser at Hex 1423 of Building #26712 (Collapse); needs -1, rolls 7 : hits.
- Building #26712 absorbs 10 points of damage.
- Weapons fire for Locust IIC (Bjorn)
- ER Small Laser at Crab CRB-27 (OPFOR); needs 2, rolls 6 : - Direct Blow - hits (using Rear table) RTR
- Crab CRB-27 (OPFOR) takes 6 damage to RTR.
- 0 Armor remaining.
- ER Small Laser at Crab CRB-27 (OPFOR); needs 2, rolls 6 : - Direct Blow - hits (using Rear table) CTR
- Crab CRB-27 (OPFOR) takes 6 damage to CTR.
- 2 Armor remaining.
- ER Small Laser at Crab CRB-27 (OPFOR); needs 2, rolls 4 : hits (using Rear table) LL
- Crab CRB-27 (OPFOR) takes 5 damage to LL.
- 17 Armor remaining.
- ER Small Laser at Crab CRB-27 (OPFOR); needs 2, rolls 4 : hits (using Rear table) LTR
- Crab CRB-27 (OPFOR) takes 5 damage to LTR.
- 1 Armor remaining.
- ER Small Laser at Crab CRB-27 (OPFOR); needs 2, rolls 8 : - Direct Blow - hits (using Rear table) RTR
- Crab CRB-27 (OPFOR) takes 7 damage to RTR.
- 5 Internal Structure remaining
- Critical hit on RT. Roll is (4+3) = 7; no effect.
- ER Small Laser at Crab CRB-27 (OPFOR); needs 2, rolls 7 : - Direct Blow - hits (using Rear table) LL
- Crab CRB-27 (OPFOR) takes 6 damage to LL.
- 11 Armor remaining.
- ER Small Laser at Crab CRB-27 (OPFOR); needs 2, rolls 10 : - Direct Blow - hits (using Rear table) RTR
- Crab CRB-27 (OPFOR) takes 7 damage to RTR.
- SECTION DESTROYED,
- LIMB BLOWN OFF Right Arm blown off.
- 2 damage transfers to CTR.
- Critical hit on RT. Roll is (3+3) = 6; no effect.
- Crab CRB-27 (OPFOR) takes 2 damage to CTR.
- 0 Armor remaining.
- ER Small Laser at Crab CRB-27 (OPFOR); needs 2, rolls 4 : hits (using Rear table) LA
- Crab CRB-27 (OPFOR) takes 5 damage to LA.
- 7 Armor remaining.
- Medium Pulse Laser at Crab CRB-27 (OPFOR); needs 0, rolls 12 : - Direct Blow - hits (using Rear table) CTR
- Crab CRB-27 (OPFOR) takes 10 damage to CTR.
- 6 Internal Structure remaining
- Critical hit on CT. Roll is (6+4) = 10; 1 location.
- CRITICAL HIT on Engine.
- Weapons fire for UrbanMech IIC R (Remus)
- Large Pulse Laser at Hex 1423 of Building #26712 (Collapse); needs -1, rolls 5 : hits.
- Building #26712 absorbs 10 points of damage.
- Weapons fire for Thunderbolt C (Dierson Pyre)
- Large Pulse Laser at Hunchback HBK-5M (OPFOR); needs -1, rolls 3 : hits LT
- Hunchback HBK-5M (OPFOR) takes 10 damage to LT.
- Armor destroyed, 4 Internal Structure remaining
- Critical hit on LT. Roll is (4+1) = 5; no effect.
- ER Small Laser at Hunchback HBK-5M (OPFOR); needs 5, rolls 10 : - Direct Blow - hits RT
- Hunchback HBK-5M (OPFOR) takes 5 damage to RT.
- 11 Armor remaining.
- ER Small Laser at Hunchback HBK-5M (OPFOR); needs 5, rolls 4 : misses.
- Weapons fire for Cobra CBR-02 (C) (Jacob Dorn)
- LRM 20 at Hunchback HBK-5N (OPFOR); needs 8, rolls 6 : misses.
- ER Medium Laser at Hunchback HBK-5N (OPFOR); needs 3, rolls 9 : - Direct Blow - hits CT
- Hunchback HBK-5N (OPFOR) takes 9 damage to CT.
- 13 Armor remaining.
- LRM 20 at Hunchback HBK-5N (OPFOR); needs 8, rolls 7 : misses.
- ER Medium Laser at Hunchback HBK-5N (OPFOR); needs 3, rolls 5 : hits LL
- Hunchback HBK-5N (OPFOR) takes 7 damage to LL.
- 13 Armor remaining.
- Building #26712 collapses due to damage.
- *** Laser Turret ML #2 (OPFOR) DESTROYED by building collapse! ***
- Crab CRB-27 (OPFOR) must make 1 piloting skill roll(s) and automatically fails (Reactor shut down).
- Crab CRB-27 (OPFOR) falls on its right side, suffering 1 damage.
- Crab CRB-27 (OPFOR) takes 1 damage to RL.
- 21 Armor remaining.
- Pilot of Crab CRB-27 (OPFOR) "Hojuhei Satomi Yamauchi" cannot avoid damage.
- Pilot of Crab CRB-27 (OPFOR) "Hojuhei Satomi Yamauchi" takes 1 damage.
- Pilot of Crab CRB-27 (OPFOR) "Hojuhei Satomi Yamauchi" needs a 7 to stay conscious. Rolls 8 : successful!
- Physical Attack Phase
- -------------------
- Heat Phase
- -------------------
- Jenner IIC (Ridian) gains 7 heat, sinks 7 heat and is now at 0 heat.
- Thunderbolt C (Dierson Pyre) gains 15 heat, sinks 15 heat and is now at 2 heat.
- Cobra CBR-02 (C) (Jacob Dorn) gains 23 heat, sinks 22 heat and is now at 4 heat.
- Vixen (Incubus) (Stephan) gains 21 heat, sinks 20 heat and is now at 1 heat.
- UrbanMech IIC R (Remus) gains 9 heat, sinks 9 heat and is now at 0 heat.
- Locust IIC (Bjorn) gains 21 heat, sinks 20 heat and is now at 1 heat.
- Hunchback HBK-5M (OPFOR) gains 0 heat, sinks 0 heat and is now at 0 heat.
- Hunchback HBK-5N (OPFOR) gains 0 heat, sinks 0 heat and is now at 0 heat.
- Crab CRB-27 (OPFOR) gains 0 heat, sinks 0 heat and is now at 0 heat.
- Control Rolls
- -------------------
- End Phase
- -------------------
- Initiative Phase for Round #12
- -------------------
- OPFOR rolls a 6[6+0].
- Team 2 rolls a 2[2+0].
- Dierson Pyre rolls a 9[9+0] / 3[3+0].
- Ridian rolls a 10[10+0].
- Jacob Dorn rolls a 3[3+0].
- Stephan rolls a 7[7+0].
- Remus rolls a 9[9+0] / 5[5+0].
- Bjorn rolls a 8[8+0].
- Wind direction is Southwest. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
- Targeting Phase
- -------------------
- Movement Phase
- -------------------
- Vixen (Incubus) hits an inferno mine in hex 1020.
- Target gains 10 more heat during heat phase.
- Offboard Attack Phase
- -------------------
- Weapon Attack Phase
- -------------------
- Weapons fire for Locust IIC (Bjorn)
- ER Small Laser at Crab CRB-27 (OPFOR); needs 0, rolls 10 : - Direct Blow - hits (using Rear table) LL
- Crab CRB-27 (OPFOR) takes 8 damage to LL.
- 3 Armor remaining.
- ER Small Laser at Crab CRB-27 (OPFOR); needs 0, rolls 10 : - Direct Blow - hits (using Rear table) LTR
- Crab CRB-27 (OPFOR) takes 8 damage to LTR.
- Armor destroyed, 5 Internal Structure remaining
- Critical hit on LT. Roll is (6+3) = 9; 1 location.
- CRITICAL HIT on Heat Sink.
- ER Small Laser at Crab CRB-27 (OPFOR); needs 0, rolls 6 : - Direct Blow - hits (using Rear table) LA
- Crab CRB-27 (OPFOR) takes 7 damage to LA.
- 0 Armor remaining.
- ER Small Laser at Crab CRB-27 (OPFOR); needs 0, rolls 6 : - Direct Blow - hits (using Rear table) RTR
- Crab CRB-27 (OPFOR) takes 7 damage to RTR.
- 7 damage transfers to CTR.
- Crab CRB-27 (OPFOR) takes 7 damage to CTR.
- SECTION DESTROYED,
- Crab CRB-27 (OPFOR) has taken 5 engine hits this phase.
- Checking for engine explosion on 10, roll is 5.
- Engine safety systems remain in place.
- *** Crab CRB-27 (OPFOR) DESTROYED by damage! ***
- >Crab CRB-27 (OPFOR) suffers catastrophic damage, but the autoeject system was engaged.
- Crab CRB-27 (OPFOR) must make a piloting skill check (Low-G).
- Needs 12 [6 (ejecting) + 5 (Mech is prone) + 1 (automatic ejection) - 2 (landing in clear terrain) + 2 (Low-G)], rolls 7 : fails.
- Pilot of MechWarrior Hojuhei Satomi Yamauchi (OPFOR) "Hojuhei Satomi Yamauchi" takes 2 damage. The pilot ejects safely!
- Critical hit on CT. Roll is (7+2) = 9; 1 location.
- CRITICAL HIT on Engine.
- ER Small Laser at Crab CRB-27 (OPFOR); needs 0, rolls 7 : - Direct Blow - hits (using Rear table) LL
- Crab CRB-27 (OPFOR) takes 7 damage to LL.
- Armor destroyed, 8 Internal Structure remaining
- Critical hit on LL. Roll is (8+2) = 10; 1 location.
- CRITICAL HIT on Heat Sink.
- ER Small Laser at Crab CRB-27 (OPFOR); needs 0, rolls 9 : - Direct Blow - hits (using Rear table) LA
- Crab CRB-27 (OPFOR) takes 8 damage to LA.
- SECTION DESTROYED,
- Critical hit on LA. Roll is (7+3) = 10; 1 location.
- CRITICAL HIT on Shoulder.
- ER Small Laser at Crab CRB-27 (OPFOR); needs 0, rolls 6 : - Direct Blow - hits (using Rear table) CTR
- Crab CRB-27 (OPFOR) takes 7 damage to CTR.
- ER Small Laser at Crab CRB-27 (OPFOR); needs 0, rolls 8 : - Direct Blow - hits (using Rear table) LL
- Crab CRB-27 (OPFOR) takes 8 damage to LL.
- SECTION DESTROYED,
- Critical hit on LL. Roll is (12+3) = 15;LIMB BLOWN OFF Left Leg blown off.
- Medium Pulse Laser at Crab CRB-27 (OPFOR); needs -2, rolls 4 : hits (using Rear table) LTR
- Crab CRB-27 (OPFOR) takes 8 damage to LTR.
- SECTION DESTROYED,
- 3 damage transfers to CTR.
- Critical hit on LT. Roll is (7+1) = 8; no effect.
- Crab CRB-27 (OPFOR) takes 3 damage to CTR.
- Weapons fire for Jenner IIC (Ridian)
- SRM 6 at Hunchback HBK-5N (OPFOR); needs 5, rolls 5 : - Glancing Blow - 2 missile(s) hit (w/ -4 malus).
- Hunchback HBK-5N (OPFOR) takes 2 damage to RT.
- 16 Armor remaining.
- Hunchback HBK-5N (OPFOR) takes 2 damage to CT.
- 11 Armor remaining.
- Streak SRM 4 at Hunchback HBK-5N (OPFOR); needs 5, rolls 12 : - Direct Blow - (w/ +4 bonus)4 missile(s) hit.
- Hunchback HBK-5N (OPFOR) takes 2 damage to RA.
- 8 Armor remaining.
- Hunchback HBK-5N (OPFOR) takes 2 damage to CT (critical).
- 9 Armor remaining.
- Critical hit on CT. Roll is (6+2) = 8; no effect.
- Hunchback HBK-5N (OPFOR) takes 2 damage to HD.
- 7 Armor remaining.
- Pilot of Hunchback HBK-5N (OPFOR) "Hojuhei Michi Fukui" takes 1 damage.
- Pilot of Hunchback HBK-5N (OPFOR) "Hojuhei Michi Fukui" needs a 3 to stay conscious. Rolls 8 : successful!
- Hunchback HBK-5N (OPFOR) takes 2 damage to RT.
- 14 Armor remaining.
- Weapons fire for Vixen (Incubus) (Stephan)
- Machine Gun at Foot Squad (Laser) (OPFOR); needs 13, rolls 4 : misses.
- Machine Gun at Foot Squad (Laser) (OPFOR); needs 13, rolls 2 : misses.
- Machine Gun at Foot Squad (Laser) (OPFOR); needs 13, rolls 11 : misses.
- Machine Gun at Foot Squad (Laser) (OPFOR); needs 13, rolls 11 : misses.
- Weapons fire for UrbanMech IIC R (Remus)
- Large Pulse Laser at Foot Squad (Laser) (OPFOR); needs 4, rolls 8 : - Direct Blow - hits MEN
- Infantry platoon caught in the open!!! Damage doubled.
- Foot Squad (Laser) (OPFOR) takes 4 damage to MEN.
- 3 men alive
- Weapons fire for Thunderbolt C (Dierson Pyre)
- Large Pulse Laser at Hunchback HBK-5M (OPFOR); needs -1, rolls 11 : - Direct Blow - hits RA
- Hunchback HBK-5M (OPFOR) takes 13 damage to RA.
- 3 Armor remaining.
- ER Small Laser at Hunchback HBK-5M (OPFOR); needs 3, rolls 6 : - Direct Blow - hits CT
- Hunchback HBK-5M (OPFOR) takes 6 damage to CT.
- 8 Armor remaining.
- ER Small Laser at Hunchback HBK-5M (OPFOR); needs 3, rolls 11 : - Direct Blow - hits RA
- Hunchback HBK-5M (OPFOR) takes 7 damage to RA.
- Armor destroyed, 4 Internal Structure remaining
- Critical hit on RA. Roll is (12+3) = 15;LIMB BLOWN OFF Right Arm blown off.
- Weapons fire for Foot Squad (Laser) (OPFOR)
- Laser Rifle at Vixen (Incubus) (Stephan); needs 7, rolls 7 : - Glancing Blow - 2 troopers hit, causing 1 damage.
- Vixen (Incubus) (Stephan) takes 1 damage to LT.
- 7 Armor remaining.
- Weapons fire for Cobra CBR-02 (C) (Jacob Dorn)
- ER Medium Laser at Hunchback HBK-5N (OPFOR); needs 10, rolls 5 : misses.
- ER Medium Laser at Hunchback HBK-5N (OPFOR); needs 10, rolls 10 : - Glancing Blow - hits HD (hit aimed location)
- Hunchback HBK-5N (OPFOR) takes 3 damage to HD.
- 4 Armor remaining.
- Pilot of Hunchback HBK-5N (OPFOR) "Hojuhei Michi Fukui" takes 1 damage.
- Pilot of Hunchback HBK-5N (OPFOR) "Hojuhei Michi Fukui" needs a 5 to stay conscious. Rolls 7 : successful!
- LRM 20 at Hunchback HBK-5N (OPFOR); needs 7, rolls 6 : misses.
- LRM 20 at Hunchback HBK-5N (OPFOR); needs 7, rolls 6 : misses.
- Physical Attack Phase
- -------------------
- Heat Phase
- -------------------
- Jenner IIC (Ridian) gains 7 heat, sinks 7 heat and is now at 0 heat.
- Thunderbolt C (Dierson Pyre) gains 15 heat, sinks 15 heat and is now at 2 heat.
- Cobra CBR-02 (C) (Jacob Dorn) gains 23 heat, sinks 22 heat and is now at 5 heat.
- Cobra CBR-02 (C) needs a 10+ for coolant failure, rolls 11 : fails.
- Cobra CBR-02 (C)'s coolant is now less effective.
- Vixen (Incubus) (Stephan) gains 11 heat, sinks 12 heat and is now at 0 heat.
- UrbanMech IIC R (Remus) gains 9 heat, sinks 9 heat and is now at 0 heat.
- Locust IIC (Bjorn) gains 21 heat, sinks 20 heat and is now at 2 heat.
- Hunchback HBK-5M (OPFOR) gains 0 heat, sinks 0 heat and is now at 0 heat.
- Hunchback HBK-5N (OPFOR) gains 0 heat, sinks 0 heat and is now at 0 heat.
- Control Rolls
- -------------------
- End Phase
- -------------------
- MechWarrior Hojuhei Satomi Yamauchi (OPFOR) has been picked up by Locust IIC (Bjorn).
- Initiative Phase for Round #13
- -------------------
- OPFOR rolls a 8[8+0].
- Team 2 rolls a 5[5+0].
- Dierson Pyre rolls a 12[12+0] / 11[11+0].
- Ridian rolls a 12[12+0] / 9[9+0].
- Jacob Dorn rolls a 6[6+0].
- Stephan rolls a 3[3+0].
- Remus rolls a 4[4+0].
- Bjorn rolls a 7[7+0].
- Wind direction is Southwest. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
- Targeting Phase
- -------------------
- Movement Phase
- -------------------
- Offboard Attack Phase
- -------------------
- Weapon Attack Phase
- -------------------
- Weapons fire for Jenner IIC (Ridian)
- SRM 6 at Hunchback HBK-5N (OPFOR); needs 6, rolls 5 : misses.
- Streak SRM 4 at Hunchback HBK-5N (OPFOR); needs 6, rolls 5 : fails to achieve lock.
- Weapons fire for Locust IIC (Bjorn)
- ER Small Laser at Hunchback HBK-5N (OPFOR); needs 2, rolls 11 : - Direct Blow - hits (using Rear table) LTR
- Hunchback HBK-5N (OPFOR) takes 9 damage to LTR.
- Armor destroyed, 7 Internal Structure remaining
- Critical hit on LT. Roll is (5+4) = 9; 1 location.
- CRITICAL HIT on AC/20 Ammo (5).
- *** AC/20 Ammo EXPLODES! 100 DAMAGE! *** >Hunchback HBK-5N (OPFOR) suffers catastrophic damage, but the autoeject system was engaged.
- Hunchback HBK-5N (OPFOR) must make a piloting skill check (Low-G).
- Needs 7 [6 (ejecting) + 1 (automatic ejection) - 2 (landing in clear terrain) + 2 (Low-G)], rolls 8 : succeeds.
- The pilot ejects safely!
- *** Hunchback HBK-5N (OPFOR) DESTROYED by ejection! ***
- Hunchback HBK-5N (OPFOR) takes 100 damage to LT.
- SECTION DESTROYED,
- LIMB BLOWN OFF Left Arm blown off.
- 93 damage transfers to CT.
- Critical hit on LT. Roll is (7+4) = 11; 2 locations.
- CRITICAL HIT on Double Heat Sink.
- CRITICAL HIT on Double Heat Sink.
- Hunchback HBK-5N (OPFOR) takes 93 damage to CT.
- SECTION DESTROYED,
- Hunchback HBK-5N (OPFOR) has taken 6 engine hits this phase.
- Checking for engine explosion on 10, roll is 6.
- Engine safety systems remain in place.
- Critical hit on CT. Roll is (8+4) = 12; 2 locations.
- CRITICAL HIT on Engine.
- CRITICAL HIT on Standard Gyro.
- Ammo explosion damages nearby units.
- Start Secondary Damage Report.
- Locust IIC (Bjorn) is hit for 5 damage!
- Locust IIC (Bjorn) takes 5 damage to LA (critical).
- 3 Armor remaining.
- Critical hit on LA. Roll is 5; no effect.
- Hunchback HBK-5M (OPFOR) is hit for 5 damage!
- Hunchback HBK-5M (OPFOR) takes 5 damage to LL.
- 15 Armor remaining.
- End Secondary Damage Report.
- ER Small Laser at Hunchback HBK-5N (OPFOR); needs 2, rolls 4 : hits (using Rear table) RA
- Hunchback HBK-5N (OPFOR) takes 6 damage to RA.
- 2 Armor remaining.
- ER Small Laser at Hunchback HBK-5N (OPFOR); needs 2, rolls 8 : - Direct Blow - hits (using Rear table) LL
- Hunchback HBK-5N (OPFOR) takes 8 damage to LL.
- 5 Armor remaining.
- ER Small Laser at Hunchback HBK-5N (OPFOR); needs 2, rolls 6 : - Direct Blow - hits (using Rear table) RTR
- Hunchback HBK-5N (OPFOR) takes 7 damage to RTR.
- Armor destroyed, 9 Internal Structure remaining
- Critical hit on RT. Roll is (4+2) = 6; no effect.
- ER Small Laser at Hunchback HBK-5N (OPFOR); needs 2, rolls 10 : - Direct Blow - hits (using Rear table) RTR
- Hunchback HBK-5N (OPFOR) takes 8 damage to RTR.
- 1 Internal Structure remaining
- Critical hit on RT. Roll is (6+3) = 9; 1 location.
- CRITICAL HIT on AC/20.
- ER Small Laser at Hunchback HBK-5N (OPFOR); needs 2, rolls 8 : - Direct Blow - hits (using Rear table) RA
- Hunchback HBK-5N (OPFOR) takes 8 damage to RA.
- Armor destroyed, 2 Internal Structure remaining
- Critical hit on RA. Roll is (9+3) = 12; 2 locations.
- CRITICAL HIT on Double Heat Sink.
- CRITICAL HIT on Upper Arm.
- ER Small Laser at Hunchback HBK-5N (OPFOR); needs 2, rolls 10 : - Direct Blow - hits (using Rear table) RL
- Hunchback HBK-5N (OPFOR) takes 8 damage to RL.
- 10 Armor remaining.
- ER Small Laser at Hunchback HBK-5N (OPFOR); needs 2, rolls 5 : - Direct Blow - hits (using Rear table) HD
- Hunchback HBK-5N (OPFOR) takes 7 damage to HD.
- Armor destroyed, SECTION DESTROYED,
- Critical hit on HD. Roll is (12+2) = 14; 3 locations.
- CRITICAL HIT on Standard Cockpit.
- CRITICAL HIT on Small Laser.
- CRITICAL HIT on Life Support.
- Medium Pulse Laser at Hunchback HBK-5N (OPFOR); needs 0, rolls 7 : - Direct Blow - hits (using Rear table) RA
- Hunchback HBK-5N (OPFOR) takes 9 damage to RA.
- SECTION DESTROYED,
- 7 damage transfers to RTR.
- Critical hit on RA. Roll is (6+2) = 8; no effect.
- Hunchback HBK-5N (OPFOR) takes 7 damage to RTR.
- SECTION DESTROYED,
- 6 damage transfers to CTR.
- Critical hit on RT. Roll is (8+2) = 10; 1 location.
- CRITICAL HIT on AC/20.
- Hunchback HBK-5N (OPFOR) takes 6 damage to CTR.
- Weapons fire for Thunderbolt C (Dierson Pyre)
- Large Pulse Laser at Hunchback HBK-5M (OPFOR); needs 3, rolls 5 : hits HD (hit aimed location)
- Hunchback HBK-5M (OPFOR) takes 11 damage to HD.
- Armor destroyed, SECTION DESTROYED,
- *** Hunchback HBK-5M (OPFOR) DESTROYED by damage! ***
- Critical hit on HD. Roll is (7+2) = 9; 1 location.
- CRITICAL HIT on Small Pulse Laser.
- ER Small Laser at Hunchback HBK-5M (OPFOR); needs 5, rolls 10 : - Direct Blow - hits RA
- Hunchback HBK-5M (OPFOR) takes 7 damage to RA.
- 7 damage transfers to RT.
- Hunchback HBK-5M (OPFOR) takes 7 damage to RT.
- 4 Armor remaining.
- ER Small Laser at Hunchback HBK-5M (OPFOR); needs 5, rolls 2 : misses.
- Weapons fire for UrbanMech IIC R (Remus)
- Large Pulse Laser at Foot Squad (Laser) (OPFOR); needs 4, rolls 6 : hits MEN
- Infantry platoon caught in the open!!! Damage doubled.
- Foot Squad (Laser) (OPFOR) takes 6 damage to MEN.
- PLATOON KILLED,
- *** Foot Squad (Laser) (OPFOR) DESTROYED by damage! ***
- Weapons fire for Foot Squad (Laser) (OPFOR)
- Laser Rifle at Vixen (Incubus) (Stephan); needs 5, rolls 6 : 2 troopers hit, causing 1 damage.
- Vixen (Incubus) (Stephan) takes 1 damage to LA (critical).
- 9 Armor remaining.
- Critical hit on LA. Roll is 10; 1 location.
- CRITICAL HIT on Shoulder.
- Weapons fire for Vixen (Incubus) (Stephan)
- Large Pulse Laser at Foot Squad (Laser) (OPFOR); needs 4, rolls 3 : misses.
- ER Medium Laser at Foot Squad (Laser) (OPFOR); needs 6, rolls 3 : misses.
- Machine Gun at Foot Squad (Laser) (OPFOR); needs 13, rolls 11 : misses.
- Machine Gun at Foot Squad (Laser) (OPFOR); needs 13, rolls 5 : misses.
- ER Medium Laser at Foot Squad (Laser) (OPFOR); needs 6, rolls 11 : - Direct Blow - hits MEN
- Foot Squad (Laser) (OPFOR) takes 2 damage to MEN.
- Machine Gun at Foot Squad (Laser) (OPFOR); needs 13, rolls 4 : misses.
- Machine Gun at Foot Squad (Laser) (OPFOR); needs 13, rolls 10 : misses.
- Weapons fire for Cobra CBR-02 (C) (Jacob Dorn)
- ER Medium Laser at Foot Squad (Laser) (OPFOR); needs 6, rolls 10 : - Direct Blow - hits MEN
- Foot Squad (Laser) (OPFOR) takes 2 damage to MEN.
- ER Medium Laser at Foot Squad (Laser) (OPFOR); needs 6, rolls 6 : - Glancing Blow - hits MEN
- Foot Squad (Laser) (OPFOR) suffers no damage.
- Physical Attack Phase
- -------------------
- Heat Phase
- -------------------
- Jenner IIC (Ridian) gains 5 heat, sinks 5 heat and is now at 0 heat.
- Thunderbolt C (Dierson Pyre) gains 15 heat, sinks 15 heat and is now at 2 heat.
- Cobra CBR-02 (C) (Jacob Dorn) gains 10 heat, sinks 15 heat and is now at 0 heat.
- Vixen (Incubus) (Stephan) gains 21 heat, sinks 20 heat and is now at 1 heat.
- UrbanMech IIC R (Remus) gains 9 heat, sinks 9 heat and is now at 0 heat.
- Locust IIC (Bjorn) gains 21 heat, sinks 20 heat and is now at 3 heat.
- Control Rolls
- -------------------
- End Phase
- -------------------
- MechWarrior Hojuhei Michi Fukui (OPFOR) has been picked up by Locust IIC (Bjorn).
- Initiative Phase for Round #14
- -------------------
- OPFOR rolls a 10[10+0].
- Team 2 rolls a 8[8+0].
- Dierson Pyre rolls a 4[4+0] / 6[6+0].
- Ridian rolls a 4[4+0] / 8[8+0].
- Jacob Dorn rolls a 5[5+0].
- Stephan rolls a 8[8+0].
- Remus rolls a 8[8+0].
- Bjorn rolls a 4[4+0] / 12[12+0].
- Wind direction is Southwest. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
- Targeting Phase
- -------------------
- Movement Phase
- -------------------
- Building #16504 in Hex 1133 is entered and has unknown basement, rolls 4: Single (normal fall) basement.
- Locust IIC (Bjorn) must make a piloting skill check while moving from hex 1232 to hex 1133 (moved 7-9 hexes).
- Needs 10 [4 (Base piloting skill) + 2 (high/low gravity) + 0 (moving through Light Building #16504) + 1 (unbalanced) + 3 (moved 7-9 hexes)], rolls 8 : fails.
- Locust IIC (Bjorn) takes 2 damage to CT.
- 8 Armor remaining.
- Basement of Building #16504 in Hex 1133 collapses.
- Locust IIC (Bjorn) falls on its left side, suffering 1 damage.
- Locust IIC (Bjorn) takes 1 damage to LT.
- 5 Armor remaining.
- Pilot of Locust IIC (Bjorn) "Biorn" must roll 6 to avoid damage; rolls 5 : fails.
- Pilot of Locust IIC (Bjorn) "Biorn" takes 1 damage.
- Pilot of Locust IIC (Bjorn) "Biorn" needs a 3 to stay conscious. Rolls 9 : successful!
- Locust IIC (Bjorn) must make a piloting skill check (used more MPs than at 1G possible).
- Needs 6 [4 (Base piloting skill) + 2 (high/low gravity) + 0 (used more MPs than at 1G possible)], rolls 5 : fails.
- Locust IIC (Bjorn) takes 6 damage to Internal Structure of RL.
- SECTION DESTROYED,
- Critical hit on RL. Roll is (4+1) = 5; no effect.
- Locust IIC (Bjorn) takes 6 damage to Internal Structure of LL.
- SECTION DESTROYED,
- Critical hit on LL. Roll is (9+1) = 10; 1 location.
- CRITICAL HIT on Hip.
- Offboard Attack Phase
- -------------------
- Weapon Attack Phase
- -------------------
- Weapons fire for Vixen (Incubus) (Stephan)
- Large Pulse Laser at Foot Squad (Laser) #2 (OPFOR); needs 6, rolls 8 : hits MEN
- Infantry platoon caught in the open!!! Damage doubled.
- Foot Squad (Laser) #2 (OPFOR) takes 6 damage to MEN.
- PLATOON KILLED,
- *** Foot Squad (Laser) #2 (OPFOR) DESTROYED by damage! ***
- ER Medium Laser at Foot Squad (Laser) #2 (OPFOR); needs 8, rolls 7 : misses.
- ER Medium Laser at Foot Squad (Laser) #2 (OPFOR); needs 8, rolls 6 : misses.
- Weapons fire for Cobra CBR-02 (C) (Jacob Dorn)
- ER Medium Laser at Foot Squad (Laser) #2 (OPFOR); needs 10, rolls 6 : misses.
- ER Medium Laser at Foot Squad (Laser) #2 (OPFOR); needs 10, rolls 8 : misses.
- Weapons fire for Jenner IIC (Ridian)
- SRM 6 at Scorpion Light Tank (OPFOR); needs 6, rolls 11 : - Direct Blow - 5 missile(s) hit (w/ +2 bonus).
- Scorpion Light Tank (OPFOR) takes 2 damage to FR.
- 14 Armor remaining.
- Critical hit on movement system. Roll is 7; (w/ +0 bonus)
- Minor damage, +1 to driving skill rolls.
- Scorpion Light Tank (OPFOR) takes 2 damage to FR.
- 12 Armor remaining.
- Scorpion Light Tank (OPFOR) takes 2 damage to FR.
- 10 Armor remaining.
- Scorpion Light Tank (OPFOR) takes 2 damage to FR.
- 8 Armor remaining.
- Scorpion Light Tank (OPFOR) takes 2 damage to FR (critical).
- 6 Armor remaining.
- Critical hit on FR. Roll is (10+1) = 11; Crew killed.
- Streak SRM 4 at Scorpion Light Tank (OPFOR); needs 6, rolls 7 : 4 missile(s) hit.
- Scorpion Light Tank (OPFOR) takes 2 damage to LS.
- 9 Armor remaining.
- Scorpion Light Tank (OPFOR) takes 2 damage to FR.
- 4 Armor remaining.
- Scorpion Light Tank (OPFOR) takes 2 damage to FR.
- 2 Armor remaining.
- Scorpion Light Tank (OPFOR) takes 2 damage to FR.
- 0 Armor remaining.
- Physical Attack Phase
- -------------------
- Heat Phase
- -------------------
- Jenner IIC (Ridian) gains 8 heat, sinks 8 heat and is now at 0 heat.
- Thunderbolt C (Dierson Pyre) gains 0 heat, sinks 2 heat and is now at 0 heat.
- Cobra CBR-02 (C) (Jacob Dorn) gains 11 heat, sinks 11 heat and is now at 0 heat.
- Vixen (Incubus) (Stephan) gains 21 heat, sinks 20 heat and is now at 2 heat.
- UrbanMech IIC R (Remus) gains 0 heat, sinks 0 heat and is now at 0 heat.
- Locust IIC (Bjorn) gains 1 heat, sinks 4 heat and is now at 0 heat.
- Control Rolls
- -------------------
- End Phase
- -------------------
- Initiative Phase for Round #15
- -------------------
- OPFOR rolls a 9[9+0].
- Team 2 rolls a 7[7+0].
- Dierson Pyre rolls a 6[6+0].
- Ridian rolls a 4[4+0] / 6[6+0].
- Jacob Dorn rolls a 4[4+0] / 12[12+0].
- Stephan rolls a 4[4+0] / 2[2+0].
- Remus rolls a 7[7+0].
- Bjorn rolls a 3[3+0].
- Wind direction is Southwest. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
- Targeting Phase
- -------------------
- Movement Phase
- -------------------
- Offboard Attack Phase
- -------------------
- Weapon Attack Phase
- -------------------
- Weapons fire for Jenner IIC (Ridian)
- SRM 6 at Scorpion Light Tank (OPFOR); needs 6, rolls 4 : misses.
- Streak SRM 4 at Scorpion Light Tank (OPFOR); needs 6, rolls 4 : fails to achieve lock.
- Weapons fire for Cobra CBR-02 (C) (Jacob Dorn)
- ER Medium Laser at Scorpion Light Tank (OPFOR); needs 5, rolls 7 : hits FR
- Scorpion Light Tank (OPFOR) takes 6 damage to FR.
- SECTION DESTROYED,
- *** Scorpion Light Tank (OPFOR) DESTROYED by damage! ***
- Critical hit on FR. Roll is 7; Sensors Hit!
- ER Medium Laser at Scorpion Light Tank (OPFOR); needs 5, rolls 7 : hits TU
- Scorpion Light Tank (OPFOR) takes 6 damage to TU.
- 10 Armor remaining.
- Physical Attack Phase
- -------------------
- Heat Phase
- -------------------
- Jenner IIC (Ridian) gains 5 heat, sinks 5 heat and is now at 0 heat.
- Thunderbolt C (Dierson Pyre) gains 1 heat, sinks 1 heat and is now at 0 heat.
- Cobra CBR-02 (C) (Jacob Dorn) gains 11 heat, sinks 11 heat and is now at 0 heat.
- Vixen (Incubus) (Stephan) gains 1 heat, sinks 3 heat and is now at 0 heat.
- UrbanMech IIC R (Remus) gains 0 heat, sinks 0 heat and is now at 0 heat.
- Locust IIC (Bjorn) gains 0 heat, sinks 0 heat and is now at 0 heat.
- Control Rolls
- -------------------
- End Phase
- -------------------
- Team 2 has achieved all required victory conditions!
- ***Server: Machine IP is 192.168.1.66
- ***Server: Machine IP is 25.9.177.182
- ***Server: Listening on port 2346
- ***Server: Dierson Pyre connected from /127.0.0.1
- Victory!
- -------------------
- Winner is: TEAM #2
- OPFOR: 0 BV remaining (from 6189 initially) 0 BV fled
- Dierson Pyre: 2194 BV remaining (from 2198 initially) 0 BV fled
- Ridian: 753 BV remaining (from 860 initially) 0 BV fled
- Jacob Dorn: 1723 BV remaining (from 1797 initially) 0 BV fled
- Stephan: 1674 BV remaining (from 1823 initially) 0 BV fled
- Remus: 548 BV remaining (from 911 initially) 0 BV fled
- Bjorn: 323 BV remaining (from 1144 initially) 0 BV fled
- Survivors are:
- Jenner IIC (Ridian)
- Pilot : Ridian [4/5]
- Kills : 2
- Thunderbolt C (Dierson Pyre)
- Pilot : Dierson Pyre [3/4]
- Kills : 1
- Cobra CBR-02 (C) (Jacob Dorn)
- Pilot : Jacob Dorn [4/5]
- Kills : 0
- Vixen (Incubus) (Stephan)
- Pilot : Stephan [4/4]
- Kills : 4
- UrbanMech IIC R (Remus)
- Pilot : Remus [3/5] ( 1 hit(s) )
- Kills : 4
- Locust IIC (Bjorn)
- Pilot : Biorn [5/4] ( 1 hit(s) )
- Kills : 4
- MechWarrior Hojuhei Satomi Yamauchi (OPFOR)
- Gunnery Skill : Hojuhei Satomi Yamauchi [5] ( 5 hit(s) )
- Kills : 0
- MechWarrior Hojuhei Michi Fukui (OPFOR)
- Gunnery Skill : Hojuhei Michi Fukui [5] ( 2 hit(s) )
- Kills : 0
- Graveyard contains:
- AC Turret AC5 #2 (OPFOR)
- Driver : Rodica Landrito [5/6]
- Kills : 0
- Destroyed by pilot error.
- Shadow Hawk SHD-5M (OPFOR)
- Pilot : Hojuhei Ulrica Lindholm [5/6] ( 2 hit(s) )
- Kills : 0
- Destroyed by Vixen (Incubus) (Stephan)
- Foot Platoon (LRM) (OPFOR)
- Gunnery Skill : Lanh Hayagawa [5] ( 6 hit(s) )
- Kills : 0
- Destroyed by UrbanMech IIC R (Remus)
- Foot Squad (Laser) #3 (OPFOR)
- Gunnery Skill : Shingen Mabait [5] ( 6 hit(s) )
- Kills : 0
- Destroyed by Vixen (Incubus) (Stephan)
- Foot Platoon (LRM) #3 (OPFOR)
- Gunnery Skill : Qutaiba Adnan [5] ( 6 hit(s) )
- Kills : 0
- Destroyed by UrbanMech IIC R (Remus)
- Foot Platoon (LRM) #2 (OPFOR)
- Gunnery Skill : Bob Hussein [5] ( 6 hit(s) )
- Kills : 0
- Destroyed by UrbanMech IIC R (Remus)
- Scorpion Light Tank #2 (OPFOR)
- Driver : Marjani Nooh [5/6] ( 6 hit(s) )
- Kills : 0
- Destroyed by Jenner IIC (Ridian)
- Myrmidon Medium Tank (OPFOR)
- Driver : Utayo Sugiura [5/6]
- Kills : 0
- Destroyed by Locust IIC (Bjorn)
- AC Turret AC5 (OPFOR)
- Driver : Dharr bin Yaseen [5/6]
- Kills : 0
- Destroyed by pilot error.
- Wheeled Scout #2 (OPFOR)
- Driver : Mrej Kondo [5/6]
- Kills : 0
- Destroyed by Vixen (Incubus) (Stephan)
- Laser Turret ML (OPFOR)
- Driver : Katsuki Delamare [5/6]
- Kills : 0
- Destroyed by pilot error.
- Laser Turret ML #2 (OPFOR)
- Driver : Erwijn Wangombe [5/6]
- Kills : 0
- Destroyed by pilot error.
- Crab CRB-27 (OPFOR)
- Pilot : Hojuhei Satomi Yamauchi [5/6] ( 5 hit(s) )
- Kills : 0
- Destroyed by Locust IIC (Bjorn)
- Hunchback HBK-5M (OPFOR)
- Pilot : Heishi Mark Stenburg [5/6] ( 6 hit(s) )
- Kills : 0
- Destroyed by Thunderbolt C (Dierson Pyre)
- Foot Squad (Laser) (OPFOR)
- Gunnery Skill : Nethe Tayirian [5] ( 6 hit(s) )
- Kills : 0
- Destroyed by UrbanMech IIC R (Remus)
- Foot Squad (Laser) #2 (OPFOR)
- Gunnery Skill : David Ransford [5] ( 6 hit(s) )
- Kills : 0
- Destroyed by Vixen (Incubus) (Stephan)
- Scorpion Light Tank (OPFOR)
- Driver : Farrell Davis [5/6] ( 6 hit(s) )
- Kills : 0
- Destroyed by Jenner IIC (Ridian)
- The following utterly destroyed units are not available for salvage:
- Wheeled Scout (OPFOR)
- Driver : Ra'id Sirki [5/6]
- Kills : 0
- Destroyed by Locust IIC (Bjorn)
- Hunchback HBK-5N (OPFOR)
- Pilot : Hojuhei Michi Fukui [5/6] ( 2 hit(s) )
- Kills : 0
- Destroyed by Locust IIC (Bjorn)
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