Advertisement
Guest User

Session15Megamek

a guest
Sep 15th, 2013
90
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
Java 95.43 KB | None | 0 0
  1. Log file opened Sun Sep 08 02:29:57 BST 2013
  2.  
  3. Initiative Phase for Deployment
  4. -------------------
  5. OPFOR rolls a 9[9+0].
  6. Team 2 rolls a 10[10+0].
  7.     Dierson Pyre rolls a 6[6+0].
  8.     Ridian rolls a 10[10+0].
  9.     Jacob Dorn rolls a 5[5+0] / 7[7+0].
  10.     Stephan rolls a 5[5+0] / 3[3+0].
  11.     Remus rolls a 3[3+0].
  12.     Bjorn rolls a 8[8+0].
  13. Wind direction is Southwest.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.
  14.  
  15. Initiative Phase for Round #1
  16. -------------------
  17. OPFOR rolls a 11[11+0].
  18. Team 2 rolls a 8[8+0].
  19.     Dierson Pyre rolls a 8[8+0].
  20.     Ridian rolls a 4[4+0] / 3[3+0].
  21.     Jacob Dorn rolls a 4[4+0] / 7[7+0].
  22.     Stephan rolls a 6[6+0].
  23.     Remus rolls a 5[5+0].
  24.     Bjorn rolls a 3[3+0].
  25. Wind direction is Southwest.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.
  26.  
  27. Targeting Phase
  28. -------------------
  29.  
  30.  
  31. Movement Phase
  32. -------------------
  33.  
  34.  
  35. Offboard Attack Phase
  36. -------------------
  37.  
  38.  
  39. Weapon Attack Phase
  40. -------------------
  41.  
  42.  
  43. Weapons fire for Vixen (Incubus) (Stephan)
  44.     Machine Gun at Wheeled Scout (OPFOR); needs 14, rolls 7 : misses.
  45.     Machine Gun at Wheeled Scout (OPFOR); needs 14, rolls 10 : misses.
  46.     Machine Gun at Wheeled Scout (OPFOR); needs 14, rolls 6 : misses.
  47.     Machine Gun at Wheeled Scout (OPFOR); needs 14, rolls 5 : misses.
  48.     Large Pulse Laser at Shadow Hawk SHD-5M (OPFOR); needs 6, rolls 11 :  - Direct Blow - hits  RT
  49.         Shadow Hawk SHD-5M (OPFOR) takes 11 damage to RT.
  50.             8 Armor remaining.
  51.  
  52.     ER Medium Laser at Shadow Hawk SHD-5M (OPFOR); needs 10, rolls 5 : misses.
  53.  
  54.     ER Medium Laser at Shadow Hawk SHD-5M (OPFOR); needs 10, rolls 7 : misses.
  55.  
  56.  
  57.  
  58. Weapons fire for UrbanMech IIC R (Remus)
  59.     Large Pulse Laser at Wheeled Scout (OPFOR); needs 2, rolls 5 :  - Direct Blow - hits  (using Rear table) RR
  60.         Wheeled Scout (OPFOR) takes 11 damage to RR.
  61.             1 Armor remaining.
  62.  
  63.     Flamer at Wheeled Scout (OPFOR); needs 10, rolls 5 : misses.
  64.  
  65.  
  66.  
  67. Weapons fire for Myrmidon Medium Tank (OPFOR)
  68.     PPC at UrbanMech IIC R (Remus); needs 9, rolls 4 : misses.
  69.  
  70.  
  71. Physical Attack Phase
  72. -------------------
  73.  
  74.  
  75. Heat Phase
  76. -------------------
  77. Vixen (Incubus) (Stephan) gains 21 heat, sinks 20 heat and is now at 1 heat.
  78. UrbanMech IIC R (Remus) gains 13 heat, sinks 13 heat and is now at 0 heat.
  79. Hunchback HBK-5M (OPFOR) gains 0 heat, sinks 0 heat and is now at 0 heat.
  80. Hunchback HBK-5N (OPFOR) gains 0 heat, sinks 0 heat and is now at 0 heat.
  81. Crab CRB-27 (OPFOR) gains 0 heat, sinks 0 heat and is now at 0 heat.
  82. Shadow Hawk SHD-5M (OPFOR) gains 1 heat, sinks 1 heat and is now at 0 heat.
  83.  
  84. Control Rolls
  85. -------------------
  86.  
  87. End Phase
  88. -------------------
  89.  
  90. Initiative Phase for Round #2
  91. -------------------
  92. OPFOR rolls a 4[4+0].
  93. Team 2 rolls a 12[12+0].
  94.     Dierson Pyre rolls a 10[10+0].
  95.     Ridian rolls a 7[7+0].
  96.     Jacob Dorn rolls a 6[6+0].
  97.     Stephan rolls a 8[8+0].
  98.     Remus rolls a 9[9+0].
  99.     Bjorn rolls a 5[5+0].
  100. Wind direction is Southwest.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.
  101.  
  102. Targeting Phase
  103. -------------------
  104.  
  105.  
  106. Movement Phase
  107. -------------------
  108.  
  109.  
  110. Offboard Attack Phase
  111. -------------------
  112.  
  113.  
  114. Weapon Attack Phase
  115. -------------------
  116.  
  117.  
  118. Weapons fire for Vixen (Incubus) (Stephan)
  119.     Large Pulse Laser at Shadow Hawk SHD-5M (OPFOR); needs 5, rolls 4 : misses.
  120.  
  121.     ER Medium Laser at Shadow Hawk SHD-5M (OPFOR); needs 9, rolls 8 : misses.
  122.  
  123.     ER Medium Laser at Shadow Hawk SHD-5M (OPFOR); needs 9, rolls 10 : hits  LA
  124.         Shadow Hawk SHD-5M (OPFOR) takes 6 damage to LA.
  125.             12 Armor remaining.
  126.  
  127.  
  128.  
  129. Weapons fire for Myrmidon Medium Tank (OPFOR)
  130.     PPC at Vixen (Incubus) (Stephan); needs 8, rolls 8 :  - Glancing Blow - hits  RL
  131.        
  132. Vixen (Incubus) (Stephan) takes hit at HD, but it is rerolled with edge.
  133.        
  134. Vixen (Incubus) (Stephan) has 4 edge remaining.
  135.         Vixen (Incubus) (Stephan) takes 5 damage to RL.
  136.             9 Armor remaining.
  137.  
  138.  
  139.  
  140. Weapons fire for UrbanMech IIC R (Remus)
  141.     Large Pulse Laser at Shadow Hawk SHD-5M (OPFOR); needs 4, rolls 11 :  - Direct Blow - hits  CT
  142.         Shadow Hawk SHD-5M (OPFOR) takes 12 damage to CT.
  143.             11 Armor remaining.
  144.  
  145.  
  146.  
  147. Weapons fire for AC Turret AC5 (OPFOR)
  148.     AC/5 at Vixen (Incubus) (Stephan); needs 12, rolls 4 : misses.
  149.  
  150.  
  151.  
  152. Weapons fire for AC Turret AC5 #2 (OPFOR)
  153.     AC/5 at UrbanMech IIC R (Remus); needs 12, rolls 10 : misses.
  154.  
  155.  
  156. Physical Attack Phase
  157. -------------------
  158.  
  159.  
  160. Heat Phase
  161. -------------------
  162. Vixen (Incubus) (Stephan) gains 21 heat, sinks 20 heat and is now at 2 heat.
  163. UrbanMech IIC R (Remus) gains 10 heat, sinks 10 heat and is now at 0 heat.
  164. Hunchback HBK-5M (OPFOR) gains 0 heat, sinks 0 heat and is now at 0 heat.
  165. Hunchback HBK-5N (OPFOR) gains 0 heat, sinks 0 heat and is now at 0 heat.
  166. Crab CRB-27 (OPFOR) gains 0 heat, sinks 0 heat and is now at 0 heat.
  167. Shadow Hawk SHD-5M (OPFOR) gains 1 heat, sinks 1 heat and is now at 0 heat.
  168.  
  169. Control Rolls
  170. -------------------
  171.  
  172. End Phase
  173. -------------------
  174. Foot Platoon (LRM) #2 (OPFOR) digs in and takes cover.
  175. Foot Platoon (LRM) #3 (OPFOR) digs in and takes cover.
  176.  
  177. Initiative Phase for Deployment for Round #3
  178. -------------------
  179. OPFOR rolls a 8[8+0].
  180. Team 2 rolls a 3[3+0].
  181.     Dierson Pyre rolls a 6[6+0].
  182.     Ridian rolls a 3[3+0].
  183.     Jacob Dorn rolls a 8[8+0] / 3[3+0].
  184.     Stephan rolls a 10[10+0].
  185.     Remus rolls a 8[8+0] / 7[7+0].
  186.     Bjorn rolls a 7[7+0].
  187. Wind direction is Southwest.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.
  188.  
  189.  
  190. Targeting Phase
  191. -------------------
  192.  
  193.  
  194. Movement Phase
  195. -------------------
  196.  
  197. UrbanMech IIC R hits an inferno mine in hex 1012.
  198.         Target gains 10 more heat during heat phase.
  199.  
  200.  
  201.  
  202. UrbanMech IIC R (Remus) must make a piloting skill check (used more MPs than at 1G possible).
  203. Needs 7 [5 (Base piloting skill) + 2 (high/low gravity) + 0 (used more MPs than at 1G possible)], rolls 4 : fails.
  204.         UrbanMech IIC R (Remus) takes 2 damage to Internal Structure of RL.
  205.              5 Internal Structure remaining
  206.             Critical hit on RL. Roll is 7; no effect.
  207.  
  208.         UrbanMech IIC R (Remus) takes 2 damage to Internal Structure of LL.
  209.              5 Internal Structure remaining
  210.             Critical hit on LL. Roll is 2; no effect.
  211.  
  212.  
  213. Offboard Attack Phase
  214. -------------------
  215.  
  216.  
  217. Weapon Attack Phase
  218. -------------------
  219.  
  220.  
  221. Weapons fire for Vixen (Incubus) (Stephan)
  222.     Large Pulse Laser at Myrmidon Medium Tank (OPFOR); needs 5, rolls 6 : hits  TU
  223.         Myrmidon Medium Tank (OPFOR) takes 10 damage to TU.
  224.             25 Armor remaining.
  225.  
  226.     ER Medium Laser at Myrmidon Medium Tank (OPFOR); needs 9, rolls 4 : misses.
  227.  
  228.     ER Medium Laser at Myrmidon Medium Tank (OPFOR); needs 9, rolls 10 : hits  FR
  229.         Myrmidon Medium Tank (OPFOR) takes 6 damage to FR.
  230.             29 Armor remaining.
  231.  
  232.  
  233.  
  234. Weapons fire for Myrmidon Medium Tank (OPFOR)
  235.     PPC at Vixen (Incubus) (Stephan); needs 8, rolls 10 : hits  RT
  236.         Vixen (Incubus) (Stephan) takes 10 damage to RT.
  237.             0 Armor remaining.
  238.  
  239.  
  240.  
  241. Weapons fire for Jenner IIC (Ridian)
  242.     Streak SRM 4 at Hex 1222 of Building #22612 (Collapse); needs 12, rolls 9 : fails to achieve lock.
  243.  
  244.  
  245. Weapons fire for Cobra CBR-02 (C) (Jacob Dorn)
  246.     ER Medium Laser at Myrmidon Medium Tank (OPFOR); needs 11, rolls 11 :  - Glancing Blow - hits  TU (critical)
  247.         Myrmidon Medium Tank (OPFOR) takes 3 damage to TU (critical).
  248.             22 Armor remaining.
  249.             Critical hit on TU. Roll is (5-2) = 3; no effect.
  250.  
  251.     ER Medium Laser at Myrmidon Medium Tank (OPFOR); needs 11, rolls 8 : misses.
  252.  
  253.  
  254.  
  255. Weapons fire for UrbanMech IIC R (Remus)
  256.     Large Pulse Laser at Foot Platoon (LRM) (OPFOR); needs 2, rolls 6 :  - Direct Blow - hits  MEN
  257.         Infantry platoon caught in the open!!!  Damage doubled.
  258.         Foot Platoon (LRM) (OPFOR) takes 2 damage to MEN.
  259.             18 men alive
  260.  
  261.  
  262. Physical Attack Phase
  263. -------------------
  264.  
  265.  
  266. Heat Phase
  267. -------------------
  268. Jenner IIC (Ridian) gains 1 heat, sinks 1 heat and is now at 0 heat.
  269. Cobra CBR-02 (C) (Jacob Dorn) gains 11 heat, sinks 11 heat and is now at 0 heat.
  270. Vixen (Incubus) (Stephan) gains 21 heat, sinks 20 heat and is now at 3 heat.
  271. UrbanMech IIC R (Remus) gains 14 heat, sinks 14 heat and is now at 0 heat.
  272. Hunchback HBK-5M (OPFOR) gains 0 heat, sinks 0 heat and is now at 0 heat.
  273. Hunchback HBK-5N (OPFOR) gains 0 heat, sinks 0 heat and is now at 0 heat.
  274. Crab CRB-27 (OPFOR) gains 0 heat, sinks 0 heat and is now at 0 heat.
  275. Shadow Hawk SHD-5M (OPFOR) gains 1 heat, sinks 1 heat and is now at 0 heat.
  276.  
  277. Control Rolls
  278. -------------------
  279.  
  280. End Phase
  281. -------------------
  282. Foot Squad (Laser) (OPFOR) digs in and takes cover.
  283. Foot Squad (Laser) #2 (OPFOR) digs in and takes cover.
  284. Foot Platoon (LRM) #3 (OPFOR) digs in and takes cover.
  285.  
  286. Initiative Phase for Round #4
  287. -------------------
  288. OPFOR rolls a 7[7+0].
  289. Team 2 rolls a 5[5+0].
  290.     Dierson Pyre rolls a 7[7+0] / 4[4+0].
  291.     Ridian rolls a 8[8+0].
  292.     Jacob Dorn rolls a 3[3+0].
  293.     Stephan rolls a 12[12+0].
  294.     Remus rolls a 9[9+0].
  295.     Bjorn rolls a 7[7+0] / 3[3+0].
  296. Wind direction is Southwest.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.
  297.  
  298. Targeting Phase
  299. -------------------
  300.  
  301.  
  302. Movement Phase
  303. -------------------
  304.  
  305.  
  306. Offboard Attack Phase
  307. -------------------
  308.  
  309.  
  310. Weapon Attack Phase
  311. -------------------
  312.  
  313.  
  314. Weapons fire for Shadow Hawk SHD-5M (OPFOR)
  315.     Medium Laser at UrbanMech IIC R (Remus); needs 8, rolls 10 : hits  CT
  316.         UrbanMech IIC R (Remus) takes 5 damage to CT.
  317.             10 Armor remaining.
  318.  
  319.     Ultra AC/5 at UrbanMech IIC R (Remus); needs 11, rolls 8 : misses.
  320.  
  321.     LRM 20 at UrbanMech IIC R (Remus); needs 12, rolls 11 : misses.
  322.  
  323.  
  324.  
  325. Weapons fire for Vixen (Incubus) (Stephan)
  326.     Large Pulse Laser at Shadow Hawk SHD-5M (OPFOR); needs 5, rolls 8 :  - Direct Blow - hits  RA
  327.         Shadow Hawk SHD-5M (OPFOR) takes 11 damage to RA.
  328.             7 Armor remaining.
  329.  
  330.     ER Medium Laser at Shadow Hawk SHD-5M (OPFOR); needs 9, rolls 8 : misses.
  331.  
  332.     ER Medium Laser at Shadow Hawk SHD-5M (OPFOR); needs 9, rolls 5 : misses.
  333.  
  334.  
  335.  
  336. Weapons fire for Foot Squad (Laser) (OPFOR)
  337.     Laser Rifle at UrbanMech IIC R (Remus); needs 9, rolls 5 : misses.
  338.  
  339.  
  340.  
  341. Weapons fire for Foot Squad (Laser) #2 (OPFOR)
  342.     Laser Rifle at UrbanMech IIC R (Remus); needs 7, rolls 9 : 3 troopers hit, causing 1 damage.
  343.         UrbanMech IIC R (Remus) takes 1 damage to CT.
  344.             9 Armor remaining.
  345.  
  346.  
  347.  
  348. Weapons fire for Jenner IIC (Ridian)
  349.     Streak SRM 4 at Hex 0725 of Fuel Tank #12384 (Collapse); needs 10, rolls 5 : fails to achieve lock.
  350.     SRM 6 at Hex 0721 of Building #12368 (Collapse); needs 11, rolls 8 : misses.
  351.  
  352.  
  353.  
  354. Weapons fire for Foot Squad (Laser) #3 (OPFOR)
  355.     Laser Rifle at UrbanMech IIC R (Remus); needs 9, rolls 10 : 3 troopers hit, causing 1 damage.
  356.         UrbanMech IIC R (Remus) takes 1 damage to LL.
  357.             13 Armor remaining.
  358.  
  359.  
  360.  
  361. Weapons fire for Foot Platoon (LRM) (OPFOR)
  362.     LRM Launcher at UrbanMech IIC R (Remus); needs 12, rolls 4 : misses.
  363.  
  364.  
  365.  
  366. Weapons fire for Myrmidon Medium Tank (OPFOR)
  367.     PPC at Jenner IIC (Ridian); needs 10, rolls 11 : hits  RA
  368.         Jenner IIC (Ridian) takes 10 damage to RA.
  369.              SECTION DESTROYED,
  370.         7 damage transfers to RT.
  371.             Critical hit on RA. Roll is (3+1) = 4; no effect.
  372.         Jenner IIC (Ridian) takes 7 damage to RT.
  373.             Armor destroyed, 7 Internal Structure remaining
  374.             Critical hit on RT. Roll is (9+1) = 10; 1 location.
  375.             CRITICAL HIT on Jump Jet.
  376.  
  377.  
  378.  
  379. Weapons fire for AC Turret AC5 (OPFOR)
  380.     AC/5 at Jenner IIC (Ridian); needs 14, rolls 8 : misses.
  381.  
  382.  
  383.  
  384. Weapons fire for AC Turret AC5 #2 (OPFOR)
  385.     AC/5 at UrbanMech IIC R (Remus); needs 10, rolls 5 : misses.
  386.  
  387.  
  388.  
  389. Weapons fire for Laser Turret ML #2 (OPFOR)
  390.     Medium Laser at UrbanMech IIC R (Remus); needs 9, rolls 4 : misses.
  391.  
  392.  
  393.  
  394. Weapons fire for UrbanMech IIC R (Remus)
  395.     Large Pulse Laser at Myrmidon Medium Tank (OPFOR); needs 4, rolls 8 :  - Direct Blow - hits  FR
  396.         Myrmidon Medium Tank (OPFOR) takes 5 damage to FR.
  397.             24 Armor remaining.
  398.  
  399.     Flamer at Foot Platoon (LRM) (OPFOR); needs 11, rolls 4 : misses.
  400.  
  401.  
  402.  
  403. Weapons fire for Cobra CBR-02 (C) (Jacob Dorn)
  404.     ER Medium Laser at Myrmidon Medium Tank (OPFOR); needs 9, rolls 8 : misses.
  405.  
  406.     ER Medium Laser at Myrmidon Medium Tank (OPFOR); needs 9, rolls 6 : misses.
  407.  
  408.  
  409. Physical Attack Phase
  410. -------------------
  411.  
  412.  
  413. Heat Phase
  414. -------------------
  415. Jenner IIC (Ridian) gains 5 heat, sinks 5 heat and is now at 0 heat.
  416. Cobra CBR-02 (C) (Jacob Dorn) gains 11 heat, sinks 11 heat and is now at 0 heat.
  417. Vixen (Incubus) (Stephan) gains 20 heat, sinks 20 heat and is now at 3 heat.
  418. UrbanMech IIC R (Remus) gains 7 heat, sinks 7 heat and is now at 0 heat.
  419. Hunchback HBK-5M (OPFOR) gains 0 heat, sinks 0 heat and is now at 0 heat.
  420. Hunchback HBK-5N (OPFOR) gains 0 heat, sinks 0 heat and is now at 0 heat.
  421. Crab CRB-27 (OPFOR) gains 0 heat, sinks 0 heat and is now at 0 heat.
  422. Shadow Hawk SHD-5M (OPFOR) gains 11 heat, sinks 11 heat and is now at 0 heat.
  423.  
  424. Control Rolls
  425. -------------------
  426.  
  427. End Phase
  428. -------------------
  429. Foot Platoon (LRM) #2 (OPFOR) digs in and takes cover.
  430. Foot Platoon (LRM) #3 (OPFOR) digs in and takes cover.
  431.  
  432. Initiative Phase for Deployment for Round #5
  433. -------------------
  434. OPFOR rolls a 6[6+0].
  435. Team 2 rolls a 9[9+0].
  436.     Dierson Pyre rolls a 12[12+0].
  437.     Ridian rolls a 8[8+0].
  438.     Jacob Dorn rolls a 5[5+0].
  439.     Stephan rolls a 7[7+0].
  440.     Remus rolls a 9[9+0].
  441.     Bjorn rolls a 6[6+0].
  442. Wind direction is Southwest.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.
  443.  
  444.  
  445. Targeting Phase
  446. -------------------
  447.  
  448.  
  449. Movement Phase
  450. -------------------
  451.  
  452. Vixen (Incubus) (Stephan) must make a piloting skill check (getting up).
  453. Needs 6 [4 (Base piloting skill) + 2 (high/low gravity) + 0 (getting up)], rolls 3 : falls.
  454. Vixen (Incubus) (Stephan) goes back to the hull down position instead of falling to the ground.
  455.  
  456. Vixen (Incubus) (Stephan) must make a piloting skill check (getting up).
  457. Needs 6 [4 (Base piloting skill) + 2 (high/low gravity) + 0 (getting up)], rolls 6 : succeeds.
  458.  
  459. Offboard Attack Phase
  460. -------------------
  461.  
  462.  
  463. Weapon Attack Phase
  464. -------------------
  465.  
  466.  
  467. Weapons fire for Shadow Hawk SHD-5M (OPFOR)
  468.     Medium Laser at UrbanMech IIC R (Remus); needs 7, rolls 4 : misses.
  469.  
  470.     Streak SRM 2 at UrbanMech IIC R (Remus); needs 12, rolls 4 : fails to achieve lock.
  471.  
  472.  
  473. Weapons fire for Vixen (Incubus) (Stephan)
  474.     ER Medium Laser at Shadow Hawk SHD-5M (OPFOR); needs 8, rolls 5 : misses.
  475.  
  476.     ER Medium Laser at Shadow Hawk SHD-5M (OPFOR); needs 8, rolls 6 : misses.
  477.  
  478.     Machine Gun at Foot Squad (Laser) (OPFOR); needs 16, rolls 12 : misses.
  479.     Machine Gun at Foot Squad (Laser) (OPFOR); needs 16, rolls 9 : misses.
  480.     Machine Gun at Foot Squad (Laser) (OPFOR); needs 16, rolls 4 : misses.
  481.     Machine Gun at Foot Squad (Laser) (OPFOR); needs 16, rolls 8 : misses.
  482.  
  483.  
  484. Weapons fire for Jenner IIC (Ridian)
  485.     SRM 6 at Myrmidon Medium Tank (OPFOR); needs 12, rolls 6 : misses.
  486.  
  487.     Streak SRM 4 at Myrmidon Medium Tank (OPFOR); needs 10, rolls 3 : fails to achieve lock.
  488.  
  489.  
  490. Weapons fire for Foot Squad (Laser) (OPFOR)
  491.     Laser Rifle at Vixen (Incubus) (Stephan); needs 9, rolls 8 : misses.
  492.  
  493.  
  494.  
  495. Weapons fire for UrbanMech IIC R (Remus)
  496.     Large Pulse Laser at Shadow Hawk SHD-5M (OPFOR); needs 4, rolls 6 : hits  RA
  497.         Shadow Hawk SHD-5M (OPFOR) takes 5 damage to RA.
  498.             2 Armor remaining.
  499.  
  500.     Flamer at Shadow Hawk SHD-5M (OPFOR); needs 6, rolls 8 : hits  CT
  501.         Shadow Hawk SHD-5M (OPFOR) takes 2 damage to CT.
  502.             9 Armor remaining.
  503.  
  504.  
  505.  
  506. Weapons fire for Cobra CBR-02 (C) (Jacob Dorn)
  507.     LRM 20 at Hex 1222 of Building #22612 (Collapse); needs 8, rolls 8 :  - Glancing Blow - 6 missile(s) hit (w/ -4 malus).
  508.  
  509.         Building #22612 absorbs 6 points of damage.
  510.         Damage threshold exceeded. Possible critical hit!
  511.             +AC/5 jams!
  512.     ER Medium Laser at Hex 1222 of Building #22612 (Collapse); needs 3, rolls 12 : hits.
  513.  
  514.         Building #22612 absorbs 7 points of damage.
  515.         Damage threshold exceeded. Possible critical hit!
  516.             Crew stunned.
  517.  
  518.     LRM 20 at Hex 1222 of Building #22612 (Collapse); needs 8, rolls 4 : misses.
  519.  
  520.     ER Medium Laser at Hex 1222 of Building #22612 (Collapse); needs 3, rolls 6 : hits.
  521.  
  522.         Building #22612 absorbs 7 points of damage.
  523.          BUILDING DESTROYED
  524.  
  525.  
  526.  
  527. Weapons fire for Foot Squad (Laser) #3 (OPFOR)
  528.     Laser Rifle at Vixen (Incubus) (Stephan); needs 9, rolls 11 : 6 troopers hit, causing 2 damage.
  529.         Vixen (Incubus) (Stephan) takes 2 damage to RA.
  530.             8 Armor remaining.
  531.  
  532.  
  533.  
  534. Weapons fire for Wheeled Scout (OPFOR)
  535.     Medium Laser at Vixen (Incubus) (Stephan); needs 10, rolls 7 : misses.
  536.  
  537.  
  538.  
  539. Weapons fire for Wheeled Scout #2 (OPFOR)
  540.     Medium Laser at Jenner IIC (Ridian); needs 9, rolls 4 : misses.
  541.  
  542.  
  543.  
  544. Weapons fire for Myrmidon Medium Tank (OPFOR)
  545.     PPC at Jenner IIC (Ridian); needs 9, rolls 4 : misses.
  546.  
  547.  
  548.  
  549. Weapons fire for AC Turret AC5 (OPFOR)
  550.     AC/5 at Vixen (Incubus) (Stephan); needs 12, rolls 8 : misses.
  551.  
  552.  
  553.  
  554. Weapons fire for AC Turret AC5 #2 (OPFOR)
  555.     AC/5 at UrbanMech IIC R (Remus); needs 9, rolls 6 : misses.
  556.  
  557.  
  558.  
  559. Weapons fire for Laser Turret ML #2 (OPFOR)
  560.     Medium Laser at UrbanMech IIC R (Remus); needs 8, rolls 4 : misses.
  561.  
  562.  
  563.  
  564. Weapons fire for Locust IIC (Bjorn)
  565.     ER Small Laser at Foot Platoon (LRM) (OPFOR); needs 12, rolls 2 : misses.
  566.  
  567.     ER Small Laser at Foot Platoon (LRM) (OPFOR); needs 12, rolls 4 : misses.
  568.  
  569.     ER Small Laser at Foot Platoon (LRM) (OPFOR); needs 12, rolls 8 : misses.
  570.  
  571.     ER Small Laser at Foot Platoon (LRM) (OPFOR); needs 12, rolls 10 : misses.
  572.  
  573.     ER Small Laser at Foot Platoon (LRM) (OPFOR); needs 12, rolls 9 : misses.
  574.  
  575.     ER Small Laser at Foot Platoon (LRM) (OPFOR); needs 12, rolls 6 : misses.
  576.  
  577.     ER Small Laser at Foot Platoon (LRM) (OPFOR); needs 12, rolls 10 : misses.
  578.  
  579.     ER Small Laser at Foot Platoon (LRM) (OPFOR); needs 12, rolls 12 :  - Glancing Blow - hits  MEN
  580.        
  581. Foot Platoon (LRM) (OPFOR) suffers no damage.
  582.     Medium Pulse Laser at Foot Platoon (LRM) (OPFOR); needs 6, rolls 7 : hits  MEN
  583.         Infantry platoon caught in the open!!!  Damage doubled.
  584.         Foot Platoon (LRM) (OPFOR) takes 6 damage to MEN.
  585.             12 men alive
  586.  
  587.  
  588. Building #22612 collapses due to damage.
  589. *** AC Turret AC5 #2 (OPFOR) DESTROYED by building collapse! ***
  590.  
  591.  
  592. Physical Attack Phase
  593. -------------------
  594.  
  595. Physical attacks for Shadow Hawk SHD-5M (OPFOR)
  596.     Kick (Left leg) at UrbanMech IIC R (Remus); needs 5, rolls 6 : hits (using Kick table) RL
  597.         UrbanMech IIC R (Remus) takes 11 damage to RL.
  598.             3 Armor remaining.
  599.  
  600.  
  601. UrbanMech IIC R (Remus) must make 1 piloting skill roll(s) (was kicked).
  602. The base target is 7 [5 (Base piloting skill) + 2 (high/low gravity)].
  603.     Roll #1, (5 (Base piloting skill) + 2 (high/low gravity) + 0 (was kicked) - 1 (stable) + 1 (weight class modifier +1)); needs 7, rolls 8 : succeeds.
  604.  
  605. Heat Phase
  606. -------------------
  607. Jenner IIC (Ridian) gains 5 heat, sinks 5 heat and is now at 0 heat.
  608. Cobra CBR-02 (C) (Jacob Dorn) gains 23 heat, sinks 22 heat and is now at 1 heat.
  609. Vixen (Incubus) (Stephan) gains 13 heat, sinks 16 heat and is now at 0 heat.
  610. UrbanMech IIC R (Remus) gains 6 heat, sinks 6 heat and is now at 0 heat.
  611. Locust IIC (Bjorn) gains 21 heat, sinks 20 heat and is now at 1 heat.
  612. Hunchback HBK-5M (OPFOR) gains 0 heat, sinks 0 heat and is now at 0 heat.
  613. Hunchback HBK-5N (OPFOR) gains 0 heat, sinks 0 heat and is now at 0 heat.
  614. Crab CRB-27 (OPFOR) gains 0 heat, sinks 0 heat and is now at 0 heat.
  615. Shadow Hawk SHD-5M (OPFOR) gains 8 heat, sinks 8 heat and is now at 0 heat.
  616.  
  617. Control Rolls
  618. -------------------
  619.  
  620. End Phase
  621. -------------------
  622. Foot Platoon (LRM) #2 (OPFOR) digs in and takes cover.
  623. Foot Platoon (LRM) #3 (OPFOR) digs in and takes cover.
  624.  
  625. Initiative Phase for Round #6
  626. -------------------
  627. OPFOR rolls a 7[7+0].
  628. Team 2 rolls a 9[9+0].
  629.     Dierson Pyre rolls a 8[8+0] / 7[7+0].
  630.     Ridian rolls a 9[9+0].
  631.     Jacob Dorn rolls a 10[10+0].
  632.     Stephan rolls a 8[8+0] / 5[5+0].
  633.     Remus rolls a 3[3+0].
  634.     Bjorn rolls a 12[12+0].
  635. Wind direction is Southwest.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.
  636.  
  637. Targeting Phase
  638. -------------------
  639.  
  640.  
  641. Movement Phase
  642. -------------------
  643.  
  644.  
  645. Offboard Attack Phase
  646. -------------------
  647.  
  648.  
  649. Weapon Attack Phase
  650. -------------------
  651.  
  652.  
  653. Weapons fire for Vixen (Incubus) (Stephan)
  654.     Large Pulse Laser at Shadow Hawk SHD-5M (OPFOR); needs 2, rolls 5 :  - Direct Blow - hits  RL
  655.         Shadow Hawk SHD-5M (OPFOR) takes 11 damage to RL.
  656.             9 Armor remaining.
  657.  
  658.     ER Medium Laser at Shadow Hawk SHD-5M (OPFOR); needs 4, rolls 4 :  - Glancing Blow - hits  RL
  659.         Shadow Hawk SHD-5M (OPFOR) takes 3 damage to RL.
  660.             6 Armor remaining.
  661.  
  662.     Machine Gun at Foot Squad (Laser) #3 (OPFOR); needs 16, rolls 7 : misses.
  663.     Machine Gun at Foot Squad (Laser) #3 (OPFOR); needs 16, rolls 8 : misses.
  664.     ER Medium Laser at Shadow Hawk SHD-5M (OPFOR); needs 4, rolls 5 : hits  RA (critical)
  665.         Shadow Hawk SHD-5M (OPFOR) takes 7 damage to RA (critical).
  666.             Armor destroyed, 4 Internal Structure remaining
  667.             Critical hit on RA. Roll is (5+1) = 6; no effect.
  668.             Critical hit on RA. Roll is (10+1) = 11; 2 locations.
  669.             CRITICAL HIT on Shoulder.
  670.             CRITICAL HIT on Hand.
  671.  
  672.     Machine Gun at Foot Squad (Laser) #3 (OPFOR); needs 16, rolls 7 : misses.
  673.     Machine Gun at Foot Squad (Laser) #3 (OPFOR); needs 16, rolls 6 : misses.
  674.  
  675.  
  676. Weapons fire for Locust IIC (Bjorn)
  677.     ER Small Laser at Foot Platoon (LRM) #2 (OPFOR); needs 8, rolls 10 : hits  MEN
  678.         Infantry platoon caught in the open!!!  Damage doubled.
  679.         Foot Platoon (LRM) #2 (OPFOR) takes 2 damage to MEN.
  680.             18 men alive
  681.  
  682.     ER Small Laser at Foot Platoon (LRM) #2 (OPFOR); needs 8, rolls 9 : hits  MEN
  683.         Infantry platoon caught in the open!!!  Damage doubled.
  684.         Foot Platoon (LRM) #2 (OPFOR) takes 2 damage to MEN.
  685.             16 men alive
  686.  
  687.     ER Small Laser at Foot Platoon (LRM) #2 (OPFOR); needs 8, rolls 5 : misses.
  688.  
  689.     ER Small Laser at Foot Platoon (LRM) #2 (OPFOR); needs 8, rolls 6 : misses.
  690.  
  691.     ER Small Laser at Foot Platoon (LRM) #2 (OPFOR); needs 8, rolls 7 : misses.
  692.  
  693.     ER Small Laser at Foot Platoon (LRM) #2 (OPFOR); needs 8, rolls 6 : misses.
  694.  
  695.     ER Small Laser at Foot Platoon (LRM) #2 (OPFOR); needs 8, rolls 6 : misses.
  696.  
  697.     ER Small Laser at Foot Platoon (LRM) #2 (OPFOR); needs 8, rolls 4 : misses.
  698.  
  699.     Medium Pulse Laser at Foot Platoon (LRM) #2 (OPFOR); needs 4, rolls 9 :  - Direct Blow - hits  MEN
  700.         Infantry platoon caught in the open!!!  Damage doubled.
  701.         Foot Platoon (LRM) #2 (OPFOR) takes 4 damage to MEN.
  702.             12 men alive
  703.  
  704.  
  705.  
  706. Weapons fire for Jenner IIC (Ridian)
  707.     SRM 6 at Myrmidon Medium Tank (OPFOR); needs 10, rolls 3 : misses.
  708.  
  709.     Streak SRM 4 at Myrmidon Medium Tank (OPFOR); needs 10, rolls 6 : fails to achieve lock.
  710.  
  711.  
  712. Weapons fire for Shadow Hawk SHD-5M (OPFOR)
  713.     Medium Laser at UrbanMech IIC R (Remus); needs 4, rolls 7 :  - Direct Blow - hits  LL
  714.         UrbanMech IIC R (Remus) takes 7 damage to LL.
  715.             6 Armor remaining.
  716.  
  717.     Streak SRM 2 at UrbanMech IIC R (Remus); needs 9, rolls 7 : fails to achieve lock.
  718.     Ultra AC/5 at UrbanMech IIC R (Remus); needs 11, rolls 12 :
  719.        
  720. UrbanMech IIC R (Remus) takes hit at LA (critical), but it is rerolled with edge.
  721.        
  722. UrbanMech IIC R (Remus) has 2 edge remaining.
  723.         UrbanMech IIC R (Remus) takes 5 damage to CT.
  724.             4 Armor remaining.
  725.  
  726.  
  727.  
  728. Weapons fire for Foot Squad (Laser) (OPFOR)
  729.     Laser Rifle at Vixen (Incubus) (Stephan); needs 7, rolls 8 : 4 troopers hit, causing 1 damage.
  730.         Vixen (Incubus) (Stephan) takes 1 damage to CT.
  731.             11 Armor remaining.
  732.  
  733.  
  734.  
  735. Weapons fire for Cobra CBR-02 (C) (Jacob Dorn)
  736.     LRM 20 at Foot Platoon (LRM) #3 (OPFOR); needs 11, rolls 9 : misses.
  737.  
  738.     LRM 20 at Foot Platoon (LRM) #3 (OPFOR); needs 11, rolls 6 : misses.
  739.  
  740.     ER Medium Laser at Shadow Hawk SHD-5M (OPFOR); needs 7, rolls 10 :  - Direct Blow - hits  RT
  741.         Shadow Hawk SHD-5M (OPFOR) takes 8 damage to RT.
  742.             0 Armor remaining.
  743.  
  744.     ER Medium Laser at Shadow Hawk SHD-5M (OPFOR); needs 7, rolls 5 : misses.
  745.  
  746.  
  747.  
  748. Weapons fire for Foot Squad (Laser) #3 (OPFOR)
  749.     Laser Rifle at Vixen (Incubus) (Stephan); needs 7, rolls 4 : misses.
  750.  
  751.  
  752.  
  753. Weapons fire for Foot Platoon (LRM) (OPFOR)
  754.     LRM Launcher at UrbanMech IIC R (Remus); needs 9, rolls 8 : misses.
  755.  
  756.  
  757.  
  758. Weapons fire for UrbanMech IIC R (Remus)
  759.     Large Pulse Laser at Shadow Hawk SHD-5M (OPFOR); needs 0, rolls 8 :  - Direct Blow - hits  CT
  760.         Shadow Hawk SHD-5M (OPFOR) takes 13 damage to CT.
  761.             Armor destroyed, 14 Internal Structure remaining
  762.             Critical hit on CT. Roll is (5+4) = 9; 1 location.
  763.             CRITICAL HIT on Standard Gyro.
  764.  
  765.     Flamer at Shadow Hawk SHD-5M (OPFOR); needs 2, rolls 9 :  - Direct Blow - hits  CT
  766.         Shadow Hawk SHD-5M (OPFOR) takes 4 damage to CT.
  767.              10 Internal Structure remaining
  768.             Critical hit on CT. Roll is (7+2) = 9; 1 location.
  769.             CRITICAL HIT on Engine.
  770.  
  771.  
  772.  
  773. Weapons fire for Wheeled Scout (OPFOR)
  774.     Medium Laser at Jenner IIC (Ridian); needs 9, rolls 7 : misses.
  775.  
  776.  
  777.  
  778. Weapons fire for Myrmidon Medium Tank (OPFOR)
  779.     PPC at Jenner IIC (Ridian); needs 10, rolls 7 : misses.
  780.  
  781.     SRM 6 at Jenner IIC (Ridian); needs 12, rolls 11 : misses.
  782.  
  783.  
  784.  
  785. Weapons fire for AC Turret AC5 (OPFOR)
  786.     AC/5 at Vixen (Incubus) (Stephan); needs 10, rolls 4 : misses.
  787.  
  788.  
  789.  
  790. Weapons fire for Laser Turret ML (OPFOR)
  791.     Medium Laser at Vixen (Incubus) (Stephan); needs 7, rolls 8 : hits  RL (critical)
  792.         Vixen (Incubus) (Stephan) takes 5 damage to RL (critical).
  793.             4 Armor remaining.
  794.             Critical hit on RL. Roll is 2; no effect.
  795.  
  796.  
  797.  
  798. Weapons fire for Laser Turret ML #2 (OPFOR)
  799.     Medium Laser at Locust IIC (Bjorn); needs 11, rolls 9 : misses.
  800.  
  801.  
  802. Shadow Hawk SHD-5M (OPFOR) must make 2 piloting skill roll(s) (gyro hit; 40+ damage).
  803. The base target is 8 [6 (Base piloting skill) + 2 (high/low gravity)].
  804.     Roll #1, (6 (Base piloting skill) + 2 (high/low gravity) + 3 (gyro hit) + 2 (40+ damage)); needs 13, rolls 7 : falls.
  805.     Shadow Hawk SHD-5M (OPFOR) falls on its left side, suffering 1 damage.
  806.         Shadow Hawk SHD-5M (OPFOR) takes 1 damage to LL.
  807.             19 Armor remaining.
  808.  
  809. Pilot of Shadow Hawk SHD-5M (OPFOR) "Hojuhei Ulrica Lindholm" must roll 13 to avoid damage; rolls 8 : fails.
  810.         Pilot of Shadow Hawk SHD-5M (OPFOR) "Hojuhei Ulrica Lindholm" takes 1 damage.        
  811. Pilot of Shadow Hawk SHD-5M (OPFOR) "Hojuhei Ulrica Lindholm" needs a 3 to stay conscious.  Rolls 6 : successful!
  812.  
  813.  
  814. Physical Attack Phase
  815. -------------------
  816.  
  817. Physical attacks for Jenner IIC (Ridian)
  818.     Kick (Left leg) at Myrmidon Medium Tank (OPFOR); needs 3, rolls 2 : misses.
  819.  
  820. Physical attacks for UrbanMech IIC R (Remus)
  821.     Kick (Left leg) at Shadow Hawk SHD-5M (OPFOR); needs -1, rolls 7 :  - Direct Blow - hits (using Rear table) LL
  822.         Shadow Hawk SHD-5M (OPFOR) takes 7 damage to LL.
  823.             12 Armor remaining.
  824.  
  825.  
  826. Jenner IIC (Ridian) must make 1 piloting skill roll(s) (missed a kick).
  827. The base target is 7 [5 (Base piloting skill) + 2 (high/low gravity)].
  828.     Roll #1, (5 (Base piloting skill) + 2 (high/low gravity) + 0 (missed a kick)); needs 7, rolls 5 : falls.
  829.     Jenner IIC (Ridian) falls on its front, suffering 0 damage.
  830.  
  831. Pilot of Jenner IIC (Ridian) "Ridian" must roll 7 to avoid damage; rolls 7 : succeeds.
  832.  
  833. Heat Phase
  834. -------------------
  835. Jenner IIC (Ridian) gains 5 heat, sinks 5 heat and is now at 0 heat.
  836. Cobra CBR-02 (C) (Jacob Dorn) gains 23 heat, sinks 22 heat and is now at 2 heat.
  837. Vixen (Incubus) (Stephan) gains 21 heat, sinks 20 heat and is now at 1 heat.
  838. UrbanMech IIC R (Remus) gains 12 heat, sinks 12 heat and is now at 0 heat.
  839. Locust IIC (Bjorn) gains 21 heat, sinks 20 heat and is now at 2 heat.
  840. Hunchback HBK-5M (OPFOR) gains 0 heat, sinks 0 heat and is now at 0 heat.
  841. Hunchback HBK-5N (OPFOR) gains 0 heat, sinks 0 heat and is now at 0 heat.
  842. Crab CRB-27 (OPFOR) gains 0 heat, sinks 0 heat and is now at 0 heat.
  843. Shadow Hawk SHD-5M (OPFOR) gains 9 heat, sinks 9 heat and is now at 0 heat.
  844.  
  845. Control Rolls
  846. -------------------
  847.  
  848. End Phase
  849. -------------------
  850. Foot Squad (Laser) #2 (OPFOR) digs in and takes cover.
  851. Foot Platoon (LRM) #2 (OPFOR) digs in and takes cover.
  852. Foot Platoon (LRM) #3 (OPFOR) digs in and takes cover.
  853.  
  854. Initiative Phase for Deployment for Round #7
  855. -------------------
  856. OPFOR rolls a 6[6+0].
  857. Team 2 rolls a 8[8+0].
  858.     Dierson Pyre rolls a 8[8+0].
  859.     Ridian rolls a 4[4+0] / 8[8+0].
  860.     Jacob Dorn rolls a 9[9+0].
  861.     Stephan rolls a 4[4+0] / 9[9+0].
  862.     Remus rolls a 4[4+0] / 11[11+0].
  863.     Bjorn rolls a 10[10+0].
  864. Wind direction is Southwest.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.
  865.  
  866.  
  867. Targeting Phase
  868. -------------------
  869.  
  870.  
  871. Movement Phase
  872. -------------------
  873.  
  874. Shadow Hawk SHD-5M (OPFOR) must make a piloting skill check (Right Arm hand Actuator missing/destroyed).
  875. Needs 10 [6 (Base piloting skill) + 3 (Gyro damaged) + 2 (high/low gravity) - 2 (careful stand) + 0 (getting up) + 1 (Right Arm hand Actuator missing/destroyed)], rolls 7 : falls.
  876.     Shadow Hawk SHD-5M (OPFOR) falls on its right side, suffering 1 damage.
  877.         Shadow Hawk SHD-5M (OPFOR) takes 1 damage to RL.
  878.             5 Armor remaining.
  879.  
  880. Pilot of Shadow Hawk SHD-5M (OPFOR) "Hojuhei Ulrica Lindholm" must roll 10 to avoid damage; rolls 6 : fails.
  881.         Pilot of Shadow Hawk SHD-5M (OPFOR) "Hojuhei Ulrica Lindholm" takes 1 damage.        
  882. Pilot of Shadow Hawk SHD-5M (OPFOR) "Hojuhei Ulrica Lindholm" needs a 5 to stay conscious.  Rolls 11 : successful!
  883.  
  884.  
  885. Jenner IIC (Ridian) must make a piloting skill check (Left Arm hand Actuator missing/destroyed).
  886. Needs 8 [5 (Base piloting skill) + 2 (high/low gravity) - 2 (careful stand) + 0 (getting up) + 2 (Right Arm destroyed) + 1 (Left Arm hand Actuator missing/destroyed)], rolls 5 : falls.
  887.     Jenner IIC (Ridian) falls on its rear, suffering 0 damage.
  888.  
  889. Pilot of Jenner IIC (Ridian) "Ridian" must roll 8 to avoid damage; rolls 9 : succeeds.
  890.  
  891. Offboard Attack Phase
  892. -------------------
  893.  
  894.  
  895. Weapon Attack Phase
  896. -------------------
  897.  
  898.  
  899. Weapons fire for Locust IIC (Bjorn)
  900.     ER Small Laser at Foot Platoon (LRM) #2 (OPFOR); needs 8, rolls 7 : misses.
  901.  
  902.     ER Small Laser at Foot Platoon (LRM) #2 (OPFOR); needs 8, rolls 3 : misses.
  903.  
  904.     ER Small Laser at Foot Platoon (LRM) #2 (OPFOR); needs 8, rolls 7 : misses.
  905.  
  906.     ER Small Laser at Foot Platoon (LRM) #2 (OPFOR); needs 8, rolls 4 : misses.
  907.  
  908.     ER Small Laser at Foot Platoon (LRM) #2 (OPFOR); needs 8, rolls 6 : misses.
  909.  
  910.     ER Small Laser at Foot Platoon (LRM) #2 (OPFOR); needs 8, rolls 12 :  - Direct Blow - hits  MEN
  911.         Foot Platoon (LRM) #2 (OPFOR) takes 2 damage to MEN.
  912.             10 men alive
  913.  
  914.     ER Small Laser at Foot Platoon (LRM) #2 (OPFOR); needs 8, rolls 8 :  - Glancing Blow - hits  MEN
  915.        
  916. Foot Platoon (LRM) #2 (OPFOR) suffers no damage.
  917.     ER Small Laser at Foot Platoon (LRM) #2 (OPFOR); needs 8, rolls 7 : misses.
  918.  
  919.     Medium Pulse Laser at Foot Platoon (LRM) #2 (OPFOR); needs 6, rolls 6 :  - Glancing Blow - hits  MEN
  920.         Foot Platoon (LRM) #2 (OPFOR) takes 1 damage to MEN.
  921.             9 men alive
  922.  
  923.  
  924.  
  925. Weapons fire for Shadow Hawk SHD-5M (OPFOR)
  926.     Medium Laser at UrbanMech IIC R (Remus); needs 12, rolls 11 : misses.
  927.  
  928.  
  929.  
  930. Weapons fire for Thunderbolt C (Dierson Pyre)
  931.     Large Pulse Laser at Shadow Hawk SHD-5M (OPFOR); needs 5, rolls 8 :  - Direct Blow - hits  RA
  932.         Shadow Hawk SHD-5M (OPFOR) takes 11 damage to RA.
  933.              SECTION DESTROYED,
  934.         7 damage transfers to RT.
  935.             Critical hit on RA. Roll is (11+3) = 14; 3 locations.
  936.             CRITICAL HIT on Lower Arm.
  937.             CRITICAL HIT on +Medium Laser.
  938.             CRITICAL HIT on Upper Arm.
  939.         Shadow Hawk SHD-5M (OPFOR) takes 7 damage to RT.
  940.              6 Internal Structure remaining
  941.             Critical hit on RT. Roll is (5+3) = 8; no effect.
  942.  
  943.     ER Medium Laser at Shadow Hawk SHD-5M (OPFOR); needs 7, rolls 8 : hits  LT
  944.         Shadow Hawk SHD-5M (OPFOR) takes 7 damage to LT.
  945.             12 Armor remaining.
  946.  
  947.  
  948.  
  949. Weapons fire for Foot Squad (Laser) (OPFOR)
  950.     Laser Rifle at Vixen (Incubus) (Stephan); needs 6, rolls 9 :  - Direct Blow - 4 troopers hit, causing 1 damage.
  951.         Vixen (Incubus) (Stephan) takes 1 damage to CT.
  952.             10 Armor remaining.
  953.  
  954.  
  955.  
  956. Weapons fire for Foot Squad (Laser) #2 (OPFOR)
  957.     Laser Rifle at Vixen (Incubus) (Stephan); needs 6, rolls 10 :  - Direct Blow - 6 troopers hit, causing 2 damage.
  958.         Vixen (Incubus) (Stephan) takes 2 damage to LT.
  959.             8 Armor remaining.
  960.  
  961.  
  962.  
  963. Weapons fire for Foot Squad (Laser) #3 (OPFOR)
  964.     Laser Rifle at Vixen (Incubus) (Stephan); needs 6, rolls 9 :  - Direct Blow - 4 troopers hit, causing 1 damage.
  965.         Vixen (Incubus) (Stephan) takes 1 damage to CT.
  966.             9 Armor remaining.
  967.  
  968.  
  969.  
  970. Weapons fire for UrbanMech IIC R (Remus)
  971.     Large Pulse Laser at Shadow Hawk SHD-5M (OPFOR); needs 0, rolls 3 : hits  LT
  972.         Shadow Hawk SHD-5M (OPFOR) takes 11 damage to LT.
  973.             1 Armor remaining.
  974.  
  975.     Flamer at Foot Platoon (LRM) (OPFOR); needs 7, rolls 7 :  - Glancing Blow - hits  MEN
  976.         Infantry platoon caught in the open!!!  Damage doubled.
  977.         Foot Platoon (LRM) (OPFOR) takes 18 damage to MEN.
  978.              PLATOON KILLED,
  979. *** Foot Platoon (LRM) (OPFOR) DESTROYED by damage! ***
  980.  
  981.  
  982.  
  983. Weapons fire for Foot Platoon (LRM) (OPFOR)
  984.     LRM Launcher at UrbanMech IIC R (Remus); needs 10, rolls 9 : misses.
  985.  
  986.  
  987.  
  988. Weapons fire for Foot Platoon (LRM) #2 (OPFOR)
  989.     LRM Launcher at UrbanMech IIC R (Remus); needs 10, rolls 10 :  - Glancing Blow - 4 troopers hit, causing 2 damage.
  990.         UrbanMech IIC R (Remus) takes 2 damage to CT.
  991.             2 Armor remaining.
  992.  
  993.  
  994.  
  995. Weapons fire for Foot Platoon (LRM) #3 (OPFOR)
  996.     LRM Launcher at UrbanMech IIC R (Remus); needs 10, rolls 8 : misses.
  997.  
  998.  
  999.  
  1000. Weapons fire for Wheeled Scout (OPFOR)
  1001.     Medium Laser at Jenner IIC (Ridian); needs 7, rolls 5 : misses.
  1002.  
  1003.  
  1004.  
  1005. Weapons fire for Wheeled Scout #2 (OPFOR)
  1006.     Medium Laser at Jenner IIC (Ridian); needs 4, rolls 6 : hits  (using Right Side table) CTR
  1007.         Jenner IIC (Ridian) takes 6 damage to CTR.
  1008.             1 Armor remaining.
  1009.  
  1010.  
  1011.  
  1012. Weapons fire for Myrmidon Medium Tank (OPFOR)
  1013.     PPC at Cobra CBR-02 (C) (Jacob Dorn); needs 9, rolls 7 : misses.
  1014.  
  1015.  
  1016.  
  1017. Weapons fire for AC Turret AC5 (OPFOR)
  1018.     AC/5 at Vixen (Incubus) (Stephan); needs 9, rolls 8 : misses.
  1019.  
  1020.  
  1021.  
  1022. Weapons fire for Vixen (Incubus) (Stephan)
  1023.     Machine Gun at Foot Squad (Laser) #3 (OPFOR); needs 14, rolls 2 : misses.
  1024.     Machine Gun at Foot Squad (Laser) #3 (OPFOR); needs 14, rolls 4 : misses.
  1025.     Machine Gun at Foot Squad (Laser) #3 (OPFOR); needs 14, rolls 9 : misses.
  1026.     Machine Gun at Foot Squad (Laser) #3 (OPFOR); needs 14, rolls 3 : misses.
  1027.     ER Medium Laser at Shadow Hawk SHD-5M (OPFOR); needs 6, rolls 11 :  - Direct Blow - hits  RT
  1028.         Shadow Hawk SHD-5M (OPFOR) takes 8 damage to RT.
  1029.              SECTION DESTROYED,
  1030.         2 damage transfers to CT.
  1031.             Critical hit on RT. Roll is (9+2) = 11; 2 locations.
  1032.             CRITICAL HIT on Engine.
  1033.             CRITICAL HIT on LRM 20.
  1034. *** Shadow Hawk SHD-5M (OPFOR) DESTROYED by engine destruction! ***
  1035.         Shadow Hawk SHD-5M (OPFOR) takes 2 damage to CT.
  1036.              8 Internal Structure remaining
  1037.             Critical hit on CT. Roll is (12+2) = 14; 3 locations.
  1038.             CRITICAL HIT on Engine.
  1039.         Shadow Hawk SHD-5M (OPFOR) has taken 4 engine hits this phase.
  1040.         Checking for engine explosion on 10, roll is 9.
  1041.         Engine safety systems remain in place.
  1042.             CRITICAL HIT on Engine.
  1043.             CRITICAL HIT on Engine.
  1044.  
  1045.     ER Medium Laser at Shadow Hawk SHD-5M (OPFOR); needs 6, rolls 5 : misses.
  1046.  
  1047.     Large Pulse Laser at Foot Squad (Laser) #2 (OPFOR); needs 6, rolls 12 :  - Direct Blow - hits  MEN
  1048.         Foot Squad (Laser) #2 (OPFOR) takes 3 damage to MEN.
  1049.             4 men alive
  1050.  
  1051.  
  1052.  
  1053. Weapons fire for Laser Turret ML (OPFOR)
  1054.     Medium Laser at Vixen (Incubus) (Stephan); needs 6, rolls 6 :  - Glancing Blow - hits  CT
  1055.         Vixen (Incubus) (Stephan) takes 2 damage to CT.
  1056.             7 Armor remaining.
  1057.  
  1058.  
  1059.  
  1060. Weapons fire for Laser Turret ML #2 (OPFOR)
  1061.     Medium Laser at Locust IIC (Bjorn); needs 8, rolls 6 : misses.
  1062.  
  1063.  
  1064.  
  1065. Weapons fire for Cobra CBR-02 (C) (Jacob Dorn)
  1066.     LRM 20 at Hex 0721 of Building #12368 (Collapse); needs 7, rolls 2 : misses.
  1067.  
  1068.     LRM 20 at Hex 0721 of Building #12368 (Collapse); needs 7, rolls 6 : misses.
  1069.  
  1070.     ER Medium Laser at Myrmidon Medium Tank (OPFOR); needs 9, rolls 6 : misses.
  1071.  
  1072.     ER Medium Laser at Myrmidon Medium Tank (OPFOR); needs 9, rolls 4 : misses.
  1073.  
  1074.  
  1075. Physical Attack Phase
  1076. -------------------
  1077.  
  1078.  
  1079. Heat Phase
  1080. -------------------
  1081. Jenner IIC (Ridian) gains 2 heat, sinks 2 heat and is now at 0 heat.
  1082. Thunderbolt C (Dierson Pyre) gains 16 heat, sinks 15 heat and is now at 1 heat.
  1083. Cobra CBR-02 (C) (Jacob Dorn) gains 23 heat, sinks 22 heat and is now at 3 heat.
  1084. Vixen (Incubus) (Stephan) gains 20 heat, sinks 20 heat and is now at 1 heat.
  1085. UrbanMech IIC R (Remus) gains 13 heat, sinks 13 heat and is now at 0 heat.
  1086. Locust IIC (Bjorn) gains 21 heat, sinks 20 heat and is now at 3 heat.
  1087. Hunchback HBK-5M (OPFOR) gains 0 heat, sinks 0 heat and is now at 0 heat.
  1088. Hunchback HBK-5N (OPFOR) gains 0 heat, sinks 0 heat and is now at 0 heat.
  1089. Crab CRB-27 (OPFOR) gains 0 heat, sinks 0 heat and is now at 0 heat.
  1090.  
  1091. Control Rolls
  1092. -------------------
  1093.  
  1094. End Phase
  1095. -------------------
  1096.  
  1097. Initiative Phase for Round #8
  1098. -------------------
  1099. OPFOR rolls a 7[7+0].
  1100. Team 2 rolls a 9[9+0].
  1101.     Dierson Pyre rolls a 10[10+0].
  1102.     Ridian rolls a 6[6+0] / 2[2+0].
  1103.     Jacob Dorn rolls a 7[7+0].
  1104.     Stephan rolls a 6[6+0] / 10[10+0].
  1105.     Remus rolls a 9[9+0].
  1106.     Bjorn rolls a 7[7+0].
  1107. Wind direction is Southwest.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.
  1108.  
  1109. Targeting Phase
  1110. -------------------
  1111.  
  1112.  
  1113. Movement Phase
  1114. -------------------
  1115.  
  1116. Jenner IIC (Ridian) must make a piloting skill check (Left Arm hand Actuator missing/destroyed).
  1117. Needs 8 [5 (Base piloting skill) + 2 (high/low gravity) - 2 (careful stand) + 0 (getting up) + 2 (Right Arm destroyed) + 1 (Left Arm hand Actuator missing/destroyed)], rolls 10 : succeeds.
  1118.  
  1119. Offboard Attack Phase
  1120. -------------------
  1121.  
  1122.  
  1123. Weapon Attack Phase
  1124. -------------------
  1125.  
  1126.  
  1127. Weapons fire for Foot Squad (Laser) (OPFOR)
  1128.     Laser Rifle at Vixen (Incubus) (Stephan); needs 9, rolls 3 : misses.
  1129.  
  1130.  
  1131.  
  1132. Weapons fire for Foot Squad (Laser) #2 (OPFOR)
  1133.     Laser Rifle at Vixen (Incubus) (Stephan); needs 7, rolls 7 :  - Glancing Blow - 1 troopers hit, causing 0 damage. Attack deals zero damage.
  1134.  
  1135.  
  1136.  
  1137. Weapons fire for Foot Squad (Laser) #3 (OPFOR)
  1138.     Laser Rifle at Vixen (Incubus) (Stephan); needs 7, rolls 4 : misses.
  1139.  
  1140.  
  1141.  
  1142. Weapons fire for Vixen (Incubus) (Stephan)
  1143.     Large Pulse Laser at Foot Squad (Laser) #3 (OPFOR); needs 4, rolls 9 :  - Direct Blow - hits  (using Right Side table) MEN
  1144.         Infantry platoon caught in the open!!!  Damage doubled.
  1145.         Foot Squad (Laser) #3 (OPFOR) takes 4 damage to MEN.
  1146.             3 men alive
  1147.  
  1148.     ER Medium Laser at Foot Squad (Laser) #3 (OPFOR); needs 6, rolls 3 : misses.
  1149.  
  1150.     ER Medium Laser at Foot Squad (Laser) #3 (OPFOR); needs 6, rolls 11 :  - Direct Blow - hits  (using Right Side table) MEN
  1151.         Infantry platoon caught in the open!!!  Damage doubled.
  1152.         Foot Squad (Laser) #3 (OPFOR) takes 4 damage to MEN.
  1153.              PLATOON KILLED,
  1154. *** Foot Squad (Laser) #3 (OPFOR) DESTROYED by damage! ***
  1155.  
  1156.  
  1157.  
  1158. Weapons fire for Foot Platoon (LRM) #3 (OPFOR)
  1159.     LRM Launcher at UrbanMech IIC R (Remus); needs 10, rolls 9 : misses.
  1160.  
  1161.  
  1162.  
  1163. Weapons fire for Locust IIC (Bjorn)
  1164.     Medium Pulse Laser at Wheeled Scout (OPFOR); needs 4, rolls 9 :  - Direct Blow - hits  (using Left Side table) LS
  1165.         Wheeled Scout (OPFOR) takes 8 damage to LS.
  1166.             5 Armor remaining.
  1167.  
  1168.     ER Small Laser at Wheeled Scout (OPFOR); needs 8, rolls 11 :  - Direct Blow - hits  (using Left Side table) LS
  1169.         Wheeled Scout (OPFOR) takes 6 damage to LS.
  1170.             Armor destroyed, 1 Internal Structure remaining
  1171.             Critical hit on LS. Roll is (8+1) = 9; Engine destroyed.  Immobile.
  1172.  
  1173.     ER Small Laser at Wheeled Scout (OPFOR); needs 8, rolls 9 : hits  (using Left Side table) FR
  1174.         Wheeled Scout (OPFOR) takes 5 damage to FR.
  1175.             13 Armor remaining.
  1176.             Critical hit on movement system. Roll is 5; (w/ +1 bonus)
  1177.              no effect.
  1178.  
  1179.     ER Small Laser at Wheeled Scout (OPFOR); needs 8, rolls 8 :  - Glancing Blow - hits  (using Left Side table) LS
  1180.         Wheeled Scout (OPFOR) takes 2 damage to LS.
  1181.              SECTION DESTROYED,
  1182. *** Wheeled Scout (OPFOR) DESTROYED by damage! ***
  1183.             Critical hit on LS. Roll is (7-2) = 5; no effect.
  1184.  
  1185.     ER Small Laser at Wheeled Scout (OPFOR); needs 8, rolls 5 : misses.
  1186.  
  1187.     ER Small Laser at Wheeled Scout (OPFOR); needs 8, rolls 4 : misses.
  1188.  
  1189.     ER Small Laser at Wheeled Scout (OPFOR); needs 8, rolls 8 :  - Glancing Blow - hits  (using Left Side table) LS
  1190.         Wheeled Scout (OPFOR) takes 2 damage to LS.
  1191.  
  1192.     ER Small Laser at Wheeled Scout (OPFOR); needs 8, rolls 8 :  - Glancing Blow - hits  (using Left Side table) LS
  1193.         Wheeled Scout (OPFOR) takes 2 damage to LS.
  1194.  
  1195.     ER Small Laser at Wheeled Scout (OPFOR); needs 8, rolls 8 :  - Glancing Blow - hits  (using Left Side table) LS
  1196.         Wheeled Scout (OPFOR) takes 2 damage to LS.
  1197.             Critical hit on movement system. Roll is 5; (w/ +1 bonus)
  1198.              no effect.
  1199.  
  1200.  
  1201.  
  1202. Weapons fire for Wheeled Scout #2 (OPFOR)
  1203.     Medium Laser at Jenner IIC (Ridian); needs 6, rolls 11 :  - Direct Blow - hits  (using Right Side table) RL
  1204.         Jenner IIC (Ridian) takes 6 damage to RL.
  1205.             2 Armor remaining.
  1206.  
  1207.  
  1208.  
  1209. Weapons fire for UrbanMech IIC R (Remus)
  1210.     Flamer at Foot Platoon (LRM) #3 (OPFOR); needs 4, rolls 8 :  - Direct Blow - hits  MEN
  1211.         Foot Platoon (LRM) #3 (OPFOR) takes 19 damage to MEN.
  1212.             1 men alive
  1213.  
  1214.     Large Pulse Laser at Myrmidon Medium Tank (OPFOR); needs 2, rolls 11 :  - Direct Blow - hits  FR
  1215.         Myrmidon Medium Tank (OPFOR) takes 13 damage to FR.
  1216.             11 Armor remaining.
  1217.             Critical hit on movement system. Roll is 11; (w/ +0 bonus)
  1218.              Heavy damage, +3 to driving skill rolls, 1/2 MP.
  1219.  
  1220.  
  1221.  
  1222. Weapons fire for Myrmidon Medium Tank (OPFOR)
  1223.     PPC at UrbanMech IIC R (Remus); needs 5, rolls 7 : hits  RT
  1224.         UrbanMech IIC R (Remus) takes 10 damage to RT.
  1225.             1 Armor remaining.
  1226.  
  1227.  
  1228.  
  1229. Weapons fire for AC Turret AC5 (OPFOR)
  1230.     AC/5 at Vixen (Incubus) (Stephan); needs 10, rolls 9 : misses.
  1231.  
  1232.  
  1233.  
  1234. Weapons fire for Laser Turret ML (OPFOR)
  1235.     Medium Laser at Cobra CBR-02 (C) (Jacob Dorn); needs 8, rolls 7 : misses.
  1236.  
  1237.  
  1238.  
  1239. Weapons fire for Laser Turret ML #2 (OPFOR)
  1240.     Medium Laser at Locust IIC (Bjorn); needs 8, rolls 8 :  - Glancing Blow - hits  LT
  1241.         Locust IIC (Bjorn) takes 2 damage to LT.
  1242.             6 Armor remaining.
  1243.  
  1244.  
  1245.  
  1246. Weapons fire for Cobra CBR-02 (C) (Jacob Dorn)
  1247.     LRM 20 at Hunchback HBK-5M (OPFOR); needs 7, rolls 5 : misses.
  1248.  
  1249.     LRM 20 at Hunchback HBK-5M (OPFOR); needs 7, rolls 5 : misses.
  1250.  
  1251.     ER Medium Laser at Hex 0721 of Building #12368 (Collapse); needs 3, rolls 7 : hits.
  1252.  
  1253.         Building #12368 absorbs 7 points of damage.
  1254.         Damage threshold exceeded. Possible critical hit!
  1255.             No critical hit.
  1256.  
  1257.     ER Medium Laser at Hex 0721 of Building #12368 (Collapse); needs 3, rolls 8 : hits.
  1258.  
  1259.         Building #12368 absorbs 7 points of damage.
  1260.         Damage threshold exceeded. Possible critical hit!
  1261.             No critical hit.
  1262.  
  1263.  
  1264.  
  1265. Weapons fire for Thunderbolt C (Dierson Pyre)
  1266.     ER Large Laser at Wheeled Scout (OPFOR); needs 6, rolls 7 : hits  (using Rear table) RR
  1267.         Wheeled Scout (OPFOR) takes 10 damage to RR.
  1268.             Armor destroyed,             SECTION DESTROYED,
  1269.             Critical hit on RR. Roll is 11; Fuel Tank Hit (Vehicle Explodes).
  1270.  
  1271.  
  1272.  
  1273. Weapons fire for Jenner IIC (Ridian)
  1274.     Streak SRM 4 at Crab CRB-27 (OPFOR); needs 6, rolls 8 : 4 missile(s) hit.
  1275.  
  1276.         Crab CRB-27 (OPFOR) takes 2 damage to HD.
  1277.             7 Armor remaining.
  1278.  
  1279.         Pilot of Crab CRB-27 (OPFOR) "Hojuhei Satomi Yamauchi" takes 1 damage.        
  1280. Pilot of Crab CRB-27 (OPFOR) "Hojuhei Satomi Yamauchi" needs a 3 to stay conscious.  Rolls 10 : successful!
  1281.  
  1282.         Crab CRB-27 (OPFOR) takes 2 damage to LL.
  1283.             22 Armor remaining.
  1284.  
  1285.         Crab CRB-27 (OPFOR) takes 2 damage to HD.
  1286.             5 Armor remaining.
  1287.  
  1288.         Pilot of Crab CRB-27 (OPFOR) "Hojuhei Satomi Yamauchi" takes 1 damage.        
  1289. Pilot of Crab CRB-27 (OPFOR) "Hojuhei Satomi Yamauchi" needs a 5 to stay conscious.  Rolls 4 : blacks out.
  1290.  
  1291.         Crab CRB-27 (OPFOR) takes 2 damage to RL.
  1292.             22 Armor remaining.
  1293.  
  1294.     SRM 6 at Hunchback HBK-5N (OPFOR); needs 10, rolls 5 : misses.
  1295.  
  1296.  
  1297. Physical Attack Phase
  1298. -------------------
  1299.  
  1300. Physical attacks for UrbanMech IIC R (Remus)
  1301.     Kick (Left leg) at Foot Platoon (LRM) #3 (OPFOR); needs 3, rolls 6 :  - Direct Blow - hits MEN
  1302.         Foot Platoon (LRM) #3 (OPFOR) takes 2 damage to MEN.
  1303.              PLATOON KILLED,
  1304. *** Foot Platoon (LRM) #3 (OPFOR) DESTROYED by damage! ***
  1305.  
  1306.  
  1307. Heat Phase
  1308. -------------------
  1309. Jenner IIC (Ridian) gains 9 heat, sinks 9 heat and is now at 0 heat.
  1310. Thunderbolt C (Dierson Pyre) gains 13 heat, sinks 14 heat and is now at 0 heat.
  1311. Cobra CBR-02 (C) (Jacob Dorn) gains 22 heat, sinks 22 heat and is now at 3 heat.
  1312. Vixen (Incubus) (Stephan) gains 21 heat, sinks 20 heat and is now at 2 heat.
  1313. UrbanMech IIC R (Remus) gains 13 heat, sinks 13 heat and is now at 0 heat.
  1314. Locust IIC (Bjorn) gains 21 heat, sinks 20 heat and is now at 4 heat.
  1315. Hunchback HBK-5M (OPFOR) gains 0 heat, sinks 0 heat and is now at 0 heat.
  1316. Hunchback HBK-5N (OPFOR) gains 0 heat, sinks 0 heat and is now at 0 heat.
  1317. Crab CRB-27 (OPFOR) gains 0 heat, sinks 0 heat and is now at 0 heat.
  1318.  
  1319. Control Rolls
  1320. -------------------
  1321.  
  1322. End Phase
  1323. -------------------
  1324.  
  1325. Initiative Phase for Round #9
  1326. -------------------
  1327. OPFOR rolls a 4[4+0].
  1328. Team 2 rolls a 5[5+0].
  1329.     Dierson Pyre rolls a 10[10+0].
  1330.     Ridian rolls a 11[11+0].
  1331.     Jacob Dorn rolls a 7[7+0] / 8[8+0] / 8[8+0].
  1332.     Stephan rolls a 7[7+0] / 8[8+0] / 6[6+0].
  1333.     Remus rolls a 7[7+0] / 8[8+0] / 11[11+0].
  1334.     Bjorn rolls a 3[3+0].
  1335. Wind direction is Southwest.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.
  1336.  
  1337. Targeting Phase
  1338. -------------------
  1339.  
  1340.  
  1341. Movement Phase
  1342. -------------------
  1343.  
  1344.  
  1345. Offboard Attack Phase
  1346. -------------------
  1347.  
  1348.  
  1349. Weapon Attack Phase
  1350. -------------------
  1351.  
  1352.  
  1353. Weapons fire for Vixen (Incubus) (Stephan)
  1354.     Machine Gun at Foot Squad (Laser) (OPFOR); needs 11, rolls 4 : misses.
  1355.     Machine Gun at Foot Squad (Laser) (OPFOR); needs 11, rolls 9 : misses.
  1356.     Machine Gun at Foot Squad (Laser) (OPFOR); needs 11, rolls 6 : misses.
  1357.     Machine Gun at Foot Squad (Laser) (OPFOR); needs 11, rolls 7 : misses.
  1358.     Large Pulse Laser at Myrmidon Medium Tank (OPFOR); needs 6, rolls 5 : misses.
  1359.  
  1360.     ER Medium Laser at Myrmidon Medium Tank (OPFOR); needs 8, rolls 4 : misses.
  1361.  
  1362.     ER Medium Laser at Myrmidon Medium Tank (OPFOR); needs 8, rolls 3 : misses.
  1363.  
  1364.  
  1365.  
  1366. Weapons fire for Locust IIC (Bjorn)
  1367.     Medium Pulse Laser at Myrmidon Medium Tank (OPFOR); needs 4, rolls 8 :  - Direct Blow - hits  TU
  1368.         Myrmidon Medium Tank (OPFOR) takes 8 damage to TU.
  1369.             14 Armor remaining.
  1370.  
  1371.     ER Small Laser at Myrmidon Medium Tank (OPFOR); needs 6, rolls 4 : misses.
  1372.  
  1373.     ER Small Laser at Myrmidon Medium Tank (OPFOR); needs 6, rolls 3 : misses.
  1374.  
  1375.     ER Small Laser at Myrmidon Medium Tank (OPFOR); needs 6, rolls 10 :  - Direct Blow - hits  FR
  1376.         Myrmidon Medium Tank (OPFOR) takes 6 damage to FR.
  1377.             5 Armor remaining.
  1378.             Critical hit on movement system. Roll is 6; (w/ +0 bonus)
  1379.              Minor damage, +1 to driving skill rolls.
  1380.  
  1381.     ER Small Laser at Myrmidon Medium Tank (OPFOR); needs 6, rolls 7 : hits  FR
  1382.         Myrmidon Medium Tank (OPFOR) takes 5 damage to FR.
  1383.             0 Armor remaining.
  1384.  
  1385.     ER Small Laser at Myrmidon Medium Tank (OPFOR); needs 6, rolls 5 : misses.
  1386.  
  1387.     ER Small Laser at Myrmidon Medium Tank (OPFOR); needs 6, rolls 6 :  - Glancing Blow - hits  FR
  1388.         Myrmidon Medium Tank (OPFOR) takes 2 damage to FR.
  1389.              2 Internal Structure remaining
  1390.             Critical hit on FR. Roll is (12-2) = 10; Commander injured!
  1391.  Crew stunned for 1 turns.
  1392.  
  1393.     ER Small Laser at Myrmidon Medium Tank (OPFOR); needs 6, rolls 8 : hits  FR (critical)
  1394.         Myrmidon Medium Tank (OPFOR) takes 5 damage to FR (critical).
  1395.              SECTION DESTROYED,
  1396. *** Myrmidon Medium Tank (OPFOR) DESTROYED by damage! ***
  1397.             Critical hit on FR. Roll is 3; no effect.
  1398.             Critical hit on FR. Roll is 6; Driver injured!
  1399.  
  1400.     ER Small Laser at Myrmidon Medium Tank (OPFOR); needs 6, rolls 10 :  - Direct Blow - hits  LS
  1401.         Myrmidon Medium Tank (OPFOR) takes 6 damage to LS.
  1402.             19 Armor remaining.
  1403.             Critical hit on movement system. Roll is 4; (w/ +0 bonus)
  1404.              no effect.
  1405.  
  1406.  
  1407.  
  1408. Weapons fire for Cobra CBR-02 (C) (Jacob Dorn)
  1409.     LRM 20 at Crab CRB-27 (OPFOR); needs 7, rolls 5 : misses.
  1410.  
  1411.     LRM 20 at Crab CRB-27 (OPFOR); needs 7, rolls 9 : 9 missile(s) hit.
  1412.  
  1413.         Crab CRB-27 (OPFOR) takes 5 damage to CT.
  1414.             15 Armor remaining.
  1415.  
  1416.         Crab CRB-27 (OPFOR) takes 4 damage to RA.
  1417.             12 Armor remaining.
  1418.  
  1419.     ER Medium Laser at Hex 0721 of Building #12368 (Collapse); needs 3, rolls 10 : hits.
  1420.  
  1421.         Building #12368 absorbs 7 points of damage.
  1422.          BUILDING DESTROYED
  1423.  
  1424.     ER Medium Laser at Hex 0721 of Building #12368 (Collapse); needs 3, rolls 6 : hits.
  1425.  
  1426.         Building #12368 absorbs 7 points of damage.
  1427.  
  1428.  
  1429.  
  1430. Weapons fire for Jenner IIC (Ridian)
  1431.     SRM 6 at Scorpion Light Tank #2 (OPFOR); needs 6, rolls 12 :  - Direct Blow - 6 missile(s) hit (w/ +4 bonus).
  1432.  
  1433.         Scorpion Light Tank #2 (OPFOR) takes 2 damage to FR.
  1434.             14 Armor remaining.
  1435.  
  1436.         Scorpion Light Tank #2 (OPFOR) takes 2 damage to LS.
  1437.             9 Armor remaining.
  1438.             Critical hit on movement system. Roll is 6; (w/ +0 bonus)
  1439.              Minor damage, +1 to driving skill rolls.
  1440.  
  1441.         Scorpion Light Tank #2 (OPFOR) takes 2 damage to TU (critical).
  1442.             14 Armor remaining.
  1443.             Critical hit on TU. Roll is (11+2) = 13; Turret blown off!
  1444. *** Scorpion Light Tank #2 (OPFOR) DESTROYED by turret blown off! ***
  1445.  
  1446.         Scorpion Light Tank #2 (OPFOR) takes 2 damage to FR.
  1447.             12 Armor remaining.
  1448.  
  1449.         Scorpion Light Tank #2 (OPFOR) takes 2 damage to FR.
  1450.             10 Armor remaining.
  1451.             Critical hit on movement system. Roll is 12; (w/ +0 bonus)
  1452.              Major damage, vehicle immobile.
  1453.  
  1454.         Scorpion Light Tank #2 (OPFOR) takes 2 damage to FR.
  1455.             8 Armor remaining.
  1456.  
  1457.     Streak SRM 4 at Hunchback HBK-5N (OPFOR); needs 7, rolls 7 :  - Glancing Blow - 4 missile(s) hit.
  1458.  
  1459.         Hunchback HBK-5N (OPFOR) takes 2 damage to LA.
  1460.             14 Armor remaining.
  1461.  
  1462.         Hunchback HBK-5N (OPFOR) takes 2 damage to RA.
  1463.             14 Armor remaining.
  1464.  
  1465.         Hunchback HBK-5N (OPFOR) takes 2 damage to RA.
  1466.             12 Armor remaining.
  1467.  
  1468.         Hunchback HBK-5N (OPFOR) takes 2 damage to RT.
  1469.             18 Armor remaining.
  1470.  
  1471.  
  1472.  
  1473. Weapons fire for UrbanMech IIC R (Remus)
  1474.     Flamer at Foot Platoon (LRM) #2 (OPFOR); needs 6, rolls 7 : hits  MEN
  1475.         Foot Platoon (LRM) #2 (OPFOR) takes 15 damage to MEN.
  1476.              PLATOON KILLED,
  1477. *** Foot Platoon (LRM) #2 (OPFOR) DESTROYED by damage! ***
  1478.  
  1479.     Large Pulse Laser at Wheeled Scout #2 (OPFOR); needs 4, rolls 11 :  - Direct Blow - hits  (using Left Side table) LS
  1480.         Wheeled Scout #2 (OPFOR) takes 12 damage to LS.
  1481.             1 Armor remaining.
  1482.  
  1483.  
  1484.  
  1485. Weapons fire for Thunderbolt C (Dierson Pyre)
  1486.     ER Large Laser at Scorpion Light Tank #2 (OPFOR); needs 2, rolls 11 :  - Direct Blow - hits  FR (hit aimed location)
  1487.         Scorpion Light Tank #2 (OPFOR) takes 13 damage to FR.
  1488.             Armor destroyed,             SECTION DESTROYED,
  1489.             Critical hit on FR. Roll is (10+3) = 13; Crew killed.
  1490.  
  1491.  
  1492.  
  1493. Weapons fire for Myrmidon Medium Tank (OPFOR)
  1494.     PPC at UrbanMech IIC R (Remus); needs 6, rolls 11 :  - Direct Blow - hits  RL
  1495.         UrbanMech IIC R (Remus) takes 11 damage to RL.
  1496.             Armor destroyed,             SECTION DESTROYED,
  1497.         3 damage transfers to RT.
  1498.             Critical hit on RL. Roll is (8+3) = 11; 2 locations.
  1499.             CRITICAL HIT on Lower Leg.
  1500.             CRITICAL HIT on Heat Sink.
  1501.         UrbanMech IIC R (Remus) takes 3 damage to RT.
  1502.             Armor destroyed, 5 Internal Structure remaining
  1503.             Critical hit on RT. Roll is (9+3) = 12; 2 locations.
  1504.             CRITICAL HIT on Heat Sink.
  1505.             CRITICAL HIT on Heat Sink.
  1506.  
  1507.  
  1508.  
  1509. Weapons fire for AC Turret AC5 (OPFOR)
  1510.     AC/5 at Vixen (Incubus) (Stephan); needs 12, rolls 6 : misses.
  1511.  
  1512.  
  1513.  
  1514. Weapons fire for Laser Turret ML (OPFOR)
  1515.     Medium Laser at Vixen (Incubus) (Stephan); needs 8, rolls 12 :  - Direct Blow - hits  CT
  1516.         Vixen (Incubus) (Stephan) takes 6 damage to CT.
  1517.             1 Armor remaining.
  1518.  
  1519.  
  1520.  
  1521. Weapons fire for Laser Turret ML #2 (OPFOR)
  1522.     Medium Laser at Locust IIC (Bjorn); needs 6, rolls 8 : hits  (using Left Side table) RTR
  1523.         Locust IIC (Bjorn) takes 5 damage to RTR.
  1524.             Armor destroyed, 3 Internal Structure remaining
  1525.             Critical hit on RT. Roll is 5; no effect.
  1526.  
  1527.  
  1528. Building #12368 collapses due to damage.
  1529. *** AC Turret AC5 (OPFOR) DESTROYED by building collapse! ***
  1530.  
  1531.  
  1532. UrbanMech IIC R (Remus) must make 2 piloting skill roll(s) (leg/foot actuator hit; leg destroyed).
  1533. The base target is 7 [5 (Base piloting skill) + 2 (high/low gravity)].
  1534.     Roll #1, (leg destroyed); automatically fails.
  1535.     UrbanMech IIC R (Remus) falls on its right side, suffering 0 damage.
  1536.  
  1537. Pilot of UrbanMech IIC R (Remus) "Remus" must roll 13 to avoid damage; rolls 3 : fails.
  1538.         Pilot of UrbanMech IIC R (Remus) "Remus" takes 1 damage.        
  1539. Pilot of UrbanMech IIC R (Remus) "Remus" needs a 3 to stay conscious.  Rolls 5 : successful!
  1540.  
  1541.  
  1542. Physical Attack Phase
  1543. -------------------
  1544.  
  1545.  
  1546. Heat Phase
  1547. -------------------
  1548. Jenner IIC (Ridian) gains 8 heat, sinks 8 heat and is now at 0 heat.
  1549. Thunderbolt C (Dierson Pyre) gains 13 heat, sinks 13 heat and is now at 0 heat.
  1550. Cobra CBR-02 (C) (Jacob Dorn) gains 22 heat, sinks 22 heat and is now at 3 heat.
  1551. Vixen (Incubus) (Stephan) gains 21 heat, sinks 20 heat and is now at 3 heat.
  1552. UrbanMech IIC R (Remus) gains 13 heat, sinks 13 heat and is now at 0 heat.
  1553. Locust IIC (Bjorn) gains 21 heat, sinks 20 heat and is now at 5 heat.
  1554. Locust IIC needs a 10+ for coolant failure, rolls 4 : avoids successfully!
  1555. Hunchback HBK-5M (OPFOR) gains 0 heat, sinks 0 heat and is now at 0 heat.
  1556. Hunchback HBK-5N (OPFOR) gains 0 heat, sinks 0 heat and is now at 0 heat.
  1557. Crab CRB-27 (OPFOR) gains 0 heat, sinks 0 heat and is now at 0 heat.
  1558.  
  1559. Control Rolls
  1560. -------------------
  1561.  
  1562. End Phase
  1563. -------------------
  1564.  
  1565. Pilot of Crab CRB-27 (OPFOR) "Hojuhei Satomi Yamauchi" needs a 5 to wake up.  Rolls 3 : stays unconscious.
  1566.  
  1567. Initiative Phase for Round #10
  1568. -------------------
  1569. OPFOR rolls a 6[6+0].
  1570. Team 2 rolls a 9[9+0].
  1571.     Dierson Pyre rolls a 7[7+0] / 5[5+0].
  1572.     Ridian rolls a 7[7+0] / 10[10+0].
  1573.     Jacob Dorn rolls a 9[9+0].
  1574.     Stephan rolls a 5[5+0].
  1575.     Remus rolls a 2[2+0].
  1576.     Bjorn rolls a 4[4+0].
  1577. Wind direction is Southwest.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.
  1578.  
  1579. Targeting Phase
  1580. -------------------
  1581.  
  1582.  
  1583. Movement Phase
  1584. -------------------
  1585.  
  1586.  
  1587. Offboard Attack Phase
  1588. -------------------
  1589.  
  1590.  
  1591. Weapon Attack Phase
  1592. -------------------
  1593.  
  1594.  
  1595. Weapons fire for Vixen (Incubus) (Stephan)
  1596.     Large Pulse Laser at Wheeled Scout #2 (OPFOR); needs 4, rolls 7 :  - Direct Blow - hits  (using Left Side table) LS
  1597.         Wheeled Scout #2 (OPFOR) takes 11 damage to LS.
  1598.             Armor destroyed,             SECTION DESTROYED,
  1599. *** Wheeled Scout #2 (OPFOR) DESTROYED by damage! ***
  1600.             Critical hit on movement system. Roll is 9; (w/ +1 bonus)
  1601.              Moderate damage, +2 to driving skill rolls, -1 MP.
  1602.             Critical hit on LS. Roll is (8+1) = 9; Engine destroyed.  Immobile.
  1603.  
  1604.     ER Medium Laser at Hex 1423 of Building #26712 (Collapse); needs 2, rolls 11 : hits.
  1605.  
  1606.         Building #26712 absorbs 7 points of damage.
  1607.         Damage threshold exceeded. Possible critical hit!
  1608.             +Medium Laser is hit!
  1609.  
  1610.  
  1611.  
  1612. Weapons fire for Thunderbolt C (Dierson Pyre)
  1613.     ER Small Laser at Hex 0521 of Building #8272 (Collapse); needs 2, rolls 9 : hits.
  1614.  
  1615.         Building #8272 absorbs 5 points of damage.
  1616.         Damage threshold exceeded. Possible critical hit!
  1617.             No critical hit.
  1618.  
  1619.     ER Small Laser at Hex 0521 of Building #8272 (Collapse); needs 2, rolls 6 : hits.
  1620.  
  1621.         Building #8272 absorbs 5 points of damage.
  1622.         Damage threshold exceeded. Possible critical hit!
  1623.             Crew stunned.
  1624.  
  1625.     ER Large Laser at Hunchback HBK-5M (OPFOR); needs 1, rolls 6 :  - Direct Blow - hits  LT
  1626.         Hunchback HBK-5M (OPFOR) takes 11 damage to LT.
  1627.             9 Armor remaining.
  1628.  
  1629.  
  1630.  
  1631. Weapons fire for Foot Squad (Laser) (OPFOR)
  1632.     Laser Rifle at Thunderbolt C (Dierson Pyre); needs 6, rolls 3 : misses.
  1633.  
  1634.  
  1635.  
  1636. Weapons fire for Foot Squad (Laser) #2 (OPFOR)
  1637.     Laser Rifle at Thunderbolt C (Dierson Pyre); needs 6, rolls 8 : 2 troopers hit, causing 1 damage.
  1638.         Thunderbolt C (Dierson Pyre) takes 1 damage to LA.
  1639.             19 Armor remaining.
  1640.  
  1641.  
  1642.  
  1643. Weapons fire for Jenner IIC (Ridian)
  1644.     SRM 6 at Crab CRB-27 (OPFOR); needs 6, rolls 3 : misses.
  1645.  
  1646.     Streak SRM 4 at Hunchback HBK-5N (OPFOR); needs 7, rolls 9 : 4 missile(s) hit.
  1647.  
  1648.         Hunchback HBK-5N (OPFOR) takes 2 damage to CT.
  1649.             24 Armor remaining.
  1650.  
  1651.         Hunchback HBK-5N (OPFOR) takes 2 damage to RA.
  1652.             10 Armor remaining.
  1653.  
  1654.         Hunchback HBK-5N (OPFOR) takes 2 damage to RL.
  1655.             18 Armor remaining.
  1656.  
  1657.         Hunchback HBK-5N (OPFOR) takes 2 damage to CT.
  1658.             22 Armor remaining.
  1659.  
  1660.  
  1661.  
  1662. Weapons fire for Wheeled Scout #2 (OPFOR)
  1663.     Medium Laser at Locust IIC (Bjorn); needs 7, rolls 3 : misses.
  1664.  
  1665.  
  1666.  
  1667. Weapons fire for Laser Turret ML (OPFOR)
  1668.     Medium Laser at Thunderbolt C (Dierson Pyre); needs 8, rolls 5 : misses.
  1669.  
  1670.  
  1671.  
  1672. Weapons fire for Laser Turret ML #2 (OPFOR)
  1673.     Medium Laser at Vixen (Incubus) (Stephan); needs 9, rolls 6 : misses.
  1674.  
  1675.  
  1676.  
  1677. Weapons fire for UrbanMech IIC R (Remus)
  1678.     Large Pulse Laser at Hex 0521 of Building #8272 (Collapse); needs -1, rolls 4 : hits.
  1679.  
  1680.         Building #8272 absorbs 10 points of damage.
  1681.          BUILDING DESTROYED
  1682.  
  1683.  
  1684.  
  1685. Weapons fire for Locust IIC (Bjorn)
  1686.     ER Small Laser at Wheeled Scout #2 (OPFOR); needs 7, rolls 3 : misses.
  1687.  
  1688.     ER Small Laser at Wheeled Scout #2 (OPFOR); needs 7, rolls 3 : misses.
  1689.  
  1690.     ER Small Laser at Wheeled Scout #2 (OPFOR); needs 7, rolls 7 :  - Glancing Blow - hits  FR
  1691.         Wheeled Scout #2 (OPFOR) takes 3 damage to FR.
  1692.             15 Armor remaining.
  1693.  
  1694.     ER Small Laser at Wheeled Scout #2 (OPFOR); needs 7, rolls 2 : misses.
  1695.  
  1696.  
  1697.  
  1698. Weapons fire for Cobra CBR-02 (C) (Jacob Dorn)
  1699.     LRM 20 at Hunchback HBK-5M (OPFOR); needs 7, rolls 6 : misses.
  1700.  
  1701.     ER Medium Laser at Hunchback HBK-5M (OPFOR); needs 4, rolls 7 :  - Direct Blow - hits  CT
  1702.         Hunchback HBK-5M (OPFOR) takes 7 damage to CT.
  1703.             19 Armor remaining.
  1704.  
  1705.     LRM 20 at Hunchback HBK-5M (OPFOR); needs 7, rolls 10 :  - Direct Blow - 9 missile(s) hit (w/ +2 bonus).
  1706.  
  1707.         Hunchback HBK-5M (OPFOR) takes 5 damage to CT.
  1708.             14 Armor remaining.
  1709.  
  1710.         Hunchback HBK-5M (OPFOR) takes 4 damage to RT.
  1711.             16 Armor remaining.
  1712.  
  1713.     ER Medium Laser at Hunchback HBK-5M (OPFOR); needs 4, rolls 7 :  - Direct Blow - hits  LT
  1714.         Hunchback HBK-5M (OPFOR) takes 7 damage to LT.
  1715.             2 Armor remaining.
  1716.  
  1717.  
  1718. Building #8272 collapses due to damage.
  1719. *** Laser Turret ML (OPFOR) DESTROYED by building collapse! ***
  1720.  
  1721.  
  1722. Hunchback HBK-5M (OPFOR) must make 1 piloting skill roll(s) and automatically fails (Reactor shut down).
  1723.     Hunchback HBK-5M (OPFOR) falls on its front, suffering 1 damage.
  1724.         Hunchback HBK-5M (OPFOR) takes 1 damage to HD.
  1725.             8 Armor remaining.
  1726.  
  1727.         Pilot of Hunchback HBK-5M (OPFOR) "Heishi Mark Stenburg" takes 1 damage.        
  1728. Pilot of Hunchback HBK-5M (OPFOR) "Heishi Mark Stenburg" needs a 3 to stay conscious.  Rolls 8 : successful!
  1729.    
  1730. Pilot of Hunchback HBK-5M (OPFOR) "Heishi Mark Stenburg" cannot avoid damage.
  1731.         Pilot of Hunchback HBK-5M (OPFOR) "Heishi Mark Stenburg" takes 1 damage.        
  1732. Pilot of Hunchback HBK-5M (OPFOR) "Heishi Mark Stenburg" needs a 5 to stay conscious.  Rolls 11 : successful!
  1733.  
  1734.  
  1735. Physical Attack Phase
  1736. -------------------
  1737.  
  1738.  
  1739. Heat Phase
  1740. -------------------
  1741. Jenner IIC (Ridian) gains 8 heat, sinks 8 heat and is now at 0 heat.
  1742. Thunderbolt C (Dierson Pyre) gains 17 heat, sinks 15 heat and is now at 2 heat.
  1743. Cobra CBR-02 (C) (Jacob Dorn) gains 22 heat, sinks 22 heat and is now at 3 heat.
  1744. Vixen (Incubus) (Stephan) gains 16 heat, sinks 19 heat and is now at 0 heat.
  1745. UrbanMech IIC R (Remus) gains 9 heat, sinks 9 heat and is now at 0 heat.
  1746. Locust IIC (Bjorn) gains 9 heat, sinks 14 heat and is now at 0 heat.
  1747. Hunchback HBK-5M (OPFOR) gains 0 heat, sinks 0 heat and is now at 0 heat.
  1748. Hunchback HBK-5N (OPFOR) gains 0 heat, sinks 0 heat and is now at 0 heat.
  1749. Crab CRB-27 (OPFOR) gains 0 heat, sinks 0 heat and is now at 0 heat.
  1750.  
  1751. Control Rolls
  1752. -------------------
  1753.  
  1754. End Phase
  1755. -------------------
  1756.  
  1757. Pilot of Crab CRB-27 (OPFOR) "Hojuhei Satomi Yamauchi" needs a 5 to wake up.  Rolls 6 : successful!
  1758.  
  1759. Initiative Phase for Round #11
  1760. -------------------
  1761. OPFOR rolls a 5[5+0].
  1762. Team 2 rolls a 11[11+0].
  1763.     Dierson Pyre rolls a 9[9+0].
  1764.     Ridian rolls a 6[6+0] / 6[6+0] / 3[3+0].
  1765.     Jacob Dorn rolls a 6[6+0] / 6[6+0] / 8[8+0].
  1766.     Stephan rolls a 5[5+0].
  1767.     Remus rolls a 2[2+0].
  1768.     Bjorn rolls a 5[5+0].
  1769. Wind direction is Southwest.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.
  1770.  
  1771. Targeting Phase
  1772. -------------------
  1773.  
  1774.  
  1775. Movement Phase
  1776. -------------------
  1777.  
  1778. Cobra CBR-02 (C) (Jacob Dorn) must make a piloting skill check (used more MPs than at 1G possible).
  1779. Needs 7 [5 (Base piloting skill) + 2 (high/low gravity) + 0 (used more MPs than at 1G possible)], rolls 10 : succeeds.
  1780.  
  1781. Offboard Attack Phase
  1782. -------------------
  1783.  
  1784.  
  1785. Weapon Attack Phase
  1786. -------------------
  1787.  
  1788.  
  1789. Weapons fire for Foot Squad (Laser) (OPFOR)
  1790.     Laser Rifle at Cobra CBR-02 (C) (Jacob Dorn); needs 9, rolls 5 : misses.
  1791.  
  1792.  
  1793.  
  1794. Weapons fire for Foot Squad (Laser) #2 (OPFOR)
  1795.     Laser Rifle at Cobra CBR-02 (C) (Jacob Dorn); needs 11, rolls 9 : misses.
  1796.  
  1797.  
  1798.  
  1799. Weapons fire for Jenner IIC (Ridian)
  1800.     SRM 6 at Crab CRB-27 (OPFOR); needs 5, rolls 4 : misses.
  1801.  
  1802.     Streak SRM 4 at Crab CRB-27 (OPFOR); needs 5, rolls 7 : 4 missile(s) hit.
  1803.  
  1804.         Crab CRB-27 (OPFOR) takes 2 damage to LA.
  1805.             14 Armor remaining.
  1806.  
  1807.         Crab CRB-27 (OPFOR) takes 2 damage to CT.
  1808.             13 Armor remaining.
  1809.  
  1810.         Crab CRB-27 (OPFOR) takes 2 damage to LA.
  1811.             12 Armor remaining.
  1812.  
  1813.         Crab CRB-27 (OPFOR) takes 2 damage to CT.
  1814.             11 Armor remaining.
  1815.  
  1816.  
  1817.  
  1818. Weapons fire for Vixen (Incubus) (Stephan)
  1819.     ER Medium Laser at Hex 1423 of Building #26712 (Collapse); needs 1, rolls 7 : hits.
  1820.  
  1821.         Building #26712 absorbs 7 points of damage.
  1822.         Damage threshold exceeded. Possible critical hit!
  1823.             No critical hit.
  1824.  
  1825.     ER Medium Laser at Hex 1423 of Building #26712 (Collapse); needs 1, rolls 3 : hits.
  1826.  
  1827.         Building #26712 absorbs 7 points of damage.
  1828.          BUILDING DESTROYED
  1829.  
  1830.     Large Pulse Laser at Hex 1423 of Building #26712 (Collapse); needs -1, rolls 7 : hits.
  1831.  
  1832.         Building #26712 absorbs 10 points of damage.
  1833.  
  1834.  
  1835.  
  1836. Weapons fire for Locust IIC (Bjorn)
  1837.     ER Small Laser at Crab CRB-27 (OPFOR); needs 2, rolls 6 :  - Direct Blow - hits  (using Rear table) RTR
  1838.         Crab CRB-27 (OPFOR) takes 6 damage to RTR.
  1839.             0 Armor remaining.
  1840.  
  1841.     ER Small Laser at Crab CRB-27 (OPFOR); needs 2, rolls 6 :  - Direct Blow - hits  (using Rear table) CTR
  1842.         Crab CRB-27 (OPFOR) takes 6 damage to CTR.
  1843.             2 Armor remaining.
  1844.  
  1845.     ER Small Laser at Crab CRB-27 (OPFOR); needs 2, rolls 4 : hits  (using Rear table) LL
  1846.         Crab CRB-27 (OPFOR) takes 5 damage to LL.
  1847.             17 Armor remaining.
  1848.  
  1849.     ER Small Laser at Crab CRB-27 (OPFOR); needs 2, rolls 4 : hits  (using Rear table) LTR
  1850.         Crab CRB-27 (OPFOR) takes 5 damage to LTR.
  1851.             1 Armor remaining.
  1852.  
  1853.     ER Small Laser at Crab CRB-27 (OPFOR); needs 2, rolls 8 :  - Direct Blow - hits  (using Rear table) RTR
  1854.         Crab CRB-27 (OPFOR) takes 7 damage to RTR.
  1855.              5 Internal Structure remaining
  1856.             Critical hit on RT. Roll is (4+3) = 7; no effect.
  1857.  
  1858.     ER Small Laser at Crab CRB-27 (OPFOR); needs 2, rolls 7 :  - Direct Blow - hits  (using Rear table) LL
  1859.         Crab CRB-27 (OPFOR) takes 6 damage to LL.
  1860.             11 Armor remaining.
  1861.  
  1862.     ER Small Laser at Crab CRB-27 (OPFOR); needs 2, rolls 10 :  - Direct Blow - hits  (using Rear table) RTR
  1863.         Crab CRB-27 (OPFOR) takes 7 damage to RTR.
  1864.              SECTION DESTROYED,
  1865. LIMB BLOWN OFF Right Arm blown off.
  1866.         2 damage transfers to CTR.
  1867.             Critical hit on RT. Roll is (3+3) = 6; no effect.
  1868.         Crab CRB-27 (OPFOR) takes 2 damage to CTR.
  1869.             0 Armor remaining.
  1870.  
  1871.     ER Small Laser at Crab CRB-27 (OPFOR); needs 2, rolls 4 : hits  (using Rear table) LA
  1872.         Crab CRB-27 (OPFOR) takes 5 damage to LA.
  1873.             7 Armor remaining.
  1874.  
  1875.     Medium Pulse Laser at Crab CRB-27 (OPFOR); needs 0, rolls 12 :  - Direct Blow - hits  (using Rear table) CTR
  1876.         Crab CRB-27 (OPFOR) takes 10 damage to CTR.
  1877.              6 Internal Structure remaining
  1878.             Critical hit on CT. Roll is (6+4) = 10; 1 location.
  1879.             CRITICAL HIT on Engine.
  1880.  
  1881.  
  1882.  
  1883. Weapons fire for UrbanMech IIC R (Remus)
  1884.     Large Pulse Laser at Hex 1423 of Building #26712 (Collapse); needs -1, rolls 5 : hits.
  1885.  
  1886.         Building #26712 absorbs 10 points of damage.
  1887.  
  1888.  
  1889.  
  1890. Weapons fire for Thunderbolt C (Dierson Pyre)
  1891.     Large Pulse Laser at Hunchback HBK-5M (OPFOR); needs -1, rolls 3 : hits  LT
  1892.         Hunchback HBK-5M (OPFOR) takes 10 damage to LT.
  1893.             Armor destroyed, 4 Internal Structure remaining
  1894.             Critical hit on LT. Roll is (4+1) = 5; no effect.
  1895.  
  1896.     ER Small Laser at Hunchback HBK-5M (OPFOR); needs 5, rolls 10 :  - Direct Blow - hits  RT
  1897.         Hunchback HBK-5M (OPFOR) takes 5 damage to RT.
  1898.             11 Armor remaining.
  1899.  
  1900.     ER Small Laser at Hunchback HBK-5M (OPFOR); needs 5, rolls 4 : misses.
  1901.  
  1902.  
  1903.  
  1904. Weapons fire for Cobra CBR-02 (C) (Jacob Dorn)
  1905.     LRM 20 at Hunchback HBK-5N (OPFOR); needs 8, rolls 6 : misses.
  1906.  
  1907.     ER Medium Laser at Hunchback HBK-5N (OPFOR); needs 3, rolls 9 :  - Direct Blow - hits  CT
  1908.         Hunchback HBK-5N (OPFOR) takes 9 damage to CT.
  1909.             13 Armor remaining.
  1910.  
  1911.     LRM 20 at Hunchback HBK-5N (OPFOR); needs 8, rolls 7 : misses.
  1912.  
  1913.     ER Medium Laser at Hunchback HBK-5N (OPFOR); needs 3, rolls 5 : hits  LL
  1914.         Hunchback HBK-5N (OPFOR) takes 7 damage to LL.
  1915.             13 Armor remaining.
  1916.  
  1917.  
  1918. Building #26712 collapses due to damage.
  1919. *** Laser Turret ML #2 (OPFOR) DESTROYED by building collapse! ***
  1920.  
  1921.  
  1922. Crab CRB-27 (OPFOR) must make 1 piloting skill roll(s) and automatically fails (Reactor shut down).
  1923.     Crab CRB-27 (OPFOR) falls on its right side, suffering 1 damage.
  1924.         Crab CRB-27 (OPFOR) takes 1 damage to RL.
  1925.             21 Armor remaining.
  1926.    
  1927. Pilot of Crab CRB-27 (OPFOR) "Hojuhei Satomi Yamauchi" cannot avoid damage.
  1928.         Pilot of Crab CRB-27 (OPFOR) "Hojuhei Satomi Yamauchi" takes 1 damage.        
  1929. Pilot of Crab CRB-27 (OPFOR) "Hojuhei Satomi Yamauchi" needs a 7 to stay conscious.  Rolls 8 : successful!
  1930.  
  1931.  
  1932. Physical Attack Phase
  1933. -------------------
  1934.  
  1935.  
  1936. Heat Phase
  1937. -------------------
  1938. Jenner IIC (Ridian) gains 7 heat, sinks 7 heat and is now at 0 heat.
  1939. Thunderbolt C (Dierson Pyre) gains 15 heat, sinks 15 heat and is now at 2 heat.
  1940. Cobra CBR-02 (C) (Jacob Dorn) gains 23 heat, sinks 22 heat and is now at 4 heat.
  1941. Vixen (Incubus) (Stephan) gains 21 heat, sinks 20 heat and is now at 1 heat.
  1942. UrbanMech IIC R (Remus) gains 9 heat, sinks 9 heat and is now at 0 heat.
  1943. Locust IIC (Bjorn) gains 21 heat, sinks 20 heat and is now at 1 heat.
  1944. Hunchback HBK-5M (OPFOR) gains 0 heat, sinks 0 heat and is now at 0 heat.
  1945. Hunchback HBK-5N (OPFOR) gains 0 heat, sinks 0 heat and is now at 0 heat.
  1946. Crab CRB-27 (OPFOR) gains 0 heat, sinks 0 heat and is now at 0 heat.
  1947.  
  1948. Control Rolls
  1949. -------------------
  1950.  
  1951. End Phase
  1952. -------------------
  1953.  
  1954. Initiative Phase for Round #12
  1955. -------------------
  1956. OPFOR rolls a 6[6+0].
  1957. Team 2 rolls a 2[2+0].
  1958.     Dierson Pyre rolls a 9[9+0] / 3[3+0].
  1959.     Ridian rolls a 10[10+0].
  1960.     Jacob Dorn rolls a 3[3+0].
  1961.     Stephan rolls a 7[7+0].
  1962.     Remus rolls a 9[9+0] / 5[5+0].
  1963.     Bjorn rolls a 8[8+0].
  1964. Wind direction is Southwest.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.
  1965.  
  1966. Targeting Phase
  1967. -------------------
  1968.  
  1969.  
  1970. Movement Phase
  1971. -------------------
  1972.  
  1973. Vixen (Incubus) hits an inferno mine in hex 1020.
  1974.         Target gains 10 more heat during heat phase.
  1975.  
  1976.  
  1977.  
  1978. Offboard Attack Phase
  1979. -------------------
  1980.  
  1981.  
  1982. Weapon Attack Phase
  1983. -------------------
  1984.  
  1985.  
  1986. Weapons fire for Locust IIC (Bjorn)
  1987.     ER Small Laser at Crab CRB-27 (OPFOR); needs 0, rolls 10 :  - Direct Blow - hits  (using Rear table) LL
  1988.         Crab CRB-27 (OPFOR) takes 8 damage to LL.
  1989.             3 Armor remaining.
  1990.  
  1991.     ER Small Laser at Crab CRB-27 (OPFOR); needs 0, rolls 10 :  - Direct Blow - hits  (using Rear table) LTR
  1992.         Crab CRB-27 (OPFOR) takes 8 damage to LTR.
  1993.             Armor destroyed, 5 Internal Structure remaining
  1994.             Critical hit on LT. Roll is (6+3) = 9; 1 location.
  1995.             CRITICAL HIT on Heat Sink.
  1996.  
  1997.     ER Small Laser at Crab CRB-27 (OPFOR); needs 0, rolls 6 :  - Direct Blow - hits  (using Rear table) LA
  1998.         Crab CRB-27 (OPFOR) takes 7 damage to LA.
  1999.             0 Armor remaining.
  2000.  
  2001.     ER Small Laser at Crab CRB-27 (OPFOR); needs 0, rolls 6 :  - Direct Blow - hits  (using Rear table) RTR
  2002.         Crab CRB-27 (OPFOR) takes 7 damage to RTR.
  2003.         7 damage transfers to CTR.
  2004.         Crab CRB-27 (OPFOR) takes 7 damage to CTR.
  2005.              SECTION DESTROYED,
  2006.         Crab CRB-27 (OPFOR) has taken 5 engine hits this phase.
  2007.         Checking for engine explosion on 10, roll is 5.
  2008.         Engine safety systems remain in place.
  2009. *** Crab CRB-27 (OPFOR) DESTROYED by damage! ***
  2010.  
  2011.         >Crab CRB-27 (OPFOR) suffers catastrophic damage, but the autoeject system was engaged.
  2012.    
  2013. Crab CRB-27 (OPFOR) must make a piloting skill check (Low-G).
  2014.     Needs 12 [6 (ejecting) + 5 (Mech is prone) + 1 (automatic ejection) - 2 (landing in clear terrain) + 2 (Low-G)], rolls 7 : fails.
  2015.  
  2016.         Pilot of MechWarrior Hojuhei Satomi Yamauchi (OPFOR) "Hojuhei Satomi Yamauchi" takes 2 damage.                    The pilot ejects safely!
  2017.             Critical hit on CT. Roll is (7+2) = 9; 1 location.
  2018.             CRITICAL HIT on Engine.
  2019.  
  2020.     ER Small Laser at Crab CRB-27 (OPFOR); needs 0, rolls 7 :  - Direct Blow - hits  (using Rear table) LL
  2021.         Crab CRB-27 (OPFOR) takes 7 damage to LL.
  2022.             Armor destroyed, 8 Internal Structure remaining
  2023.             Critical hit on LL. Roll is (8+2) = 10; 1 location.
  2024.             CRITICAL HIT on Heat Sink.
  2025.  
  2026.     ER Small Laser at Crab CRB-27 (OPFOR); needs 0, rolls 9 :  - Direct Blow - hits  (using Rear table) LA
  2027.         Crab CRB-27 (OPFOR) takes 8 damage to LA.
  2028.              SECTION DESTROYED,
  2029.             Critical hit on LA. Roll is (7+3) = 10; 1 location.
  2030.             CRITICAL HIT on Shoulder.
  2031.  
  2032.     ER Small Laser at Crab CRB-27 (OPFOR); needs 0, rolls 6 :  - Direct Blow - hits  (using Rear table) CTR
  2033.         Crab CRB-27 (OPFOR) takes 7 damage to CTR.
  2034.  
  2035.     ER Small Laser at Crab CRB-27 (OPFOR); needs 0, rolls 8 :  - Direct Blow - hits  (using Rear table) LL
  2036.         Crab CRB-27 (OPFOR) takes 8 damage to LL.
  2037.              SECTION DESTROYED,
  2038.             Critical hit on LL. Roll is (12+3) = 15;LIMB BLOWN OFF Left Leg blown off.
  2039.  
  2040.     Medium Pulse Laser at Crab CRB-27 (OPFOR); needs -2, rolls 4 : hits  (using Rear table) LTR
  2041.         Crab CRB-27 (OPFOR) takes 8 damage to LTR.
  2042.              SECTION DESTROYED,
  2043.         3 damage transfers to CTR.
  2044.             Critical hit on LT. Roll is (7+1) = 8; no effect.
  2045.         Crab CRB-27 (OPFOR) takes 3 damage to CTR.
  2046.  
  2047.  
  2048.  
  2049. Weapons fire for Jenner IIC (Ridian)
  2050.     SRM 6 at Hunchback HBK-5N (OPFOR); needs 5, rolls 5 :  - Glancing Blow - 2 missile(s) hit (w/ -4 malus).
  2051.  
  2052.         Hunchback HBK-5N (OPFOR) takes 2 damage to RT.
  2053.             16 Armor remaining.
  2054.  
  2055.         Hunchback HBK-5N (OPFOR) takes 2 damage to CT.
  2056.             11 Armor remaining.
  2057.  
  2058.     Streak SRM 4 at Hunchback HBK-5N (OPFOR); needs 5, rolls 12 :  - Direct Blow -  (w/ +4 bonus)4 missile(s) hit.
  2059.  
  2060.         Hunchback HBK-5N (OPFOR) takes 2 damage to RA.
  2061.             8 Armor remaining.
  2062.  
  2063.         Hunchback HBK-5N (OPFOR) takes 2 damage to CT (critical).
  2064.             9 Armor remaining.
  2065.             Critical hit on CT. Roll is (6+2) = 8; no effect.
  2066.  
  2067.         Hunchback HBK-5N (OPFOR) takes 2 damage to HD.
  2068.             7 Armor remaining.
  2069.  
  2070.         Pilot of Hunchback HBK-5N (OPFOR) "Hojuhei Michi Fukui" takes 1 damage.        
  2071. Pilot of Hunchback HBK-5N (OPFOR) "Hojuhei Michi Fukui" needs a 3 to stay conscious.  Rolls 8 : successful!
  2072.  
  2073.         Hunchback HBK-5N (OPFOR) takes 2 damage to RT.
  2074.             14 Armor remaining.
  2075.  
  2076.  
  2077.  
  2078. Weapons fire for Vixen (Incubus) (Stephan)
  2079.     Machine Gun at Foot Squad (Laser) (OPFOR); needs 13, rolls 4 : misses.
  2080.     Machine Gun at Foot Squad (Laser) (OPFOR); needs 13, rolls 2 : misses.
  2081.     Machine Gun at Foot Squad (Laser) (OPFOR); needs 13, rolls 11 : misses.
  2082.     Machine Gun at Foot Squad (Laser) (OPFOR); needs 13, rolls 11 : misses.
  2083.  
  2084.  
  2085. Weapons fire for UrbanMech IIC R (Remus)
  2086.     Large Pulse Laser at Foot Squad (Laser) (OPFOR); needs 4, rolls 8 :  - Direct Blow - hits  MEN
  2087.         Infantry platoon caught in the open!!!  Damage doubled.
  2088.         Foot Squad (Laser) (OPFOR) takes 4 damage to MEN.
  2089.             3 men alive
  2090.  
  2091.  
  2092.  
  2093. Weapons fire for Thunderbolt C (Dierson Pyre)
  2094.     Large Pulse Laser at Hunchback HBK-5M (OPFOR); needs -1, rolls 11 :  - Direct Blow - hits  RA
  2095.         Hunchback HBK-5M (OPFOR) takes 13 damage to RA.
  2096.             3 Armor remaining.
  2097.  
  2098.     ER Small Laser at Hunchback HBK-5M (OPFOR); needs 3, rolls 6 :  - Direct Blow - hits  CT
  2099.         Hunchback HBK-5M (OPFOR) takes 6 damage to CT.
  2100.             8 Armor remaining.
  2101.  
  2102.     ER Small Laser at Hunchback HBK-5M (OPFOR); needs 3, rolls 11 :  - Direct Blow - hits  RA
  2103.         Hunchback HBK-5M (OPFOR) takes 7 damage to RA.
  2104.             Armor destroyed, 4 Internal Structure remaining
  2105.             Critical hit on RA. Roll is (12+3) = 15;LIMB BLOWN OFF Right Arm blown off.
  2106.  
  2107.  
  2108.  
  2109. Weapons fire for Foot Squad (Laser) (OPFOR)
  2110.     Laser Rifle at Vixen (Incubus) (Stephan); needs 7, rolls 7 :  - Glancing Blow - 2 troopers hit, causing 1 damage.
  2111.         Vixen (Incubus) (Stephan) takes 1 damage to LT.
  2112.             7 Armor remaining.
  2113.  
  2114.  
  2115.  
  2116. Weapons fire for Cobra CBR-02 (C) (Jacob Dorn)
  2117.     ER Medium Laser at Hunchback HBK-5N (OPFOR); needs 10, rolls 5 : misses.
  2118.  
  2119.     ER Medium Laser at Hunchback HBK-5N (OPFOR); needs 10, rolls 10 :  - Glancing Blow - hits  HD (hit aimed location)
  2120.         Hunchback HBK-5N (OPFOR) takes 3 damage to HD.
  2121.             4 Armor remaining.
  2122.  
  2123.         Pilot of Hunchback HBK-5N (OPFOR) "Hojuhei Michi Fukui" takes 1 damage.        
  2124. Pilot of Hunchback HBK-5N (OPFOR) "Hojuhei Michi Fukui" needs a 5 to stay conscious.  Rolls 7 : successful!
  2125.  
  2126.     LRM 20 at Hunchback HBK-5N (OPFOR); needs 7, rolls 6 : misses.
  2127.  
  2128.     LRM 20 at Hunchback HBK-5N (OPFOR); needs 7, rolls 6 : misses.
  2129.  
  2130.  
  2131. Physical Attack Phase
  2132. -------------------
  2133.  
  2134.  
  2135. Heat Phase
  2136. -------------------
  2137. Jenner IIC (Ridian) gains 7 heat, sinks 7 heat and is now at 0 heat.
  2138. Thunderbolt C (Dierson Pyre) gains 15 heat, sinks 15 heat and is now at 2 heat.
  2139. Cobra CBR-02 (C) (Jacob Dorn) gains 23 heat, sinks 22 heat and is now at 5 heat.
  2140. Cobra CBR-02 (C) needs a 10+ for coolant failure, rolls 11 : fails.
  2141. Cobra CBR-02 (C)'s coolant is now less effective.
  2142. Vixen (Incubus) (Stephan) gains 11 heat, sinks 12 heat and is now at 0 heat.
  2143. UrbanMech IIC R (Remus) gains 9 heat, sinks 9 heat and is now at 0 heat.
  2144. Locust IIC (Bjorn) gains 21 heat, sinks 20 heat and is now at 2 heat.
  2145. Hunchback HBK-5M (OPFOR) gains 0 heat, sinks 0 heat and is now at 0 heat.
  2146. Hunchback HBK-5N (OPFOR) gains 0 heat, sinks 0 heat and is now at 0 heat.
  2147.  
  2148. Control Rolls
  2149. -------------------
  2150.  
  2151. End Phase
  2152. -------------------
  2153. MechWarrior Hojuhei Satomi Yamauchi (OPFOR) has been picked up by Locust IIC (Bjorn).
  2154.  
  2155. Initiative Phase for Round #13
  2156. -------------------
  2157. OPFOR rolls a 8[8+0].
  2158. Team 2 rolls a 5[5+0].
  2159.    Dierson Pyre rolls a 12[12+0] / 11[11+0].
  2160.    Ridian rolls a 12[12+0] / 9[9+0].
  2161.    Jacob Dorn rolls a 6[6+0].
  2162.    Stephan rolls a 3[3+0].
  2163.    Remus rolls a 4[4+0].
  2164.    Bjorn rolls a 7[7+0].
  2165. Wind direction is Southwest.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.
  2166.  
  2167. Targeting Phase
  2168. -------------------
  2169.  
  2170.  
  2171. Movement Phase
  2172. -------------------
  2173.  
  2174.  
  2175. Offboard Attack Phase
  2176. -------------------
  2177.  
  2178.  
  2179. Weapon Attack Phase
  2180. -------------------
  2181.  
  2182.  
  2183. Weapons fire for Jenner IIC (Ridian)
  2184.    SRM 6 at Hunchback HBK-5N (OPFOR); needs 6, rolls 5 : misses.
  2185.  
  2186.    Streak SRM 4 at Hunchback HBK-5N (OPFOR); needs 6, rolls 5 : fails to achieve lock.
  2187.  
  2188.  
  2189. Weapons fire for Locust IIC (Bjorn)
  2190.    ER Small Laser at Hunchback HBK-5N (OPFOR); needs 2, rolls 11 :  - Direct Blow - hits  (using Rear table) LTR
  2191.        Hunchback HBK-5N (OPFOR) takes 9 damage to LTR.
  2192.            Armor destroyed, 7 Internal Structure remaining
  2193.            Critical hit on LT. Roll is (5+4) = 9; 1 location.
  2194.            CRITICAL HIT on AC/20 Ammo (5).
  2195.            *** AC/20 Ammo EXPLODES!  100 DAMAGE! ***        >Hunchback HBK-5N (OPFOR) suffers catastrophic damage, but the autoeject system was engaged.
  2196.    
  2197. Hunchback HBK-5N (OPFOR) must make a piloting skill check (Low-G).
  2198.    Needs 7 [6 (ejecting) + 1 (automatic ejection) - 2 (landing in clear terrain) + 2 (Low-G)], rolls 8 : succeeds.
  2199.                    The pilot ejects safely!
  2200. *** Hunchback HBK-5N (OPFOR) DESTROYED by ejection! ***
  2201.        Hunchback HBK-5N (OPFOR) takes 100 damage to LT.
  2202.             SECTION DESTROYED,
  2203. LIMB BLOWN OFF Left Arm blown off.
  2204.        93 damage transfers to CT.
  2205.            Critical hit on LT. Roll is (7+4) = 11; 2 locations.
  2206.            CRITICAL HIT on Double Heat Sink.
  2207.            CRITICAL HIT on Double Heat Sink.
  2208.        Hunchback HBK-5N (OPFOR) takes 93 damage to CT.
  2209.             SECTION DESTROYED,
  2210.        Hunchback HBK-5N (OPFOR) has taken 6 engine hits this phase.
  2211.        Checking for engine explosion on 10, roll is 6.
  2212.        Engine safety systems remain in place.
  2213.  
  2214.            Critical hit on CT. Roll is (8+4) = 12; 2 locations.
  2215.            CRITICAL HIT on Engine.
  2216.            CRITICAL HIT on Standard Gyro.
  2217.  
  2218.        Ammo explosion damages nearby units.
  2219.  
  2220.        Start Secondary Damage Report.
  2221.        Locust IIC (Bjorn) is hit for 5 damage!
  2222.        Locust IIC (Bjorn) takes 5 damage to LA (critical).
  2223.            3 Armor remaining.
  2224.            Critical hit on LA. Roll is 5; no effect.
  2225.  
  2226.        Hunchback HBK-5M (OPFOR) is hit for 5 damage!
  2227.        Hunchback HBK-5M (OPFOR) takes 5 damage to LL.
  2228.            15 Armor remaining.
  2229.  
  2230.  
  2231.        End Secondary Damage Report.
  2232.  
  2233.  
  2234.  
  2235.    ER Small Laser at Hunchback HBK-5N (OPFOR); needs 2, rolls 4 : hits  (using Rear table) RA
  2236.        Hunchback HBK-5N (OPFOR) takes 6 damage to RA.
  2237.            2 Armor remaining.
  2238.  
  2239.    ER Small Laser at Hunchback HBK-5N (OPFOR); needs 2, rolls 8 :  - Direct Blow - hits  (using Rear table) LL
  2240.        Hunchback HBK-5N (OPFOR) takes 8 damage to LL.
  2241.            5 Armor remaining.
  2242.  
  2243.    ER Small Laser at Hunchback HBK-5N (OPFOR); needs 2, rolls 6 :  - Direct Blow - hits  (using Rear table) RTR
  2244.        Hunchback HBK-5N (OPFOR) takes 7 damage to RTR.
  2245.            Armor destroyed, 9 Internal Structure remaining
  2246.            Critical hit on RT. Roll is (4+2) = 6; no effect.
  2247.  
  2248.    ER Small Laser at Hunchback HBK-5N (OPFOR); needs 2, rolls 10 :  - Direct Blow - hits  (using Rear table) RTR
  2249.        Hunchback HBK-5N (OPFOR) takes 8 damage to RTR.
  2250.             1 Internal Structure remaining
  2251.            Critical hit on RT. Roll is (6+3) = 9; 1 location.
  2252.            CRITICAL HIT on AC/20.
  2253.  
  2254.    ER Small Laser at Hunchback HBK-5N (OPFOR); needs 2, rolls 8 :  - Direct Blow - hits  (using Rear table) RA
  2255.        Hunchback HBK-5N (OPFOR) takes 8 damage to RA.
  2256.            Armor destroyed, 2 Internal Structure remaining
  2257.            Critical hit on RA. Roll is (9+3) = 12; 2 locations.
  2258.            CRITICAL HIT on Double Heat Sink.
  2259.            CRITICAL HIT on Upper Arm.
  2260.  
  2261.    ER Small Laser at Hunchback HBK-5N (OPFOR); needs 2, rolls 10 :  - Direct Blow - hits  (using Rear table) RL
  2262.        Hunchback HBK-5N (OPFOR) takes 8 damage to RL.
  2263.            10 Armor remaining.
  2264.  
  2265.    ER Small Laser at Hunchback HBK-5N (OPFOR); needs 2, rolls 5 :  - Direct Blow - hits  (using Rear table) HD
  2266.        Hunchback HBK-5N (OPFOR) takes 7 damage to HD.
  2267.            Armor destroyed,             SECTION DESTROYED,
  2268.            Critical hit on HD. Roll is (12+2) = 14; 3 locations.
  2269.            CRITICAL HIT on Standard Cockpit.
  2270.  
  2271.            CRITICAL HIT on Small Laser.
  2272.            CRITICAL HIT on Life Support.
  2273.  
  2274.  
  2275.    Medium Pulse Laser at Hunchback HBK-5N (OPFOR); needs 0, rolls 7 :  - Direct Blow - hits  (using Rear table) RA
  2276.        Hunchback HBK-5N (OPFOR) takes 9 damage to RA.
  2277.             SECTION DESTROYED,
  2278.        7 damage transfers to RTR.
  2279.            Critical hit on RA. Roll is (6+2) = 8; no effect.
  2280.        Hunchback HBK-5N (OPFOR) takes 7 damage to RTR.
  2281.             SECTION DESTROYED,
  2282.        6 damage transfers to CTR.
  2283.            Critical hit on RT. Roll is (8+2) = 10; 1 location.
  2284.            CRITICAL HIT on AC/20.
  2285.        Hunchback HBK-5N (OPFOR) takes 6 damage to CTR.
  2286.  
  2287.  
  2288.  
  2289.  
  2290. Weapons fire for Thunderbolt C (Dierson Pyre)
  2291.    Large Pulse Laser at Hunchback HBK-5M (OPFOR); needs 3, rolls 5 : hits  HD (hit aimed location)
  2292.        Hunchback HBK-5M (OPFOR) takes 11 damage to HD.
  2293.            Armor destroyed,             SECTION DESTROYED,
  2294. *** Hunchback HBK-5M (OPFOR) DESTROYED by damage! ***
  2295.            Critical hit on HD. Roll is (7+2) = 9; 1 location.
  2296.            CRITICAL HIT on Small Pulse Laser.
  2297.  
  2298.  
  2299.    ER Small Laser at Hunchback HBK-5M (OPFOR); needs 5, rolls 10 :  - Direct Blow - hits  RA
  2300.        Hunchback HBK-5M (OPFOR) takes 7 damage to RA.
  2301.        7 damage transfers to RT.
  2302.        Hunchback HBK-5M (OPFOR) takes 7 damage to RT.
  2303.            4 Armor remaining.
  2304.  
  2305.    ER Small Laser at Hunchback HBK-5M (OPFOR); needs 5, rolls 2 : misses.
  2306.  
  2307.  
  2308.  
  2309. Weapons fire for UrbanMech IIC R (Remus)
  2310.    Large Pulse Laser at Foot Squad (Laser) (OPFOR); needs 4, rolls 6 : hits  MEN
  2311.        Infantry platoon caught in the open!!!  Damage doubled.
  2312.        Foot Squad (Laser) (OPFOR) takes 6 damage to MEN.
  2313.             PLATOON KILLED,
  2314. *** Foot Squad (Laser) (OPFOR) DESTROYED by damage! ***
  2315.  
  2316.  
  2317.  
  2318. Weapons fire for Foot Squad (Laser) (OPFOR)
  2319.    Laser Rifle at Vixen (Incubus) (Stephan); needs 5, rolls 6 : 2 troopers hit, causing 1 damage.
  2320.        Vixen (Incubus) (Stephan) takes 1 damage to LA (critical).
  2321.            9 Armor remaining.
  2322.            Critical hit on LA. Roll is 10; 1 location.
  2323.            CRITICAL HIT on Shoulder.
  2324.  
  2325.  
  2326.  
  2327. Weapons fire for Vixen (Incubus) (Stephan)
  2328.    Large Pulse Laser at Foot Squad (Laser) (OPFOR); needs 4, rolls 3 : misses.
  2329.  
  2330.    ER Medium Laser at Foot Squad (Laser) (OPFOR); needs 6, rolls 3 : misses.
  2331.  
  2332.    Machine Gun at Foot Squad (Laser) (OPFOR); needs 13, rolls 11 : misses.
  2333.    Machine Gun at Foot Squad (Laser) (OPFOR); needs 13, rolls 5 : misses.
  2334.    ER Medium Laser at Foot Squad (Laser) (OPFOR); needs 6, rolls 11 :  - Direct Blow - hits  MEN
  2335.        Foot Squad (Laser) (OPFOR) takes 2 damage to MEN.
  2336.  
  2337.    Machine Gun at Foot Squad (Laser) (OPFOR); needs 13, rolls 4 : misses.
  2338.    Machine Gun at Foot Squad (Laser) (OPFOR); needs 13, rolls 10 : misses.
  2339.  
  2340.  
  2341. Weapons fire for Cobra CBR-02 (C) (Jacob Dorn)
  2342.    ER Medium Laser at Foot Squad (Laser) (OPFOR); needs 6, rolls 10 :  - Direct Blow - hits  MEN
  2343.        Foot Squad (Laser) (OPFOR) takes 2 damage to MEN.
  2344.  
  2345.    ER Medium Laser at Foot Squad (Laser) (OPFOR); needs 6, rolls 6 :  - Glancing Blow - hits  MEN
  2346.        
  2347. Foot Squad (Laser) (OPFOR) suffers no damage.
  2348.  
  2349. Physical Attack Phase
  2350. -------------------
  2351.  
  2352.  
  2353. Heat Phase
  2354. -------------------
  2355. Jenner IIC (Ridian) gains 5 heat, sinks 5 heat and is now at 0 heat.
  2356. Thunderbolt C (Dierson Pyre) gains 15 heat, sinks 15 heat and is now at 2 heat.
  2357. Cobra CBR-02 (C) (Jacob Dorn) gains 10 heat, sinks 15 heat and is now at 0 heat.
  2358. Vixen (Incubus) (Stephan) gains 21 heat, sinks 20 heat and is now at 1 heat.
  2359. UrbanMech IIC R (Remus) gains 9 heat, sinks 9 heat and is now at 0 heat.
  2360. Locust IIC (Bjorn) gains 21 heat, sinks 20 heat and is now at 3 heat.
  2361.  
  2362. Control Rolls
  2363. -------------------
  2364.  
  2365. End Phase
  2366. -------------------
  2367. MechWarrior Hojuhei Michi Fukui (OPFOR) has been picked up by Locust IIC (Bjorn).
  2368.  
  2369. Initiative Phase for Round #14
  2370. -------------------
  2371. OPFOR rolls a 10[10+0].
  2372. Team 2 rolls a 8[8+0].
  2373.    Dierson Pyre rolls a 4[4+0] / 6[6+0].
  2374.    Ridian rolls a 4[4+0] / 8[8+0].
  2375.    Jacob Dorn rolls a 5[5+0].
  2376.    Stephan rolls a 8[8+0].
  2377.    Remus rolls a 8[8+0].
  2378.    Bjorn rolls a 4[4+0] / 12[12+0].
  2379. Wind direction is Southwest.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.
  2380.  
  2381. Targeting Phase
  2382. -------------------
  2383.  
  2384.  
  2385. Movement Phase
  2386. -------------------
  2387. Building #16504 in Hex 1133 is entered and has unknown basement, rolls 4: Single (normal fall) basement.
  2388.  
  2389. Locust IIC (Bjorn) must make a piloting skill check while moving from hex 1232 to hex 1133 (moved 7-9 hexes).
  2390. Needs 10 [4 (Base piloting skill) + 2 (high/low gravity) + 0 (moving through Light Building #16504) + 1 (unbalanced) + 3 (moved 7-9 hexes)], rolls 8 : fails.
  2391.        Locust IIC (Bjorn) takes 2 damage to CT.
  2392.            8 Armor remaining.
  2393. Basement of Building #16504 in Hex 1133 collapses.
  2394.    Locust IIC (Bjorn) falls on its left side, suffering 1 damage.
  2395.        Locust IIC (Bjorn) takes 1 damage to LT.
  2396.            5 Armor remaining.
  2397.  
  2398. Pilot of Locust IIC (Bjorn) "Biorn" must roll 6 to avoid damage; rolls 5 : fails.
  2399.        Pilot of Locust IIC (Bjorn) "Biorn" takes 1 damage.        
  2400. Pilot of Locust IIC (Bjorn) "Biorn" needs a 3 to stay conscious.  Rolls 9 : successful!
  2401.  
  2402.  
  2403. Locust IIC (Bjorn) must make a piloting skill check (used more MPs than at 1G possible).
  2404. Needs 6 [4 (Base piloting skill) + 2 (high/low gravity) + 0 (used more MPs than at 1G possible)], rolls 5 : fails.
  2405.        Locust IIC (Bjorn) takes 6 damage to Internal Structure of RL.
  2406.             SECTION DESTROYED,
  2407.            Critical hit on RL. Roll is (4+1) = 5; no effect.
  2408.  
  2409.        Locust IIC (Bjorn) takes 6 damage to Internal Structure of LL.
  2410.             SECTION DESTROYED,
  2411.            Critical hit on LL. Roll is (9+1) = 10; 1 location.
  2412.            CRITICAL HIT on Hip.
  2413.  
  2414.  
  2415. Offboard Attack Phase
  2416. -------------------
  2417.  
  2418.  
  2419. Weapon Attack Phase
  2420. -------------------
  2421.  
  2422.  
  2423. Weapons fire for Vixen (Incubus) (Stephan)
  2424.    Large Pulse Laser at Foot Squad (Laser) #2 (OPFOR); needs 6, rolls 8 : hits  MEN
  2425.        Infantry platoon caught in the open!!!  Damage doubled.
  2426.        Foot Squad (Laser) #2 (OPFOR) takes 6 damage to MEN.
  2427.             PLATOON KILLED,
  2428. *** Foot Squad (Laser) #2 (OPFOR) DESTROYED by damage! ***
  2429.  
  2430.    ER Medium Laser at Foot Squad (Laser) #2 (OPFOR); needs 8, rolls 7 : misses.
  2431.  
  2432.    ER Medium Laser at Foot Squad (Laser) #2 (OPFOR); needs 8, rolls 6 : misses.
  2433.  
  2434.  
  2435.  
  2436. Weapons fire for Cobra CBR-02 (C) (Jacob Dorn)
  2437.    ER Medium Laser at Foot Squad (Laser) #2 (OPFOR); needs 10, rolls 6 : misses.
  2438.  
  2439.    ER Medium Laser at Foot Squad (Laser) #2 (OPFOR); needs 10, rolls 8 : misses.
  2440.  
  2441.  
  2442.  
  2443. Weapons fire for Jenner IIC (Ridian)
  2444.    SRM 6 at Scorpion Light Tank (OPFOR); needs 6, rolls 11 :  - Direct Blow - 5 missile(s) hit (w/ +2 bonus).
  2445.  
  2446.        Scorpion Light Tank (OPFOR) takes 2 damage to FR.
  2447.            14 Armor remaining.
  2448.            Critical hit on movement system. Roll is 7; (w/ +0 bonus)
  2449.             Minor damage, +1 to driving skill rolls.
  2450.  
  2451.        Scorpion Light Tank (OPFOR) takes 2 damage to FR.
  2452.            12 Armor remaining.
  2453.  
  2454.        Scorpion Light Tank (OPFOR) takes 2 damage to FR.
  2455.            10 Armor remaining.
  2456.  
  2457.        Scorpion Light Tank (OPFOR) takes 2 damage to FR.
  2458.            8 Armor remaining.
  2459.  
  2460.        Scorpion Light Tank (OPFOR) takes 2 damage to FR (critical).
  2461.            6 Armor remaining.
  2462.            Critical hit on FR. Roll is (10+1) = 11; Crew killed.
  2463.  
  2464.    Streak SRM 4 at Scorpion Light Tank (OPFOR); needs 6, rolls 7 : 4 missile(s) hit.
  2465.  
  2466.        Scorpion Light Tank (OPFOR) takes 2 damage to LS.
  2467.            9 Armor remaining.
  2468.  
  2469.        Scorpion Light Tank (OPFOR) takes 2 damage to FR.
  2470.            4 Armor remaining.
  2471.  
  2472.        Scorpion Light Tank (OPFOR) takes 2 damage to FR.
  2473.            2 Armor remaining.
  2474.  
  2475.        Scorpion Light Tank (OPFOR) takes 2 damage to FR.
  2476.            0 Armor remaining.
  2477.  
  2478.  
  2479. Physical Attack Phase
  2480. -------------------
  2481.  
  2482.  
  2483. Heat Phase
  2484. -------------------
  2485. Jenner IIC (Ridian) gains 8 heat, sinks 8 heat and is now at 0 heat.
  2486. Thunderbolt C (Dierson Pyre) gains 0 heat, sinks 2 heat and is now at 0 heat.
  2487. Cobra CBR-02 (C) (Jacob Dorn) gains 11 heat, sinks 11 heat and is now at 0 heat.
  2488. Vixen (Incubus) (Stephan) gains 21 heat, sinks 20 heat and is now at 2 heat.
  2489. UrbanMech IIC R (Remus) gains 0 heat, sinks 0 heat and is now at 0 heat.
  2490. Locust IIC (Bjorn) gains 1 heat, sinks 4 heat and is now at 0 heat.
  2491.  
  2492. Control Rolls
  2493. -------------------
  2494.  
  2495. End Phase
  2496. -------------------
  2497.  
  2498. Initiative Phase for Round #15
  2499. -------------------
  2500. OPFOR rolls a 9[9+0].
  2501. Team 2 rolls a 7[7+0].
  2502.    Dierson Pyre rolls a 6[6+0].
  2503.    Ridian rolls a 4[4+0] / 6[6+0].
  2504.    Jacob Dorn rolls a 4[4+0] / 12[12+0].
  2505.    Stephan rolls a 4[4+0] / 2[2+0].
  2506.    Remus rolls a 7[7+0].
  2507.    Bjorn rolls a 3[3+0].
  2508. Wind direction is Southwest.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.
  2509.  
  2510. Targeting Phase
  2511. -------------------
  2512.  
  2513.  
  2514. Movement Phase
  2515. -------------------
  2516.  
  2517.  
  2518. Offboard Attack Phase
  2519. -------------------
  2520.  
  2521.  
  2522. Weapon Attack Phase
  2523. -------------------
  2524.  
  2525.  
  2526. Weapons fire for Jenner IIC (Ridian)
  2527.    SRM 6 at Scorpion Light Tank (OPFOR); needs 6, rolls 4 : misses.
  2528.  
  2529.    Streak SRM 4 at Scorpion Light Tank (OPFOR); needs 6, rolls 4 : fails to achieve lock.
  2530.  
  2531.  
  2532. Weapons fire for Cobra CBR-02 (C) (Jacob Dorn)
  2533.    ER Medium Laser at Scorpion Light Tank (OPFOR); needs 5, rolls 7 : hits  FR
  2534.        Scorpion Light Tank (OPFOR) takes 6 damage to FR.
  2535.             SECTION DESTROYED,
  2536. *** Scorpion Light Tank (OPFOR) DESTROYED by damage! ***
  2537.            Critical hit on FR. Roll is 7; Sensors Hit!
  2538.  
  2539.    ER Medium Laser at Scorpion Light Tank (OPFOR); needs 5, rolls 7 : hits  TU
  2540.        Scorpion Light Tank (OPFOR) takes 6 damage to TU.
  2541.            10 Armor remaining.
  2542.  
  2543.  
  2544. Physical Attack Phase
  2545. -------------------
  2546.  
  2547.  
  2548. Heat Phase
  2549. -------------------
  2550. Jenner IIC (Ridian) gains 5 heat, sinks 5 heat and is now at 0 heat.
  2551. Thunderbolt C (Dierson Pyre) gains 1 heat, sinks 1 heat and is now at 0 heat.
  2552. Cobra CBR-02 (C) (Jacob Dorn) gains 11 heat, sinks 11 heat and is now at 0 heat.
  2553. Vixen (Incubus) (Stephan) gains 1 heat, sinks 3 heat and is now at 0 heat.
  2554. UrbanMech IIC R (Remus) gains 0 heat, sinks 0 heat and is now at 0 heat.
  2555. Locust IIC (Bjorn) gains 0 heat, sinks 0 heat and is now at 0 heat.
  2556.  
  2557. Control Rolls
  2558. -------------------
  2559.  
  2560. End Phase
  2561. -------------------
  2562. Team 2 has achieved all required victory conditions!
  2563.  
  2564. ***Server: Machine IP is 192.168.1.66
  2565.  
  2566. ***Server: Machine IP is 25.9.177.182
  2567.  
  2568. ***Server: Listening on port 2346
  2569.  
  2570. ***Server: Dierson Pyre connected from /127.0.0.1
  2571.  
  2572. Victory!
  2573. -------------------
  2574.  
  2575. Winner is: TEAM #2
  2576.  
  2577. OPFOR: 0 BV remaining (from 6189 initially) 0 BV fled
  2578. Dierson Pyre: 2194 BV remaining (from 2198 initially) 0 BV fled
  2579. Ridian: 753 BV remaining (from 860 initially) 0 BV fled
  2580. Jacob Dorn: 1723 BV remaining (from 1797 initially) 0 BV fled
  2581. Stephan: 1674 BV remaining (from 1823 initially) 0 BV fled
  2582. Remus: 548 BV remaining (from 911 initially) 0 BV fled
  2583. Bjorn: 323 BV remaining (from 1144 initially) 0 BV fled
  2584.  
  2585. Survivors are:
  2586. Jenner IIC (Ridian)
  2587. Pilot : Ridian [4/5]
  2588. Kills : 2
  2589.  
  2590. Thunderbolt C (Dierson Pyre)
  2591. Pilot : Dierson Pyre [3/4]
  2592. Kills : 1
  2593.  
  2594. Cobra CBR-02 (C) (Jacob Dorn)
  2595. Pilot : Jacob Dorn [4/5]
  2596. Kills : 0
  2597.  
  2598. Vixen (Incubus) (Stephan)
  2599. Pilot : Stephan [4/4]
  2600. Kills : 4
  2601.  
  2602. UrbanMech IIC R (Remus)
  2603. Pilot : Remus [3/5] ( 1 hit(s) )
  2604. Kills : 4
  2605.  
  2606. Locust IIC (Bjorn)
  2607. Pilot : Biorn [5/4] ( 1 hit(s) )
  2608. Kills : 4
  2609.  
  2610. MechWarrior Hojuhei Satomi Yamauchi (OPFOR)
  2611. Gunnery Skill : Hojuhei Satomi Yamauchi [5] ( 5 hit(s) )
  2612. Kills : 0
  2613.  
  2614. MechWarrior Hojuhei Michi Fukui (OPFOR)
  2615. Gunnery Skill : Hojuhei Michi Fukui [5] ( 2 hit(s) )
  2616. Kills : 0
  2617.  
  2618.  
  2619. Graveyard contains:
  2620. AC Turret AC5 #2 (OPFOR)
  2621. Driver : Rodica Landrito [5/6]
  2622. Kills : 0
  2623. Destroyed by pilot error.
  2624.  
  2625. Shadow Hawk SHD-5M (OPFOR)
  2626. Pilot : Hojuhei Ulrica Lindholm [5/6] ( 2 hit(s) )
  2627. Kills : 0
  2628. Destroyed by Vixen (Incubus) (Stephan)
  2629.  
  2630. Foot Platoon (LRM) (OPFOR)
  2631. Gunnery Skill : Lanh Hayagawa [5] ( 6 hit(s)  )
  2632. Kills : 0
  2633. Destroyed by UrbanMech IIC R (Remus)
  2634.  
  2635. Foot Squad (Laser) #3 (OPFOR)
  2636. Gunnery Skill : Shingen Mabait [5] ( 6 hit(s)  )
  2637. Kills : 0
  2638. Destroyed by Vixen (Incubus) (Stephan)
  2639.  
  2640. Foot Platoon (LRM) #3 (OPFOR)
  2641. Gunnery Skill : Qutaiba Adnan [5] ( 6 hit(s)  )
  2642. Kills : 0
  2643. Destroyed by UrbanMech IIC R (Remus)
  2644.  
  2645. Foot Platoon (LRM) #2 (OPFOR)
  2646. Gunnery Skill : Bob Hussein [5] ( 6 hit(s)  )
  2647. Kills : 0
  2648. Destroyed by UrbanMech IIC R (Remus)
  2649.  
  2650. Scorpion Light Tank #2 (OPFOR)
  2651. Driver : Marjani Nooh [5/6] ( 6 hit(s)  )
  2652. Kills : 0
  2653. Destroyed by Jenner IIC (Ridian)
  2654.  
  2655. Myrmidon Medium Tank (OPFOR)
  2656. Driver : Utayo Sugiura [5/6]
  2657. Kills : 0
  2658. Destroyed by Locust IIC (Bjorn)
  2659.  
  2660. AC Turret AC5 (OPFOR)
  2661. Driver : Dharr bin Yaseen [5/6]
  2662. Kills : 0
  2663. Destroyed by pilot error.
  2664.  
  2665. Wheeled Scout #2 (OPFOR)
  2666. Driver : Mrej Kondo [5/6]
  2667. Kills : 0
  2668. Destroyed by Vixen (Incubus) (Stephan)
  2669.  
  2670. Laser Turret ML (OPFOR)
  2671. Driver : Katsuki Delamare [5/6]
  2672. Kills : 0
  2673. Destroyed by pilot error.
  2674.  
  2675. Laser Turret ML #2 (OPFOR)
  2676. Driver : Erwijn Wangombe [5/6]
  2677. Kills : 0
  2678. Destroyed by pilot error.
  2679.  
  2680. Crab CRB-27 (OPFOR)
  2681. Pilot : Hojuhei Satomi Yamauchi [5/6] ( 5 hit(s) )
  2682. Kills : 0
  2683. Destroyed by Locust IIC (Bjorn)
  2684.  
  2685. Hunchback HBK-5M (OPFOR)
  2686. Pilot : Heishi Mark Stenburg [5/6] ( 6 hit(s)  )
  2687. Kills : 0
  2688. Destroyed by Thunderbolt C (Dierson Pyre)
  2689.  
  2690. Foot Squad (Laser) (OPFOR)
  2691. Gunnery Skill : Nethe Tayirian [5] ( 6 hit(s)  )
  2692. Kills : 0
  2693. Destroyed by UrbanMech IIC R (Remus)
  2694.  
  2695. Foot Squad (Laser) #2 (OPFOR)
  2696. Gunnery Skill : David Ransford [5] ( 6 hit(s)  )
  2697. Kills : 0
  2698. Destroyed by Vixen (Incubus) (Stephan)
  2699.  
  2700. Scorpion Light Tank (OPFOR)
  2701. Driver : Farrell Davis [5/6] ( 6 hit(s)  )
  2702. Kills : 0
  2703. Destroyed by Jenner IIC (Ridian)
  2704.  
  2705.  
  2706. The following utterly destroyed units are not available for salvage:
  2707. Wheeled Scout (OPFOR)
  2708. Driver : Ra'id Sirki [5/6]
  2709. Kills : 0
  2710. Destroyed by Locust IIC (Bjorn)
  2711.  
  2712. Hunchback HBK-5N (OPFOR)
  2713. Pilot : Hojuhei Michi Fukui [5/6] ( 2 hit(s) )
  2714. Kills : 0
  2715. Destroyed by Locust IIC (Bjorn)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement