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Aug 20th, 2013
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  1. version=11;
  2. class Mission
  3. {
  4. addOns[]=
  5. {
  6. "chernarus",
  7. "ca_modules_animals",
  8. "dayz_code",
  9. "dayz_weapons",
  10. "dayz_equip",
  11. "dayz_vehicles",
  12. "cacharacters_pmc",
  13. "ca_modules_functions",
  14. "glt_m300t",
  15. "sigisolda",
  16. "suv_col",
  17. "csj_gyroac",
  18. "map_eu"
  19. };
  20. addOnsAuto[]=
  21. {
  22. "dayz_weapons",
  23. "ca_modules_functions",
  24. "chernarus"
  25. };
  26. randomSeed=11171215;
  27. class Intel
  28. {
  29. briefingName="DayZ Epoch Chernarus";
  30. briefingDescription="DayZ Epoch Chernarus Private Server";
  31. startWeather=0.067362607;
  32. forecastWeather=0.52341133;
  33. year=2008;
  34. month=10;
  35. day=1;
  36. hour=12;
  37. };
  38. class Groups
  39. {
  40. items=2;
  41. class Item0
  42. {
  43. side="WEST";
  44. class Vehicles
  45. {
  46. items=100;
  47. class Item0
  48. {
  49. position[]={-18709.713,379.10086,25923.943};
  50. azimut=-17.0839;
  51. id=11;
  52. side="WEST";
  53. vehicle="Survivor1_DZ";
  54. player="PLAY CDG";
  55. skill=0.60000002;
  56. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  57. };
  58. class Item1
  59. {
  60. position[]={-18621.865,368.67456,25857.564};
  61. azimut=-17.0839;
  62. id=0;
  63. side="WEST";
  64. vehicle="Survivor1_DZ";
  65. player="PLAYER COMMANDER";
  66. leader=1;
  67. rank="SERGEANT";
  68. skill=0.60000002;
  69. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  70. };
  71. class Item2
  72. {
  73. position[]={-18688.303,376.65714,25929.211};
  74. azimut=-17.083944;
  75. id=5;
  76. side="WEST";
  77. vehicle="Survivor1_DZ";
  78. player="PLAY CDG";
  79. skill=0.60000002;
  80. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  81. };
  82. class Item3
  83. {
  84. position[]={-18682.584,376.26038,25925.459};
  85. azimut=-17.083944;
  86. id=8;
  87. side="WEST";
  88. vehicle="Survivor1_DZ";
  89. player="PLAY CDG";
  90. skill=0.60000002;
  91. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  92. };
  93. class Item4
  94. {
  95. position[]={-18687.459,377.10449,25918.287};
  96. azimut=-17.083944;
  97. id=18;
  98. side="WEST";
  99. vehicle="Survivor1_DZ";
  100. player="PLAY CDG";
  101. skill=0.60000002;
  102. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  103. };
  104. class Item5
  105. {
  106. position[]={-18676.068,374.91525,25883.367};
  107. azimut=-17.083944;
  108. id=2;
  109. side="WEST";
  110. vehicle="Survivor1_DZ";
  111. player="PLAY CDG";
  112. skill=0.60000002;
  113. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  114. };
  115. class Item6
  116. {
  117. position[]={-18666.736,373.7807,25882.564};
  118. azimut=-17.083937;
  119. id=9;
  120. side="WEST";
  121. vehicle="Survivor1_DZ";
  122. player="PLAY CDG";
  123. skill=0.60000002;
  124. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  125. };
  126. class Item7
  127. {
  128. position[]={-18677.256,374.87363,25875.359};
  129. azimut=-17.083944;
  130. id=21;
  131. side="WEST";
  132. vehicle="Survivor1_DZ";
  133. player="PLAY CDG";
  134. skill=0.60000002;
  135. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  136. };
  137. class Item8
  138. {
  139. position[]={-18668.533,373.86163,25875.471};
  140. azimut=-17.083944;
  141. id=13;
  142. side="WEST";
  143. vehicle="Survivor1_DZ";
  144. player="PLAY CDG";
  145. skill=0.60000002;
  146. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  147. };
  148. class Item9
  149. {
  150. position[]={-18663.287,373.24832,25870.119};
  151. azimut=-17.083944;
  152. id=7;
  153. side="WEST";
  154. vehicle="Survivor1_DZ";
  155. player="PLAY CDG";
  156. skill=0.60000002;
  157. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  158. };
  159. class Item10
  160. {
  161. position[]={-18661.123,377.98538,25820.361};
  162. azimut=-17.0839;
  163. id=36;
  164. side="WEST";
  165. vehicle="Survivor1_DZ";
  166. player="PLAY CDG";
  167. skill=0.60000002;
  168. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  169. };
  170. class Item11
  171. {
  172. position[]={-18649.176,377.9733,25812.715};
  173. azimut=-17.083944;
  174. id=25;
  175. side="WEST";
  176. vehicle="Survivor1_DZ";
  177. player="PLAY CDG";
  178. skill=0.60000002;
  179. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  180. };
  181. class Item12
  182. {
  183. position[]={-18638.869,376.69266,25814.705};
  184. azimut=-17.083944;
  185. id=43;
  186. side="WEST";
  187. vehicle="Survivor1_DZ";
  188. player="PLAY CDG";
  189. skill=0.60000002;
  190. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  191. };
  192. class Item13
  193. {
  194. position[]={-18639.711,375.18839,25825.629};
  195. azimut=-17.083944;
  196. id=30;
  197. side="WEST";
  198. vehicle="Survivor1_DZ";
  199. player="PLAY CDG";
  200. skill=0.60000002;
  201. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  202. };
  203. class Item14
  204. {
  205. position[]={-18633.994,375.13135,25821.877};
  206. azimut=-17.083944;
  207. id=33;
  208. side="WEST";
  209. vehicle="Survivor1_DZ";
  210. player="PLAY CDG";
  211. skill=0.60000002;
  212. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  213. };
  214. class Item15
  215. {
  216. position[]={-18642.889,370.10095,25936.814};
  217. azimut=-17.083944;
  218. id=1;
  219. side="WEST";
  220. vehicle="Survivor1_DZ";
  221. player="PLAY CDG";
  222. skill=0.60000002;
  223. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  224. };
  225. class Item16
  226. {
  227. position[]={-18631.178,368.21561,25939.166};
  228. azimut=-17.083944;
  229. id=4;
  230. side="WEST";
  231. vehicle="Survivor1_DZ";
  232. player="PLAY CDG";
  233. skill=0.60000002;
  234. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  235. };
  236. class Item17
  237. {
  238. position[]={-18629.029,368.01089,25931.107};
  239. azimut=-17.083944;
  240. id=3;
  241. side="WEST";
  242. vehicle="Survivor1_DZ";
  243. player="PLAY CDG";
  244. skill=0.60000002;
  245. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  246. };
  247. class Item18
  248. {
  249. position[]={-18626.061,367.45322,25936.725};
  250. azimut=-17.083944;
  251. id=6;
  252. side="WEST";
  253. vehicle="Survivor1_DZ";
  254. player="PLAY CDG";
  255. skill=0.60000002;
  256. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  257. };
  258. class Item19
  259. {
  260. position[]={-18614.33,365.82504,25941.484};
  261. azimut=-17.083944;
  262. id=10;
  263. side="WEST";
  264. vehicle="Survivor1_DZ";
  265. player="PLAY CDG";
  266. skill=0.60000002;
  267. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  268. };
  269. class Item20
  270. {
  271. position[]={-18622.834,367.28461,25889.133};
  272. azimut=-17.083944;
  273. id=16;
  274. side="WEST";
  275. vehicle="Survivor1_DZ";
  276. player="PLAY CDG";
  277. skill=0.60000002;
  278. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  279. };
  280. class Item21
  281. {
  282. position[]={-18617.35,366.46024,25887.637};
  283. azimut=-17.083944;
  284. id=19;
  285. side="WEST";
  286. vehicle="Survivor1_DZ";
  287. player="PLAY CDG";
  288. skill=0.60000002;
  289. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  290. };
  291. class Item22
  292. {
  293. position[]={-18623.279,367.5733,25880.313};
  294. azimut=-17.083944;
  295. id=15;
  296. side="WEST";
  297. vehicle="Survivor1_DZ";
  298. player="PLAY CDG";
  299. skill=0.60000002;
  300. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  301. };
  302. class Item23
  303. {
  304. position[]={-18614.939,366.3443,25880.193};
  305. azimut=-17.083944;
  306. id=23;
  307. side="WEST";
  308. vehicle="Survivor1_DZ";
  309. player="PLAY CDG";
  310. skill=0.60000002;
  311. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  312. };
  313. class Item24
  314. {
  315. position[]={-18594.299,369.4205,25833.232};
  316. azimut=-17.083944;
  317. id=26;
  318. side="WEST";
  319. vehicle="Survivor1_DZ";
  320. player="PLAY CDG";
  321. skill=0.60000002;
  322. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  323. };
  324. class Item25
  325. {
  326. position[]={-18586.15,368.11218,25838.479};
  327. azimut=-17.083944;
  328. id=29;
  329. side="WEST";
  330. vehicle="Survivor1_DZ";
  331. player="PLAY CDG";
  332. skill=0.60000002;
  333. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  334. };
  335. class Item26
  336. {
  337. position[]={-18574.686,368.08743,25834.701};
  338. azimut=-17.083944;
  339. id=31;
  340. side="WEST";
  341. vehicle="Survivor1_DZ";
  342. player="PLAY CDG";
  343. skill=0.60000002;
  344. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  345. };
  346. class Item27
  347. {
  348. position[]={-18580.439,369.43292,25827.525};
  349. azimut=-17.083944;
  350. id=28;
  351. side="WEST";
  352. vehicle="Survivor1_DZ";
  353. player="PLAY CDG";
  354. skill=0.60000002;
  355. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  356. };
  357. class Item28
  358. {
  359. position[]={-18561.619,367.64288,25833.338};
  360. azimut=-17.083944;
  361. id=35;
  362. side="WEST";
  363. vehicle="Survivor1_DZ";
  364. player="PLAY CDG";
  365. skill=0.60000002;
  366. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  367. };
  368. class Item29
  369. {
  370. position[]={-18627.479,378.36859,25779.785};
  371. azimut=-17.083944;
  372. id=27;
  373. side="WEST";
  374. vehicle="Survivor1_DZ";
  375. player="PLAY CDG";
  376. skill=0.60000002;
  377. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  378. };
  379. class Item30
  380. {
  381. position[]={-18618.145,377.61594,25778.982};
  382. azimut=-17.083937;
  383. id=34;
  384. side="WEST";
  385. vehicle="Survivor1_DZ";
  386. player="PLAY CDG";
  387. skill=0.60000002;
  388. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  389. };
  390. class Item31
  391. {
  392. position[]={-18628.666,378.7323,25771.777};
  393. azimut=-17.083944;
  394. id=46;
  395. side="WEST";
  396. vehicle="Survivor1_DZ";
  397. player="PLAY CDG";
  398. skill=0.60000002;
  399. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  400. };
  401. class Item32
  402. {
  403. position[]={-18619.943,378.01379,25771.889};
  404. azimut=-17.083944;
  405. id=38;
  406. side="WEST";
  407. vehicle="Survivor1_DZ";
  408. player="PLAY CDG";
  409. skill=0.60000002;
  410. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  411. };
  412. class Item33
  413. {
  414. position[]={-18614.697,377.77942,25766.537};
  415. azimut=-17.083944;
  416. id=32;
  417. side="WEST";
  418. vehicle="Survivor1_DZ";
  419. player="PLAY CDG";
  420. skill=0.60000002;
  421. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  422. };
  423. class Item34
  424. {
  425. position[]={-18571.658,373.2652,25791.953};
  426. azimut=-17.083944;
  427. id=47;
  428. side="WEST";
  429. vehicle="Survivor1_DZ";
  430. player="PLAY CDG";
  431. skill=0.60000002;
  432. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  433. };
  434. class Item35
  435. {
  436. position[]={-18574.244,374.07281,25785.553};
  437. azimut=-17.083944;
  438. id=41;
  439. side="WEST";
  440. vehicle="Survivor1_DZ";
  441. player="PLAY CDG";
  442. skill=0.60000002;
  443. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  444. };
  445. class Item36
  446. {
  447. position[]={-18574.689,374.82135,25776.732};
  448. azimut=-17.083944;
  449. id=40;
  450. side="WEST";
  451. vehicle="Survivor1_DZ";
  452. player="PLAY CDG";
  453. skill=0.60000002;
  454. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  455. };
  456. class Item37
  457. {
  458. position[]={-18568.76,373.73392,25784.055};
  459. azimut=-17.083944;
  460. id=44;
  461. side="WEST";
  462. vehicle="Survivor1_DZ";
  463. player="PLAY CDG";
  464. skill=0.60000002;
  465. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  466. };
  467. class Item38
  468. {
  469. position[]={-18566.35,374.19318,25776.613};
  470. azimut=-17.083944;
  471. id=48;
  472. side="WEST";
  473. vehicle="Survivor1_DZ";
  474. player="PLAY CDG";
  475. skill=0.60000002;
  476. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  477. };
  478. class Item39
  479. {
  480. position[]={-18542.127,369.41519,25802.873};
  481. azimut=-17.083944;
  482. id=39;
  483. side="WEST";
  484. vehicle="Survivor1_DZ";
  485. player="PLAY CDG";
  486. skill=0.60000002;
  487. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  488. };
  489. class Item40
  490. {
  491. position[]={-18542.178,370.36221,25795.197};
  492. azimut=-17.083944;
  493. id=37;
  494. side="WEST";
  495. vehicle="Survivor1_DZ";
  496. player="PLAY CDG";
  497. skill=0.60000002;
  498. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  499. };
  500. class Item41
  501. {
  502. position[]={-18535.23,369.33453,25799.787};
  503. azimut=-17.083944;
  504. id=45;
  505. side="WEST";
  506. vehicle="Survivor1_DZ";
  507. player="PLAY CDG";
  508. skill=0.60000002;
  509. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  510. };
  511. class Item42
  512. {
  513. position[]={-18537.447,370.52094,25791.564};
  514. azimut=-17.0839;
  515. id=49;
  516. side="WEST";
  517. vehicle="Survivor1_DZ";
  518. player="PLAY CDG";
  519. skill=0.60000002;
  520. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  521. };
  522. class Item43
  523. {
  524. position[]={-18529.76,370.31677,25790.068};
  525. azimut=-17.083944;
  526. id=42;
  527. side="WEST";
  528. vehicle="Survivor1_DZ";
  529. player="PLAY CDG";
  530. skill=0.60000002;
  531. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  532. };
  533. class Item44
  534. {
  535. position[]={-18620.248,366.76224,25895.535};
  536. azimut=-17.083944;
  537. id=22;
  538. side="WEST";
  539. vehicle="Survivor1_DZ";
  540. player="PLAY CDG";
  541. skill=0.60000002;
  542. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  543. };
  544. class Item45
  545. {
  546. position[]={-18594.338,363.16104,25898.777};
  547. azimut=-17.083944;
  548. id=12;
  549. side="WEST";
  550. vehicle="Survivor1_DZ";
  551. player="PLAY CDG";
  552. skill=0.60000002;
  553. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  554. };
  555. class Item46
  556. {
  557. position[]={-18590.717,362.69455,25906.455};
  558. azimut=-17.083944;
  559. id=14;
  560. side="WEST";
  561. vehicle="Survivor1_DZ";
  562. player="PLAY CDG";
  563. skill=0.60000002;
  564. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  565. };
  566. class Item47
  567. {
  568. position[]={-18586.039,362.83661,25895.146};
  569. azimut=-17.0839;
  570. id=24;
  571. side="WEST";
  572. vehicle="Survivor1_DZ";
  573. player="PLAY CDG";
  574. skill=0.60000002;
  575. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  576. };
  577. class Item48
  578. {
  579. position[]={-18583.822,362.44028,25903.369};
  580. azimut=-17.083944;
  581. id=20;
  582. side="WEST";
  583. vehicle="Survivor1_DZ";
  584. player="PLAY CDG";
  585. skill=0.60000002;
  586. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  587. };
  588. class Item49
  589. {
  590. position[]={-18578.352,362.62332,25893.65};
  591. azimut=-17.083944;
  592. id=17;
  593. side="WEST";
  594. vehicle="Survivor1_DZ";
  595. player="PLAY CDG";
  596. skill=0.60000002;
  597. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  598. };
  599. class Item50
  600. {
  601. position[]={-18589.107,364.56329,25868.42};
  602. azimut=-17.0839;
  603. id=51;
  604. side="WEST";
  605. vehicle="Survivor1_DZ";
  606. player="PLAY CDG";
  607. skill=0.60000002;
  608. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  609. };
  610. class Item51
  611. {
  612. position[]={-18585.486,363.83981,25876.096};
  613. azimut=-17.0839;
  614. id=52;
  615. side="WEST";
  616. vehicle="Survivor1_DZ";
  617. player="PLAY CDG";
  618. skill=0.60000002;
  619. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  620. };
  621. class Item52
  622. {
  623. position[]={-18580.811,364.6311,25864.789};
  624. azimut=-17.0839;
  625. id=55;
  626. side="WEST";
  627. vehicle="Survivor1_DZ";
  628. player="PLAY CDG";
  629. skill=0.60000002;
  630. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  631. };
  632. class Item53
  633. {
  634. position[]={-18573.123,364.64734,25863.293};
  635. azimut=-17.0839;
  636. id=53;
  637. side="WEST";
  638. vehicle="Survivor1_DZ";
  639. player="PLAY CDG";
  640. skill=0.60000002;
  641. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  642. };
  643. class Item54
  644. {
  645. position[]={-18578.592,363.87973,25873.01};
  646. azimut=-17.0839;
  647. id=54;
  648. side="WEST";
  649. vehicle="Survivor1_DZ";
  650. player="PLAY CDG";
  651. skill=0.60000002;
  652. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  653. };
  654. class Item55
  655. {
  656. position[]={-18554.619,366.84808,25838.199};
  657. azimut=-17.0839;
  658. id=70;
  659. side="WEST";
  660. vehicle="Survivor1_DZ";
  661. player="PLAY CDG";
  662. skill=0.60000002;
  663. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  664. };
  665. class Item56
  666. {
  667. position[]={-18536.924,364.28116,25856.363};
  668. azimut=-17.0839;
  669. id=60;
  670. side="WEST";
  671. vehicle="Survivor1_DZ";
  672. player="PLAY CDG";
  673. skill=0.60000002;
  674. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  675. };
  676. class Item57
  677. {
  678. position[]={-18541.484,365.39722,25848.006};
  679. azimut=-17.0839;
  680. id=68;
  681. side="WEST";
  682. vehicle="Survivor1_DZ";
  683. player="PLAY CDG";
  684. skill=0.60000002;
  685. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  686. };
  687. class Item58
  688. {
  689. position[]={-18535.697,361.19196,25889.92};
  690. azimut=-17.0839;
  691. id=66;
  692. side="WEST";
  693. vehicle="Survivor1_DZ";
  694. player="PLAY CDG";
  695. skill=0.60000002;
  696. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  697. };
  698. class Item59
  699. {
  700. position[]={-18556.799,362.52316,25886.559};
  701. azimut=-17.0839;
  702. id=61;
  703. side="WEST";
  704. vehicle="Survivor1_DZ";
  705. player="PLAY CDG";
  706. skill=0.60000002;
  707. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  708. };
  709. class Item60
  710. {
  711. position[]={-18540.119,366.15588,25837.639};
  712. azimut=-17.0839;
  713. id=63;
  714. side="WEST";
  715. vehicle="Survivor1_DZ";
  716. player="PLAY CDG";
  717. skill=0.60000002;
  718. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  719. };
  720. class Item61
  721. {
  722. position[]={-18557.191,361.5188,25907.502};
  723. azimut=-17.0839;
  724. id=72;
  725. side="WEST";
  726. vehicle="Survivor1_DZ";
  727. player="PLAY CDG";
  728. skill=0.60000002;
  729. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  730. };
  731. class Item62
  732. {
  733. position[]={-18534.881,361.54788,25883.451};
  734. azimut=-17.0839;
  735. id=57;
  736. side="WEST";
  737. vehicle="Survivor1_DZ";
  738. player="PLAY CDG";
  739. skill=0.60000002;
  740. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  741. };
  742. class Item63
  743. {
  744. position[]={-18492.018,358.1239,25864.77};
  745. azimut=-17.0839;
  746. id=58;
  747. side="WEST";
  748. vehicle="Survivor1_DZ";
  749. player="PLAY CDG";
  750. skill=0.60000002;
  751. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  752. };
  753. class Item64
  754. {
  755. position[]={-18548.377,364.74951,25858.338};
  756. azimut=-17.0839;
  757. id=62;
  758. side="WEST";
  759. vehicle="Survivor1_DZ";
  760. player="PLAY CDG";
  761. skill=0.60000002;
  762. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  763. };
  764. class Item65
  765. {
  766. position[]={-18531.674,362.74304,25865.973};
  767. azimut=-17.0839;
  768. id=75;
  769. side="WEST";
  770. vehicle="Survivor1_DZ";
  771. player="PLAY CDG";
  772. skill=0.60000002;
  773. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  774. };
  775. class Item66
  776. {
  777. position[]={-18542.076,363.42245,25868.705};
  778. azimut=-17.0839;
  779. id=56;
  780. side="WEST";
  781. vehicle="Survivor1_DZ";
  782. player="PLAY CDG";
  783. skill=0.60000002;
  784. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  785. };
  786. class Item67
  787. {
  788. position[]={-18531.908,364.96109,25843.186};
  789. azimut=-17.0839;
  790. id=73;
  791. side="WEST";
  792. vehicle="Survivor1_DZ";
  793. player="PLAY CDG";
  794. skill=0.60000002;
  795. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  796. };
  797. class Item68
  798. {
  799. position[]={-18546.604,363.06128,25874.902};
  800. azimut=-17.0839;
  801. id=69;
  802. side="WEST";
  803. vehicle="Survivor1_DZ";
  804. player="PLAY CDG";
  805. skill=0.60000002;
  806. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  807. };
  808. class Item69
  809. {
  810. position[]={-18544.24,361.39478,25898.492};
  811. azimut=-17.0839;
  812. id=67;
  813. side="WEST";
  814. vehicle="Survivor1_DZ";
  815. player="PLAY CDG";
  816. skill=0.60000002;
  817. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  818. };
  819. class Item70
  820. {
  821. position[]={-18522.299,363.3071,25849.818};
  822. azimut=-17.0839;
  823. id=65;
  824. side="WEST";
  825. vehicle="Survivor1_DZ";
  826. player="PLAY CDG";
  827. skill=0.60000002;
  828. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  829. };
  830. class Item71
  831. {
  832. position[]={-18523.123,361.07675,25872.494};
  833. azimut=-17.0839;
  834. id=74;
  835. side="WEST";
  836. vehicle="Survivor1_DZ";
  837. player="PLAY CDG";
  838. skill=0.60000002;
  839. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  840. };
  841. class Item72
  842. {
  843. position[]={-18523.936,359.72192,25890.746};
  844. azimut=-17.0839;
  845. id=71;
  846. side="WEST";
  847. vehicle="Survivor1_DZ";
  848. player="PLAY CDG";
  849. skill=0.60000002;
  850. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  851. };
  852. class Item73
  853. {
  854. position[]={-18500.25,357.3295,25881.143};
  855. azimut=-17.0839;
  856. id=59;
  857. side="WEST";
  858. vehicle="Survivor1_DZ";
  859. player="PLAY CDG";
  860. skill=0.60000002;
  861. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  862. };
  863. class Item74
  864. {
  865. position[]={-18501.477,358.40292,25871.605};
  866. azimut=-17.0839;
  867. id=64;
  868. side="WEST";
  869. vehicle="Survivor1_DZ";
  870. player="PLAY CDG";
  871. skill=0.60000002;
  872. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  873. };
  874. class Item75
  875. {
  876. position[]={-18685.943,380.97702,25778.736};
  877. azimut=-17.0839;
  878. id=81;
  879. side="WEST";
  880. vehicle="Survivor1_DZ";
  881. player="PLAY CDG";
  882. skill=0.60000002;
  883. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  884. };
  885. class Item76
  886. {
  887. position[]={-18676.607,381.13626,25777.932};
  888. azimut=-17.0839;
  889. id=83;
  890. side="WEST";
  891. vehicle="Survivor1_DZ";
  892. player="PLAY CDG";
  893. skill=0.60000002;
  894. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  895. };
  896. class Item77
  897. {
  898. position[]={-18673.16,381.31973,25765.486};
  899. azimut=-17.0839;
  900. id=82;
  901. side="WEST";
  902. vehicle="Survivor1_DZ";
  903. player="PLAY CDG";
  904. skill=0.60000002;
  905. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  906. };
  907. class Item78
  908. {
  909. position[]={-18678.406,381.20563,25770.838};
  910. azimut=-17.0839;
  911. id=84;
  912. side="WEST";
  913. vehicle="Survivor1_DZ";
  914. player="PLAY CDG";
  915. skill=0.60000002;
  916. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  917. };
  918. class Item79
  919. {
  920. position[]={-18687.127,381.04218,25770.729};
  921. azimut=-17.0839;
  922. id=85;
  923. side="WEST";
  924. vehicle="Survivor1_DZ";
  925. player="PLAY CDG";
  926. skill=0.60000002;
  927. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  928. };
  929. class Item80
  930. {
  931. position[]={-18701.404,380.21368,25802.305};
  932. azimut=-17.0839;
  933. id=77;
  934. side="WEST";
  935. vehicle="Survivor1_DZ";
  936. player="PLAY CDG";
  937. skill=0.60000002;
  938. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  939. };
  940. class Item81
  941. {
  942. position[]={-18704.852,379.64801,25814.75};
  943. azimut=-17.0839;
  944. id=78;
  945. side="WEST";
  946. vehicle="Survivor1_DZ";
  947. player="PLAY CDG";
  948. skill=0.60000002;
  949. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  950. };
  951. class Item82
  952. {
  953. position[]={-18706.65,379.97095,25807.654};
  954. azimut=-17.0839;
  955. id=79;
  956. side="WEST";
  957. vehicle="Survivor1_DZ";
  958. player="PLAY CDG";
  959. skill=0.60000002;
  960. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  961. };
  962. class Item83
  963. {
  964. position[]={-18714.186,379.82446,25815.553};
  965. azimut=-17.0839;
  966. id=76;
  967. side="WEST";
  968. vehicle="Survivor1_DZ";
  969. player="PLAY CDG";
  970. skill=0.60000002;
  971. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  972. };
  973. class Item84
  974. {
  975. position[]={-18715.373,380.10336,25807.545};
  976. azimut=-17.0839;
  977. id=80;
  978. side="WEST";
  979. vehicle="Survivor1_DZ";
  980. player="PLAY CDG";
  981. skill=0.60000002;
  982. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  983. };
  984. class Item85
  985. {
  986. position[]={-18705.834,378.42249,25845.074};
  987. azimut=-17.0839;
  988. id=97;
  989. side="WEST";
  990. vehicle="Survivor1_DZ";
  991. player="PLAY CDG";
  992. skill=0.60000002;
  993. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  994. };
  995. class Item86
  996. {
  997. position[]={-18709.279,378.23383,25857.52};
  998. azimut=-17.0839;
  999. id=98;
  1000. side="WEST";
  1001. vehicle="Survivor1_DZ";
  1002. player="PLAY CDG";
  1003. skill=0.60000002;
  1004. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1005. };
  1006. class Item87
  1007. {
  1008. position[]={-18711.08,378.61505,25850.424};
  1009. azimut=-17.0839;
  1010. id=99;
  1011. side="WEST";
  1012. vehicle="Survivor1_DZ";
  1013. player="PLAY CDG";
  1014. skill=0.60000002;
  1015. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1016. };
  1017. class Item88
  1018. {
  1019. position[]={-18719.803,379.19696,25850.314};
  1020. azimut=-17.0839;
  1021. id=100;
  1022. side="WEST";
  1023. vehicle="Survivor1_DZ";
  1024. player="PLAY CDG";
  1025. skill=0.60000002;
  1026. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1027. };
  1028. class Item89
  1029. {
  1030. position[]={-18718.615,378.89874,25858.322};
  1031. azimut=-17.0839;
  1032. id=96;
  1033. side="WEST";
  1034. vehicle="Survivor1_DZ";
  1035. player="PLAY CDG";
  1036. skill=0.60000002;
  1037. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1038. };
  1039. class Item90
  1040. {
  1041. position[]={-18728.51,380.05023,25920.119};
  1042. azimut=-17.0839;
  1043. id=87;
  1044. side="WEST";
  1045. vehicle="Survivor1_DZ";
  1046. player="PLAY CDG";
  1047. skill=0.60000002;
  1048. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1049. };
  1050. class Item91
  1051. {
  1052. position[]={-18711.279,378.60693,25884.557};
  1053. azimut=-17.0839;
  1054. id=92;
  1055. side="WEST";
  1056. vehicle="Survivor1_DZ";
  1057. player="PLAY CDG";
  1058. skill=0.60000002;
  1059. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1060. };
  1061. class Item92
  1062. {
  1063. position[]={-18731.955,379.22504,25932.564};
  1064. azimut=-17.0839;
  1065. id=88;
  1066. side="WEST";
  1067. vehicle="Survivor1_DZ";
  1068. player="PLAY CDG";
  1069. skill=0.60000002;
  1070. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1071. };
  1072. class Item93
  1073. {
  1074. position[]={-18733.756,379.63904,25925.471};
  1075. azimut=-17.0839;
  1076. id=89;
  1077. side="WEST";
  1078. vehicle="Survivor1_DZ";
  1079. player="PLAY CDG";
  1080. skill=0.60000002;
  1081. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1082. };
  1083. class Item94
  1084. {
  1085. position[]={-18742.479,379.27005,25925.359};
  1086. azimut=-17.0839;
  1087. id=90;
  1088. side="WEST";
  1089. vehicle="Survivor1_DZ";
  1090. player="PLAY CDG";
  1091. skill=0.60000002;
  1092. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1093. };
  1094. class Item95
  1095. {
  1096. position[]={-18741.291,378.81015,25933.367};
  1097. azimut=-17.0839;
  1098. id=86;
  1099. side="WEST";
  1100. vehicle="Survivor1_DZ";
  1101. player="PLAY CDG";
  1102. skill=0.60000002;
  1103. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1104. };
  1105. class Item96
  1106. {
  1107. position[]={-18714.729,379.29391,25897.002};
  1108. azimut=-17.0839;
  1109. id=93;
  1110. side="WEST";
  1111. vehicle="Survivor1_DZ";
  1112. player="PLAY CDG";
  1113. skill=0.60000002;
  1114. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1115. };
  1116. class Item97
  1117. {
  1118. position[]={-18716.525,379.18689,25889.908};
  1119. azimut=-17.0839;
  1120. id=94;
  1121. side="WEST";
  1122. vehicle="Survivor1_DZ";
  1123. player="PLAY CDG";
  1124. skill=0.60000002;
  1125. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1126. };
  1127. class Item98
  1128. {
  1129. position[]={-18724.063,379.76477,25897.805};
  1130. azimut=-17.0839;
  1131. id=91;
  1132. side="WEST";
  1133. vehicle="Survivor1_DZ";
  1134. player="PLAY CDG";
  1135. skill=0.60000002;
  1136. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1137. };
  1138. class Item99
  1139. {
  1140. position[]={-18725.248,379.55328,25889.797};
  1141. azimut=-17.0839;
  1142. id=95;
  1143. side="WEST";
  1144. vehicle="Survivor1_DZ";
  1145. player="PLAY CDG";
  1146. skill=0.60000002;
  1147. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1148. };
  1149. };
  1150. };
  1151. class Item1
  1152. {
  1153. side="LOGIC";
  1154. class Vehicles
  1155. {
  1156. items=1;
  1157. class Item0
  1158. {
  1159. position[]={708.96582,35.858719,3533.1272};
  1160. id=50;
  1161. side="LOGIC";
  1162. vehicle="FunctionsManager";
  1163. leader=1;
  1164. lock="UNLOCKED";
  1165. skill=0.60000002;
  1166. };
  1167. };
  1168. };
  1169. };
  1170. class Markers
  1171. {
  1172. items=29;
  1173. class Item0
  1174. {
  1175. position[]={7550.6182,361.05222,8371.957};
  1176. name="center";
  1177. type="Empty";
  1178. };
  1179. class Item1
  1180. {
  1181. position[]={-18697.58,379.53012,25815.256};
  1182. name="respawn_west";
  1183. type="Empty";
  1184. };
  1185. class Item2
  1186. {
  1187. position[]={4932.3345,0.39950246,1989.1094};
  1188. name="spawn0";
  1189. type="Empty";
  1190. };
  1191. class Item3
  1192. {
  1193. position[]={2236.0391,0.63119155,1923.3735};
  1194. name="spawn1";
  1195. type="Empty";
  1196. };
  1197. class Item4
  1198. {
  1199. position[]={8738.1328,0.45720705,2122.1082};
  1200. name="spawn2";
  1201. type="Empty";
  1202. };
  1203. class Item5
  1204. {
  1205. position[]={10909.267,0.57597214,2422.3096};
  1206. name="spawn3";
  1207. type="Empty";
  1208. };
  1209. class Item6
  1210. {
  1211. position[]={13510.764,0.44504455,5249.3027};
  1212. name="spawn4";
  1213. type="Empty";
  1214. };
  1215. class Item7
  1216. {
  1217. position[]={6326.4805,304.99265,7809.4888};
  1218. name="Tradercitystary";
  1219. text="Trader City Stary";
  1220. type="mil_circle";
  1221. colorName="ColorBlack";
  1222. };
  1223. class Item8
  1224. {
  1225. position[]={4361.4937,3,2259.9526};
  1226. name="wholesaleSouth";
  1227. text="Wholesaler";
  1228. type="mil_dot";
  1229. colorName="ColorBlack";
  1230. };
  1231. class Item9
  1232. {
  1233. position[]={13532.614,3.0083523,6355.9497};
  1234. name="boatTraderEast";
  1235. text="Wholesaler";
  1236. type="mil_dot";
  1237. colorName="ColorBlack";
  1238. };
  1239. class Item10
  1240. {
  1241. position[]={7989.3354,0.30462033,2900.9946};
  1242. name="BoatDealerSouth";
  1243. text="Boat Dealer";
  1244. type="mil_dot";
  1245. colorName="ColorBlack";
  1246. };
  1247. class Item11
  1248. {
  1249. position[]={12060.471,158.85699,12638.533};
  1250. name="AirVehicles";
  1251. text="Aircraft Dealer";
  1252. type="mil_dot";
  1253. colorName="ColorGreen";
  1254. };
  1255. class Item12
  1256. {
  1257. position[]={1606.6443,289.70795,7803.5156};
  1258. name="BanditDen";
  1259. text="Bandit Camp";
  1260. type="mil_dot";
  1261. colorName="ColorRed";
  1262. };
  1263. class Item13
  1264. {
  1265. position[]={11447.91,317.27109,11364.536};
  1266. name="Klen";
  1267. text="Trader City Klen";
  1268. type="mil_circle";
  1269. colorName="ColorGreen";
  1270. };
  1271. class Item14
  1272. {
  1273. position[]={13441.16,1.1406164,5429.3013};
  1274. name="BoatDealerEast";
  1275. text="Boat Dealer";
  1276. type="mil_dot";
  1277. colorName="ColorBlack";
  1278. };
  1279. class Item15
  1280. {
  1281. position[]={4064.2258,365.13501,11665.938};
  1282. name="TradercityBash";
  1283. text="Trader City Bash";
  1284. type="mil_circle";
  1285. colorName="ColorBlack";
  1286. };
  1287. class Item16
  1288. {
  1289. position[]={12944.227,210.19823,12766.889};
  1290. name="HeroTrader";
  1291. text="Hero Camp";
  1292. type="mil_dot";
  1293. colorName="ColorBlue";
  1294. };
  1295. class Item17
  1296. {
  1297. position[]={2734.660,0,9995.666};
  1298. name="LOPATINO";
  1299. text="Field Hospital";
  1300. type="SupplyVehicle";
  1301. colorName="ColorGreen";
  1302. };
  1303. class Item18
  1304. {
  1305. position[]={10490.894,0,2338.246};
  1306. name="ELECTRO";
  1307. text="Field Hospital";
  1308. type="SupplyVehicle";
  1309. colorName="ColorGreen";
  1310. };
  1311. class Item19
  1312. {
  1313. position[]={11225.398,0,6604.618};
  1314. name="DOLINA";
  1315. text="Field Hospital";
  1316. type="SupplyVehicle";
  1317. colorName="ColorGreen";
  1318. };
  1319. class Item20
  1320. {
  1321. position[]={9481.882,0,8827.120};
  1322. name="GORKA";
  1323. text="Field Hospital";
  1324. type="SupplyVehicle";
  1325. colorName="ColorGreen";
  1326. };
  1327. class Item21
  1328. {
  1329. position[]={7558.1631,0,5174.014};
  1330. name="MOGILEVKA";
  1331. text="Field Hospital";
  1332. type="SupplyVehicle";
  1333. colorName="ColorGreen";
  1334. };
  1335. class Item22
  1336. {
  1337. position[]={2521.304,0,5064.502};
  1338. name="ZELENGORSK";
  1339. text="Field Hospital";
  1340. type="SupplyVehicle";
  1341. colorName="ColorGreen";
  1342. };
  1343. class Item23
  1344. {
  1345. position[]={6467.048,0,2859.612};
  1346. name="CHERNO";
  1347. text="Field Hospital";
  1348. type="SupplyVehicle";
  1349. colorName="ColorGreen";
  1350. };
  1351. class Item24
  1352. {
  1353. position[]={6528.513,0,6098.449};
  1354. name="VISHNOYE";
  1355. text="Field Hospital";
  1356. type="SupplyVehicle";
  1357. colorName="ColorGreen";
  1358. };
  1359. class Item25
  1360. {
  1361. position[]={7087.222,0,7705.943};
  1362. name="NOVY";
  1363. text="Field Hospital";
  1364. type="SupplyVehicle";
  1365. colorName="ColorGreen";
  1366. };
  1367. class Item26
  1368. {
  1369. position[]={4405.936,0,8982.2852};
  1370. name="NWAFBASE";
  1371. text="Camp Rocket";
  1372. type="mil_objective";
  1373. colorName="ColorYellow";
  1374. };
  1375. class Item27
  1376. {
  1377. position[]={6748.56,0,5607.66};
  1378. name="ZUBMANOR";
  1379. text="Zub Manor Bandits";
  1380. type="mil_objective";
  1381. colorName="ColorRed";
  1382. };
  1383. class Item28
  1384. {
  1385. position[]={13698.82,0,2926.715};
  1386. name="ISLAND";
  1387. text="Skalisty Castle Bandits";
  1388. type="mil_objective";
  1389. colorName="ColorRed";
  1390. };
  1391. };
  1392. class Sensors
  1393. {
  1394. items=7;
  1395. class Item0
  1396. {
  1397. position[]={4053.8501,364.76645,11668.645};
  1398. activationBy="ANY";
  1399. repeating=1;
  1400. interruptable=1;
  1401. age="UNKNOWN";
  1402. name="zonebash_safezone";
  1403. expCond="(player distance zonebash_safezone) < 75;";
  1404. expActiv="inSafeZone = true;";
  1405. expDesactiv="inSafeZone = false;";
  1406. class Effects
  1407. {
  1408. soundDet="arabian_market_1";
  1409. };
  1410. };
  1411. class Item1
  1412. {
  1413. position[]={11463.747,317.3078,11349.89};
  1414.  
  1415. activationBy="ANY";
  1416. repeating=1;
  1417. interruptable=1;
  1418. age="UNKNOWN";
  1419. name="zoneklen_safezone";
  1420. expCond="(player distance zoneklen_safezone) < 75;";
  1421. expActiv="inSafeZone = true;";
  1422. expDesactiv="inSafeZone = false;";
  1423. class Effects
  1424. {
  1425. soundDet="arabian_market_1";
  1426. };
  1427. };
  1428. class Item2
  1429. {
  1430. position[]={6344.8081,304.99023,7806.7598};
  1431. repeating=1;
  1432. interruptable=1;
  1433. age="UNKNOWN";
  1434. name="zonestary_safezone";
  1435. expCond="(player distance zonestary_safezone) < 75;";
  1436. expActiv="inSafeZone = true;";
  1437. expDesactiv="inSafeZone = false;";
  1438. class Effects
  1439. {
  1440. soundDet="arabian_market_1";
  1441. };
  1442. };
  1443. class Item3
  1444. {
  1445. position[]={4053.8501,364.76645,11668.645};
  1446. a=140;
  1447. b=140;
  1448. activationBy="ANY";
  1449. repeating=1;
  1450. interruptable=1;
  1451. age="UNKNOWN";
  1452. text="Basis_West";
  1453. name="Basis_West";
  1454. expActiv="if (playerSide == ANY) then {[Basis_West] execVM ""custom\safezone\safezone.sqf""};";
  1455. class Effects
  1456. {
  1457. };
  1458. };
  1459. class Item4
  1460. {
  1461. position[]={11463.747,317.3078,11349.89};
  1462. a=140;
  1463. b=140;
  1464. activationBy="ANY";
  1465. repeating=1;
  1466. interruptable=1;
  1467. age="UNKNOWN";
  1468. text="Basis_East";
  1469. name="Basis_East";
  1470. expActiv="if (playerSide == ANY) then {[Basis_East] execVM ""custom\safezone\safezone.sqf""};";
  1471. class Effects
  1472. {
  1473. };
  1474. };
  1475. class Item5
  1476. {
  1477. position[]={6344.8081,304.99023,7806.7598};
  1478. a=140;
  1479. b=140;
  1480. activationBy="ANY";
  1481. repeating=1;
  1482. interruptable=1;
  1483. age="UNKNOWN";
  1484. text="Basis_South";
  1485. name="Basis_South";
  1486. expActiv="if (playerSide == ANY) then {[Basis_South] execVM ""custom\safezone\safezone.sqf""};";
  1487. class Effects
  1488. {
  1489. };
  1490. };
  1491. class Item6
  1492. {
  1493. position[]={12692.2,0.001,13893};
  1494. a=75;
  1495. b=75;
  1496. activationBy="ANY";
  1497. repeating=1;
  1498. interruptable=1;
  1499. age="UNKNOWN";
  1500. text="BetterDeadThanZed";
  1501. name="BetterDeadThanZed";
  1502. expActiv="if (playerSide == ANY) then {[BetterDeadThanZed] execVM ""custom\warpzone\warpzone2.sqf""};";
  1503. expDesactiv="terminate BetterDeadThanZed; titleText [""You have left the protected area."", ""PLAIN DOWN"", 3];";
  1504. class Effects
  1505. {
  1506. };
  1507. };
  1508. };
  1509. };
  1510. class Intro
  1511. {
  1512. addOns[]=
  1513. {
  1514. "chernarus"
  1515. };
  1516. addOnsAuto[]=
  1517. {
  1518. "chernarus"
  1519. };
  1520. randomSeed=6913869;
  1521. class Intel
  1522. {
  1523. startWeather=0.25;
  1524. forecastWeather=0.25;
  1525. year=2008;
  1526. month=10;
  1527. day=11;
  1528. hour=9;
  1529. minute=20;
  1530. };
  1531. };
  1532. class OutroWin
  1533. {
  1534. addOns[]=
  1535. {
  1536. "chernarus"
  1537. };
  1538. addOnsAuto[]=
  1539. {
  1540. "chernarus"
  1541. };
  1542. randomSeed=4081731;
  1543. class Intel
  1544. {
  1545. startWeather=0.25;
  1546. forecastWeather=0.25;
  1547. year=2008;
  1548. month=10;
  1549. day=11;
  1550. hour=9;
  1551. minute=20;
  1552. };
  1553. };
  1554. class OutroLoose
  1555. {
  1556. addOns[]=
  1557. {
  1558. "chernarus"
  1559. };
  1560. addOnsAuto[]=
  1561. {
  1562. "chernarus"
  1563. };
  1564. randomSeed=4975929;
  1565. class Intel
  1566. {
  1567. startWeather=0.25;
  1568. forecastWeather=0.25;
  1569. year=2008;
  1570. month=10;
  1571. day=11;
  1572. hour=9;
  1573. minute=20;
  1574. };
  1575. };
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