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Jan 7th, 2017
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  1. std::function<void(SDL_Texture*, SDL_Surface*, SDL_Color, TTF_Font*, int)>
  2. createTexture = [](SDL_Texture* tex,SDL_Surface* surf, SDL_Color col, TTF_Font* font, int num)
  3. {
  4. surf = TTF_RenderText_Blended(font, std::to_string(num).c_str(), col);
  5. tex = SDL_CreateTextureFromSurface(TheGame::Instance()->getRenderer(), surf);
  6. };
  7.  
  8. createTexture(x_tex, textSurface, textColor, armyFont.get(), mapXYZ[0]);
  9. createTexture(y_tex, textColor, armyFont.get(), mapXYZ[1]);
  10. createTexture(z_tex, textColor, armyFont.get(), mapXYZ[2]);
  11. createTexture(n_size, textColor, armyFont.get(), neighbors.size());
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