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- std::function<void(SDL_Texture*, SDL_Surface*, SDL_Color, TTF_Font*, int)>
- createTexture = [](SDL_Texture* tex,SDL_Surface* surf, SDL_Color col, TTF_Font* font, int num)
- {
- surf = TTF_RenderText_Blended(font, std::to_string(num).c_str(), col);
- tex = SDL_CreateTextureFromSurface(TheGame::Instance()->getRenderer(), surf);
- };
- createTexture(x_tex, textSurface, textColor, armyFont.get(), mapXYZ[0]);
- createTexture(y_tex, textColor, armyFont.get(), mapXYZ[1]);
- createTexture(z_tex, textColor, armyFont.get(), mapXYZ[2]);
- createTexture(n_size, textColor, armyFont.get(), neighbors.size());
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