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- def rotateFacing(entity: Entity = Minecraft.getMinecraft.getRenderViewEntity): Unit = {
- val yaw = mc.getRenderManager.playerViewY
- val pitch = mc.getRenderManager.playerViewX
- val roll = 0
- glRotated(-yaw, 0, 1, 0)
- glRotated(pitch, 1, 0, 0)
- glRotated(-roll, 0, 0, 1)
- }
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