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- #ifndef OPTIONSMENUSTATE_HPP
- #define OPTIONSMENUSTATE_HPP
- #include "GameState.hpp"
- #include <SFML/Graphics.hpp>
- #include <SFML/Graphics/Color.hpp>
- #include <SFML/Graphics/RectangleShape.hpp>
- #include <SFML/Graphics/Sprite.hpp>
- #include <SFML/Graphics/Texture.hpp>
- #include <SFML/Window.hpp>
- #include <SFML/System.hpp>
- #include <SFML/Graphics/Font.hpp>
- #include <SFML/Graphics/Text.hpp>
- class StateMachine;
- namespace sf
- {
- class RenderWindow;
- }
- class OptionsMenuState : public GameState
- {
- public:
- OptionsMenuState(StateMachine& machine, sf::RenderWindow& window, bool replace = true);
- void pause();
- void resume();
- void update();
- void draw();
- private:
- bool click;
- };
- #endif // PLAYSTATE_HPP
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