Guest User

Mega Venu team help

a guest
Sep 3rd, 2015
220
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 3.29 KB | None | 0 0
  1. Gengar @ Focus Sash
  2. Ability: Levitate
  3. Level: 50
  4. EVs: 252 SpA / 4 SpD / 252 Spe
  5. Timid Nature
  6. - Icy Wind/Taunt
  7. - Shadow Ball
  8. - Sludge Bomb
  9. - Will-O-Wisp
  10.  
  11. Standard VGC Gengar. Icy Wind for speed control, however, you can run Taunt if you see things like Trick Room, Dark Void and other gimmicky stuff hindering your win streak. Shadow Ball and Sludge Bomb are for offensive coverage. You can run one or the other and potentially run Focus Blast over Sludge Bomb for coverage against Terrakion, Kangaskhan and other mons weak to the attack; just take accuracy into consideration. Will-o-Wisp for chip damage as well as practically disabling physical attackers.
  12.  
  13. Mamoswine @ Choice Scarf
  14. Ability: Thick Fat
  15. Level: 50
  16. EVs: 252 Atk / 4 SpD / 252 Spe
  17. Jolly Nature
  18. - Rock Slide
  19. - Earthquake
  20. - Icicle Crash
  21. - Ice Shard/Superpower
  22.  
  23. Jolly scarfed puts you 2 points ahead of Landorus-Therian. Not a major achievement but eh, it works. Rock Slide is necessary against Flying types particularly Togekiss, Charizard, Talonflame, Zapdos and Thundurus in a situation where you can't single target the opposing team because of the current offensive pressure. EQ and Icicle Crash for coverage and Ice Shard for priority, however, you can run Superpower for more coverage against mons weak to Fighting; just remember you have to do a lot of switching because of the stat drops
  24.  
  25. Bisharp @ Life Orb
  26. Ability: Defiant
  27. Level: 50
  28. EVs: 4 HP / 252 Atk / 252 Spe
  29. Adamant Nature
  30. - Knock Off
  31. - Sucker Punch
  32. - Iron Head
  33. - Protect
  34.  
  35. If it works, no need to fix it.
  36.  
  37. Machamp @ Sitrus Berry
  38. Ability: No Guard
  39. Level: 50
  40. EVs: 188 HP / 212 Atk / 76 Def / 28 SpD / 4 Spe
  41. Adamant Nature
  42. - Dynamic Punch
  43. - Protect
  44. - Encore
  45. - Stone Edge
  46.  
  47. Dynamic Punch is your main means of offense here. Protect because this is Doubles and Stone Edge for coverage. Encore is a fun one. Basically it is a way to catch mons off guard. Encore allows you to force slower mons than Machamp into whatever move they choose (preferably Protect) in or out of Tailwind among other things. It'd take really long to explain in detail so have fun doing your homework on this
  48.  
  49. Venusaur @ Venusaurite
  50. Ability: Chlorophyll
  51. Level: 50
  52. EVs: 220 HP / 76 Def / 60 SpA / 140 SpD / 12 Spe
  53. Bold Nature
  54. IVs: 0 Atk
  55. - Leech Seed/Sludge Bomb
  56. - Sleep Powder
  57. - Giga Drain/Sludge Bomb
  58. - Protect
  59.  
  60. This is one of my personal EV spreads. You can find the analysis here : http://pokemonforever.com/Thread-VGC-VGC-Mega-Venusaur-Moveset-Tank-Special?highlight=Venusaur. I didn't include Sludge Bomb because your team has enough coverage against what would give you problems, however, in cases of Breloom, Fairies, etc, you might miss this move. If so, just replace it with Leech Seed or Giga Drain
  61.  
  62. Togekiss @ Safety Goggles
  63. Ability: Serene Grace
  64. Level: 50
  65. EVs: 252 HP / 180 Def / 76 SpD
  66. Calm Nature
  67. IVs: 0 Atk
  68. - Follow Me
  69. - Dazzling Gleam/Protect
  70. - Air Slash
  71. - Tailwind
  72.  
  73. Took this set from Eeveeli of the forums so check her out when you get the chance. I switched out Protect for Dazzling Gleam seeing as how under Tailwind you want to outspeed and have more than one offensive option. In the case where you see Tailwind not getting set up as frequently then Protect may be the better call.
Advertisement
Add Comment
Please, Sign In to add comment