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bonegolem

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Feb 16th, 2016
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  1. Hey Bonegolem & others,
  2.  
  3. (credit goes to Rogier Kahlmann)
  4.  
  5. Rogier Kahlmann found a whole lot of Conflicts of Interests within the dutch indie scene.
  6. http://www.rogierkahlmann.com/tussen-journalistiek-en-evangelisme/#more-1926
  7.  
  8. Since it's in dutch, I will them lay out here for your convenience. I know a lot is unclear, we should
  9. get a skype call to get things cleared out. it's quite difficult shit to go through.
  10.  
  11. It's about a whole lot of Dutch indie hugboxing a la San Francisco, especially in the serious gaming scene.
  12.  
  13. Here are a few examples:
  14. _____
  15.  
  16. Niels 't Hooft
  17.  
  18. https://archive.is/EuWrv
  19.  
  20. in the article he gave the word to Collin van Ginkel of the company Two Tribes.
  21. At time of publication he had done a number of writing jobs for them. No disclosure.
  22.  
  23. http://twotribes.com/message/toki-tori-2-update-28/
  24. https://archive.is/g5pRa
  25.  
  26. (credit where due: he pointed out the shit directly below about Jan)
  27. ____
  28.  
  29. Jan Meijroos (Power Unlimited) https://twitter.com/janmeijroos
  30.  
  31. Wrote PR-material for Uncharted (working for Sony) in the form of a glossy magazine about Nathan Drake,
  32. because Sony gave Power Unlimited a bag of money...
  33. http://gamer.nl/articles/column/gamevisie-niels-t-hooft-drakes-dependence/
  34. https://archive.is/Dt2TU
  35.  
  36. -
  37.  
  38. .... while also reviewing the game.
  39. - http://www.pu.nl/reviews/uncharted-3-drakes-deception
  40. - https://archive.is/Hwc83
  41. ___
  42.  
  43. Niels 't Hooft & Arjan Terpstra.
  44.  
  45. https://dutchgamesassociation.nl/users/19-niels-t-hooft
  46. https://dutchgamesassociation.nl/users/83-arjan-terpstra https://twitter.com/Ranja72
  47.  
  48. Both write a lot for the Dutch Games Association. It's not a newspaper, it's a PR agency that is mostly guided to get
  49. government funding for developers, because that's the only way those shmucks know how to make money because
  50. they are so incompetent it's not even funny.
  51.  
  52. The articles on the site therefore are also mostly made for the Dutch government.
  53. https://dutchgamesassociation.nl/thoughts/235#comment_155
  54. https://archive.is/jrHtO
  55.  
  56. The DGA is located at the site of the Dutch Game Garden, an office in Utrecht they got from the government
  57. with low hire rates so startups could get there. It's mostly a bunch of indie filth like Vlambeer that rule and passionate
  58. young devs that come and go because they get bullied out.
  59.  
  60. (fun bit: Dutch GamerGate went there for their group photo at the end of GGinNL meetup https://twitter.com/bart3rio/status/657663594159591425
  61. I'm second on the right, with the blue tie. )
  62.  
  63. The next part gets complicated, so bear with me.
  64.  
  65.  
  66. DGA sponsors and works together with Control, Control writes for DGA-involved companies
  67.  
  68. The DGA sponsors Control Magazine, the one with Matthijs Dierckx we saw earlier. They also sponsor the dutch game awards
  69. we talked about earlier and where Matthijs got his entry on Deepfreeze from.
  70. https://archive.is/8sOCv
  71.  
  72. The DGA, Control and the Dutch Game Garden worked together during a project.
  73. http://www.economicboardutrecht.nl/sites/nl.economicboardutrecht.www/files/2012_TFI_Gamesmonitor.pdf
  74. I quote: "In hoofdstuk 1 schetsen Olaf Koops en Thomas Bachet (TNO) een overzicht van de gamesindustrie en de rol van de verschillende spelers daarbinnen: uitgevers, ontwikkelaars en distributeurs. Met de opkomst van e-commerce en online gaming vloeien de rollen van ontwikkelaar, uitgever en distributeur steeds meer in elkaar over. Koops en Bachet hebben, in nauwe samenwerking met brancheorganisatie Dutch Games Association en vakmagazine Control, een lijst samengesteld van de bedrijven die de kern vormen van de Nederlandse gamesindustrie. Deze gegevens zijn de basis voor de meting van aantallen bedrijven, banen, een schatting van de omzet van de bedrijfstak, en de spreiding over regio's."
  75.  
  76. Translated: "In chapter 1 write Olaf Knoops and Thomas Bachet (TNO) an overview of the gaming industry and the role of the active players inside it; publishers, developers and distributers. With the rise of e-commerce and online gaming the roles of developer, publisher and distributer intertwine more and more. Knoops and Bachet have, in close co-operation with the DGA and Control, compiled a list of companies who form the core of the Dutch gaming industry. This data is the base to measure the amount of companies, jobs, profits made and distribution across regions".
  77.  
  78. https://archive.is/b7iVR
  79. https://archive.is/jrHtO
  80. Arjan and Niels here talk about people who are involved with the DGA. Not really much of a CoI since it's obscure
  81. and since DGA didn't get them to write the article, but here is where it gets more interesting.
  82.  
  83. In 2013, both of them wrote for Control Magazine on this thing for the Dutch Game Garden.
  84. Not only is the DGA located there, there are also a lot of DGA-involved companies in the pdf:
  85. http://www.dutchgamegarden.nl/fileadmin/user_upload/documenten/SEA_English.pdf
  86. Arjan also wrote this (same kind of problem): http://issuu.com/controlmagazine/docs/serious_games_2013_by_control_magaz
  87.  
  88. During the same time period, Arjan and Niels wrote a lot for NRC Handelsblad (commerce newspaper with a lot
  89. of journalist writing there sometimes) and its spinoff NRC.Next
  90.  
  91. A lot of DGA-involved companies got publishing:
  92. - Grendel: http://www.nrc.nl/handelsblad/2014/02/20/ziekenhuis-en-verzekeraar-investeren-in-zorggames-1347917
  93. - Ranj: http://www.nrc.nl/handelsblad/2013/01/07/kraanmachinist-leert-hijsen-met-een-game-1194186
  94. - Gamious: http://www.nrcnext.nl/blog/2010/12/02/gamious-een-nieuwe-game-uitgeverij/
  95. - Paladin Studios: http://www.nrcreader.nl/artikel/2044/gamen-voor-zielerust-en-zelfinzicht
  96. - Dutch Game Garden (where DGA is located), also Grendel Games: http://www.nrc.nl/handelsblad/2014/06/03/zelfs-premier-wil-meer-weten-over-games-1383317
  97.  
  98. https://archive.is/pABFA
  99. In this article for KIJK does Niels write for the Global Game Jam, which is also hosted at the site of the Dutch Game Garden. For the events does one
  100. need to buy tickets, but that is not mentioned in the article.
  101.  
  102. Niels often posts 'studio visits' from Power Unlimited editor Jurjen Tiersma on the site of the DGA. These articles (translated to English) can be found both on the DGA site
  103. and on Power Unlimited. Once again it's about DGA-involved companies like Tingly (where that S.O.B. Mark Overmars works); Tingly is a casual-clone builder that also got attention
  104. from Arjan on NRC. http://www.nrc.nl/handelsblad/2014/02/14/een-puzzelspelletje-als-wenskaart-1342990
  105.  
  106. what kind of game you may ask? Well... it's about greeting cards which have small puzzle games in them. What a hardcore game magazine wants with them
  107. is unknown and it boggles my mind.
  108.  
  109. Jurjen Tiersma (Power Unlimited).
  110. https://twitter.com/jurjent
  111. http://www.jurjentiersma.com/
  112. http://indieprize.org/europe2015/ <- judge alongside Zoya Street from FemFreq.
  113.  
  114. According to Rogier's article:
  115.  
  116. "Jurjen stated [to me] to have full freedom in what he does and what studios he visits. However, 32 out of 38 of te studios he visited where related to the Dutch Game Garden/Dutch Game Association. This while most Dutch game studios, which is up to 200 or according to Control's Gamesmonitor even 500, are not related to either of them."
  117.  
  118. which is very interesting but hard to prove. Anyway, let's take a look at the things he did since 1992.
  119.  
  120. He stated he worked for Nintendo (at least in 1992) as Games counselor. Whatever that means. https://archive.is/UA8Rh#selection-107.1-121.72
  121. According to his page, he translated manuals, press messages, product sheets and advertisements.
  122. Since 1994 he wrote a lot for Nintendo Magazine. https://archive.is/UA8Rh#selection-163.4-169.89
  123.  
  124. But that means he shouldn't write about Nintendo that much, not without disclosure. And he does it a lot. http://www.pu.nl/tag/jurjen-tiersma/
  125.  
  126. He left Nintendo in 2000 (unsure, but nothing about Nintendo after that year) and in 2001 joined Power Unlimited. He wanted to make a magazine together with Niels, but he
  127. stopped that after the offer from PU. However, he still worked for EA and other companies at the time as translator for games like Simscity 4 and Pandora's Box. It is likely he had a lot of CoI's in the magazines, but those cannot be found.
  128.  
  129. regards
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