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- ...
- call _ZNK12CTFGameRules16GetPayloadToPushEi
- mov eax, [ebp+var_38]
- sub esp, 4 ; doesn't relate to our further steps
- mov ecx, g_pEntityList
- cmp eax, 0FFFFFFFFh
- jz short loc_D3FA4A ; (1) we jump off if inthandle is -1
- mov edx, eax
- shr eax, 0Ch
- and edx, 0FFFh
- shl edx, 4
- add edx, ecx
- cmp [edx+8], eax
- jz loc_D3FB20 ; (2) we must jump here in order to proceed
- ; i.e. eax should equal [edx+8] at this point
- ...
- ; loc_D3FB20:
- mov eax, [edx+4]
- test eax, eax
- jz loc_D3FA4A ; (3) we jump off if [edx+4] is NULL
- mov [esp], eax
- call _ZN17CTeamTrainWatcher14GetTrainEntityEv ; we made it!
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