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  1. Level 1
  2. Summon Cave Grubs: Deep within the earth live monsters of giant size. These cave grubs are no different. The grubs are large creatures, capable of melting through rock to form tunnels thanks to their highly corrosive saliva.
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  4. Spirit Curse: The caster sets loose a spirit to curse an enemy. In exchange, the spirit is free to return to the mortal realm to wreak havoc. The contract is simple and quick, and the spirit will never directly aid you in battle.
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  6. Black Servant: Black Servants are dark, ghostly apparitions, lacking the ability to fight. They are, however, very difficult to spot, and make excellent scouts.
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  8. Tangle Vines: Spell summons vines to tangle up anything within a given area. Can be used to trap an enemy, or even aid in scaling things.
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  10. Summon Sea Dogs: Sea dogs are creatures that mirror their landlocked counterparts, but have gills and fins to allow them to swim and breath underwater. They fight as well as any regular dog, but have the added bonus of being able to scout an undersea area for you.
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  12. Summon Crocodiles: Crocodiles are simple beasts, not the best for fighting against a well armed combatant, but for anyone in light armor, their bite is deadly.
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  14. Summon Animals: Summons various animals and binds them to your service. The animals can be any number of things, and the animals summoned can changed based on where you cast the summons.
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  16. Level 2
  17. Summon Fire Ants: Summon a number of extremely large fire ants. These fire ants are larger then horses, and far more dangerous, but also far less intelligent.
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  19. Summon Ogres: Summons and number of ogres to your side. Ogres are large, stupid creatures with a taste for human flesh.
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  21. Summon Shades: Summons a number of shades and binds them to service. Shades are ghostly beings, dwelling between the mortal realm and the undead realm in what is known as the "shade lands." Shades are ethereal, and can drain the strength from other beings.
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  23. Pack Of Wolves: Summons a pack of wolves to your service.
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  25. Summon Horned Serpents: Summons a small number of large, venomous to your service.
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  27. Summon Killer Mantis: Summons a small number of giant mantis' to your aid. These mantis' are as large as a moose, and can kill quite quickly and easily with their speed and sharp pincers.
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  29. Level 3
  30. Summon Lesser Fire Elemental: Summons an element of pure fire to your side. Lesser elementals are powerful, but don't have much longevity. They're difficult to hit through physical means, but one strike will destroy them.
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  32. Bind Scorpion Beast: Summons and binds a great scorpion beast to your service. The scorpion is giant, and has an exceptionally sharp and poisonous stinger.
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  34. Summon Lesser Air Elemental: Summons an element of pure air to your side. Lesser elementals are powerful, but don't have much longevity. They're difficult to hit through physical means, but one strike will destroy them.
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  36. Call of the Winds: Summons the great hawk, and a number of his servants. The great hawk is a friendly being, but doesn't like being awakened from his slumber, and will occasionally refuse to serve should he be summoned too often.
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  38. Summon Amphiptere: Summons an Amphiptere and binds it to service. An Amphiptere is a gigantic winged serpent, as large as an elephant, and with noxious breath.
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  40. Summon Lesser Water Elemental: Summons an element of pure water to your side. Lesser elementals are powerful, but don't have much longevity. They're difficult to hit through physical means, but one strike will destroy them.
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  42. Summon Yetis: Summons a number of Yetis to your service. Yetis are great ape-like creatures from the snowy mountains, with great physical and magical strength. They are always surrounded by a freezing wind, and getting near them can be dangerous for the caster as well as the enemy.
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  44. Summon Cave Cows: Summons a number of Cave Cows to your service. Cave Cows are a strange breed of cow that dwells underground, and lives on a diet of rock and fungi. Their saliva is highly corrosive, and can melt through most rock.
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  46. Call Kraken: Summons a great kraken and binds him to your service. Krakens are aquatic creatures, and cannot leave or be summoned outside of the sea or seashore.
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  48. Summon Lesser Earth Elemental: Summons an element of pure earth to your side. Lesser elementals are powerful, but don't have much longevity. They're difficult to hit through physical means, but one strike will destroy them.
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  50. Summon Cave Crab: Summon a single Cave Crab and binds it to service. Cave Crabs are like normal crabs, save for the fact that they're as large as a horse. They're generally docile creatures, but a wiseman would be best served to leave the creature alone as it scuttles through the caverns deep below the earth.
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  52. Revive Wights: Revives a number of Wights to your service. Wights are lesser soldiers of the underworld, armed with bane blades that cause skin to shrivel up and die should the blade make contact with it.
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  54. Revive Bane: Revives a single bane and binds him to service. Banes are leaders of the undead, powerful in mind and strength, and armed with bane blades that cause skin to shrivel up and die should the blade make contact with it.
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  56. Awaken Vine Men: Awakens a number of vine men and calls on them to serve you. Vine men are near identical to humans, save for the fact that they're made purely of vines and plants.
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  58. Summon Bog Beast: Summons a bog beast and binds it to service. Bog Beasts are formless creatures of mud and slime that exude noxious fumes.
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  60. Summon Sea Lions: Summons a small number of sea lions to your service. Sea lions are lions of the sea, and correspond to their landlocked counterparts in every way save that they have gills and fins for living a life underwater. Sea lions can only be made any real use of underwater, as on land they will die.
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  62. Call of the Wild: Summon a werewolf king and his servants to your side. The werewolf king is an opportunistic, and may turn on you if he's given a better deal by an opposing mage.
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