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- 7.19 --> 7.20
- - Fixed Commanders starting on the edge of the startbox being teleported into the middle.
- - Fixed a healthbars bug (negative display).
- - Fixed a load of incorrect model footprints which clashed with movedefs and may have caused bad pathing (mainly affected Sea).
- - Added dynamic hitsphere gadget for units such as Viper (thanks Deadnight Warrior).
- - Fixed some building footprint sizes / yardmaps (thanks Deadnight Warrior).
- - Fixed buggy targetting behaviour caused by (engine) BadTargetCategory issue, most noticable on Commander, Slasher, Samson,
- - Added 'Air Comblast Full Damage' modoption (default on), disable to have an airbourne commander make a reduced complosion.
- - Updated Mex Upgrader gadget (thanks Deadnight Warrior) + fixed some global lua errors.
- - Re-added minimum builddistance of 128.
- - FFA Mode now gives anyone who drops after 8 minutes a grace period of 3 minutes to reconnect before destroying their units.
- - Labs should now only play their building sounds in LOS to avoid giving away their type.
- - Fixed cormex script (thanks bartvbl).
- - Arm Metal Makers sphere now spins when its on.
- - Arm Dragon's Eye buildtime reduced 50%.
- - Core Dragon's Eye buildtime reduced 50%.
- - Arm Twilight energy cost reduced 20%.
- - Core Exploiter energy cost reduced 20%.
- - Arm & Core Construction Ships should now maneuver better.
- - Arm Stumpy energycost increased (1746->1921).
- - Arm Pack0 cloak cost reduced (20->12).
- - Core Punisher targetmoveerror removed from low trajectory mode.
- - Arm Guardian targetmoveerror removed from low trajectory mode.
- - Tech 1 fighters should no longer chase ground units unless ordered to.
- - Removed the 'Fire Delay' option for Screamer, Mercury, Chainsaw, Eradicator.
- - Added some automatic targetting code to the above missile towers ('beta').
- - Arm Flakker energycost reduced 30%.
- - Core Cobra energycost reduced 30%.
- - Mobile and Static Flak damage vs fighters doubled.
- - Arm Mercury energycost and buildtime reduced 30%.
- - Arm Mercury missile no longer collides with friendly units.
- - Core Screamer energycost and buildtime reduced 30%.
- - Core Screamer missile no longer collides with friendly units.
- - Arm Phoenix bomb damage reduced (250->210).
- - Arm Tsunami bombs dropped per run reduced (8->7).
- - Core Hurricane bomb damage reduced (337->283).
- - Core Maelstrom bombs dropped per run reduced (8->7).
- - Core Advanced Construction Aircraft workertime increased (80->120).
- - Arm Advanced Construction Aircraft workertime increased (80->120).
- - Core Krow flying energy cost removed, cruise altitude raised (60->80).
- - Core Krow frontal laser damage increased (170->250).
- - Arm Dragonfly weapon paralyzer damage decreased (64000->15000), reload time reduced (10-8).
- - Arm Dragonfly weapon paralyzetime reduced (20->15).
- - Arm Liche bomb no longer instantly kills commanders with impulse.
- - Arm Liche bomb special damage vs commanders raised (1550->2300)
- - Core Reaper energycost reduced 15%, buildtime reduced 15%.
- - Arm Bulldog energycost reduced 15%.
- - Core Advanced Construction Kbot workertime increased (140->180).
- - Arm Advanced Construction Kbot workertime increased (140->180).
- - Arm Fido energycost and buildtime reduced 10%.
- - Arm FARK HP increased (200->300), small autoheal added, repair speed increased (120->150).
- - Arm FARK can now build Dragon's Eye, Marky, Eraser.
- - Arm Invader velocity increased (2.31->2.8).
- - Core Roach velocity increased (2.2->2.7).
- - Core Skuttle velocity increased (1.35->1.75).
- - Arm Pit Bull cloak cost reduced (20->16)
- - Arm Ambusher cloak cost reduced (40->24)
- - Core Doomsday Machine given its own red/green lasers, roughly same dps.
- - Arm Marauder weapon damage increased (185->215).
- - Arm Bantha hand cannon damage increased (336->365).
- - Arm Bantha self D explosion AOE increased (960->1280).
- - Arm Bantha death explosion AOE increased (432->600), damage increased.
- - Arm Vanguard hp reduced (18000->15000).
- - Arm Vanguard energycost reduced 20%.
- - Core Krogoth head laser AOE increased, dps increased, energy per shot lowered.
- - Core Krogoth rockets dps improved, effects improved.
- - Core Krogoth hand cannons small impulse added.
- 7.18 --> 7.19
- - Added the hitsphere fix gadget by kloot & Deadnight Warrior, reduces hitsphere sizes which were increased by engine update.
- - Added Ambient Occlusion Groundplates to most buildings, thanks to Beherith
- - Fixed the ability to disable units in the lobby.
- - Core Commando metalcost increased (618->1126).
- - Core Commando energycost and buildtime increased 30%.
- - Core Commando drop gadget behaviour tweaked.
- - Core Commando added Core Roach to buildlist.
- 7.17 --> 7.18
- - Bomber reloadtimes now set on the weapon defs not via a script.
- - Fixed a crash bug in commando gadget.
- - Fixed Arm Advanced Fusion energy storage.
- 7.16 --> 7.17
- - Fixed units not taking damage from dead attackers.
- 7.15 --> 7.16
- - Fixed default unit icons.
- - Fixed and improved custom icons widget.
- - Disabled heatmapping for all units.
- - Better fix for reclaiming features with 0 resources.
- - Commander Wreck is no longer thrown across the map by a Commander Explosion.
- - Removed the fake lolUI launcher and enabled RedUI by default (should not affect users of other UIs who already have this disabled).
- - Fixed Ghost Site widget not displaying buildings under construction.
- - Updated Custom Formations to version 3.2
- - Fixed some model holes and improved animations (thanks Pizzi1), affects:
- - Core Construction Vehicle
- - Core Advanced Construction Vehicle
- - Core A.K.
- - Arm Peewee
- - Arm Kbot Lab
- - Arm Conqueror
- - Arm Phoenix reload time increased (5->9).
- - Arm Thunder reload time increased (5->9).
- - Arm Liche reload time increased (5->9).
- - Arm Liche rocket flightime limit added (1.5s).
- - Core Hurricane reload time increased (5->9).
- - Core Shadow reload time increased (5->9).
- - All Flak DPS vs non-gunships increased 20-25%.
- - Stationary Flak turrets (inc Naval Flak) accuracy increased somewhat.
- - New Core Commando added to Core Advanced Kbot Lab (experimental).
- - Arm Infiltrator given minor reclaim ability.
- - Core Parasite given minor reclaim ability.
- - Core Juggernaut, Energy storage added (350).
- - Core Krogoth head laser damage increased (5000->8000).
- - Core Krogoth rockets damage increased (360->600).
- - Core Krogoth rockets reload time increased (2.75->5).
- - Arm Bantha head laser damage increased (2500->4000).
- - Arm Vanguard Energy cost increased (54739->82109).
- - Arm Vanguard turret turn speed reduced 25%.
- - Arm Vanguard Weapon reloadtime increased (4->6), damage increased (900->1100).
- - Arm Vanguard Weapon area of effect reduced (256->192).
- - Arm Advanced Fusion, Energy Storage reduced (25000->9000).
- - Core Advanced Fusion, Energy Storage reduced (25000->9000).
- - Arm Moho Geothermal Powerplant (Hazardous), Energy storage increased (2500->12000).
- - Core Moho Geothermal Powerplant (Hazardous), Energy storage increased (2500->12000).
- - Core Light Laser Tower, Energy storage reduced (100->20).
- - Arm Light Laser Tower, Energy storage reduced (100->20).
- - Core HLLT, Energy storage reduced (100->60).
- - Arm Beamer, Energy storage reduced (100->60).
- - Arm Annihilator, Energy storage reduced (2000->1500).
- 7.14 --> 7.15
- - Fixed reclaim bug for negative/zero resource features.
- - Start resources and storage now belong to the commander not the team.
- - Fixed coop mode not spawning units for non coop players.
- - Moved start resources into mod options.
- 7.12 --> 7.14
- - Added fix for new Spring release not spawning units.
- - Added fix for new Spring release removal of AllowUnsafeChanges function.
- - Added some fixes for MT build lua errors.
- - Removed default off widgets
- - FPS Manager
- - Blob Shadows
- 7.11 --> 7.12
- - Added more new load screens.
- - Modified the brick texture on arm buildings to look less like 20th century house bricks.
- - Fixed Core SAM script issue.
- - Fixed Ghostsite widget, now does not redraw all ghosted buildings.
- - Fixed RedUI console bugs.
- - Fixed Ally Resource Bars widget in spectator mode showing the wrong teams.
- - LUPS should no longer draw effects on fusions under construction.
- - LUPS shockwave effect now used a bit less.
- - Turning off Lups Manager widget now also turns off the Shockwaves and Napalm Jitter gadget effects.
- - FFA mode will now remove commanders from players who drop in the first minute with no comwreck.
- - Healthbars widget now disables the engine ressurect bars.
- - Healthbars widget modified the EMP effect.
- - Improved Arm bomber effects.
- - Fixed Arm and Core seaplane bomber effects.
- - Arm Thunder bomb damage increased approx 10%.
- - Core Shadow bomb damage increased approx 10%.
- - T1 air transports may now release damaged units when destroyed provided they're close to the ground (mid-unload only).
- - Arm FatBoy weapon given minor impulse effect.
- - Arm Bulldog should not try to target air units anymore.
- - Core Reaper should not try to target air units anymore.
- - Arm Vanguard Range decreased 100, heightboostfactor increased (bonus range from high ground to low ground).
- - Core Karganeth shoulder/head weapon activated, a weak slow loading AA only version of their main missile (mainly for looks).
- 7.1 --> 7.11
- - Replaced loadscreens with JAZCASH's higher resolution offerings.
- - Added EngineOptions.lua.
- - Fixed some UI stuff auto starting when it shouldn't have.
- - Added Ally Resource Bars widget (default off).
- - Fixed missing minimap buttons on RedUI.
- - Fixed Coop Info widget staying on if you did /luaui reload after gamestart.
- - Core Avenger fixed the bad airSightDistance tag (now actually 550).
- - Arm Guardian High Trajectory impulse reduced a little.
- - Arm Guardian Low Trajectory given a small impulse effect.
- - Arm Ambusher Low Trajectory given a small impulse effect.
- - Core Punisher High Trajectory impulse reduced a little.
- - Core Punisher Low Trajectory given a small impulse effect.
- - Core Toaster Low Trajectory given a small impulse effect.
- - Swapped Mercury and Screamer weapons (Arm had the Core smoke trail and vice versa!).
- 7.04 --> 7.1
- - Removed some infolog spam.
- - Replaced modinfo.tdf with a shiny new modinfo.lua.
- - Added some minor randomisation to a few sounds via sounds.lua.
- - Fixed dgun and bladewing shot sound clipping issues.
- - Updated X-Ray hilight widget to work with black teams (thanks bartvbl).
- - Updated Custom Formations widget.
- - Updated LUPS.
- - Added Niobium's Loop Select widget.
- - Added Niobium's Build Split Widget.
- - Replaced LolUI with RedUI (default on for anyone previously using LolUI).
- - Added 'Progressive Mining' game mode (default off), all mines start at 25% efficiency and raise to 125% over a few minutes, death resets this.
- - Improved Core Fusion lups effect.
- - Improved a few effects with the lups napalm gadget.
- - Applied patch with small fixes & improvements to a few models (thanks Pizzi1), affects:
- - Core Tremor + Corpse
- - Core Toaster
- - Core Punisher + Corpse
- - Core Floating HLT
- - Core A.K.
- - Arm Vulcan Corpse
- - Arm Vanguard + Corpse
- - Arm LLT
- - Arm Guardian + Corpse
- - Core Silencer launch platform is now in a correct position (thanks bartvbl)
- - Arm Ranger launching holes do not "jump up" anymore when the missile bay doors are closing (thanks bartvbl)
- - Arm Banisher now aims correctly (thanks bartvbl).
- - Removed impactonly from a load of weapons, should fix issues with hitting shipyards that are building stuff.
- - Arm Dragon's Claw HP increased (900->1200).
- - Arm Guardian High Trajectory damage increased 20%, Low Trajectory reload time decreased 10%.
- - Core Punisher High Trajectory damage increased 20%, Low Trajectory reload time decreased 10%.
- - Arm Panther Energycost reduced 40%, buildTime reduced 20%.
- - Arm Gremlin Reload time reduced 25%, damage reduced 25% (same DPS).
- - Arm Phalanx Buildtime reduced 25%, Health increased (1510->2350), velocity increased 20%.
- - Arm Phalanx airSightDistance tag added (900).
- - Arm Bulldog Velocity increased 20%, turnrate increased (378->415).
- - Core Croc Energycost reduced 40%, buildTime reduced 20%.
- - Core Croc Velocity increased 15%.
- - Core Reaper Velocity increased 15%.
- - Core Copperhead Buildtime reduced 20%, Health increased (1595->2425), velocity increased 25%
- - Core Copperhead airSightDistance tag added (900).
- - Core Goliath Velocity increased 5%, Health increased (7000->8200).
- - Arm Jethro airSightDistance tag added (800).
- - Core Manticore airSightDistance tag added (925).
- - Arm Archangel airSightDistance tag added (925).
- - Arm Advanced Construction Kbot Energycost increased 25%.
- - Core Crasher airSightDistance tag added (800).
- - Core Gimp turret turnrate increased slightly in water, doubled on land.
- - Core Advanced Construction Kbot Energycost increased 25%.
- - Arm Bantha airSightDistance tag added (1100).
- - Arm Brawler Health increased 10%.
- - Arm Hawk airSightDistance tag added (600), sightDistance reduced (560->300).
- - Arm Blade accuracy increased.
- - Arm Freedom Fighter airSightDistance tag added (550), sightDistance reduced (530->275).
- - Arm t1 Construction Aircraft added buildoption 'Arm Air Repair Pad'.
- - Core Rapier Buildtime and Energycost reduced 10%.
- - Core Vamp airSightDistance tag added (600), sightDistance reduced (550->300).
- - Core Avenger airSightDistance tag added (550), sightDistance reduced (500->275).
- - Core Bladewing useSmoothMesh=0 tag added.
- - Core Bladewing weapon values tweaked slightly to hopefully improve targetting.
- - Core t1 Construction Aircraft added buildoption 'Core Air Repair Pad'.
- - Arm Air Repair Pad costs and buildtime reduced.
- - Core Air Repair Pad costs and buildtime reduced.
- - Arm Defender airSightDistance tag added (700).
- - Arm Pack0 airSightDistance tag added (700), sightDistance reduced (520->375).
- - Arm Chainsaw airSightDistance tag added (1000), sightDistance reduced (700->350).
- - Arm screamer airSightDistance tag added (1200), sightDistance reduced (700->350).
- - Arm screamer AOE increased (240-300), edgeeffectiveness reduced (0.25->0).
- - Core Pulverizer airSightDistance tag added (700).
- - Core SAM airSightDistance tag added (700), sightDistance reduced (520->375).
- - Core Eradicator airSightDistance tag added (1000), sightDistance reduced (700->350).
- - Core Mercury airSightDistance tag added (1200), sightDistance reduced (700->350).
- - Core Mercuty AOE increased (240-300), edgeeffectiveness reduced (0.25->0).
- - Arm Archer airSightDistance tag added (900), radar removed.
- - Arm Skeeter airSightDistance tag added (800).
- - Arm Swatter airSightDistance tag added (800).
- - Arm Flakker NS airSightDistance tag added (800).
- - Arm Flakker airSightDistance tag added (800).
- - Arm Sentry airSightDistance tag added (750).
- - Core Shredder airSightDistance tag added (900), radar removed.
- - Core Slinger airSightDistance tag added (800).
- - Core Cobra - NS airSightDistance tag added (800).
- - Core Cobra airSightDistance tag added (800).
- - Core Stinger airSightDistance tag added (750).
- - Core Searcher airSightDistance tag added (800).
- 7.03 --> 7.04
- - Core Exploiter metal extraction fixed.
- - Updated Pause Screen widget.
- 7.02 --> 7.03
- - Arm Twilight fixed metal extraction, buildtime reduced.
- - Core Exploiter buildtime reduced.
- - Load hax gadget should ignore loading your own units.
- - Reverted solar textures.
- - Minor tweak to Core Metal Extractor Script (thanks bartvbl).
- 7.01 --> 7.02
- - Fixed an issue with the prevent draw gadget.
- - Prevent Draw mode no longer on by default.
- - Added a new patch to the load hax gadget.
- - Fixed no wrecks mode to use a whitelist for walls rather than a blacklist for wreck names.
- - Imported jk's updated otatextures from CA where applicable.
- - Added More Sounds widget (default on).
- - Rolled back Take Remind widget due to reports of bugs.
- - Improved commander laser aim script a little more.
- - Juno explosion effect size decreased a bit.
- - Core Exploiter metal extraction raised to equal mex, metalcost (188->220).
- - Core Moho Exploiter metal extraction raised to equal moho mine.
- - Arm Twilight metal extraction raised to equal mex, metalcost (159->190), minCloakDistance (48->66), energyUse(5->3), cloakCost(10->12).
- - Core Wolverine AOE increased (88->113).
- - Arm Shellshocker AOE increased (80-105).
- - Arm Dragon's Claw HP increased (900->1200), closed damage reduction reduced 5%.
- - Core Dragon's Maw HP increased (1100->1450), closed damage reduction reduced 5%.
- - Arm Banshee buildtime reduced (15%), damage to commanders raised (2->3).
- - Added Decoy Commander to amphibious complex.
- - Added minor energy generation to Can, Sumo, Juggernaut and Zeus (still all use significantly more to fire their weapons).
- - Core Doomsday machine self destruct damage increased (1800->2400).
- - Core Karganeth Removed BadTargetCategory=VTOL.
- - Core Juggernaut sightdistance increased (720).
- - Core Buzzsaw and Arm Vulcan turret rotation speed increased.
- 7.00 --> 7.01
- - Fixed enemy dragons teeth showing up outside LOS.
- - Fixed some missing sounds.
- - Fixed warning and point sounds being played non-globally.
- - Added mod option "Commander Ends No Draw", makes last com alive immune to comblast and disqualifies players who dgun the last com with their last com. (default on)
- - Added mod option "Show Enemy Wrecks", disable and you only gain instant LOS on your own wrecks. (default on)
- - Added a gadget to reduce damage of torpedos / depthcharges to land units when out of water by 80%.
- - Fixed the hack in the reclaim fix gadget.
- - Updated Defense Range widget to 6.2.
- - Updated Take Reminder widget to 3.2.
- - Updated Health Bars widget to latest version (faster).
- - Added very_bad_soldier's Pause Screen widget (default on).
- - Fixed Ghost Site widget rotation and tracking of buildframes, added tracking for enemy features if needed.
- - Fixed vertical text centering on some widgets including LolUI.
- - Removed a rare FPS loss issue in waypoint dragger widget.
- - Tweaked display of Transporting widget (+default on).
- - Improved bantha blaster FX.
- 6.96 --> 7.00
- - Added new loadscreens.
- - Fixed categories for new spring release.
- - Added custom icons widget (default on).
- - Added customised Waypoint Dragger widget (default on).
- - Added new Share Tracker widget (default on).
- - Modified Attack AOE widget, idle performance increased.
- - Updated Ghost Site widget to 1.2.
- - Updated Defense Range widget to 6.12.
- - Updated Take Reminder widget to 3.12.
- - Updated Custom Formations widget to 2.2.
- - Updated Unit Marker widget to 1.3.
- - Removed blast radius widget.
- - Removed minimap events widget.
- - Added SirMaverick's DroppedStartPos gadget (fixes dropped players starting in enemy start box).
- - Fixed FFA Mode to no longer destroy units inside enemy transports.
- - Fixed a possible workaround the anti loadhax gadget.
- - Tweaked Passive nanos gadget, added the switch to t1 Minelayers.
- - Renamed "Greenfields Mode" to "No Metal Extraction".
- - Removed broken King of the Hill mode (if Alchemist/anyone wants to fix it in a mutator i'll reintegrate)
- - Tweaked some death explosions.
- - Added gfx for small yellow laser hits.
- - Improved Commander laser aiming script, special damages vs air tweaked.
- - Arm Jeffy weapon damage reduced (50->35).
- - Core Weasel weapon damage reduced (50->35).
- - Arm Flea Reloadtime increased (0.4->0.55), death explosion damage increased slightly (5->8).
- - Arm Jethro velocity increased 15%, added maxslope=15 tag for combat engineers.
- - Core Crasher velocity increased 15% added maxslope=15 tag for combat engineers.
- - Arm Freedom Fighter & Core Avenger buildtime reduced 15%, acceleration increased (2.5).
- - Arm Thunder & Core Shadow buildtime reduced 30%.
- - Arm Thunder & Core Shadow Metal & energy cost reduced 5%.
- - Arm Thunder & Core Shadow bomb damage reduced, area of effect increased.
- - Arm Construction Seaplane & Core Construction Seaplane can now build t2 energy / metal stores.
- - Core Viper & Arm Pitbull energy cost increased 50%.
- - Core Viper & Arm Pitbull damage and reload increased 25% (same dps, slightly lower ROF).
- - Core Pyro flame should no longer show up outside normal LOS for enemies.
- - Arm Fatboy sightdistance increased (416->510).
- - Arm Fatboy Metal cost reduced (1576->1418).
- - Core Termite weapon damage increased 25%.
- - Arm Recluse weapon damage increased 25%.
- - Core Skuttle Energy cost reduced (27470->24723), Buildtime Reduced (18861->16975).
- - Core Voyeur movement class fixed (TANK2->KBOT2).
- - Arm Razorback weapon tweaked, dps and aimspeed improved.
- - Arm Razorback hitsphere streamlined to reduce blocking in groups.
- - Arm Vanguard velocity increased (0.8->1.1).
- - Arm Vanguard burnblow removed (broke high traj).
- 6.95 --> 6.96
- - Added Prevent Load Hax gadget (does exactly what it says on the tin).
- - Patch for ressurect bug, should work in most circumstances.
- - Replaced Customformations with Niobium's fixed Customformations2 widget.
- 6.94 --> 6.95
- - Fixed a bug in BA Allied Cursors where specs would broadcast a cursor.
- - Fixed autoquit widget.
- - Fixed shield watch gadget again for new spring.
- - Updated Select n Center widget as it seems to be marking the wrong start point on fixed/random games.
- - Resized Radar icons to 128x128 to fix an issue with some Nvidia cards.
- - Arm Spider sightdistance raised (273->360).
- - Core Pyro Acceleration (0.25->0.45) and Speed (2.5->2.75) increased, torso turnrate increased (200->275).
- - Core Skuttle move velocity increased (1.15->1.35)
- - Arm Pelican AA missile can no longer be force fired at ground.
- - Arm Panther lighting weapon no longer targets air.
- - Arm Panther AA missile can no longer be force fired at ground.
- - Core Double LLT buildtime reduced (6592->5448).
- - Arm Beamer buildtime reduced (6493->5324).
- - Arm Packo costs all reduced by 20% (energy,metal,buildtime).
- - Core SAM costs all reduced by 20% (energy,metal,buildtime).
- - Core Bladewing EMP damage vs Commanders cut by 33%.
- - Arm & Core Submarines given badtargetcategory HOVER (only attack hovercraft if no better targets).
- - Arm & Core Construction Seaplanes can now build naval mines rather than land mines.
- - Arm & Core Seaplane platform buildlists reorganised (same as land airplants).
- - Arm & Core Ressurection Subs workertime increased (200->450), can no longer assist building.
- - Arm Vanguard damage increased (750->900), heightboostfactor added (1.15), sightdistance increased (525->625), accuracy increased.
- - Arm Maurauder cannon reload time reduced (0.8->0.7), acceleration increased (0.072->0.22)
- - Arm Maurauder gains the panther/pelican light AA missile.
- - Arm Maurauder walk script improved, turret turnrate improved a bit (110->140).
- - Arm Razorback move velocity increased (2.1->2.3), turnrate increased 25%.
- - Arm Razorback dps vs air reduced ~25%.
- - Arm Bantha move velocity increased (1.32->1.65), blaster velocity decreased (600->400) (mainly so its more visible).
- - Arm Bantha self destruct damage reduced (9500->5500) blast range reduced (1280->960).
- - Core Karganeth move velocity increased (1.38->1.5).
- 6.93 --> 6.94
- - Coop teams should no longer see enemies start points.
- - Improved behaviour of passive nanos in relation to estalling.
- 6.92 --> 6.93
- - Removed override LuaUI function (player widgets take priority).
- - Removed Reclaim Info Widget (buggy).
- - Increased text size on LolUI command buttons (you can modify the size within the element settings under Menu).
- - Fixed the shield watch gadget (new spring changed how the shield call worked).
- - Fixed the prospector widget.
- - Added Reclaim Fix gadget (implements old style reclaim).
- - Fixed comcounter widget.
- - Coop info widget no longer displayed for spectators.
- - Coop teams should now see normal teams start points.
- - Changing airplant settings should no longer clear their order queue.
- - Added new 'Active/Passive' button for nanoturrets, Passive nano turrets wont build when you're stalling.
- - Energy removed from fort walls, manual reclaimTime tag added.
- 6.91 --> 6.92
- - Added Coop mode + Mod option to enable.
- - Added Alchemist's King of the Hill mode + Mod option to enable.
- - Re-added No Wrecks mode.
- - Added the new LuaUI code which saves a seperate widget config for BA (will allow you to have a config for each mod, some settings may reset on first load.)
- - Added modified allied cursors widget (default on).
- - Added Com Counter widget, echos number of remaining Commanders in 'Kill all Commanders' mode (default on).
- - Updated LolUI to 9th, custom tweaks to make it work better with other UI's (default on).
- - Updated Old BA Layout, now disables LolUI when enabled (default off).
- - Updated Defense Range widget (default on), added ghostSite (default on), blastRadius (default on), unit_marker (default off).
- - Updated Commander Gate effect so it doesn't break with BA Coop.
- - Reverted Thud and Hammer weapon to 6.84 stats (see: http://springrts.com/phpbb/viewtopic.php?f=44&t=18585)
- - Advanced Metal and Energy storage HP increased 50%, added to 'ANTIBOMBER' armour class, renamed 'Hardened Energy/Metal Storage'.
- 6.9 --> 6.91
- - Fixed a bug that disabled luarules for certain players and caused desyncs.
- - Renamed 'BA Layout' widget to 'Old BA Layout' so it isn't initially loaded for previous BA players.
- - Updated LolUI (Click Menu > Other Stuff > Reset UI if this does not display correctly).
- 6.85 --> 6.9
- - Fixed some bad OTA soundfiles for new spring.
- - Added Regret's lolui (default on).
- - Added Evil4Zerggin's Prospector widget (default on).
- - Added jK's blobshadow widget (default off).
- - Added trepan's minimap events widget (default off).
- - Replaced Highlight unit widget with new Xray Highlight widget (default on).
- - Updated Attack AOE widget updated, added a BA specific fix that makes the D-gun indicator much more accurate.
- - Updated Advanced Players List widget.
- - Updated Defense Range widget.
- - Updated Buildbar widget.
- - Updated Commander name tags widget.
- - Tweaked FPS Manager widget (now default off).
- - Added new Prevent Range Hax gadget (prevents units from overshooting outside of FPS mode).
- - Added quantum's No Self-D gadget (stops the self d countdown on a shared unit).
- - Added Commander gate modoption/gadget (commanders visually teleport in at gamestart) (default off).
- - Several weapon effects improved graphically.
- - All weapons with AOE of 16 or less changed to 'impactonly'.
- - Added t1 torpedo launchers to the 'no direct control' gadget.
- - Modified depthmod tags on amphibs set to 0 (no penalty for being underwater).
- - Fixed t1 subs torpedo not reaching max range.
- - Land Depthcharge launchers projectiles will now bounce once on land (helps them reach water).
- - Scoutboats added to the no self pwn gadget.
- - Thud, Hammer predictboost cut a bit (this was added before reload change).
- - Core Can hitsphere size reduced.
- - Arm and Core Decoy Commander's stats improved, cloak added, mines added to buildlist.
- - Arm Marky added to the RADAR armourclass.
- - Blades no longer take extra damage from t2 fighters (they now take the same as all gunships).
- - Aircraft under construction will no longer be automatically fired upon by AA.
- - Raised cruisealt on Valkyrie and Atlas slightly (50->70).
- 6.84 --> 6.85
- - Fixed Core Termite weapon sound (should not sound super loud on linux.)
- - Fixed Bladewings chasing air units, improved their script & behaviour somewhat.
- - Fixed Sea planes getting stuck in limbo in certain conditions.
- - Fixed amphibious units speed in and out of water (removed scripts, used depthmod).
- - Fixed a character encoding issue that prevented the Core Spectre being loaded.
- - Fixed Arm Advanced Radar Tower script imprived (thanks [PiRO]Pizzi1)
- - Razorback walk script improved (thanks [PiRO]Pizzi1)
- - Mobile AA units should no longer chase ground units.
- - Fixed Liche and Krow chasing after aircraft.
- - Tech 1 Submarines FPS exploit fixed (manual flighttime added).
- - Removed 'no wrecks mode' modoption (Never saw a game where players were happy with it being turned on).
- - Added Evil4Zerggin & zwzsg's autoquit widget (exits spring at game end if no mousemove after 10 seconds).
- - Arm Rector and Core Necro script & acceleration improvements (faster reaction times).
- - Arm Rector and Core Necro autoheal waittime reduced, sight distance increased, buildrange increased slightly.
- - Construction kbots build distance raised slightly (90->100).
- - Core AK and Arm Peewee number of exploding death shards reduced.
- - Core Thud and Arm Hammer mass increased (resistance to impulse).
- - Core Thud and Arm Hammer damage and reload time reduced (slight dps increase, faster shots).
- - Arm Warrior buildtime reduced by 15%.
- - Arm Zeus weapon now costs 35 energy to fire.
- - turninplace=0 added to spiders and crawling bombs (experimental).
- - Commander energy cost raised significantly (for the purpose of ressurection costs).
- - Commander capture speed tripled.
- - Terraform (Restore) speed on most builders tripled (thanks Trademark).
- - Arm and Core Ressurection Sub's Metalcost and Buildtime reduced by 30%.
- - Arm and Core AA Hovercraft DPS increased ~30%.
- - Arm Consul now builds Panther and Fatboy in place of Fido and Zeus.
- - Jeffy and Wezel no longer do self damage.
- 6.83 --> 6.84
- - Exploit Fix: AA Kbots (and many other AA units that used 'BOGUS_MISSILE' for targeting) can no longer manually attack ground.
- - Added Trademark's wreckage renames (eg. wrecks will now be called 'Vehicle Plant Wreckage' rather than 'Wreckage').
- - Cleaned up the feature file of bad object references so spring doesn't crash when you perform certain operations on FeatureDefs from lua.
- - Added my Ally Resourcebars Widget (disabled by default).
- 6.81 --> 6.83
- - Missile Delay Gadget now works based on % max weapon reload (in 10% steps).
- - Fixed No Owner Mode displaying messages for teams that died naturally.
- - Added No metal extraction mod option (to allow you to play greenfields on any map without disabling mex's).
- - Added some new reclaim GFX for wrecks.
- - Added Google Frog's prevent lab hax gadget (stops unattackable enemy units getting inside your labs).
- - Stability tweak to Mex Upgrader gadget to fix a random crash that ruined a game I was in (please report stuff like this with infolog.txt).
- - Pointtracker widget modified to only show the arrows on the screen edge and minimap markers (if you like the old functionality download the original widget).
- - Center n' Select widget simplified, now also marks your startpoint for you before gamestart on Random/Fixed modes and removes your startpoint at gamestart.
- - Start Point Remover widget removed.
- - Added missing mex select sound.
- - Added Collidefriendly=0 and Avoidfriendly=0 to Nukes and Antinukes to fix failure to fire sometimes.
- - Screamer/Mercury removed from ANTIBOMBER armourclass, HP raised 25%.
- - Chainsaw/Eradicator Missile Delay option added.
- - Chainsaw/Eradicator Bomb Resistance, AOE, Range, Acceleration and Edgeeffectiveness all slightly improved.
- - Arm Eradicator damage and reload time descreased (raised ROF, same DPS).
- - Defender/Pulverizer flighttime decreased slightly (1.7->1.5).
- - Core Shadow build costs adjusted (buildtime (9942->7220), metal (131->154), energy (5691->4837)).
- - Arm Thunder build costs adjusted (buildtime (9517->6825), metal (130->153), energy (4496->4271)).
- - Core Shadow HP raised very slightly (600->615).
- - Core Bladewing nochasecategory and badtargetcategory set to Commanders (since they can't paralyze them).
- - Arm Beaver & Core Muskrat velocity & turnrate decreased, energycost and buildtime increased.
- - Zipper overall build costs increased a bit (buildtime (3168->3960), energy (3506->4382), metal (161->177)).
- - Pyro weapon velocity increased (175->265).
- - Arm and Core Shield transparency increased.
- 6.8 --> 6.81
- - Fixed missing sound crash with linux
- 6.6 --> 6.8
- - No longer dependant on otacontent or tatextures
- - New gadget adds 'Land Mode' and 'Repair Mode' to air plants, aircraft inherit these settings.
- - LUPS version updated.
- - Self damage at pointblank range stopped with lua for the following units:
- - Arm Flash
- - Arm Peewee
- - Arm Zipper
- - Core Pyro
- - Core Dragons Maw
- - Added New Mod Options:
- - (default off) Remove units with no player (useful for FFA games, not advised in team games)
- - (default off) No sharing to enemies (units and resources)
- - (default off) No unit wrecks (experimental gameplay if you fancy a change)
- - Added Evil4Zerggin's Point Tracker widget.
- - Added zwzsg's Auto First Build Facing widget.
- - updated FPS Manager to use bumpmapped water when applicable.
- - Updated Healthbars widget.
- - Added Display DPS widget (disabled by default).
- - Added BuildETA widget (disabled by default).
- - Added Improved Metal Maked Widget (disabled by default).
- - Fixed a number of visible CobError's for new spring release.
- - Changed newboom.wav to mono to reduce volume issues.
- - Arm Hammer now unpacks its weapon faster.
- - Core Thud & Arm Hammer increased accuracy vs moving targets slightly.
- - Arm Janus corpse size increased.
- - Core Raider HP increased by 60, buildtime reduced slightly (3446->3312).
- - Arm Jethro & Core Crasher now Amphibious, added to Ambhibious complex.
- - Beamer energy per shot increased 1->6.
- - Packo/SAM reloadtime decreased: 15%.
- - Eradicator/Chainsaw reloadtime increased: 60%.
- - Added flighttime tags to many AA missiles.
- - Screamer/Mercury firedelay script fixed (previously only worked once!).
- - Construction ship acceleration increased slightly.
- - Transport hovercraft radar blob size fixed, arm script fixed.
- - Core Poison Arrow turret turns a bit faster.
- - Arm & Core Torpedo seaplanes damage raised 20%.
- - Core Leviathan & Arm Serpant aiming vs close-up ships improved a bit.
- - Core Gimp script fixed (can fire if built underwater), must now aim turret to shoot torpedo.
- - Core Gimp reload time increased, accuracy decreased, buildtime increased 25%.
- - Core Termite weapon gfx improved, dps increased by around 15%.
- - Core Can HP increased (3850->4350).
- - Arm Recluse weapon slightly more accurate.
- - Arm Zeus no longer able to shoot Air.
- - Arm Archangel & Core Manticore now Amphibious, added to Ambhibious complex.
- - Arm Annihilator damage raised 5000->9000, Beamtime raised 0.3->1.5.
- - Arm Annihilator hp raised 3000->5500.
- - Toaster/Ambusher dps increases: High Traj +15%, Low Traj +45%.
- - Pitbull/Viper buildtime increased by 25%.
- - Juno now hits some mobile jammers it didn't used to hit.
- - Plasma Deflectors buildtime and energy cost reduced by 25%.
- - Plasma Deflectors charge cost raised (100->600).
- - Plasma Deflectors no longer totally immune to lower ROF non-heavy plasma weapons.
- - Core Catapult rockets now reach their max range more often.
- - Core Shiva walk script fixed.
- - Core Shiva given its own weapons, it had the Dominator missile and was unintentionally buffed with Dominator range increase.
- - All special damages VS T3 mechs removed (aside from certain emp immunity).
- - Arm & Core Experimental Gantry buildtime raised by 25%.
- - VULCBUZZ armourclass removed, all special damages vs VULCBUZZ removed.
- 6.5 --> 6.6
- - Raised LosMipLevel and AirLosMipLevel for a great reduction in lag
- - Fixed Krogoth vlaunch misfiring
- - Fixed Liche autofiring
- - Fixed Recluse range
- - Fixed some gfx corruption in bomber explosions
- - Fixed the 'no more mexs to upgrade' notification on the mex upgrader gadget being sent to every player
- - Added moho exploiter fix widget
- - Added proximitypriority tags to some high trajectory cannons so they prefer further away units
- - Added collidefriendly=0 to some aircraft weapons to stop them hitting eachother when tightly packed
- - Added some custom textures to arm and core missile trails
- - Added some weapon gfx effect improvements (Zeus, Bantha)
- - Upgraded defense range widget
- - Fixed take reminder widget (sends the proper /take command now)
- - Added the 'no duplicate orders' widget
- - Removed an unused 'FORT' category from the SAM
- - Removed seismic sig from stumpies
- - Reduced the volume of metalmakers on/off sounds
- - Beamer turret rotation speed increased, targetmoveerror reduced slightly
- - Double LLT tweaked so each laser can find different targets
- - Double LLT now slightly more energy efficient than two llts (-60 vs -80 drain on constant fire)
- - Dragons claw, Dragons maw no longer attempt to attack aircraft
- - Added 'DragonsDisguise' gadget, this can stop units from noticing dragons claws/dragons maws until they've popped up
- - Blade speed increased (~5 to 8), renamed from 'Heavy' to 'Rapid Assault'
- - Zeus buildtime lowered by ~15%
- - Fido speed increased by 15%
- - Raised burst DPS on SAM, packo slightly
- - Chainsaw & Eradicator now deal good burst damage at range rather than low damage over time.
- - Screamer/Mercury now have a fire delay button, you can specify per turret how many seconds to wait before firing once an enemy is spotted (0-5)
- - Reduced the chain explode factor on the lighter tech 3 mech deaths
- - Kargs and Razorbacks can now target features (ie, can eventually shoot through corpses & dragons teeth)
- - Razorbacks acceleration and turret speed increased slightly
- - Raised the Arm Vanguard HP (18000)
- - Juggernaut main cannons now no longer avoid features (it wouldn't attempt to fire through corpses before)
- - Lowered Juggernaut HP (300k)
- - Bantha hand cannon dps increased
- - Increased buildtime on Bantha, Juggernaut, Krogoth
- - Increased workertime on gantries slightly
- - Reduced the energypershot on Vulcan & Buzzsaw (constant fire: vulcan -18k, Buzzsaw -21k)
- - Bantha is now amphibious
- 6.41 --> 6.5
- Fixed a crashbug with the areaatack gadget.
- Fixed LUPS
- Fixed Customformation widget
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