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  1. 7.19 --> 7.20
  2.  
  3. - Fixed Commanders starting on the edge of the startbox being teleported into the middle.
  4. - Fixed a healthbars bug (negative display).
  5. - Fixed a load of incorrect model footprints which clashed with movedefs and may have caused bad pathing (mainly affected Sea).
  6. - Added dynamic hitsphere gadget for units such as Viper (thanks Deadnight Warrior).
  7. - Fixed some building footprint sizes / yardmaps (thanks Deadnight Warrior).
  8. - Fixed buggy targetting behaviour caused by (engine) BadTargetCategory issue, most noticable on Commander, Slasher, Samson,
  9. - Added 'Air Comblast Full Damage' modoption (default on), disable to have an airbourne commander make a reduced complosion.
  10. - Updated Mex Upgrader gadget (thanks Deadnight Warrior) + fixed some global lua errors.
  11. - Re-added minimum builddistance of 128.
  12. - FFA Mode now gives anyone who drops after 8 minutes a grace period of 3 minutes to reconnect before destroying their units.
  13. - Labs should now only play their building sounds in LOS to avoid giving away their type.
  14.  
  15. - Fixed cormex script (thanks bartvbl).
  16. - Arm Metal Makers sphere now spins when its on.
  17. - Arm Dragon's Eye buildtime reduced 50%.
  18. - Core Dragon's Eye buildtime reduced 50%.
  19. - Arm Twilight energy cost reduced 20%.
  20. - Core Exploiter energy cost reduced 20%.
  21.  
  22. - Arm & Core Construction Ships should now maneuver better.
  23.  
  24. - Arm Stumpy energycost increased (1746->1921).
  25.  
  26. - Arm Pack0 cloak cost reduced (20->12).
  27.  
  28. - Core Punisher targetmoveerror removed from low trajectory mode.
  29. - Arm Guardian targetmoveerror removed from low trajectory mode.
  30.  
  31. - Tech 1 fighters should no longer chase ground units unless ordered to.
  32.  
  33. - Removed the 'Fire Delay' option for Screamer, Mercury, Chainsaw, Eradicator.
  34. - Added some automatic targetting code to the above missile towers ('beta').
  35. - Arm Flakker energycost reduced 30%.
  36. - Core Cobra energycost reduced 30%.
  37. - Mobile and Static Flak damage vs fighters doubled.
  38. - Arm Mercury energycost and buildtime reduced 30%.
  39. - Arm Mercury missile no longer collides with friendly units.
  40. - Core Screamer energycost and buildtime reduced 30%.
  41. - Core Screamer missile no longer collides with friendly units.
  42.  
  43. - Arm Phoenix bomb damage reduced (250->210).
  44. - Arm Tsunami bombs dropped per run reduced (8->7).
  45. - Core Hurricane bomb damage reduced (337->283).
  46. - Core Maelstrom bombs dropped per run reduced (8->7).
  47. - Core Advanced Construction Aircraft workertime increased (80->120).
  48. - Arm Advanced Construction Aircraft workertime increased (80->120).
  49. - Core Krow flying energy cost removed, cruise altitude raised (60->80).
  50. - Core Krow frontal laser damage increased (170->250).
  51. - Arm Dragonfly weapon paralyzer damage decreased (64000->15000), reload time reduced (10-8).
  52. - Arm Dragonfly weapon paralyzetime reduced (20->15).
  53. - Arm Liche bomb no longer instantly kills commanders with impulse.
  54. - Arm Liche bomb special damage vs commanders raised (1550->2300)
  55.  
  56. - Core Reaper energycost reduced 15%, buildtime reduced 15%.
  57. - Arm Bulldog energycost reduced 15%.
  58.  
  59. - Core Advanced Construction Kbot workertime increased (140->180).
  60. - Arm Advanced Construction Kbot workertime increased (140->180).
  61. - Arm Fido energycost and buildtime reduced 10%.
  62. - Arm FARK HP increased (200->300), small autoheal added, repair speed increased (120->150).
  63. - Arm FARK can now build Dragon's Eye, Marky, Eraser.
  64. - Arm Invader velocity increased (2.31->2.8).
  65. - Core Roach velocity increased (2.2->2.7).
  66. - Core Skuttle velocity increased (1.35->1.75).
  67.  
  68. - Arm Pit Bull cloak cost reduced (20->16)
  69. - Arm Ambusher cloak cost reduced (40->24)
  70. - Core Doomsday Machine given its own red/green lasers, roughly same dps.
  71.  
  72. - Arm Marauder weapon damage increased (185->215).
  73. - Arm Bantha hand cannon damage increased (336->365).
  74. - Arm Bantha self D explosion AOE increased (960->1280).
  75. - Arm Bantha death explosion AOE increased (432->600), damage increased.
  76. - Arm Vanguard hp reduced (18000->15000).
  77. - Arm Vanguard energycost reduced 20%.
  78. - Core Krogoth head laser AOE increased, dps increased, energy per shot lowered.
  79. - Core Krogoth rockets dps improved, effects improved.
  80. - Core Krogoth hand cannons small impulse added.
  81.  
  82. 7.18 --> 7.19
  83.  
  84. - Added the hitsphere fix gadget by kloot & Deadnight Warrior, reduces hitsphere sizes which were increased by engine update.
  85. - Added Ambient Occlusion Groundplates to most buildings, thanks to Beherith
  86. - Fixed the ability to disable units in the lobby.
  87.  
  88. - Core Commando metalcost increased (618->1126).
  89. - Core Commando energycost and buildtime increased 30%.
  90. - Core Commando drop gadget behaviour tweaked.
  91. - Core Commando added Core Roach to buildlist.
  92.  
  93. 7.17 --> 7.18
  94.  
  95. - Bomber reloadtimes now set on the weapon defs not via a script.
  96. - Fixed a crash bug in commando gadget.
  97. - Fixed Arm Advanced Fusion energy storage.
  98.  
  99. 7.16 --> 7.17
  100.  
  101. - Fixed units not taking damage from dead attackers.
  102.  
  103. 7.15 --> 7.16
  104.  
  105. - Fixed default unit icons.
  106. - Fixed and improved custom icons widget.
  107. - Disabled heatmapping for all units.
  108. - Better fix for reclaiming features with 0 resources.
  109. - Commander Wreck is no longer thrown across the map by a Commander Explosion.
  110.  
  111. - Removed the fake lolUI launcher and enabled RedUI by default (should not affect users of other UIs who already have this disabled).
  112. - Fixed Ghost Site widget not displaying buildings under construction.
  113. - Updated Custom Formations to version 3.2
  114.  
  115. - Fixed some model holes and improved animations (thanks Pizzi1), affects:
  116. - Core Construction Vehicle
  117. - Core Advanced Construction Vehicle
  118. - Core A.K.
  119. - Arm Peewee
  120. - Arm Kbot Lab
  121. - Arm Conqueror
  122.  
  123. - Arm Phoenix reload time increased (5->9).
  124. - Arm Thunder reload time increased (5->9).
  125. - Arm Liche reload time increased (5->9).
  126. - Arm Liche rocket flightime limit added (1.5s).
  127. - Core Hurricane reload time increased (5->9).
  128. - Core Shadow reload time increased (5->9).
  129.  
  130. - All Flak DPS vs non-gunships increased 20-25%.
  131. - Stationary Flak turrets (inc Naval Flak) accuracy increased somewhat.
  132.  
  133. - New Core Commando added to Core Advanced Kbot Lab (experimental).
  134. - Arm Infiltrator given minor reclaim ability.
  135. - Core Parasite given minor reclaim ability.
  136.  
  137. - Core Juggernaut, Energy storage added (350).
  138. - Core Krogoth head laser damage increased (5000->8000).
  139. - Core Krogoth rockets damage increased (360->600).
  140. - Core Krogoth rockets reload time increased (2.75->5).
  141. - Arm Bantha head laser damage increased (2500->4000).
  142. - Arm Vanguard Energy cost increased (54739->82109).
  143. - Arm Vanguard turret turn speed reduced 25%.
  144. - Arm Vanguard Weapon reloadtime increased (4->6), damage increased (900->1100).
  145. - Arm Vanguard Weapon area of effect reduced (256->192).
  146.  
  147. - Arm Advanced Fusion, Energy Storage reduced (25000->9000).
  148. - Core Advanced Fusion, Energy Storage reduced (25000->9000).
  149. - Arm Moho Geothermal Powerplant (Hazardous), Energy storage increased (2500->12000).
  150. - Core Moho Geothermal Powerplant (Hazardous), Energy storage increased (2500->12000).
  151.  
  152. - Core Light Laser Tower, Energy storage reduced (100->20).
  153. - Arm Light Laser Tower, Energy storage reduced (100->20).
  154. - Core HLLT, Energy storage reduced (100->60).
  155. - Arm Beamer, Energy storage reduced (100->60).
  156. - Arm Annihilator, Energy storage reduced (2000->1500).
  157.  
  158. 7.14 --> 7.15
  159.  
  160. - Fixed reclaim bug for negative/zero resource features.
  161. - Start resources and storage now belong to the commander not the team.
  162. - Fixed coop mode not spawning units for non coop players.
  163. - Moved start resources into mod options.
  164.  
  165. 7.12 --> 7.14
  166.  
  167. - Added fix for new Spring release not spawning units.
  168. - Added fix for new Spring release removal of AllowUnsafeChanges function.
  169.  
  170. - Added some fixes for MT build lua errors.
  171. - Removed default off widgets
  172. - FPS Manager
  173. - Blob Shadows
  174.  
  175. 7.11 --> 7.12
  176.  
  177. - Added more new load screens.
  178.  
  179. - Modified the brick texture on arm buildings to look less like 20th century house bricks.
  180.  
  181. - Fixed Core SAM script issue.
  182.  
  183. - Fixed Ghostsite widget, now does not redraw all ghosted buildings.
  184. - Fixed RedUI console bugs.
  185. - Fixed Ally Resource Bars widget in spectator mode showing the wrong teams.
  186. - LUPS should no longer draw effects on fusions under construction.
  187. - LUPS shockwave effect now used a bit less.
  188. - Turning off Lups Manager widget now also turns off the Shockwaves and Napalm Jitter gadget effects.
  189. - FFA mode will now remove commanders from players who drop in the first minute with no comwreck.
  190. - Healthbars widget now disables the engine ressurect bars.
  191. - Healthbars widget modified the EMP effect.
  192.  
  193. - Improved Arm bomber effects.
  194. - Fixed Arm and Core seaplane bomber effects.
  195. - Arm Thunder bomb damage increased approx 10%.
  196. - Core Shadow bomb damage increased approx 10%.
  197. - T1 air transports may now release damaged units when destroyed provided they're close to the ground (mid-unload only).
  198.  
  199. - Arm FatBoy weapon given minor impulse effect.
  200.  
  201. - Arm Bulldog should not try to target air units anymore.
  202. - Core Reaper should not try to target air units anymore.
  203.  
  204. - Arm Vanguard Range decreased 100, heightboostfactor increased (bonus range from high ground to low ground).
  205. - Core Karganeth shoulder/head weapon activated, a weak slow loading AA only version of their main missile (mainly for looks).
  206.  
  207. 7.1 --> 7.11
  208.  
  209. - Replaced loadscreens with JAZCASH's higher resolution offerings.
  210. - Added EngineOptions.lua.
  211.  
  212. - Fixed some UI stuff auto starting when it shouldn't have.
  213. - Added Ally Resource Bars widget (default off).
  214. - Fixed missing minimap buttons on RedUI.
  215. - Fixed Coop Info widget staying on if you did /luaui reload after gamestart.
  216.  
  217. - Core Avenger fixed the bad airSightDistance tag (now actually 550).
  218.  
  219. - Arm Guardian High Trajectory impulse reduced a little.
  220. - Arm Guardian Low Trajectory given a small impulse effect.
  221. - Arm Ambusher Low Trajectory given a small impulse effect.
  222.  
  223. - Core Punisher High Trajectory impulse reduced a little.
  224. - Core Punisher Low Trajectory given a small impulse effect.
  225. - Core Toaster Low Trajectory given a small impulse effect.
  226.  
  227. - Swapped Mercury and Screamer weapons (Arm had the Core smoke trail and vice versa!).
  228.  
  229. 7.04 --> 7.1
  230.  
  231. - Removed some infolog spam.
  232. - Replaced modinfo.tdf with a shiny new modinfo.lua.
  233. - Added some minor randomisation to a few sounds via sounds.lua.
  234. - Fixed dgun and bladewing shot sound clipping issues.
  235.  
  236. - Updated X-Ray hilight widget to work with black teams (thanks bartvbl).
  237. - Updated Custom Formations widget.
  238. - Updated LUPS.
  239. - Added Niobium's Loop Select widget.
  240. - Added Niobium's Build Split Widget.
  241. - Replaced LolUI with RedUI (default on for anyone previously using LolUI).
  242.  
  243. - Added 'Progressive Mining' game mode (default off), all mines start at 25% efficiency and raise to 125% over a few minutes, death resets this.
  244.  
  245. - Improved Core Fusion lups effect.
  246. - Improved a few effects with the lups napalm gadget.
  247.  
  248. - Applied patch with small fixes & improvements to a few models (thanks Pizzi1), affects:
  249. - Core Tremor + Corpse
  250. - Core Toaster
  251. - Core Punisher + Corpse
  252. - Core Floating HLT
  253. - Core A.K.
  254. - Arm Vulcan Corpse
  255. - Arm Vanguard + Corpse
  256. - Arm LLT
  257. - Arm Guardian + Corpse
  258.  
  259. - Core Silencer launch platform is now in a correct position (thanks bartvbl)
  260. - Arm Ranger launching holes do not "jump up" anymore when the missile bay doors are closing (thanks bartvbl)
  261. - Arm Banisher now aims correctly (thanks bartvbl).
  262.  
  263. - Removed impactonly from a load of weapons, should fix issues with hitting shipyards that are building stuff.
  264.  
  265. - Arm Dragon's Claw HP increased (900->1200).
  266. - Arm Guardian High Trajectory damage increased 20%, Low Trajectory reload time decreased 10%.
  267. - Core Punisher High Trajectory damage increased 20%, Low Trajectory reload time decreased 10%.
  268.  
  269. - Arm Panther Energycost reduced 40%, buildTime reduced 20%.
  270. - Arm Gremlin Reload time reduced 25%, damage reduced 25% (same DPS).
  271. - Arm Phalanx Buildtime reduced 25%, Health increased (1510->2350), velocity increased 20%.
  272. - Arm Phalanx airSightDistance tag added (900).
  273. - Arm Bulldog Velocity increased 20%, turnrate increased (378->415).
  274. - Core Croc Energycost reduced 40%, buildTime reduced 20%.
  275. - Core Croc Velocity increased 15%.
  276. - Core Reaper Velocity increased 15%.
  277. - Core Copperhead Buildtime reduced 20%, Health increased (1595->2425), velocity increased 25%
  278. - Core Copperhead airSightDistance tag added (900).
  279. - Core Goliath Velocity increased 5%, Health increased (7000->8200).
  280.  
  281. - Arm Jethro airSightDistance tag added (800).
  282.  
  283. - Core Manticore airSightDistance tag added (925).
  284.  
  285. - Arm Archangel airSightDistance tag added (925).
  286. - Arm Advanced Construction Kbot Energycost increased 25%.
  287.  
  288. - Core Crasher airSightDistance tag added (800).
  289. - Core Gimp turret turnrate increased slightly in water, doubled on land.
  290. - Core Advanced Construction Kbot Energycost increased 25%.
  291.  
  292. - Arm Bantha airSightDistance tag added (1100).
  293.  
  294. - Arm Brawler Health increased 10%.
  295. - Arm Hawk airSightDistance tag added (600), sightDistance reduced (560->300).
  296. - Arm Blade accuracy increased.
  297. - Arm Freedom Fighter airSightDistance tag added (550), sightDistance reduced (530->275).
  298. - Arm t1 Construction Aircraft added buildoption 'Arm Air Repair Pad'.
  299. - Core Rapier Buildtime and Energycost reduced 10%.
  300. - Core Vamp airSightDistance tag added (600), sightDistance reduced (550->300).
  301. - Core Avenger airSightDistance tag added (550), sightDistance reduced (500->275).
  302. - Core Bladewing useSmoothMesh=0 tag added.
  303. - Core Bladewing weapon values tweaked slightly to hopefully improve targetting.
  304. - Core t1 Construction Aircraft added buildoption 'Core Air Repair Pad'.
  305.  
  306. - Arm Air Repair Pad costs and buildtime reduced.
  307. - Core Air Repair Pad costs and buildtime reduced.
  308.  
  309. - Arm Defender airSightDistance tag added (700).
  310. - Arm Pack0 airSightDistance tag added (700), sightDistance reduced (520->375).
  311. - Arm Chainsaw airSightDistance tag added (1000), sightDistance reduced (700->350).
  312. - Arm screamer airSightDistance tag added (1200), sightDistance reduced (700->350).
  313. - Arm screamer AOE increased (240-300), edgeeffectiveness reduced (0.25->0).
  314. - Core Pulverizer airSightDistance tag added (700).
  315. - Core SAM airSightDistance tag added (700), sightDistance reduced (520->375).
  316. - Core Eradicator airSightDistance tag added (1000), sightDistance reduced (700->350).
  317. - Core Mercury airSightDistance tag added (1200), sightDistance reduced (700->350).
  318. - Core Mercuty AOE increased (240-300), edgeeffectiveness reduced (0.25->0).
  319.  
  320. - Arm Archer airSightDistance tag added (900), radar removed.
  321. - Arm Skeeter airSightDistance tag added (800).
  322. - Arm Swatter airSightDistance tag added (800).
  323. - Arm Flakker NS airSightDistance tag added (800).
  324. - Arm Flakker airSightDistance tag added (800).
  325. - Arm Sentry airSightDistance tag added (750).
  326. - Core Shredder airSightDistance tag added (900), radar removed.
  327. - Core Slinger airSightDistance tag added (800).
  328. - Core Cobra - NS airSightDistance tag added (800).
  329. - Core Cobra airSightDistance tag added (800).
  330. - Core Stinger airSightDistance tag added (750).
  331. - Core Searcher airSightDistance tag added (800).
  332.  
  333. 7.03 --> 7.04
  334.  
  335. - Core Exploiter metal extraction fixed.
  336. - Updated Pause Screen widget.
  337.  
  338. 7.02 --> 7.03
  339.  
  340. - Arm Twilight fixed metal extraction, buildtime reduced.
  341. - Core Exploiter buildtime reduced.
  342. - Load hax gadget should ignore loading your own units.
  343. - Reverted solar textures.
  344. - Minor tweak to Core Metal Extractor Script (thanks bartvbl).
  345.  
  346. 7.01 --> 7.02
  347.  
  348. - Fixed an issue with the prevent draw gadget.
  349. - Prevent Draw mode no longer on by default.
  350. - Added a new patch to the load hax gadget.
  351. - Fixed no wrecks mode to use a whitelist for walls rather than a blacklist for wreck names.
  352. - Imported jk's updated otatextures from CA where applicable.
  353.  
  354. - Added More Sounds widget (default on).
  355. - Rolled back Take Remind widget due to reports of bugs.
  356.  
  357. - Improved commander laser aim script a little more.
  358.  
  359. - Juno explosion effect size decreased a bit.
  360. - Core Exploiter metal extraction raised to equal mex, metalcost (188->220).
  361. - Core Moho Exploiter metal extraction raised to equal moho mine.
  362. - Arm Twilight metal extraction raised to equal mex, metalcost (159->190), minCloakDistance (48->66), energyUse(5->3), cloakCost(10->12).
  363.  
  364. - Core Wolverine AOE increased (88->113).
  365. - Arm Shellshocker AOE increased (80-105).
  366.  
  367. - Arm Dragon's Claw HP increased (900->1200), closed damage reduction reduced 5%.
  368. - Core Dragon's Maw HP increased (1100->1450), closed damage reduction reduced 5%.
  369.  
  370. - Arm Banshee buildtime reduced (15%), damage to commanders raised (2->3).
  371.  
  372. - Added Decoy Commander to amphibious complex.
  373. - Added minor energy generation to Can, Sumo, Juggernaut and Zeus (still all use significantly more to fire their weapons).
  374.  
  375. - Core Doomsday machine self destruct damage increased (1800->2400).
  376.  
  377. - Core Karganeth Removed BadTargetCategory=VTOL.
  378. - Core Juggernaut sightdistance increased (720).
  379. - Core Buzzsaw and Arm Vulcan turret rotation speed increased.
  380.  
  381. 7.00 --> 7.01
  382.  
  383. - Fixed enemy dragons teeth showing up outside LOS.
  384. - Fixed some missing sounds.
  385. - Fixed warning and point sounds being played non-globally.
  386.  
  387. - Added mod option "Commander Ends No Draw", makes last com alive immune to comblast and disqualifies players who dgun the last com with their last com. (default on)
  388. - Added mod option "Show Enemy Wrecks", disable and you only gain instant LOS on your own wrecks. (default on)
  389. - Added a gadget to reduce damage of torpedos / depthcharges to land units when out of water by 80%.
  390. - Fixed the hack in the reclaim fix gadget.
  391.  
  392. - Updated Defense Range widget to 6.2.
  393. - Updated Take Reminder widget to 3.2.
  394. - Updated Health Bars widget to latest version (faster).
  395. - Added very_bad_soldier's Pause Screen widget (default on).
  396. - Fixed Ghost Site widget rotation and tracking of buildframes, added tracking for enemy features if needed.
  397. - Fixed vertical text centering on some widgets including LolUI.
  398. - Removed a rare FPS loss issue in waypoint dragger widget.
  399. - Tweaked display of Transporting widget (+default on).
  400.  
  401. - Improved bantha blaster FX.
  402.  
  403. 6.96 --> 7.00
  404.  
  405. - Added new loadscreens.
  406.  
  407. - Fixed categories for new spring release.
  408.  
  409. - Added custom icons widget (default on).
  410. - Added customised Waypoint Dragger widget (default on).
  411. - Added new Share Tracker widget (default on).
  412. - Modified Attack AOE widget, idle performance increased.
  413. - Updated Ghost Site widget to 1.2.
  414. - Updated Defense Range widget to 6.12.
  415. - Updated Take Reminder widget to 3.12.
  416. - Updated Custom Formations widget to 2.2.
  417. - Updated Unit Marker widget to 1.3.
  418. - Removed blast radius widget.
  419. - Removed minimap events widget.
  420.  
  421. - Added SirMaverick's DroppedStartPos gadget (fixes dropped players starting in enemy start box).
  422. - Fixed FFA Mode to no longer destroy units inside enemy transports.
  423. - Fixed a possible workaround the anti loadhax gadget.
  424. - Tweaked Passive nanos gadget, added the switch to t1 Minelayers.
  425. - Renamed "Greenfields Mode" to "No Metal Extraction".
  426. - Removed broken King of the Hill mode (if Alchemist/anyone wants to fix it in a mutator i'll reintegrate)
  427.  
  428. - Tweaked some death explosions.
  429. - Added gfx for small yellow laser hits.
  430. - Improved Commander laser aiming script, special damages vs air tweaked.
  431.  
  432. - Arm Jeffy weapon damage reduced (50->35).
  433. - Core Weasel weapon damage reduced (50->35).
  434. - Arm Flea Reloadtime increased (0.4->0.55), death explosion damage increased slightly (5->8).
  435. - Arm Jethro velocity increased 15%, added maxslope=15 tag for combat engineers.
  436. - Core Crasher velocity increased 15% added maxslope=15 tag for combat engineers.
  437.  
  438. - Arm Freedom Fighter & Core Avenger buildtime reduced 15%, acceleration increased (2.5).
  439. - Arm Thunder & Core Shadow buildtime reduced 30%.
  440. - Arm Thunder & Core Shadow Metal & energy cost reduced 5%.
  441. - Arm Thunder & Core Shadow bomb damage reduced, area of effect increased.
  442.  
  443. - Arm Construction Seaplane & Core Construction Seaplane can now build t2 energy / metal stores.
  444.  
  445. - Core Viper & Arm Pitbull energy cost increased 50%.
  446. - Core Viper & Arm Pitbull damage and reload increased 25% (same dps, slightly lower ROF).
  447.  
  448. - Core Pyro flame should no longer show up outside normal LOS for enemies.
  449. - Arm Fatboy sightdistance increased (416->510).
  450. - Arm Fatboy Metal cost reduced (1576->1418).
  451. - Core Termite weapon damage increased 25%.
  452. - Arm Recluse weapon damage increased 25%.
  453. - Core Skuttle Energy cost reduced (27470->24723), Buildtime Reduced (18861->16975).
  454. - Core Voyeur movement class fixed (TANK2->KBOT2).
  455.  
  456. - Arm Razorback weapon tweaked, dps and aimspeed improved.
  457. - Arm Razorback hitsphere streamlined to reduce blocking in groups.
  458. - Arm Vanguard velocity increased (0.8->1.1).
  459. - Arm Vanguard burnblow removed (broke high traj).
  460.  
  461. 6.95 --> 6.96
  462.  
  463. - Added Prevent Load Hax gadget (does exactly what it says on the tin).
  464. - Patch for ressurect bug, should work in most circumstances.
  465. - Replaced Customformations with Niobium's fixed Customformations2 widget.
  466.  
  467. 6.94 --> 6.95
  468.  
  469. - Fixed a bug in BA Allied Cursors where specs would broadcast a cursor.
  470. - Fixed autoquit widget.
  471. - Fixed shield watch gadget again for new spring.
  472. - Updated Select n Center widget as it seems to be marking the wrong start point on fixed/random games.
  473.  
  474. - Resized Radar icons to 128x128 to fix an issue with some Nvidia cards.
  475.  
  476. - Arm Spider sightdistance raised (273->360).
  477. - Core Pyro Acceleration (0.25->0.45) and Speed (2.5->2.75) increased, torso turnrate increased (200->275).
  478. - Core Skuttle move velocity increased (1.15->1.35)
  479. - Arm Pelican AA missile can no longer be force fired at ground.
  480.  
  481. - Arm Panther lighting weapon no longer targets air.
  482. - Arm Panther AA missile can no longer be force fired at ground.
  483.  
  484. - Core Double LLT buildtime reduced (6592->5448).
  485. - Arm Beamer buildtime reduced (6493->5324).
  486. - Arm Packo costs all reduced by 20% (energy,metal,buildtime).
  487. - Core SAM costs all reduced by 20% (energy,metal,buildtime).
  488.  
  489. - Core Bladewing EMP damage vs Commanders cut by 33%.
  490.  
  491. - Arm & Core Submarines given badtargetcategory HOVER (only attack hovercraft if no better targets).
  492. - Arm & Core Construction Seaplanes can now build naval mines rather than land mines.
  493. - Arm & Core Seaplane platform buildlists reorganised (same as land airplants).
  494. - Arm & Core Ressurection Subs workertime increased (200->450), can no longer assist building.
  495.  
  496. - Arm Vanguard damage increased (750->900), heightboostfactor added (1.15), sightdistance increased (525->625), accuracy increased.
  497. - Arm Maurauder cannon reload time reduced (0.8->0.7), acceleration increased (0.072->0.22)
  498. - Arm Maurauder gains the panther/pelican light AA missile.
  499. - Arm Maurauder walk script improved, turret turnrate improved a bit (110->140).
  500. - Arm Razorback move velocity increased (2.1->2.3), turnrate increased 25%.
  501. - Arm Razorback dps vs air reduced ~25%.
  502. - Arm Bantha move velocity increased (1.32->1.65), blaster velocity decreased (600->400) (mainly so its more visible).
  503. - Arm Bantha self destruct damage reduced (9500->5500) blast range reduced (1280->960).
  504. - Core Karganeth move velocity increased (1.38->1.5).
  505.  
  506. 6.93 --> 6.94
  507.  
  508. - Coop teams should no longer see enemies start points.
  509. - Improved behaviour of passive nanos in relation to estalling.
  510.  
  511. 6.92 --> 6.93
  512.  
  513. - Removed override LuaUI function (player widgets take priority).
  514. - Removed Reclaim Info Widget (buggy).
  515. - Increased text size on LolUI command buttons (you can modify the size within the element settings under Menu).
  516. - Fixed the shield watch gadget (new spring changed how the shield call worked).
  517. - Fixed the prospector widget.
  518. - Added Reclaim Fix gadget (implements old style reclaim).
  519. - Fixed comcounter widget.
  520. - Coop info widget no longer displayed for spectators.
  521. - Coop teams should now see normal teams start points.
  522. - Changing airplant settings should no longer clear their order queue.
  523. - Added new 'Active/Passive' button for nanoturrets, Passive nano turrets wont build when you're stalling.
  524.  
  525. - Energy removed from fort walls, manual reclaimTime tag added.
  526.  
  527. 6.91 --> 6.92
  528.  
  529. - Added Coop mode + Mod option to enable.
  530. - Added Alchemist's King of the Hill mode + Mod option to enable.
  531. - Re-added No Wrecks mode.
  532.  
  533. - Added the new LuaUI code which saves a seperate widget config for BA (will allow you to have a config for each mod, some settings may reset on first load.)
  534.  
  535. - Added modified allied cursors widget (default on).
  536. - Added Com Counter widget, echos number of remaining Commanders in 'Kill all Commanders' mode (default on).
  537. - Updated LolUI to 9th, custom tweaks to make it work better with other UI's (default on).
  538. - Updated Old BA Layout, now disables LolUI when enabled (default off).
  539. - Updated Defense Range widget (default on), added ghostSite (default on), blastRadius (default on), unit_marker (default off).
  540. - Updated Commander Gate effect so it doesn't break with BA Coop.
  541.  
  542. - Reverted Thud and Hammer weapon to 6.84 stats (see: http://springrts.com/phpbb/viewtopic.php?f=44&t=18585)
  543. - Advanced Metal and Energy storage HP increased 50%, added to 'ANTIBOMBER' armour class, renamed 'Hardened Energy/Metal Storage'.
  544.  
  545. 6.9 --> 6.91
  546.  
  547. - Fixed a bug that disabled luarules for certain players and caused desyncs.
  548. - Renamed 'BA Layout' widget to 'Old BA Layout' so it isn't initially loaded for previous BA players.
  549. - Updated LolUI (Click Menu > Other Stuff > Reset UI if this does not display correctly).
  550.  
  551. 6.85 --> 6.9
  552.  
  553. - Fixed some bad OTA soundfiles for new spring.
  554.  
  555. - Added Regret's lolui (default on).
  556. - Added Evil4Zerggin's Prospector widget (default on).
  557. - Added jK's blobshadow widget (default off).
  558. - Added trepan's minimap events widget (default off).
  559. - Replaced Highlight unit widget with new Xray Highlight widget (default on).
  560. - Updated Attack AOE widget updated, added a BA specific fix that makes the D-gun indicator much more accurate.
  561. - Updated Advanced Players List widget.
  562. - Updated Defense Range widget.
  563. - Updated Buildbar widget.
  564. - Updated Commander name tags widget.
  565. - Tweaked FPS Manager widget (now default off).
  566.  
  567. - Added new Prevent Range Hax gadget (prevents units from overshooting outside of FPS mode).
  568. - Added quantum's No Self-D gadget (stops the self d countdown on a shared unit).
  569. - Added Commander gate modoption/gadget (commanders visually teleport in at gamestart) (default off).
  570.  
  571. - Several weapon effects improved graphically.
  572.  
  573. - All weapons with AOE of 16 or less changed to 'impactonly'.
  574.  
  575. - Added t1 torpedo launchers to the 'no direct control' gadget.
  576. - Modified depthmod tags on amphibs set to 0 (no penalty for being underwater).
  577. - Fixed t1 subs torpedo not reaching max range.
  578. - Land Depthcharge launchers projectiles will now bounce once on land (helps them reach water).
  579. - Scoutboats added to the no self pwn gadget.
  580.  
  581. - Thud, Hammer predictboost cut a bit (this was added before reload change).
  582. - Core Can hitsphere size reduced.
  583. - Arm and Core Decoy Commander's stats improved, cloak added, mines added to buildlist.
  584. - Arm Marky added to the RADAR armourclass.
  585.  
  586. - Blades no longer take extra damage from t2 fighters (they now take the same as all gunships).
  587. - Aircraft under construction will no longer be automatically fired upon by AA.
  588. - Raised cruisealt on Valkyrie and Atlas slightly (50->70).
  589.  
  590. 6.84 --> 6.85
  591.  
  592. - Fixed Core Termite weapon sound (should not sound super loud on linux.)
  593. - Fixed Bladewings chasing air units, improved their script & behaviour somewhat.
  594. - Fixed Sea planes getting stuck in limbo in certain conditions.
  595. - Fixed amphibious units speed in and out of water (removed scripts, used depthmod).
  596. - Fixed a character encoding issue that prevented the Core Spectre being loaded.
  597. - Fixed Arm Advanced Radar Tower script imprived (thanks [PiRO]Pizzi1)
  598. - Razorback walk script improved (thanks [PiRO]Pizzi1)
  599. - Mobile AA units should no longer chase ground units.
  600. - Fixed Liche and Krow chasing after aircraft.
  601. - Tech 1 Submarines FPS exploit fixed (manual flighttime added).
  602.  
  603. - Removed 'no wrecks mode' modoption (Never saw a game where players were happy with it being turned on).
  604. - Added Evil4Zerggin & zwzsg's autoquit widget (exits spring at game end if no mousemove after 10 seconds).
  605.  
  606. - Arm Rector and Core Necro script & acceleration improvements (faster reaction times).
  607. - Arm Rector and Core Necro autoheal waittime reduced, sight distance increased, buildrange increased slightly.
  608. - Construction kbots build distance raised slightly (90->100).
  609. - Core AK and Arm Peewee number of exploding death shards reduced.
  610. - Core Thud and Arm Hammer mass increased (resistance to impulse).
  611. - Core Thud and Arm Hammer damage and reload time reduced (slight dps increase, faster shots).
  612. - Arm Warrior buildtime reduced by 15%.
  613. - Arm Zeus weapon now costs 35 energy to fire.
  614. - turninplace=0 added to spiders and crawling bombs (experimental).
  615.  
  616. - Commander energy cost raised significantly (for the purpose of ressurection costs).
  617. - Commander capture speed tripled.
  618. - Terraform (Restore) speed on most builders tripled (thanks Trademark).
  619.  
  620. - Arm and Core Ressurection Sub's Metalcost and Buildtime reduced by 30%.
  621. - Arm and Core AA Hovercraft DPS increased ~30%.
  622.  
  623. - Arm Consul now builds Panther and Fatboy in place of Fido and Zeus.
  624. - Jeffy and Wezel no longer do self damage.
  625.  
  626. 6.83 --> 6.84
  627.  
  628. - Exploit Fix: AA Kbots (and many other AA units that used 'BOGUS_MISSILE' for targeting) can no longer manually attack ground.
  629. - Added Trademark's wreckage renames (eg. wrecks will now be called 'Vehicle Plant Wreckage' rather than 'Wreckage').
  630. - Cleaned up the feature file of bad object references so spring doesn't crash when you perform certain operations on FeatureDefs from lua.
  631. - Added my Ally Resourcebars Widget (disabled by default).
  632.  
  633. 6.81 --> 6.83
  634.  
  635. - Missile Delay Gadget now works based on % max weapon reload (in 10% steps).
  636. - Fixed No Owner Mode displaying messages for teams that died naturally.
  637. - Added No metal extraction mod option (to allow you to play greenfields on any map without disabling mex's).
  638. - Added some new reclaim GFX for wrecks.
  639. - Added Google Frog's prevent lab hax gadget (stops unattackable enemy units getting inside your labs).
  640. - Stability tweak to Mex Upgrader gadget to fix a random crash that ruined a game I was in (please report stuff like this with infolog.txt).
  641.  
  642. - Pointtracker widget modified to only show the arrows on the screen edge and minimap markers (if you like the old functionality download the original widget).
  643. - Center n' Select widget simplified, now also marks your startpoint for you before gamestart on Random/Fixed modes and removes your startpoint at gamestart.
  644. - Start Point Remover widget removed.
  645.  
  646. - Added missing mex select sound.
  647. - Added Collidefriendly=0 and Avoidfriendly=0 to Nukes and Antinukes to fix failure to fire sometimes.
  648.  
  649. - Screamer/Mercury removed from ANTIBOMBER armourclass, HP raised 25%.
  650. - Chainsaw/Eradicator Missile Delay option added.
  651. - Chainsaw/Eradicator Bomb Resistance, AOE, Range, Acceleration and Edgeeffectiveness all slightly improved.
  652. - Arm Eradicator damage and reload time descreased (raised ROF, same DPS).
  653. - Defender/Pulverizer flighttime decreased slightly (1.7->1.5).
  654.  
  655. - Core Shadow build costs adjusted (buildtime (9942->7220), metal (131->154), energy (5691->4837)).
  656. - Arm Thunder build costs adjusted (buildtime (9517->6825), metal (130->153), energy (4496->4271)).
  657. - Core Shadow HP raised very slightly (600->615).
  658. - Core Bladewing nochasecategory and badtargetcategory set to Commanders (since they can't paralyze them).
  659.  
  660. - Arm Beaver & Core Muskrat velocity & turnrate decreased, energycost and buildtime increased.
  661.  
  662. - Zipper overall build costs increased a bit (buildtime (3168->3960), energy (3506->4382), metal (161->177)).
  663. - Pyro weapon velocity increased (175->265).
  664.  
  665. - Arm and Core Shield transparency increased.
  666.  
  667. 6.8 --> 6.81
  668.  
  669. - Fixed missing sound crash with linux
  670.  
  671. 6.6 --> 6.8
  672.  
  673. - No longer dependant on otacontent or tatextures
  674.  
  675. - New gadget adds 'Land Mode' and 'Repair Mode' to air plants, aircraft inherit these settings.
  676. - LUPS version updated.
  677. - Self damage at pointblank range stopped with lua for the following units:
  678. - Arm Flash
  679. - Arm Peewee
  680. - Arm Zipper
  681. - Core Pyro
  682. - Core Dragons Maw
  683. - Added New Mod Options:
  684. - (default off) Remove units with no player (useful for FFA games, not advised in team games)
  685. - (default off) No sharing to enemies (units and resources)
  686. - (default off) No unit wrecks (experimental gameplay if you fancy a change)
  687.  
  688. - Added Evil4Zerggin's Point Tracker widget.
  689. - Added zwzsg's Auto First Build Facing widget.
  690. - updated FPS Manager to use bumpmapped water when applicable.
  691. - Updated Healthbars widget.
  692. - Added Display DPS widget (disabled by default).
  693. - Added BuildETA widget (disabled by default).
  694. - Added Improved Metal Maked Widget (disabled by default).
  695.  
  696. - Fixed a number of visible CobError's for new spring release.
  697. - Changed newboom.wav to mono to reduce volume issues.
  698.  
  699. - Arm Hammer now unpacks its weapon faster.
  700. - Core Thud & Arm Hammer increased accuracy vs moving targets slightly.
  701. - Arm Janus corpse size increased.
  702. - Core Raider HP increased by 60, buildtime reduced slightly (3446->3312).
  703. - Arm Jethro & Core Crasher now Amphibious, added to Ambhibious complex.
  704. - Beamer energy per shot increased 1->6.
  705.  
  706. - Packo/SAM reloadtime decreased: 15%.
  707. - Eradicator/Chainsaw reloadtime increased: 60%.
  708. - Added flighttime tags to many AA missiles.
  709. - Screamer/Mercury firedelay script fixed (previously only worked once!).
  710.  
  711. - Construction ship acceleration increased slightly.
  712. - Transport hovercraft radar blob size fixed, arm script fixed.
  713. - Core Poison Arrow turret turns a bit faster.
  714. - Arm & Core Torpedo seaplanes damage raised 20%.
  715. - Core Leviathan & Arm Serpant aiming vs close-up ships improved a bit.
  716.  
  717. - Core Gimp script fixed (can fire if built underwater), must now aim turret to shoot torpedo.
  718. - Core Gimp reload time increased, accuracy decreased, buildtime increased 25%.
  719. - Core Termite weapon gfx improved, dps increased by around 15%.
  720. - Core Can HP increased (3850->4350).
  721. - Arm Recluse weapon slightly more accurate.
  722. - Arm Zeus no longer able to shoot Air.
  723. - Arm Archangel & Core Manticore now Amphibious, added to Ambhibious complex.
  724.  
  725. - Arm Annihilator damage raised 5000->9000, Beamtime raised 0.3->1.5.
  726. - Arm Annihilator hp raised 3000->5500.
  727. - Toaster/Ambusher dps increases: High Traj +15%, Low Traj +45%.
  728. - Pitbull/Viper buildtime increased by 25%.
  729.  
  730. - Juno now hits some mobile jammers it didn't used to hit.
  731. - Plasma Deflectors buildtime and energy cost reduced by 25%.
  732. - Plasma Deflectors charge cost raised (100->600).
  733. - Plasma Deflectors no longer totally immune to lower ROF non-heavy plasma weapons.
  734.  
  735. - Core Catapult rockets now reach their max range more often.
  736. - Core Shiva walk script fixed.
  737. - Core Shiva given its own weapons, it had the Dominator missile and was unintentionally buffed with Dominator range increase.
  738. - All special damages VS T3 mechs removed (aside from certain emp immunity).
  739. - Arm & Core Experimental Gantry buildtime raised by 25%.
  740. - VULCBUZZ armourclass removed, all special damages vs VULCBUZZ removed.
  741.  
  742. 6.5 --> 6.6
  743.  
  744. - Raised LosMipLevel and AirLosMipLevel for a great reduction in lag
  745.  
  746. - Fixed Krogoth vlaunch misfiring
  747. - Fixed Liche autofiring
  748. - Fixed Recluse range
  749. - Fixed some gfx corruption in bomber explosions
  750. - Fixed the 'no more mexs to upgrade' notification on the mex upgrader gadget being sent to every player
  751.  
  752. - Added moho exploiter fix widget
  753. - Added proximitypriority tags to some high trajectory cannons so they prefer further away units
  754. - Added collidefriendly=0 to some aircraft weapons to stop them hitting eachother when tightly packed
  755. - Added some custom textures to arm and core missile trails
  756. - Added some weapon gfx effect improvements (Zeus, Bantha)
  757. - Upgraded defense range widget
  758. - Fixed take reminder widget (sends the proper /take command now)
  759. - Added the 'no duplicate orders' widget
  760.  
  761. - Removed an unused 'FORT' category from the SAM
  762. - Removed seismic sig from stumpies
  763. - Reduced the volume of metalmakers on/off sounds
  764.  
  765. - Beamer turret rotation speed increased, targetmoveerror reduced slightly
  766. - Double LLT tweaked so each laser can find different targets
  767. - Double LLT now slightly more energy efficient than two llts (-60 vs -80 drain on constant fire)
  768. - Dragons claw, Dragons maw no longer attempt to attack aircraft
  769. - Added 'DragonsDisguise' gadget, this can stop units from noticing dragons claws/dragons maws until they've popped up
  770.  
  771. - Blade speed increased (~5 to 8), renamed from 'Heavy' to 'Rapid Assault'
  772.  
  773. - Zeus buildtime lowered by ~15%
  774. - Fido speed increased by 15%
  775.  
  776. - Raised burst DPS on SAM, packo slightly
  777. - Chainsaw & Eradicator now deal good burst damage at range rather than low damage over time.
  778. - Screamer/Mercury now have a fire delay button, you can specify per turret how many seconds to wait before firing once an enemy is spotted (0-5)
  779.  
  780. - Reduced the chain explode factor on the lighter tech 3 mech deaths
  781. - Kargs and Razorbacks can now target features (ie, can eventually shoot through corpses & dragons teeth)
  782. - Razorbacks acceleration and turret speed increased slightly
  783. - Raised the Arm Vanguard HP (18000)
  784. - Juggernaut main cannons now no longer avoid features (it wouldn't attempt to fire through corpses before)
  785. - Lowered Juggernaut HP (300k)
  786. - Bantha hand cannon dps increased
  787. - Increased buildtime on Bantha, Juggernaut, Krogoth
  788. - Increased workertime on gantries slightly
  789. - Reduced the energypershot on Vulcan & Buzzsaw (constant fire: vulcan -18k, Buzzsaw -21k)
  790. - Bantha is now amphibious
  791.  
  792.  
  793. 6.41 --> 6.5
  794.  
  795. Fixed a crashbug with the areaatack gadget.
  796. Fixed LUPS
  797. Fixed Customformation widget
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