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- GUNZ 1,0,0,290 launched. build (Feb 17 2014 21:19:05)
- Log time (02/18/14 22:02:17)
- Linear88's Runnable!
- CPU ID = GenuineIntel ( family = 15 , model = 6 , stepping = 5 ) @ 2992 MHz
- Display Device = Intel(R) Q965/Q963 Express Chipset Family ( vendor=8086 device=2992 subsys=2802103c revision=2 )
- Display Driver Version = 8.14.0010.1930
- Windows = 5.1 Build 2600 , Service Pack 3 (32-bit) (1031484KB) : Windows xp..
- Load XML from memory : system/locale.xml- SUCCESS
- Country : (USA), Language : (USA)
- Load Config from file : config.xml- SUCCESS
- Load XML from memory : system/system.xml- SUCCESS
- Load XML from memory : system/strings.xml(0x0009) - SUCCESS
- Load XML from memory : system/cserror.xml(0x0009) - SUCCESS
- Load XML from memory : system/messages.xml(0x0009) - SUCCESS
- Load XML from memory : system/gametypecfg.xml
- Dmp ok.
- InitializeNotify ok.
- WFog Enabled Device.
- Vertex Shader isn't supported
- device created.
- Video memory 118.000000
- main : RGetLenzFlare()->Initialize()
- InitialLoading success.
- interface Initialize success
- ZApplication::OnCreate : begin
- 0(Primary Sound Driver): Hardware Mixing Not Supported
- 1(Speakers (Realtek High Definition Audio)): Hardware Mixing Not Supported
- [[[getMaxChannel32]]]]
- found 0 custom music
- -------------------> Sound Engine Create : 2.205000
- sound engine create.
- Load XML from memory : System/tips.xml(0x0009)- SUCCESS
- start log bipmap
- end of load bitmaps2
- loading pictures : 4.696000
- warning : bitmap frame_b.png not found.
- warning : bitmap frame_t.png not found.
- warning : bitmap stripe.tga not found.
- warning : bitmap stripe.tga not found.
- warning : bitmap stripe.tga not found.
- warning : bitmap stripe.tga not found.
- warning : bitmap stripe.tga not found.
- warning : bitmap slot_head.tga not found.
- warning : bitmap slot_head.tga not found.
- warning : bitmap stripe.tga not found.
- warning : bitmap stripe.tga not found.
- warning : bitmap stripe.tga not found.
- warning : bitmap stripe.tga not found.
- warning : bitmap icon_gameroom.tga not found.
- IDLResource Loading Success!!
- IDL resources : 0.674000
- start InitInterface option
- Number of Display mode : 74
- Number of Display mode : 74
- end of InitInterface option ok
- Init maps : no Current ChannelRule
- Screen Effect Manager Create : 0.385000
- Screen effect manager create success.
- Effect manager create success.
- Client create success.
- game interface create success.
- -------------------> GameInterface Create : 7.446000
- Load character.xml success,
- -------------------> Character Loading : 33.793999
- -------------------> WeaponMesh Loading : 11.775000
- Load weapon.xml success.
- -------------------> Worlditem Loading : 0.274000
- Load zitem info success.
- Load zBuff info success.
- Init world item manager success.
- Init map Descriptor success.
- Init channel rule manager success.
- Init abuse manager success.
- Init chatting filter. success
- -------------------> ETC .. : 8.739000
- BspObject open : begin interface/login/login.rs
- RBspObject::Open : Open_MaterialList
- RBspObject::Open : Open_LightList
- BspObject open object list : begin
- RBspObject::Open_ObjectList : size 8
- RBspObject::Open_ObjectList : end
- RBspObject::Open : OpenDescription
- RBspObject::OpenRs : file.Open
- RBspObject::OpenRs : file.Read(&header)
- RBspObject::OpenRs : file.Read(&nMaterial)
- RBspObject::OpenRs : Open_Nodes begin
- RBspObject::OpenRs : Open_Nodes end
- RBspObject::Open : OpenRs
- RBspObject::Open : OpenBsp
- RBspObject::Open : done
- Load smoke description mesh.
- main : OnCreate() done
- Server Connected
- Login Posted
- Login Successful.
- Responsed Account Charlist
- Cloth VertexBuffer is Released
- Cloth VertexBuffer is Released
- Selected character name : ^AJe^8ri^1cho^9 (5E 41 4A 65 5E 38 72 69 5E 31 63 68 6F 5E 39 ) (len = 15)
- Cloth VertexBuffer is Released
- StageCreated
- Fail to create Bitmap for Initial loading
- CastStageBridgePeer call in Zgame::Create
- game create begin , type = 2
- BspObject open : begin maps/Multi DTR/Multi DTR.rs
- RBspObject::Open : Open_MaterialList
- RBspObject::Open : OpenDescription
- RBspObject::OpenRs : file.Open
- RBspObject::OpenRs : file.Read(&header)
- RBspObject::OpenRs : file.Read(&nMaterial)
- RBspObject::OpenRs : Open_Nodes begin
- RBspObject::OpenRs : Open_Nodes end
- RBspObject::Open : OpenRs
- RBspObject::Open : OpenBsp
- RBspObject::Open : done
- game world create success.
- Reload all animation end
- ---------------------------------setBuffer
- game created ( 22:04:46 )
- Create character : Name=^AJe^8ri^1cho^9 Level=78
- Connect to Agent by UDP
- Connect to Agent by UDP
- Connect to Agent by UDP
- TUNNELING_UDP_ALLOWED
- TUNNELING_UDP_ALLOWED
- Connect to Agent by UDP
- TUNNELING_UDP_ALLOWED
- TUNNELING_UDP_ALLOWED
- game interface destory begin.
- game destroy begin
- Destroy sound engine()
- game destroy match destroy
- ------------------------ReleaseBuffer
- game destroyed ( 22:06:09 )
- game interface destroy finished
- StageCreated
- Fail to create Bitmap for Initial loading
- CastStageBridgePeer call in Zgame::Create
- game create begin , type = 2
- BspObject open : begin maps/Multi DTR/Multi DTR.rs
- RBspObject::Open : Open_MaterialList
- RBspObject::Open : OpenDescription
- RBspObject::OpenRs : file.Open
- RBspObject::OpenRs : file.Read(&header)
- RBspObject::OpenRs : file.Read(&nMaterial)
- RBspObject::OpenRs : Open_Nodes begin
- RBspObject::OpenRs : Open_Nodes end
- RBspObject::Open : OpenRs
- RBspObject::Open : OpenBsp
- RBspObject::Open : done
- game world create success.
- Reload all animation end
- ---------------------------------setBuffer
- game created ( 22:06:14 )
- Create character : Name=^AJe^8ri^1cho^9 Level=78
- Connect to Agent by UDP
- Connect to Agent by UDP
- Connect to Agent by UDP
- TUNNELING_UDP_ALLOWED
- TUNNELING_UDP_ALLOWED
- Connect to Agent by UDP
- TUNNELING_UDP_ALLOWED
- TUNNELING_UDP_ALLOWED
- Connect to Agent by UDP
- TUNNELING_UDP_ALLOWED
- TUNNELING_UDP_ALLOWED
- Connect to Agent by UDP
- TUNNELING_UDP_ALLOWED
- TUNNELING_UDP_ALLOWED
- Connect to Agent by UDP
- TUNNELING_UDP_ALLOWED
- TUNNELING_UDP_ALLOWED
- Connect to Agent by UDP
- TUNNELING_UDP_ALLOWED
- TUNNELING_UDP_ALLOWED
- game interface destory begin.
- game destroy begin
- Destroy sound engine()
- game destroy match destroy
- ------------------------ReleaseBuffer
- game destroyed ( 22:20:40 )
- game interface destroy finished
- StageCreated
- Fail to create Bitmap for Initial loading
- CastStageBridgePeer call in Zgame::Create
- game create begin , type = 2
- BspObject open : begin maps/Multi DTR/Multi DTR.rs
- RBspObject::Open : Open_MaterialList
- RBspObject::Open : OpenDescription
- RBspObject::OpenRs : file.Open
- RBspObject::OpenRs : file.Read(&header)
- RBspObject::OpenRs : file.Read(&nMaterial)
- RBspObject::OpenRs : Open_Nodes begin
- RBspObject::OpenRs : Open_Nodes end
- RBspObject::Open : OpenRs
- RBspObject::Open : OpenBsp
- RBspObject::Open : done
- game world create success.
- Reload all animation end
- ---------------------------------setBuffer
- game created ( 22:20:47 )
- Create character : Name=^AJe^8ri^1cho^9 Level=78
- Connect to Agent by UDP
- Connect to Agent by UDP
- TUNNELING_UDP_ALLOWED
- TUNNELING_UDP_ALLOWED
- Connect to Agent by UDP
- TUNNELING_UDP_ALLOWED
- TUNNELING_UDP_ALLOWED
- Connect to Agent by UDP
- TUNNELING_UDP_ALLOWED
- TUNNELING_UDP_ALLOWED
- game interface destory begin.
- game destroy begin
- Destroy sound engine()
- game destroy match destroy
- ------------------------ReleaseBuffer
- game destroyed ( 22:22:56 )
- game interface destroy finished
- StageCreated
- Fail to create Bitmap for Initial loading
- CastStageBridgePeer call in Zgame::Create
- game create begin , type = 2
- BspObject open : begin maps/Multi DTR/Multi DTR.rs
- RBspObject::Open : Open_MaterialList
- RBspObject::Open : OpenDescription
- RBspObject::OpenRs : file.Open
- RBspObject::OpenRs : file.Read(&header)
- RBspObject::OpenRs : file.Read(&nMaterial)
- RBspObject::OpenRs : Open_Nodes begin
- RBspObject::OpenRs : Open_Nodes end
- RBspObject::Open : OpenRs
- RBspObject::Open : OpenBsp
- RBspObject::Open : done
- game world create success.
- Reload all animation end
- ---------------------------------setBuffer
- game created ( 22:22:59 )
- Create character : Name=^AJe^8ri^1cho^9 Level=78
- Connect to Agent by UDP
- Connect to Agent by UDP
- Connect to Agent by UDP
- TUNNELING_UDP_ALLOWED
- TUNNELING_UDP_ALLOWED
- game interface destory begin.
- game destroy begin
- Destroy sound engine()
- game destroy match destroy
- ------------------------ReleaseBuffer
- game destroyed ( 22:24:40 )
- game interface destroy finished
- StageCreated
- Cloth VertexBuffer is Released
- Fail to create Bitmap for Initial loading
- CastStageBridgePeer call in Zgame::Create
- game create begin , type = 13
- BspObject open : begin maps/Dojo/Dojo.rs
- RBspObject::Open : Open_MaterialList
- RBspObject::Open : OpenDescription
- RBspObject::OpenRs : file.Open
- RBspObject::OpenRs : file.Read(&header)
- RBspObject::OpenRs : file.Read(&nMaterial)
- RBspObject::OpenRs : Open_Nodes begin
- RBspObject::OpenRs : Open_Nodes end
- RBspObject::Open : OpenRs
- RBspObject::Open : OpenBsp
- RBspObject::Open : done
- game world create success.
- Reload all animation end
- ---------------------------------setBuffer
- game created ( 22:25:37 )
- Create character : Name=^AJe^8ri^1cho^9 Level=78
- game interface destory begin.
- game destroy begin
- Destroy sound engine()
- game destroy match destroy
- ------------------------ReleaseBuffer
- game destroyed ( 22:26:18 )
- game interface destroy finished
- StageCreated
- StageCreated
- Responsed Account Charlist
- BspObject open : begin interface/login/login.rs
- RBspObject::Open : Open_MaterialList
- RBspObject::Open : Open_LightList
- BspObject open object list : begin
- RBspObject::Open_ObjectList : size 8
- RBspObject::Open_ObjectList : end
- RBspObject::Open : OpenDescription
- RBspObject::OpenRs : file.Open
- RBspObject::OpenRs : file.Read(&header)
- RBspObject::OpenRs : file.Read(&nMaterial)
- RBspObject::OpenRs : Open_Nodes begin
- RBspObject::OpenRs : Open_Nodes end
- RBspObject::Open : OpenRs
- RBspObject::Open : OpenBsp
- RBspObject::Open : done
- Load smoke description mesh.
- Selected character name : JerichoP (4A 65 72 69 63 68 6F 50 ) (len = 8)
- Emblem url is null! clanID(102487)
- Emblem url is null! clanID(102487)
- Emblem url is null! clanID(102487)
- Responsed Account Charlist
- BspObject open : begin interface/login/login.rs
- RBspObject::Open : Open_MaterialList
- RBspObject::Open : Open_LightList
- BspObject open object list : begin
- RBspObject::Open_ObjectList : size 8
- RBspObject::Open_ObjectList : end
- RBspObject::Open : OpenDescription
- RBspObject::OpenRs : file.Open
- RBspObject::OpenRs : file.Read(&header)
- RBspObject::OpenRs : file.Read(&nMaterial)
- RBspObject::OpenRs : Open_Nodes begin
- RBspObject::OpenRs : Open_Nodes end
- RBspObject::Open : OpenRs
- RBspObject::Open : OpenBsp
- RBspObject::Open : done
- Load smoke description mesh.
- Selected character name : ^AJe^8ri^1cho^9 (5E 41 4A 65 5E 38 72 69 5E 31 63 68 6F 5E 39 ) (len = 15)
- Emblem url is null! clanID(102487)
- Emblem url is null! clanID(102487)
- Emblem url is null! clanID(102487)
- StageCreated
- StageCreated
- StageCreated
- Cloth VertexBuffer is Released
- Cloth VertexBuffer is Released
- Cloth VertexBuffer is Released
- Cloth VertexBuffer is Released
- Fail to create Bitmap for Initial loading
- CastStageBridgePeer call in Zgame::Create
- game create begin , type = 5
- BspObject open : begin maps/Town/Town.rs
- RBspObject::Open : Open_MaterialList
- RBspObject::Open : Open_LightList
- BspObject open object list : begin
- RBspObject::Open_ObjectList : size 8
- RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
- RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
- RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
- RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
- RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
- RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
- RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
- RBspObject::Open_ObjectList : end
- RBspObject::Open : OpenDescription
- RBspObject::OpenRs : file.Open
- RBspObject::OpenRs : file.Read(&header)
- RBspObject::OpenRs : file.Read(&nMaterial)
- RBspObject::OpenRs : Open_Nodes begin
- RBspObject::OpenRs : Open_Nodes end
- RBspObject::Open : OpenRs
- RBspObject::Open : OpenBsp
- RBspObject::Open : done
- create game enrvironment.
- game world create success.
- Reload all animation end
- ---------------------------------setBuffer
- game created ( 22:33:18 )
- Create character : Name=^AJe^8ri^1cho^9 Level=78
- game interface destory begin.
- game destroy begin
- Destroy sound engine()
- game destroy match destroy
- ------------------------ReleaseBuffer
- game destroyed ( 22:40:52 )
- game interface destroy finished
- StageCreated
- StageCreated
- StageCreated
- StageCreated
- Fail to create Bitmap for Initial loading
- CastStageBridgePeer call in Zgame::Create
- game create begin , type = 16
- BspObject open : begin maps/SkillmapV4/SkillmapV4.rs
- RBspObject::Open : Open_MaterialList
- RBspObject::Open : OpenDescription
- RBspObject::OpenRs : file.Open
- RBspObject::OpenRs : file.Read(&header)
- RBspObject::OpenRs : file.Read(&nMaterial)
- RBspObject::OpenRs : Open_Nodes begin
- RBspObject::OpenRs : Open_Nodes end
- RBspObject::Open : OpenRs
- RBspObject::Open : OpenBsp
- RBspObject::Open : done
- game world create success.
- Reload all animation end
- ---------------------------------setBuffer
- game created ( 22:44:55 )
- Create character : Name=^AJe^8ri^1cho^9 Level=78
- start InitInterface option
- Number of Display mode : 74
- Number of Display mode : 74
- end of InitInterface option ok
- Connect to Agent by UDP
- TUNNELING_UDP_ALLOWED
- TUNNELING_UDP_ALLOWED
- game interface destory begin.
- game destroy begin
- Destroy sound engine()
- game destroy match destroy
- ------------------------ReleaseBuffer
- game destroyed ( 23:01:04 )
- game interface destroy finished
- StageCreated
- StageCreated
- Reset Device
- Video memory 118.000000
- devices Restored.
- StageCreated
- Fail to create Bitmap for Initial loading
- CastStageBridgePeer call in Zgame::Create
- game create begin , type = 13
- BspObject open : begin maps/Skyline/Skyline.rs
- RBspObject::Open : Open_MaterialList
- RBspObject::Open : OpenDescription
- RBspObject::OpenRs : file.Open
- RBspObject::OpenRs : file.Read(&header)
- RBspObject::OpenRs : file.Read(&nMaterial)
- RBspObject::OpenRs : Open_Nodes begin
- RBspObject::OpenRs : Open_Nodes end
- RBspObject::Open : OpenRs
- RBspObject::Open : OpenBsp
- RBspObject::Open : done
- game world create success.
- Reload all animation end
- ---------------------------------setBuffer
- game created ( 23:13:38 )
- Create character : Name=^AJe^8ri^1cho^9 Level=78
- Connect to Agent by UDP
- Connect to Agent by UDP
- Connect to Agent by UDP
- Connect to Agent by UDP
- Connect to Agent by UDP
- Connect to Agent by UDP
- Connect to Agent by UDP
- Connect to Agent by UDP
- Connect to Agent by UDP
- TUNNELING_UDP_ALLOWED
- TUNNELING_UDP_ALLOWED
- Connect to Agent by UDP
- TUNNELING_UDP_ALLOWED
- Connect to Agent by UDP
- TUNNELING_UDP_ALLOWED
- TUNNELING_UDP_ALLOWED
- Connect to Agent by UDP
- TUNNELING_UDP_ALLOWED
- TUNNELING_UDP_ALLOWED
- Connect to Agent by UDP
- TUNNELING_UDP_ALLOWED
- TUNNELING_UDP_ALLOWED
- Connect to Agent by UDP
- TUNNELING_UDP_ALLOWED
- TUNNELING_UDP_ALLOWED
- game interface destory begin.
- game destroy begin
- Destroy sound engine()
- game destroy match destroy
- ------------------------ReleaseBuffer
- game destroyed ( 23:23:55 )
- game interface destroy finished
- MLogoutListener !
- BspObject open : begin interface/login/login.rs
- RBspObject::Open : Open_MaterialList
- RBspObject::Open : Open_LightList
- BspObject open object list : begin
- RBspObject::Open_ObjectList : size 8
- RBspObject::Open_ObjectList : end
- RBspObject::Open : OpenDescription
- RBspObject::OpenRs : file.Open
- RBspObject::OpenRs : file.Read(&header)
- RBspObject::OpenRs : file.Read(&nMaterial)
- RBspObject::OpenRs : Open_Nodes begin
- RBspObject::OpenRs : Open_Nodes end
- RBspObject::Open : OpenRs
- RBspObject::Open : OpenBsp
- RBspObject::Open : done
- Load smoke description mesh.
- MExitListener !
- Destroy gunz
- Destroy sound engine.
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