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  1. GUNZ 1,0,0,290 launched. build (Feb 17 2014 21:19:05)
  2. Log time (02/18/14 22:02:17)
  3. Linear88's Runnable!
  4. CPU ID = GenuineIntel ( family = 15 , model = 6 , stepping = 5 ) @ 2992 MHz
  5. Display Device = Intel(R) Q965/Q963 Express Chipset Family ( vendor=8086 device=2992 subsys=2802103c revision=2 )
  6. Display Driver Version = 8.14.0010.1930
  7. Windows = 5.1 Build 2600 , Service Pack 3 (32-bit) (1031484KB) : Windows xp..
  8. Load XML from memory : system/locale.xml- SUCCESS
  9. Country : (USA), Language : (USA)
  10. Load Config from file : config.xml- SUCCESS
  11. Load XML from memory : system/system.xml- SUCCESS
  12. Load XML from memory : system/strings.xml(0x0009) - SUCCESS
  13. Load XML from memory : system/cserror.xml(0x0009) - SUCCESS
  14. Load XML from memory : system/messages.xml(0x0009) - SUCCESS
  15. Load XML from memory : system/gametypecfg.xml
  16. Dmp ok.
  17. InitializeNotify ok.
  18. WFog Enabled Device.
  19. Vertex Shader isn't supported
  20. device created.
  21. Video memory 118.000000
  22. main : RGetLenzFlare()->Initialize()
  23. InitialLoading success.
  24. interface Initialize success
  25. ZApplication::OnCreate : begin
  26. 0(Primary Sound Driver): Hardware Mixing Not Supported
  27. 1(Speakers (Realtek High Definition Audio)): Hardware Mixing Not Supported
  28. [[[getMaxChannel32]]]]
  29. found 0 custom music
  30.  
  31. -------------------> Sound Engine Create : 2.205000
  32.  
  33. sound engine create.
  34. Load XML from memory : System/tips.xml(0x0009)- SUCCESS
  35. start log bipmap
  36. end of load bitmaps2
  37. loading pictures : 4.696000
  38. warning : bitmap frame_b.png not found.
  39. warning : bitmap frame_t.png not found.
  40. warning : bitmap stripe.tga not found.
  41. warning : bitmap stripe.tga not found.
  42. warning : bitmap stripe.tga not found.
  43. warning : bitmap stripe.tga not found.
  44. warning : bitmap stripe.tga not found.
  45. warning : bitmap slot_head.tga not found.
  46. warning : bitmap slot_head.tga not found.
  47. warning : bitmap stripe.tga not found.
  48. warning : bitmap stripe.tga not found.
  49. warning : bitmap stripe.tga not found.
  50. warning : bitmap stripe.tga not found.
  51. warning : bitmap icon_gameroom.tga not found.
  52. IDLResource Loading Success!!
  53. IDL resources : 0.674000
  54. start InitInterface option
  55. Number of Display mode : 74
  56. Number of Display mode : 74
  57. end of InitInterface option ok
  58. Init maps : no Current ChannelRule
  59. Screen Effect Manager Create : 0.385000
  60. Screen effect manager create success.
  61. Effect manager create success.
  62. Client create success.
  63. game interface create success.
  64.  
  65. -------------------> GameInterface Create : 7.446000
  66.  
  67. Load character.xml success,
  68.  
  69. -------------------> Character Loading : 33.793999
  70.  
  71.  
  72. -------------------> WeaponMesh Loading : 11.775000
  73.  
  74. Load weapon.xml success.
  75.  
  76. -------------------> Worlditem Loading : 0.274000
  77.  
  78. Load zitem info success.
  79. Load zBuff info success.
  80. Init world item manager success.
  81. Init map Descriptor success.
  82. Init channel rule manager success.
  83. Init abuse manager success.
  84. Init chatting filter. success
  85.  
  86. -------------------> ETC .. : 8.739000
  87.  
  88. BspObject open : begin interface/login/login.rs
  89. RBspObject::Open : Open_MaterialList
  90. RBspObject::Open : Open_LightList
  91. BspObject open object list : begin
  92. RBspObject::Open_ObjectList : size 8
  93. RBspObject::Open_ObjectList : end
  94. RBspObject::Open : OpenDescription
  95. RBspObject::OpenRs : file.Open
  96. RBspObject::OpenRs : file.Read(&header)
  97. RBspObject::OpenRs : file.Read(&nMaterial)
  98. RBspObject::OpenRs : Open_Nodes begin
  99. RBspObject::OpenRs : Open_Nodes end
  100. RBspObject::Open : OpenRs
  101. RBspObject::Open : OpenBsp
  102. RBspObject::Open : done
  103. Load smoke description mesh.
  104. main : OnCreate() done
  105. Server Connected
  106. Login Posted
  107. Login Successful.
  108. Responsed Account Charlist
  109. Cloth VertexBuffer is Released
  110. Cloth VertexBuffer is Released
  111. Selected character name : ^AJe^8ri^1cho^9 (5E 41 4A 65 5E 38 72 69 5E 31 63 68 6F 5E 39 ) (len = 15)
  112. Cloth VertexBuffer is Released
  113. StageCreated
  114. Fail to create Bitmap for Initial loading
  115. CastStageBridgePeer call in Zgame::Create
  116. game create begin , type = 2
  117. BspObject open : begin maps/Multi DTR/Multi DTR.rs
  118. RBspObject::Open : Open_MaterialList
  119. RBspObject::Open : OpenDescription
  120. RBspObject::OpenRs : file.Open
  121. RBspObject::OpenRs : file.Read(&header)
  122. RBspObject::OpenRs : file.Read(&nMaterial)
  123. RBspObject::OpenRs : Open_Nodes begin
  124. RBspObject::OpenRs : Open_Nodes end
  125. RBspObject::Open : OpenRs
  126. RBspObject::Open : OpenBsp
  127. RBspObject::Open : done
  128. game world create success.
  129. Reload all animation end
  130. ---------------------------------setBuffer
  131. game created ( 22:04:46 )
  132. Create character : Name=^AJe^8ri^1cho^9 Level=78
  133. Connect to Agent by UDP
  134. Connect to Agent by UDP
  135. Connect to Agent by UDP
  136. TUNNELING_UDP_ALLOWED
  137. TUNNELING_UDP_ALLOWED
  138. Connect to Agent by UDP
  139. TUNNELING_UDP_ALLOWED
  140. TUNNELING_UDP_ALLOWED
  141. game interface destory begin.
  142. game destroy begin
  143. Destroy sound engine()
  144. game destroy match destroy
  145. ------------------------ReleaseBuffer
  146. game destroyed ( 22:06:09 )
  147. game interface destroy finished
  148. StageCreated
  149. Fail to create Bitmap for Initial loading
  150. CastStageBridgePeer call in Zgame::Create
  151. game create begin , type = 2
  152. BspObject open : begin maps/Multi DTR/Multi DTR.rs
  153. RBspObject::Open : Open_MaterialList
  154. RBspObject::Open : OpenDescription
  155. RBspObject::OpenRs : file.Open
  156. RBspObject::OpenRs : file.Read(&header)
  157. RBspObject::OpenRs : file.Read(&nMaterial)
  158. RBspObject::OpenRs : Open_Nodes begin
  159. RBspObject::OpenRs : Open_Nodes end
  160. RBspObject::Open : OpenRs
  161. RBspObject::Open : OpenBsp
  162. RBspObject::Open : done
  163. game world create success.
  164. Reload all animation end
  165. ---------------------------------setBuffer
  166. game created ( 22:06:14 )
  167. Create character : Name=^AJe^8ri^1cho^9 Level=78
  168. Connect to Agent by UDP
  169. Connect to Agent by UDP
  170. Connect to Agent by UDP
  171. TUNNELING_UDP_ALLOWED
  172. TUNNELING_UDP_ALLOWED
  173. Connect to Agent by UDP
  174. TUNNELING_UDP_ALLOWED
  175. TUNNELING_UDP_ALLOWED
  176. Connect to Agent by UDP
  177. TUNNELING_UDP_ALLOWED
  178. TUNNELING_UDP_ALLOWED
  179. Connect to Agent by UDP
  180. TUNNELING_UDP_ALLOWED
  181. TUNNELING_UDP_ALLOWED
  182. Connect to Agent by UDP
  183. TUNNELING_UDP_ALLOWED
  184. TUNNELING_UDP_ALLOWED
  185. Connect to Agent by UDP
  186. TUNNELING_UDP_ALLOWED
  187. TUNNELING_UDP_ALLOWED
  188. game interface destory begin.
  189. game destroy begin
  190. Destroy sound engine()
  191. game destroy match destroy
  192. ------------------------ReleaseBuffer
  193. game destroyed ( 22:20:40 )
  194. game interface destroy finished
  195. StageCreated
  196. Fail to create Bitmap for Initial loading
  197. CastStageBridgePeer call in Zgame::Create
  198. game create begin , type = 2
  199. BspObject open : begin maps/Multi DTR/Multi DTR.rs
  200. RBspObject::Open : Open_MaterialList
  201. RBspObject::Open : OpenDescription
  202. RBspObject::OpenRs : file.Open
  203. RBspObject::OpenRs : file.Read(&header)
  204. RBspObject::OpenRs : file.Read(&nMaterial)
  205. RBspObject::OpenRs : Open_Nodes begin
  206. RBspObject::OpenRs : Open_Nodes end
  207. RBspObject::Open : OpenRs
  208. RBspObject::Open : OpenBsp
  209. RBspObject::Open : done
  210. game world create success.
  211. Reload all animation end
  212. ---------------------------------setBuffer
  213. game created ( 22:20:47 )
  214. Create character : Name=^AJe^8ri^1cho^9 Level=78
  215. Connect to Agent by UDP
  216. Connect to Agent by UDP
  217. TUNNELING_UDP_ALLOWED
  218. TUNNELING_UDP_ALLOWED
  219. Connect to Agent by UDP
  220. TUNNELING_UDP_ALLOWED
  221. TUNNELING_UDP_ALLOWED
  222. Connect to Agent by UDP
  223. TUNNELING_UDP_ALLOWED
  224. TUNNELING_UDP_ALLOWED
  225. game interface destory begin.
  226. game destroy begin
  227. Destroy sound engine()
  228. game destroy match destroy
  229. ------------------------ReleaseBuffer
  230. game destroyed ( 22:22:56 )
  231. game interface destroy finished
  232. StageCreated
  233. Fail to create Bitmap for Initial loading
  234. CastStageBridgePeer call in Zgame::Create
  235. game create begin , type = 2
  236. BspObject open : begin maps/Multi DTR/Multi DTR.rs
  237. RBspObject::Open : Open_MaterialList
  238. RBspObject::Open : OpenDescription
  239. RBspObject::OpenRs : file.Open
  240. RBspObject::OpenRs : file.Read(&header)
  241. RBspObject::OpenRs : file.Read(&nMaterial)
  242. RBspObject::OpenRs : Open_Nodes begin
  243. RBspObject::OpenRs : Open_Nodes end
  244. RBspObject::Open : OpenRs
  245. RBspObject::Open : OpenBsp
  246. RBspObject::Open : done
  247. game world create success.
  248. Reload all animation end
  249. ---------------------------------setBuffer
  250. game created ( 22:22:59 )
  251. Create character : Name=^AJe^8ri^1cho^9 Level=78
  252. Connect to Agent by UDP
  253. Connect to Agent by UDP
  254. Connect to Agent by UDP
  255. TUNNELING_UDP_ALLOWED
  256. TUNNELING_UDP_ALLOWED
  257. game interface destory begin.
  258. game destroy begin
  259. Destroy sound engine()
  260. game destroy match destroy
  261. ------------------------ReleaseBuffer
  262. game destroyed ( 22:24:40 )
  263. game interface destroy finished
  264. StageCreated
  265. Cloth VertexBuffer is Released
  266. Fail to create Bitmap for Initial loading
  267. CastStageBridgePeer call in Zgame::Create
  268. game create begin , type = 13
  269. BspObject open : begin maps/Dojo/Dojo.rs
  270. RBspObject::Open : Open_MaterialList
  271. RBspObject::Open : OpenDescription
  272. RBspObject::OpenRs : file.Open
  273. RBspObject::OpenRs : file.Read(&header)
  274. RBspObject::OpenRs : file.Read(&nMaterial)
  275. RBspObject::OpenRs : Open_Nodes begin
  276. RBspObject::OpenRs : Open_Nodes end
  277. RBspObject::Open : OpenRs
  278. RBspObject::Open : OpenBsp
  279. RBspObject::Open : done
  280. game world create success.
  281. Reload all animation end
  282. ---------------------------------setBuffer
  283. game created ( 22:25:37 )
  284. Create character : Name=^AJe^8ri^1cho^9 Level=78
  285. game interface destory begin.
  286. game destroy begin
  287. Destroy sound engine()
  288. game destroy match destroy
  289. ------------------------ReleaseBuffer
  290. game destroyed ( 22:26:18 )
  291. game interface destroy finished
  292. StageCreated
  293. StageCreated
  294. Responsed Account Charlist
  295. BspObject open : begin interface/login/login.rs
  296. RBspObject::Open : Open_MaterialList
  297. RBspObject::Open : Open_LightList
  298. BspObject open object list : begin
  299. RBspObject::Open_ObjectList : size 8
  300. RBspObject::Open_ObjectList : end
  301. RBspObject::Open : OpenDescription
  302. RBspObject::OpenRs : file.Open
  303. RBspObject::OpenRs : file.Read(&header)
  304. RBspObject::OpenRs : file.Read(&nMaterial)
  305. RBspObject::OpenRs : Open_Nodes begin
  306. RBspObject::OpenRs : Open_Nodes end
  307. RBspObject::Open : OpenRs
  308. RBspObject::Open : OpenBsp
  309. RBspObject::Open : done
  310. Load smoke description mesh.
  311. Selected character name : JerichoP (4A 65 72 69 63 68 6F 50 ) (len = 8)
  312. Emblem url is null! clanID(102487)
  313. Emblem url is null! clanID(102487)
  314. Emblem url is null! clanID(102487)
  315. Responsed Account Charlist
  316. BspObject open : begin interface/login/login.rs
  317. RBspObject::Open : Open_MaterialList
  318. RBspObject::Open : Open_LightList
  319. BspObject open object list : begin
  320. RBspObject::Open_ObjectList : size 8
  321. RBspObject::Open_ObjectList : end
  322. RBspObject::Open : OpenDescription
  323. RBspObject::OpenRs : file.Open
  324. RBspObject::OpenRs : file.Read(&header)
  325. RBspObject::OpenRs : file.Read(&nMaterial)
  326. RBspObject::OpenRs : Open_Nodes begin
  327. RBspObject::OpenRs : Open_Nodes end
  328. RBspObject::Open : OpenRs
  329. RBspObject::Open : OpenBsp
  330. RBspObject::Open : done
  331. Load smoke description mesh.
  332. Selected character name : ^AJe^8ri^1cho^9 (5E 41 4A 65 5E 38 72 69 5E 31 63 68 6F 5E 39 ) (len = 15)
  333. Emblem url is null! clanID(102487)
  334. Emblem url is null! clanID(102487)
  335. Emblem url is null! clanID(102487)
  336. StageCreated
  337. StageCreated
  338. StageCreated
  339. Cloth VertexBuffer is Released
  340. Cloth VertexBuffer is Released
  341. Cloth VertexBuffer is Released
  342. Cloth VertexBuffer is Released
  343. Fail to create Bitmap for Initial loading
  344. CastStageBridgePeer call in Zgame::Create
  345. game create begin , type = 5
  346. BspObject open : begin maps/Town/Town.rs
  347. RBspObject::Open : Open_MaterialList
  348. RBspObject::Open : Open_LightList
  349. BspObject open object list : begin
  350. RBspObject::Open_ObjectList : size 8
  351. RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
  352. RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
  353. RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
  354. RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
  355. RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
  356. RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
  357. RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
  358. RBspObject::Open_ObjectList : end
  359. RBspObject::Open : OpenDescription
  360. RBspObject::OpenRs : file.Open
  361. RBspObject::OpenRs : file.Read(&header)
  362. RBspObject::OpenRs : file.Read(&nMaterial)
  363. RBspObject::OpenRs : Open_Nodes begin
  364. RBspObject::OpenRs : Open_Nodes end
  365. RBspObject::Open : OpenRs
  366. RBspObject::Open : OpenBsp
  367. RBspObject::Open : done
  368. create game enrvironment.
  369. game world create success.
  370. Reload all animation end
  371. ---------------------------------setBuffer
  372. game created ( 22:33:18 )
  373. Create character : Name=^AJe^8ri^1cho^9 Level=78
  374. game interface destory begin.
  375. game destroy begin
  376. Destroy sound engine()
  377. game destroy match destroy
  378. ------------------------ReleaseBuffer
  379. game destroyed ( 22:40:52 )
  380. game interface destroy finished
  381. StageCreated
  382. StageCreated
  383. StageCreated
  384. StageCreated
  385. Fail to create Bitmap for Initial loading
  386. CastStageBridgePeer call in Zgame::Create
  387. game create begin , type = 16
  388. BspObject open : begin maps/SkillmapV4/SkillmapV4.rs
  389. RBspObject::Open : Open_MaterialList
  390. RBspObject::Open : OpenDescription
  391. RBspObject::OpenRs : file.Open
  392. RBspObject::OpenRs : file.Read(&header)
  393. RBspObject::OpenRs : file.Read(&nMaterial)
  394. RBspObject::OpenRs : Open_Nodes begin
  395. RBspObject::OpenRs : Open_Nodes end
  396. RBspObject::Open : OpenRs
  397. RBspObject::Open : OpenBsp
  398. RBspObject::Open : done
  399. game world create success.
  400. Reload all animation end
  401. ---------------------------------setBuffer
  402. game created ( 22:44:55 )
  403. Create character : Name=^AJe^8ri^1cho^9 Level=78
  404. start InitInterface option
  405. Number of Display mode : 74
  406. Number of Display mode : 74
  407. end of InitInterface option ok
  408. Connect to Agent by UDP
  409. TUNNELING_UDP_ALLOWED
  410. TUNNELING_UDP_ALLOWED
  411. game interface destory begin.
  412. game destroy begin
  413. Destroy sound engine()
  414. game destroy match destroy
  415. ------------------------ReleaseBuffer
  416. game destroyed ( 23:01:04 )
  417. game interface destroy finished
  418. StageCreated
  419. StageCreated
  420. Reset Device
  421. Video memory 118.000000
  422. devices Restored.
  423. StageCreated
  424. Fail to create Bitmap for Initial loading
  425. CastStageBridgePeer call in Zgame::Create
  426. game create begin , type = 13
  427. BspObject open : begin maps/Skyline/Skyline.rs
  428. RBspObject::Open : Open_MaterialList
  429. RBspObject::Open : OpenDescription
  430. RBspObject::OpenRs : file.Open
  431. RBspObject::OpenRs : file.Read(&header)
  432. RBspObject::OpenRs : file.Read(&nMaterial)
  433. RBspObject::OpenRs : Open_Nodes begin
  434. RBspObject::OpenRs : Open_Nodes end
  435. RBspObject::Open : OpenRs
  436. RBspObject::Open : OpenBsp
  437. RBspObject::Open : done
  438. game world create success.
  439. Reload all animation end
  440. ---------------------------------setBuffer
  441. game created ( 23:13:38 )
  442. Create character : Name=^AJe^8ri^1cho^9 Level=78
  443. Connect to Agent by UDP
  444. Connect to Agent by UDP
  445. Connect to Agent by UDP
  446. Connect to Agent by UDP
  447. Connect to Agent by UDP
  448. Connect to Agent by UDP
  449. Connect to Agent by UDP
  450. Connect to Agent by UDP
  451. Connect to Agent by UDP
  452. TUNNELING_UDP_ALLOWED
  453. TUNNELING_UDP_ALLOWED
  454. Connect to Agent by UDP
  455. TUNNELING_UDP_ALLOWED
  456. Connect to Agent by UDP
  457. TUNNELING_UDP_ALLOWED
  458. TUNNELING_UDP_ALLOWED
  459. Connect to Agent by UDP
  460. TUNNELING_UDP_ALLOWED
  461. TUNNELING_UDP_ALLOWED
  462. Connect to Agent by UDP
  463. TUNNELING_UDP_ALLOWED
  464. TUNNELING_UDP_ALLOWED
  465. Connect to Agent by UDP
  466. TUNNELING_UDP_ALLOWED
  467. TUNNELING_UDP_ALLOWED
  468. game interface destory begin.
  469. game destroy begin
  470. Destroy sound engine()
  471. game destroy match destroy
  472. ------------------------ReleaseBuffer
  473. game destroyed ( 23:23:55 )
  474. game interface destroy finished
  475. MLogoutListener !
  476. BspObject open : begin interface/login/login.rs
  477. RBspObject::Open : Open_MaterialList
  478. RBspObject::Open : Open_LightList
  479. BspObject open object list : begin
  480. RBspObject::Open_ObjectList : size 8
  481. RBspObject::Open_ObjectList : end
  482. RBspObject::Open : OpenDescription
  483. RBspObject::OpenRs : file.Open
  484. RBspObject::OpenRs : file.Read(&header)
  485. RBspObject::OpenRs : file.Read(&nMaterial)
  486. RBspObject::OpenRs : Open_Nodes begin
  487. RBspObject::OpenRs : Open_Nodes end
  488. RBspObject::Open : OpenRs
  489. RBspObject::Open : OpenBsp
  490. RBspObject::Open : done
  491. Load smoke description mesh.
  492. MExitListener !
  493. Destroy gunz
  494. Destroy sound engine.
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