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- Initialize engine version: 5.1.3f1 (b0a23b31c3d8)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 9.0c [aticfx32.dll 8.17.10.1429]
- Renderer: AMD Radeon R9 200 Series
- Vendor: ATI
- VRAM: 3072 MB (via DXGI)
- Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 NULL=1 RESZ=1 SlowINTZ=1
- Begin MonoManager ReloadAssembly
- Platform assembly: H:\Program Files (x86)\Steam\steamapps\common\Super Mustache\game_Data\Managed\UnityEngine.dll (this message is harmless)
- Loading H:\Program Files (x86)\Steam\steamapps\common\Super Mustache\game_Data\Managed\UnityEngine.dll into Unity Child Domain
- Platform assembly: H:\Program Files (x86)\Steam\steamapps\common\Super Mustache\game_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
- Loading H:\Program Files (x86)\Steam\steamapps\common\Super Mustache\game_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Platform assembly: H:\Program Files (x86)\Steam\steamapps\common\Super Mustache\game_Data\Managed\Assembly-CSharp.dll (this message is harmless)
- Loading H:\Program Files (x86)\Steam\steamapps\common\Super Mustache\game_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Platform assembly: H:\Program Files (x86)\Steam\steamapps\common\Super Mustache\game_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
- Loading H:\Program Files (x86)\Steam\steamapps\common\Super Mustache\game_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
- Platform assembly: H:\Program Files (x86)\Steam\steamapps\common\Super Mustache\game_Data\Managed\UnityEngine.UI.dll (this message is harmless)
- Loading H:\Program Files (x86)\Steam\steamapps\common\Super Mustache\game_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Platform assembly: H:\Program Files (x86)\Steam\steamapps\common\Super Mustache\game_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
- Loading H:\Program Files (x86)\Steam\steamapps\common\Super Mustache\game_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Platform assembly: H:\Program Files (x86)\Steam\steamapps\common\Super Mustache\game_Data\Managed\UnityEngine.Analytics.dll (this message is harmless)
- Loading H:\Program Files (x86)\Steam\steamapps\common\Super Mustache\game_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain
- Platform assembly: H:\Program Files (x86)\Steam\steamapps\common\Super Mustache\game_Data\Managed\PlayMaker.dll (this message is harmless)
- Loading H:\Program Files (x86)\Steam\steamapps\common\Super Mustache\game_Data\Managed\PlayMaker.dll into Unity Child Domain
- Platform assembly: H:\Program Files (x86)\Steam\steamapps\common\Super Mustache\game_Data\Managed\TileSystem.Runtime.dll (this message is harmless)
- Loading H:\Program Files (x86)\Steam\steamapps\common\Super Mustache\game_Data\Managed\TileSystem.Runtime.dll into Unity Child Domain
- Platform assembly: H:\Program Files (x86)\Steam\steamapps\common\Super Mustache\game_Data\Managed\TileSystem.Runtime.dll (this message is harmless)
- Loading H:\Program Files (x86)\Steam\steamapps\common\Super Mustache\game_Data\Managed\TileSystem.Runtime.dll into Unity Child Domain
- Platform assembly: H:\Program Files (x86)\Steam\steamapps\common\Super Mustache\game_Data\Managed\System.Core.dll (this message is harmless)
- - Completed reload, in 0.324 seconds
- desktop: 1920x1080 60Hz; virtual: 3600x1080 at -1680,0
- <RI> Initializing input.
- <RI> Input initialized.
- <RI> Initialized touch support.
- Platform assembly: H:\Program Files (x86)\Steam\steamapps\common\Super Mustache\game_Data\Managed\System.dll (this message is harmless)
- LoadLevel: menu
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)
- Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 18.510719 ms
- Platform assembly: H:\Program Files (x86)\Steam\steamapps\common\Super Mustache\game_Data\Managed\System.Xml.dll (this message is harmless)
- Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 1890.
- Total: 1.529106 ms (FindLiveObjects: 0.101440 ms CreateObjectMapping: 0.188671 ms MarkObjects: 1.151369 ms DeleteObjects: 0.086836 ms)
- Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 1.285965 ms
- Unloading 125 unused Assets to reduce memory usage. Loaded Objects now: 2221.
- Total: 1.141501 ms (FindLiveObjects: 0.078547 ms CreateObjectMapping: 0.116834 ms MarkObjects: 0.892439 ms DeleteObjects: 0.052496 ms)
- Level Manager screen has saveOnGameOver but it cannot find a Character.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)
- Level Manager screen has saveOnGameOver but it cannot find a Character.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)
- Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 3.845265 ms
- Unloading 14 unused Assets to reduce memory usage. Loaded Objects now: 1594.
- Total: 2.120777 ms (FindLiveObjects: 0.076573 ms CreateObjectMapping: 0.183540 ms MarkObjects: 1.771853 ms DeleteObjects: 0.088020 ms)
- Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 1.147027 ms
- Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 56746.
- Total: 44.119511 ms (FindLiveObjects: 2.425493 ms CreateObjectMapping: 0.995458 ms MarkObjects: 40.591591 ms DeleteObjects: 0.106571 ms)
- Level Manager only supports load on awake, reset on game over, and save on change.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)
- Couldn't find a character
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)
- Can't save Manager on death as no character health could be found.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)
- Animator.GotoState: State could not be found
- (Filename: Line: 2377)
- Invalid Layer Index
- (Filename: Line: 3235)
- Animator.GotoState: State could not be found
- (Filename: Line: 2377)
- Invalid Layer Index
- (Filename: Line: 3235)
- Animator.GotoState: State could not be found
- (Filename: Line: 2377)
- Invalid Layer Index
- (Filename: Line: 3235)
- Setting up 6 worker threads for Enlighten.
- Thread -> id: 1bdc8 -> priority: 1
- Thread -> id: 1c614 -> priority: 1
- Thread -> id: 7018 -> priority: 1
- Thread -> id: 1c218 -> priority: 1
- Thread -> id: 1cb44 -> priority: 1
- Thread -> id: 1b658 -> priority: 1
- Animator.GotoState: State could not be found
- (Filename: Line: 2377)
- Invalid Layer Index
- (Filename: Line: 3235)
- Animator.GotoState: State could not be found
- (Filename: Line: 2377)
- Invalid Layer Index
- (Filename: Line: 3235)
- Animator.GotoState: State could not be found
- (Filename: Line: 2377)
- Invalid Layer Index
- (Filename: Line: 3235)
- Animator.GotoState: State could not be found
- (Filename: Line: 2377)
- Invalid Layer Index
- (Filename: Line: 3235)
- Animator.GotoState: State could not be found
- (Filename: Line: 2377)
- Invalid Layer Index
- (Filename: Line: 3235)
- Animator.GotoState: State could not be found
- (Filename: Line: 2377)
- Invalid Layer Index
- (Filename: Line: 3235)
- Animator.GotoState: State could not be found
- (Filename: Line: 2377)
- Invalid Layer Index
- (Filename: Line: 3235)
- Trying to attack but no hit hitbox set
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)
- Unloading 11 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 57.783192 ms
- Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 56740.
- Total: 54.661427 ms (FindLiveObjects: 1.901713 ms CreateObjectMapping: 0.614563 ms MarkObjects: 52.061077 ms DeleteObjects: 0.083283 ms)
- Level Manager only supports load on awake, reset on game over, and save on change.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)
- Couldn't find a character
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)
- Can't save Manager on death as no character health could be found.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)
- Animator.GotoState: State could not be found
- (Filename: Line: 2377)
- Invalid Layer Index
- (Filename: Line: 3235)
- Animator.GotoState: State could not be found
- (Filename: Line: 2377)
- Invalid Layer Index
- (Filename: Line: 3235)
- Animator.GotoState: State could not be found
- (Filename: Line: 2377)
- Invalid Layer Index
- (Filename: Line: 3235)
- Animator.GotoState: State could not be found
- (Filename: Line: 2377)
- Invalid Layer Index
- (Filename: Line: 3235)
- Animator.GotoState: State could not be found
- (Filename: Line: 2377)
- Invalid Layer Index
- (Filename: Line: 3235)
- Animator.GotoState: State could not be found
- (Filename: Line: 2377)
- Invalid Layer Index
- (Filename: Line: 3235)
- Animator.GotoState: State could not be found
- (Filename: Line: 2377)
- Invalid Layer Index
- (Filename: Line: 3235)
- Animator.GotoState: State could not be found
- (Filename: Line: 2377)
- Invalid Layer Index
- (Filename: Line: 3235)
- Animator.GotoState: State could not be found
- (Filename: Line: 2377)
- Invalid Layer Index
- (Filename: Line: 3235)
- Animator.GotoState: State could not be found
- (Filename: Line: 2377)
- Invalid Layer Index
- (Filename: Line: 3235)
- Unloading 11 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 61.504124 ms
- Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 56740.
- Total: 53.348621 ms (FindLiveObjects: 2.134592 ms CreateObjectMapping: 0.611011 ms MarkObjects: 50.531574 ms DeleteObjects: 0.070653 ms)
- Level Manager only supports load on awake, reset on game over, and save on change.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)
- Couldn't find a character
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)
- Can't save Manager on death as no character health could be found.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)
- Animator.GotoState: State could not be found
- (Filename: Line: 2377)
- Invalid Layer Index
- (Filename: Line: 3235)
- Animator.GotoState: State could not be found
- (Filename: Line: 2377)
- Invalid Layer Index
- (Filename: Line: 3235)
- Animator.GotoState: State could not be found
- (Filename: Line: 2377)
- Invalid Layer Index
- (Filename: Line: 3235)
- Animator.GotoState: State could not be found
- (Filename: Line: 2377)
- Invalid Layer Index
- (Filename: Line: 3235)
- Animator.GotoState: State could not be found
- (Filename: Line: 2377)
- Invalid Layer Index
- (Filename: Line: 3235)
- Animator.GotoState: State could not be found
- (Filename: Line: 2377)
- Invalid Layer Index
- (Filename: Line: 3235)
- Animator.GotoState: State could not be found
- (Filename: Line: 2377)
- Invalid Layer Index
- (Filename: Line: 3235)
- Animator.GotoState: State could not be found
- (Filename: Line: 2377)
- Invalid Layer Index
- (Filename: Line: 3235)
- Animator.GotoState: State could not be found
- (Filename: Line: 2377)
- Invalid Layer Index
- (Filename: Line: 3235)
- Animator.GotoState: State could not be found
- (Filename: Line: 2377)
- Invalid Layer Index
- (Filename: Line: 3235)
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