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super mustache

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Feb 1st, 2016
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  1. Initialize engine version: 5.1.3f1 (b0a23b31c3d8)
  2. GfxDevice: creating device client; threaded=1
  3. Direct3D:
  4. Version: Direct3D 9.0c [aticfx32.dll 8.17.10.1429]
  5. Renderer: AMD Radeon R9 200 Series
  6. Vendor: ATI
  7. VRAM: 3072 MB (via DXGI)
  8. Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 NULL=1 RESZ=1 SlowINTZ=1
  9. Begin MonoManager ReloadAssembly
  10. Platform assembly: H:\Program Files (x86)\Steam\steamapps\common\Super Mustache\game_Data\Managed\UnityEngine.dll (this message is harmless)
  11. Loading H:\Program Files (x86)\Steam\steamapps\common\Super Mustache\game_Data\Managed\UnityEngine.dll into Unity Child Domain
  12. Platform assembly: H:\Program Files (x86)\Steam\steamapps\common\Super Mustache\game_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
  13. Loading H:\Program Files (x86)\Steam\steamapps\common\Super Mustache\game_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  14. Platform assembly: H:\Program Files (x86)\Steam\steamapps\common\Super Mustache\game_Data\Managed\Assembly-CSharp.dll (this message is harmless)
  15. Loading H:\Program Files (x86)\Steam\steamapps\common\Super Mustache\game_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  16. Platform assembly: H:\Program Files (x86)\Steam\steamapps\common\Super Mustache\game_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
  17. Loading H:\Program Files (x86)\Steam\steamapps\common\Super Mustache\game_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
  18. Platform assembly: H:\Program Files (x86)\Steam\steamapps\common\Super Mustache\game_Data\Managed\UnityEngine.UI.dll (this message is harmless)
  19. Loading H:\Program Files (x86)\Steam\steamapps\common\Super Mustache\game_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  20. Platform assembly: H:\Program Files (x86)\Steam\steamapps\common\Super Mustache\game_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
  21. Loading H:\Program Files (x86)\Steam\steamapps\common\Super Mustache\game_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
  22. Platform assembly: H:\Program Files (x86)\Steam\steamapps\common\Super Mustache\game_Data\Managed\UnityEngine.Analytics.dll (this message is harmless)
  23. Loading H:\Program Files (x86)\Steam\steamapps\common\Super Mustache\game_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain
  24. Platform assembly: H:\Program Files (x86)\Steam\steamapps\common\Super Mustache\game_Data\Managed\PlayMaker.dll (this message is harmless)
  25. Loading H:\Program Files (x86)\Steam\steamapps\common\Super Mustache\game_Data\Managed\PlayMaker.dll into Unity Child Domain
  26. Platform assembly: H:\Program Files (x86)\Steam\steamapps\common\Super Mustache\game_Data\Managed\TileSystem.Runtime.dll (this message is harmless)
  27. Loading H:\Program Files (x86)\Steam\steamapps\common\Super Mustache\game_Data\Managed\TileSystem.Runtime.dll into Unity Child Domain
  28. Platform assembly: H:\Program Files (x86)\Steam\steamapps\common\Super Mustache\game_Data\Managed\TileSystem.Runtime.dll (this message is harmless)
  29. Loading H:\Program Files (x86)\Steam\steamapps\common\Super Mustache\game_Data\Managed\TileSystem.Runtime.dll into Unity Child Domain
  30. Platform assembly: H:\Program Files (x86)\Steam\steamapps\common\Super Mustache\game_Data\Managed\System.Core.dll (this message is harmless)
  31. - Completed reload, in 0.324 seconds
  32. desktop: 1920x1080 60Hz; virtual: 3600x1080 at -1680,0
  33. <RI> Initializing input.
  34.  
  35. <RI> Input initialized.
  36.  
  37. <RI> Initialized touch support.
  38.  
  39. Platform assembly: H:\Program Files (x86)\Steam\steamapps\common\Super Mustache\game_Data\Managed\System.dll (this message is harmless)
  40. LoadLevel: menu
  41.  
  42. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)
  43.  
  44. Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
  45. UnloadTime: 18.510719 ms
  46. Platform assembly: H:\Program Files (x86)\Steam\steamapps\common\Super Mustache\game_Data\Managed\System.Xml.dll (this message is harmless)
  47.  
  48. Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 1890.
  49. Total: 1.529106 ms (FindLiveObjects: 0.101440 ms CreateObjectMapping: 0.188671 ms MarkObjects: 1.151369 ms DeleteObjects: 0.086836 ms)
  50.  
  51. Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
  52. UnloadTime: 1.285965 ms
  53.  
  54. Unloading 125 unused Assets to reduce memory usage. Loaded Objects now: 2221.
  55. Total: 1.141501 ms (FindLiveObjects: 0.078547 ms CreateObjectMapping: 0.116834 ms MarkObjects: 0.892439 ms DeleteObjects: 0.052496 ms)
  56.  
  57. Level Manager screen has saveOnGameOver but it cannot find a Character.
  58.  
  59. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)
  60.  
  61. Level Manager screen has saveOnGameOver but it cannot find a Character.
  62.  
  63. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)
  64.  
  65. Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
  66. UnloadTime: 3.845265 ms
  67.  
  68. Unloading 14 unused Assets to reduce memory usage. Loaded Objects now: 1594.
  69. Total: 2.120777 ms (FindLiveObjects: 0.076573 ms CreateObjectMapping: 0.183540 ms MarkObjects: 1.771853 ms DeleteObjects: 0.088020 ms)
  70.  
  71. Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
  72. UnloadTime: 1.147027 ms
  73.  
  74. Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 56746.
  75. Total: 44.119511 ms (FindLiveObjects: 2.425493 ms CreateObjectMapping: 0.995458 ms MarkObjects: 40.591591 ms DeleteObjects: 0.106571 ms)
  76.  
  77. Level Manager only supports load on awake, reset on game over, and save on change.
  78.  
  79. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)
  80.  
  81. Couldn't find a character
  82.  
  83. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)
  84.  
  85. Can't save Manager on death as no character health could be found.
  86.  
  87. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)
  88.  
  89. Animator.GotoState: State could not be found
  90.  
  91. (Filename: Line: 2377)
  92.  
  93. Invalid Layer Index
  94.  
  95. (Filename: Line: 3235)
  96.  
  97. Animator.GotoState: State could not be found
  98.  
  99. (Filename: Line: 2377)
  100.  
  101. Invalid Layer Index
  102.  
  103. (Filename: Line: 3235)
  104.  
  105. Animator.GotoState: State could not be found
  106.  
  107. (Filename: Line: 2377)
  108.  
  109. Invalid Layer Index
  110.  
  111. (Filename: Line: 3235)
  112.  
  113. Setting up 6 worker threads for Enlighten.
  114. Thread -> id: 1bdc8 -> priority: 1
  115. Thread -> id: 1c614 -> priority: 1
  116. Thread -> id: 7018 -> priority: 1
  117. Thread -> id: 1c218 -> priority: 1
  118. Thread -> id: 1cb44 -> priority: 1
  119. Thread -> id: 1b658 -> priority: 1
  120. Animator.GotoState: State could not be found
  121.  
  122. (Filename: Line: 2377)
  123.  
  124. Invalid Layer Index
  125.  
  126. (Filename: Line: 3235)
  127.  
  128. Animator.GotoState: State could not be found
  129.  
  130. (Filename: Line: 2377)
  131.  
  132. Invalid Layer Index
  133.  
  134. (Filename: Line: 3235)
  135.  
  136. Animator.GotoState: State could not be found
  137.  
  138. (Filename: Line: 2377)
  139.  
  140. Invalid Layer Index
  141.  
  142. (Filename: Line: 3235)
  143.  
  144. Animator.GotoState: State could not be found
  145.  
  146. (Filename: Line: 2377)
  147.  
  148. Invalid Layer Index
  149.  
  150. (Filename: Line: 3235)
  151.  
  152. Animator.GotoState: State could not be found
  153.  
  154. (Filename: Line: 2377)
  155.  
  156. Invalid Layer Index
  157.  
  158. (Filename: Line: 3235)
  159.  
  160. Animator.GotoState: State could not be found
  161.  
  162. (Filename: Line: 2377)
  163.  
  164. Invalid Layer Index
  165.  
  166. (Filename: Line: 3235)
  167.  
  168. Animator.GotoState: State could not be found
  169.  
  170. (Filename: Line: 2377)
  171.  
  172. Invalid Layer Index
  173.  
  174. (Filename: Line: 3235)
  175.  
  176. Trying to attack but no hit hitbox set
  177.  
  178. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)
  179.  
  180. Unloading 11 Unused Serialized files (Serialized files now loaded: 0)
  181. UnloadTime: 57.783192 ms
  182.  
  183. Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 56740.
  184. Total: 54.661427 ms (FindLiveObjects: 1.901713 ms CreateObjectMapping: 0.614563 ms MarkObjects: 52.061077 ms DeleteObjects: 0.083283 ms)
  185.  
  186. Level Manager only supports load on awake, reset on game over, and save on change.
  187.  
  188. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)
  189.  
  190. Couldn't find a character
  191.  
  192. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)
  193.  
  194. Can't save Manager on death as no character health could be found.
  195.  
  196. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)
  197.  
  198. Animator.GotoState: State could not be found
  199.  
  200. (Filename: Line: 2377)
  201.  
  202. Invalid Layer Index
  203.  
  204. (Filename: Line: 3235)
  205.  
  206. Animator.GotoState: State could not be found
  207.  
  208. (Filename: Line: 2377)
  209.  
  210. Invalid Layer Index
  211.  
  212. (Filename: Line: 3235)
  213.  
  214. Animator.GotoState: State could not be found
  215.  
  216. (Filename: Line: 2377)
  217.  
  218. Invalid Layer Index
  219.  
  220. (Filename: Line: 3235)
  221.  
  222. Animator.GotoState: State could not be found
  223.  
  224. (Filename: Line: 2377)
  225.  
  226. Invalid Layer Index
  227.  
  228. (Filename: Line: 3235)
  229.  
  230. Animator.GotoState: State could not be found
  231.  
  232. (Filename: Line: 2377)
  233.  
  234. Invalid Layer Index
  235.  
  236. (Filename: Line: 3235)
  237.  
  238. Animator.GotoState: State could not be found
  239.  
  240. (Filename: Line: 2377)
  241.  
  242. Invalid Layer Index
  243.  
  244. (Filename: Line: 3235)
  245.  
  246. Animator.GotoState: State could not be found
  247.  
  248. (Filename: Line: 2377)
  249.  
  250. Invalid Layer Index
  251.  
  252. (Filename: Line: 3235)
  253.  
  254. Animator.GotoState: State could not be found
  255.  
  256. (Filename: Line: 2377)
  257.  
  258. Invalid Layer Index
  259.  
  260. (Filename: Line: 3235)
  261.  
  262. Animator.GotoState: State could not be found
  263.  
  264. (Filename: Line: 2377)
  265.  
  266. Invalid Layer Index
  267.  
  268. (Filename: Line: 3235)
  269.  
  270. Animator.GotoState: State could not be found
  271.  
  272. (Filename: Line: 2377)
  273.  
  274. Invalid Layer Index
  275.  
  276. (Filename: Line: 3235)
  277.  
  278. Unloading 11 Unused Serialized files (Serialized files now loaded: 0)
  279. UnloadTime: 61.504124 ms
  280.  
  281. Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 56740.
  282. Total: 53.348621 ms (FindLiveObjects: 2.134592 ms CreateObjectMapping: 0.611011 ms MarkObjects: 50.531574 ms DeleteObjects: 0.070653 ms)
  283.  
  284. Level Manager only supports load on awake, reset on game over, and save on change.
  285.  
  286. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)
  287.  
  288. Couldn't find a character
  289.  
  290. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)
  291.  
  292. Can't save Manager on death as no character health could be found.
  293.  
  294. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)
  295.  
  296. Animator.GotoState: State could not be found
  297.  
  298. (Filename: Line: 2377)
  299.  
  300. Invalid Layer Index
  301.  
  302. (Filename: Line: 3235)
  303.  
  304. Animator.GotoState: State could not be found
  305.  
  306. (Filename: Line: 2377)
  307.  
  308. Invalid Layer Index
  309.  
  310. (Filename: Line: 3235)
  311.  
  312. Animator.GotoState: State could not be found
  313.  
  314. (Filename: Line: 2377)
  315.  
  316. Invalid Layer Index
  317.  
  318. (Filename: Line: 3235)
  319.  
  320. Animator.GotoState: State could not be found
  321.  
  322. (Filename: Line: 2377)
  323.  
  324. Invalid Layer Index
  325.  
  326. (Filename: Line: 3235)
  327.  
  328. Animator.GotoState: State could not be found
  329.  
  330. (Filename: Line: 2377)
  331.  
  332. Invalid Layer Index
  333.  
  334. (Filename: Line: 3235)
  335.  
  336. Animator.GotoState: State could not be found
  337.  
  338. (Filename: Line: 2377)
  339.  
  340. Invalid Layer Index
  341.  
  342. (Filename: Line: 3235)
  343.  
  344. Animator.GotoState: State could not be found
  345.  
  346. (Filename: Line: 2377)
  347.  
  348. Invalid Layer Index
  349.  
  350. (Filename: Line: 3235)
  351.  
  352. Animator.GotoState: State could not be found
  353.  
  354. (Filename: Line: 2377)
  355.  
  356. Invalid Layer Index
  357.  
  358. (Filename: Line: 3235)
  359.  
  360. Animator.GotoState: State could not be found
  361.  
  362. (Filename: Line: 2377)
  363.  
  364. Invalid Layer Index
  365.  
  366. (Filename: Line: 3235)
  367.  
  368. Animator.GotoState: State could not be found
  369.  
  370. (Filename: Line: 2377)
  371.  
  372. Invalid Layer Index
  373.  
  374. (Filename: Line: 3235)
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