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TheInsidiousOne

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Jul 16th, 2015
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  1. Kingsbane
  2. Continuous Trap Card
  3. If your LP are lower than your opponent's, you can conduct 2 Normal Summons/Sets of monsters with different Levels, not just 1.
  4.  
  5. Kozmo Greatmecha
  6. [Level 6/LIGHT/Machine/Effect/2400/1800]
  7. Cannot be destroyed by an opponent's card effects. During your Standby Phase: Gain 800 LP. If this card is destroyed by battle or card effect and sent to the Graveyard: You can banish this card from your Graveyard; add 1 Level 6 or lower "Kozmo" monster from your Deck, except "Kozmo Greatmecha". While this card is banished, you can Normal Summon "Kozmo" monsters for 1 less Tribute.
  8.  
  9. Down With Government!
  10. Normal Trap Card
  11. Tribute 1 MONEY monster you control, then target 1 monster your opponent controls with a higher Level than the Tributed monster's Level/Rank; banish it, and if you do, gain LP equal to half the ATK of the banished monster on the field.
  12.  
  13. Ancient Tree of Wisdom
  14. [Level 4/EARTH/Plant/Effect/1400/1600]
  15. You can only use each effect of "Ancient Tree of Wisdom" once per turn.
  16. ● If this card is sent from your Deck to the Graveyard: You can banish 1 random card from your opponent's hand, face-down, then draw 1 card.
  17. ● If this card is excavated: You can look at 1 random card from your opponent's hand, and if that card is a monster, add it to your hand.
  18.  
  19. Igenn, Corruptor of Dark World
  20. [Level 5/DARK/Fiend/Effect/1500/2100]
  21. If this card is discarded to the Graveyard by a card effect: Special Summon this card from the Graveyard, then, if it was discarded from your hand to your Graveyard by an opponent's card effect, you can send 1 "Dark World" monster from your Deck to the Graveyard, except "Igenn, Corruptor of Dark World".
  22.  
  23. Infernoid Dekdua
  24. [Level 12/FIRE/Fiend/Special Summon/Effect/4000/4000]
  25. Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Graveyard) by banishing 4 "Infernoid" monsters from your hand or Graveyard with different Levels while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. When this card is Special Summoned: You can destroy all cards your opponent controls and send all cards from your opponent's hand to the Graveyard. Once per turn, during either player's turn, when a card effect is activated from the Graveyard: You can Tribute 1 monster; negate the activation, and if you do, banish that card.
  26.  
  27. Dracoslayer Spinel Pendulum
  28. [Level 4/Scale 7/LIGHT/Dragon/Pendulum/Base/Effect/1800/600]
  29. When this card is placed into your Pendulum Zone: Send all face-up Pendulum Monsters from your Extra Deck to the Graveyard. Once per turn: You can send 1 Pendulum Monster from your Deck to the Graveyard.
  30.  
  31. Cannot be used as a Fusion, Synchro, or Xyz Material for a Summon, except for the Summon of a "Dracoslayer" monster. When this card is Normal or Special Summoned: You can send 2 Pendulum Monsters from your Deck to the Graveyard.
  32.  
  33. Spider Blossom, the Plant Dracoslayer
  34. [Quality 4/LIGHT/Plant/Composition/Effect/2100/1000]
  35. 1 Level 4 Base + 3 or more non-Base monsters in your Graveyard
  36. Monsters your opponent controls lose 300 ATK for each face-up card in your Extra Deck. Once per turn: You can place 1 Pendulum Monster from your Main Deck to your Extra Deck, face-up. Once per turn: You can deactivate 1 Composition Material from this card; Special Summon 1 face-up "Dracoslayer" Pendulum Monster from your Extra Deck.
  37.  
  38. Konstandop, the Raging Politician
  39. [Level 5/TIME/Warrior/Resonance/Effect/2400/1600]
  40. 1 Level 4 Wave monster -> Count-Up 2
  41. During each of your End Phases: Draw 1 card for every 2 card effects your opponent activates this turn. If this card attacks or is attacked, your opponent cannot activate card effects from the hand until the end of the Damage Step.
  42.  
  43. Mono Link: 7
  44.  
  45. Varouf, the Rebellious Politician
  46. [Level 3/MONEY/Warrior/Mono/Effect/1600/0]
  47. Must first be Mono Summoned. During either player's turn, when a card or effect is activated that would inflict damage to you: You can Tribute this card; negate the activation, and if you do, gain LP equal to the damage you would have taken. During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your Graveyard.
  48.  
  49. Greydle Boa
  50. [Level 3/WATER/Aqua/Effect/800/700]
  51. (1) If this card is destroyed by battle or by an Extra Deck Monster's effect and sent to your Graveyard while it was a Monster Card under your control: You can target 1 face-up monster your opponent controls; equip this card to that monster your opponent controls.
  52. (2) While this card is equipped to a monster by that effect, take control of that monster. When this card leaves the field, destroy the equipped monster.
  53.  
  54. PSYFrame Gear Epsilon
  55. [Level 3/LIGHT/Psychic/Special Summon/Tuner/Effect/1500/0]
  56. Cannot be Normal Summoned/Set. Must be Special Summoned by card effect and cannot be Special Summoned by other ways. When your opponent Special Summons a monster while you control no monsters: You can Special Summon both this card from your hand and 1 "PSYFrame Driver" from your hand, Deck, or Graveyard, and if you Summoned both, negate that activation, and if you do that, destroy it. Banish all monsters Special Summoned by this effect during the End Phase.
  57.  
  58. PSYFrame Lord Ypsilon
  59. [Level 9/LIGHT/Psychic/Synchro/Effect/2900/2300]
  60. 1 Tuner + 1 or more non-Tuner monsters
  61. Once per turn, during either player’s Main Phase: You can target 1 random card from your opponent’s Graveyard and banish both it and this card face-up until your next Standby Phase. During your opponent’s Standby Phase: You can target 1 banished card; add it to your hand, but send it to the Graveyard during your End Phase. If this card is in your Graveyard: You can target 1 other card in either Graveyard; shuffle both that card and this card into the Deck.
  62.  
  63. Hariko, Mystical Geisha from the Forest
  64. [Rank 2/EARTH/Beast-Warrior/Xyz/Effect/1300/800]
  65. 2 Level 2 Beast-Type monsters
  66. When this card is Xyz Summoned: You can Special Summon 1 Level 2 Beast-Type monster from your Deck. Once per turn: You can detach 1 Xyz Material from this card and banish 1 Beast-Type monster from your Graveyard, then target 1 monster your opponent controls; destroy it, and if you do, add 1 Level 2 or lower Beast-Type monster from your Deck to your hand.
  67.  
  68. Mariko, Consort of Shien
  69. [Level 4/EARTH/Warrior/Effect/1400/1700]
  70. If you control a face-up "Six Samurai" monster, you can Special Summon this card (from your hand). You can only Special Summon "Mariko, Consort of Shien(s)" once per turn this way. If this card would be destroyed, you can destroy a face-up "Six Samurai" monster you control instead, and if you do, you can add 1 Continuous Spell Card that you can place Bushido Counters on it from your Deck to your hand.
  71.  
  72. Yomotsu Hirasaka
  73. Field Spell Card
  74. At the start of your Main Phase 1: Target the monster on the field with the highest ATK (your choice, if tied); destroy it, then Special Summon 1 "Yomotsu Hirasaka Token" (Fiend-Type/DARK/Level 1/ATK 0/DEF 0) to the player's side of the field that they controlled the destroyed monster. That player cannot Summon monsters during their next Main Phase 1. If a "Yomotsu Hirasaka Token" is destroyed: The player that controlled it takes 1000 damage.
  75.  
  76.  
  77. Karakuri Daimyo mdl 428 "Taira"
  78. [Level 5/EARTH/Machine/Synchro/Effect/2100/1000]
  79. 1 Tuner + 1 or more non-Tuner EARTH monsters
  80. When this card is Synchro Summoned: You can target 1 "Karakuri" monster in your Graveyard; Special Summon it. Once per turn, when the battle position of a face-up "Karakuri" monster you control is changed (and remains face-up): You can target 1 card in your opponent's Graveyard; banish it.
  81.  
  82. Karakuri Miko mdl 178 "Amagi-ya"
  83. [Level 1/EARTH/Machine/Tuner/Effect/0/600]
  84. This card must attack if able. When this face-up card on the field is targeted for an attack: Change its battle position. When this card is Normal Summoned, if you control no other monsters: You can Special Summon 1 "Karakuri" monster from your Deck in Attack Position, except "Karakuri Miko mdl 178 "Amagi-ya"".
  85.  
  86. Wing of the Wealth
  87. Normal Spell Card
  88. Target 5 MONEY monsters in your Graveyard; Shuffle all 5 into the deck, then draw 2 cards, and if any of the drawn cards is a monster, gain 800 LP for each monster drawn by this effect. You can only activate 1 "Wing of the Wealth" per turn.
  89.  
  90. Wing of the Periods
  91. Normal Spell Card
  92. Target 5 TIME monsters in your Graveyard; Shuffle all 5 into the deck, then draw 2 cards, and if any of the drawn cards is a Trap Card, skip your opponent's next X Battle Phases, while X is the number of Trap Cards drawn by this effect. You can only activate 1 "Wing of the Periods" per turn.
  93.  
  94. Infernoid Unua
  95. [Level 1/FIRE/Fiend/Special Summon/Effect/0/0]
  96. Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 "Infernoid" monster from your hand or Graveyard, while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. Once per turn: You can target 1 Set card on the field; shuffle it into the Deck. That card cannot be activated in response to this effect's activation. When this card is banished to Special Summon an "Infernoid" monster: You can target 1 face-up monster your opponent controls; change it to face-down Defense Position.
  97.  
  98. Infernoid Dua
  99. [Level 2/FIRE/Fiend/Special Summon/Effect/0/2000]
  100. Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 "Infernoid" monster from your hand or Graveyard, while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. Once per turn: You can target 1 face-up card your opponent controls; return it to the hand. When this card is banished to Special Summon an "Infernoid" monster: You can send 1 "Infernoid" monster from your Deck to the Graveyard, except "Infernoid Dua".
  101.  
  102. Infernoid Tria
  103. [Level 3/FIRE/Fiend/Special Summon/Effect/1600/0]
  104. Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 "Infernoid" monster from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. Once per turn: You can target 1 monster on the field; destroy it. This card cannot attack the turn you activate this effect. When this card is banished to Special Summon an "Infernoid" monster: You can target 1 other of your banished "Infernoid" monsters; return it to the Graveyard.
  105.  
  106. Infernoid Kvara
  107. [Level 4/FIRE/Fiend/Special Summon/Effect/1800/0]
  108. Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 "Infernoid" monster from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. Once per turn: You can target 1 Spell/Trap Card on the field; destroy it. This card cannot attack the turn you activate this effect. When this card is banished to Special Summon an "Infernoid" monster: You can discard 1 "Infernoid" monster from your hand; draw 2 cards.
  109.  
  110. Infernoid Kvina
  111. [Level 5/FIRE/Fiend/Special Summon/Effect/2200/0]
  112. Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Graveyard) by banishing 2 "Infernoid" monsters from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. When this card inflicts battle damage to your opponent by attacking an opponent's monster: You can send 1 random card from your opponent's hand to the Graveyard. When this card is banished to Special Summon an "Infernoid" monster: You can target 1 "Infernoid" monster in your Graveyard, except "Infernoid Kvina"; Special Summon it, ignoring its Summoning conditions.
  113.  
  114. Infernoid Sesa
  115. [Level 6/FIRE/Fiend/Special Summon/Effect/2400/0]
  116. Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Graveyard) by banishing 2 "Infernoid" monsters from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. When this card declares an attack: You can banish 1 card from your opponent's Extra Deck (their choice). When this card is banished to Special Summon an "Infernoid" monster: You can banish 1 random card from your opponent's hand, face-down.
  117.  
  118. Infernoid Sepa
  119. [Level 7/FIRE/Fiend/Special Summon/Effect/2600/0]
  120. Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Graveyard) by banishing 2 "Infernoid" monsters from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. If this card attacks an opponent's monster, this effect can be activated at the end of the Battle Phase: Banish 1 card on the field. When this card is banished to Special Summon an "Infernoid" monster: You can send the top 3 cards of your Deck to the Graveyard, then target 1 card your opponent controls; shuffle it into the Deck.
  121.  
  122. Stardust Archmage
  123. [Level 8/WIND/Spellcaster/Synchro/Effect/2500/1900]
  124. 1 Tuner + 1 or more non-Tuner monsters
  125. Cannot be targeted by an opponent's card effects. When this card is Synchro Summoned: You can target the Tuner monster that was used as a Synchro Material for this card's Summon; Special Summon it, in face-up Defense Position. You can only use each of these effects of "Stardust Archmage" once per turn.
  126. ● You can Tribute this card, then target 1 Level 8 "Stardust" Synchro Monster in your Graveyard, except "Stardust Archmage"; Special Summon it.
  127. ● When this card you control is destroyed by battle or card effect and sent to your Graveyard: You can Special Summon 1 Level 8 "Stardust" Synchro Monster from your Extra Deck, except "Stardust Archmage".
  128.  
  129. Red Pyromancer
  130. [Level 4/FIRE/Spellcaster/Effect/1600/0]
  131. When this card in your possession is destroyed by your opponent's card (either by battle, or by card effect) and sent to your Graveyard: You can Special Summon 1 Level 4 or lower Tuner monster from your Deck, in face-up Defense Position, but cannot be destroyed this turn.
  132.  
  133. Black Rose Succubus
  134. [Level 4/FIRE/Zombie/Tuner/Effect/1700/200]
  135. When this card in your possession is destroyed by a card effect and sent to the Graveyard: Draw 1 card, and if this card is destroyed by the effect of "Black Rose Dragon", Special Summon 1 "Black Rose Dragon" from your Graveyard.
  136.  
  137. Atlantean Crusader
  138. [Level 3/WATER/Sea Serpent/Effect/1500/0]
  139. During either player’s turn: You can target 1 monster your opponent controls; return both the targeted monster and this card hand. You can only use this effect of "Atlantean Crusader" once per turn. When this card is sent to the Graveyard to activate a WATER monster's effect: Target 1 "Atlantean" monster in your Graveyard, except "Atlantean Crusader"; return it to your hand.
  140.  
  141. Mermail Abyssaegeus
  142. [Level 7/WATER/Sea Serpent/Effect/2400/2300]
  143. You can discard all other WATER monster to the Graveyard; Special Summon this card from your hand. When you do: Target cards your opponent controls, up to the number of cards sent to the Graveyard to Summon this card; shuffle them into the Deck, then draw 1 card. You can only use this effect of "Mermail Abyssaegeus" once per turn.
  144.  
  145. Wind-Up Shieldbearer
  146. [Level 3/EARTH/Warrior/Effect/300/1600]
  147. During your Main Phase: You can target 1 "Wind-Up" Xyz Monster you control and 1 "Wind-Up" monster in your Graveyard; attach the second target to it as an Xyz Material, then you can add 1 "Wind-Up" monster from your Deck to your hand whose Level is the same as the targeted monster's Rank. This effect can only be used once while this card is face-up on the field.
  148.  
  149. Inzektor Bombardier
  150. [Level 3/DARK/Insect/Effect/1500/0]
  151. Once per turn: You can equip 1 "Inzektor" monster from your hand or Graveyard to this card. If an Equip Card(s) is sent to your Graveyard while equipped to this card (except during the Damage Step): You can target 1 "Inzektor" card in your Graveyard, except "Inzektor Bombardier"; place that card on top of your Deck. While this card is equipped to a monster, that monster's Level is increased by 3.
  152.  
  153. Ghostrick Innitcuteboss
  154. [Rank 2/DARK/Spellcaster/Xyz/Effect/1500/0]
  155. 3 Level 2 "Ghostrick" monsters
  156. During your Main Phase 2, you can also Xyz Summon this card by using a "Ghostrick" Xyz Monster you control as the Xyz Material, except "Ghostrick Innitcuteboss". (Xyz Materials attached to that monster also become Xyz Materials on this card.) If this card is sent to the Graveyard: You can target 1 other "Ghostrick" card in your Graveyard; add that target to your hand. If this card was Xyz Summoned by its own effect, it gains effects, depending on the Rank of the monster used to Xyz Summon this card.
  157. ● 1: Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field; halve its ATK, until the end of this turn, and if that card is a Special Summoned monster and its ATK becomes 1500 or more in this way, draw 1 card.
  158. ● 2: Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field, with ATK less than or equal to double the combined ATK and DEF of this card; destroy it, and if you do, that Monster Zone cannot be used as long as you control a face-up "Ghostrick" card.
  159. ● 3: Once per turn: You can detach 1 Xyz Material from this card, then target 1 Set card your opponent controls; destroy that target, and if that card is a Spell/Trap Card, it cannot be activated in response to this effect.
  160.  
  161. Noble Knight Squire
  162. [Level 3/LIGHT/Warrior/Effect/1000/600]
  163. You can discard this card, then target 1 "Noble Knight" monster you control that was not equipped with a "Noble Arms" Equip Spell Card; equip 1 "Noble Arms" Equip Spell Card from your Deck to that target (this is a Quick Effect). You can only use this effect of "Noble Knight Squire" once per turn.
  164.  
  165. Ancient Gear Colossus
  166. [Rank 4/EARTH/Machine/Xyz/Effect/2200/2000]
  167. 2 Level 4 Machine-Type monsters
  168. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. If this card battles an opponent's monster, any battle damage this card inflicts to your opponent is doubled. When this card destroys an opponent's monster by battle: You can detach 1 Xyz Material from this card; destroy all Spell/Trap Card your opponent controls, then draw 1 card for every Set card destroyed by this effect.
  169.  
  170. Gladiator Beast Athanaton
  171. [Level 4/DARK/Zombie/Effect/1700/900]
  172. If this card was Special Summoned by the effect of a "Gladiator Beast" monster: You can add 1 "Gladiator Beast" Spell/Trap Card from your Deck to your hand. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Athanaton".
  173.  
  174. Vellve, Temptress of Dark World
  175. [Level 4/DARK/Fiend/Effect/1600/300]
  176. If this card is discarded to the Graveyard by a card effect: Special Summon this card from the Graveyard, then, if it was discarded from your hand to your Graveyard by an opponent's card effect, you can Special Summon 1 "Dark World" monster from your Graveyard, except "Vellve, Temptress of Dark World".
  177.  
  178. Reficule, Master of Seduction
  179. [Rank 4/DARK/Fairy/Xyz/Effect/2400/1600]
  180. 2 Level 4 DARK monsters
  181. Any effect that would cause your opponent to gain LP instead inflicts the same amount of damage to your opponent. Once per turn: You can detach 1 Xyz Material from this card and banish 1 DARK monster from your Graveyard, then target 1 monster your opponent controls; destroy it, then your opponent gains LP equal to half the ATK of the destroyed monster in the Graveyard.
  182.  
  183. Minerva, Lightsworn Prostitute
  184. [Level 8/LIGHT/Fairy/Synchro/Effect/2600/1400]
  185. "Minerva, Lightsworn Maiden" + 1 or more non-Tuner "Lightsworn" monsters
  186. Once per turn: You can send the top 3 cards of your Deck to the Graveyard (or your whole Deck, if less than 3), then target cards your opponent controls equal to the number of "Lightsworn" cards sent to the Graveyard by this effect; banish them, then inflict damage to your opponent equal to the combined Levels of the "Lightsworn" monsters sent to the Graveyard by this effect x100.
  187.  
  188. Linus, Lightsworn Berserker
  189. [Level 5/LIGHT/Warrior/Effect/2100/1600]
  190. If you have more "Lightsworn" cards in your Graveyard than the number of cards of your Deck, you can Normal Summon this card without Tributing. If this card is destroyed by battle and sent to the Graveyard: Destroy the monster that destroyed this card, and if you do, send the top 3 cards of your Deck to the Graveyard.
  191.  
  192. I'm Going Bearzerk!!
  193. Normal Spell Card
  194. Target 1 Beast-Type monster you control; destroy all face-up monsters your opponent controls with DEF less than the targeted monster's ATK. You can only activate 1 "I'm Going Bearzerk!!" per turn.
  195.  
  196. Vampire Blood Fury
  197. Normal Spell Card
  198. Target 1 "Vampire" monster you control and 3 cards in your opponent's Graveyard (1 monster, 1 Spell Card and 1 Trap Card); banish the second targets, and if you do, Special Summon 1 monster with the same name as the targeted monster from your Deck or Graveyard, in face-up Defense Position. You can only activate 1 "Vampire Blood Fury" per turn.
  199.  
  200. The Beast Within
  201. Normal Trap Card
  202. If a Beast-Type monster you control is destroyed by battle and sent to the Graveyard: Destroy the monster that destroyed this card, and if you do, Special Summon 1 monster with the same name as the Beast-Type monster you controlled in face-up Defense Position.
  203.  
  204. Void Nihilism
  205. Continuous Spell Card
  206. All "Infernoid" monsters you control with original Levels of 5 or higher become Level 3, and they cannot be destroyed by card effects. You can send this face-up card from the field to the Graveyard, then target 1 monster in your Graveyard that was Tributed this turn to activate the effect of an "Infernoid" monster's effect; Special Summon it, and if it is an "Infernoid" monster, ignore its Summoning conditions.
  207.  
  208. Entity of Despair - Nihil
  209. [Level 10/DARK/Fiend/Ritual/Effect/3000/2300]
  210. You can Tribute other DARK monsters from your hand or you control whose total Levels are equal to 10 or more, then Ritual Summon this card from your hand. (You do not use Ritual Spell Cards.) Cannot be targeted by an opponent's card effects. When this card is Ritual Summoned: You can Special Summon as many "Nihil Tokens" to your side of the field as possible (Fiend-Type/DARK/Level 1/ATK 0/DEF 0). "Nihil Tokens" cannot be destroyed by battle. Once per turn: You can Tribute 1 "Nihil Token" you control; banish 1 random card from your opponent's hand, face-down. When this card destroys an opponent's monster by battle: Draw 1 card, also draw 1 more card if the drawn card is a DARK monster.
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